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PLEASE, stop this before its too late! (Vigor)

  • Emma_Overload
    Emma_Overload
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    templesus wrote: »
    magicka gets a vigor = stamina vigor gets buffed. This is what you call balance.

    No kidding. I bet anything we'll find out Resolving Vigor heals twice as much as Rapid Regen.
    #CAREBEARMASTERRACE
  • Gnozo
    Gnozo
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    Glory wrote: »
    There are already groups who run stacked vigor, so I don't understand the point of this post.
    templesus wrote: »
    templesus wrote: »
    magicka gets a vigor = stamina vigor gets buffed. This is what you call balance.

    No kidding. I bet anything we'll find out Resolving Vigor heals twice as much as Rapid Regen.

    It should? Magicka has shields for proactive defense now along with RR, stamina doesn’t have any proactive form of defense, thus it should have stronger healing over time to act as such.

    Logic is really easy to see, like really easy, for anyone with a basic High School education.

    All stamina actually has access to two very strong shields next patch:
    • Bone Shield & Morphs
    • Defensive Posture & Morphs

    Both of these skills are very strong, and I expect to see Defensive Posture (Absorb Missile) being a thing in PvP.

    Vigor can only stack once. One vigor from you and one from an Ally. You cant have more then one vigor from an ally on youself.

    And that vigor from an ally was maybe a 600-900 hot. Not a big deal tho.

    Most stam builds will run resolving vigor. Maybe some will use the aoe one but i dont think it will get used that often.

    Buff to vigor is needed due to momentum loosing its hot. Nothing much will change Here.
  • Anyron
    Anyron
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    for those censored who has censored and don't get what this is about i can clarify it

    VIGOR is stamina heal. that means NEGATE cannot remove it. because it is stamina skill

    now imagine an organized group with dedicated vigor healers. right now, negate was one way to destroy these groups (along with damage because negate alone isn't enough) but that can change if vigor is even stronger as it is now

    buffing vigor which heals more targets is a mistake. let it be the same as it is now on live. buff only self-heal morph if you need
  • Anyron
    Anyron
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    Thraben wrote: »
    Anyron wrote: »
    new changes to VIGOR, and its recent buffs (dot buff) can change pvp balance more than ever.

    i am talking about that AOE heal version. with its current potency (on pts 5.1.0), this can make mass stacked groups completely invulnerable to all counters, like negate
    this game is mass pvp, sure, but it should not be MASS STACKED pvp

    It is PVP skill, so it should be PVP balanced. with recent changes, Magicka healers become weaker, but spin2win-healers may occur without any way to stop their heals


    Make this right and fix it before its too late.

    Stacked groups are not negatable anyway, in the case of Warden groups. Every half decent PvP Stam Warden is able to switch roles from DD to Healer in an instant.

    Secondly, you confused the vigor types: The group heal vigor stays roughly as it is hps- wise, only the self heal one is being buffed.



    Of course, you will have groups stacking vigor, boneshield, and barrier, but we had this Meta already 4 years ago, so nothing new here.



    Equip Inevitable Deto, and you´ll be fine.


    Vigor: Adhered this ability to our single target HoT standards.
    Vigor and Resolving Vigor now only heal the caster.
    Increased the duration to 10 seconds from 5 seconds, but decreased the tick frequency to 2 seconds from 1 second.
    Increased the healing per tick by approximately 85%.
    Reduced the cost to 2295 from 3511.
    Resolving Vigor (morph): This morph doubles the frequency but halves the duration.
    Echoing Vigor (morph): This morph reintroduces the Area of Effect healing capability, healing up to 6 allies in a 15 meter radius.
  • Jim6270
    Jim6270
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    People simes to forget that Two-handed buff will no longer have a HoT on it so if Vigor was not stronger no stam character whould be able to sovive in PvP ..... this Vigor change is made so the balance is still there and so you need other forms of healing insted of the two-handed. Making other setups (duelwield/bow, One hand and shield/bow, one hand and shield/duelwield) okay to use again because you dont have to use the two-handed buff anymore if you dont want to.

    Thats the only real change and thats why Vigor simes buffed for the single person.
  • Wolf_Watching
    Wolf_Watching
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    I wanna nerf you and please stop you badly. L2fp.
    For All Those Who Don’t Understand What Real Balancing is, or What The Word Buff Means in Video Games:
    Please just stop (with the nerfomancing). We are all sick of people like you, no offense. Just play the game w/o gear or armor. You are going to die and scream anyway.

    Otherwise I don’t mind helping you fix your build for either PvE or PvP. Just hit me up w/ a PM.
  • Thraben
    Thraben
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    Anyron wrote: »
    Increased the duration to 10 seconds from 5 seconds, but decreased the tick frequency to 2 seconds from 1 second.
    Increased the healing per tick by approximately 85%.
    Reduced the cost to 2295 from 3511.
    Echoing Vigor (morph): This morph reintroduces the Area of Effect healing capability, healing up to 6 allies in a 15 meter radius.

    To be precise :)
    Edited by Thraben on July 8, 2019 4:50PM
    Hauptmann der Dolche des Königs

    DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
  • Wolf_Watching
    Wolf_Watching
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    Thraben wrote: »

    Anyron wrote: »

    Increased the duration to 10 seconds from 5 seconds, but decreased the tick frequency to 2 seconds from 1 second.
    Increased the healing per tick by approximately 85%.
    Echoing Vigor (morph): This morph reintroduces the Area of Effect healing capability, healing up to 6 allies in a 15 meter radius.

    To be precise.

    You realize on the AoE version they reduced the frequency to 2 seconds from 1 sec essentially nerfing the hps by 100% before they buffed it by 85% resulting in a 15% nerf to the hps of that morph compared to live, right? Resolving grabbed a buff due to needing to put things more in line with mag survivability, the AOE comp loss, and the loss of rally over time heal and nerf to burst heal especially when used together.
    Edited by Wolf_Watching on July 8, 2019 5:30PM
    For All Those Who Don’t Understand What Real Balancing is, or What The Word Buff Means in Video Games:
    Please just stop (with the nerfomancing). We are all sick of people like you, no offense. Just play the game w/o gear or armor. You are going to die and scream anyway.

    Otherwise I don’t mind helping you fix your build for either PvE or PvP. Just hit me up w/ a PM.
  • Wolf_Watching
    Wolf_Watching
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    Glory wrote: »
    There are already groups who run stacked vigor, so I don't understand the point of this post.
    templesus wrote: »
    templesus wrote: »
    magicka gets a vigor = stamina vigor gets buffed. This is what you call balance.

    No kidding. I bet anything we'll find out Resolving Vigor heals twice as much as Rapid Regen.

    It should? Magicka has shields for proactive defense now along with RR, stamina doesn’t have any proactive form of defense, thus it should have stronger healing over time to act as such.

    Logic is really easy to see, like really easy, for anyone with a basic High School education.

    All stamina actually has access to two very strong shields next patch:
    • Bone Shield & Morphs
    • Defensive Posture & Morphs

    Both of these skills are very strong, and I expect to see Defensive Posture (Absorb Missile) being a thing in PvP.

    Lol what? You are kidding. New vigor plus roll is equivalent of mag shield plus face tank. Nothing more. Only difference is that vigor can't be spammed.
    For All Those Who Don’t Understand What Real Balancing is, or What The Word Buff Means in Video Games:
    Please just stop (with the nerfomancing). We are all sick of people like you, no offense. Just play the game w/o gear or armor. You are going to die and scream anyway.

    Otherwise I don’t mind helping you fix your build for either PvE or PvP. Just hit me up w/ a PM.
  • Wolf_Watching
    Wolf_Watching
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    Daus wrote: »
    templesus wrote: »
    templesus wrote: »
    magicka gets a vigor = stamina vigor gets buffed. This is what you call balance.

    No kidding. I bet anything we'll find out Resolving Vigor heals twice as much as Rapid Regen.

    It should? Magicka has shields for proactive defense now along with RR, stamina doesn’t have any proactive form of defense, thus it should have stronger healing over time to act as such.

    Logic is really easy to see, like really easy, for anyone with a basic High School education.

    Exactly. This isn't difficult comprehend.

    Of course, all the Stamina supremacists are in agreement :s

    You don't need a high school education to notice that knuckle-dragging [snip] have been crutching on overpowered Vigor for years, and it's only going to get worse with this patch. Vigor allows your builds to go on the offensive for several seconds without worrying about defense. Magicka damage shields, on the other hand, are lucky to last one GCD, and they just got nerfed even more.

    [Edit for bait.]

    Like how sorcs crutched on ward and magblades dampen?
    Edited by ZOS_GregoryV on July 15, 2019 7:10PM
    For All Those Who Don’t Understand What Real Balancing is, or What The Word Buff Means in Video Games:
    Please just stop (with the nerfomancing). We are all sick of people like you, no offense. Just play the game w/o gear or armor. You are going to die and scream anyway.

    Otherwise I don’t mind helping you fix your build for either PvE or PvP. Just hit me up w/ a PM.
  • Aedaryl
    Aedaryl
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    Is there someone hwo actually loged on PTS to see if resolving vigor got a 15% nerf or a 85% buff?
  • Thraben
    Thraben
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    Thraben wrote: »

    Anyron wrote: »

    Increased the duration to 10 seconds from 5 seconds, but decreased the tick frequency to 2 seconds from 1 second.
    Increased the healing per tick by approximately 85%.
    Echoing Vigor (morph): This morph reintroduces the Area of Effect healing capability, healing up to 6 allies in a 15 meter radius.

    To be precise.

    You realize on the AoE version they reduced the frequency to 2 seconds from 1 sec essentially nerfing the hps by 100% before they buffed it by 85% resulting in a 15% need to the hps of that morph compared to live, right?

    Good, a start at least. Now bring the effects of the medium armor into the equation (which is the reduced incoming healing, but increased outgoing healing and healing crit chance).

    I think they were too lazy to calculate exact numbers, too, and so they came up with those 15%.
    Edited by Thraben on July 8, 2019 5:18PM
    Hauptmann der Dolche des Königs

    DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
  • Anyron
    Anyron
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    Thraben wrote: »

    Anyron wrote: »

    Increased the duration to 10 seconds from 5 seconds, but decreased the tick frequency to 2 seconds from 1 second.
    Increased the healing per tick by approximately 85%.
    Echoing Vigor (morph): This morph reintroduces the Area of Effect healing capability, healing up to 6 allies in a 15 meter radius.

    To be precise.

    You realize on the AoE version they reduced the frequency to 2 seconds from 1 sec essentially nerfing the hps by 100% before they buffed it by 85% resulting in a 15% nerf to the hps of that morph compared to live, right? Resolving grabbed a buff due to needing to put things more in line with mag survivability, the AOE comp loss, and the loss of rally over time heal and nerf to burst heal especially when used together.

    hps maybe was nerfed, but now all you need is to cast very cheap skill and have healing up for 10 seconds. in this case, as you said, hps was nerfed by 15% but duration was increased by 100% and cost decreased by 35% (135% cost decrease if you count old 5s duration)

    still ok?
    Edited by Anyron on July 9, 2019 9:42AM
  • Rikumaru
    Rikumaru
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    Rapid regen is just as strong as new vigor, what's the issue here?
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Vortigaunt
    Vortigaunt
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    Rikumaru wrote: »
    Rapid regen is just as strong as new vigor, what's the issue here?

    :lol:
  • Nightingale707
    Nightingale707
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    You realize on the AoE version they reduced the frequency to 2 seconds from 1 sec essentially nerfing the hps by 100% before they buffed it by 85% resulting in a 15% nerf to the hps of that morph compared to live, right? Resolving grabbed a buff due to needing to put things more in line with mag survivability, the AOE comp loss, and the loss of rally over time heal and nerf to burst heal especially when used together.

    the reduced tick rate doesn´t nerf the heal, it just means you get a bigger heal every 2 sec...
    on a PvE character with CP and major mending you get a vigor tootltip of 40k over 10sec, that is an 8k heal every 2 sec... and we tested it, 2 of those stack... making it 8k heal every secound/16k heal every 2 sec
    Edited by Nightingale707 on July 9, 2019 11:16AM
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