Maintenance for the week of September 22:
· [COMPLETE] NA megaservers for maintenance – September 22, 4:00AM EDT (8:00 UTC) - 10:00AM EDT (14:00 UTC)
· [COMPLETE] EU megaservers for maintenance – September 22, 8:00 UTC (4:00AM EDT) - 14:00 UTC (10:00AM EDT)
The maintenance is complete, and the PTS is now back online and patch 11.2.1 is available.

5.1.0 - Well Done!

  • Firstmep
    Firstmep
    ✭✭✭✭✭
    ✭✭✭
    Leinova wrote: »
    From the perspective of a small scaler:


    Eclipse. Who thought that an ability that completely prevented you from attacking for 4 seconds would be a good idea? This is honestly the most broken thing I have ever read. This will be the strongest Xv1 skill that will have ever come into the game if it is not reverted to be CC broken again.

    Shuffle. Shuffle is far too strong. They have made the ability infinitely times better. Reduced cost, almost permanent major expedition in a PvP scenario when it used to not give it at all, and they doubled the amount of time you are snare immune. I want shuffle to be buffed as much as the next guy, but you can absolutely not look at this from an unbiased standpoint and tell me that isn't the most overloaded ability in the game.

    Onslaught. Corrosive is one of the most oppressive abilities in the game. Whether you are 1vX, Xv1, 4v4, 1v1, etc it is extremely strong and I think almost everyone would agree it should be toned down. Why are you making onslaught, an already annoying ability (but not broken, mostly only because it is single target) into an AoE nuke that then gives you 80% of corrosives true damage passive for EIGHTEEN seconds? Again, I don't see how anyone can look at this and from an unbiased standpoint say that this isn't broken. I want you to take a second and imagine a stamplar in automaton and shieldbreaker AoE onslaughting a group for roughly 10k damage each, and then having true damage jabs in two non-pen dps sets for 18 seconds. It is broken.

    Vigor/Rapid Regen. I understand these changes. However, what I don't understand is how come staminas main self-heal can be cast with any weapon, on any bar and is applied to themselves, but now magickas main self-heal can only be cast on resto AND can not be reliably applied to themselves? I dislike them pigeonholing us into playing with a specific weapon loadout and playstyle.

    Cleansing Ritual/Purifying Light: I do not understand these (healing) changes. Why make purifying light heal 30% less and ritual heal 100% more? This just reduces the skill cap for no apparent reason as the overall healing should be unchanged, however it will be far easier to achieve. The only reasoning I can think of is they think stamplars need extra healing and magplars don't.

    Magplars can have access to Living Dark as well now, so theres that.

    I asked for shuffle to be buffed but yeah, imo its too much, i wanted the expedition only on Elude, to make it a viable choice(Altough with major evasion on FM i dunno now).

    Onslaught is going to be pretty stupid i agree, the duration should line up with berserker rage imho.

    On Vigor/Rapid regen, dont forget that most stam classes burst heal is still tied to using a 2hander, so theres the balance for you.
    Most mag classes have some form of burst heal/shielding, stam has rally or in case of stamden spores as well.

  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Asgari wrote: »
    Overpowered aoe healing has always been an issue, I love the changes coming. Can’t wait to get onto pts and check these changes out

    Agreed. Now you need more healers or everyone needs to be more self sufficient in groups.

    Great change, less brain less zerglings
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Leinova
    Leinova
    ✭✭
    Firstmep wrote: »
    Leinova wrote: »
    Snip.

    Magplars can have access to Living Dark as well now, so theres that.

    I asked for shuffle to be buffed but yeah, imo its too much, i wanted the expedition only on Elude, to make it a viable choice(Altough with major evasion on FM i dunno now).

    Onslaught is going to be pretty stupid i agree, the duration should line up with berserker rage imho.

    On Vigor/Rapid regen, dont forget that most stam classes burst heal is still tied to using a 2hander, so theres the balance for you.
    Most mag classes have some form of burst heal/shielding, stam has rally or in case of stamden spores as well.

    I agree living dark looks interesting, however the other morph will be an extremely overpowered zerg tool.

    Shuffle, agreed

    Onslaught, I don't know what I want them to do. Even just a few seconds of true damage after a 10k damage AoE nuke sounds unbelievably broken and I don't know what the counterplay would be, especially if the shuffle changes go through so they'll also be snare resist and have major expedition and most classes have an undodgeable AoE as well to spam while doing true damage. Ex: Jabs, Hurricane, Quick Cloak, Whirlwind, Sub Assault, etc etc

    VIgor/Rapid Regen, I understand, but I also disagree. A lot of stam classes were already using forward momentum and forgoing the burst heal from rally. Now, with vigor healing you for A LOT more, I very much doubt rally will be used anymore especially considering they removed the HoT. If it is still used, it will mostly be used for the Major Brut and the heal will just be an extra, or for the major evasion for the people in heavy.
  • Drummerx04
    Drummerx04
    ✭✭✭✭✭
    ITT

    PvPers: Yeah, healing was too overpowered, most healing skills getting the crap nerfed out of them is a good thing! PvEers are a bunch of whiners! You should just figure out how to heal content containing an 85% heal debuff and a dot that ramps up in damage infinitely and only dissipates when the target reaches full health. So what if the two spells responsible for 70% of a healer's raw output in raids were nerfed into oblivion.

    also PvPers:
    Vigor: Adhered this ability to our single target HoT standards.
    -Vigor and Resolving Vigor now only heal the caster.
    -Increased the duration to 10 seconds from 5 seconds, but decreased the tick frequency to 2 seconds from 1 second.
    -Increased the healing per tick by approximately 85%.
    -Reduced the cost to 2295 from 3511.
    -Resolving Vigor (morph): This morph doubles the frequency but halves the duration.

    Oh hey look, a massive healing buff for my 1vX play style!
    Edited by Drummerx04 on July 7, 2019 2:26PM
    PC/NA - Nightfighters, Raid Leader and Officer
    Lilith Arujo - DC sorc tank/dps/healer - Dro-m'Athra Destroyer, Gryphon Heart, Grand Warlord
    Lilith Tortorici - DC templar trials healer

    Notable Completions:
    vAS (72k), vMoL HM (160k), vAA HM (135k), vHRC HM, vSO HM (141k), vHoF HM (168k), vCR+3(129k), vDSA 45k, vMA 591k

    Original Addons:
    Lilith's Group Manager
    Lilith's Lazy Hacks - Auto Recharge/Repair
    Bot Scanner 2000
    Lilith's Command History
    Maintained Addons:
    Kill Counter
  • Vapirko
    Vapirko
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lmao that bleed set...here come the troll builds. Bleeds are too strong lets nerf, heres a way to get 600+ extra wpn damage via bleeds.
  • Durham
    Durham
    ✭✭✭✭✭
    The healing springs change something that was way overdue !!!!! That specific ability was a huge performance issue on the servers. This should have been change years ago.
    PVP DEADWAIT
    PVP The Unguildables
  • grannas211
    grannas211
    ✭✭✭✭✭
    Cries wrote: »
    Oh no would you look at that, you can't spam healing springs over and over in both pvp and pve. What a tragedy.

    Who in the literal **** uses healing springs in PvP?
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    Evasion does not belong on Momentum. We have been there before with easy access to evasion on heavy armor
    grannas211 wrote: »
    Cries wrote: »
    Oh no would you look at that, you can't spam healing springs over and over in both pvp and pve. What a tragedy.

    Who in the literal **** uses healing springs in PvP?

    Are you serious?


    Edited by technohic on July 7, 2019 3:05PM
  • grannas211
    grannas211
    ✭✭✭✭✭
    technohic wrote: »
    grannas211 wrote: »
    Cries wrote: »
    Oh no would you look at that, you can't spam healing springs over and over in both pvp and pve. What a tragedy.

    Who in the literal **** uses healing springs in PvP?

    Are you serious?


    Evasion does not belong on Momentum. We have been there before with easy access to evasion on heavy armor

    What you talking about Willis? I said nothing about Rally. I asked who uses healing springs in PvP? Literally no one.
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    grannas211 wrote: »
    technohic wrote: »
    grannas211 wrote: »
    Cries wrote: »
    Oh no would you look at that, you can't spam healing springs over and over in both pvp and pve. What a tragedy.

    Who in the literal **** uses healing springs in PvP?

    Are you serious?


    Evasion does not belong on Momentum. We have been there before with easy access to evasion on heavy armor

    What you talking about Willis? I said nothing about Rally. I asked who uses healing springs in PvP? Literally no one.

    The rally comment was meant to be seperate. Sorry about that. For your post I was addressing the absurdity of you thinking nobody uses healing springs. Have you not seen a ball group?
  • maxjapank
    maxjapank
    ✭✭✭✭✭
    ✭✭
    grannas211 wrote: »
    Cries wrote: »
    Oh no would you look at that, you can't spam healing springs over and over in both pvp and pve. What a tragedy.

    Who in the literal **** uses healing springs in PvP?

    Healing Springs has been just about the best group heal in Pvp. I’m surprised you would ask that question.
  • wills43b14_ESO
    wills43b14_ESO
    ✭✭✭
    There were a couple people mentioning adding more healers to the group. That's actually a terrible idea most of the time considering trials like vCR already have 1 extra support and 1-2 (more groups will probably run 2 now) dps downstairs during portals. If that's the case, there will be a whopping total of 6 dps upstairs if you add in even one healer. With the current changes you would probably want more for a lot of groups. That means attempts will begin to take even longer (if it was a 20-30 min pull for a group, now it will be a 40+ minute pull) and it becomes so much easier to wipe to accidents and mental fatigue. One fight lasting that long generally becomes problematic since it's VERY easy to die and that can cause group wipes (hard check on portals, z maja tank dying and causing the group to get mindblasted, improperly placed flare, etc.).
    Godslayer
    Tick Tock Tormentor
    Gryphon Heart
    Immortal Redeemer
  • wills43b14_ESO
    wills43b14_ESO
    ✭✭✭
    Trials have been balanced around very high dps and high hps for years now, so they would have to rework the dmg in pretty much EVERY instance. And most of the time if they reduced the dmg most higher end groups would opt for 1 self healing/hot ability and move on w/ life w/o a healer because dps is what makes the world go round.
    Godslayer
    Tick Tock Tormentor
    Gryphon Heart
    Immortal Redeemer
  • ZOS_JesC
    ZOS_JesC
    admin
    We've removed a handful of derailing and baiting comments. This is a friendly reminder to keep comments posted in the thread constructive and on topic. Thank you.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • Asgari
    Asgari
    ✭✭✭✭✭
    ✭✭
    maxjapank wrote: »
    grannas211 wrote: »
    Cries wrote: »
    Oh no would you look at that, you can't spam healing springs over and over in both pvp and pve. What a tragedy.

    Who in the literal **** uses healing springs in PvP?

    Healing Springs has been just about the best group heal in Pvp. I’m surprised you would ask that question.

    Exactly, I think many PvE focused players have never entered pvp and don’t realize a majority of these changes make pvp much more balanced.

    Sure PvE might get affected a bit but don’t go into content with 4 DPS or just 1 person who is like a hybrid healer tank or healer dps. It’s time for people to learn mechanics and get better.
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
  • Sanguinor2
    Sanguinor2
    ✭✭✭✭✭
    ✭✭
    Asgari wrote: »

    Exactly, I think many PvE focused players have never entered pvp and don’t realize a majority of these changes make pvp much more balanced.

    Sure PvE might get affected a bit but don’t go into content with 4 DPS or just 1 person who is like a hybrid healer tank or healer dps. It’s time for people to learn mechanics and get better.

    "might get affected a bit" if only that would be the case. There is phases in vet Trials that depend on springs to outheal continous Damage on all 12 People.
    Edited by Sanguinor2 on July 7, 2019 7:21PM
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Asgari
    Asgari
    ✭✭✭✭✭
    ✭✭
    Sanguinor2 wrote: »
    Asgari wrote: »

    Exactly, I think many PvE focused players have never entered pvp and don’t realize a majority of these changes make pvp much more balanced.

    Sure PvE might get affected a bit but don’t go into content with 4 DPS or just 1 person who is like a hybrid healer tank or healer dps. It’s time for people to learn mechanics and get better.

    "might get affected a bit" if only that would be the case. There is phases in vet Trials that depend on springs to outheal continous Damage on all 12 People.

    So come up with new setups and theory craft new builds/strats. It’s a part of the game. Gotta keep things interesting.
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
  • Masel
    Masel
    Class Representative
    Sanguinor2 wrote: »
    Asgari wrote: »

    Exactly, I think many PvE focused players have never entered pvp and don’t realize a majority of these changes make pvp much more balanced.

    Sure PvE might get affected a bit but don’t go into content with 4 DPS or just 1 person who is like a hybrid healer tank or healer dps. It’s time for people to learn mechanics and get better.

    "might get affected a bit" if only that would be the case. There is phases in vet Trials that depend on springs to outheal continous Damage on all 12 People.

    Put a few healing abilities like echoing vigor, ritual, healing tethers, enchanted growth, circle of protection etc. on dds and you can easily substitute the healing spring stack just by having a few damage dealers slot one additional ability for utility and healing. Players again act like changes are the end of the world every update instead of seeing change as an opportunity to try out things that weren't done before.

    Don't get me wrong, some changes are controversial, but I see a lot of good stuff in the notes as well.

    I was thinking about not posting in here because I know what will happen if I do, but oh well...
    Edited by Masel on July 7, 2019 7:30PM
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    There were a couple people mentioning adding more healers to the group. That's actually a terrible idea most of the time considering trials like vCR already have 1 extra support and 1-2 (more groups will probably run 2 now) dps downstairs during portals. If that's the case, there will be a whopping total of 6 dps upstairs if you add in even one healer. With the current changes you would probably want more for a lot of groups. That means attempts will begin to take even longer (if it was a 20-30 min pull for a group, now it will be a 40+ minute pull) and it becomes so much easier to wipe to accidents and mental fatigue. One fight lasting that long generally becomes problematic since it's VERY easy to die and that can cause group wipes (hard check on portals, z maja tank dying and causing the group to get mindblasted, improperly placed flare, etc.).

    This just means ZOS will needs to tune/tone down trials a bit to make it still challenging without lasting forever.
    The easy suggestion would be lowering the bosses health.
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • Sandman929
    Sandman929
    ✭✭✭✭✭
    ✭✭✭✭✭
    kaithuzar wrote: »
    There were a couple people mentioning adding more healers to the group. That's actually a terrible idea most of the time considering trials like vCR already have 1 extra support and 1-2 (more groups will probably run 2 now) dps downstairs during portals. If that's the case, there will be a whopping total of 6 dps upstairs if you add in even one healer. With the current changes you would probably want more for a lot of groups. That means attempts will begin to take even longer (if it was a 20-30 min pull for a group, now it will be a 40+ minute pull) and it becomes so much easier to wipe to accidents and mental fatigue. One fight lasting that long generally becomes problematic since it's VERY easy to die and that can cause group wipes (hard check on portals, z maja tank dying and causing the group to get mindblasted, improperly placed flare, etc.).

    This just means ZOS will needs to tune/tone down trials a bit to make it still challenging without lasting forever.
    The easy suggestion would be lowering the bosses health.

    That's true. Maybe that'll happen after a couple of updates of monitoring this.
  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    From a PVP-Battlegrounds perspective, and from a Veteran Hard Mode Dungeon perspective, these changes look excellent.

    I can't speak from a trial perspective, as I've only done a few normal trials.

    I was thinking though, if the springs changes alone could be so game changing for trial-goers, do you think that maybe springs was over-tuned to begin with?

    Let'a use our heads for a moment here without getting heated. If not being able to stack healing springs would make certain trials impossible, what if these changes are designed for force endgame trial-goers to stack more resistance, in turn lowering DPS?

    Just thinking out loud here, I don't even know if the "Heal-check" damage can be mitigated.

    Or wear heal sets instead of buff sets. Or try anything other that what they have already done. Nah, cannot hope for that from this crowd, the sky is falling.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    Sanguinor2 wrote: »
    Asgari wrote: »

    Exactly, I think many PvE focused players have never entered pvp and don’t realize a majority of these changes make pvp much more balanced.

    Sure PvE might get affected a bit but don’t go into content with 4 DPS or just 1 person who is like a hybrid healer tank or healer dps. It’s time for people to learn mechanics and get better.

    "might get affected a bit" if only that would be the case. There is phases in vet Trials that depend on springs to outheal continous Damage on all 12 People.


    I disagree:
    Barrier
    Veil of blades/consuming
    Nova
    Negate

    This are all varying methods which have been used to mitigate “high continuous damage, coming from a trial boss” & are likely better than springs.
    Even today, blood altar has been buffed; you should try it.
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Masel wrote: »
    Sanguinor2 wrote: »
    Asgari wrote: »

    Exactly, I think many PvE focused players have never entered pvp and don’t realize a majority of these changes make pvp much more balanced.

    Sure PvE might get affected a bit but don’t go into content with 4 DPS or just 1 person who is like a hybrid healer tank or healer dps. It’s time for people to learn mechanics and get better.

    "might get affected a bit" if only that would be the case. There is phases in vet Trials that depend on springs to outheal continous Damage on all 12 People.

    Put a few healing abilities like echoing vigor, ritual, healing tethers, enchanted growth, circle of protection etc. on dds and you can easily substitute the healing spring stack just by having a few damage dealers slot one additional ability for utility and healing. Players again act like changes are the end of the world every update instead of seeing change as an opportunity to try out things that weren't done before.

    Don't get me wrong, some changes are controversial, but I see a lot of good stuff in the notes as well.

    I was thinking about not posting in here because I know what will happen if I do, but oh well...

    I honestly haven´t found any long term experienced player that doesn´t draw an overall positive conclusion from the whole package of changes in the notes.
    Edited by Derra on July 7, 2019 7:49PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • wills43b14_ESO
    wills43b14_ESO
    ✭✭✭
    kaithuzar wrote: »
    There were a couple people mentioning adding more healers to the group. That's actually a terrible idea most of the time considering trials like vCR already have 1 extra support and 1-2 (more groups will probably run 2 now) dps downstairs during portals. If that's the case, there will be a whopping total of 6 dps upstairs if you add in even one healer. With the current changes you would probably want more for a lot of groups. That means attempts will begin to take even longer (if it was a 20-30 min pull for a group, now it will be a 40+ minute pull) and it becomes so much easier to wipe to accidents and mental fatigue. One fight lasting that long generally becomes problematic since it's VERY easy to die and that can cause group wipes (hard check on portals, z maja tank dying and causing the group to get mindblasted, improperly placed flare, etc.).

    This just means ZOS will needs to tune/tone down trials a bit to make it still challenging without lasting forever.
    The easy suggestion would be lowering the bosses health.

    I don't think that will work either. It would definitely require a whole rescaling and rebalancing of every trial since craglorns - a feat that ZOS would NEED raiders for (since they generally can't complete the content themselves) and would need said raiders to perform tons of testing. All in all, it would take months and trials teams will have quit by that time and the trials community would be restarting from ground 0. Aside from that, what you'll find is healers will just be shoved out of the game and dps will start running pure support sets instead. This is already gonna happen w/ how the martial knowledge and zeen set changes look, but every DD will basically be a pseudo-healer and compensate rather than adding on more healers. Maybe one dps would turn into a pure support heals whos sole purpose would be to spam an orb in group as much as possible, but that would be about the extent of it. I'm speaking as someone who has cleared all HM content in the game through weeks-months of progression for each one. It's not as simple as a matter as you're making it out to be. The problem is far more complex and rebalancing trials would be a gargantuan effort that ZOS is not equipped to deal with in the short term. More than anything, this change will force the top end groups to readjust, but will only increase the learning/skill curve between new groups/players and established groups/players. All-in-all you'll see LESS people completing trials, which is prett ybad considering a handful of them still have abysmal clear rates on NA at least.
    Godslayer
    Tick Tock Tormentor
    Gryphon Heart
    Immortal Redeemer
  • Sanguinor2
    Sanguinor2
    ✭✭✭✭✭
    ✭✭
    kaithuzar wrote: »

    I disagree:
    Barrier
    Veil of blades/consuming
    Nova
    Negate

    This are all varying methods which have been used to mitigate “high continuous damage, coming from a trial boss” & are likely better than springs.
    Even today, blood altar has been buffed; you should try it.

    Barrier is gone after a few seconds of Hof hardmode, with nova you still Need aoe heals, same with veil, negate has too much downtime, blood altar has a cooldown of 20 seconds for the Synergy which is the only relevant Thing, try again please?
    Edited by Sanguinor2 on July 7, 2019 7:44PM
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • wills43b14_ESO
    wills43b14_ESO
    ✭✭✭
    Lowering HP doesn't necessarily make some mechanics more survivable either - vet baneful is a core example which is only the last couple minutes of vCR. It's hard to justify letting the rest of the fight take 30 mins (which would happen for most groups if DDs now have to slot group utility heals and A LOT more resource regen) of pure hell trying not to get screwed over by rng on overlapping mechanics JUST so we can potentially outheal baneful, not including the now unblockable orb dots and ice.
    Godslayer
    Tick Tock Tormentor
    Gryphon Heart
    Immortal Redeemer
  • wills43b14_ESO
    wills43b14_ESO
    ✭✭✭
    For the most part, the dps changes look extremely nice. The healer nerfs are too much though for PvE when you consider the broad spectrum of players trying to complete content. Keep in mind this will necessitate some content in 4 mans being reevaluated too (think of vFV HM where you CAN'T stop moving) and all the execute mechanics firing at once. It's a disaster waiting to happen if both DDs sacrifice their damage output to help w/ healing.
    Godslayer
    Tick Tock Tormentor
    Gryphon Heart
    Immortal Redeemer
  • Shinshadow
    Shinshadow
    ✭✭✭✭
    I like the majority of changes. Looking forward to the drop and we shall see what is what. Then I’ll come whine err uh complain on the forums.

    We'll whine together, brother.
  • norrisnick
    norrisnick
    ✭✭✭
    Masel wrote: »
    Sanguinor2 wrote: »
    Asgari wrote: »

    Exactly, I think many PvE focused players have never entered pvp and don’t realize a majority of these changes make pvp much more balanced.

    Sure PvE might get affected a bit but don’t go into content with 4 DPS or just 1 person who is like a hybrid healer tank or healer dps. It’s time for people to learn mechanics and get better.

    "might get affected a bit" if only that would be the case. There is phases in vet Trials that depend on springs to outheal continous Damage on all 12 People.

    Put a few healing abilities like echoing vigor, ritual, healing tethers, enchanted growth, circle of protection etc. on dds and you can easily substitute the healing spring stack just by having a few damage dealers slot one additional ability for utility and healing. Players again act like changes are the end of the world every update instead of seeing change as an opportunity to try out things that weren't done before.

    Don't get me wrong, some changes are controversial, but I see a lot of good stuff in the notes as well.

    I was thinking about not posting in here because I know what will happen if I do, but oh well...

    So bring 10 self-sufficient DPS. Got it.

    What was so bad with the healer role? Do healer/support mains not get a place in ESO anymore?
  • norrisnick
    norrisnick
    ✭✭✭
    Derra wrote: »
    Masel wrote: »
    Sanguinor2 wrote: »
    Asgari wrote: »

    Exactly, I think many PvE focused players have never entered pvp and don’t realize a majority of these changes make pvp much more balanced.

    Sure PvE might get affected a bit but don’t go into content with 4 DPS or just 1 person who is like a hybrid healer tank or healer dps. It’s time for people to learn mechanics and get better.

    "might get affected a bit" if only that would be the case. There is phases in vet Trials that depend on springs to outheal continous Damage on all 12 People.

    Put a few healing abilities like echoing vigor, ritual, healing tethers, enchanted growth, circle of protection etc. on dds and you can easily substitute the healing spring stack just by having a few damage dealers slot one additional ability for utility and healing. Players again act like changes are the end of the world every update instead of seeing change as an opportunity to try out things that weren't done before.

    Don't get me wrong, some changes are controversial, but I see a lot of good stuff in the notes as well.

    I was thinking about not posting in here because I know what will happen if I do, but oh well...

    I honestly haven´t found any long term experienced player that doesn´t draw an overall positive conclusion from the whole package of changes in the notes.

    Have you talked to any healers?
Sign In or Register to comment.