ESO_Nightingale wrote: »however. you must consider that any new damage skills should be given to Winter's Embrace before anything else. you say that some damage might be appropriate. I don't think that it is, but i see why you would want something like that.
ESO_Nightingale wrote: »Considering the passive skills of Green Balance. They are all based around healing and increasing it.
1. Bear needs way more survivability, at the moment it dies in literally one second. Making bear viable would actually give the class burst.
2. Class CC please.
3. Magicka mushroom burst heal is underwhelming at best.
4. Far too much base survivability from skills, passives, hots on stamina
ESO_Nightingale wrote: »however. you must consider that any new damage skills should be given to Winter's Embrace before anything else. you say that some damage might be appropriate. I don't think that it is, but i see why you would want something like that.
Not want, no.
The change I proposed to grasp would among other things, make grasp viable as a heal over time where presently it generally isn't, because of the pull. That being the case vines potentially becomes redundant, i.e. ripe for replacement.
A straight up ranged single target heal would be another option. Though from a cost benefit perspective which you can bet they consider, a change to the ability which doesn't require any change to visuals would be the ideal, eg. what I suggested.ESO_Nightingale wrote: »Considering the passive skills of Green Balance. They are all based around healing and increasing it.
So?
Skills can be and are regularly changed.
The skill line is called Green Balance but lacks any semblance of balance.
I have to wonder if it isn't a holdover from the original pre release version of wardens which might have included plant based damage skills. Surely you've looked at the nightblade siphoning ability - malevolent offering I think it is now - and wondered about the thorny vine visuals and icon. Speaking of skills changing it used to be a CC and DoT, now a heal.
https://en.uesp.net/wiki/File:ON-skill-Agony.jpg
I've always suspected that this was a repurposed warden ability which they just changed the colour of.
Now that it's a heal I find it a bit odd. Thorny constricting vines don't really scream healing to me. Maybe one day they'll make some new visuals for it and give it back to wardens in some form.
1. Bear needs way more survivability, at the moment it dies in literally one second. Making bear viable would actually give the class burst.
2. Class CC please.
3. Magicka mushroom burst heal is underwhelming at best.
4. Far too much base survivability from skills, passives, hots on stamina
No Warden is really OP it doesnt need a buff
MooseKnuckles88 wrote: »Any news about when or if the bear will ever scale with bloodthirsty?
I want the old "Arctic blast" skill back. Area Damage scaling from Health. Not this absolutely useless stun-heal! The new Arctic blast sucks. I stopped playing my warden tank after they nerfed it. The new skill is the worst skill ever!
Just letting Zos know we still exist.
MLGProPlayer wrote: »Also, magicka warden is getting nerfed into the ground in the "leaked" patch notes.
Animal Companion buff getting reduced to 2% per skill again...
Winter's Revenge damage reduced by 30%...
The only buff we get to compensate is a 17% increase to swarm damage.
If this is true, what in the actual *** is ZOS doing?
We won't even be able to hit 40k DPS this patch...
MLGProPlayer wrote: »Also, magicka warden is getting nerfed into the ground in the "leaked" patch notes.
Animal Companion buff getting reduced to 2% per skill again...
Winter's Revenge damage reduced by 30%...
The only buff we get to compensate is a 17% increase to swarm damage.
If this is true, what in the actual *** is ZOS doing?
We won't even be able to hit 40k DPS this patch...
MLGProPlayer wrote: »What happened to the warden discord? I just logged on and it's gone from my list.
Was it taken down or did I get removed for inactivity (I hadn't logged in for a while).