IlCanis_LupuslI wrote: »
Well someone would have to have 43k resistances for my penetration values to be completely negated. And whoever has those resistances is a full tank who isnt a threat anyway(yaaaaay free ult and resource return).
IlCanis_LupuslI wrote: »To turn the question around. well i have the windrunner passive that plus 6 parts medium i could easily reach 20% increased movement speed tbh.
IlCanis_LupuslI wrote: »And about the % well im lucky my nb passives and khajiit passives get amplified by the med armor passives so im fine.
IlCanis_LupuslI wrote: »So if heavy armor doesnt make me tankier then medium armor because i have to sacrifice a lot to get decent damage have way higher sprinting costs
Paragraphs man, use paragraphs.IlCanis_LupuslI wrote: »
Well someone would have to have 43k resistances for my penetration values to be completely negated. And whoever has those resistances is a full tank who isnt a threat anyway(yaaaaay free ult and resource return).
Irregardless any armor over the cap negates that damage you would have done. But I think you under estimate how easy it is to get resistances up over the cap.
When the "Tank" is a bigger threat than you think.... (Nord, Chudan, Truth, Desert Rose)IlCanis_LupuslI wrote: »To turn the question around. well i have the windrunner passive that plus 6 parts medium i could easily reach 20% increased movement speed tbh.
Where do you have 6 medium?
The build you posted only has 5...IlCanis_LupuslI wrote: »And about the % well im lucky my nb passives and khajiit passives get amplified by the med armor passives so im fine.
That's not how it works.
StaminaRegen = (round(9.30612 * Level + 48.7) + Item.StaminaRegen + Set.StaminaRegen + Mundus.StaminaRegen + (Food.StaminaRegen)*(1/(1 + Skill2.StaminaRegen)))*(1 + CP.StaminaRegen + Skill.StaminaRegen + Buff.StaminaRegen)*(1 + Skill2.StaminaRegen)IlCanis_LupuslI wrote: »So if heavy armor doesnt make me tankier then medium armor because i have to sacrifice a lot to get decent damage have way higher sprinting costs
You keep saying your sprint costs are cheaper in medium. Why is that?
I need to find me an AD Wolf buddy for my open world Orc Sorc!
So here is an older Battleground werewolf build that still works phenomenally well. I ran the old Plague doctor + Torug's + Zaan tonight and finished 18, 0, 13. I use it a bit differently now than I did before, but still pure cheese.https://youtu.be/x-I2CsDFCfU
We will use a sorc orc as our basis for both builds. Enchants, mundus, attributes and traits have been tweaked to get us as similar numbers as possible. Adjusting Medium until it has given what Heavy offers passively, while adjusting heavy to cover what medium offers.
Medium armor: 5-2
Kena, Mechanical, Prisoner's (MA procced, Kena procced)
Heavy armor: 5-2
Kena, Mechanical, Prisoner's (MA procced, Kena procced)
The Comparison
All numbers are broken down to regen equivalent levels, and proc on cooldown.
Heavy attacks: Done once every 25 seconds (cuz why not?)
Medium: 412
Heavy: 514
Stamina Gain: Stamina Regen, Constitution, Heavies
Medium: 2643
Heavy: 2909
Ability cost: average cost of stam abilites
Medium: 3928
Heavy: 3785
Ability Drain: average cost of all stamina abilities, Cast every 3 seconds
Medium: -2618
Heavy: -2523
Combat Recovery: Stamina gain - Ability Drain
Medium: 25 (yup)
Heavy: 386
Total Resistances
Medium: 59306
Heavy: 58650
Magicka Gain: Mag Regen, Desert rose, Constitution, Atro (on medium)
Medium: 941
Heavy: 876
Movement speed: Werewolf form, Steed
Medium: +30%
Heavy: +40%
Sprint Speed: Orc, Medium passives, werewolf, steed (heavy)
Medium: 95%
Heavy: 96%
Bonus Healing: Rapid Mending
Medium: 10%
Heavy: 8%
Heath Regen: HP regen, Steed, Seventh
Medium: 750
Heavy: 1153
Fun Fact for the future, medium armor does not reduce the cost of sprint or roll dodge while in werewolf form.
Amdar_Godkiller wrote: »
IlCanis_LupuslI wrote: »Paragraphs man, use paragraphs.IlCanis_LupuslI wrote: »
Well someone would have to have 43k resistances for my penetration values to be completely negated. And whoever has those resistances is a full tank who isnt a threat anyway(yaaaaay free ult and resource return).
Irregardless any armor over the cap negates that damage you would have done. But I think you under estimate how easy it is to get resistances up over the cap.
When the "Tank" is a bigger threat than you think.... (Nord, Chudan, Truth, Desert Rose)IlCanis_LupuslI wrote: »To turn the question around. well i have the windrunner passive that plus 6 parts medium i could easily reach 20% increased movement speed tbh.
Where do you have 6 medium?
The build you posted only has 5...IlCanis_LupuslI wrote: »And about the % well im lucky my nb passives and khajiit passives get amplified by the med armor passives so im fine.
That's not how it works.
StaminaRegen = (round(9.30612 * Level + 48.7) + Item.StaminaRegen + Set.StaminaRegen + Mundus.StaminaRegen + (Food.StaminaRegen)*(1/(1 + Skill2.StaminaRegen)))*(1 + CP.StaminaRegen + Skill.StaminaRegen + Buff.StaminaRegen)*(1 + Skill2.StaminaRegen)IlCanis_LupuslI wrote: »So if heavy armor doesnt make me tankier then medium armor because i have to sacrifice a lot to get decent damage have way higher sprinting costs
You keep saying your sprint costs are cheaper in medium. Why is that?
I'm typing on my phone so don't expect much here paragraphs wise.
Well it works for me.
And as I said if everyone would be running 40k resistances + I wouldn't be feeling the damage increase so much.
The sprint thingy was a typo I ment sprint speed is increased meaning I have to sprint less getting from A-B saving stamina there
Well just as you run 5/2 instead of the 5/1/1 like most people do I could easily run 6/1 to tip the scales in my favor.
To get 40k + resistances on any setup you would have to be a nord wear heavy fortified and bloodspawn snb and Templar. And there's a nice bonus about those builds : they don't do jack *** damage wise and are handy for ult regen and resource return. They are no threat since they lack the damage to pressure me in any way. No threat so=>nocworries
I remember killing a 35khp Templar in Earth gore, Trans and That Imperial city set where u get 30% damage mitigation while ccd quite easily in 20seconds or so since there was nothing he could do to prevent me from lining up one burst combo after another.
The worst builds to fight aren't the super high resistance ones. Nowadays there are far more effective methods of mitigation.
Amdar_Godkiller wrote: »We will use a sorc orc as our basis for both builds. Enchants, mundus, attributes and traits have been tweaked to get us as similar numbers as possible. Adjusting Medium until it has given what Heavy offers passively, while adjusting heavy to cover what medium offers.
Medium armor: 5-2
Kena, Mechanical, Prisoner's (MA procced, Kena procced)
Heavy armor: 5-2
Kena, Mechanical, Prisoner's (MA procced, Kena procced)
The Comparison
All numbers are broken down to regen equivalent levels, and proc on cooldown.
Heavy attacks: Done once every 25 seconds (cuz why not?)
Medium: 412
Heavy: 514
Stamina Gain: Stamina Regen, Constitution, Heavies
Medium: 2643
Heavy: 2909
Ability cost: average cost of stam abilites
Medium: 3928
Heavy: 3785
Ability Drain: average cost of all stamina abilities, Cast every 3 seconds
Medium: -2618
Heavy: -2523
Combat Recovery: Stamina gain - Ability Drain
Medium: 25 (yup)
Heavy: 386
Total Resistances
Medium: 59306
Heavy: 58650
Magicka Gain: Mag Regen, Desert rose, Constitution, Atro (on medium)
Medium: 941
Heavy: 876
Movement speed: Werewolf form, Steed
Medium: +30%
Heavy: +40%
Sprint Speed: Orc, Medium passives, werewolf, steed (heavy)
Medium: 95%
Heavy: 96%
Bonus Healing: Rapid Mending
Medium: 10%
Heavy: 8%
Heath Regen: HP regen, Steed, Seventh
Medium: 750
Heavy: 1153
Fun Fact for the future, medium armor does not reduce the cost of sprint or roll dodge while in werewolf form.
I wouldn't use the steed with acuity, obviously. The shadow is a must.
From my build editor it appears that the difference between 5 heavy and 5 medium leads to a 6% increase in effective weapon damage/damage done (10% actual increase in weapon damage), 4% less spell and physical resistance, 133 more stam recovery, 85 less health recovery, 1150 or so health, 324 less stam and mag from constitution every 4 seconds so the equivalent of 162 less stam and mag recovery, and 10% reduction to all WW skills except the heal which is at least equal to 100 less stam used per second so the equivalent of 200 stam recovery.
5 Medium
Health24419...
Magicka12637...
Stamina37296...
Health Recovery915...
Magicka Recovery549...
Stamina Recovery1853...
Spell Damage2928...
Weapon Damage6061...
Spell Critical100%...
Weapon Critical100%...
Spell Critical Damage63%...
Weapon Critical Damage82%...
Spell Critical Healing63%...
Weapon Critical Healing82%...
Spell Resistance30544 (46%)...
Physical Resistance27006 (41%)...
Critical Resistance3090 (47%)...
Spell Penetration0...
Physical Penetration2542...
Effective Spell Power4878?...
Effective Weapon Power16973?
5 Heavy
Health25600...
Magicka12637...
Stamina37296...
Health Recovery1000...
Magicka Recovery549...
Stamina Recovery1720...
Spell Damage2928...
Weapon Damage5489...
Spell Critical100%...
Weapon Critical100%...
Spell Critical Damage63%...
Weapon Critical Damage82%...
Spell Critical Healing63%...
Weapon Critical Healing82%...
Spell Resistance33436 (50%)...
Physical Resistance29793 (45%)...
Critical Resistance3090 (47%)...
Spell Penetration0...
Physical Penetration2542...
Effective Spell Power4878?...
Effective Weapon Power15963
So in medium I'm getting 171 more stam recovery and 162 less mag recovery. So medium does get better stam sustain and much better damage, and heavy gets better mag recovery, max health, resistances, etc. Medium also gets about 10% less healing if you factor in max health and healing received.
IlCanis_LupuslI wrote: »Paragraphs man, use paragraphs.IlCanis_LupuslI wrote: »
Well someone would have to have 43k resistances for my penetration values to be completely negated. And whoever has those resistances is a full tank who isnt a threat anyway(yaaaaay free ult and resource return).
Irregardless any armor over the cap negates that damage you would have done. But I think you under estimate how easy it is to get resistances up over the cap.
When the "Tank" is a bigger threat than you think.... (Nord, Chudan, Truth, Desert Rose)IlCanis_LupuslI wrote: »To turn the question around. well i have the windrunner passive that plus 6 parts medium i could easily reach 20% increased movement speed tbh.
Where do you have 6 medium?
The build you posted only has 5...IlCanis_LupuslI wrote: »And about the % well im lucky my nb passives and khajiit passives get amplified by the med armor passives so im fine.
That's not how it works.
StaminaRegen = (round(9.30612 * Level + 48.7) + Item.StaminaRegen + Set.StaminaRegen + Mundus.StaminaRegen + (Food.StaminaRegen)*(1/(1 + Skill2.StaminaRegen)))*(1 + CP.StaminaRegen + Skill.StaminaRegen + Buff.StaminaRegen)*(1 + Skill2.StaminaRegen)IlCanis_LupuslI wrote: »So if heavy armor doesnt make me tankier then medium armor because i have to sacrifice a lot to get decent damage have way higher sprinting costs
You keep saying your sprint costs are cheaper in medium. Why is that?
I'm typing on my phone so don't expect much here paragraphs wise.
Well it works for me.
And as I said if everyone would be running 40k resistances + I wouldn't be feeling the damage increase so much.
The sprint thingy was a typo I ment sprint speed is increased meaning I have to sprint less getting from A-B saving stamina there
Well just as you run 5/2 instead of the 5/1/1 like most people do I could easily run 6/1 to tip the scales in my favor.
To get 40k + resistances on any setup you would have to be a nord wear heavy fortified and bloodspawn snb and Templar. And there's a nice bonus about those builds : they don't do jack *** damage wise and are handy for ult regen and resource return. They are no threat since they lack the damage to pressure me in any way. No threat so=>nocworries
I remember killing a 35khp Templar in Earth gore, Trans and That Imperial city set where u get 30% damage mitigation while ccd quite easily in 20seconds or so since there was nothing he could do to prevent me from lining up one burst combo after another.
The worst builds to fight aren't the super high resistance ones. Nowadays there are far more effective methods of mitigation.
Off topic
I too am on a phone, but if you want people to read what you are writing, you should take the time to format it in a way that is easy to read. It is juAmdar_Godkiller wrote: »We will use a sorc orc as our basis for both builds. Enchants, mundus, attributes and traits have been tweaked to get us as similar numbers as possible. Adjusting Medium until it has given what Heavy offers passively, while adjusting heavy to cover what medium offers.
Medium armor: 5-2
Kena, Mechanical, Prisoner's (MA procced, Kena procced)
Heavy armor: 5-2
Kena, Mechanical, Prisoner's (MA procced, Kena procced)
The Comparison
All numbers are broken down to regen equivalent levels, and proc on cooldown.
Heavy attacks: Done once every 25 seconds (cuz why not?)
Medium: 412
Heavy: 514
Stamina Gain: Stamina Regen, Constitution, Heavies
Medium: 2643
Heavy: 2909
Ability cost: average cost of stam abilites
Medium: 3928
Heavy: 3785
Ability Drain: average cost of all stamina abilities, Cast every 3 seconds
Medium: -2618
Heavy: -2523
Combat Recovery: Stamina gain - Ability Drain
Medium: 25 (yup)
Heavy: 386
Total Resistances
Medium: 59306
Heavy: 58650
Magicka Gain: Mag Regen, Desert rose, Constitution, Atro (on medium)
Medium: 941
Heavy: 876
Movement speed: Werewolf form, Steed
Medium: +30%
Heavy: +40%
Sprint Speed: Orc, Medium passives, werewolf, steed (heavy)
Medium: 95%
Heavy: 96%
Bonus Healing: Rapid Mending
Medium: 10%
Heavy: 8%
Heath Regen: HP regen, Steed, Seventh
Medium: 750
Heavy: 1153
Fun Fact for the future, medium armor does not reduce the cost of sprint or roll dodge while in werewolf form.
I wouldn't use the steed with acuity, obviously. The shadow is a must.
From my build editor it appears that the difference between 5 heavy and 5 medium leads to a 6% increase in effective weapon damage/damage done (10% actual increase in weapon damage), 4% less spell and physical resistance, 133 more stam recovery, 85 less health recovery, 1150 or so health, 324 less stam and mag from constitution every 4 seconds so the equivalent of 162 less stam and mag recovery, and 10% reduction to all WW skills except the heal which is at least equal to 100 less stam used per second so the equivalent of 200 stam recovery.
5 Medium
Health24419...
Magicka12637...
Stamina37296...
Health Recovery915...
Magicka Recovery549...
Stamina Recovery1853...
Spell Damage2928...
Weapon Damage6061...
Spell Critical100%...
Weapon Critical100%...
Spell Critical Damage63%...
Weapon Critical Damage82%...
Spell Critical Healing63%...
Weapon Critical Healing82%...
Spell Resistance30544 (46%)...
Physical Resistance27006 (41%)...
Critical Resistance3090 (47%)...
Spell Penetration0...
Physical Penetration2542...
Effective Spell Power4878?...
Effective Weapon Power16973?
5 Heavy
Health25600...
Magicka12637...
Stamina37296...
Health Recovery1000...
Magicka Recovery549...
Stamina Recovery1720...
Spell Damage2928...
Weapon Damage5489...
Spell Critical100%...
Weapon Critical100%...
Spell Critical Damage63%...
Weapon Critical Damage82%...
Spell Critical Healing63%...
Weapon Critical Healing82%...
Spell Resistance33436 (50%)...
Physical Resistance29793 (45%)...
Critical Resistance3090 (47%)...
Spell Penetration0...
Physical Penetration2542...
Effective Spell Power4878?...
Effective Weapon Power15963
So in medium I'm getting 171 more stam recovery and 162 less mag recovery. So medium does get better stam sustain and much better damage, and heavy gets better mag recovery, max health, resistances, etc. Medium also gets about 10% less healing if you factor in max health and healing received.
Good notes.
You did leave out the factor that heavy will regen more stamina while sprinting in combat (that's the hole gimmick), and you are also saying that we will not land a single heavy attack. (Imo combat regen is the same for the two)
The exercise was to get the two set ups as close to one another in their stats and bonuses to show how hard (or easy) it is to make up for lost stats. Less apple to oranges comparison, more pink lady to Fuji apple comparison.
So I did;
Ritual on medium (make up for lesser heal/health)
-Steed on heavy (make up for lost sprint speed)
-One more protective on medium (make up for lower armor)
-Medium puts on a magicka regen glyph (make up constitution)
IlCanis_LupuslI wrote: »
I don't use Ritual with Desert Rose my heals are plenty
I dont use protective the relentless focus gives me enough mitigation
I don't need magica regen - >desert Rose
To summarize this=
The missing health and resistances are covered by the relentless buff(10k effective resistances more then covering the survivability gap between medium & heavy
The missing magica is covered by desert rose
That's why the medium armor works well on this setup.
The whole point why it's working so well is because I literally had to solve the healing problem in medium. I didn't have to solve the mitigation problem since the nightblade got a new mitigation method last patch which made this possible for me.
There is a reason why I haven't uploaded a med armor werewolf build before.
The 15% extra mitigation of the stamblade werewolf solved literally the major pain points of the medium armor werewolf.
If you don't believe how strong it is, try playing nb the extra mitigation is absolutely insane.
So here is an older Battleground werewolf build that still works phenomenally well. I ran the old Plague doctor + Torug's + Zaan tonight and finished 18, 0, 13. I use it a bit differently now than I did before, but still pure cheese.https://youtu.be/x-I2CsDFCfU
I've an almost identical game as yours that I recorded after wrathstone (when the bug with werewolf bleeds proccing enchants was fixed). Running the same gear.
Low MMR BG´s are however not really a good way to determine if something is good or not in my opinion, since everything will go there. Personally I don't think Torug's Pact is a viable option anymore due to the nerfs to one handed enchants.
(Enjoy the background podcast between the people I was in discord with during the recording)https://youtu.be/L7cnJvwnol4
@thedude33
What race do you enjoy playing?
I have an Orc
@thedude33
What race do you enjoy playing?
I have an Orc
Here is my sorc orc build I have a lot of fun with in pvp. CP and No Cp. Give it a look and let me know if you have any questions.
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=146702
@thedude33
What race do you enjoy playing?
I have an Orc
Here is my sorc orc build I have a lot of fun with in pvp. CP and No Cp. Give it a look and let me know if you have any questions.
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=146702
@thedude33
What race do you enjoy playing?
I have an Orc
Here is my sorc orc build I have a lot of fun with in pvp. CP and No Cp. Give it a look and let me know if you have any questions.
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=146702
Thanks, I will take a look. At first glance I see a Maelstorm axe. That's not happening
@thedude33
What race do you enjoy playing?
I have an Orc
Here is my sorc orc build I have a lot of fun with in pvp. CP and No Cp. Give it a look and let me know if you have any questions.
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=146702
@thedude33
What race do you enjoy playing?
I have an Orc
Here is my sorc orc build I have a lot of fun with in pvp. CP and No Cp. Give it a look and let me know if you have any questions.
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=146702
Thanks, I will take a look. At first glance I see a Maelstorm axe. That's not happening
Werewolf makes Vet Maelstrom very easy. you are tanky, you deal a lot of damage, and for the most part, you don't worry about regen. you kill things quick enough that you don't get wrecked by mechanics. 50 minutes and you're done.
@thedude33
What race do you enjoy playing?
I have an Orc
Here is my sorc orc build I have a lot of fun with in pvp. CP and No Cp. Give it a look and let me know if you have any questions.
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=146702
Thanks, I will take a look. At first glance I see a Maelstorm axe. That's not happening
Werewolf makes Vet Maelstrom very easy. you are tanky, you deal a lot of damage, and for the most part, you don't worry about regen. you kill things quick enough that you don't get wrecked by mechanics. 50 minutes and you're done.
@thedude33
What race do you enjoy playing?
I have an Orc
Here is my sorc orc build I have a lot of fun with in pvp. CP and No Cp. Give it a look and let me know if you have any questions.
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=146702
Thanks, I will take a look. At first glance I see a Maelstorm axe. That's not happening
Werewolf makes Vet Maelstrom very easy. you are tanky, you deal a lot of damage, and for the most part, you don't worry about regen. you kill things quick enough that you don't get wrecked by mechanics. 50 minutes and you're done.
...and because you are always fighting you stay in WW form? What build do you use?
@thedude33
What race do you enjoy playing?
I have an Orc
Here is my sorc orc build I have a lot of fun with in pvp. CP and No Cp. Give it a look and let me know if you have any questions.
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=146702
Thanks, I will take a look. At first glance I see a Maelstorm axe. That's not happening
Werewolf makes Vet Maelstrom very easy. you are tanky, you deal a lot of damage, and for the most part, you don't worry about regen. you kill things quick enough that you don't get wrecked by mechanics. 50 minutes and you're done.
...and because you are always fighting you stay in WW form? What build do you use?
you literally could use any class/race combo. Go stam, run 2 damage sets, and 1 tanky set. I personaaly run relequen and Tzogvin with Mighty chudan. Feed occasionally, keep bar up, feed when you kill the stage boss, then go through portal.
Here is VMA for werewolfs tips vid i made. If you need help with a specific stage let me know, happy to help.
@thedude33
What race do you enjoy playing?
I have an Orc
Here is my sorc orc build I have a lot of fun with in pvp. CP and No Cp. Give it a look and let me know if you have any questions.
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=146702
Thanks, I will take a look. At first glance I see a Maelstorm axe. That's not happening
Werewolf makes Vet Maelstrom very easy. you are tanky, you deal a lot of damage, and for the most part, you don't worry about regen. you kill things quick enough that you don't get wrecked by mechanics. 50 minutes and you're done.
...and because you are always fighting you stay in WW form? What build do you use?
you literally could use any class/race combo. Go stam, run 2 damage sets, and 1 tanky set. I personaaly run relequen and Tzogvin with Mighty chudan. Feed occasionally, keep bar up, feed when you kill the stage boss, then go through portal.
Here is VMA for werewolfs tips vid i made. If you need help with a specific stage let me know, happy to help.
Thanks for the info. I don't have Chudano would likely use Bone Pirate ( it still procs in WW form?)
I thought it would be heavy armor but I'm guessing you use medium to kill stuff fast so you don't need the tankiness?
@thedude33
What race do you enjoy playing?
I have an Orc
Here is my sorc orc build I have a lot of fun with in pvp. CP and No Cp. Give it a look and let me know if you have any questions.
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=146702
Crazy high stats.
WW on 2H? Does Bound Armenants work while in WW form? The light attack bonus?
@thedude33
What race do you enjoy playing?
I have an Orc
Here is my sorc orc build I have a lot of fun with in pvp. CP and No Cp. Give it a look and let me know if you have any questions.
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=146702
Thanks, I will take a look. At first glance I see a Maelstorm axe. That's not happening