Flame_of_Hades wrote: »Iv said it before and ill say it again, Zeni wants to make money, so give us a vampire dlc with an actual skill line!
Vampire Lords in Skyrim could actually compete with WW, meanwhile, in ESO, vampires are a buff (debuff in pvp) to your character, not a powerful force.
Top 2 Pain Points:
- Current Active skills go unused and aren't really that great. Vampire is mainly taken for passives only.
- Lack of a full skill line: Seriously, why do we only get 3 active skills while Werewolves get 6?! Come on! There are plenty of different skills that vampires have used in the Scrolls series, so why haven't some of them made their way here?!
Deathlord92 wrote: »It would be cool for vampire to get more skills to use like the gap closer the vampire boss has in dungeon spindleclutch 2 and bloodfiends use but make it so there’s a stamina and magic morph.
I Feel that the 25% extra flame damage that the Vampires take is a bit excessive, and irrational.
25% is so much damage, plus the low health recovery.
I feel that Vampirism should be looked at, and the 25% flame damage should be 10-15% at most.
25% is just not fair. Seeing as how flame staffs already deal direct damage, and light and heavy attacks scale so much better of Max Magicka, vampires take way to much damage during this Summerset patch.
1. Lack of skill diversity. Mist form is the only useful skill, even the ultimate sucks.
2. Looks. They really look terrible, even for a terrible look this is terrible. Bad terrible. Terrible that sucks.
croninjoshua wrote: »I Feel that the 25% extra flame damage that the Vampires take is a bit excessive, and irrational.
25% is so much damage, plus the low health recovery.
I feel that Vampirism should be looked at, and the 25% flame damage should be 10-15% at most.
25% is just not fair. Seeing as how flame staffs already deal direct damage, and light and heavy attacks scale so much better of Max Magicka, vampires take way to much damage during this Summerset patch.
As a vampire I can confidently say that if you die to fire it's because you are literally standing in it
ArcaneusIII wrote: »Also vamp passives need to seep into racial passives so at least 1 racial is replaced with a vamp passive so there more of a drawback for players and not feel forced for mage players to choose that route just because of passive benefits. It also makes players think twice about getting it and not feel like its mandatory for a specific build or class.