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Please remove the "criminal act" from necromancy skills...

  • Elusiin
    Elusiin
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    thedude33 wrote: »
    You should also receive a bounty for making a pointless whine on the forums.

    This
    is
    not
    a problem

    It's not pointless is it's providing feedback on a new game mechanic. It may not be a problem to you, but from what I can tell around half the playerbase hates it, myself included.
  • yRaven
    yRaven
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    It could have a option to disable the Criminal Actions of Necromancy if the player want, so if someone wanna do RP they can still get bounty, this would resolve the problem and would affect zero ppl, unless you wanna force someone to be as ''Immersive'' as you
    Edited by yRaven on May 26, 2019 10:17PM
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  • ShadowHvo
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    Absolutely not, this is one of the best and most immersive class intergration.

    Now we just need to make it for Vampirism Abilities, Lycanthrope Ultimate, as well as certain Sorcerer and Nightblade abilities, such as Daedric Pets and Cloak.

    The Criminal Action is a wonderful idea and it has a nice implementation. Now we just need to make sure that every ability that would, by lore and the world, get a Criminal Action badge on it.
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  • Elusiin
    Elusiin
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    yRaven wrote: »
    It could have a option to disable the Criminal Actions of Necromancy if the player want, so if someone wanna do RP they can still get bounty, this would resolve and would affect zero ppl, unless you wanna force someone to be as ''Immersive'' as you

    This. If they make it optional fine, but forcing this on us is stupid and annoying.
  • Elusiin
    Elusiin
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    ShadowHvo wrote: »
    Absolutely not, this is one of the best and most immersive class intergration.

    Now we just need to make it for Vampirism Abilities, Lycanthrope Ultimate, as well as certain Sorcerer and Nightblade abilities, such as Daedric Pets and Cloak.

    The Criminal Action is a wonderful idea and it has a nice implementation. Now we just need to make sure that every ability that would, by lore and the world, get a Criminal Action badge on it.

    If they do this, why can't we have the full justice system, or at the very least can we kill guards?? It's a lukewarm implementation, and that bothers me just as much as it not being optional.
  • JamieAubrey
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    How about no, Necromancy is a forbidden form of magic, hence the reason to have a bounty if you get caught in the towns using this magic
  • Megatto
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    Then be smart about where you're raising the undead??? I honestly don't get why people keep crying about this
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  • kvirus11
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    thedude33 wrote: »
    You should also receive a bounty for making a pointless whine on the forums.

    This
    is
    not
    a problem

    It's not pointless is it's providing feedback on a new game mechanic. It may not be a problem to you, but from what I can tell around half the playerbase hates it, myself included.

    Half? A little exaggerated dontcha think?
    And to rebut, "half" the player base hated the 2 pet sorc during beta because it was an unfair advantage. "Half" the player base hated the balances to NB after patch 1, despite knowing it was accidently OP, because their god builds in pvp had to be rerolled. "Half" the player base had a fit about One Tamriel and the changes to Cyrodiil and how it was managed. "Half" the player base hated the way the Blade of Woe was set up as it wasn't like Oblivion. "Half" the player base hated the warden and said it's not possible to use at all (while I do agree with the frost staff aggro being stupid) , I could go on but I won't. But I could.

    The criminal mechanic for necro is a minor inconvenience and nothing more. The only reason people are mad is because it prevents the 2 things they cherish most...1)dueling in towns and 2) dueling in towns.
    The base has adapted and overcame since Beta and it will again. To me, it's awesome to have to be mindful in town or around NPCs. Makes it more challenging. If it's problematic, then use a different class.
    Edited by kvirus11 on May 26, 2019 11:03PM
  • shadowwraith666
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    Kenthros wrote: »
    In some sense I can understand it, but if I'm saving davvons watch with my skills and I was instrumental in saving the town, they had best look the other way when I accidentally try to back out of a screen and it lags and I cast a Necro spell. Not to mention one of the leaders used necromancy to bring a brother of strife and he was ok to do it.

    plus the player has use necromancy to create a flesh atronach during the main quest (Castle of the Worm ) and we can steal npc souls without black soul gems.
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  • Kikke
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    Wait! So what you're telling me is that Necromancers has a faceroll way of gaining 100k bounty for the "Pay 100k to fence or guard for bounty" Achievement? That's SO TOTALLY pay too win! TOTALLY not fair!
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  • dcam86b14_ESO
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    So like don't play necro...
  • Jayman1000
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    I try to do questing, BOUNTY.
    I try to duel in normal dueling locations, BOUNTY.
    I'm fighting in the woods and a merchant walks by, BOUNTY.

    Seriously, this is so annoying and I have lost like 10k gold in this first week alone paying these bounties off.

    The problem with this system is there is no tradeoff here, it's pure punishment, no advantage. What do you get as a benefit from playing Necro? You got the disadvantage of the bounty if someone sees you, but what is the advantage? it's not like you get op skills in compared to other classes.
  • jcf190b14_ESO
    jcf190b14_ESO
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    Jayman1000 wrote: »
    I try to do questing, BOUNTY.
    I try to duel in normal dueling locations, BOUNTY.
    I'm fighting in the woods and a merchant walks by, BOUNTY.

    Seriously, this is so annoying and I have lost like 10k gold in this first week alone paying these bounties off.

    The problem with this system is there is no tradeoff here, it's pure punishment, no advantage. What do you get as a benefit from playing Necro? You got the disadvantage of the bounty if someone sees you, but what is the advantage? it's not like you get op skills in compared to other classes.

    That and it isn't fun or engaging game play in any situation. I rolled my eyes when they first announced this mechanic. It's utter nonsense from a game play perspective. I like the idea that someone mentioned about making it optional.

    From another perspective, how is using necromancy in plain site any different from summoning a daedra in the middle of town or wearing a Dark Brotherhood motif in the middle of a marketplace? Immersion is a flimsy excuse for the necromancer's bounty system.
  • shadowwraith666
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    wearing a Dark Brotherhood motif in the middle of a marketplace? Immersion is a flimsy excuse for the necromancer's bounty system.

    There is also the Worm cult motif

    https://en.uesp.net/wiki/Online:Worm_Cult_Style

    yes the style used by mannimarco's own cult is allowed to be used without a bounty
    • Vicktor Bloodtail - L42 Argonian Magblade, Werewolf - EP
    • Xarxes - L31 Dunmer Sorc, Vampire - EP
    • Lichtspear - L21 Argonian Temp - EP
    • Rajka Fireclaw - L21 Khajit DK - AD

    PS4 EU
    Spill some blood for me dear brother
    Vicente Valtiere, Dark Brotherhood, Oblivion
  • mistermacintosh
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    Summoning the dead in town should be illegal.
    Transforming into a werewolf in town should be illegal.
    Running around with a possessed grizzly bear in town should be illegal.
    Summoning demons from hell in town should be illegal.

    Don't know why anyone would need to do these things in town anyway unless you're dueling... which in town should be illegal, lol.

    Being a vampire in town should be illegal. Give us a glamor to disguise it and we're good (finally).

    Now if you're out in the country, Billy-bob trader/merchant should keep his mouth shut if he knows what is good for him. You shouldn't get a bounty for using combat abilities in combat environments... as long as ZOS makes it clear which environments are off limits and fixes the NPCs to follow those rules...

    Hopefully they plan to put the time and resources into this to make it work.
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  • ArchMikem
    ArchMikem
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    ArchMikem wrote: »
    Browiseth wrote: »
    yes to this.

    what an unnecessary mechanic.

    inb4 "but muh immersion"

    BUT MUH IMMERSION

    But werewolves and vampire are fine for some reasons

    This will be the first step. ZOS just introduced Criminal Act skills. Now they can expand it in future updates.
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  • ryzen_gamer_gal
    ryzen_gamer_gal
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    go play heroes of might and magic if you dont like this game
    Edited by ryzen_gamer_gal on May 27, 2019 2:32AM
  • max_only
    max_only
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    Please add more “criminal act” skills. Specifically the USE of vamp and ww skills, not just the existence of being vamp/ww
    Browiseth wrote: »
    Browiseth wrote: »
    FierceSam wrote: »
    Browiseth wrote: »
    Browiseth wrote: »
    FierceSam wrote: »
    Mmmmm the criminal concept is one of the (few) genuinely unique things about the necro class. It’s not just about immersion, it’s integral to the class.

    You don’t like it? Play a naughty sorc instead.

    @FierceSam what do you mean it's "integral"? how? is this meant to imply that if the criminal activity mechanic was removed, necro would no longer be a functional, viable class?

    what?

    Sure it would be a functional, viable class. But would it still be a necromancer in the world of Elder Scrolls?
    The outlaw aspect is a big part of the class flavor. Without it, you could just as well have it summon, say, elementals. Or teddy bears, or whatever.

    or you could just remove this silly mechanic altogether since it has no real reason to exist in this type of game. it's a gimmick that i guarantee you even it's most hardcore supporters will be tired of in no time.

    what do you even mean, would it still be an elder scrolls necromancer. who cares? when "muh immersion" gets in the way of the video game that i want to play, the game world and background is no longer servicing the game, rather it's the other way around.

    this is like game design 101

    “We felt it was important to intertwine necromancy and Justice for much the same reason we put Justice in the game in the first place,” says Ed Stark, the team’s Lead Content Designer in charge of the Necromancer class and the Justice system. “Historically, necromancy has always been frowned-upon by Tamrielic society, and so, when some NPCs see an overtly necromantic act, they react with fear or aggression and report it for the crime it is.”

    Being a necro is more than a simple set of skills. If it was, there would be no point in developing it as a class. I haven’t had any issues with the justice system, but then I haven’t run around major cities casting criminal skills, just as I haven’t run around stealing stuff in front of NPCs.

    If having a unique set of characteristics that define the class gets in the way of you doing ‘your game’, maybe you’re in the wrong place.

    please get off your high horse. this isn't some genius game design decision made by the almighty zos, it's a tacked on mechanic specifically to appease the "muh immersion" crowd

    i do enjoy your mindset though. "if you don't like this part of the game, maybe you should just stop playing because you're in the wrong place"
    i'm really glad you're not a game designer, suffice to say. if you were, ESO would still be in it's 2014 launch state because clearly, if someone complains about something and sees genuine flaws in the design, well they're just in the wrong place, right?

    I mean, there are so many people in the "muh immersion" crowd since this is a TES game, so good luck with that, the "muh immersion" crowd will always take priority over you.

    Yes, there’s a reason RPG is part of MMORPG. Story driven content in a world established on lore. Pissing all over people justifying a mechanic with the fact that desecrating graves and reanimating the dead would be worthy of a bounty, as it’s a criminal act, is just silly. Many of us wish vampires and werewolves got bounties, but ZOS chose not to, since so many use the skill line for powerful passives.

    i'm so glad you mentioned vamps and werewolves. doesn't it seem so odd they would pick one particular character choice as worthy of a bounty when it makes sense in the context of the game world...but not anything else?

    almost feels...tacked on, doesn't it? not thought out well. there for the sake of appeasing a crowd.

    They didn't have the justice system back when they released the main game, which included werewolves and vampires.
    If enough people ask for it, maybe they will go back to update ww and vamps to this new mechanic, who knows.

    They already said in a stream they are going to add it to the rest of the game eventually, it just takes a while.
    Edited by max_only on May 27, 2019 2:40AM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
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  • max_only
    max_only
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    Snip
    Edited by max_only on May 27, 2019 2:40AM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • max_only
    max_only
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    Snip
    Edited by max_only on May 27, 2019 2:40AM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • worrallj
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    You abominations need some pushback. Seems like half the people in Tamriel either raise undead, are undead, or worship daedra.

    You don't wanna get busted for being a menace to society? Then stop raising undead and practicing dark magic all over the place. I agree vamps and werewolves need the same treatment. I'm not so sure about sorcs summoning daedra either.

    We need some Vigilants of Stendarr to come in here and clean house

    Edit: I do think the justice system in general could be a little smoother, but I don't wanna get rid of it.
    Edited by worrallj on May 27, 2019 2:50AM
  • Elusiin
    Elusiin
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    Megatto wrote: »
    Then be smart about where you're raising the undead??? I honestly don't get why people keep crying about this
    Summoning the dead in town should be illegal.
    Transforming into a werewolf in town should be illegal.
    Running around with a possessed grizzly bear in town should be illegal.
    Summoning demons from hell in town should be illegal.

    Don't know why anyone would need to do these things in town anyway unless you're dueling... which in town should be illegal, lol.

    Being a vampire in town should be illegal. Give us a glamor to disguise it and we're good (finally).

    Now if you're out in the country, Billy-bob trader/merchant should keep his mouth shut if he knows what is good for him. You shouldn't get a bounty for using combat abilities in combat environments... as long as ZOS makes it clear which environments are off limits and fixes the NPCs to follow those rules...

    Hopefully they plan to put the time and resources into this to make it work.

    All I know is I'm farming my thieves guild passives because this bounty crap is annoying af. I hope they do not expand it.
  • Elusiin
    Elusiin
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    Me trying to do thieves guild questline in order to get swiftly forgotten passive to counter some of this necromancy BOUNTY stuff. Yes there are hostile enemies around, and you are free to kill them with no penalty, but if the random npcs laying around see a summon, BOOM BOUNTY.

    s7RvYdf.jpg
  • Iccotak
    Iccotak
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    You know what else is a criminal act?
    Being caught using the blade of woe on someone
  • Elusiin
    Elusiin
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    Iccotak wrote: »
    You know what else is a criminal act?
    Being caught using the blade of woe on someone

    Well yeah... You're killing someone. I summoned the ghost to heal me, +350 bounty lol.
  • Iccotak
    Iccotak
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    Iccotak wrote: »
    You know what else is a criminal act?
    Being caught using the blade of woe on someone

    Well yeah... You're killing someone. I summoned the ghost to heal me, +350 bounty lol.

    Did you do this in town after a duel? Should have thought about that, MMORPG.
    This is a staple of Elder Scroll games, if you do certain abilities people aren't going to be cool with you
  • max_only
    max_only
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    It was advertised as criminal. Didn’t see the adverts?
    It says it’s criminal in character creation. Didn’t see the character creation?
    The skills say CRIMINAL ACT in red text. Didn’t see the red text?
    It’s happened to you once before, better use a weapon/armor/guild/world/assault skill instead in that spot. Didn’t learn from experience?

    Gotta nerf it then. :|

    Honestly Neopets Animal Crossing had less handholding...
    Edited by max_only on May 27, 2019 5:20AM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • FilteredRiddle
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    I love that the Necromancer has criminal acts; their inherent criminality was one of the things I insisted the class must have when it was first announced and I was exceptionally glad to see it included when details were released. Necromancy is hugely frowned upon in most parts of Tamriel and "muh immersion" matters in an Elder Scrolls game. The RP aspect of an MMORPG - particularly one based on the Elder Scrolls universe - is an important part of the game.

    That being said, I don't think using Necromancer abilities around wandering merchants or other wilderness justice NPCs, or in duels should incur penalties simply for the type of ability used. People should be able to freely farm, kill adds, etc, and do 1v1 PVP without accidentally involving the justice system. If someone triggers the justice system in one of those scenarios (e.g. they steal something, kill an NPC) and then use an illegal skill, however, then they should incur additional penalties.
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  • Taleof2Cities
    Taleof2Cities
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    Yes there are hostile enemies around, and you are free to kill them with no penalty, but if the random npcs laying around see a summon, BOOM BOUNTY.

    Which is intended, yes?

    You’re in town (in this case Abah’s Landing), and an NPC witnessed a class skill marked ‘Criminal Act’.
  • Path
    Path
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    I, like sooo many others, now have a Necromancer.

    Very curious about the mechanics especially bounties.

    My main is a talented thief. Too talented. There is no longer a risk to her thieving. Enter Necromancer.

    As a new roll, I have not trained skills that may produce a bounty. I did make a fast track to the Thieves Guild for that quest line. (And I friggin hate doing that quest on every character) Looks like I will need many, many Counterfeit Pardon Edicts.

    I have no problem with dueling. I do not duel. Passing merchants I can see as trouble.

    Perhaps add a mechanic to Necromancer that makes Counterfeit Pardon Edicts obtainable without Thieves Guild runs.
    Edited by Path on May 27, 2019 5:43AM
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