Sheezabeast wrote: »They’ve been up front about the criminal abilities since the twitch reveal, how is it their fault you paid for something that on the very creation page has a red print warning saying how they use some abilities that will be seen as a crime?
Just change your bars in town, voila, problem fixed.
Van_Winkle wrote: »Guys, leave your "lore" for single player TES games. This is online game, and when i pay for new content, i want that new content will be comfortable, not annoying. When i accidentally push the button in city and got attacked by immortal guards - it is not funny at all.
Sheezabeast wrote: »hmsdragonfly wrote: »eklhaftb16_ESO wrote: »Mmmmm the criminal concept is one of the (few) genuinely unique things about the necro class. It’s not just about immersion, it’s integral to the class.
You don’t like it? Play a naughty sorc instead.
@FierceSam what do you mean it's "integral"? how? is this meant to imply that if the criminal activity mechanic was removed, necro would no longer be a functional, viable class?
what?
Sure it would be a functional, viable class. But would it still be a necromancer in the world of Elder Scrolls?
The outlaw aspect is a big part of the class flavor. Without it, you could just as well have it summon, say, elementals. Or teddy bears, or whatever.
or you could just remove this silly mechanic altogether since it has no real reason to exist in this type of game. it's a gimmick that i guarantee you even it's most hardcore supporters will be tired of in no time.
what do you even mean, would it still be an elder scrolls necromancer. who cares? when "muh immersion" gets in the way of the video game that i want to play, the game world and background is no longer servicing the game, rather it's the other way around.
this is like game design 101
“We felt it was important to intertwine necromancy and Justice for much the same reason we put Justice in the game in the first place,” says Ed Stark, the team’s Lead Content Designer in charge of the Necromancer class and the Justice system. “Historically, necromancy has always been frowned-upon by Tamrielic society, and so, when some NPCs see an overtly necromantic act, they react with fear or aggression and report it for the crime it is.”
Being a necro is more than a simple set of skills. If it was, there would be no point in developing it as a class. I haven’t had any issues with the justice system, but then I haven’t run around major cities casting criminal skills, just as I haven’t run around stealing stuff in front of NPCs.
If having a unique set of characteristics that define the class gets in the way of you doing ‘your game’, maybe you’re in the wrong place.
please get off your high horse. this isn't some genius game design decision made by the almighty zos, it's a tacked on mechanic specifically to appease the "muh immersion" crowd
i do enjoy your mindset though. "if you don't like this part of the game, maybe you should just stop playing because you're in the wrong place"
i'm really glad you're not a game designer, suffice to say. if you were, ESO would still be in it's 2014 launch state because clearly, if someone complains about something and sees genuine flaws in the design, well they're just in the wrong place, right?
I mean, there are so many people in the "muh immersion" crowd since this is a TES game, so good luck with that, the "muh immersion" crowd will always take priority over you.
Yes, there’s a reason RPG is part of MMORPG. Story driven content in a world established on lore. Pissing all over people justifying a mechanic with the fact that desecrating graves and reanimating the dead would be worthy of a bounty, as it’s a criminal act, is just silly. Many of us wish vampires and werewolves got bounties, but ZOS chose not to, since so many use the skill line for powerful passives.
i'm so glad you mentioned vamps and werewolves. doesn't it seem so odd they would pick one particular character choice as worthy of a bounty when it makes sense in the context of the game world...but not anything else?
almost feels...tacked on, doesn't it? not thought out well. there for the sake of appeasing a crowd.
Then play a MMO, not a MMORPG? A MMORPG without lore would be a nonsense, exceeded in the nonsensical stakes only by the removal of lore from a MMORPG just because someone might hit a button accidentally.
I never brought the lore aspect into it, that was other people. The only lore thing I mentioned is the fact that if the Justice System is expanded in the future, that Sorc pets likely won't be part of it because there's nothing inherently illegal about being a summoner/conjurer in most of Tamriel.Transairion wrote: »There's also the fact that Rich very specifically said "maybe don't duel in towns" when the point about Necros dueling in towns and getting bounties for certain skills was brought
It's a pretty baffling decision when you're trying to sell a product but place downsides upon it other products don't have... isn't the idea to entice people? "Everyone else can duel atop guards but you can't use X skill there or you'll be attacked" isn't very appealing.
On dueling specifically, why not make duels in sight of town guards illegal for all? Get rid of all the people throwing effects around being a public nuisance, not just one class... and even then, it's only certain skills which doesn't make sense. Is that Flaming Skull organically grown from paste, looks like it was made from a mangled corpse to me but the healing Spirit Mender just minding his own ghostly business is the one who gets me arrested.
The lore reason starts to fall apart a bit after that.
shadowwraith666 wrote: »Necromancy has been hated throughout Tamriel since whenever - The main quest is an anti Necro quest - Oblivion major add-on was an anti Necro quest, many mini quests were anti Necro quest.
Its never going to be perfect but Elder Scrolls at least attempts to be lore consistent.
In Oblivion and SkyrimIn ESO
- conjuration was completely allowed in the game, a school of magic that allowed the summoning of the undead and Deadra.
- vampire players could walk about without a bounty
- the capturing of NPC souls required black soulgems
- vampire players can walk about without any bounty
- werewolf players can run through towns in wolfform without a bounty
- we have a skill line that allows the summoning of Daedric creatures
- we are allowed to steal the souls of NPCS using normal soulgems, in previous TES games this required black soulgems which were used by necromancers.
- we have quests that have the player summoning daedra and ally with npcs that use necromancy (brothers of strife questchain)
- the player themselves uses necromancy during the main quest.
This was an unnecessary and contradictive addition to the justice system.
Fur_like_snow wrote: »I got my stamancer to 50 and now I’m leveling a magancer he’s like level 25. I don’t think I’ve received a single bounty for skill usage in town? But then again I don’t bunny hop around town spamming my skills so maybe that is the difference.
MojaveHeld wrote: »Functionality is far more important than immersion in an MMO. Yes, the lore helps create wonderful flavor for the game. But that's all it is, flavor, not the substance of the dish. It can never, ever be allowed to override functionality and playability. The "muh immersion" crowd is being ignorant to the extreme here. It's a bad mechanic and shouldn't exist, it's that simple.
Van_Winkle wrote: »Then play a MMO, not a MMORPG? A MMORPG without lore would be a nonsense, exceeded in the nonsensical stakes only by the removal of lore from a MMORPG just because someone might hit a button accidentally.
Oh, really? I played to almost all western MMORPGs and never see, that guards in towns will attack you just for using your skills. That what i mean - lore must not interrupt my game experience.
Sheezabeast wrote: »Van_Winkle wrote: »Guys, leave your "lore" for single player TES games. This is online game, and when i pay for new content, i want that new content will be comfortable, not annoying. When i accidentally push the button in city and got attacked by immortal guards - it is not funny at all.
They’ve been up front about the criminal abilities since the twitch reveal, how is it their fault you paid for something that on the very creation page has a red print warning saying how they use some abilities that will be seen as a crime?
Just change your bars in town, voila, problem fixed.
Sheezabeast wrote: »hmsdragonfly wrote: »eklhaftb16_ESO wrote: »Mmmmm the criminal concept is one of the (few) genuinely unique things about the necro class. It’s not just about immersion, it’s integral to the class.
You don’t like it? Play a naughty sorc instead.
@FierceSam what do you mean it's "integral"? how? is this meant to imply that if the criminal activity mechanic was removed, necro would no longer be a functional, viable class?
what?
Sure it would be a functional, viable class. But would it still be a necromancer in the world of Elder Scrolls?
The outlaw aspect is a big part of the class flavor. Without it, you could just as well have it summon, say, elementals. Or teddy bears, or whatever.
or you could just remove this silly mechanic altogether since it has no real reason to exist in this type of game. it's a gimmick that i guarantee you even it's most hardcore supporters will be tired of in no time.
what do you even mean, would it still be an elder scrolls necromancer. who cares? when "muh immersion" gets in the way of the video game that i want to play, the game world and background is no longer servicing the game, rather it's the other way around.
this is like game design 101
“We felt it was important to intertwine necromancy and Justice for much the same reason we put Justice in the game in the first place,” says Ed Stark, the team’s Lead Content Designer in charge of the Necromancer class and the Justice system. “Historically, necromancy has always been frowned-upon by Tamrielic society, and so, when some NPCs see an overtly necromantic act, they react with fear or aggression and report it for the crime it is.”
Being a necro is more than a simple set of skills. If it was, there would be no point in developing it as a class. I haven’t had any issues with the justice system, but then I haven’t run around major cities casting criminal skills, just as I haven’t run around stealing stuff in front of NPCs.
If having a unique set of characteristics that define the class gets in the way of you doing ‘your game’, maybe you’re in the wrong place.
please get off your high horse. this isn't some genius game design decision made by the almighty zos, it's a tacked on mechanic specifically to appease the "muh immersion" crowd
i do enjoy your mindset though. "if you don't like this part of the game, maybe you should just stop playing because you're in the wrong place"
i'm really glad you're not a game designer, suffice to say. if you were, ESO would still be in it's 2014 launch state because clearly, if someone complains about something and sees genuine flaws in the design, well they're just in the wrong place, right?
I mean, there are so many people in the "muh immersion" crowd since this is a TES game, so good luck with that, the "muh immersion" crowd will always take priority over you.
Yes, there’s a reason RPG is part of MMORPG. Story driven content in a world established on lore. Pissing all over people justifying a mechanic with the fact that desecrating graves and reanimating the dead would be worthy of a bounty, as it’s a criminal act, is just silly. Many of us wish vampires and werewolves got bounties, but ZOS chose not to, since so many use the skill line for powerful passives.
i'm so glad you mentioned vamps and werewolves. doesn't it seem so odd they would pick one particular character choice as worthy of a bounty when it makes sense in the context of the game world...but not anything else?
almost feels...tacked on, doesn't it? not thought out well. there for the sake of appeasing a crowd.
Thorvik_Tyrson wrote: »Sheezabeast wrote: »hmsdragonfly wrote: »eklhaftb16_ESO wrote: »Mmmmm the criminal concept is one of the (few) genuinely unique things about the necro class. It’s not just about immersion, it’s integral to the class.
You don’t like it? Play a naughty sorc instead.
@FierceSam what do you mean it's "integral"? how? is this meant to imply that if the criminal activity mechanic was removed, necro would no longer be a functional, viable class?
what?
Sure it would be a functional, viable class. But would it still be a necromancer in the world of Elder Scrolls?
The outlaw aspect is a big part of the class flavor. Without it, you could just as well have it summon, say, elementals. Or teddy bears, or whatever.
or you could just remove this silly mechanic altogether since it has no real reason to exist in this type of game. it's a gimmick that i guarantee you even it's most hardcore supporters will be tired of in no time.
what do you even mean, would it still be an elder scrolls necromancer. who cares? when "muh immersion" gets in the way of the video game that i want to play, the game world and background is no longer servicing the game, rather it's the other way around.
this is like game design 101
“We felt it was important to intertwine necromancy and Justice for much the same reason we put Justice in the game in the first place,” says Ed Stark, the team’s Lead Content Designer in charge of the Necromancer class and the Justice system. “Historically, necromancy has always been frowned-upon by Tamrielic society, and so, when some NPCs see an overtly necromantic act, they react with fear or aggression and report it for the crime it is.”
Being a necro is more than a simple set of skills. If it was, there would be no point in developing it as a class. I haven’t had any issues with the justice system, but then I haven’t run around major cities casting criminal skills, just as I haven’t run around stealing stuff in front of NPCs.
If having a unique set of characteristics that define the class gets in the way of you doing ‘your game’, maybe you’re in the wrong place.
please get off your high horse. this isn't some genius game design decision made by the almighty zos, it's a tacked on mechanic specifically to appease the "muh immersion" crowd
i do enjoy your mindset though. "if you don't like this part of the game, maybe you should just stop playing because you're in the wrong place"
i'm really glad you're not a game designer, suffice to say. if you were, ESO would still be in it's 2014 launch state because clearly, if someone complains about something and sees genuine flaws in the design, well they're just in the wrong place, right?
I mean, there are so many people in the "muh immersion" crowd since this is a TES game, so good luck with that, the "muh immersion" crowd will always take priority over you.
Yes, there’s a reason RPG is part of MMORPG. Story driven content in a world established on lore. Pissing all over people justifying a mechanic with the fact that desecrating graves and reanimating the dead would be worthy of a bounty, as it’s a criminal act, is just silly. Many of us wish vampires and werewolves got bounties, but ZOS chose not to, since so many use the skill line for powerful passives.
i'm so glad you mentioned vamps and werewolves. doesn't it seem so odd they would pick one particular character choice as worthy of a bounty when it makes sense in the context of the game world...but not anything else?
almost feels...tacked on, doesn't it? not thought out well. there for the sake of appeasing a crowd.
As I have read in other forums threads, it appears that they are looking into making the Vamp and WW also illegal. I read that they were testing the waters per say with the Necro before adding it to the Vamp and WW.
From a storyline perspective it makes absolute sense to do this. but how much do players want the lore versus "Gee its cool to play the baddie and not have any negative repercussions from it"
I can also understand the min maxers wanting the best DPS that they can get by using Vamp and WW. But would you still want that if there were an active campain in game to hunt you down?
Needless to say, I dont agree with the original poster. You read the cautions/warning and ignored them. Now your asking for a change since you realized exactly what it meant. Sorry, but I do not agree. Deal with it.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
DanteMR1995 wrote: »Sheezabeast wrote: »It very clearly labels which are criminal acts...that’s on you.
Obviously I read the abilities. This is incredibly inconvenient.
DanteMR1995 wrote: »I try to do questing, BOUNTY.
I try to duel in normal dueling locations, BOUNTY.
I'm fighting in the woods and a merchant walks by, BOUNTY.
Seriously, this is so annoying and I have lost like 10k gold in this first week alone paying these bounties off.