It was advertised as criminal. Didn’t see the adverts?
It says it’s criminal in character creation. Didn’t see the character creation?
The skills say CRIMINAL ACT in red text. Didn’t see the red text?
It’s happened to you once before, better use a weapon/armor/guild/world/assault skill instead in that spot. Didn’t learn from experience?
Gotta nerf it then.
Honestly Neopets Animal Crossing had less handholding...
DanteMR1995 wrote: »Me trying to do thieves guild questline in order to get swiftly forgotten passive to counter some of this necromancy BOUNTY stuff. Yes there are hostile enemies around, and you are free to kill them with no penalty, but if the random npcs laying around see a summon, BOOM BOUNTY.
Please add more “criminal act” skills. Specifically the USE of vamp and ww skills, not just the existence of being vamp/wwhmsdragonfly wrote: »Sheezabeast wrote: »hmsdragonfly wrote: »eklhaftb16_ESO wrote: »Mmmmm the criminal concept is one of the (few) genuinely unique things about the necro class. It’s not just about immersion, it’s integral to the class.
You don’t like it? Play a naughty sorc instead.
@FierceSam what do you mean it's "integral"? how? is this meant to imply that if the criminal activity mechanic was removed, necro would no longer be a functional, viable class?
what?
Sure it would be a functional, viable class. But would it still be a necromancer in the world of Elder Scrolls?
The outlaw aspect is a big part of the class flavor. Without it, you could just as well have it summon, say, elementals. Or teddy bears, or whatever.
or you could just remove this silly mechanic altogether since it has no real reason to exist in this type of game. it's a gimmick that i guarantee you even it's most hardcore supporters will be tired of in no time.
what do you even mean, would it still be an elder scrolls necromancer. who cares? when "muh immersion" gets in the way of the video game that i want to play, the game world and background is no longer servicing the game, rather it's the other way around.
this is like game design 101
“We felt it was important to intertwine necromancy and Justice for much the same reason we put Justice in the game in the first place,” says Ed Stark, the team’s Lead Content Designer in charge of the Necromancer class and the Justice system. “Historically, necromancy has always been frowned-upon by Tamrielic society, and so, when some NPCs see an overtly necromantic act, they react with fear or aggression and report it for the crime it is.”
Being a necro is more than a simple set of skills. If it was, there would be no point in developing it as a class. I haven’t had any issues with the justice system, but then I haven’t run around major cities casting criminal skills, just as I haven’t run around stealing stuff in front of NPCs.
If having a unique set of characteristics that define the class gets in the way of you doing ‘your game’, maybe you’re in the wrong place.
please get off your high horse. this isn't some genius game design decision made by the almighty zos, it's a tacked on mechanic specifically to appease the "muh immersion" crowd
i do enjoy your mindset though. "if you don't like this part of the game, maybe you should just stop playing because you're in the wrong place"
i'm really glad you're not a game designer, suffice to say. if you were, ESO would still be in it's 2014 launch state because clearly, if someone complains about something and sees genuine flaws in the design, well they're just in the wrong place, right?
I mean, there are so many people in the "muh immersion" crowd since this is a TES game, so good luck with that, the "muh immersion" crowd will always take priority over you.
Yes, there’s a reason RPG is part of MMORPG. Story driven content in a world established on lore. Pissing all over people justifying a mechanic with the fact that desecrating graves and reanimating the dead would be worthy of a bounty, as it’s a criminal act, is just silly. Many of us wish vampires and werewolves got bounties, but ZOS chose not to, since so many use the skill line for powerful passives.
i'm so glad you mentioned vamps and werewolves. doesn't it seem so odd they would pick one particular character choice as worthy of a bounty when it makes sense in the context of the game world...but not anything else?
almost feels...tacked on, doesn't it? not thought out well. there for the sake of appeasing a crowd.
They didn't have the justice system back when they released the main game, which included werewolves and vampires.
If enough people ask for it, maybe they will go back to update ww and vamps to this new mechanic, who knows.
They already said in a stream they are going to add it to the rest of the game eventually, it just takes a while.
I love that players get a bounty for summoning stuff in cities, should be the same for sorc pets, vampirism, werewolf transformation and also the Warden Grizzly Bear, because those damn furry things always block interaction with the writ turn-ins.
Seriously, if I accidentally summon a ghost in the middle of the Undaunted enclave, that's my own fault and I should be forced to deal with it.
But: The annoying thing with the Necromancer bounty, as others already mentioned, is that it happens in the wilderness as well. I was fighting mobs in the north of Auridon, suddenly I get a bounty because a merchant walks by on the road there. I even had it happen in a delve (!) while fighting the boss there, and I am still not sure what triggered it, I suspect the questgiver NPC who was still back at the entrance of the delve, several rooms between him and me, might have caused it, he was the only non-enemy in the whole delve.
Thorvik_Tyrson wrote: »Sheezabeast wrote: »hmsdragonfly wrote: »eklhaftb16_ESO wrote: »Mmmmm the criminal concept is one of the (few) genuinely unique things about the necro class. It’s not just about immersion, it’s integral to the class.
You don’t like it? Play a naughty sorc instead.
@FierceSam what do you mean it's "integral"? how? is this meant to imply that if the criminal activity mechanic was removed, necro would no longer be a functional, viable class?
what?
Sure it would be a functional, viable class. But would it still be a necromancer in the world of Elder Scrolls?
The outlaw aspect is a big part of the class flavor. Without it, you could just as well have it summon, say, elementals. Or teddy bears, or whatever.
or you could just remove this silly mechanic altogether since it has no real reason to exist in this type of game. it's a gimmick that i guarantee you even it's most hardcore supporters will be tired of in no time.
what do you even mean, would it still be an elder scrolls necromancer. who cares? when "muh immersion" gets in the way of the video game that i want to play, the game world and background is no longer servicing the game, rather it's the other way around.
this is like game design 101
“We felt it was important to intertwine necromancy and Justice for much the same reason we put Justice in the game in the first place,” says Ed Stark, the team’s Lead Content Designer in charge of the Necromancer class and the Justice system. “Historically, necromancy has always been frowned-upon by Tamrielic society, and so, when some NPCs see an overtly necromantic act, they react with fear or aggression and report it for the crime it is.”
Being a necro is more than a simple set of skills. If it was, there would be no point in developing it as a class. I haven’t had any issues with the justice system, but then I haven’t run around major cities casting criminal skills, just as I haven’t run around stealing stuff in front of NPCs.
If having a unique set of characteristics that define the class gets in the way of you doing ‘your game’, maybe you’re in the wrong place.
please get off your high horse. this isn't some genius game design decision made by the almighty zos, it's a tacked on mechanic specifically to appease the "muh immersion" crowd
i do enjoy your mindset though. "if you don't like this part of the game, maybe you should just stop playing because you're in the wrong place"
i'm really glad you're not a game designer, suffice to say. if you were, ESO would still be in it's 2014 launch state because clearly, if someone complains about something and sees genuine flaws in the design, well they're just in the wrong place, right?
I mean, there are so many people in the "muh immersion" crowd since this is a TES game, so good luck with that, the "muh immersion" crowd will always take priority over you.
Yes, there’s a reason RPG is part of MMORPG. Story driven content in a world established on lore. Pissing all over people justifying a mechanic with the fact that desecrating graves and reanimating the dead would be worthy of a bounty, as it’s a criminal act, is just silly. Many of us wish vampires and werewolves got bounties, but ZOS chose not to, since so many use the skill line for powerful passives.
i'm so glad you mentioned vamps and werewolves. doesn't it seem so odd they would pick one particular character choice as worthy of a bounty when it makes sense in the context of the game world...but not anything else?
almost feels...tacked on, doesn't it? not thought out well. there for the sake of appeasing a crowd.
As I have read in other forums threads, it appears that they are looking into making the Vamp and WW also illegal. I read that they were testing the waters per say with the Necro before adding it to the Vamp and WW.
From a storyline perspective it makes absolute sense to do this. but how much do players want the lore versus "Gee its cool to play the baddie and not have any negative repercussions from it"
I can also understand the min maxers wanting the best DPS that they can get by using Vamp and WW. But would you still want that if there were an active campain in game to hunt you down?
Needless to say, I dont agree with the original poster. You read the cautions/warning and ignored them. Now your asking for a change since you realized exactly what it meant. Sorry, but I do not agree. Deal with it.
Michaelkeir wrote: »Thorvik_Tyrson wrote: »Sheezabeast wrote: »hmsdragonfly wrote: »eklhaftb16_ESO wrote: »Mmmmm the criminal concept is one of the (few) genuinely unique things about the necro class. It’s not just about immersion, it’s integral to the class.
You don’t like it? Play a naughty sorc instead.
@FierceSam what do you mean it's "integral"? how? is this meant to imply that if the criminal activity mechanic was removed, necro would no longer be a functional, viable class?
what?
Sure it would be a functional, viable class. But would it still be a necromancer in the world of Elder Scrolls?
The outlaw aspect is a big part of the class flavor. Without it, you could just as well have it summon, say, elementals. Or teddy bears, or whatever.
or you could just remove this silly mechanic altogether since it has no real reason to exist in this type of game. it's a gimmick that i guarantee you even it's most hardcore supporters will be tired of in no time.
what do you even mean, would it still be an elder scrolls necromancer. who cares? when "muh immersion" gets in the way of the video game that i want to play, the game world and background is no longer servicing the game, rather it's the other way around.
this is like game design 101
“We felt it was important to intertwine necromancy and Justice for much the same reason we put Justice in the game in the first place,” says Ed Stark, the team’s Lead Content Designer in charge of the Necromancer class and the Justice system. “Historically, necromancy has always been frowned-upon by Tamrielic society, and so, when some NPCs see an overtly necromantic act, they react with fear or aggression and report it for the crime it is.”
Being a necro is more than a simple set of skills. If it was, there would be no point in developing it as a class. I haven’t had any issues with the justice system, but then I haven’t run around major cities casting criminal skills, just as I haven’t run around stealing stuff in front of NPCs.
If having a unique set of characteristics that define the class gets in the way of you doing ‘your game’, maybe you’re in the wrong place.
please get off your high horse. this isn't some genius game design decision made by the almighty zos, it's a tacked on mechanic specifically to appease the "muh immersion" crowd
i do enjoy your mindset though. "if you don't like this part of the game, maybe you should just stop playing because you're in the wrong place"
i'm really glad you're not a game designer, suffice to say. if you were, ESO would still be in it's 2014 launch state because clearly, if someone complains about something and sees genuine flaws in the design, well they're just in the wrong place, right?
I mean, there are so many people in the "muh immersion" crowd since this is a TES game, so good luck with that, the "muh immersion" crowd will always take priority over you.
Yes, there’s a reason RPG is part of MMORPG. Story driven content in a world established on lore. Pissing all over people justifying a mechanic with the fact that desecrating graves and reanimating the dead would be worthy of a bounty, as it’s a criminal act, is just silly. Many of us wish vampires and werewolves got bounties, but ZOS chose not to, since so many use the skill line for powerful passives.
i'm so glad you mentioned vamps and werewolves. doesn't it seem so odd they would pick one particular character choice as worthy of a bounty when it makes sense in the context of the game world...but not anything else?
almost feels...tacked on, doesn't it? not thought out well. there for the sake of appeasing a crowd.
As I have read in other forums threads, it appears that they are looking into making the Vamp and WW also illegal. I read that they were testing the waters per say with the Necro before adding it to the Vamp and WW.
From a storyline perspective it makes absolute sense to do this. but how much do players want the lore versus "Gee its cool to play the baddie and not have any negative repercussions from it"
I can also understand the min maxers wanting the best DPS that they can get by using Vamp and WW. But would you still want that if there were an active campain in game to hunt you down?
Needless to say, I dont agree with the original poster. You read the cautions/warning and ignored them. Now your asking for a change since you realized exactly what it meant. Sorry, but I do not agree. Deal with it.
If you all are crying now, just wait until being a stage 4 vampire in town nets you a bounty. Or turning into a werewolf in a duel. Zos has stated they are testing the waters with necros and the justice system and will be expanding it in the future. I bet you eventually even dueling in town will net you a "disturbing the peace" bounty. And I for one am for it.
that's the problem. it's a tacked on mechanic, there's only one example of this "criminal acts" thing and it's all compounded onto one class.
if it were expanded to more elements of the game - consistent - i'd be more accepting of it.
Thorvik_Tyrson wrote: »<snip>As I have read in other forums threads, it appears that they are looking into making the Vamp and WW also illegal. I read that they were testing the waters per say with the Necro before adding it to the Vamp and WW.<snip>
DanteMR1995 wrote: »It was advertised as criminal. Didn’t see the adverts?
It says it’s criminal in character creation. Didn’t see the character creation?
The skills say CRIMINAL ACT in red text. Didn’t see the red text?
It’s happened to you once before, better use a weapon/armor/guild/world/assault skill instead in that spot. Didn’t learn from experience?
Gotta nerf it then.
Honestly Neopets had less handholding...
Again with the baiting. You're not persuading me with insults. If you read my first reply, I said I red the text, who doesn't read the description of their abilities? My point is these abilities are essential to combat for my build, or most necro builds I would argue. Yes I avoid using them in town, but in combat situations for questing I should be allowed to use them without being punished.
Michaelkeir wrote: »Thorvik_Tyrson wrote: »Sheezabeast wrote: »hmsdragonfly wrote: »eklhaftb16_ESO wrote: »Mmmmm the criminal concept is one of the (few) genuinely unique things about the necro class. It’s not just about immersion, it’s integral to the class.
You don’t like it? Play a naughty sorc instead.
@FierceSam what do you mean it's "integral"? how? is this meant to imply that if the criminal activity mechanic was removed, necro would no longer be a functional, viable class?
what?
Sure it would be a functional, viable class. But would it still be a necromancer in the world of Elder Scrolls?
The outlaw aspect is a big part of the class flavor. Without it, you could just as well have it summon, say, elementals. Or teddy bears, or whatever.
or you could just remove this silly mechanic altogether since it has no real reason to exist in this type of game. it's a gimmick that i guarantee you even it's most hardcore supporters will be tired of in no time.
what do you even mean, would it still be an elder scrolls necromancer. who cares? when "muh immersion" gets in the way of the video game that i want to play, the game world and background is no longer servicing the game, rather it's the other way around.
this is like game design 101
“We felt it was important to intertwine necromancy and Justice for much the same reason we put Justice in the game in the first place,” says Ed Stark, the team’s Lead Content Designer in charge of the Necromancer class and the Justice system. “Historically, necromancy has always been frowned-upon by Tamrielic society, and so, when some NPCs see an overtly necromantic act, they react with fear or aggression and report it for the crime it is.”
Being a necro is more than a simple set of skills. If it was, there would be no point in developing it as a class. I haven’t had any issues with the justice system, but then I haven’t run around major cities casting criminal skills, just as I haven’t run around stealing stuff in front of NPCs.
If having a unique set of characteristics that define the class gets in the way of you doing ‘your game’, maybe you’re in the wrong place.
please get off your high horse. this isn't some genius game design decision made by the almighty zos, it's a tacked on mechanic specifically to appease the "muh immersion" crowd
i do enjoy your mindset though. "if you don't like this part of the game, maybe you should just stop playing because you're in the wrong place"
i'm really glad you're not a game designer, suffice to say. if you were, ESO would still be in it's 2014 launch state because clearly, if someone complains about something and sees genuine flaws in the design, well they're just in the wrong place, right?
I mean, there are so many people in the "muh immersion" crowd since this is a TES game, so good luck with that, the "muh immersion" crowd will always take priority over you.
Yes, there’s a reason RPG is part of MMORPG. Story driven content in a world established on lore. Pissing all over people justifying a mechanic with the fact that desecrating graves and reanimating the dead would be worthy of a bounty, as it’s a criminal act, is just silly. Many of us wish vampires and werewolves got bounties, but ZOS chose not to, since so many use the skill line for powerful passives.
i'm so glad you mentioned vamps and werewolves. doesn't it seem so odd they would pick one particular character choice as worthy of a bounty when it makes sense in the context of the game world...but not anything else?
almost feels...tacked on, doesn't it? not thought out well. there for the sake of appeasing a crowd.
As I have read in other forums threads, it appears that they are looking into making the Vamp and WW also illegal. I read that they were testing the waters per say with the Necro before adding it to the Vamp and WW.
From a storyline perspective it makes absolute sense to do this. but how much do players want the lore versus "Gee its cool to play the baddie and not have any negative repercussions from it"
I can also understand the min maxers wanting the best DPS that they can get by using Vamp and WW. But would you still want that if there were an active campain in game to hunt you down?
Needless to say, I dont agree with the original poster. You read the cautions/warning and ignored them. Now your asking for a change since you realized exactly what it meant. Sorry, but I do not agree. Deal with it.
If you all are crying now, just wait until being a stage 4 vampire in town nets you a bounty. Or turning into a werewolf in a duel. Zos has stated they are testing the waters with necros and the justice system and will be expanding it in the future. I bet you eventually even dueling in town will net you a "disturbing the peace" bounty. And I for one am for it.
alanmatillab16_ESO wrote: »DanteMR1995 wrote: »It was advertised as criminal. Didn’t see the adverts?
It says it’s criminal in character creation. Didn’t see the character creation?
The skills say CRIMINAL ACT in red text. Didn’t see the red text?
It’s happened to you once before, better use a weapon/armor/guild/world/assault skill instead in that spot. Didn’t learn from experience?
Gotta nerf it then.
Honestly Neopets had less handholding...
Again with the baiting. You're not persuading me with insults. If you read my first reply, I said I red the text, who doesn't read the description of their abilities? My point is these abilities are essential to combat for my build, or most necro builds I would argue. Yes I avoid using them in town, but in combat situations for questing I should be allowed to use them without being punished.
Except that you do not need your build in cities. Want to duel? do it elsewhere....adapt.
DanteMR1995 wrote: »Lol what a toxic stew this community has become. Please just close this thread.
"Deal with it"
"That's on you"
"Goddess forbid, someone has to put a little forethought into their actions."
"maybe you’re in the wrong place."
"Lmao took long enough for someone to complain about it."
"Can you guess what the reason for the lack of these threads is? It's because people have learned how to deal with it. It's not that hard to look at what abilities you can use safely in towns."
"You will have to deal with that, or dont play necro."
"Don't play a necromancer."
"calm the hell down"
"no one to truly blame, but yourself for them bounties."
"Git Gud."
"Just change your bars in town, voila, problem fixed."
"Please stop giving me bounties when I assassinate someone, it's so unfair to all the assassins out there! /s"
"You read the cautions/warning and ignored them. Now your asking for a change since you realized exactly what it meant. Sorry, but I do not agree. Deal with it."
"It's not going away deal with it."
"You should also receive a bounty for making a pointless whine on the forums.
This
is
not
a problem"
"Then be smart about where you're raising the undead??? I honestly don't get why people keep crying about this"
"If it's problematic, then use a different class."
"So like don't play necro..."
"It was advertised as criminal. Didn’t see the adverts?
It says it’s criminal in character creation. Didn’t see the character creation?
The skills say CRIMINAL ACT in red text. Didn’t see the red text?
It’s happened to you once before, better use a weapon/armor/guild/world/assault skill instead in that spot. Didn’t learn from experience?"
"Honestly Neopets Animal Crossing had less handholding..."
"Yeah, I think people are crying about a bunch of nothing."
"Just don't push the button 4Head"
"I am just impressed by how you managed to get 3k bounty lmao."
"How did you unintentionally get 3k bounty lmao."
Why close it. Its a hallmark of meme. On par or even better then the vampire desaster. It is not toxic to tell you gamechanger to stop.
There is not only the necro or the vampire. There is thieves and murderers. Dont want it, dont do it or learn to deal with it. Thats a big part of the game. I never saw a thread about remove bounty from stealing...
I rolled a necro and it is absolutely possible to play one without any criminal actions. Even in Cyrodiil, where nobody gives a *beep*, it is possible. The ranged triple rez is awesome. Scythe, skull, mitigation buffs and heals are all legal and available and viable.
Michaelkeir wrote: »Thorvik_Tyrson wrote: »Sheezabeast wrote: »hmsdragonfly wrote: »eklhaftb16_ESO wrote: »Mmmmm the criminal concept is one of the (few) genuinely unique things about the necro class. It’s not just about immersion, it’s integral to the class.
You don’t like it? Play a naughty sorc instead.
@FierceSam what do you mean it's "integral"? how? is this meant to imply that if the criminal activity mechanic was removed, necro would no longer be a functional, viable class?
what?
Sure it would be a functional, viable class. But would it still be a necromancer in the world of Elder Scrolls?
The outlaw aspect is a big part of the class flavor. Without it, you could just as well have it summon, say, elementals. Or teddy bears, or whatever.
or you could just remove this silly mechanic altogether since it has no real reason to exist in this type of game. it's a gimmick that i guarantee you even it's most hardcore supporters will be tired of in no time.
what do you even mean, would it still be an elder scrolls necromancer. who cares? when "muh immersion" gets in the way of the video game that i want to play, the game world and background is no longer servicing the game, rather it's the other way around.
this is like game design 101
“We felt it was important to intertwine necromancy and Justice for much the same reason we put Justice in the game in the first place,” says Ed Stark, the team’s Lead Content Designer in charge of the Necromancer class and the Justice system. “Historically, necromancy has always been frowned-upon by Tamrielic society, and so, when some NPCs see an overtly necromantic act, they react with fear or aggression and report it for the crime it is.”
Being a necro is more than a simple set of skills. If it was, there would be no point in developing it as a class. I haven’t had any issues with the justice system, but then I haven’t run around major cities casting criminal skills, just as I haven’t run around stealing stuff in front of NPCs.
If having a unique set of characteristics that define the class gets in the way of you doing ‘your game’, maybe you’re in the wrong place.
please get off your high horse. this isn't some genius game design decision made by the almighty zos, it's a tacked on mechanic specifically to appease the "muh immersion" crowd
i do enjoy your mindset though. "if you don't like this part of the game, maybe you should just stop playing because you're in the wrong place"
i'm really glad you're not a game designer, suffice to say. if you were, ESO would still be in it's 2014 launch state because clearly, if someone complains about something and sees genuine flaws in the design, well they're just in the wrong place, right?
I mean, there are so many people in the "muh immersion" crowd since this is a TES game, so good luck with that, the "muh immersion" crowd will always take priority over you.
Yes, there’s a reason RPG is part of MMORPG. Story driven content in a world established on lore. Pissing all over people justifying a mechanic with the fact that desecrating graves and reanimating the dead would be worthy of a bounty, as it’s a criminal act, is just silly. Many of us wish vampires and werewolves got bounties, but ZOS chose not to, since so many use the skill line for powerful passives.
i'm so glad you mentioned vamps and werewolves. doesn't it seem so odd they would pick one particular character choice as worthy of a bounty when it makes sense in the context of the game world...but not anything else?
almost feels...tacked on, doesn't it? not thought out well. there for the sake of appeasing a crowd.
As I have read in other forums threads, it appears that they are looking into making the Vamp and WW also illegal. I read that they were testing the waters per say with the Necro before adding it to the Vamp and WW.
From a storyline perspective it makes absolute sense to do this. but how much do players want the lore versus "Gee its cool to play the baddie and not have any negative repercussions from it"
I can also understand the min maxers wanting the best DPS that they can get by using Vamp and WW. But would you still want that if there were an active campain in game to hunt you down?
Needless to say, I dont agree with the original poster. You read the cautions/warning and ignored them. Now your asking for a change since you realized exactly what it meant. Sorry, but I do not agree. Deal with it.
If you all are crying now, just wait until being a stage 4 vampire in town nets you a bounty. Or turning into a werewolf in a duel. Zos has stated they are testing the waters with necros and the justice system and will be expanding it in the future. I bet you eventually even dueling in town will net you a "disturbing the peace" bounty. And I for one am for it.
that's the problem. it's a tacked on mechanic, there's only one example of this "criminal acts" thing and it's all compounded onto one class.
if it were expanded to more elements of the game - consistent - i'd be more accepting of it.
david_m_18b16_ESO wrote: »
This will be the first step. ZOS just introduced Criminal Act skills. Now they can expand it in future updates.
Michaelkeir wrote: »david_m_18b16_ESO wrote: »
This will be the first step. ZOS just introduced Criminal Act skills. Now they can expand it in future updates.
What he said. Vampires and Werewolves are next. I'd wager it will center around a vampire dlc similar to Wolfhunter dlc did to werewolves.
DanteMR1995 wrote: »I try to do questing, BOUNTY.
I try to duel in normal dueling locations, BOUNTY.
I'm fighting in the woods and a merchant walks by, BOUNTY.
Seriously, this is so annoying and I have lost like 10k gold in this first week alone paying these bounties off.