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Please remove the "criminal act" from necromancy skills...

Elusiin
Elusiin
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I try to do questing, BOUNTY.
I try to duel in normal dueling locations, BOUNTY.
I'm fighting in the woods and a merchant walks by, BOUNTY.

Seriously, this is so annoying and I have lost like 10k gold in this first week alone paying these bounties off.
  • Sheezabeast
    Sheezabeast
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    It very clearly labels which are criminal acts...that’s on you.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Elusiin
    Elusiin
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    It very clearly labels which are criminal acts...that’s on you.

    Obviously I read the abilities. This is incredibly inconvenient.
  • TumlinTheJolly
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    That sounds like a very well designed mini game. Makes me want to play Necro now...
  • Elusiin
    Elusiin
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    Maybe instead of adding a bounty, necromancy could just make guards attack you...? The bounty is what annoys me and is completely unfair to those playing the class. Thoughts?
  • Browiseth
    Browiseth
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    yes to this.

    what an unnecessary mechanic.

    inb4 "but muh immersion"
    Edited by Browiseth on May 26, 2019 10:07AM
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • darthgummibear_ESO
    darthgummibear_ESO
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    Personally I like the dynamic, and that gameplay element adds a whole different level of flavor to the class. My necromancer is my main toon now, and I'm loving it.
  • Integral1900
    Integral1900
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    Other than ha ha ha... err not much 😎

    To be honest the illegal nature of the class is currently the only thing keeping me playing it. Other than that it feels like a Warden nock off minus the buffs. Hope this thing gets better with time as right now I’m sorely tempted to dump it down the list as yet another “events only Crafter” 😕 it can keep my nightblade sap tank company 🤓
  • Chilly-McFreeze
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    If they would limit it to cities, it would be a good start. But if you say it also happens "in the woods, when a merchant walks by" (doesn't happen to me until now) it's surely a bit screwed.
  • FierceSam
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    Mmmmm the criminal concept is one of the (few) genuinely unique things about the necro class. It’s not just about immersion, it’s integral to the class.

    You don’t like it? Play a naughty sorc instead.
  • Browiseth
    Browiseth
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    FierceSam wrote: »
    Mmmmm the criminal concept is one of the (few) genuinely unique things about the necro class. It’s not just about immersion, it’s integral to the class.

    You don’t like it? Play a naughty sorc instead.

    @FierceSam what do you mean it's "integral"? how? is this meant to imply that if the criminal activity mechanic was removed, necro would no longer be a functional, viable class?

    what?
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • barney2525
    barney2525
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    Ummmm... aren't "normal dueling locations " INSIDE cities? That's on you. You should know that if you use that skill inside a city it is a crime.

    Why don't you just front bar ONLY stuff you can do legally, and back bar the stuff that is criminal? Now, if your response is "that limits the skills I can use ".......... THAT's the whole point of being a Necromancer. You are Not a good guy/girl. You desecrate the dead, making them your playthings. You don't let the dead rest in peace.

    Deal with it


  • essi2
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    I have 2 Necros so far and have had zero problems with the Criminal Act abilities.
    "The Heritance are racists yes? Idiots. But dangerous, destabilizing racist idiots." - Razum-dar

    "Wood Elves aren't made of wood, Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar

    ** Leyawiin Layabouts (PC-EU) - Leyawiin Layabouts (PC-NA) **

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  • eklhaftb16_ESO
    eklhaftb16_ESO
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    Browiseth wrote: »
    FierceSam wrote: »
    Mmmmm the criminal concept is one of the (few) genuinely unique things about the necro class. It’s not just about immersion, it’s integral to the class.

    You don’t like it? Play a naughty sorc instead.

    @FierceSam what do you mean it's "integral"? how? is this meant to imply that if the criminal activity mechanic was removed, necro would no longer be a functional, viable class?

    what?

    Sure it would be a functional, viable class. But would it still be a necromancer in the world of Elder Scrolls?
    The outlaw aspect is a big part of the class flavor. Without it, you could just as well have it summon, say, elementals. Or teddy bears, or whatever.
  • Browiseth
    Browiseth
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    Browiseth wrote: »
    FierceSam wrote: »
    Mmmmm the criminal concept is one of the (few) genuinely unique things about the necro class. It’s not just about immersion, it’s integral to the class.

    You don’t like it? Play a naughty sorc instead.

    @FierceSam what do you mean it's "integral"? how? is this meant to imply that if the criminal activity mechanic was removed, necro would no longer be a functional, viable class?

    what?

    Sure it would be a functional, viable class. But would it still be a necromancer in the world of Elder Scrolls?
    The outlaw aspect is a big part of the class flavor. Without it, you could just as well have it summon, say, elementals. Or teddy bears, or whatever.

    or you could just remove this silly mechanic altogether since it has no real reason to exist in this type of game. it's a gimmick that i guarantee you even it's most hardcore supporters will be tired of in no time.

    what do you even mean, would it still be an elder scrolls necromancer. who cares? when "muh immersion" gets in the way of the video game that i want to play, the game world and background is no longer servicing the game, rather it's the other way around.

    this is like game design 101
    Edited by Browiseth on May 26, 2019 11:09AM
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • bearbelly
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    Well, that didn't take very long.
    Goddess forbid, someone has to put a little forethought into their actions.
  • FierceSam
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    Browiseth wrote: »
    Browiseth wrote: »
    FierceSam wrote: »
    Mmmmm the criminal concept is one of the (few) genuinely unique things about the necro class. It’s not just about immersion, it’s integral to the class.

    You don’t like it? Play a naughty sorc instead.

    @FierceSam what do you mean it's "integral"? how? is this meant to imply that if the criminal activity mechanic was removed, necro would no longer be a functional, viable class?

    what?

    Sure it would be a functional, viable class. But would it still be a necromancer in the world of Elder Scrolls?
    The outlaw aspect is a big part of the class flavor. Without it, you could just as well have it summon, say, elementals. Or teddy bears, or whatever.

    or you could just remove this silly mechanic altogether since it has no real reason to exist in this type of game. it's a gimmick that i guarantee you even it's most hardcore supporters will be tired of in no time.

    what do you even mean, would it still be an elder scrolls necromancer. who cares? when "muh immersion" gets in the way of the video game that i want to play, the game world and background is no longer servicing the game, rather it's the other way around.

    this is like game design 101

    “We felt it was important to intertwine necromancy and Justice for much the same reason we put Justice in the game in the first place,” says Ed Stark, the team’s Lead Content Designer in charge of the Necromancer class and the Justice system. “Historically, necromancy has always been frowned-upon by Tamrielic society, and so, when some NPCs see an overtly necromantic act, they react with fear or aggression and report it for the crime it is.”

    Being a necro is more than a simple set of skills. If it was, there would be no point in developing it as a class. I haven’t had any issues with the justice system, but then I haven’t run around major cities casting criminal skills, just as I haven’t run around stealing stuff in front of NPCs.

    If having a unique set of characteristics that define the class gets in the way of you doing ‘your game’, maybe you’re in the wrong place.

  • Benzux
    Benzux
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    Lmao took long enough for someone to complain about it.
    Necromancy is illegal for a reason, and no, this isn't me crying out "muh immersion". It's a nice mechanic that makes the class unique - and one that you have to learn to deal with. Can you guess what the reason for the lack of these threads is? It's because people have learned how to deal with it. It's not that hard to look at what abilities you can use safely in towns.
    BenzuxGamer - Xbox One since day 1 - CP 1800+
    Guildmaster of the Sacrificial Warriors, one of the oldest and most member-orientated Guilds on the Xbox One EU Megaserver
    "Casual" player from Finland who enjoys questing and dumb builds even after well over 1000 CP levels and 4000+ hours. A fan of Argonians, Goats and Elk. Also a massive Otaku (MAL Profile).
    "Following the meta makes you a sheep. That's why I'm a goat: I go in the opposite direction and make use of the things the sheep cannot." - Me, 2019
    Characters:
    Ben-Zu - Argonian MagDK DPS - EP (Main)
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    Haknir Head-Crusher - Nord DK Tank/Stam DPS - EP
    Delves-Deepest-Depths - Argonian StamBlade DPS - EP
    Raises-The-Dead - Argonian Mag Necromancer DPS/Healer - EP (Previously a Sorc healer, RIP)
    Bthuzdir Ynzavretz - Dwemer StamSorc DPS - AD (Dunmer in-game)
    Fafnir the Dragon - Nord Stam DK DPS - EP
    Bloodmage Thalnos - Breton MagBlade DPS - DC
    Finnis Wolfheart - Bosmer Stam Warden DPS - EP
    Gwyneth - Nord Warden Tank - EP
    Kud-Wazei Xeroicas - Argonian Mag Templar DPS/Tank - EP
    Barkskin Ben-Zhu - Argonian Warden Healer - EP (Alternate version of main)
    Xal-Vakka Xeroicas - Argonian DK Healer - EP
    Jaree-Shei the Wamasu - Argonian Sorcerer Tank - EP
    Gwennen Ereloth - Snow Elf Mag Warden DPS - EP (Dunmer in-game)
    Friedrich der Grosse - Imperial Nightblade Tank - EP
    Warfarin - Altmer Nightblade Healer - EP
    Lavinia Telvanni - Dunmer Arcanist MagDPS - EP
    Studies-Dark-Secrets - Argonian Arcanist StamDPS - EP
  • Kel
    Kel
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    I knew as soon as duelist started getting bounties, they'd be here calling for the illegal nature of necromancy to be removed. Watched a known Youtuber dueling on one of his streams on pts going against another necromancer, and thier bounties skyrocketed. I knew as soon as that was going to be a reality, the calls to remove it would start.

    I'm also pretty sure Zos was hoping this would lead to the "usual dueling spots" to be moved to more remote locations, instead of right on top of wayshrines, since they knew a large portion of players would be trying the class. No coincidence they came out with a dueling arena house around the same time.

    This post is right on time. Thank you, forum, for proving me right.

  • hmsdragonfly
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    It's a lore thing, no way they would change it, or the playerbase will rage 10 times worse for "breaking the lore".
    You will have to deal with that, or dont play necro.
    Aldmeri Dominion Loyalist. For the Queen!
  • Tandor
    Tandor
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    Benzux wrote: »
    Lmao took long enough for someone to complain about it.
    Necromancy is illegal for a reason, and no, this isn't me crying out "muh immersion". It's a nice mechanic that makes the class unique - and one that you have to learn to deal with. Can you guess what the reason for the lack of these threads is? It's because people have learned how to deal with it. It's not that hard to look at what abilities you can use safely in towns.

    Agreed. I love the fact that there's a different dynamic to playing the class.

    For those who can't cope with it, there are several obvious options:-

    1. Don't play a necromancer.

    2. Don't equip the criminal skills.

    3. Use all the skills on your main bar but switch to a second bar set up without the criminal skills when you need to avoid using them.

    But please don't lobby to take away one of the few distinctive features in an increasingly dumbed down and homogenized role-playing game.
  • Browiseth
    Browiseth
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    Tandor wrote: »
    Benzux wrote: »
    Lmao took long enough for someone to complain about it.
    Necromancy is illegal for a reason, and no, this isn't me crying out "muh immersion". It's a nice mechanic that makes the class unique - and one that you have to learn to deal with. Can you guess what the reason for the lack of these threads is? It's because people have learned how to deal with it. It's not that hard to look at what abilities you can use safely in towns.

    Agreed. I love the fact that there's a different dynamic to playing the class.

    For those who can't cope with it, there are several obvious options:-

    1. Don't play a necromancer.

    2. Don't equip the criminal skills.

    3. Use all the skills on your main bar but switch to a second bar set up without the criminal skills when you need to avoid using them.

    But please don't lobby to take away one of the few distinctive features in an increasingly dumbed down and homogenized role-playing game.

    correction. massively multiplayer online roleplaying game.
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • Sheezabeast
    Sheezabeast
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    Browiseth wrote: »
    FierceSam wrote: »
    Browiseth wrote: »
    Browiseth wrote: »
    FierceSam wrote: »
    Mmmmm the criminal concept is one of the (few) genuinely unique things about the necro class. It’s not just about immersion, it’s integral to the class.

    You don’t like it? Play a naughty sorc instead.

    @FierceSam what do you mean it's "integral"? how? is this meant to imply that if the criminal activity mechanic was removed, necro would no longer be a functional, viable class?

    what?

    Sure it would be a functional, viable class. But would it still be a necromancer in the world of Elder Scrolls?
    The outlaw aspect is a big part of the class flavor. Without it, you could just as well have it summon, say, elementals. Or teddy bears, or whatever.

    or you could just remove this silly mechanic altogether since it has no real reason to exist in this type of game. it's a gimmick that i guarantee you even it's most hardcore supporters will be tired of in no time.

    what do you even mean, would it still be an elder scrolls necromancer. who cares? when "muh immersion" gets in the way of the video game that i want to play, the game world and background is no longer servicing the game, rather it's the other way around.

    this is like game design 101

    “We felt it was important to intertwine necromancy and Justice for much the same reason we put Justice in the game in the first place,” says Ed Stark, the team’s Lead Content Designer in charge of the Necromancer class and the Justice system. “Historically, necromancy has always been frowned-upon by Tamrielic society, and so, when some NPCs see an overtly necromantic act, they react with fear or aggression and report it for the crime it is.”

    Being a necro is more than a simple set of skills. If it was, there would be no point in developing it as a class. I haven’t had any issues with the justice system, but then I haven’t run around major cities casting criminal skills, just as I haven’t run around stealing stuff in front of NPCs.

    If having a unique set of characteristics that define the class gets in the way of you doing ‘your game’, maybe you’re in the wrong place.

    please get off your high horse. this isn't some genius game design decision made by the almighty zos, it's a tacked on mechanic specifically to appease the "muh immersion" crowd

    i do enjoy your mindset though. "if you don't like this part of the game, maybe you should just stop playing because you're in the wrong place"
    i'm really glad you're not a game designer, suffice to say. if you were, ESO would still be in it's 2014 launch state because clearly, if someone complains about something and sees genuine flaws in the design, well they're just in the wrong place, right?

    I mean, there are so many people in the "muh immersion" crowd since this is a TES game, so good luck with that, the "muh immersion" crowd will always take priority over you.

    Yes, there’s a reason RPG is part of MMORPG. Story driven content in a world established on lore. Pissing all over people justifying a mechanic with the fact that desecrating graves and reanimating the dead would be worthy of a bounty, as it’s a criminal act, is just silly. Many of us wish vampires and werewolves got bounties, but ZOS chose not to, since so many use the skill line for powerful passives.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Browiseth
    Browiseth
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    Browiseth wrote: »
    FierceSam wrote: »
    Browiseth wrote: »
    Browiseth wrote: »
    FierceSam wrote: »
    Mmmmm the criminal concept is one of the (few) genuinely unique things about the necro class. It’s not just about immersion, it’s integral to the class.

    You don’t like it? Play a naughty sorc instead.

    @FierceSam what do you mean it's "integral"? how? is this meant to imply that if the criminal activity mechanic was removed, necro would no longer be a functional, viable class?

    what?

    Sure it would be a functional, viable class. But would it still be a necromancer in the world of Elder Scrolls?
    The outlaw aspect is a big part of the class flavor. Without it, you could just as well have it summon, say, elementals. Or teddy bears, or whatever.

    or you could just remove this silly mechanic altogether since it has no real reason to exist in this type of game. it's a gimmick that i guarantee you even it's most hardcore supporters will be tired of in no time.

    what do you even mean, would it still be an elder scrolls necromancer. who cares? when "muh immersion" gets in the way of the video game that i want to play, the game world and background is no longer servicing the game, rather it's the other way around.

    this is like game design 101

    “We felt it was important to intertwine necromancy and Justice for much the same reason we put Justice in the game in the first place,” says Ed Stark, the team’s Lead Content Designer in charge of the Necromancer class and the Justice system. “Historically, necromancy has always been frowned-upon by Tamrielic society, and so, when some NPCs see an overtly necromantic act, they react with fear or aggression and report it for the crime it is.”

    Being a necro is more than a simple set of skills. If it was, there would be no point in developing it as a class. I haven’t had any issues with the justice system, but then I haven’t run around major cities casting criminal skills, just as I haven’t run around stealing stuff in front of NPCs.

    If having a unique set of characteristics that define the class gets in the way of you doing ‘your game’, maybe you’re in the wrong place.

    please get off your high horse. this isn't some genius game design decision made by the almighty zos, it's a tacked on mechanic specifically to appease the "muh immersion" crowd

    i do enjoy your mindset though. "if you don't like this part of the game, maybe you should just stop playing because you're in the wrong place"
    i'm really glad you're not a game designer, suffice to say. if you were, ESO would still be in it's 2014 launch state because clearly, if someone complains about something and sees genuine flaws in the design, well they're just in the wrong place, right?

    I mean, there are so many people in the "muh immersion" crowd since this is a TES game, so good luck with that, the "muh immersion" crowd will always take priority over you.

    Yes, there’s a reason RPG is part of MMORPG. Story driven content in a world established on lore. Pissing all over people justifying a mechanic with the fact that desecrating graves and reanimating the dead would be worthy of a bounty, as it’s a criminal act, is just silly. Many of us wish vampires and werewolves got bounties, but ZOS chose not to, since so many use the skill line for powerful passives.

    i'm so glad you mentioned vamps and werewolves. doesn't it seem so odd they would pick one particular character choice as worthy of a bounty when it makes sense in the context of the game world...but not anything else?

    almost feels...tacked on, doesn't it? not thought out well. there for the sake of appeasing a crowd.
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • Rex-Umbra
    Rex-Umbra
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    u
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Sheezabeast
    Sheezabeast
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    Browiseth wrote: »
    Browiseth wrote: »
    FierceSam wrote: »
    Browiseth wrote: »
    Browiseth wrote: »
    FierceSam wrote: »
    Mmmmm the criminal concept is one of the (few) genuinely unique things about the necro class. It’s not just about immersion, it’s integral to the class.

    You don’t like it? Play a naughty sorc instead.

    @FierceSam what do you mean it's "integral"? how? is this meant to imply that if the criminal activity mechanic was removed, necro would no longer be a functional, viable class?

    what?

    Sure it would be a functional, viable class. But would it still be a necromancer in the world of Elder Scrolls?
    The outlaw aspect is a big part of the class flavor. Without it, you could just as well have it summon, say, elementals. Or teddy bears, or whatever.

    or you could just remove this silly mechanic altogether since it has no real reason to exist in this type of game. it's a gimmick that i guarantee you even it's most hardcore supporters will be tired of in no time.

    what do you even mean, would it still be an elder scrolls necromancer. who cares? when "muh immersion" gets in the way of the video game that i want to play, the game world and background is no longer servicing the game, rather it's the other way around.

    this is like game design 101

    “We felt it was important to intertwine necromancy and Justice for much the same reason we put Justice in the game in the first place,” says Ed Stark, the team’s Lead Content Designer in charge of the Necromancer class and the Justice system. “Historically, necromancy has always been frowned-upon by Tamrielic society, and so, when some NPCs see an overtly necromantic act, they react with fear or aggression and report it for the crime it is.”

    Being a necro is more than a simple set of skills. If it was, there would be no point in developing it as a class. I haven’t had any issues with the justice system, but then I haven’t run around major cities casting criminal skills, just as I haven’t run around stealing stuff in front of NPCs.

    If having a unique set of characteristics that define the class gets in the way of you doing ‘your game’, maybe you’re in the wrong place.

    please get off your high horse. this isn't some genius game design decision made by the almighty zos, it's a tacked on mechanic specifically to appease the "muh immersion" crowd

    i do enjoy your mindset though. "if you don't like this part of the game, maybe you should just stop playing because you're in the wrong place"
    i'm really glad you're not a game designer, suffice to say. if you were, ESO would still be in it's 2014 launch state because clearly, if someone complains about something and sees genuine flaws in the design, well they're just in the wrong place, right?

    I mean, there are so many people in the "muh immersion" crowd since this is a TES game, so good luck with that, the "muh immersion" crowd will always take priority over you.

    Yes, there’s a reason RPG is part of MMORPG. Story driven content in a world established on lore. Pissing all over people justifying a mechanic with the fact that desecrating graves and reanimating the dead would be worthy of a bounty, as it’s a criminal act, is just silly. Many of us wish vampires and werewolves got bounties, but ZOS chose not to, since so many use the skill line for powerful passives.

    i'm so glad you mentioned vamps and werewolves. doesn't it seem so odd they would pick one particular character choice as worthy of a bounty when it makes sense in the context of the game world...but not anything else?

    almost feels...tacked on, doesn't it? not thought out well. there for the sake of appeasing a crowd.

    No not tacked on at all. ZOS has to promote their products. They’re a business. That’s why you get level up rewards of pardons so you have a hand nudging you to explore the Thieves Guild dlc, like when you find a box and can’t open it if you don’t have access. There are achievements based on the justice system, even one for the amount of your gold payed in bounties. It’s not heavy handed to say that messing with corpses in public near guards would garner a bounty.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Rex-Umbra
    Rex-Umbra
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    Expand the system don't nerf it. Game is already way to over simplified and easy.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • bearbelly
    bearbelly
    ✭✭✭✭✭
    ✭✭
    Browiseth wrote: »
    Browiseth wrote: »
    FierceSam wrote: »
    Browiseth wrote: »
    Browiseth wrote: »
    FierceSam wrote: »
    Mmmmm the criminal concept is one of the (few) genuinely unique things about the necro class. It’s not just about immersion, it’s integral to the class.

    You don’t like it? Play a naughty sorc instead.

    @FierceSam what do you mean it's "integral"? how? is this meant to imply that if the criminal activity mechanic was removed, necro would no longer be a functional, viable class?

    what?

    Sure it would be a functional, viable class. But would it still be a necromancer in the world of Elder Scrolls?
    The outlaw aspect is a big part of the class flavor. Without it, you could just as well have it summon, say, elementals. Or teddy bears, or whatever.

    or you could just remove this silly mechanic altogether since it has no real reason to exist in this type of game. it's a gimmick that i guarantee you even it's most hardcore supporters will be tired of in no time.

    what do you even mean, would it still be an elder scrolls necromancer. who cares? when "muh immersion" gets in the way of the video game that i want to play, the game world and background is no longer servicing the game, rather it's the other way around.

    this is like game design 101

    “We felt it was important to intertwine necromancy and Justice for much the same reason we put Justice in the game in the first place,” says Ed Stark, the team’s Lead Content Designer in charge of the Necromancer class and the Justice system. “Historically, necromancy has always been frowned-upon by Tamrielic society, and so, when some NPCs see an overtly necromantic act, they react with fear or aggression and report it for the crime it is.”

    Being a necro is more than a simple set of skills. If it was, there would be no point in developing it as a class. I haven’t had any issues with the justice system, but then I haven’t run around major cities casting criminal skills, just as I haven’t run around stealing stuff in front of NPCs.

    If having a unique set of characteristics that define the class gets in the way of you doing ‘your game’, maybe you’re in the wrong place.

    please get off your high horse. this isn't some genius game design decision made by the almighty zos, it's a tacked on mechanic specifically to appease the "muh immersion" crowd

    i do enjoy your mindset though. "if you don't like this part of the game, maybe you should just stop playing because you're in the wrong place"
    i'm really glad you're not a game designer, suffice to say. if you were, ESO would still be in it's 2014 launch state because clearly, if someone complains about something and sees genuine flaws in the design, well they're just in the wrong place, right?

    I mean, there are so many people in the "muh immersion" crowd since this is a TES game, so good luck with that, the "muh immersion" crowd will always take priority over you.

    Yes, there’s a reason RPG is part of MMORPG. Story driven content in a world established on lore. Pissing all over people justifying a mechanic with the fact that desecrating graves and reanimating the dead would be worthy of a bounty, as it’s a criminal act, is just silly. Many of us wish vampires and werewolves got bounties, but ZOS chose not to, since so many use the skill line for powerful passives.

    i'm so glad you mentioned vamps and werewolves. doesn't it seem so odd they would pick one particular character choice as worthy of a bounty when it makes sense in the context of the game world...but not anything else?

    almost feels...tacked on, doesn't it? not thought out well. there for the sake of appeasing a crowd.

    Fourteen of my sixteen characters are werewolves, and one is a vampire.

    I say bring on the bounties that everyone has been calling for ever since they announced the necro penalties so that the Justice system is consistent across the board.
  • kvirus11
    kvirus11
    ✭✭✭
    I just returned after a year to build a stamnecro and accidently summoned a exploding bone guy when I dropped my controller and got the bounty. I was like OMG this is like in Oblivion when worm cultists would summon skellies and the guards would freak out. AWESOME! I paid my fine and went about my way.
    Makes me think about my rotation in town if I duel accept. I would normally duel at the designated location ZOS set up far away from towns but I digress as the I wanna duel in town it's in the game and this isn't fair to me people will ultimately cry. I think it's a fantastic mechanic into the class. If it bothers people, run something else. Whining about it is equally as silly as people claim the mechanic is.
  • Browiseth
    Browiseth
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    Browiseth wrote: »
    Browiseth wrote: »
    FierceSam wrote: »
    Browiseth wrote: »
    Browiseth wrote: »
    FierceSam wrote: »
    Mmmmm the criminal concept is one of the (few) genuinely unique things about the necro class. It’s not just about immersion, it’s integral to the class.

    You don’t like it? Play a naughty sorc instead.

    @FierceSam what do you mean it's "integral"? how? is this meant to imply that if the criminal activity mechanic was removed, necro would no longer be a functional, viable class?

    what?

    Sure it would be a functional, viable class. But would it still be a necromancer in the world of Elder Scrolls?
    The outlaw aspect is a big part of the class flavor. Without it, you could just as well have it summon, say, elementals. Or teddy bears, or whatever.

    or you could just remove this silly mechanic altogether since it has no real reason to exist in this type of game. it's a gimmick that i guarantee you even it's most hardcore supporters will be tired of in no time.

    what do you even mean, would it still be an elder scrolls necromancer. who cares? when "muh immersion" gets in the way of the video game that i want to play, the game world and background is no longer servicing the game, rather it's the other way around.

    this is like game design 101

    “We felt it was important to intertwine necromancy and Justice for much the same reason we put Justice in the game in the first place,” says Ed Stark, the team’s Lead Content Designer in charge of the Necromancer class and the Justice system. “Historically, necromancy has always been frowned-upon by Tamrielic society, and so, when some NPCs see an overtly necromantic act, they react with fear or aggression and report it for the crime it is.”

    Being a necro is more than a simple set of skills. If it was, there would be no point in developing it as a class. I haven’t had any issues with the justice system, but then I haven’t run around major cities casting criminal skills, just as I haven’t run around stealing stuff in front of NPCs.

    If having a unique set of characteristics that define the class gets in the way of you doing ‘your game’, maybe you’re in the wrong place.

    please get off your high horse. this isn't some genius game design decision made by the almighty zos, it's a tacked on mechanic specifically to appease the "muh immersion" crowd

    i do enjoy your mindset though. "if you don't like this part of the game, maybe you should just stop playing because you're in the wrong place"
    i'm really glad you're not a game designer, suffice to say. if you were, ESO would still be in it's 2014 launch state because clearly, if someone complains about something and sees genuine flaws in the design, well they're just in the wrong place, right?

    I mean, there are so many people in the "muh immersion" crowd since this is a TES game, so good luck with that, the "muh immersion" crowd will always take priority over you.

    Yes, there’s a reason RPG is part of MMORPG. Story driven content in a world established on lore. Pissing all over people justifying a mechanic with the fact that desecrating graves and reanimating the dead would be worthy of a bounty, as it’s a criminal act, is just silly. Many of us wish vampires and werewolves got bounties, but ZOS chose not to, since so many use the skill line for powerful passives.

    i'm so glad you mentioned vamps and werewolves. doesn't it seem so odd they would pick one particular character choice as worthy of a bounty when it makes sense in the context of the game world...but not anything else?

    almost feels...tacked on, doesn't it? not thought out well. there for the sake of appeasing a crowd.

    No not tacked on at all. ZOS has to promote their products. They’re a business. That’s why you get level up rewards of pardons so you have a hand nudging you to explore the Thieves Guild dlc, like when you find a box and can’t open it if you don’t have access. There are achievements based on the justice system, even one for the amount of your gold payed in bounties. It’s not heavy handed to say that messing with corpses in public near guards would garner a bounty.

    see now you're just talking in circles. i'm sorry my friend, but i'm not convinced.
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • Sheezabeast
    Sheezabeast
    ✭✭✭✭✭
    ✭✭✭✭✭
    Browiseth wrote: »
    Browiseth wrote: »
    Browiseth wrote: »
    FierceSam wrote: »
    Browiseth wrote: »
    Browiseth wrote: »
    FierceSam wrote: »
    Mmmmm the criminal concept is one of the (few) genuinely unique things about the necro class. It’s not just about immersion, it’s integral to the class.

    You don’t like it? Play a naughty sorc instead.

    @FierceSam what do you mean it's "integral"? how? is this meant to imply that if the criminal activity mechanic was removed, necro would no longer be a functional, viable class?

    what?

    Sure it would be a functional, viable class. But would it still be a necromancer in the world of Elder Scrolls?
    The outlaw aspect is a big part of the class flavor. Without it, you could just as well have it summon, say, elementals. Or teddy bears, or whatever.

    or you could just remove this silly mechanic altogether since it has no real reason to exist in this type of game. it's a gimmick that i guarantee you even it's most hardcore supporters will be tired of in no time.

    what do you even mean, would it still be an elder scrolls necromancer. who cares? when "muh immersion" gets in the way of the video game that i want to play, the game world and background is no longer servicing the game, rather it's the other way around.

    this is like game design 101

    “We felt it was important to intertwine necromancy and Justice for much the same reason we put Justice in the game in the first place,” says Ed Stark, the team’s Lead Content Designer in charge of the Necromancer class and the Justice system. “Historically, necromancy has always been frowned-upon by Tamrielic society, and so, when some NPCs see an overtly necromantic act, they react with fear or aggression and report it for the crime it is.”

    Being a necro is more than a simple set of skills. If it was, there would be no point in developing it as a class. I haven’t had any issues with the justice system, but then I haven’t run around major cities casting criminal skills, just as I haven’t run around stealing stuff in front of NPCs.

    If having a unique set of characteristics that define the class gets in the way of you doing ‘your game’, maybe you’re in the wrong place.

    please get off your high horse. this isn't some genius game design decision made by the almighty zos, it's a tacked on mechanic specifically to appease the "muh immersion" crowd

    i do enjoy your mindset though. "if you don't like this part of the game, maybe you should just stop playing because you're in the wrong place"
    i'm really glad you're not a game designer, suffice to say. if you were, ESO would still be in it's 2014 launch state because clearly, if someone complains about something and sees genuine flaws in the design, well they're just in the wrong place, right?

    I mean, there are so many people in the "muh immersion" crowd since this is a TES game, so good luck with that, the "muh immersion" crowd will always take priority over you.

    Yes, there’s a reason RPG is part of MMORPG. Story driven content in a world established on lore. Pissing all over people justifying a mechanic with the fact that desecrating graves and reanimating the dead would be worthy of a bounty, as it’s a criminal act, is just silly. Many of us wish vampires and werewolves got bounties, but ZOS chose not to, since so many use the skill line for powerful passives.

    i'm so glad you mentioned vamps and werewolves. doesn't it seem so odd they would pick one particular character choice as worthy of a bounty when it makes sense in the context of the game world...but not anything else?

    almost feels...tacked on, doesn't it? not thought out well. there for the sake of appeasing a crowd.

    No not tacked on at all. ZOS has to promote their products. They’re a business. That’s why you get level up rewards of pardons so you have a hand nudging you to explore the Thieves Guild dlc, like when you find a box and can’t open it if you don’t have access. There are achievements based on the justice system, even one for the amount of your gold payed in bounties. It’s not heavy handed to say that messing with corpses in public near guards would garner a bounty.

    see now you're just talking in circles. i'm sorry my friend, but i'm not convinced.

    Well maybe a compromise would be a lock toggle, to lock your bars when you want to not accidentally use a skill. Then unlock when engaged in combat automatically.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
This discussion has been closed.