Sheezabeast wrote: »It very clearly labels which are criminal acts...that’s on you.
Mmmmm the criminal concept is one of the (few) genuinely unique things about the necro class. It’s not just about immersion, it’s integral to the class.
You don’t like it? Play a naughty sorc instead.
Mmmmm the criminal concept is one of the (few) genuinely unique things about the necro class. It’s not just about immersion, it’s integral to the class.
You don’t like it? Play a naughty sorc instead.
@FierceSam what do you mean it's "integral"? how? is this meant to imply that if the criminal activity mechanic was removed, necro would no longer be a functional, viable class?
what?
eklhaftb16_ESO wrote: »Mmmmm the criminal concept is one of the (few) genuinely unique things about the necro class. It’s not just about immersion, it’s integral to the class.
You don’t like it? Play a naughty sorc instead.
@FierceSam what do you mean it's "integral"? how? is this meant to imply that if the criminal activity mechanic was removed, necro would no longer be a functional, viable class?
what?
Sure it would be a functional, viable class. But would it still be a necromancer in the world of Elder Scrolls?
The outlaw aspect is a big part of the class flavor. Without it, you could just as well have it summon, say, elementals. Or teddy bears, or whatever.
eklhaftb16_ESO wrote: »Mmmmm the criminal concept is one of the (few) genuinely unique things about the necro class. It’s not just about immersion, it’s integral to the class.
You don’t like it? Play a naughty sorc instead.
@FierceSam what do you mean it's "integral"? how? is this meant to imply that if the criminal activity mechanic was removed, necro would no longer be a functional, viable class?
what?
Sure it would be a functional, viable class. But would it still be a necromancer in the world of Elder Scrolls?
The outlaw aspect is a big part of the class flavor. Without it, you could just as well have it summon, say, elementals. Or teddy bears, or whatever.
or you could just remove this silly mechanic altogether since it has no real reason to exist in this type of game. it's a gimmick that i guarantee you even it's most hardcore supporters will be tired of in no time.
what do you even mean, would it still be an elder scrolls necromancer. who cares? when "muh immersion" gets in the way of the video game that i want to play, the game world and background is no longer servicing the game, rather it's the other way around.
this is like game design 101
Lmao took long enough for someone to complain about it.
Necromancy is illegal for a reason, and no, this isn't me crying out "muh immersion". It's a nice mechanic that makes the class unique - and one that you have to learn to deal with. Can you guess what the reason for the lack of these threads is? It's because people have learned how to deal with it. It's not that hard to look at what abilities you can use safely in towns.
Lmao took long enough for someone to complain about it.
Necromancy is illegal for a reason, and no, this isn't me crying out "muh immersion". It's a nice mechanic that makes the class unique - and one that you have to learn to deal with. Can you guess what the reason for the lack of these threads is? It's because people have learned how to deal with it. It's not that hard to look at what abilities you can use safely in towns.
Agreed. I love the fact that there's a different dynamic to playing the class.
For those who can't cope with it, there are several obvious options:-
1. Don't play a necromancer.
2. Don't equip the criminal skills.
3. Use all the skills on your main bar but switch to a second bar set up without the criminal skills when you need to avoid using them.
But please don't lobby to take away one of the few distinctive features in an increasingly dumbed down and homogenized role-playing game.
hmsdragonfly wrote: »eklhaftb16_ESO wrote: »Mmmmm the criminal concept is one of the (few) genuinely unique things about the necro class. It’s not just about immersion, it’s integral to the class.
You don’t like it? Play a naughty sorc instead.
@FierceSam what do you mean it's "integral"? how? is this meant to imply that if the criminal activity mechanic was removed, necro would no longer be a functional, viable class?
what?
Sure it would be a functional, viable class. But would it still be a necromancer in the world of Elder Scrolls?
The outlaw aspect is a big part of the class flavor. Without it, you could just as well have it summon, say, elementals. Or teddy bears, or whatever.
or you could just remove this silly mechanic altogether since it has no real reason to exist in this type of game. it's a gimmick that i guarantee you even it's most hardcore supporters will be tired of in no time.
what do you even mean, would it still be an elder scrolls necromancer. who cares? when "muh immersion" gets in the way of the video game that i want to play, the game world and background is no longer servicing the game, rather it's the other way around.
this is like game design 101
“We felt it was important to intertwine necromancy and Justice for much the same reason we put Justice in the game in the first place,” says Ed Stark, the team’s Lead Content Designer in charge of the Necromancer class and the Justice system. “Historically, necromancy has always been frowned-upon by Tamrielic society, and so, when some NPCs see an overtly necromantic act, they react with fear or aggression and report it for the crime it is.”
Being a necro is more than a simple set of skills. If it was, there would be no point in developing it as a class. I haven’t had any issues with the justice system, but then I haven’t run around major cities casting criminal skills, just as I haven’t run around stealing stuff in front of NPCs.
If having a unique set of characteristics that define the class gets in the way of you doing ‘your game’, maybe you’re in the wrong place.
please get off your high horse. this isn't some genius game design decision made by the almighty zos, it's a tacked on mechanic specifically to appease the "muh immersion" crowd
i do enjoy your mindset though. "if you don't like this part of the game, maybe you should just stop playing because you're in the wrong place"
i'm really glad you're not a game designer, suffice to say. if you were, ESO would still be in it's 2014 launch state because clearly, if someone complains about something and sees genuine flaws in the design, well they're just in the wrong place, right?
I mean, there are so many people in the "muh immersion" crowd since this is a TES game, so good luck with that, the "muh immersion" crowd will always take priority over you.
Sheezabeast wrote: »hmsdragonfly wrote: »eklhaftb16_ESO wrote: »Mmmmm the criminal concept is one of the (few) genuinely unique things about the necro class. It’s not just about immersion, it’s integral to the class.
You don’t like it? Play a naughty sorc instead.
@FierceSam what do you mean it's "integral"? how? is this meant to imply that if the criminal activity mechanic was removed, necro would no longer be a functional, viable class?
what?
Sure it would be a functional, viable class. But would it still be a necromancer in the world of Elder Scrolls?
The outlaw aspect is a big part of the class flavor. Without it, you could just as well have it summon, say, elementals. Or teddy bears, or whatever.
or you could just remove this silly mechanic altogether since it has no real reason to exist in this type of game. it's a gimmick that i guarantee you even it's most hardcore supporters will be tired of in no time.
what do you even mean, would it still be an elder scrolls necromancer. who cares? when "muh immersion" gets in the way of the video game that i want to play, the game world and background is no longer servicing the game, rather it's the other way around.
this is like game design 101
“We felt it was important to intertwine necromancy and Justice for much the same reason we put Justice in the game in the first place,” says Ed Stark, the team’s Lead Content Designer in charge of the Necromancer class and the Justice system. “Historically, necromancy has always been frowned-upon by Tamrielic society, and so, when some NPCs see an overtly necromantic act, they react with fear or aggression and report it for the crime it is.”
Being a necro is more than a simple set of skills. If it was, there would be no point in developing it as a class. I haven’t had any issues with the justice system, but then I haven’t run around major cities casting criminal skills, just as I haven’t run around stealing stuff in front of NPCs.
If having a unique set of characteristics that define the class gets in the way of you doing ‘your game’, maybe you’re in the wrong place.
please get off your high horse. this isn't some genius game design decision made by the almighty zos, it's a tacked on mechanic specifically to appease the "muh immersion" crowd
i do enjoy your mindset though. "if you don't like this part of the game, maybe you should just stop playing because you're in the wrong place"
i'm really glad you're not a game designer, suffice to say. if you were, ESO would still be in it's 2014 launch state because clearly, if someone complains about something and sees genuine flaws in the design, well they're just in the wrong place, right?
I mean, there are so many people in the "muh immersion" crowd since this is a TES game, so good luck with that, the "muh immersion" crowd will always take priority over you.
Yes, there’s a reason RPG is part of MMORPG. Story driven content in a world established on lore. Pissing all over people justifying a mechanic with the fact that desecrating graves and reanimating the dead would be worthy of a bounty, as it’s a criminal act, is just silly. Many of us wish vampires and werewolves got bounties, but ZOS chose not to, since so many use the skill line for powerful passives.
Sheezabeast wrote: »hmsdragonfly wrote: »eklhaftb16_ESO wrote: »Mmmmm the criminal concept is one of the (few) genuinely unique things about the necro class. It’s not just about immersion, it’s integral to the class.
You don’t like it? Play a naughty sorc instead.
@FierceSam what do you mean it's "integral"? how? is this meant to imply that if the criminal activity mechanic was removed, necro would no longer be a functional, viable class?
what?
Sure it would be a functional, viable class. But would it still be a necromancer in the world of Elder Scrolls?
The outlaw aspect is a big part of the class flavor. Without it, you could just as well have it summon, say, elementals. Or teddy bears, or whatever.
or you could just remove this silly mechanic altogether since it has no real reason to exist in this type of game. it's a gimmick that i guarantee you even it's most hardcore supporters will be tired of in no time.
what do you even mean, would it still be an elder scrolls necromancer. who cares? when "muh immersion" gets in the way of the video game that i want to play, the game world and background is no longer servicing the game, rather it's the other way around.
this is like game design 101
“We felt it was important to intertwine necromancy and Justice for much the same reason we put Justice in the game in the first place,” says Ed Stark, the team’s Lead Content Designer in charge of the Necromancer class and the Justice system. “Historically, necromancy has always been frowned-upon by Tamrielic society, and so, when some NPCs see an overtly necromantic act, they react with fear or aggression and report it for the crime it is.”
Being a necro is more than a simple set of skills. If it was, there would be no point in developing it as a class. I haven’t had any issues with the justice system, but then I haven’t run around major cities casting criminal skills, just as I haven’t run around stealing stuff in front of NPCs.
If having a unique set of characteristics that define the class gets in the way of you doing ‘your game’, maybe you’re in the wrong place.
please get off your high horse. this isn't some genius game design decision made by the almighty zos, it's a tacked on mechanic specifically to appease the "muh immersion" crowd
i do enjoy your mindset though. "if you don't like this part of the game, maybe you should just stop playing because you're in the wrong place"
i'm really glad you're not a game designer, suffice to say. if you were, ESO would still be in it's 2014 launch state because clearly, if someone complains about something and sees genuine flaws in the design, well they're just in the wrong place, right?
I mean, there are so many people in the "muh immersion" crowd since this is a TES game, so good luck with that, the "muh immersion" crowd will always take priority over you.
Yes, there’s a reason RPG is part of MMORPG. Story driven content in a world established on lore. Pissing all over people justifying a mechanic with the fact that desecrating graves and reanimating the dead would be worthy of a bounty, as it’s a criminal act, is just silly. Many of us wish vampires and werewolves got bounties, but ZOS chose not to, since so many use the skill line for powerful passives.
i'm so glad you mentioned vamps and werewolves. doesn't it seem so odd they would pick one particular character choice as worthy of a bounty when it makes sense in the context of the game world...but not anything else?
almost feels...tacked on, doesn't it? not thought out well. there for the sake of appeasing a crowd.
Sheezabeast wrote: »hmsdragonfly wrote: »eklhaftb16_ESO wrote: »Mmmmm the criminal concept is one of the (few) genuinely unique things about the necro class. It’s not just about immersion, it’s integral to the class.
You don’t like it? Play a naughty sorc instead.
@FierceSam what do you mean it's "integral"? how? is this meant to imply that if the criminal activity mechanic was removed, necro would no longer be a functional, viable class?
what?
Sure it would be a functional, viable class. But would it still be a necromancer in the world of Elder Scrolls?
The outlaw aspect is a big part of the class flavor. Without it, you could just as well have it summon, say, elementals. Or teddy bears, or whatever.
or you could just remove this silly mechanic altogether since it has no real reason to exist in this type of game. it's a gimmick that i guarantee you even it's most hardcore supporters will be tired of in no time.
what do you even mean, would it still be an elder scrolls necromancer. who cares? when "muh immersion" gets in the way of the video game that i want to play, the game world and background is no longer servicing the game, rather it's the other way around.
this is like game design 101
“We felt it was important to intertwine necromancy and Justice for much the same reason we put Justice in the game in the first place,” says Ed Stark, the team’s Lead Content Designer in charge of the Necromancer class and the Justice system. “Historically, necromancy has always been frowned-upon by Tamrielic society, and so, when some NPCs see an overtly necromantic act, they react with fear or aggression and report it for the crime it is.”
Being a necro is more than a simple set of skills. If it was, there would be no point in developing it as a class. I haven’t had any issues with the justice system, but then I haven’t run around major cities casting criminal skills, just as I haven’t run around stealing stuff in front of NPCs.
If having a unique set of characteristics that define the class gets in the way of you doing ‘your game’, maybe you’re in the wrong place.
please get off your high horse. this isn't some genius game design decision made by the almighty zos, it's a tacked on mechanic specifically to appease the "muh immersion" crowd
i do enjoy your mindset though. "if you don't like this part of the game, maybe you should just stop playing because you're in the wrong place"
i'm really glad you're not a game designer, suffice to say. if you were, ESO would still be in it's 2014 launch state because clearly, if someone complains about something and sees genuine flaws in the design, well they're just in the wrong place, right?
I mean, there are so many people in the "muh immersion" crowd since this is a TES game, so good luck with that, the "muh immersion" crowd will always take priority over you.
Yes, there’s a reason RPG is part of MMORPG. Story driven content in a world established on lore. Pissing all over people justifying a mechanic with the fact that desecrating graves and reanimating the dead would be worthy of a bounty, as it’s a criminal act, is just silly. Many of us wish vampires and werewolves got bounties, but ZOS chose not to, since so many use the skill line for powerful passives.
i'm so glad you mentioned vamps and werewolves. doesn't it seem so odd they would pick one particular character choice as worthy of a bounty when it makes sense in the context of the game world...but not anything else?
almost feels...tacked on, doesn't it? not thought out well. there for the sake of appeasing a crowd.
Sheezabeast wrote: »Sheezabeast wrote: »hmsdragonfly wrote: »eklhaftb16_ESO wrote: »Mmmmm the criminal concept is one of the (few) genuinely unique things about the necro class. It’s not just about immersion, it’s integral to the class.
You don’t like it? Play a naughty sorc instead.
@FierceSam what do you mean it's "integral"? how? is this meant to imply that if the criminal activity mechanic was removed, necro would no longer be a functional, viable class?
what?
Sure it would be a functional, viable class. But would it still be a necromancer in the world of Elder Scrolls?
The outlaw aspect is a big part of the class flavor. Without it, you could just as well have it summon, say, elementals. Or teddy bears, or whatever.
or you could just remove this silly mechanic altogether since it has no real reason to exist in this type of game. it's a gimmick that i guarantee you even it's most hardcore supporters will be tired of in no time.
what do you even mean, would it still be an elder scrolls necromancer. who cares? when "muh immersion" gets in the way of the video game that i want to play, the game world and background is no longer servicing the game, rather it's the other way around.
this is like game design 101
“We felt it was important to intertwine necromancy and Justice for much the same reason we put Justice in the game in the first place,” says Ed Stark, the team’s Lead Content Designer in charge of the Necromancer class and the Justice system. “Historically, necromancy has always been frowned-upon by Tamrielic society, and so, when some NPCs see an overtly necromantic act, they react with fear or aggression and report it for the crime it is.”
Being a necro is more than a simple set of skills. If it was, there would be no point in developing it as a class. I haven’t had any issues with the justice system, but then I haven’t run around major cities casting criminal skills, just as I haven’t run around stealing stuff in front of NPCs.
If having a unique set of characteristics that define the class gets in the way of you doing ‘your game’, maybe you’re in the wrong place.
please get off your high horse. this isn't some genius game design decision made by the almighty zos, it's a tacked on mechanic specifically to appease the "muh immersion" crowd
i do enjoy your mindset though. "if you don't like this part of the game, maybe you should just stop playing because you're in the wrong place"
i'm really glad you're not a game designer, suffice to say. if you were, ESO would still be in it's 2014 launch state because clearly, if someone complains about something and sees genuine flaws in the design, well they're just in the wrong place, right?
I mean, there are so many people in the "muh immersion" crowd since this is a TES game, so good luck with that, the "muh immersion" crowd will always take priority over you.
Yes, there’s a reason RPG is part of MMORPG. Story driven content in a world established on lore. Pissing all over people justifying a mechanic with the fact that desecrating graves and reanimating the dead would be worthy of a bounty, as it’s a criminal act, is just silly. Many of us wish vampires and werewolves got bounties, but ZOS chose not to, since so many use the skill line for powerful passives.
i'm so glad you mentioned vamps and werewolves. doesn't it seem so odd they would pick one particular character choice as worthy of a bounty when it makes sense in the context of the game world...but not anything else?
almost feels...tacked on, doesn't it? not thought out well. there for the sake of appeasing a crowd.
No not tacked on at all. ZOS has to promote their products. They’re a business. That’s why you get level up rewards of pardons so you have a hand nudging you to explore the Thieves Guild dlc, like when you find a box and can’t open it if you don’t have access. There are achievements based on the justice system, even one for the amount of your gold payed in bounties. It’s not heavy handed to say that messing with corpses in public near guards would garner a bounty.
Sheezabeast wrote: »Sheezabeast wrote: »hmsdragonfly wrote: »eklhaftb16_ESO wrote: »Mmmmm the criminal concept is one of the (few) genuinely unique things about the necro class. It’s not just about immersion, it’s integral to the class.
You don’t like it? Play a naughty sorc instead.
@FierceSam what do you mean it's "integral"? how? is this meant to imply that if the criminal activity mechanic was removed, necro would no longer be a functional, viable class?
what?
Sure it would be a functional, viable class. But would it still be a necromancer in the world of Elder Scrolls?
The outlaw aspect is a big part of the class flavor. Without it, you could just as well have it summon, say, elementals. Or teddy bears, or whatever.
or you could just remove this silly mechanic altogether since it has no real reason to exist in this type of game. it's a gimmick that i guarantee you even it's most hardcore supporters will be tired of in no time.
what do you even mean, would it still be an elder scrolls necromancer. who cares? when "muh immersion" gets in the way of the video game that i want to play, the game world and background is no longer servicing the game, rather it's the other way around.
this is like game design 101
“We felt it was important to intertwine necromancy and Justice for much the same reason we put Justice in the game in the first place,” says Ed Stark, the team’s Lead Content Designer in charge of the Necromancer class and the Justice system. “Historically, necromancy has always been frowned-upon by Tamrielic society, and so, when some NPCs see an overtly necromantic act, they react with fear or aggression and report it for the crime it is.”
Being a necro is more than a simple set of skills. If it was, there would be no point in developing it as a class. I haven’t had any issues with the justice system, but then I haven’t run around major cities casting criminal skills, just as I haven’t run around stealing stuff in front of NPCs.
If having a unique set of characteristics that define the class gets in the way of you doing ‘your game’, maybe you’re in the wrong place.
please get off your high horse. this isn't some genius game design decision made by the almighty zos, it's a tacked on mechanic specifically to appease the "muh immersion" crowd
i do enjoy your mindset though. "if you don't like this part of the game, maybe you should just stop playing because you're in the wrong place"
i'm really glad you're not a game designer, suffice to say. if you were, ESO would still be in it's 2014 launch state because clearly, if someone complains about something and sees genuine flaws in the design, well they're just in the wrong place, right?
I mean, there are so many people in the "muh immersion" crowd since this is a TES game, so good luck with that, the "muh immersion" crowd will always take priority over you.
Yes, there’s a reason RPG is part of MMORPG. Story driven content in a world established on lore. Pissing all over people justifying a mechanic with the fact that desecrating graves and reanimating the dead would be worthy of a bounty, as it’s a criminal act, is just silly. Many of us wish vampires and werewolves got bounties, but ZOS chose not to, since so many use the skill line for powerful passives.
i'm so glad you mentioned vamps and werewolves. doesn't it seem so odd they would pick one particular character choice as worthy of a bounty when it makes sense in the context of the game world...but not anything else?
almost feels...tacked on, doesn't it? not thought out well. there for the sake of appeasing a crowd.
No not tacked on at all. ZOS has to promote their products. They’re a business. That’s why you get level up rewards of pardons so you have a hand nudging you to explore the Thieves Guild dlc, like when you find a box and can’t open it if you don’t have access. There are achievements based on the justice system, even one for the amount of your gold payed in bounties. It’s not heavy handed to say that messing with corpses in public near guards would garner a bounty.
see now you're just talking in circles. i'm sorry my friend, but i'm not convinced.