It could have a option to disable the Criminal Actions of Necromancy if the player want, so if someone wanna do RP they can still get bounty, this would resolve and would affect zero ppl, unless you wanna force someone to be as ''Immersive'' as you
Absolutely not, this is one of the best and most immersive class intergration.
Now we just need to make it for Vampirism Abilities, Lycanthrope Ultimate, as well as certain Sorcerer and Nightblade abilities, such as Daedric Pets and Cloak.
The Criminal Action is a wonderful idea and it has a nice implementation. Now we just need to make sure that every ability that would, by lore and the world, get a Criminal Action badge on it.
DanteMR1995 wrote: »
In some sense I can understand it, but if I'm saving davvons watch with my skills and I was instrumental in saving the town, they had best look the other way when I accidentally try to back out of a screen and it lags and I cast a Necro spell. Not to mention one of the leaders used necromancy to bring a brother of strife and he was ok to do it.
Vicente Valtiere, Dark Brotherhood, OblivionSpill some blood for me dear brother
DanteMR1995 wrote: »I try to do questing, BOUNTY.
I try to duel in normal dueling locations, BOUNTY.
I'm fighting in the woods and a merchant walks by, BOUNTY.
Seriously, this is so annoying and I have lost like 10k gold in this first week alone paying these bounties off.
Jayman1000 wrote: »DanteMR1995 wrote: »I try to do questing, BOUNTY.
I try to duel in normal dueling locations, BOUNTY.
I'm fighting in the woods and a merchant walks by, BOUNTY.
Seriously, this is so annoying and I have lost like 10k gold in this first week alone paying these bounties off.
The problem with this system is there is no tradeoff here, it's pure punishment, no advantage. What do you get as a benefit from playing Necro? You got the disadvantage of the bounty if someone sees you, but what is the advantage? it's not like you get op skills in compared to other classes.
jcf190b14_ESO wrote: »wearing a Dark Brotherhood motif in the middle of a marketplace? Immersion is a flimsy excuse for the necromancer's bounty system.
Vicente Valtiere, Dark Brotherhood, OblivionSpill some blood for me dear brother
david_m_18b16_ESO wrote: »
hmsdragonfly wrote: »Sheezabeast wrote: »hmsdragonfly wrote: »eklhaftb16_ESO wrote: »Mmmmm the criminal concept is one of the (few) genuinely unique things about the necro class. It’s not just about immersion, it’s integral to the class.
You don’t like it? Play a naughty sorc instead.
@FierceSam what do you mean it's "integral"? how? is this meant to imply that if the criminal activity mechanic was removed, necro would no longer be a functional, viable class?
what?
Sure it would be a functional, viable class. But would it still be a necromancer in the world of Elder Scrolls?
The outlaw aspect is a big part of the class flavor. Without it, you could just as well have it summon, say, elementals. Or teddy bears, or whatever.
or you could just remove this silly mechanic altogether since it has no real reason to exist in this type of game. it's a gimmick that i guarantee you even it's most hardcore supporters will be tired of in no time.
what do you even mean, would it still be an elder scrolls necromancer. who cares? when "muh immersion" gets in the way of the video game that i want to play, the game world and background is no longer servicing the game, rather it's the other way around.
this is like game design 101
“We felt it was important to intertwine necromancy and Justice for much the same reason we put Justice in the game in the first place,” says Ed Stark, the team’s Lead Content Designer in charge of the Necromancer class and the Justice system. “Historically, necromancy has always been frowned-upon by Tamrielic society, and so, when some NPCs see an overtly necromantic act, they react with fear or aggression and report it for the crime it is.”
Being a necro is more than a simple set of skills. If it was, there would be no point in developing it as a class. I haven’t had any issues with the justice system, but then I haven’t run around major cities casting criminal skills, just as I haven’t run around stealing stuff in front of NPCs.
If having a unique set of characteristics that define the class gets in the way of you doing ‘your game’, maybe you’re in the wrong place.
please get off your high horse. this isn't some genius game design decision made by the almighty zos, it's a tacked on mechanic specifically to appease the "muh immersion" crowd
i do enjoy your mindset though. "if you don't like this part of the game, maybe you should just stop playing because you're in the wrong place"
i'm really glad you're not a game designer, suffice to say. if you were, ESO would still be in it's 2014 launch state because clearly, if someone complains about something and sees genuine flaws in the design, well they're just in the wrong place, right?
I mean, there are so many people in the "muh immersion" crowd since this is a TES game, so good luck with that, the "muh immersion" crowd will always take priority over you.
Yes, there’s a reason RPG is part of MMORPG. Story driven content in a world established on lore. Pissing all over people justifying a mechanic with the fact that desecrating graves and reanimating the dead would be worthy of a bounty, as it’s a criminal act, is just silly. Many of us wish vampires and werewolves got bounties, but ZOS chose not to, since so many use the skill line for powerful passives.
i'm so glad you mentioned vamps and werewolves. doesn't it seem so odd they would pick one particular character choice as worthy of a bounty when it makes sense in the context of the game world...but not anything else?
almost feels...tacked on, doesn't it? not thought out well. there for the sake of appeasing a crowd.
They didn't have the justice system back when they released the main game, which included werewolves and vampires.
If enough people ask for it, maybe they will go back to update ww and vamps to this new mechanic, who knows.
Then be smart about where you're raising the undead??? I honestly don't get why people keep crying about this
mistermacintosh wrote: »Summoning the dead in town should be illegal.
Transforming into a werewolf in town should be illegal.
Running around with a possessed grizzly bear in town should be illegal.
Summoning demons from hell in town should be illegal.
Don't know why anyone would need to do these things in town anyway unless you're dueling... which in town should be illegal, lol.
Being a vampire in town should be illegal. Give us a glamor to disguise it and we're good (finally).
Now if you're out in the country, Billy-bob trader/merchant should keep his mouth shut if he knows what is good for him. You shouldn't get a bounty for using combat abilities in combat environments... as long as ZOS makes it clear which environments are off limits and fixes the NPCs to follow those rules...
Hopefully they plan to put the time and resources into this to make it work.

DanteMR1995 wrote: »
DanteMR1995 wrote: »Yes there are hostile enemies around, and you are free to kill them with no penalty, but if the random npcs laying around see a summon, BOOM BOUNTY.