And yes - I refuse to run around in crappy gear on purpose to try and make the game more fun. I"ll quit before I do something so ludicrous.
Then I want the entire planet covered in at least six inches of sand so my runs are more challenging. I shouldn't have to adjust my behavior at all. I'm clearly owed the experience I desire in my morning runs and am no more responsible for doing anything to give myself that experience than you are.
Giving high level players a veteran zone to quest in is not the same as asking for the entire planet to be covered in 6 inches of sand. You can keep questing in the same exact zone you are currently if you want. All I am asking for is a more challenging option for higher level characters.
That's been attempted. Craglorn was a failure that clearly didn't merit the resources required to make it, as it's never been repeated in any form.
No it hasn't been attempted. Cragolorn was just a single zone. I am talking about adding a veteran version of every zone - that way higher-level players can quest in them while they work on the story. They already do this with dungeons and yes people do them.
CP 100 white gear, no set bonuses. For $0 and no impact on developer resources, you can have this experience right now, today.
Why stop there? Let's just all go naked and punch things and not wear any gear at all. Then they wouldn't have to spend any money on new content at all....
Thats right, if you find THAT too easy...plenty more challenge to still be had.
I find it stupid. That's what I find it. This idea that we should intentionally weaken ourselves to get challenging content instead of expecting the developers to actually produce new content that is scaled appropriately for our character just sounds so ridiculous to me it's hard for me to even believe you're even being serious.
What is the point in even having gear in the first place if we are expected to remove it to make the game fun?
So every player should demand ALL the content be scaled to exactly his level/CP/gear set to be excatly the challenge he wants.
Right lulzI know. It's just so crazy that I actually believe people train with weights to make themselves stronger... not weaker.. WHAT AM I THINKING?
But you dont have a single clue what its about, its hilarious.
And why should only "higher levels" get it, theres many more non "high level" players around and EVERY one deserves "challege" to be scaled to him"
And who appointed you to speak for "higher level players"
You mean, expecting people to do very easy thing to get exactly what they want, right this moment, is dumb
And why should only "higher levels" get it, theres many more non "high level" players around and EVERY one deserves "challege" to be scaled to him"
And who appointed you to speak for "higher level players"
You mean, expecting people to do very easy thing to get exactly what they want, right this moment, is dumb
That's why I said to have two versions of each zone. One that is moderately scaled to accommodate everyone. And then another veteran version of the zone that is scaled to challenge high level characters.
I also never said I was appointed to speak for higher level players. What I said is it's not unreasonable for higher level players to ask for content that is scaled more appropriately for their level so they can enjoy landscape content too. I never claimed to speak for all high level players...
And your last sentence didn't make any sense to me, I'm sorry. So I can't really comment on that except to reinforce that yes - I believe it's dumb for players to have to remove their armor. That's a ridiculous approach to game design.
kathandira wrote: »And why should only "higher levels" get it, theres many more non "high level" players around and EVERY one deserves "challege" to be scaled to him"
And who appointed you to speak for "higher level players"
You mean, expecting people to do very easy thing to get exactly what they want, right this moment, is dumb
That's why I said to have two versions of each zone. One that is moderately scaled to accommodate everyone. And then another veteran version of the zone that is scaled to challenge high level characters.
I also never said I was appointed to speak for higher level players. What I said is it's not unreasonable for higher level players to ask for content that is scaled more appropriately for their level so they can enjoy landscape content too. I never claimed to speak for all high level players...
And your last sentence didn't make any sense to me, I'm sorry. So I can't really comment on that except to reinforce that yes - I believe it's dumb for players to have to remove their armor. That's a ridiculous approach to game design.
If there was a higher difficulty version of the overland areas, what would be the incentive aside from it being harder?
I feel it is safe to say that people are incentivized by rewards. If there is no additional reward to it, I have a strong feeling it won't have a very high population making the effort in implementing it pointless.
On the other hand, if the rewards are better, we will end up with people who are unable to do it asking for ways to make it accessible to it. Much like we already have people asking for easier versions of things already.
And there were two versions of each zone at launch. So you want it to be exactly like at launch lulz.
Im a higher level player and i have no problems whatsoever, if i want a challenge i can easily get it.
Its not, what is dumb though is demanding devs waste time on something you can easily do yourself right now, and in much better way and granularity than devs could ever do it your way.
And there were two versions of each zone at launch. So you want it to be exactly like at launch lulz.
Im a higher level player and i have no problems whatsoever, if i want a challenge i can easily get it.
Its not, what is dumb though is demanding devs waste time on something you can easily do yourself right now, and in much better way and granularity than devs could ever do it your way.
Well we have a disagreement because I believe it's dumb for players to have to remove their armor for a decent challenge. That entire concept just sounds utterly ridiculous to me.
And again: I'm not "demanding" anything. I am asking for it. And that is the purpose of a forum - for players to ask for what they see as improvements to the game.
And there were two versions of each zone at launch. So you want it to be exactly like at launch lulz.
Im a higher level player and i have no problems whatsoever, if i want a challenge i can easily get it.
Its not, what is dumb though is demanding devs waste time on something you can easily do yourself right now, and in much better way and granularity than devs could ever do it your way.
Well we have a disagreement because I believe it's dumb for players to have to remove their armor for a decent challenge. That entire concept just sounds utterly ridiculous to me.
And again: I'm not "demanding" anything. I am asking for it. And that is the purpose of a forum - for players to ask for what they see as improvements to the game.
So getting exactly what you want is ridiculous to you. Interesting. You are in fact asking for devs to do exactly the same thing you can easily do yourself right now. Now THAT is ridculous.
That is also the purpose of forums: people giving you solutions, and solution to your "problem" youve been given young grasshoper, your problem if you refuse to use it.
I created a necro last night. Just dropped items, not even all slots. No CP, i mean zero, null CP. No knowledge of Necro. Just as any new player would be.
While i liked the new Mannimarco movie sequence how he stole my soul, the rest of the game is now extremely dull. Khenarthis Roost is so hopeless easy. There is this cave where you have to guard that healing spirit from the root eating bugs. The bugs dont even attack anymore. You just stand there watching the quest to update.
Temple of Mourning Springs.. took me 10 minutes to walk though it. No real damage incoming.
Hazak's Hollow.. probably less then 10 minutes. No damage incoming
Cats Eye Quay.. should be the heroic end of the zone. The taste of victory at the end of a zone.. just dull and done in less then 10 minutes.
Alit, Thunderbugs ? no damage. There is no sense of danger left.
I am not a player who wants it hard. Bit this level of easy hurts the storytelling. Even with only light attacking with two swords it was to easy and the buff to 14k HP useless. You wont drop below 12k ever.
I am now level 10 and bored out of my skull.
That is also the purpose of forums: people giving you solutions, and solution to your "problem" youve been given young grasshoper, your problem if you refuse to use it.
Hyperion616 wrote: »Whenever I read posts like this the first thing that comes to mind is Wildstar and the (HardCore) kids who were so happy it was challenging and much harder than any other MMO on the market at that time. Where is wildstar now and how well is it doing in the MMO market?
Having content that caters to the masses vs content that caters to the minority is a smart business practice and a much better way to bring in revenue. Introducing new players to the game with a bit of help is better than having new players get frustrated at how difficult the game is and quit.
Hyperion616 wrote: »Having content that caters to the masses vs content that caters to the minority is a smart business practice and a much better way to bring in revenue. Introducing new players to the game with a bit of help is better than having new players get frustrated at how difficult the game is and quit.
Hyperion616 wrote: »Having content that caters to the masses vs content that caters to the minority is a smart business practice and a much better way to bring in revenue. Introducing new players to the game with a bit of help is better than having new players get frustrated at how difficult the game is and quit.
If only there was a way to cater to both audiences... maybe some day in the future when we have flying cars or veteran instances.
Hyperion616 wrote: »Having content that caters to the masses vs content that caters to the minority is a smart business practice and a much better way to bring in revenue. Introducing new players to the game with a bit of help is better than having new players get frustrated at how difficult the game is and quit.
If only there was a way to cater to both audiences... maybe some day in the future when we have flying cars or veteran instances.
"Hardcore" usually refers to endgame raiders and not people who want a little more challenge while doing landscape content. So I don't believe the people that poster is referring to are actually the people in question here. They're more likely to be casuals who spend a lot of their time questing and exploring. I doubt if the "hardcore" gamers even care about this topic to be honest.
nemesrichard wrote: »As a new player who has a level 10 character, I can say that even 3-4 mobs at the same time are not real threat if I play smart but they are harder than any other mmos I played. It is trend nowadays to make mobs easier to kill that's why I usually quit a mmo when it becomes absolutely no challenge. I hope this game has challenge at higher levels.
They can get all the challenge they want right now.
They are not after the "challenge".
And yes - I refuse to run around in crappy gear on purpose to try and make the game more fun. I"ll quit before I do something so ludicrous.
Then I want the entire planet covered in at least six inches of sand so my runs are more challenging. I shouldn't have to adjust my behavior at all. I'm clearly owed the experience I desire in my morning runs and am no more responsible for doing anything to give myself that experience than you are.
Giving high level players a veteran zone to quest in is not the same as asking for the entire planet to be covered in 6 inches of sand. You can keep questing in the same exact zone you are currently if you want. All I am asking for is a more challenging option for higher level characters.
That's been attempted. Craglorn was a failure that clearly didn't merit the resources required to make it, as it's never been repeated in any form.
No it hasn't been attempted. Cragolorn was just a single zone. I am talking about adding a veteran version of every zone - that way higher-level players can quest in them while they work on the story. They already do this with dungeons and yes people do them.
CP 100 white gear, no set bonuses. For $0 and no impact on developer resources, you can have this experience right now, today.
Why stop there? Let's just all go naked and punch things and not wear any gear at all. Then they wouldn't have to spend any money on new content at all....
That is also the purpose of forums: people giving you solutions, and solution to your "problem" youve been given young grasshoper, your problem if you refuse to use it.
If nobody wants to apply your "solution" then perhaps it sucks? I mean I would probably judge my own advice pretty harshly if nobody ever felt inclined to take it...
Sorry but the last thing I want is to have to remove my armor to get a decent challenge. As I've told you several times now - I find that entire concept to be absurd
The whole point of this game - and all MMORPGs for that matter - is to make your character stronger and more powerful so they can take on even greater challenges. It isn't so you can remove the armor and experience you have been working hard to get. That basically defeats the entire point of the game.
And I only wish I was "young" and I would quit this game long before I ever even considered your so-called "solution".
Hyperion616 wrote: »Whenever I read posts like this the first thing that comes to mind is Wildstar and the (HardCore) kids who were so happy it was challenging and much harder than any other MMO on the market at that time. Where is wildstar now and how well is it doing in the MMO market?
Having content that caters to the masses vs content that caters to the minority is a smart business practice and a much better way to bring in revenue. Introducing new players to the game with a bit of help is better than having new players get frustrated at how difficult the game is and quit.
That is also the purpose of forums: people giving you solutions, and solution to your "problem" youve been given young grasshoper, your problem if you refuse to use it.
If nobody wants to apply your "solution" then perhaps it sucks? I mean I would probably judge my own advice pretty harshly if nobody ever felt inclined to take it...
Those who want the challenge are happy to be provided a solution, those who dont come to the forums to cry like you.
All you kids crying about how pro at RPG's you are, well, prove it; make your own fun like the real oldschool gamers do.