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Did you nerf PvE questing even more ?

  • Jeremy
    Jeremy
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    MikaHR wrote: »
    Jeremy wrote: »
    MikaHR wrote: »
    Jeremy wrote: »
    Chadak wrote: »
    Jeremy wrote: »
    Chadak wrote: »
    Jeremy wrote: »
    Chadak wrote: »
    Jeremy wrote: »
    And yes - I refuse to run around in crappy gear on purpose to try and make the game more fun. I"ll quit before I do something so ludicrous.

    Then I want the entire planet covered in at least six inches of sand so my runs are more challenging. I shouldn't have to adjust my behavior at all. I'm clearly owed the experience I desire in my morning runs and am no more responsible for doing anything to give myself that experience than you are.

    Giving high level players a veteran zone to quest in is not the same as asking for the entire planet to be covered in 6 inches of sand. You can keep questing in the same exact zone you are currently if you want. All I am asking for is a more challenging option for higher level characters.

    That's been attempted. Craglorn was a failure that clearly didn't merit the resources required to make it, as it's never been repeated in any form.


    No it hasn't been attempted. Cragolorn was just a single zone. I am talking about adding a veteran version of every zone - that way higher-level players can quest in them while they work on the story. They already do this with dungeons and yes people do them.

    CP 100 white gear, no set bonuses. For $0 and no impact on developer resources, you can have this experience right now, today.

    Why stop there? Let's just all go naked and punch things and not wear any gear at all. Then they wouldn't have to spend any money on new content at all....

    Thats right, if you find THAT too easy...plenty more challenge to still be had.

    I find it stupid. That's what I find it. This idea that we should intentionally weaken ourselves to get challenging content instead of expecting the developers to actually produce new content that is scaled appropriately for our character just sounds so ridiculous to me it's hard for me to even believe you're even being serious.

    What is the point in even having gear in the first place if we are expected to remove it to make the game fun?

    So every player should demand ALL the content be scaled to exactly his level/CP/gear set to be excatly the challenge he wants.

    Right lulz
    Jeremy wrote: »
    I know. It's just so crazy that I actually believe people train with weights to make themselves stronger... not weaker.. WHAT AM I THINKING?

    But you dont have a single clue what its about, its hilarious.

    Well i don't know about demand. But I certainly think it's reasonable for higher level players to ask for content that is scaled more appropriately for their level so they can enjoy landscape content too. Expecting them to remove their armor is just silly.

    And again: people use weights to become stronger. No one uses weights to weaken themselves. It was a bad analogy. Just admit it and move on.
    Edited by Jeremy on May 23, 2019 12:44PM
  • MikaHR
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    And why should only "higher levels" get it, theres many more non "high level" players around and EVERY one deserves "challenge" to be scaled to him

    And who appointed you to speak for "higher level players"

    You mean, expecting people to do very easy thing to get exactly what they want, right this moment, is dumb

    Seems to me that these alleged "higher level players" are dumb

    :D:D:D:D:D:D:D:D

    Here ill give you another one, just for more laughs: handicap
    Edited by MikaHR on May 23, 2019 12:49PM
  • Jeremy
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    MikaHR wrote: »
    And why should only "higher levels" get it, theres many more non "high level" players around and EVERY one deserves "challege" to be scaled to him"

    And who appointed you to speak for "higher level players"

    You mean, expecting people to do very easy thing to get exactly what they want, right this moment, is dumb

    :D:D:D:D:D:D:D:D

    That's why I said to have two versions of each zone. One that is moderately scaled to accommodate everyone. And then another veteran version of the zone that is scaled to challenge high level characters.

    I also never said I was appointed to speak for higher level players. What I said is it's not unreasonable for higher level players to ask for content that is scaled more appropriately for their level so they can enjoy landscape content too. I never claimed to speak for all high level players...

    And your last sentence didn't make any sense to me, I'm sorry. So I can't really comment on that except to reinforce that yes - I believe it's dumb for players to have to remove their armor. That's a ridiculous approach to game design.
    Edited by Jeremy on May 23, 2019 12:52PM
  • MikaHR
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    And there were two versions of each zone at launch. So you want it to be exactly like at launch lulz.

    Im a higher level player and i have no problems whatsoever, if i want a challenge i can easily get it.

    Its not, what is dumb though is demanding devs waste time on something you can easily do yourself right now, and in much better way and granularity than devs could ever do it your way.
    Edited by MikaHR on May 23, 2019 12:59PM
  • kathandira
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    Jeremy wrote: »
    MikaHR wrote: »
    And why should only "higher levels" get it, theres many more non "high level" players around and EVERY one deserves "challege" to be scaled to him"

    And who appointed you to speak for "higher level players"

    You mean, expecting people to do very easy thing to get exactly what they want, right this moment, is dumb

    :D:D:D:D:D:D:D:D

    That's why I said to have two versions of each zone. One that is moderately scaled to accommodate everyone. And then another veteran version of the zone that is scaled to challenge high level characters.

    I also never said I was appointed to speak for higher level players. What I said is it's not unreasonable for higher level players to ask for content that is scaled more appropriately for their level so they can enjoy landscape content too. I never claimed to speak for all high level players...

    And your last sentence didn't make any sense to me, I'm sorry. So I can't really comment on that except to reinforce that yes - I believe it's dumb for players to have to remove their armor. That's a ridiculous approach to game design.

    If there was a higher difficulty version of the overland areas, what would be the incentive aside from it being harder?

    I feel it is safe to say that people are incentivized by rewards. If there is no additional reward to it, I have a strong feeling it won't have a very high population making the effort in implementing it pointless.

    On the other hand, if the rewards are better, we will end up with people who are unable to do it asking for ways to make it accessible to it. Much like we already have people asking for easier versions of things already.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • MikaHR
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    They can get all the challenge they want right now.

    They are not after the "challenge".
    Edited by MikaHR on May 23, 2019 1:07PM
  • Jeremy
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    kathandira wrote: »
    Jeremy wrote: »
    MikaHR wrote: »
    And why should only "higher levels" get it, theres many more non "high level" players around and EVERY one deserves "challege" to be scaled to him"

    And who appointed you to speak for "higher level players"

    You mean, expecting people to do very easy thing to get exactly what they want, right this moment, is dumb

    :D:D:D:D:D:D:D:D

    That's why I said to have two versions of each zone. One that is moderately scaled to accommodate everyone. And then another veteran version of the zone that is scaled to challenge high level characters.

    I also never said I was appointed to speak for higher level players. What I said is it's not unreasonable for higher level players to ask for content that is scaled more appropriately for their level so they can enjoy landscape content too. I never claimed to speak for all high level players...

    And your last sentence didn't make any sense to me, I'm sorry. So I can't really comment on that except to reinforce that yes - I believe it's dumb for players to have to remove their armor. That's a ridiculous approach to game design.

    If there was a higher difficulty version of the overland areas, what would be the incentive aside from it being harder?

    I feel it is safe to say that people are incentivized by rewards. If there is no additional reward to it, I have a strong feeling it won't have a very high population making the effort in implementing it pointless.

    On the other hand, if the rewards are better, we will end up with people who are unable to do it asking for ways to make it accessible to it. Much like we already have people asking for easier versions of things already.

    I'm to the point I would join it even if it didn't have better rewards. I just want to have fun while questing again - so that in itself would be enough of a reward for me.

    But it would probably be a good idea to have a modest increase in rewards. Nothing major - but enough to make higher level players feel it was worth it.
  • Jeremy
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    MikaHR wrote: »
    And there were two versions of each zone at launch. So you want it to be exactly like at launch lulz.

    Im a higher level player and i have no problems whatsoever, if i want a challenge i can easily get it.

    Its not, what is dumb though is demanding devs waste time on something you can easily do yourself right now, and in much better way and granularity than devs could ever do it your way.

    Well we have a disagreement because I believe it's dumb for players to have to remove their armor for a decent challenge. That entire concept just sounds utterly ridiculous to me.

    And again: I'm not "demanding" anything. I am asking for it. And that is the purpose of a forum - for players to ask for what they see as improvements to the game.
    Edited by Jeremy on May 23, 2019 1:08PM
  • tunepunk
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    This has been one of my main issue with the game for a long time. I like exploring and questing once in a while when new stuff comes out, but with chars at Max CP it's really ridiculous, and no enjoyment or sense of danger anywhere.

    Occasionally i venture in to Vet Dungeons alone just for the challenge, to see how far I can get. Maybe die a couple of times trying. It's quite fun doing that, except when there is some mechanic you simply can't pass alone.

    The game needs a vet mode for overland and public dungeons. For maybe just a tiny bit of extra reward. Slightly more gold, and blue items would be purple more often, and maybe a bit more drops when farming nodes, and maybe a little bit more XP so if you're good a the game you can level up new toons a bit faster.

  • MikaHR
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    Jeremy wrote: »
    MikaHR wrote: »
    And there were two versions of each zone at launch. So you want it to be exactly like at launch lulz.

    Im a higher level player and i have no problems whatsoever, if i want a challenge i can easily get it.

    Its not, what is dumb though is demanding devs waste time on something you can easily do yourself right now, and in much better way and granularity than devs could ever do it your way.

    Well we have a disagreement because I believe it's dumb for players to have to remove their armor for a decent challenge. That entire concept just sounds utterly ridiculous to me.

    And again: I'm not "demanding" anything. I am asking for it. And that is the purpose of a forum - for players to ask for what they see as improvements to the game.

    So getting exactly what you want is ridiculous to you. Interesting. You are in fact asking for devs to do exactly the same thing you can easily do yourself right now. Now THAT is ridculous.

    That is also the purpose of forums: people giving you solutions, and solution to your "problem" youve been given young grasshoper, your problem if you refuse to use it.
    Edited by MikaHR on May 23, 2019 1:23PM
  • Jeremy
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    MikaHR wrote: »
    Jeremy wrote: »
    MikaHR wrote: »
    And there were two versions of each zone at launch. So you want it to be exactly like at launch lulz.

    Im a higher level player and i have no problems whatsoever, if i want a challenge i can easily get it.

    Its not, what is dumb though is demanding devs waste time on something you can easily do yourself right now, and in much better way and granularity than devs could ever do it your way.

    Well we have a disagreement because I believe it's dumb for players to have to remove their armor for a decent challenge. That entire concept just sounds utterly ridiculous to me.

    And again: I'm not "demanding" anything. I am asking for it. And that is the purpose of a forum - for players to ask for what they see as improvements to the game.

    So getting exactly what you want is ridiculous to you. Interesting. You are in fact asking for devs to do exactly the same thing you can easily do yourself right now. Now THAT is ridculous.

    That is also the purpose of forums: people giving you solutions, and solution to your "problem" youve been given young grasshoper, your problem if you refuse to use it.

    Sorry but the last thing I want is to have to remove my armor to get a decent challenge. As I've told you several times now - I find that entire concept to be absurd

    The whole point of this game - and all MMORPGs for that matter - is to make your character stronger and more powerful so they can take on even greater challenges. It isn't so you can remove the armor and experience you have been working hard to get. That basically defeats the entire point of the game.

    And I only wish I was "young" and I would quit this game long before I ever even considered your so-called "solution".
    Edited by Jeremy on May 23, 2019 1:33PM
  • Viscous119
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    mague wrote: »
    I created a necro last night. Just dropped items, not even all slots. No CP, i mean zero, null CP. No knowledge of Necro. Just as any new player would be.

    While i liked the new Mannimarco movie sequence how he stole my soul, the rest of the game is now extremely dull. Khenarthis Roost is so hopeless easy. There is this cave where you have to guard that healing spirit from the root eating bugs. The bugs dont even attack anymore. You just stand there watching the quest to update.

    Temple of Mourning Springs.. took me 10 minutes to walk though it. No real damage incoming.
    Hazak's Hollow.. probably less then 10 minutes. No damage incoming
    Cats Eye Quay.. should be the heroic end of the zone. The taste of victory at the end of a zone.. just dull and done in less then 10 minutes.

    Alit, Thunderbugs ? no damage. There is no sense of danger left.

    I am not a player who wants it hard. Bit this level of easy hurts the storytelling. Even with only light attacking with two swords it was to easy and the buff to 14k HP useless. You wont drop below 12k ever.

    I am now level 10 and bored out of my skull.

    So wait a minute. You are upset because the STARTER islands are easy? You have CP points, so what do expect?
  • Kolache
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    MikaHR wrote: »
    That is also the purpose of forums: people giving you solutions, and solution to your "problem" youve been given young grasshoper, your problem if you refuse to use it.

    If nobody wants to apply your "solution" then perhaps it sucks? I mean I would probably judge my own advice pretty harshly if nobody ever felt inclined to take it...
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • Hyperion616
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    Whenever I read posts like this the first thing that comes to mind is Wildstar and the (HardCore) kids who were so happy it was challenging and much harder than any other MMO on the market at that time. Where is wildstar now and how well is it doing in the MMO market?

    Having content that caters to the masses vs content that caters to the minority is a smart business practice and a much better way to bring in revenue. Introducing new players to the game with a bit of help is better than having new players get frustrated at how difficult the game is and quit.
    I am patient with stupidity but not with those who are proud of it.

    ~Edith Sitwell

  • Jeremy
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    Whenever I read posts like this the first thing that comes to mind is Wildstar and the (HardCore) kids who were so happy it was challenging and much harder than any other MMO on the market at that time. Where is wildstar now and how well is it doing in the MMO market?

    Having content that caters to the masses vs content that caters to the minority is a smart business practice and a much better way to bring in revenue. Introducing new players to the game with a bit of help is better than having new players get frustrated at how difficult the game is and quit.

    I hated Wild Star and thought that game sucked.

    So that game didn't "cater" to me at all. So I'm not sure the people who are asking for veteran zones to quest in are these "hardcore kids" you think they are.
    Edited by Jeremy on May 23, 2019 1:55PM
  • Kolache
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    Having content that caters to the masses vs content that caters to the minority is a smart business practice and a much better way to bring in revenue. Introducing new players to the game with a bit of help is better than having new players get frustrated at how difficult the game is and quit.

    If only there was a way to cater to both audiences... maybe some day in the future when we have flying cars or veteran instances.
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • Jeremy
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    Kolache wrote: »
    Having content that caters to the masses vs content that caters to the minority is a smart business practice and a much better way to bring in revenue. Introducing new players to the game with a bit of help is better than having new players get frustrated at how difficult the game is and quit.

    If only there was a way to cater to both audiences... maybe some day in the future when we have flying cars or veteran instances.

    "Hardcore" usually refers to endgame raiders and not people who want a little more challenge while doing landscape content. So I don't believe the people that poster is referring to are actually the people in question here. They're more likely to be casuals who spend a lot of their time questing and exploring. I doubt if the "hardcore" gamers even care about this topic to be honest.
    Edited by Jeremy on May 23, 2019 2:04PM
  • Kolache
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    Jeremy wrote: »
    Kolache wrote: »
    Having content that caters to the masses vs content that caters to the minority is a smart business practice and a much better way to bring in revenue. Introducing new players to the game with a bit of help is better than having new players get frustrated at how difficult the game is and quit.

    If only there was a way to cater to both audiences... maybe some day in the future when we have flying cars or veteran instances.

    "Hardcore" usually refers to endgame raiders and not people who want a little more challenge while doing landscape content. So I don't believe the people that poster is referring to are actually the people in question here. They're more likely to be casuals who spend a lot of their time questing and exploring. I doubt if the "hardcore" gamers even care about this topic to be honest.

    I don't disagree but I'm not sure why ESO/anyone else would assume that when people reach a certain point in the game, experience-wise, gear-wise, or CP-wise, that solo content would no longer be for them. Veteran Maelstrom Arena seems to indicate otherwise and people have played the hell out of that. Are flawless conquerors not "hardcore"? It's just another solo game mode and whether you call it "overland" (or 90% of the world), we're talking about solo play in general when, IMO.
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • nemesrichard
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    As a new player who has a level 10 character, I can say that even 3-4 mobs at the same time are not real threat if I play smart but they are harder than any other mmos I played. It is trend nowadays to make mobs easier to kill that's why I usually quit a mmo when it becomes absolutely no challenge. I hope this game has challenge at higher levels.
    Edited by nemesrichard on May 23, 2019 2:49PM
  • EdoKeledus
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    PvErs have asked for Craglorn nerf in mass if I remember correctly.

    But why did they ask for that ? Because they are selfish and wanted to have a soloable version. It's too hard ? So just ask for help, ESO is a MMO after all.

    So increasing the level difficulty will just repeat the story. If you're looking for a hard pve questing, try Cyrodiil I heard yellow/blue/red mobs are stronger than which you can find elsewhere.

    Seriously let the hard contents for trial and dongeon.
    DC PC EU Vivec
    Daggerfall Convenant Loyalist


  • MartiniDaniels
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    As a new player who has a level 10 character, I can say that even 3-4 mobs at the same time are not real threat if I play smart but they are harder than any other mmos I played. It is trend nowadays to make mobs easier to kill that's why I usually quit a mmo when it becomes absolutely no challenge. I hope this game has challenge at higher levels.

    This game has ton of challenge in group content and there is 1 (one) challenging solo arena. Also there are public dungeons which are quite challenging for new player, though they became easy very fast as you build your character.
    MikaHR wrote: »
    They can get all the challenge they want right now.

    They are not after the "challenge".

    Current challenge is that from the moment I hit lvl40 or such I can't make more then 1 quest per week since I'm so bored that I start yawning risking to break my jaw, so I had to stop and go to take a nap after I force myself to complete dat quest. I hate those 30-40k mobs in groups of 3. I hate them so much that they force me to do pvp combos to annihilate those dumb mobs in 4 hits in 1 second and when hits don't crit despite 80% crit chance I go mad and want to break something.
    Creating new low level character which always helps in this case in other games didn't help in ESO due to hilarious buff provided by game to new characters, even without CP and gear.
  • Chadak
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    Jeremy wrote: »
    Chadak wrote: »
    Jeremy wrote: »
    Chadak wrote: »
    Jeremy wrote: »
    Chadak wrote: »
    Jeremy wrote: »
    And yes - I refuse to run around in crappy gear on purpose to try and make the game more fun. I"ll quit before I do something so ludicrous.

    Then I want the entire planet covered in at least six inches of sand so my runs are more challenging. I shouldn't have to adjust my behavior at all. I'm clearly owed the experience I desire in my morning runs and am no more responsible for doing anything to give myself that experience than you are.

    Giving high level players a veteran zone to quest in is not the same as asking for the entire planet to be covered in 6 inches of sand. You can keep questing in the same exact zone you are currently if you want. All I am asking for is a more challenging option for higher level characters.

    That's been attempted. Craglorn was a failure that clearly didn't merit the resources required to make it, as it's never been repeated in any form.


    No it hasn't been attempted. Cragolorn was just a single zone. I am talking about adding a veteran version of every zone - that way higher-level players can quest in them while they work on the story. They already do this with dungeons and yes people do them.

    CP 100 white gear, no set bonuses. For $0 and no impact on developer resources, you can have this experience right now, today.

    Why stop there? Let's just all go naked and punch things and not wear any gear at all. Then they wouldn't have to spend any money on new content at all....

    A friend of mine and I occasionally do naked runs of various dungeons just to see how we do. No weapons, no armor, no jewelry; just unarmed punching and class skills.

    Know what? It's made us stronger players. Fights last a lot longer since we're doing trash damage, which means we have to move a lot more, learn to manage our resources and our mobility a lot more tightly and keep at least one step ahead of the AoE's and unavoidable boss damage.

    Some fights, we just can't win duoing like that. We sometimes try to pull some of our other friends in on it, but we're the enthusiastic ones about it.

    CP 100 white gear, no set bonuses. Something tells me that you won't do it because you don't actually want challenge; you want better rewards.

    If you just wanted a challenge, challenging yourself would be so easy that there wouldn't be a need for posts like this in the first place. Undergear yourself and go; bam, challenge created.

    It says everything that you and others like you keep crying about this. The problem is not that there's no challenge.

    The problem is that you think you deserve a fast track to better gear, which is ironic as all get-out considering that better gear only accelerates the problem of overgearing things like overworld content and having nothing left to do.

    So consider yourself challenged. Craft up some CP 100 white gear with no set bonuses and hit the trails.

    If you're feeling extra brave, you can negate all your CP and just not spend them so you don't get all those finger-lickin' good boosts and perks, or find something to put points in that only minimally increases your power so you can get the milestone perks without having to feel too punchy for it.

    All you kids crying about how pro at RPG's you are, well, prove it; make your own fun like the real oldschool gamers do.

    Because I promise you, speedrunning Super Mario and Ironman no-hit no-death Dark Souls runs were not how those games were meant to be played either, and yet there's a dude that beat Dark Souls using a dance pad and people that program TASbots to speed run all kinds of games.

    Making your own challenge and creating your own fun with the tools and resources you are given is what real gamers do.

    Yeah, I just threw up a big, fat gatekeep on this.

    If you're too childish or irresponsible to make your own fun...I don't consider you much of a gamer at all. You're just a consumer moaning about how the devs aren't spoonfeeding you your favorite flavor of babyfood today and you're gonna do the super useful and absolutely mature thing and cry about it.

    You're not a baby. Get off your high horse and entertain yourself.

    And if you think you're too good or high and mighty for that, well, go find the game that'll spoon feed you your mushy peas at just the right temperature and mushiness for your liking and quit whining already.
  • MikaHR
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    Kolache wrote: »
    MikaHR wrote: »
    That is also the purpose of forums: people giving you solutions, and solution to your "problem" youve been given young grasshoper, your problem if you refuse to use it.

    If nobody wants to apply your "solution" then perhaps it sucks? I mean I would probably judge my own advice pretty harshly if nobody ever felt inclined to take it...

    Those who want the challenge are happy to be provided a solution, those who dont come to the forums to cry like you.
  • MikaHR
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    Jeremy wrote: »
    Sorry but the last thing I want is to have to remove my armor to get a decent challenge. As I've told you several times now - I find that entire concept to be absurd

    So you DONT want a challenge. Noted
    Jeremy wrote: »
    The whole point of this game - and all MMORPGs for that matter - is to make your character stronger and more powerful so they can take on even greater challenges. It isn't so you can remove the armor and experience you have been working hard to get. That basically defeats the entire point of the game.

    Says who? Point of RPG game is to RP. ESO is not MMO, they have said it so many times now, deal with it.

    If you wanted a challenge you can have it, but we all know you dont want a challenge. Nicely proven in this thread.
    Jeremy wrote: »
    And I only wish I was "young" and I would quit this game long before I ever even considered your so-called "solution".

    Yeah, man-children are very common nowadays, and they tend to come to the forums and cry and demand things that they can easily do themselves but, just like a child, stomp their foot....and cry some more.
    Whenever I read posts like this the first thing that comes to mind is Wildstar and the (HardCore) kids who were so happy it was challenging and much harder than any other MMO on the market at that time. Where is wildstar now and how well is it doing in the MMO market?

    Having content that caters to the masses vs content that caters to the minority is a smart business practice and a much better way to bring in revenue. Introducing new players to the game with a bit of help is better than having new players get frustrated at how difficult the game is and quit.

    Acording to the developer and its audience Wildstar was "WoW done right, before it was "watered down"" and w/e.

    Lasted less than a year :D:D:D:D

    But then, launch version of ESO lasted less than a year too and it had exactly what these people are asking for too. :D:D:D:D

    In fact, when they started reworking the game, these same people were proclaiming it "final death of ESO". Still remember when Orsinium was announced with level scaling and they put up their pitchforks about how game is being dumbed down and it was going to die.

    And here we are, 5 years later, ESO doing better than ever (except launch).
    Edited by MikaHR on May 24, 2019 7:55AM
  • Kolache
    Kolache
    ✭✭✭✭
    MikaHR wrote: »
    Kolache wrote: »
    MikaHR wrote: »
    That is also the purpose of forums: people giving you solutions, and solution to your "problem" youve been given young grasshoper, your problem if you refuse to use it.

    If nobody wants to apply your "solution" then perhaps it sucks? I mean I would probably judge my own advice pretty harshly if nobody ever felt inclined to take it...

    Those who want the challenge are happy to be provided a solution, those who dont come to the forums to cry like you.

    Nobody is "happy" with the "solution" you provided. You know that right?

    Sorry to everyone else if I'm just feeding a troll. It's hard to tell if it's that or they simply live in a fantasy world outside of Tamriel where selective interpretation would be reality if it could.
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • Kolache
    Kolache
    ✭✭✭✭
    Chadak wrote: »
    All you kids crying about how pro at RPG's you are, well, prove it; make your own fun like the real oldschool gamers do.

    It sounds like you have some baggage, friend. I don't think you're in a thread with twitch streamers looking to impress you with their l33t skills. I'm sorry if you couldn't get into some raid/trial/whatever group because your DPS was too low but nobody cares.

    The solo game is too easy for some people. There are reasons for this and consequences of this, but that's really all it is. Nobody wants to ruin someone else's game and nobody here is qualified to do anything more than guess what will happen when things change (and things always change eventually one way or another in MMOs).

    Yes we know everyone here has been playing MMOs since UO/EQ1 or text-based crap before then. We know everyone sees a deeper meaning in every event that has happened in ESO's history and the genre's history and thus can predict the future. It's not insightful, it's often just biased guessing to induce fear mongering in an attempt to invalidate someone else's opinion.
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
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