Craglorn had to be reworked TWICE to do the opposite of what you suggest. Because it was dead.
In fact whole game died after launch and had to be completely reworked to do the opposite of what you want, deal with it.
Khenarthis is a started island. Its supposed to be super easy for brand new players to learn the basics.
Craglirn and the dlc zones will be more challenging.
Unfortunately there is now way for you to unlearn how to play. You might have no cp set, with dropped gear, but you still know the games mechs. You know to LA weave, use dots and spammables.
DLC zones just as pointlessly easy. Entire solo game is pointless. Only challenge the game has is PvP.
Craglorn had to be reworked TWICE to do the opposite of what you suggest. Because it was dead.
In fact whole game died after launch and had to be completely reworked to do the opposite of what you want, deal with it.
Word.
Do I think overland questing is a bit on the too easy side? Sure. But you know, I’m okay with that, because I have options as far as more difficult content.
I’m not going to be so selfish as to suggest they make it harder for new players just so I, as someone who is more familiar with the game, feel more engaged in the part of the game that is designed for newbies to learn the ropes. I’m sorry, but I really do think that’s selfish and detrimental for the game. The big swinging, um, cods who can kill overland bosses by just looking at them crossly have other parts of the game for challenging content; new players don’t have easier options besides overland questing.
One more thing, because I’m rambly and can’t sleep, the difficulty toggle would be great, buuuut what would all those varying difficulty levels do to the game performance? I have no idea, but it seems like it would put an even greater burden on already iffy server performance.
Oh, and we all remember Wildstar. It was game made specifically for these kind of people...didnt last a year before it was continally made easier and solo friendly...including F2P....too little to late
MLGProPlayer wrote: »You can 1-2 shot every overland enemy in the game, including quest bosses.
I created a necro last night. Just dropped items, not even all slots. No CP, i mean zero, null CP. No knowledge of Necro. Just as any new player would be.
While i liked the new Mannimarco movie sequence how he stole my soul, the rest of the game is now extremely dull. Khenarthis Roost is so hopeless easy. There is this cave where you have to guard that healing spirit from the root eating bugs. The bugs dont even attack anymore. You just stand there watching the quest to update.
Temple of Mourning Springs.. took me 10 minutes to walk though it. No real damage incoming.
Hazak's Hollow.. probably less then 10 minutes. No damage incoming
Cats Eye Quay.. should be the heroic end of the zone. The taste of victory at the end of a zone.. just dull and done in less then 10 minutes.
Alit, Thunderbugs ? no damage. There is no sense of danger left.
I am not a player who wants it hard. Bit this level of easy hurts the storytelling. Even with only light attacking with two swords it was to easy and the buff to 14k HP useless. You wont drop below 12k ever.
I am now level 10 and bored out of my skull.
Just please, keep the CP perk that makes harvesting go faster. I can’t go back.
Oh, but you can easily make it much harder for yourself already. Except they refuse to do it. Thats why i find these "demands" so hilarious.
Solution is to remove CP and heavily nerf the gear, good start would be halving ALL set bonuses and disabling monster sets outside of dungeons (leaving just 2 piece active...and even those put into OTHER 2 piece armor budgets)....aka putting power creep under control, as we can see that insane power creep is ruining the game for many.
Especially if you try out a whole new spammable button in PVP and you get flustered easily. Not that I would have any experience with that.Switch which keys you use to move and attack.
You will feel like a new player again, for a few mins.
Just please, keep the CP perk that makes harvesting go faster. I can’t go back.
Oh, but you can easily make it much harder for yourself already. Except they refuse to do it. Thats why i find these "demands" so hilarious.
Solution is to remove CP and heavily nerf the gear, good start would be halving ALL set bonuses and disabling monster sets outside of dungeons (leaving just 2 piece active...and even those put into OTHER 2 piece armor budgets)....aka putting power creep under control, as we can see that insane power creep is ruining the game for many.
I just have fun with it and mock the ninny quest bosses that melt before they can get two words into their bad-guy monologue, hehe. Because again, I have other options if I want a challenge I don’t expect the whole game to cater to me personally.Especially if you try out a whole new spammable button in PVP and you get flustered easily. Not that I would have any experience with that.Switch which keys you use to move and attack.
You will feel like a new player again, for a few mins.
MartiniDaniels wrote: »@JKorr
Nobody asked for examples of games harder then ESO overland, it's like 99% of the market I guess.
Plz share example of game of comparable default difficulty, I'm simply curious if such games exist.
Craglorn had to be reworked TWICE to do the opposite of what you suggest. Because it was dead.
In fact whole game died after launch and had to be completely reworked to do the opposite of what you want, deal with it.
Pretty much every single player has "story" mode option and i guess you have been out of loop with other games even MMOs, GW2 released "hardcore expansion" - HOT...their revenue HALVED in span of 2 months and that resulted in MASS LAYOFFS (hlaf of employees gone) in ArenaNet (GW2 developer).
So.....no, you are already getting waaaaaaaaaaaaay more than you deserve (DLC dungeons and trials) because ZOS is losing money even those.
MartiniDaniels wrote: »If you compare it to absolutely any casual game on market.. ok, let's take Skyrim and Witcher3, on normal difficulty you will be obliterated by enemies of your level if you don't use any kind of tactics and just spam attacks.
Honestly I felt the Elsweyr tutorial was kinda boring compared to the others? I only played Coldharbour and Morrowind tutorial (not Summerset), and I must admit I'm not remembering Morrowind that well, but Coldharbour explained everything well to me as well. But the Elsweyr one was the only one so far that really felt like a tutorial instead of a part of the story that happens to explain the basics to you.MaleAmazon wrote: »I played the tutorial in Elsweyr though and I have to say it was quite good. It might have been because I messed around, but I had the trainer tell me time and time again to block, interrupt, use heavy attack... so it was actually a nice experience even for an experienced player, and it should be quite useful for a newbie.
Khenarthis is a started island. Its supposed to be super easy for brand new players to learn the basics.
Craglirn and the dlc zones will be more challenging.
Unfortunately there is now way for you to unlearn how to play. You might have no cp set, with dropped gear, but you still know the games mechs. You know to LA weave, use dots and spammables.
DLC zones just as pointlessly easy. Entire solo game is pointless. Only challenge the game has is PvP.
Sooooo....yuve done all vet dungeons solo naked? Or world bosses.....show us vids of your endeavours.
Time for ZOS to remove CP and HEAVILY nerf top end gear so you finally get what you want, all that you complain about is result of insane power creep. Most of the playerbase is not riding that power creep so not much effect on them.
Craglorn had to be reworked TWICE to do the opposite of what you suggest. Because it was dead.
In fact whole game died after launch and had to be completely reworked to do the opposite of what you want, deal with it.
Word.
Do I think overland questing is a bit on the too easy side? Sure. But you know, I’m okay with that, because I have options as far as more difficult content.
I’m not going to be so selfish as to suggest they make it harder for new players just so I, as someone who is more familiar with the game, feel more engaged in the part of the game that is designed for newbies to learn the ropes. I’m sorry, but I really do think that’s selfish and detrimental for the game. The big swinging, um, cods who can kill overland bosses by just looking at them crossly have other parts of the game for challenging content; new players don’t have easier options besides overland questing.
One more thing, because I’m rambly and can’t sleep, the difficulty toggle would be great, buuuut what would all those varying difficulty levels do to the game performance? I have no idea, but it seems like it would put an even greater burden on already iffy server performance.
Oh, but you can easily make it much harder for yourself already. Except they refuse to do it. Thats why i find these "demands" so hilarious.
Solution is to remove CP and heavily nerf the gear, good start would be halving ALL set bonuses and disabling monster sets outside of dungeons (leaving just 2 piece active...and even those put into OTHER 2 piece armor budgets)....aka putting power creep under control, as we can see that insane power creep is ruining the game for many.
ESO is an online game and everyone shares same environment, that means no adjusting environment to every individual like offline games, instead individuals are adjusted to environment....and currently we see individuals ridng insane power creep complaiing that the "game is too easy"....the solution is obvious, isnt it?
I dont need it hard or vet, i am happy when anybody is able to proceed. But this super dull easy mode does no good to the games reputation.
ESO is an online game and everyone shares same environment, that means no adjusting environment to every individual like offline games, instead individuals are adjusted to environment....and currently we see individuals ridng insane power creep complaiing that the "game is too easy"....the solution is obvious, isnt it?
Your really should try to understand my 1st post.
No cp, no armor. 17k hp and 3400 mitigation both. Not a problem, but the quests and stories told are a joke now with out some danger. Call it immersion, whatever. Every single quest sounds like a bad joke now. NPC and animals wont attack or just hit for 300. Temple of Mourning Springs the quest boss casts lightning red AE around the switches and they don do any damage. You can just ignore them. All that is threatening Nirn ist just a joke now.
I dont need it hard or vet, i am happy when anybody is able to proceed. But this super dull easy mode does no good to the games reputation.
Emmagoldman wrote: »Just curious
Why are people oppossed or so resistant to someone wanting to play an open world with challenge? The game must have 30 different maps, all of them boring (unless you just want the storyline)
Speaking for myself, I start the story lines of new zones and stop avout half way through from boredom. You get to a boss fight and its done in 3 seconds. Its TES, its fine for people to want to run around and be challenged
If there wasnt a new class, I for sure wouldnt have purchased the dlc
IzzyStardust wrote: »Khenarthis is a started island. Its supposed to be super easy for brand new players to learn the basics.
Craglirn and the dlc zones will be more challenging.
Unfortunately there is now way for you to unlearn how to play. You might have no cp set, with dropped gear, but you still know the games mechs. You know to LA weave, use dots and spammables.
DLC zones just as pointlessly easy. Entire solo game is pointless. Only challenge the game has is PvP.
Sooooo....yuve done all vet dungeons solo naked? Or world bosses.....show us vids of your endeavours.
Time for ZOS to remove CP and HEAVILY nerf top end gear so you finally get what you want, all that you complain about is result of insane power creep. Most of the playerbase is not riding that power creep so not much effect on them.
Craglorn had to be reworked TWICE to do the opposite of what you suggest. Because it was dead.
In fact whole game died after launch and had to be completely reworked to do the opposite of what you want, deal with it.
Word.
Do I think overland questing is a bit on the too easy side? Sure. But you know, I’m okay with that, because I have options as far as more difficult content.
I’m not going to be so selfish as to suggest they make it harder for new players just so I, as someone who is more familiar with the game, feel more engaged in the part of the game that is designed for newbies to learn the ropes. I’m sorry, but I really do think that’s selfish and detrimental for the game. The big swinging, um, cods who can kill overland bosses by just looking at them crossly have other parts of the game for challenging content; new players don’t have easier options besides overland questing.
One more thing, because I’m rambly and can’t sleep, the difficulty toggle would be great, buuuut what would all those varying difficulty levels do to the game performance? I have no idea, but it seems like it would put an even greater burden on already iffy server performance.
Oh, but you can easily make it much harder for yourself already. Except they refuse to do it. Thats why i find these "demands" so hilarious.
Solution is to remove CP and heavily nerf the gear, good start would be halving ALL set bonuses and disabling monster sets outside of dungeons (leaving just 2 piece active...and even those put into OTHER 2 piece armor budgets)....aka putting power creep under control, as we can see that insane power creep is ruining the game for many.
You can say what you want about power creep because it does exist; but don’t sit there and pretend the rest of the world with few instanced exceptions, is not on Mudcrab level, because it is.
Unless you were around for launch Gutsripper or Doshia or Lyris Doppelgänger, or even PRE CP V10-12 Craglorn dungeons which were Almost 4 man trials, you don’t know what hard even was - and we all made it through - and felt amazing for it. There was none of this power creep then and in fact - we only ever got CP because people moaned that levelling Vet Levels was haaard.
There has to be a middle ground between ‘I just wanna snatch the landscap bare and these things are in my way’ easy and ‘omg dead alt f4’ hard.
It’s not fair for all areas to be hard, but it’s also not fair for all areas to be easy - and doing that is when this game started going downhill.
People complained that they couldn’t go everywhere so ZOS let them. Then they were mad that where they were too low level to be was just too damn hard, so ZOS nerfed that.
Also - because no one ever *needs* to group up anymore due to things being ridiculously easy until they get toward end game content, people never have to learn to play and that’s why pug groups often have issues and Now we have a game full of people who cannot play.
This is why the end game community is small.
Any other game I played I learned early on to not go where the mobs would instagib me until I could manage them.
ESO is the only exception to that in any game I’ve ever seen - and I think it needs reverting back.
I think ZOS actually needs to listen to their player base less because I feel most of what’s wrong with this game is its players.
ESO is an online game and everyone shares same environment, that means no adjusting environment to every individual like offline games, instead individuals are adjusted to environment....and currently we see individuals ridng insane power creep complaiing that the "game is too easy"....the solution is obvious, isnt it?
Your really should try to understand my 1st post.
No cp, no armor. 17k hp and 3400 mitigation both. Not a problem, but the quests and stories told are a joke now with out some danger. Call it immersion, whatever. Every single quest sounds like a bad joke now. NPC and animals wont attack or just hit for 300. Temple of Mourning Springs the quest boss casts lightning red AE around the switches and they don do any damage. You can just ignore them. All that is threatening Nirn ist just a joke now.
I dont need it hard or vet, i am happy when anybody is able to proceed. But this super dull easy mode does no good to the games reputation.
Until lvl 15 or so game gives you a lot of buffs because you start out without any gear/skills.
Also youre literally talking about tutorial areas.
You can ignore pretty much 99% of red circles in vet dungeons too.
IzzyStardust wrote: »Khenarthis is a started island. Its supposed to be super easy for brand new players to learn the basics.
Craglirn and the dlc zones will be more challenging.
Unfortunately there is now way for you to unlearn how to play. You might have no cp set, with dropped gear, but you still know the games mechs. You know to LA weave, use dots and spammables.
DLC zones just as pointlessly easy. Entire solo game is pointless. Only challenge the game has is PvP.
Sooooo....yuve done all vet dungeons solo naked? Or world bosses.....show us vids of your endeavours.
Time for ZOS to remove CP and HEAVILY nerf top end gear so you finally get what you want, all that you complain about is result of insane power creep. Most of the playerbase is not riding that power creep so not much effect on them.
Craglorn had to be reworked TWICE to do the opposite of what you suggest. Because it was dead.
In fact whole game died after launch and had to be completely reworked to do the opposite of what you want, deal with it.
Word.
Do I think overland questing is a bit on the too easy side? Sure. But you know, I’m okay with that, because I have options as far as more difficult content.
I’m not going to be so selfish as to suggest they make it harder for new players just so I, as someone who is more familiar with the game, feel more engaged in the part of the game that is designed for newbies to learn the ropes. I’m sorry, but I really do think that’s selfish and detrimental for the game. The big swinging, um, cods who can kill overland bosses by just looking at them crossly have other parts of the game for challenging content; new players don’t have easier options besides overland questing.
One more thing, because I’m rambly and can’t sleep, the difficulty toggle would be great, buuuut what would all those varying difficulty levels do to the game performance? I have no idea, but it seems like it would put an even greater burden on already iffy server performance.
Oh, but you can easily make it much harder for yourself already. Except they refuse to do it. Thats why i find these "demands" so hilarious.
Solution is to remove CP and heavily nerf the gear, good start would be halving ALL set bonuses and disabling monster sets outside of dungeons (leaving just 2 piece active...and even those put into OTHER 2 piece armor budgets)....aka putting power creep under control, as we can see that insane power creep is ruining the game for many.
You can say what you want about power creep because it does exist; but don’t sit there and pretend the rest of the world with few instanced exceptions, is not on Mudcrab level, because it is.
Unless you were around for launch Gutsripper or Doshia or Lyris Doppelgänger, or even PRE CP V10-12 Craglorn dungeons which were Almost 4 man trials, you don’t know what hard even was - and we all made it through - and felt amazing for it. There was none of this power creep then and in fact - we only ever got CP because people moaned that levelling Vet Levels was haaard.
There has to be a middle ground between ‘I just wanna snatch the landscap bare and these things are in my way’ easy and ‘omg dead alt f4’ hard.
It’s not fair for all areas to be hard, but it’s also not fair for all areas to be easy - and doing that is when this game started going downhill.
People complained that they couldn’t go everywhere so ZOS let them. Then they were mad that where they were too low level to be was just too damn hard, so ZOS nerfed that.
Also - because no one ever *needs* to group up anymore due to things being ridiculously easy until they get toward end game content, people never have to learn to play and that’s why pug groups often have issues and Now we have a game full of people who cannot play.
This is why the end game community is small.
Any other game I played I learned early on to not go where the mobs would instagib me until I could manage them.
ESO is the only exception to that in any game I’ve ever seen - and I think it needs reverting back.
I think ZOS actually needs to listen to their player base less because I feel most of what’s wrong with this game is its players.
Oh sure, then the game died and had to be reworked to what it is today. Still remember it was quite good, i wouldnt meet another player in HOURS of playing in those good ole' days. Hanging around Mournhold with guild traders as only company! Going through VET areas as ONLY one there, not seeing anyone through whole 8 hours game sessions!
It was SUCH a GREAT TIME for the game! Lets just pretend game didnt die and Craglorn wasnt THE biggest failure is ESOs history (although DLC dungeons have started serioulsy competing for that spot)! And ZOS should make it more like that!
YES i remember.
*"endgame community" has been miniscule in every game. They are just the loudest and want to pretend there are many more of them than there are, when in fact they are insignificant....as every game has already proven.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
Rain_Greyraven wrote: »Every time any MMO puts an expansion out you have one person screaming it's too easy and one person screaming it's too hard.
At this point it is as predictable and boring as...well, most MMO expansions.
Rain_Greyraven wrote: »Every time any MMO puts an expansion out you have one person screaming it's too easy and one person screaming it's too hard.
At this point it is as predictable and boring as...well, most MMO expansions.
That's why they need to introduce a veteran zone players can choose to quest in that's scaled to a higher difficulty. That way both persons are happy and they wouldn't have to scream about it any longer. ^^
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard