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Did you nerf PvE questing even more ?

  • doomette
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    MikaHR wrote: »

    Craglorn had to be reworked TWICE to do the opposite of what you suggest. Because it was dead.

    In fact whole game died after launch and had to be completely reworked to do the opposite of what you want, deal with it.

    Word.

    Do I think overland questing is a bit on the too easy side? Sure. But you know, I’m okay with that, because I have options as far as more difficult content.
    I’m not going to be so selfish as to suggest they make it harder for new players just so I, as someone who is more familiar with the game, feel more engaged in the part of the game that is designed for newbies to learn the ropes. I’m sorry, but I really do think that’s selfish and detrimental for the game. The big swinging, um, cods who can kill overland bosses by just looking at them crossly have other parts of the game for challenging content; new players don’t have easier options besides overland questing.

    One more thing, because I’m rambly and can’t sleep, the difficulty toggle would be great, buuuut what would all those varying difficulty levels do to the game performance? I have no idea, but it seems like it would put an even greater burden on already iffy server performance.
  • MikaHR
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    Rex-Umbra wrote: »
    LordGavus wrote: »
    Khenarthis is a started island. Its supposed to be super easy for brand new players to learn the basics.

    Craglirn and the dlc zones will be more challenging.

    Unfortunately there is now way for you to unlearn how to play. You might have no cp set, with dropped gear, but you still know the games mechs. You know to LA weave, use dots and spammables.

    DLC zones just as pointlessly easy. Entire solo game is pointless. Only challenge the game has is PvP.

    Sooooo....yuve done all vet dungeons solo naked? Or world bosses.....show us vids of your endeavours.

    Time for ZOS to remove CP and HEAVILY nerf top end gear so you finally get what you want, all that you complain about is result of insane power creep. Most of the playerbase is not riding that power creep so not much effect on them.
    doomette wrote: »
    MikaHR wrote: »

    Craglorn had to be reworked TWICE to do the opposite of what you suggest. Because it was dead.

    In fact whole game died after launch and had to be completely reworked to do the opposite of what you want, deal with it.

    Word.

    Do I think overland questing is a bit on the too easy side? Sure. But you know, I’m okay with that, because I have options as far as more difficult content.
    I’m not going to be so selfish as to suggest they make it harder for new players just so I, as someone who is more familiar with the game, feel more engaged in the part of the game that is designed for newbies to learn the ropes. I’m sorry, but I really do think that’s selfish and detrimental for the game. The big swinging, um, cods who can kill overland bosses by just looking at them crossly have other parts of the game for challenging content; new players don’t have easier options besides overland questing.

    One more thing, because I’m rambly and can’t sleep, the difficulty toggle would be great, buuuut what would all those varying difficulty levels do to the game performance? I have no idea, but it seems like it would put an even greater burden on already iffy server performance.

    Oh, but you can easily make it much harder for yourself already. Except they refuse to do it. Thats why i find these "demands" so hilarious.

    Solution is to remove CP and heavily nerf the gear, good start would be halving ALL set bonuses and disabling monster sets outside of dungeons (leaving just 2 piece active...and even those put into OTHER 2 piece armor budgets)....aka putting power creep under control, as we can see that insane power creep is ruining the game for many.
    Edited by MikaHR on May 21, 2019 11:29AM
  • Tigerseye
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    Switch which keys you use to move and attack.

    You will feel like a new player again, for a few mins.
  • Tigerseye
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    MikaHR wrote: »
    Oh, and we all remember Wildstar. It was game made specifically for these kind of people...didnt last a year before it was continally made easier and solo friendly...including F2P....too little to late

    I know, hilarious.

    ...and no one at all predicted it.

    Oh no, that's right, they did and no one wanted to listen to them. :smiley:

    BTW, WoW Classic's out soon, isn't it?
  • Tigerseye
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    You can 1-2 shot every overland enemy in the game, including quest bosses.

    I can't.

    Normally takes me three shots.

    Build like a noob - make questing less easy again.

    ...oh and play Warden, especially if you like being constantly nerfed and (almost) no one even mentioning it.

    No endless whine threads on the forums about that.
    Edited by Tigerseye on May 21, 2019 11:36AM
  • Gatviper
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    Overland is just for the game story, that's all it is. Solo-difficulty delves about the same. Ok I remember when I started playing ESO in April 2014 (on PC) I needed a few days until I figured out what hits better, what those charging staff attacks do, and how to avoid dying to some slightly tougher mobs. But even then it was pretty easy, and that was long before One Tamriel, quite some time before I discovered the power of food & drink buffs, quite some time before I trained in the ability to medium-wave inbetween abilities.

    For more difficulty, that's where group dungeons come, normal base game being the easiest, followed by veteran base game, followed by normal DLC, then veteran DLC and somewhere around DLC difficulty the trials. And you'd be surprised how many people who feel godly overpowered in overland fail to play well in a group, or to handle their selected role properly.
    Edited by Gatviper on May 21, 2019 11:38AM
    Life is a ride, like days in a train, cities rush by, like ghosts in the night.
    The rhythm of wheels, time fades away, stations of a journey, destination unknown.
  • jircris11
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    mague wrote: »
    I created a necro last night. Just dropped items, not even all slots. No CP, i mean zero, null CP. No knowledge of Necro. Just as any new player would be.

    While i liked the new Mannimarco movie sequence how he stole my soul, the rest of the game is now extremely dull. Khenarthis Roost is so hopeless easy. There is this cave where you have to guard that healing spirit from the root eating bugs. The bugs dont even attack anymore. You just stand there watching the quest to update.

    Temple of Mourning Springs.. took me 10 minutes to walk though it. No real damage incoming.
    Hazak's Hollow.. probably less then 10 minutes. No damage incoming
    Cats Eye Quay.. should be the heroic end of the zone. The taste of victory at the end of a zone.. just dull and done in less then 10 minutes.

    Alit, Thunderbugs ? no damage. There is no sense of danger left.

    I am not a player who wants it hard. Bit this level of easy hurts the storytelling. Even with only light attacking with two swords it was to easy and the buff to 14k HP useless. You wont drop below 12k ever.

    I am now level 10 and bored out of my skull.

    It's due to how the game scales you to cp160. Tbh I see low lvls kicking cp300 pols asses in duels because they have higher base stats to make up for the lack of skills.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • doomette
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    MikaHR wrote: »

    Oh, but you can easily make it much harder for yourself already. Except they refuse to do it. Thats why i find these "demands" so hilarious.

    Solution is to remove CP and heavily nerf the gear, good start would be halving ALL set bonuses and disabling monster sets outside of dungeons (leaving just 2 piece active...and even those put into OTHER 2 piece armor budgets)....aka putting power creep under control, as we can see that insane power creep is ruining the game for many.
    Just please, keep the CP perk that makes harvesting go faster. I can’t go back.

    I just have fun with it and mock the ninny quest bosses that melt before they can get two words into their bad-guy monologue, hehe. Because again, I have other options if I want a challenge I don’t expect the whole game to cater to me personally.

    Tigerseye wrote: »
    Switch which keys you use to move and attack.

    You will feel like a new player again, for a few mins.
    Especially if you try out a whole new spammable button in PVP and you get flustered easily. Not that I would have any experience with that. :#

  • Tigerseye
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    ...oh and nerf Necro.

    Clearly, they must be OP.
  • MikaHR
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    doomette wrote: »
    MikaHR wrote: »

    Oh, but you can easily make it much harder for yourself already. Except they refuse to do it. Thats why i find these "demands" so hilarious.

    Solution is to remove CP and heavily nerf the gear, good start would be halving ALL set bonuses and disabling monster sets outside of dungeons (leaving just 2 piece active...and even those put into OTHER 2 piece armor budgets)....aka putting power creep under control, as we can see that insane power creep is ruining the game for many.
    Just please, keep the CP perk that makes harvesting go faster. I can’t go back.

    I just have fun with it and mock the ninny quest bosses that melt before they can get two words into their bad-guy monologue, hehe. Because again, I have other options if I want a challenge I don’t expect the whole game to cater to me personally.

    Tigerseye wrote: »
    Switch which keys you use to move and attack.

    You will feel like a new player again, for a few mins.
    Especially if you try out a whole new spammable button in PVP and you get flustered easily. Not that I would have any experience with that. :#



    I already gave a proposal to make CP utility system like green stars, but give NO additional combat stats of any kind.
    Edited by MikaHR on May 21, 2019 11:50AM
  • mague
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    Tigerseye wrote: »
    ...oh and nerf Necro.

    Clearly, they must be OP.

    Noooo, i made this thread to buff environment and not to nerf anything :)
  • MikaHR
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    ESO is an online game and everyone shares same environment, that means no adjusting environment to every individual like offline games, instead individuals are adjusted to environment....and currently we see individuals ridng insane power creep complaiing that the "game is too easy"....the solution is obvious, isnt it?
  • VaranisArano
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    In preparation for ESO's necromancer, I decided to replay a bit of Skyrim. I use an alternate start mod, so my Level 1 Necromancer successfully cleared Rannveig's Fast of a rival necromancer, killed about 10 wolves, avoided wandering giants and by level 4 was clearing out a bandit fort near Whiterun. Died once to a bandit outlaw because I got reliant on my reanimated bandit. The 2nd try I beat the outlaw no problem.

    I started my ESO necromancer with No CP yesterday and just got out of the tutorial and wandered around a bit. At level four, I've killed a few "bandits", a miniboss, did about as much to a dragon as I would have at Helgen, and then killed some overland mobs. I didnt ever feel in danger (possibly because I was constantly self healing with my scythe) but the miniboss and the time I picked on 2 dunerippers with 41k health did test my ability to sustain an early rotation. Since Morrowind, ZOS has sprinkled higher health mobs like those into the new zone, and I think its a nice variation in challenge. I'll be starting a delve today, so I'm interested to see how it compares to my Skyrim progress.

    In Morrowind, things got harder for my No CP Warden around level 15 when those early Battleleveling buffs start to wear off a bit as I swap to found gear. When I did Summerset on a No CP nightblade, the self healing meant things were fine until I tried the public dungeon and then I felt the lack of CP. So I'm actually expecting things to get harder for my No CP Necromancer as well, probably around the same difficulty as my nightblade, since both classes have an early spammable that does damage and self-heals.

    I'll give it time, but right now, the difficulty of leveling an ESO necromancer feels okay. Its on par with Skyrim or last year's No CP nightblade, and if it lacks in the feeling of danger, I think that's because my first skill is a damage/self heal one.
  • MartiniDaniels
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    MikaHR wrote: »
    @JKorr
    Nobody asked for examples of games harder then ESO overland, it's like 99% of the market I guess.
    Plz share example of game of comparable default difficulty, I'm simply curious if such games exist.

    Craglorn had to be reworked TWICE to do the opposite of what you suggest. Because it was dead.

    In fact whole game died after launch and had to be completely reworked to do the opposite of what you want, deal with it.

    Pretty much every single player has "story" mode option and i guess you have been out of loop with other games even MMOs, GW2 released "hardcore expansion" - HOT...their revenue HALVED in span of 2 months and that resulted in MASS LAYOFFS (hlaf of employees gone) in ArenaNet (GW2 developer).

    So.....no, you are already getting waaaaaaaaaaaaay more than you deserve (DLC dungeons and trials) because ZOS is losing money even those.

    Ok, I got it, maybe a lot of people play in the story/easy mode and they are simply not very vocal about that. Though I doubt this % of players is that high. But to make story mode a game's default difficulty is ok?
    I mean, I need to go for some anti-intuitive type of gameplay purposefully limiting my build, just to have any chance to complete those quests without falling asleep? Best solution could be to introduce something like diablo3's levels with increased xp, gold and loot drop for higher difficulty and locked personally to player as mentioned above debuff. For example, "legendary" difficulty where your damage is halved and mobs damage is tripled but all drops x2. There will be ways to exploit this, but I think it's easy to workaround them.

    And you may say craglorn was dead. But it is dead now, I like to solo it and you will really rare meet anybody other then skyreach xp grinders and surveyors. Same for other base game zones. Overland is dead, those who want solo gameplay are soloing vet dungeons etc but there is no any reward for this. VMA.. vma yes, but how many times you want to complete it? those several dozens of runs to get staves/bows are more then enough.
  • Cambionn
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    If you compare it to absolutely any casual game on market.. ok, let's take Skyrim and Witcher3, on normal difficulty you will be obliterated by enemies of your level if you don't use any kind of tactics and just spam attacks.

    I have to disagree, and I find it funny you name Skyrim as harder. I tend to play casual 99% of the time I'm playing games, but in Skyrim you can't do wrong. Skyrim is way to simplified and much easier than ESO and honestly I miss the old system from Oblivion and such. Oblivion with a 5+ multiplier mod works a thousand times nicer than Skyrim (without mod if you're not feeling like being casual but think stuff trough more). In Skyrim, you'll easily kill lvl50+ enemies on lvl10 and it's pretty impossible to screw up your build because anything you do will be ok. It ranges from overpowered 2 handed, to slightly less overpowered 1 handed (but overpowered with shield), to never take damage with a bow or magic. Heck, leveling 2/3 levels with only enchanting doesn't even matter *** because the extra health gave more pro's than the enemies could hit extra off of me.

    ESO on the other hand has still been fun to me even tho I played since a month before the monthly subscriptions where removed, be it defiantly as a casual game. General enemies are somewhat easy, yes, but considering you meet one every few meters I'm honestly not looking to have extremely long fights everywhere because I'll never be able to travel properly. Now that would make the game boring to me. Worldbosses, quest bosses, world events etc are all requiring me to put in some effort. Stuff gotten a bit more easy, but defiantly that has more to do with me learning to do stuff better automatically than it has to do with some nerf.

    The only difference Skyrim has with ESO that might make Skyrim feel a bit harder is that there is less level scaling (yes, there is some in Skyrim) so you're supposed to run away from high level enemies at the beginning of the game. Even tho that is not really needed 90% of the time, it's obvious that that's not the case in ESO since people wanted level scaling that goes both up and down (unlike GW2 where level scaling goes down, but not up). I guess you can't please everyone in that, but I feel it's ok as it is and at least Zenimax listened to people saying they want it (and to be honest, it's nice I can play with friends that level much quicker than me).

    With all the complaining how it became too easy when there has been no big change since one Tamriel, the tread starts to sound a bit like a "I'm too good in this game, now it's getting boring" bragging tread. Why not go play a more on hardcore-players focused MMO instead? Or stick to the end-game content meant for higher level players?
    MaleAmazon wrote: »
    I played the tutorial in Elsweyr though and I have to say it was quite good. It might have been because I messed around, but I had the trainer tell me time and time again to block, interrupt, use heavy attack... so it was actually a nice experience even for an experienced player, and it should be quite useful for a newbie.
    Honestly I felt the Elsweyr tutorial was kinda boring compared to the others? I only played Coldharbour and Morrowind tutorial (not Summerset), and I must admit I'm not remembering Morrowind that well, but Coldharbour explained everything well to me as well. But the Elsweyr one was the only one so far that really felt like a tutorial instead of a part of the story that happens to explain the basics to you.

    Not to reply to qoutes from here on, but I think that the game is a nice level for casual playing. It's not a hardcore MMO, and it's never been. For people who play like that it might become boring, but than it's more of an "this game is not aimed at you" issue. In my experience, the quests are fun to do, the world is nice to explore, and there is time for social interaction without being attacked all the time while you try to type. You can do everything alone if you wish (aside of group dungeons), but for the casual player bosses and events will benefit from doing stuff together.

    Also, in consideration to the guy who mentioned newbies thinking spiders where unkillable (can't find it back so quick) and other similar complains I see from reasonably new players, what happened with doing some research into gameplay, mechanics, builts, etc before you start to play a game? As a kid I always read the whole manuals for that. Nowadays we don't get those nice paper manuals anymore, but UESP has a great amount of info for this as well. The point of anything RPG (including MMORPGs) is to roleplay but not to magically become almighty without thinking. In any life you don't just randomly do stuff to test it out unless you have a back-up in case you fail, you tend to think a bit of the future and what you want to be than work towards that. When you want to be something you can't in real life, that means more research is needed about the world and role you're playing. Not just a thing with this game btw, but I feel a lot of people are relying too much on only in-game explanations and quest markers and stop thinking stuff trough. And games in general are simplifying for that.

    Edited by Cambionn on May 21, 2019 12:09PM
    I'm not as active as I would like there, but I sometimes write stuff on the UESP.
    Started ESO: February 2015
    99% solo PvE'er
    PC-EU
  • IzzyStardust
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    MikaHR wrote: »
    Rex-Umbra wrote: »
    LordGavus wrote: »
    Khenarthis is a started island. Its supposed to be super easy for brand new players to learn the basics.

    Craglirn and the dlc zones will be more challenging.

    Unfortunately there is now way for you to unlearn how to play. You might have no cp set, with dropped gear, but you still know the games mechs. You know to LA weave, use dots and spammables.

    DLC zones just as pointlessly easy. Entire solo game is pointless. Only challenge the game has is PvP.

    Sooooo....yuve done all vet dungeons solo naked? Or world bosses.....show us vids of your endeavours.

    Time for ZOS to remove CP and HEAVILY nerf top end gear so you finally get what you want, all that you complain about is result of insane power creep. Most of the playerbase is not riding that power creep so not much effect on them.
    doomette wrote: »
    MikaHR wrote: »

    Craglorn had to be reworked TWICE to do the opposite of what you suggest. Because it was dead.

    In fact whole game died after launch and had to be completely reworked to do the opposite of what you want, deal with it.

    Word.

    Do I think overland questing is a bit on the too easy side? Sure. But you know, I’m okay with that, because I have options as far as more difficult content.
    I’m not going to be so selfish as to suggest they make it harder for new players just so I, as someone who is more familiar with the game, feel more engaged in the part of the game that is designed for newbies to learn the ropes. I’m sorry, but I really do think that’s selfish and detrimental for the game. The big swinging, um, cods who can kill overland bosses by just looking at them crossly have other parts of the game for challenging content; new players don’t have easier options besides overland questing.

    One more thing, because I’m rambly and can’t sleep, the difficulty toggle would be great, buuuut what would all those varying difficulty levels do to the game performance? I have no idea, but it seems like it would put an even greater burden on already iffy server performance.

    Oh, but you can easily make it much harder for yourself already. Except they refuse to do it. Thats why i find these "demands" so hilarious.

    Solution is to remove CP and heavily nerf the gear, good start would be halving ALL set bonuses and disabling monster sets outside of dungeons (leaving just 2 piece active...and even those put into OTHER 2 piece armor budgets)....aka putting power creep under control, as we can see that insane power creep is ruining the game for many.

    You can say what you want about power creep because it does exist; but don’t sit there and pretend the rest of the world with few instanced exceptions, is not on Mudcrab level, because it is.

    Unless you were around for launch Gutsripper or Doshia or Lyris Doppelgänger, or even PRE CP V10-12 Craglorn dungeons which were Almost 4 man trials, you don’t know what hard even was - and we all made it through - and felt amazing for it. There was none of this power creep then and in fact - we only ever got CP because people moaned that levelling Vet Levels was haaard.

    There has to be a middle ground between ‘I just wanna snatch the landscap bare and these things are in my way’ easy and ‘omg dead alt f4’ hard.

    It’s not fair for all areas to be hard, but it’s also not fair for all areas to be easy - and doing that is when this game started going downhill.

    People complained that they couldn’t go everywhere so ZOS let them. Then they were mad that where they were too low level to be was just too damn hard, so ZOS nerfed that.

    Also - because no one ever *needs* to group up anymore due to things being ridiculously easy until they get toward end game content, people never have to learn to play and that’s why pug groups often have issues and Now we have a game full of people who cannot play.

    This is why the end game community is small.

    Any other game I played I learned early on to not go where the mobs would instagib me until I could manage them.

    ESO is the only exception to that in any game I’ve ever seen - and I think it needs reverting back.

    I think ZOS actually needs to listen to their player base less because I feel most of what’s wrong with this game is its players.
  • mague
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    MikaHR wrote: »
    ESO is an online game and everyone shares same environment, that means no adjusting environment to every individual like offline games, instead individuals are adjusted to environment....and currently we see individuals ridng insane power creep complaiing that the "game is too easy"....the solution is obvious, isnt it?

    Your really should try to understand my 1st post.

    No cp, no armor. 17k hp and 3400 mitigation both. Not a problem, but the quests and stories told are a joke now with out some danger. Call it immersion, whatever. Every single quest sounds like a bad joke now. NPC and animals wont attack or just hit for 300. Temple of Mourning Springs the quest boss casts lightning red AE around the switches and they don do any damage. You can just ignore them. All that is threatening Nirn ist just a joke now.

    I dont need it hard or vet, i am happy when anybody is able to proceed. But this super dull easy mode does no good to the games reputation.
  • WuffyCerulei
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    The starter islands are honestly some the oldest parts of ESO. I remember when most of the NPCs had robot voices back in beta. They haven’t aged very well, and comparing them to the DLCs and whatnot is like comparing apples and oranges.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • MaleAmazon
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    I dont need it hard or vet, i am happy when anybody is able to proceed. But this super dull easy mode does no good to the games reputation.


    This.

    As much as I like Elsweyr (and I do!), I have been able to solo world bosses so far without too much trouble and I´m pretty sure I could solo dragons as well (just other people keep showing up). And this is not on a perfectly minmaxed character.

    It is a very real issue that non-newbies who start new characters or take their old characters into fresh DLC, face the same stats on enemies as someone who bought the game yesterday.
    Edited by MaleAmazon on May 21, 2019 12:20PM
  • MartiniDaniels
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    ^ Cambion2401, yes, there are ton of ways to make Skyrim or Witcher3 really easy by certain builds even on harder difficulty. But you need to specifically build for it and still apply some kind of tactics/rotation. In ESO you just create new character and you are invincible even without CP allocated and what's funny is that you actually will be weaker with each level if you don't start follow basic rules. So yeah if you take cp character with no CP, without passives, without food and with random gear there will be some kind of difficulty (though more tediousness then difficulty).
    But this is RPG, RPG formula is you became more powerful, and enemies became powerful but rewards are higher. This formula works in hundreds of games. And what we have in ESO? Enemies are remaining the same. Rewards are pointless when you are below cp160 and you are actually becoming weaker with levels if you won't jump on min-maxing. How this can be called good RPG system in any way?

    It works in a group content (though rewards of more difficult content become questionable near higher end) but in overland content ESO is just some kind of joke where all you want is to do as much single hit damage as possible just to remove mobs in 1-2 seconds so they won't bother you with their snares and stuns.
  • Emmagoldman
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    Just curious

    Why are people oppossed or so resistant to someone wanting to play an open world with challenge? The game must have 30 different maps, all of them boring (unless you just want the storyline)

    Speaking for myself, I start the story lines of new zones and stop avout half way through from boredom. You get to a boss fight and its done in 3 seconds. Its TES, its fine for people to want to run around and be challenged

    If there wasnt a new class, I for sure wouldnt have purchased the dlc
  • MikaHR
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    mague wrote: »
    MikaHR wrote: »
    ESO is an online game and everyone shares same environment, that means no adjusting environment to every individual like offline games, instead individuals are adjusted to environment....and currently we see individuals ridng insane power creep complaiing that the "game is too easy"....the solution is obvious, isnt it?

    Your really should try to understand my 1st post.

    No cp, no armor. 17k hp and 3400 mitigation both. Not a problem, but the quests and stories told are a joke now with out some danger. Call it immersion, whatever. Every single quest sounds like a bad joke now. NPC and animals wont attack or just hit for 300. Temple of Mourning Springs the quest boss casts lightning red AE around the switches and they don do any damage. You can just ignore them. All that is threatening Nirn ist just a joke now.

    I dont need it hard or vet, i am happy when anybody is able to proceed. But this super dull easy mode does no good to the games reputation.

    Until lvl 15 or so game gives you a lot of buffs because you start out without any gear/skills.

    Also youre literally talking about tutorial areas.

    You can ignore pretty much 99% of red circles in vet dungeons too.
    Just curious

    Why are people oppossed or so resistant to someone wanting to play an open world with challenge? The game must have 30 different maps, all of them boring (unless you just want the storyline)

    Speaking for myself, I start the story lines of new zones and stop avout half way through from boredom. You get to a boss fight and its done in 3 seconds. Its TES, its fine for people to want to run around and be challenged

    If there wasnt a new class, I for sure wouldnt have purchased the dlc

    Because you can challenge yourself without affecting anyone else. And plain REFUSE to do it, instead you choose to complain about "no challenege"
    Edited by MikaHR on May 21, 2019 12:34PM
  • MikaHR
    MikaHR
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    MikaHR wrote: »
    Rex-Umbra wrote: »
    LordGavus wrote: »
    Khenarthis is a started island. Its supposed to be super easy for brand new players to learn the basics.

    Craglirn and the dlc zones will be more challenging.

    Unfortunately there is now way for you to unlearn how to play. You might have no cp set, with dropped gear, but you still know the games mechs. You know to LA weave, use dots and spammables.

    DLC zones just as pointlessly easy. Entire solo game is pointless. Only challenge the game has is PvP.

    Sooooo....yuve done all vet dungeons solo naked? Or world bosses.....show us vids of your endeavours.

    Time for ZOS to remove CP and HEAVILY nerf top end gear so you finally get what you want, all that you complain about is result of insane power creep. Most of the playerbase is not riding that power creep so not much effect on them.
    doomette wrote: »
    MikaHR wrote: »

    Craglorn had to be reworked TWICE to do the opposite of what you suggest. Because it was dead.

    In fact whole game died after launch and had to be completely reworked to do the opposite of what you want, deal with it.

    Word.

    Do I think overland questing is a bit on the too easy side? Sure. But you know, I’m okay with that, because I have options as far as more difficult content.
    I’m not going to be so selfish as to suggest they make it harder for new players just so I, as someone who is more familiar with the game, feel more engaged in the part of the game that is designed for newbies to learn the ropes. I’m sorry, but I really do think that’s selfish and detrimental for the game. The big swinging, um, cods who can kill overland bosses by just looking at them crossly have other parts of the game for challenging content; new players don’t have easier options besides overland questing.

    One more thing, because I’m rambly and can’t sleep, the difficulty toggle would be great, buuuut what would all those varying difficulty levels do to the game performance? I have no idea, but it seems like it would put an even greater burden on already iffy server performance.

    Oh, but you can easily make it much harder for yourself already. Except they refuse to do it. Thats why i find these "demands" so hilarious.

    Solution is to remove CP and heavily nerf the gear, good start would be halving ALL set bonuses and disabling monster sets outside of dungeons (leaving just 2 piece active...and even those put into OTHER 2 piece armor budgets)....aka putting power creep under control, as we can see that insane power creep is ruining the game for many.

    You can say what you want about power creep because it does exist; but don’t sit there and pretend the rest of the world with few instanced exceptions, is not on Mudcrab level, because it is.

    Unless you were around for launch Gutsripper or Doshia or Lyris Doppelgänger, or even PRE CP V10-12 Craglorn dungeons which were Almost 4 man trials, you don’t know what hard even was - and we all made it through - and felt amazing for it. There was none of this power creep then and in fact - we only ever got CP because people moaned that levelling Vet Levels was haaard.

    There has to be a middle ground between ‘I just wanna snatch the landscap bare and these things are in my way’ easy and ‘omg dead alt f4’ hard.

    It’s not fair for all areas to be hard, but it’s also not fair for all areas to be easy - and doing that is when this game started going downhill.

    People complained that they couldn’t go everywhere so ZOS let them. Then they were mad that where they were too low level to be was just too damn hard, so ZOS nerfed that.

    Also - because no one ever *needs* to group up anymore due to things being ridiculously easy until they get toward end game content, people never have to learn to play and that’s why pug groups often have issues and Now we have a game full of people who cannot play.

    This is why the end game community is small.

    Any other game I played I learned early on to not go where the mobs would instagib me until I could manage them.

    ESO is the only exception to that in any game I’ve ever seen - and I think it needs reverting back.

    I think ZOS actually needs to listen to their player base less because I feel most of what’s wrong with this game is its players.

    Oh sure, then the game died and had to be reworked to what it is today. Still remember it was quite good, i wouldnt meet another player in HOURS of playing in those good ole' days. Hanging around Mournhold with guild traders as only company! Going through VET areas as ONLY one there, not seeing anyone through whole 8 hours game sessions!

    It was SUCH a GREAT TIME for the game! Lets just pretend game didnt die and Craglorn wasnt THE biggest failure is ESOs history (although DLC dungeons have started serioulsy competing for that spot)! And ZOS should make it more like that!

    YES i remember.

    *"endgame community" has been miniscule in every game. They are just the loudest and want to pretend there are many more of them than there are, when in fact they are insignificant....as every game has already proven.
    Edited by MikaHR on May 21, 2019 1:09PM
  • MartiniDaniels
    MartiniDaniels
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    MikaHR wrote: »
    mague wrote: »
    MikaHR wrote: »
    ESO is an online game and everyone shares same environment, that means no adjusting environment to every individual like offline games, instead individuals are adjusted to environment....and currently we see individuals ridng insane power creep complaiing that the "game is too easy"....the solution is obvious, isnt it?

    Your really should try to understand my 1st post.

    No cp, no armor. 17k hp and 3400 mitigation both. Not a problem, but the quests and stories told are a joke now with out some danger. Call it immersion, whatever. Every single quest sounds like a bad joke now. NPC and animals wont attack or just hit for 300. Temple of Mourning Springs the quest boss casts lightning red AE around the switches and they don do any damage. You can just ignore them. All that is threatening Nirn ist just a joke now.

    I dont need it hard or vet, i am happy when anybody is able to proceed. But this super dull easy mode does no good to the games reputation.

    Until lvl 15 or so game gives you a lot of buffs because you start out without any gear/skills.

    Also youre literally talking about tutorial areas.

    You can ignore pretty much 99% of red circles in vet dungeons too.

    Oh ok, you gave me idea. I will return to giants in Rift each 5 levels of my necro in random dps oriented gear with zero investment in health and see if they can kill me if I'm doing nothing then random spam with turned off interface. I'll make screenshots of character sheet and from cmx with incoming hits. No CP, no HP food. Fool's work most probably but at least gives some purpose to overlanding :D

    P.S. nice fix about ignoring 99% of red circles in vet dungeons :D
    Edited by MartiniDaniels on May 21, 2019 12:39PM
  • MikaHR
    MikaHR
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    Oh, slap on white gear only and tell us how you fared.

    And i want to see you do Caravan Rest or Mabrigash Burial Circle solo every 5 levels....there, more purpose for you. No CP, no food, no pots, just you and your skill.
    Edited by MikaHR on May 21, 2019 1:16PM
  • bmnoble
    bmnoble
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    I still see plenty of new players who get in over their head in overland content.

    If I see someone who's health has dropped below half on my way somewhere I stop and either heal/provide damage shields/buffs not going to one shot the enemy for them.


    Your problem is you know how to play the game.

    One of the guilds I am in did a naked run through the Ali'kir desert, only weapons and jewelry allowed no gear, group was a about 6 players in size a few CP players the rest under 50, managed to clear out the delves and world bosses with no real issues because we knew how to play are characters. Regen was lousy on my tank without my gear but other than that had no real problems.
  • Jeremy
    Jeremy
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    MikaHR wrote: »
    MikaHR wrote: »
    Rex-Umbra wrote: »
    LordGavus wrote: »
    Khenarthis is a started island. Its supposed to be super easy for brand new players to learn the basics.

    Craglirn and the dlc zones will be more challenging.

    Unfortunately there is now way for you to unlearn how to play. You might have no cp set, with dropped gear, but you still know the games mechs. You know to LA weave, use dots and spammables.

    DLC zones just as pointlessly easy. Entire solo game is pointless. Only challenge the game has is PvP.

    Sooooo....yuve done all vet dungeons solo naked? Or world bosses.....show us vids of your endeavours.

    Time for ZOS to remove CP and HEAVILY nerf top end gear so you finally get what you want, all that you complain about is result of insane power creep. Most of the playerbase is not riding that power creep so not much effect on them.
    doomette wrote: »
    MikaHR wrote: »

    Craglorn had to be reworked TWICE to do the opposite of what you suggest. Because it was dead.

    In fact whole game died after launch and had to be completely reworked to do the opposite of what you want, deal with it.

    Word.

    Do I think overland questing is a bit on the too easy side? Sure. But you know, I’m okay with that, because I have options as far as more difficult content.
    I’m not going to be so selfish as to suggest they make it harder for new players just so I, as someone who is more familiar with the game, feel more engaged in the part of the game that is designed for newbies to learn the ropes. I’m sorry, but I really do think that’s selfish and detrimental for the game. The big swinging, um, cods who can kill overland bosses by just looking at them crossly have other parts of the game for challenging content; new players don’t have easier options besides overland questing.

    One more thing, because I’m rambly and can’t sleep, the difficulty toggle would be great, buuuut what would all those varying difficulty levels do to the game performance? I have no idea, but it seems like it would put an even greater burden on already iffy server performance.

    Oh, but you can easily make it much harder for yourself already. Except they refuse to do it. Thats why i find these "demands" so hilarious.

    Solution is to remove CP and heavily nerf the gear, good start would be halving ALL set bonuses and disabling monster sets outside of dungeons (leaving just 2 piece active...and even those put into OTHER 2 piece armor budgets)....aka putting power creep under control, as we can see that insane power creep is ruining the game for many.

    You can say what you want about power creep because it does exist; but don’t sit there and pretend the rest of the world with few instanced exceptions, is not on Mudcrab level, because it is.

    Unless you were around for launch Gutsripper or Doshia or Lyris Doppelgänger, or even PRE CP V10-12 Craglorn dungeons which were Almost 4 man trials, you don’t know what hard even was - and we all made it through - and felt amazing for it. There was none of this power creep then and in fact - we only ever got CP because people moaned that levelling Vet Levels was haaard.

    There has to be a middle ground between ‘I just wanna snatch the landscap bare and these things are in my way’ easy and ‘omg dead alt f4’ hard.

    It’s not fair for all areas to be hard, but it’s also not fair for all areas to be easy - and doing that is when this game started going downhill.

    People complained that they couldn’t go everywhere so ZOS let them. Then they were mad that where they were too low level to be was just too damn hard, so ZOS nerfed that.

    Also - because no one ever *needs* to group up anymore due to things being ridiculously easy until they get toward end game content, people never have to learn to play and that’s why pug groups often have issues and Now we have a game full of people who cannot play.

    This is why the end game community is small.

    Any other game I played I learned early on to not go where the mobs would instagib me until I could manage them.

    ESO is the only exception to that in any game I’ve ever seen - and I think it needs reverting back.

    I think ZOS actually needs to listen to their player base less because I feel most of what’s wrong with this game is its players.

    Oh sure, then the game died and had to be reworked to what it is today. Still remember it was quite good, i wouldnt meet another player in HOURS of playing in those good ole' days. Hanging around Mournhold with guild traders as only company! Going through VET areas as ONLY one there, not seeing anyone through whole 8 hours game sessions!

    It was SUCH a GREAT TIME for the game! Lets just pretend game didnt die and Craglorn wasnt THE biggest failure is ESOs history (although DLC dungeons have started serioulsy competing for that spot)! And ZOS should make it more like that!

    YES i remember.

    *"endgame community" has been miniscule in every game. They are just the loudest and want to pretend there are many more of them than there are, when in fact they are insignificant....as every game has already proven.

    You make some good points. The endgame community is miniscule in nearly every game and all you have to do is look at how popular this game's DLC dungeons are to see how much their players love that kind of challenge. I've never been one of those players who feel amazing after dying over and over for hours on end because I get a sense of accomplishment. I play games to have fun - not to go through hell so I can feel accomplished afterwards. So I'm with you there.

    But there needs to be a middle ground between hard to the point it's annoying and frustrating and then so easy it's boring. The landscape on this game has just gotten absurdly easy - especially for high level characters. I can literally kill most enemies I encounter on the landscape in a few seconds (and that's not even an exaggeration). What would even be the purpose to group up with a friend for something like that? So they can watch things die? Because that is literally all they would be doing.
    Edited by Jeremy on May 21, 2019 1:27PM
  • Rain_Greyraven
    Rain_Greyraven
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    Every time any MMO puts an expansion out you have one person screaming it's too easy and one person screaming it's too hard.

    At this point it is as predictable and boring as...well, most MMO expansions.
    Edited by Rain_Greyraven on May 21, 2019 1:45PM
    "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”

    ― Robert E. Howard


    So you want to be a game developer? Here is the best way to go about it.
  • Jeremy
    Jeremy
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    Every time any MMO puts an expansion out you have one person screaming it's too easy and one person screaming it's too hard.

    At this point it is as predictable and boring as...well, most MMO expansions.

    That's why they need to introduce a veteran zone players can choose to quest in that's scaled to a higher difficulty. That way both persons are happy and they wouldn't have to scream about it any longer. ^^
    Edited by Jeremy on May 21, 2019 1:47PM
  • Rain_Greyraven
    Rain_Greyraven
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    Jeremy wrote: »
    Every time any MMO puts an expansion out you have one person screaming it's too easy and one person screaming it's too hard.

    At this point it is as predictable and boring as...well, most MMO expansions.

    That's why they need to introduce a veteran zone players can choose to quest in that's scaled to a higher difficulty. That way both persons are happy and they wouldn't have to scream about it any longer. ^^

    That is a lot of needless money that devs won't spend, when they could be working on cash shop items, they know that people who actually want to play are a minority and most folks just want to sit in Daggerfall and preen.

    I worked with both Mutable Realms and Artifact Entertainment (Turbine after that) way back in the Jurassic era, at that time dev teams were mostly made up of Three divisions: Content, art and mechanics. The networking was in most cases was contracted out.

    My point is, the teams were mostly even sized, giving a full team of folks working on balance.

    My sense is today the largest team is the cash shop team, and dev houses seem to be much smaller than they use to be, which anyone can do the math, and realize that the main goal of most MMO's these days is turning players into payers.
    "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”

    ― Robert E. Howard


    So you want to be a game developer? Here is the best way to go about it.
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