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Regarding the Combat Log System

  • JadeCoin
    JadeCoin
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    JadeCoin wrote: »
    Masel wrote: »
    Bulkhatos wrote: »
    Combat log, one of the best thing to hear, as a Ps4 player(yeah i know most of pc player don't care about us) THIS IS REALLY NECESSARY.

    Sadly, Microsoft and Sony haven't been very helpful here. You wont have access to it on console :neutral:

    @Masel console players desperately need, at minimum, a detailed breakdown of information on the target dummy, and adequate, customizable buff/debuff/uptime tracking. This wouldn't require the combat log system specifically.

    I consider myself a casual/semi-casual player, but even I would spend more time practicing if I had a better way to get feedback. The flat dps number doesn't provide enough information.

    PC players have increasingly refined tools aimed at helping them improve their skills (including this one), which leaves console players further and further behind the curve. Since the new content that's being created is presumably designed to challenge PC players who have these refined tools, it's an issue that genuinely needs attention.

    This is not a ZOS issue. This is a Sony and Microsoft issue. The developers of these consoles are not particularly keen on allowing add-ons to games on the console. The issue for the combat logs is the fact that the system is constantly writing to a text file stored on the hard drive. This file then needs to be read by an add-on or website to be of any use. Microsoft and Sony will not permit this.

    Sorry for the confusion. My intention was not to ask for combat logs on console. What I would like to see is any type of feedback on the target dummy other than a flat dps number. We have nothing like combat metrics available to us, no breakdown, no uptimes, no light attack tracking, nothing.
  • reprosal
    reprosal
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    JadeCoin wrote: »
    JadeCoin wrote: »
    Masel wrote: »
    Bulkhatos wrote: »
    Combat log, one of the best thing to hear, as a Ps4 player(yeah i know most of pc player don't care about us) THIS IS REALLY NECESSARY.

    Sadly, Microsoft and Sony haven't been very helpful here. You wont have access to it on console :neutral:

    @Masel console players desperately need, at minimum, a detailed breakdown of information on the target dummy, and adequate, customizable buff/debuff/uptime tracking. This wouldn't require the combat log system specifically.

    I consider myself a casual/semi-casual player, but even I would spend more time practicing if I had a better way to get feedback. The flat dps number doesn't provide enough information.

    PC players have increasingly refined tools aimed at helping them improve their skills (including this one), which leaves console players further and further behind the curve. Since the new content that's being created is presumably designed to challenge PC players who have these refined tools, it's an issue that genuinely needs attention.

    This is not a ZOS issue. This is a Sony and Microsoft issue. The developers of these consoles are not particularly keen on allowing add-ons to games on the console. The issue for the combat logs is the fact that the system is constantly writing to a text file stored on the hard drive. This file then needs to be read by an add-on or website to be of any use. Microsoft and Sony will not permit this.

    Sorry for the confusion. My intention was not to ask for combat logs on console. What I would like to see is any type of feedback on the target dummy other than a flat dps number. We have nothing like combat metrics available to us, no breakdown, no uptimes, no light attack tracking, nothing.

    I misunderstood your post too then. You wanted detailed reports by the sounds of it and uptime tracking etc...
  • usmcjdking
    usmcjdking
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    This game is just too simple to make any real use out of an actual combat log.
    0331
    0602
  • JadeCoin
    JadeCoin
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    reprosal wrote: »
    JadeCoin wrote: »
    JadeCoin wrote: »
    Masel wrote: »
    Bulkhatos wrote: »
    Combat log, one of the best thing to hear, as a Ps4 player(yeah i know most of pc player don't care about us) THIS IS REALLY NECESSARY.

    Sadly, Microsoft and Sony haven't been very helpful here. You wont have access to it on console :neutral:

    @Masel console players desperately need, at minimum, a detailed breakdown of information on the target dummy, and adequate, customizable buff/debuff/uptime tracking. This wouldn't require the combat log system specifically.

    I consider myself a casual/semi-casual player, but even I would spend more time practicing if I had a better way to get feedback. The flat dps number doesn't provide enough information.

    PC players have increasingly refined tools aimed at helping them improve their skills (including this one), which leaves console players further and further behind the curve. Since the new content that's being created is presumably designed to challenge PC players who have these refined tools, it's an issue that genuinely needs attention.

    This is not a ZOS issue. This is a Sony and Microsoft issue. The developers of these consoles are not particularly keen on allowing add-ons to games on the console. The issue for the combat logs is the fact that the system is constantly writing to a text file stored on the hard drive. This file then needs to be read by an add-on or website to be of any use. Microsoft and Sony will not permit this.

    Sorry for the confusion. My intention was not to ask for combat logs on console. What I would like to see is any type of feedback on the target dummy other than a flat dps number. We have nothing like combat metrics available to us, no breakdown, no uptimes, no light attack tracking, nothing.

    I misunderstood your post too then. You wanted detailed reports by the sounds of it and uptime tracking etc...

    I meant this, or a simplified version of this:

    pvw6556.png

    What we currently have is this:

    fapglk.jpg

    If you look at these two images, you'll see the gap between console and PC pretty clearly. I only bring this up in a combat logs thread because combat logging will increase the gap even further. This needs to be addressed, at the level of the in-game UI.
  • reprosal
    reprosal
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    Yea sadly I will still refer to my previous statement. The % of people that want it and the cost of implementation is so disproportionate that it will likely never happen.
  • Masel
    Masel
    Class Representative
    JadeCoin wrote: »
    Masel wrote: »
    Bulkhatos wrote: »
    Combat log, one of the best thing to hear, as a Ps4 player(yeah i know most of pc player don't care about us) THIS IS REALLY NECESSARY.

    Sadly, Microsoft and Sony haven't been very helpful here. You wont have access to it on console :neutral:

    @Masel console players desperately need, at minimum, a detailed breakdown of information on the target dummy, and adequate, customizable buff/debuff/uptime tracking. This wouldn't require the combat log system specifically.

    I consider myself a casual/semi-casual player, but even I would spend more time practicing if I had a better way to get feedback. The flat dps number doesn't provide enough information.

    PC players have increasingly refined tools aimed at helping them improve their skills (including this one), which leaves console players further and further behind the curve. Since the new content that's being created is presumably designed to challenge PC players who have these refined tools, it's an issue that genuinely needs attention.

    This is not a ZOS issue. This is a Sony and Microsoft issue. The developers of these consoles are not particularly keen on allowing add-ons to games on the console. The issue for the combat logs is the fact that the system is constantly writing to a text file stored on the hard drive. This file then needs to be read by an add-on or website to be of any use. Microsoft and Sony will not permit this.

    Yup, this pretty much. There are definitely some things I have tried to enforce, for example a custimisable buff and debuff tracker that can do things that addons like srendarr can cause let's face it the ingame bufftracker is... unusable.
    Edited by Masel on May 7, 2019 6:49PM
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • JadeCoin
    JadeCoin
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    reprosal wrote: »
    Yea sadly I will still refer to my previous statement. The % of people that want it and the cost of implementation is so disproportionate that it will likely never happen.

    You may well be right. Public opinion regarding ZOS and their commitment to us is pretty low on console right now. At the same time, though, I would have said the same thing about the guild trader UI change before it happened. So who knows.

    The most we on console can do is to keep drawing attention to the problem of the skill gap between platforms.
  • Masel
    Masel
    Class Representative
    JadeCoin wrote: »
    reprosal wrote: »
    Yea sadly I will still refer to my previous statement. The % of people that want it and the cost of implementation is so disproportionate that it will likely never happen.

    You may well be right. Public opinion regarding ZOS and their commitment to us is pretty low on console right now. At the same time, though, I would have said the same thing about the guild trader UI change before it happened. So who knows.

    The most we on console can do is to keep drawing attention to the problem of the skill gap between platforms.

    We have been talking about that quite a bit, especially @FeaR Turbo has tried to communicate console pain points. I mean implementing that buff tracker thing for example doesnt require much effort, even I have the lua knowledge to do something like that.
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • reprosal
    reprosal
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    There is a far far greater playerbase that benefitted from the guild store UI change and was easily ported for all platforms. PC has combat metrics already, so they really don’t care to dedicate resources to something that only a small fraction of console users would utilize.
  • JadeCoin
    JadeCoin
    ✭✭✭✭
    reprosal wrote: »
    There is a far far greater playerbase that benefitted from the guild store UI change and was easily ported for all platforms. PC has combat metrics already, so they really don’t care to dedicate resources to something that only a small fraction of console users would utilize.

    Ummm... everyone I know on console uses target dummies. Including "casuals" like me. Don't get me wrong, I take your point about PC having combat metrics, but the notion that only a small portion of console players want to improve their skills is simply false.
    Edited by JadeCoin on May 7, 2019 7:06PM
  • JadeCoin
    JadeCoin
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    Masel wrote: »
    JadeCoin wrote: »
    reprosal wrote: »
    Yea sadly I will still refer to my previous statement. The % of people that want it and the cost of implementation is so disproportionate that it will likely never happen.

    You may well be right. Public opinion regarding ZOS and their commitment to us is pretty low on console right now. At the same time, though, I would have said the same thing about the guild trader UI change before it happened. So who knows.

    The most we on console can do is to keep drawing attention to the problem of the skill gap between platforms.

    We have been talking about that quite a bit, especially @FeaR Turbo has tried to communicate console pain points. I mean implementing that buff tracker thing for example doesnt require much effort, even I have the lua knowledge to do something like that.

    Thank you. I won't go on and on about this -- I've taken up quite enough of everyone's time already -- but it really isn't just a console issue, or a Sony and Microsoft issue. It is a ZOS issue, because ZOS is designing one version of the content for both platforms, and that content needs to be at a difficulty level, with an implied skill level, that is appropriate for both platforms. They can't do that without giving console players a better way to keep up than what we currently have.
  • reprosal
    reprosal
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    Compared to the people using the guild trader it is a vast difference. The amount of work to write it into the base game would be insane.
  • idk
    idk
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    Masel wrote: »
    I truly believe the only thing this log system is going to accomplish is being as divisive in the game as this thread has been.

    This whole discussion is hysterical, exaggerated and very badly informed. Welcome to the internet.

    There's a very nice person who put a lot of effort into this tool, and since I have actually used it, i can say that it does a lot more for the game than what many people here make it seem. It is really good for content creators across the board, helps doing guides etc.

    Has anyone of the people who discredit it in here actually used it? I bet they did not.

    Hysterical? lol

    Zos and the powers to be have demonstrated they are not interested in making this better and are willing to settle for what they built. I have pointed out features from another game that combined with what was build here build be a greatly improved and appease those that want true anonymity, but they are not interested in that.
    '
    We know Zos has pathetic management Zos has it is no surprise. We just have to look how poorly the original development of this game that lead to such a pitiful state of the game went it went live. The absurd design of the GF at live is another example but the best is how Zos ignored our threads for a year that they did not fix the GF instead sold us they thought they fixed it, LMAO. Good people work their. They just have poor management from the top of Zos.

    Again, I am not against the group parsing itself. It just could have been much better with some small changes that could have been done.
    Edited by idk on May 7, 2019 7:28PM
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