T3hasiangod wrote: »
@Masel console players desperately need, at minimum, a detailed breakdown of information on the target dummy, and adequate, customizable buff/debuff/uptime tracking. This wouldn't require the combat log system specifically.
I consider myself a casual/semi-casual player, but even I would spend more time practicing if I had a better way to get feedback. The flat dps number doesn't provide enough information.
PC players have increasingly refined tools aimed at helping them improve their skills (including this one), which leaves console players further and further behind the curve. Since the new content that's being created is presumably designed to challenge PC players who have these refined tools, it's an issue that genuinely needs attention.
This is not a ZOS issue. This is a Sony and Microsoft issue. The developers of these consoles are not particularly keen on allowing add-ons to games on the console. The issue for the combat logs is the fact that the system is constantly writing to a text file stored on the hard drive. This file then needs to be read by an add-on or website to be of any use. Microsoft and Sony will not permit this.
T3hasiangod wrote: »
@Masel console players desperately need, at minimum, a detailed breakdown of information on the target dummy, and adequate, customizable buff/debuff/uptime tracking. This wouldn't require the combat log system specifically.
I consider myself a casual/semi-casual player, but even I would spend more time practicing if I had a better way to get feedback. The flat dps number doesn't provide enough information.
PC players have increasingly refined tools aimed at helping them improve their skills (including this one), which leaves console players further and further behind the curve. Since the new content that's being created is presumably designed to challenge PC players who have these refined tools, it's an issue that genuinely needs attention.
This is not a ZOS issue. This is a Sony and Microsoft issue. The developers of these consoles are not particularly keen on allowing add-ons to games on the console. The issue for the combat logs is the fact that the system is constantly writing to a text file stored on the hard drive. This file then needs to be read by an add-on or website to be of any use. Microsoft and Sony will not permit this.
Sorry for the confusion. My intention was not to ask for combat logs on console. What I would like to see is any type of feedback on the target dummy other than a flat dps number. We have nothing like combat metrics available to us, no breakdown, no uptimes, no light attack tracking, nothing.
T3hasiangod wrote: »
@Masel console players desperately need, at minimum, a detailed breakdown of information on the target dummy, and adequate, customizable buff/debuff/uptime tracking. This wouldn't require the combat log system specifically.
I consider myself a casual/semi-casual player, but even I would spend more time practicing if I had a better way to get feedback. The flat dps number doesn't provide enough information.
PC players have increasingly refined tools aimed at helping them improve their skills (including this one), which leaves console players further and further behind the curve. Since the new content that's being created is presumably designed to challenge PC players who have these refined tools, it's an issue that genuinely needs attention.
This is not a ZOS issue. This is a Sony and Microsoft issue. The developers of these consoles are not particularly keen on allowing add-ons to games on the console. The issue for the combat logs is the fact that the system is constantly writing to a text file stored on the hard drive. This file then needs to be read by an add-on or website to be of any use. Microsoft and Sony will not permit this.
Sorry for the confusion. My intention was not to ask for combat logs on console. What I would like to see is any type of feedback on the target dummy other than a flat dps number. We have nothing like combat metrics available to us, no breakdown, no uptimes, no light attack tracking, nothing.
I misunderstood your post too then. You wanted detailed reports by the sounds of it and uptime tracking etc...


T3hasiangod wrote: »
@Masel console players desperately need, at minimum, a detailed breakdown of information on the target dummy, and adequate, customizable buff/debuff/uptime tracking. This wouldn't require the combat log system specifically.
I consider myself a casual/semi-casual player, but even I would spend more time practicing if I had a better way to get feedback. The flat dps number doesn't provide enough information.
PC players have increasingly refined tools aimed at helping them improve their skills (including this one), which leaves console players further and further behind the curve. Since the new content that's being created is presumably designed to challenge PC players who have these refined tools, it's an issue that genuinely needs attention.
This is not a ZOS issue. This is a Sony and Microsoft issue. The developers of these consoles are not particularly keen on allowing add-ons to games on the console. The issue for the combat logs is the fact that the system is constantly writing to a text file stored on the hard drive. This file then needs to be read by an add-on or website to be of any use. Microsoft and Sony will not permit this.
Yea sadly I will still refer to my previous statement. The % of people that want it and the cost of implementation is so disproportionate that it will likely never happen.
Yea sadly I will still refer to my previous statement. The % of people that want it and the cost of implementation is so disproportionate that it will likely never happen.
You may well be right. Public opinion regarding ZOS and their commitment to us is pretty low on console right now. At the same time, though, I would have said the same thing about the guild trader UI change before it happened. So who knows.
The most we on console can do is to keep drawing attention to the problem of the skill gap between platforms.
There is a far far greater playerbase that benefitted from the guild store UI change and was easily ported for all platforms. PC has combat metrics already, so they really don’t care to dedicate resources to something that only a small fraction of console users would utilize.
Yea sadly I will still refer to my previous statement. The % of people that want it and the cost of implementation is so disproportionate that it will likely never happen.
You may well be right. Public opinion regarding ZOS and their commitment to us is pretty low on console right now. At the same time, though, I would have said the same thing about the guild trader UI change before it happened. So who knows.
The most we on console can do is to keep drawing attention to the problem of the skill gap between platforms.
We have been talking about that quite a bit, especially @FeaR Turbo has tried to communicate console pain points. I mean implementing that buff tracker thing for example doesnt require much effort, even I have the lua knowledge to do something like that.
DeathStalker wrote: »I truly believe the only thing this log system is going to accomplish is being as divisive in the game as this thread has been.
This whole discussion is hysterical, exaggerated and very badly informed. Welcome to the internet.
There's a very nice person who put a lot of effort into this tool, and since I have actually used it, i can say that it does a lot more for the game than what many people here make it seem. It is really good for content creators across the board, helps doing guides etc.
Has anyone of the people who discredit it in here actually used it? I bet they did not.