And you think it is fair to others in raid group who have to carry you coz you wanna run some weird hybrid build and do 10k dps?
I think trial clear rates will improve greatly thanks to logging info. Now GMs and leads can get rid of ppl not pulling their weight.
But you can still leach in pug groups as it's not real time info, they can check the logs after.
I routinely see people ask "I parsed X" on a dummy. Is that good? Followed by "What IS good dps?" ZoS has hidden SO much from people that players don't even know if they need to improve in the first place or not without looking through external ways.
I came into this game not liking group dmg parsers, but have changed my opinion. More people would actually in the end benefit from seeing group DPS than not seeing it. People still get kicked because of CP. People still get kicked when they say "im new so explain mechanics". People still get kicked when they don't know every single skip in the dungeon.
So I don't think DPS sharing is that big a deal.
Jagdkommando wrote: »To be honest, as a top level dd with 70+ addons i can figure out in every group who is outsider... so this is really unnecessary thing in the game, exped players see everything...
LiquidPony wrote: »The Encounter Log and esologs.com might be the coolest feature ZOS has ever added to the game.
It's really something else.
The amount of detail you can dive into is extremely helpful for progression, devising strategies and tactics, figuring out which sets/skills/etc. work well and which don't.
My group has logged every run we've done in Sunspire this week and everyone has been geeking out about the information you can get out of it. It's far beyond what you can get from Combat Metrics or any other existing tool. It's going to be incredibly helpful for raid groups from beginner progression groups to the best of the best.
If you don't like it, don't use it. I'm going to be extremely disappointed if ZOS ends up gimping or removing this awesome tool.
This tool is great for the game. It is taking ZOS in the right direction and I hope they continue with it. A basic inspect system, Armory websites, etc are what’s need to take this game over the edge to becoming the true #1 MMO in the world.
@ZOS_BobbyWeir @ZOS_GinaBruno keep up the good work.
Check the news update to this. They have done right and made the default anonymous. Now it's more likely to be use by people who find it for greater good and less likely to be used in cases of abuse.
ZOS_BobbyWeir wrote: »
To start an encounter log, enter "/encounterlog" into chat (without the quotes). Once you're finished, you can type "/encounterlog" a second time to disable logging. You'll see a system message each time letting you know if you've started logging or stopped it. You will need an account on https://www.esologs.com/ and the uploader available there to view your group's logs.
SammyFable wrote: »As I understand it, you have to manually start the logging, so if you don't want to be laughed at for whatever reason/don't want people to see your stuff, simply don't log.
See here:ZOS_BobbyWeir wrote: »
To start an encounter log, enter "/encounterlog" into chat (without the quotes). Once you're finished, you can type "/encounterlog" a second time to disable logging. You'll see a system message each time letting you know if you've started logging or stopped it. You will need an account on https://www.esologs.com/ and the uploader available there to view your group's logs.
LiquidPony wrote: »The Encounter Log and esologs.com might be the coolest feature ZOS has ever added to the game.
It's really something else.
The amount of detail you can dive into is extremely helpful for progression, devising strategies and tactics, figuring out which sets/skills/etc. work well and which don't.
My group has logged every run we've done in Sunspire this week and everyone has been geeking out about the information you can get out of it. It's far beyond what you can get from Combat Metrics or any other existing tool. It's going to be incredibly helpful for raid groups from beginner progression groups to the best of the best.
If you don't like it, don't use it. I'm going to be extremely disappointed if ZOS ends up gimping or removing this awesome tool.
Just because your friendly raid group likes it, doesnt mean it should be forced to everyone. Which will happen if this goes live.
"If you don't like it, don't use it. "
You dont have a choice. What you can say is , "if you dont like it, dont group up for dungeons/raids".
Check the news update to this. They have done right and made the default anonymous. Now it's more likely to be use by people who find it for greater good and less likely to be used in cases of abuse.
Well thats good news for start. Still don't remove that, that if you are pug or visitor in some group and everyone else has it on, its pretty simple math I even put formula here : Overall dps - (11 peoples dps combined)=Poor pugs dps.
Some things more came to mind.
This encourages people to do the good old stamina dps routine ":D", that is just parse the boss, dont touch Mages in AA example.
I see "top dps:s" and fancy raid titles in this thread, remember that you are 0.1% of this games population.
WrathOfInnos wrote: »Or, it could have the opposite effect. If you run an unusual build, and the results are good, others will be more open to it.
The log system is also useful for checking your own build. If it is performing poorly this tool will show that, and you can correct the shortcomings before others need to.
IMO this tool is a benefit for anyone that wants to theorycraft, test, improve, and take inspiration from others. It is only a hindrance to those that are underperforming and unwilling to make an effort to change, while insisting on doing group content where others rely on them.
And the anonymous feature is included to avoid naming and shaming of players through logs. Sure the logger may know who a player is, but they cannot publicly display or even prove an anonymous player’s identity.
WrathOfInnos wrote: »Or, it could have the opposite effect. If you run an unusual build, and the results are good, others will be more open to it.
The log system is also useful for checking your own build. If it is performing poorly this tool will show that, and you can correct the shortcomings before others need to.
IMO this tool is a benefit for anyone that wants to theorycraft, test, improve, and take inspiration from others. It is only a hindrance to those that are underperforming and unwilling to make an effort to change, while insisting on doing group content where others rely on them.
And the anonymous feature is included to avoid naming and shaming of players through logs. Sure the logger may know who a player is, but they cannot publicly display or even prove an anonymous player’s identity.
So, what you have against it that for example group leader can enable/disable loggin?
WrathOfInnos wrote: »WrathOfInnos wrote: »Or, it could have the opposite effect. If you run an unusual build, and the results are good, others will be more open to it.
The log system is also useful for checking your own build. If it is performing poorly this tool will show that, and you can correct the shortcomings before others need to.
IMO this tool is a benefit for anyone that wants to theorycraft, test, improve, and take inspiration from others. It is only a hindrance to those that are underperforming and unwilling to make an effort to change, while insisting on doing group content where others rely on them.
And the anonymous feature is included to avoid naming and shaming of players through logs. Sure the logger may know who a player is, but they cannot publicly display or even prove an anonymous player’s identity.
So, what you have against it that for example group leader can enable/disable loggin?
The only thing I have against it is that it is slightly inconvenient to use, having to save data and upload to an external site. The tool would be nearly perfect if it just popped up for everyone at the completion of every dungeon or trial.
LiquidPony wrote: »WrathOfInnos wrote: »WrathOfInnos wrote: »Or, it could have the opposite effect. If you run an unusual build, and the results are good, others will be more open to it.
The log system is also useful for checking your own build. If it is performing poorly this tool will show that, and you can correct the shortcomings before others need to.
IMO this tool is a benefit for anyone that wants to theorycraft, test, improve, and take inspiration from others. It is only a hindrance to those that are underperforming and unwilling to make an effort to change, while insisting on doing group content where others rely on them.
And the anonymous feature is included to avoid naming and shaming of players through logs. Sure the logger may know who a player is, but they cannot publicly display or even prove an anonymous player’s identity.
So, what you have against it that for example group leader can enable/disable loggin?
The only thing I have against it is that it is slightly inconvenient to use, having to save data and upload to an external site. The tool would be nearly perfect if it just popped up for everyone at the completion of every dungeon or trial.
There's already an addon that will automatically turn on the log based on configuration.
I wouldn't be surprised if it ends up getting included in Raid Notifier or Raidificator so that you can set it to automatically turn on logging when a Trial starts.
angelncelestine wrote: »This will be a great tool for the sweaty elites, and that's about it. After this is implemented I forsee the middleclass raiding community to become even smaller, and more toxic. I don't know if you all remember dps sharing on FTC years back. It was horrible. Dps was literally all anyone focused on, and the epiening was rampant. This tool is even going to take that a step further. It really is a double edged sword. For the groups that will use it only as a means to improve there progression it will be great. For those that will use it to blacklist,
and belittle people not so great. My only hope is that it doesn't stop new people from trying trials. As is I practically have to bribe people with cookies to get them into a trial, normal or vet. These people are already full of fear of not being good enough or not having the right gear. I fear this tool is going to scare them away even more. As far as this anonymous thing goes I am sure it will not take much to figure out who you are anonymous.
ZOS_BobbyWeir wrote: »Hey everyone! Based on your feedback, we are changing the default value for the Anonymous setting to "On". This means your character name and UserID will not be included in an encounter log unless you change the setting. This change will not be in the upcoming PTS build but expect to see it in one of the following ones.
A minor detail that is specific to PTS - when this change hits PTS, your setting will flip. Once live though, everyone will be set to "On".
They need a full and complete opt-out. No recording unless everyone agrees.
There are four really good discussions on what people think of this and whether ZOS allowing this is against certain privacy laws in certain countries.
https://forums.elderscrollsonline.com/en/discussion/468928/eso-logs-consent-is-not-gdpr-compliant-very-promising/p1
https://forums.elderscrollsonline.com/en/discussion/468778/encounter-logger-should-default-be-anonymous-currently-is-not/p1
https://forums.elderscrollsonline.com/en/discussion/467949/encounter-logging/p1
https://forums.elderscrollsonline.com/en/discussion/468224/eso-logs-invasive-or-useful/p1
As a result of these discussions, this was posted.ZOS_BobbyWeir wrote: »Hey everyone! Based on your feedback, we are changing the default value for the Anonymous setting to "On". This means your character name and UserID will not be included in an encounter log unless you change the setting. This change will not be in the upcoming PTS build but expect to see it in one of the following ones.
A minor detail that is specific to PTS - when this change hits PTS, your setting will flip. Once live though, everyone will be set to "On".
SammyFable wrote: »As I understand it, you have to manually start the logging, so if you don't want to be laughed at for whatever reason/don't want people to see your stuff, simply don't log.
See here:ZOS_BobbyWeir wrote: »
To start an encounter log, enter "/encounterlog" into chat (without the quotes). Once you're finished, you can type "/encounterlog" a second time to disable logging. You'll see a system message each time letting you know if you've started logging or stopped it. You will need an account on https://www.esologs.com/ and the uploader available there to view your group's logs.
LiquidPony wrote: »They need a full and complete opt-out. No recording unless everyone agrees.
There are four really good discussions on what people think of this and whether ZOS allowing this is against certain privacy laws in certain countries.
https://forums.elderscrollsonline.com/en/discussion/468928/eso-logs-consent-is-not-gdpr-compliant-very-promising/p1
https://forums.elderscrollsonline.com/en/discussion/468778/encounter-logger-should-default-be-anonymous-currently-is-not/p1
https://forums.elderscrollsonline.com/en/discussion/467949/encounter-logging/p1
https://forums.elderscrollsonline.com/en/discussion/468224/eso-logs-invasive-or-useful/p1
As a result of these discussions, this was posted.ZOS_BobbyWeir wrote: »Hey everyone! Based on your feedback, we are changing the default value for the Anonymous setting to "On". This means your character name and UserID will not be included in an encounter log unless you change the setting. This change will not be in the upcoming PTS build but expect to see it in one of the following ones.
A minor detail that is specific to PTS - when this change hits PTS, your setting will flip. Once live though, everyone will be set to "On".
If you are anonymous, the log data is not associated with your character name or @ name and is no longer "personal data". It only becomes "personal data" when it can be associated with your personal information.
The armchair GDPR lawyering is hilarious.
Also, "four really good discussions" ... LOL! The only "good discussion" was related to setting the log to anonymous by default. Everything else is the same 6 people circle-jerking the same ridiculous nonsense. And now they're shambling over to this thread too.
LiquidPony wrote: »They need a full and complete opt-out. No recording unless everyone agrees.
There are four really good discussions on what people think of this and whether ZOS allowing this is against certain privacy laws in certain countries.
https://forums.elderscrollsonline.com/en/discussion/468928/eso-logs-consent-is-not-gdpr-compliant-very-promising/p1
https://forums.elderscrollsonline.com/en/discussion/468778/encounter-logger-should-default-be-anonymous-currently-is-not/p1
https://forums.elderscrollsonline.com/en/discussion/467949/encounter-logging/p1
https://forums.elderscrollsonline.com/en/discussion/468224/eso-logs-invasive-or-useful/p1
As a result of these discussions, this was posted.ZOS_BobbyWeir wrote: »Hey everyone! Based on your feedback, we are changing the default value for the Anonymous setting to "On". This means your character name and UserID will not be included in an encounter log unless you change the setting. This change will not be in the upcoming PTS build but expect to see it in one of the following ones.
A minor detail that is specific to PTS - when this change hits PTS, your setting will flip. Once live though, everyone will be set to "On".
If you are anonymous, the log data is not associated with your character name or @ name and is no longer "personal data". It only becomes "personal data" when it can be associated with your personal information.
The armchair GDPR lawyering is hilarious.
Also, "four really good discussions" ... LOL! The only "good discussion" was related to setting the log to anonymous by default. Everything else is the same 6 people circle-jerking the same ridiculous nonsense. And now they're shambling over to this thread too.
"We already have real-time DPS sharing via CMX + Hodor Reflexes. That ship has sailed."
Your the one whos circle jerking same thing, I already said that your argument is invalid. Just because something exists, doesnt mean its ok to do it by ZoS officially especially this way.
Also one point here is (saying it again because you dont seem to read) that even data is anonymous, it becomes non anonymous when it can be used to figure out who is in question.
Please do not post to this thread anymore (or internet for that matter), its embarassing to watch your "lol":s.