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Regarding the Combat Log System

Thicclady
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I hope you realize ZoS, that step you going to take is taking this game to completely different direction. Now you can see whole groups sets and damage and healing and even action bar skills! Good bye non meta builds or get laughed at. And even if someone has "anonymous" switched on, you see his same stats and dps and healing. So its very easy to figure out who this/these anonymouses are in group.

I do not think it is a good step that people can stalk your stats like in WoW, UNLESS you post it youself of course. Now when I post the log to internet site, I see everyones stuff on my raid group on PTS for example.

If something, this will make pve even more toxic 100% sure.
Edited by Thicclady on April 21, 2019 11:48PM
  • Jagdkommando
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    To be honest, as a top level dd with 70+ addons i can figure out in every group who is outsider... so this is really unnecessary thing in the game, exped players see everything...
  • Kurat
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    And you think it is fair to others in raid group who have to carry you coz you wanna run some weird hybrid build and do 10k dps?
    I think trial clear rates will improve greatly thanks to logging info. Now GMs and leads can get rid of ppl not pulling their weight.
    But you can still leach in pug groups as it's not real time info, they can check the logs after.
  • Jagdkommando
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    Kurat wrote: »
    And you think it is fair to others in raid group who have to carry you coz you wanna run some weird hybrid build and do 10k dps?
    I think trial clear rates will improve greatly thanks to logging info. Now GMs and leads can get rid of ppl not pulling their weight.
    But you can still leach in pug groups as it's not real time info, they can check the logs after.

    The main problem here is not low dps players, in my opinion nobody should tell others how to play, but the thing is that in vet trials all should be in meta builds to be able to do it. And here is the problem even after that you will get almost the same set set item like in normal version of trial. The problem is normal trials too easy vet trials too difficult. I see here this solution: make 3 levels of difficulty low mid high with appropriate drop!
    So low level will be for Everyone, mid level will be for hybrid builds and casual but high level players and high should be only for top builds and exped groups with HIGHER reward.

    The whole theory of being toxic because of low dps comes from this: “why you will get the same reward while im carrying you?”

    Thats it Gina @ZOS_GinaBruno

    And as always, thank you for reading.
  • templesus
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    This tool is great for the game. It is taking ZOS in the right direction and I hope they continue with it. A basic inspect system, Armory websites, etc are what’s need to take this game over the edge to becoming the true #1 MMO in the world.

    @ZOS_BobbyWeir @ZOS_GinaBruno keep up the good work.
    Edited by templesus on April 22, 2019 12:26AM
  • LiquidPony
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    The Encounter Log and esologs.com might be the coolest feature ZOS has ever added to the game.

    It's really something else.

    The amount of detail you can dive into is extremely helpful for progression, devising strategies and tactics, figuring out which sets/skills/etc. work well and which don't.

    My group has logged every run we've done in Sunspire this week and everyone has been geeking out about the information you can get out of it. It's far beyond what you can get from Combat Metrics or any other existing tool. It's going to be incredibly helpful for raid groups from beginner progression groups to the best of the best.

    If you don't like it, don't use it. I'm going to be extremely disappointed if ZOS ends up gimping or removing this awesome tool.
  • Tommy_The_Gun
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    Let me paint a picture for you:
    At the moment if you pug even a normal dungeon via group finder, even a tiny thing you may do wrong (or may not lol) will be an argument to vote - kick you out of the dungeon. Yes - vote - kick is being abused as hell.

    Now ZOS, you are giving a tool that I understand can help players to get better and stuff, but I also can see the other side of the coin. It will be also used as an argument to kick some one out of dungeon... because he / she is not using certain set / build / skill etc. What is even worse, it may lead to creation of an add-on that will do it automatically for you.

    I have see what even a tiny bit of player statistic information and collecting those information can do. It is in fact too familiar. In the other mmo game called "World Of Tanks" (granted it is a different genre but it also has addon / mods support), the developers, at some point decided to keep all player stats on a 3rd party website. This lead to creation of an "XVM" mod (aka "extended visualization" mod). Up to this date this mod has done more harm than good to game and divided the playerbase.

    If you are not familiar with this:
    Basically it is a PvP game where you drive a tank in a team based 15 vs 15 (or 7 vs 7) battle. The whole problem is that with XVM mod you have access to player's statistic during battle, based on their account history & achievement (because at some point the devs of the game decided to keep all player stats on a 3rd party website.

    "Normal" game:
    maxresdefault.jpg

    Game with XVM:
    NRhkTz6.jpg?1?9859

    As you can see, players were able to have access to overall global player statistics during battle, described by additional colours, values, % (Win ratio, average dmg dealt, average dmg blocked, number of played battles, number of average kills per match, overall player "skill" level etc. and the list goes on).

    Note - those are not data captured "live" or "on the fly" but rather based on the account's history. This lead to a situation where ppl were actually quitting the matches right at the beginning because they knew they will be facing much more skilled players. Also they knew which players to focus on early on because they were much greater threat than the others. This was not intended by the devs as they were not thinking ahead "what can happen" in the future, back when they made their decision on player statistics.

    I don't want ESO to follow this path.
    Edited by Tommy_The_Gun on April 22, 2019 12:56AM
  • karekiz
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    I routinely see people ask "I parsed X" on a dummy. Is that good? Followed by "What IS good dps?" ZoS has hidden SO much from people that players don't even know if they need to improve in the first place or not without looking through external ways.

    I came into this game not liking group dmg parsers, but have changed my opinion. More people would actually in the end benefit from seeing group DPS than not seeing it. People still get kicked because of CP. People still get kicked when they say "im new so explain mechanics". People still get kicked when they don't know every single skip in the dungeon.

    So I don't think DPS sharing is that big a deal.
    Edited by karekiz on April 22, 2019 2:33AM
  • LiquidPony
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    karekiz wrote: »
    I routinely see people ask "I parsed X" on a dummy. Is that good? Followed by "What IS good dps?" ZoS has hidden SO much from people that players don't even know if they need to improve in the first place or not without looking through external ways.

    I came into this game not liking group dmg parsers, but have changed my opinion. More people would actually in the end benefit from seeing group DPS than not seeing it. People still get kicked because of CP. People still get kicked when they say "im new so explain mechanics". People still get kicked when they don't know every single skip in the dungeon.

    So I don't think DPS sharing is that big a deal.

    Agreed.

    Encounter Logs are ultimately going to help people improve, if they want to do so.

    Sure, there are those who are afraid of being exposed and they're going to shake their fists at ZOS over this, but it's (IMO) going to be a good thing for the game long-term because it'll improve progression for people who are working their way into the end game.

    The unfortunate thing about the ESO playerbase is that the actual "elite" players are neither toxic nor elitist. Note that the top players in the top groups in the game stream on Twitch, post builds, post build videos, post full runs on YouTube, etc. These people are usually more than willing to help out and answer questions if you run into them in-game or in Discord.

    The problem, as is often the case, is the in-betweeners. People who aren't actually all that great so they try to demean others so they can feel superior. But those people exist in every game, and they're toxic in every game, and they're going to be toxic with or without Encounter Logs.
  • Thicclady
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    To be honest, as a top level dd with 70+ addons i can figure out in every group who is outsider... so this is really unnecessary thing in the game, exped players see everything...

    Exactly. Just because they can, doesnt mean it should be made easy and ZoS supported. EXCEPT as optional thing which raid leader can decide is on/off, and therefore people can decide if they wanna be in that group.

    You all understand also, that its real easy to make addon also which digs up the data from website in millisecond after fight is over, and effectively it is same system than WoW, you see in almost real time everyones dps/healing.
    Edited by Thicclady on April 22, 2019 2:57PM
  • Thicclady
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    LiquidPony wrote: »
    The Encounter Log and esologs.com might be the coolest feature ZOS has ever added to the game.

    It's really something else.

    The amount of detail you can dive into is extremely helpful for progression, devising strategies and tactics, figuring out which sets/skills/etc. work well and which don't.

    My group has logged every run we've done in Sunspire this week and everyone has been geeking out about the information you can get out of it. It's far beyond what you can get from Combat Metrics or any other existing tool. It's going to be incredibly helpful for raid groups from beginner progression groups to the best of the best.

    If you don't like it, don't use it. I'm going to be extremely disappointed if ZOS ends up gimping or removing this awesome tool.

    Just because your friendly raid group likes it, doesnt mean it should be forced to everyone. Which will happen if this goes live.


    "If you don't like it, don't use it. "
    You dont have a choice. What you can say is , "if you dont like it, dont group up for dungeons/raids".
  • Thicclady
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    templesus wrote: »
    This tool is great for the game. It is taking ZOS in the right direction and I hope they continue with it. A basic inspect system, Armory websites, etc are what’s need to take this game over the edge to becoming the true #1 MMO in the world.

    @ZOS_BobbyWeir @ZOS_GinaBruno keep up the good work.

    I find it funny when you people call it "tool". Be as it may, still you should have choice to turn it off completely in groups. Then people can decide if they want to participate in that.

    This thing has nothing to do it becoming or not becoming #1 MMO lol. You are hilarious, so excited.

    I played WoW for long time, and in PvP for one, some top players even took out their armor out before logging off so they cant be seen in Armory, because they used some non meta setup which helped them. This was ofc before there were exactly one viable gear setup for anything.

    Truth is, this "tool" like you people like to call it, is mostly for curiousity, to find weakest link, and laugh at people.

    You peoples great raid groups already has damage share, so you dont even need this.
  • Tasear
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    Check the news update to this. They have done right and made the default anonymous. Now it's more likely to be use by people who find it for greater good and less likely to be used in cases of abuse.
  • Thicclady
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    Tasear wrote: »
    Check the news update to this. They have done right and made the default anonymous. Now it's more likely to be use by people who find it for greater good and less likely to be used in cases of abuse.

    Well thats good news for start. Still don't remove that, that if you are pug or visitor in some group and everyone else has it on, its pretty simple math I even put formula here : Overall dps - (11 peoples dps combined)=Poor pugs dps.


    Some things more came to mind.

    This encourages people to do the good old stamina dps routine ":D", that is just parse the boss, dont touch Mages in AA example.

    I see "top dps:s" and fancy raid titles in this thread, remember that you are 0.1% of this games population.
  • SammyFable
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    As I understand it, you have to manually start the logging, so if you don't want to be laughed at for whatever reason/don't want people to see your stuff, simply don't log.
    See here:

    To start an encounter log, enter "/encounterlog" into chat (without the quotes). Once you're finished, you can type "/encounterlog" a second time to disable logging. You'll see a system message each time letting you know if you've started logging or stopped it. You will need an account on https://www.esologs.com/ and the uploader available there to view your group's logs.

    Dro m'Athra Destroyer
    Tick Tock Terrorist Tormentor
    Immortal Memer
    Gryphon Heart
  • Thicclady
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    SammyFable wrote: »
    As I understand it, you have to manually start the logging, so if you don't want to be laughed at for whatever reason/don't want people to see your stuff, simply don't log.
    See here:

    To start an encounter log, enter "/encounterlog" into chat (without the quotes). Once you're finished, you can type "/encounterlog" a second time to disable logging. You'll see a system message each time letting you know if you've started logging or stopped it. You will need an account on https://www.esologs.com/ and the uploader available there to view your group's logs.

    Yes but it doesn't complete remove the problem if you read the whole thread
  • WrathOfInnos
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    Or, it could have the opposite effect. If you run an unusual build, and the results are good, others will be more open to it.

    The log system is also useful for checking your own build. If it is performing poorly this tool will show that, and you can correct the shortcomings before others need to.

    IMO this tool is a benefit for anyone that wants to theorycraft, test, improve, and take inspiration from others. It is only a hindrance to those that are underperforming and unwilling to make an effort to change, while insisting on doing group content where others rely on them.

    And the anonymous feature is included to avoid naming and shaming of players through logs. Sure the logger may know who a player is, but they cannot publicly display or even prove an anonymous player’s identity.
  • LiquidPony
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    Thicclady wrote: »
    LiquidPony wrote: »
    The Encounter Log and esologs.com might be the coolest feature ZOS has ever added to the game.

    It's really something else.

    The amount of detail you can dive into is extremely helpful for progression, devising strategies and tactics, figuring out which sets/skills/etc. work well and which don't.

    My group has logged every run we've done in Sunspire this week and everyone has been geeking out about the information you can get out of it. It's far beyond what you can get from Combat Metrics or any other existing tool. It's going to be incredibly helpful for raid groups from beginner progression groups to the best of the best.

    If you don't like it, don't use it. I'm going to be extremely disappointed if ZOS ends up gimping or removing this awesome tool.

    Just because your friendly raid group likes it, doesnt mean it should be forced to everyone. Which will happen if this goes live.


    "If you don't like it, don't use it. "
    You dont have a choice. What you can say is , "if you dont like it, dont group up for dungeons/raids".

    Or ... stop being so afraid of what other people think of you. Accept that if you want to get better, the best way to do that is to be open and honest about what you're doing.

    And if not, remain anonymous. Sure, people in your groups may still "know" who you are but there's no way to prove it and your name won't be present on esologs.com at all.
    Thicclady wrote: »
    Tasear wrote: »
    Check the news update to this. They have done right and made the default anonymous. Now it's more likely to be use by people who find it for greater good and less likely to be used in cases of abuse.

    Well thats good news for start. Still don't remove that, that if you are pug or visitor in some group and everyone else has it on, its pretty simple math I even put formula here : Overall dps - (11 peoples dps combined)=Poor pugs dps.


    Some things more came to mind.

    This encourages people to do the good old stamina dps routine ":D", that is just parse the boss, dont touch Mages in AA example.

    I see "top dps:s" and fancy raid titles in this thread, remember that you are 0.1% of this games population.

    This doesn't make a lick of sense. The Encounter Log is about far more than just DPS. If someone isn't doing their job (getting rezzes, pulling off the main boss to kill adds, doing mechanics, etc.) it shows up in the logs. There's actually less incentive to just parse on the boss with the Encounter Log active than there is in the current state of the game where we've only got tools like CMX and Hodor Reflexes and everyone posts parses after the fight.
  • Thicclady
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    Or, it could have the opposite effect. If you run an unusual build, and the results are good, others will be more open to it.

    The log system is also useful for checking your own build. If it is performing poorly this tool will show that, and you can correct the shortcomings before others need to.

    IMO this tool is a benefit for anyone that wants to theorycraft, test, improve, and take inspiration from others. It is only a hindrance to those that are underperforming and unwilling to make an effort to change, while insisting on doing group content where others rely on them.

    And the anonymous feature is included to avoid naming and shaming of players through logs. Sure the logger may know who a player is, but they cannot publicly display or even prove an anonymous player’s identity.

    So, what you have against it that for example group leader can enable/disable loggin?
  • WrathOfInnos
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    Thicclady wrote: »
    Or, it could have the opposite effect. If you run an unusual build, and the results are good, others will be more open to it.

    The log system is also useful for checking your own build. If it is performing poorly this tool will show that, and you can correct the shortcomings before others need to.

    IMO this tool is a benefit for anyone that wants to theorycraft, test, improve, and take inspiration from others. It is only a hindrance to those that are underperforming and unwilling to make an effort to change, while insisting on doing group content where others rely on them.

    And the anonymous feature is included to avoid naming and shaming of players through logs. Sure the logger may know who a player is, but they cannot publicly display or even prove an anonymous player’s identity.

    So, what you have against it that for example group leader can enable/disable loggin?

    The only thing I have against it is that it is slightly inconvenient to use, having to save data and upload to an external site. The tool would be nearly perfect if it just popped up for everyone at the completion of every dungeon or trial.
  • LiquidPony
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    Thicclady wrote: »
    Or, it could have the opposite effect. If you run an unusual build, and the results are good, others will be more open to it.

    The log system is also useful for checking your own build. If it is performing poorly this tool will show that, and you can correct the shortcomings before others need to.

    IMO this tool is a benefit for anyone that wants to theorycraft, test, improve, and take inspiration from others. It is only a hindrance to those that are underperforming and unwilling to make an effort to change, while insisting on doing group content where others rely on them.

    And the anonymous feature is included to avoid naming and shaming of players through logs. Sure the logger may know who a player is, but they cannot publicly display or even prove an anonymous player’s identity.

    So, what you have against it that for example group leader can enable/disable loggin?

    The only thing I have against it is that it is slightly inconvenient to use, having to save data and upload to an external site. The tool would be nearly perfect if it just popped up for everyone at the completion of every dungeon or trial.

    There's already an addon that will automatically turn on the log based on configuration.

    I wouldn't be surprised if it ends up getting included in Raid Notifier or Raidificator so that you can set it to automatically turn on logging when a Trial starts.
  • WrathOfInnos
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    LiquidPony wrote: »
    Thicclady wrote: »
    Or, it could have the opposite effect. If you run an unusual build, and the results are good, others will be more open to it.

    The log system is also useful for checking your own build. If it is performing poorly this tool will show that, and you can correct the shortcomings before others need to.

    IMO this tool is a benefit for anyone that wants to theorycraft, test, improve, and take inspiration from others. It is only a hindrance to those that are underperforming and unwilling to make an effort to change, while insisting on doing group content where others rely on them.

    And the anonymous feature is included to avoid naming and shaming of players through logs. Sure the logger may know who a player is, but they cannot publicly display or even prove an anonymous player’s identity.

    So, what you have against it that for example group leader can enable/disable loggin?

    The only thing I have against it is that it is slightly inconvenient to use, having to save data and upload to an external site. The tool would be nearly perfect if it just popped up for everyone at the completion of every dungeon or trial.

    There's already an addon that will automatically turn on the log based on configuration.

    I wouldn't be surprised if it ends up getting included in Raid Notifier or Raidificator so that you can set it to automatically turn on logging when a Trial starts.

    I mean viewing the actual results window, the chat command is easy enough. Ideally it would show up similar to the score + medals recap at the end of a battleground. Players that don’t want to see could just close it immediately, but the information would be much more widely viewed (since most players will probably never visit ESO logs site).

    The important part here is “after completion”, since this data live in pug groups could easily add toxicity and kicks. Sure live data is already available for the most part, but the difference is that those that access it currently usually have enough knowledge about the game to avoid insta-kicking whoever they think is underperforming.
  • angelncelestine
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    This will be a great tool for the sweaty elites, and that's about it. After this is implemented I forsee the middleclass raiding community to become even smaller, and more toxic. I don't know if you all remember dps sharing on FTC years back. It was horrible. Dps was literally all anyone focused on, and the epiening was rampant. This tool is even going to take that a step further. It really is a double edged sword. For the groups that will use it only as a means to improve there progression it will be great. For those that will use it to blacklist,
    and belittle people not so great. My only hope is that it doesn't stop new people from trying trials. As is I practically have to bribe people with cookies to get them into a trial, normal or vet. These people are already full of fear of not being good enough or not having the right gear. I fear this tool is going to scare them away even more. As far as this anonymous thing goes I am sure it will not take much to figure out who you are anonymous.
  • Trinity_Is_My_Name
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    Looking forward to using this in every dungeon run. The data provided is invaluable. This tool is a great addition to ESO.
  • LiquidPony
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    This will be a great tool for the sweaty elites, and that's about it. After this is implemented I forsee the middleclass raiding community to become even smaller, and more toxic. I don't know if you all remember dps sharing on FTC years back. It was horrible. Dps was literally all anyone focused on, and the epiening was rampant. This tool is even going to take that a step further. It really is a double edged sword. For the groups that will use it only as a means to improve there progression it will be great. For those that will use it to blacklist,
    and belittle people not so great. My only hope is that it doesn't stop new people from trying trials. As is I practically have to bribe people with cookies to get them into a trial, normal or vet. These people are already full of fear of not being good enough or not having the right gear. I fear this tool is going to scare them away even more. As far as this anonymous thing goes I am sure it will not take much to figure out who you are anonymous.

    We already have real-time DPS sharing via CMX + Hodor Reflexes. That ship has sailed.

    So much fear-mongering about this thing and it's weird to me that everyone seems so focused on the DPS aspect of it when that's arguably the least-useful feature of the tool since we already have addons that track DPS. Buff uptimes (which can be correlated with combat events in the log, such as boss invulnerability), healing done, effectiveness of one setup versus another, combat replays, tracking status effects and how/when they get applied and how they impact DPS/healing, what can be purged and what can't ...

    So much more to the logs than DPS but everyone is stuck on that because, apparently, they're afraid of other people seeing their DPS.

    For everyone who's "afraid" of Encounter Logs, I encourage you to actually go do a dungeon/raid on PTS, enable the log, upload it, and see what it actually does. It's really awesome.

    But I completely disagree in general. The group that's going to see the biggest benefit from the tool are the "middle-class" raiders. Sunspire excluded, the "sweaty elites" already have everything optimized. Encounter Logs are going to allow less experienced groups to optimize more effectively without spending 1,000 hours of trial and error in every raid.
  • Nebthet78
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    They need a full and complete opt-out. No recording unless everyone agrees.

    There are four really good discussions on what people think of this and whether ZOS allowing this is against certain privacy laws in certain countries.

    https://forums.elderscrollsonline.com/en/discussion/468928/eso-logs-consent-is-not-gdpr-compliant-very-promising/p1

    https://forums.elderscrollsonline.com/en/discussion/468778/encounter-logger-should-default-be-anonymous-currently-is-not/p1

    https://forums.elderscrollsonline.com/en/discussion/467949/encounter-logging/p1

    https://forums.elderscrollsonline.com/en/discussion/468224/eso-logs-invasive-or-useful/p1


    As a result of these discussions, this was posted.
    Hey everyone! Based on your feedback, we are changing the default value for the Anonymous setting to "On". This means your character name and UserID will not be included in an encounter log unless you change the setting. This change will not be in the upcoming PTS build but expect to see it in one of the following ones.

    A minor detail that is specific to PTS - when this change hits PTS, your setting will flip. Once live though, everyone will be set to "On".

    Far too many characters to list any more.
  • LiquidPony
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    Nebthet78 wrote: »
    They need a full and complete opt-out. No recording unless everyone agrees.

    There are four really good discussions on what people think of this and whether ZOS allowing this is against certain privacy laws in certain countries.

    https://forums.elderscrollsonline.com/en/discussion/468928/eso-logs-consent-is-not-gdpr-compliant-very-promising/p1

    https://forums.elderscrollsonline.com/en/discussion/468778/encounter-logger-should-default-be-anonymous-currently-is-not/p1

    https://forums.elderscrollsonline.com/en/discussion/467949/encounter-logging/p1

    https://forums.elderscrollsonline.com/en/discussion/468224/eso-logs-invasive-or-useful/p1


    As a result of these discussions, this was posted.
    Hey everyone! Based on your feedback, we are changing the default value for the Anonymous setting to "On". This means your character name and UserID will not be included in an encounter log unless you change the setting. This change will not be in the upcoming PTS build but expect to see it in one of the following ones.

    A minor detail that is specific to PTS - when this change hits PTS, your setting will flip. Once live though, everyone will be set to "On".

    If you are anonymous, the log data is not associated with your character name or @ name and is no longer "personal data". It only becomes "personal data" when it can be associated with your personal information.

    The armchair GDPR lawyering is hilarious.

    Also, "four really good discussions" ... LOL! The only "good discussion" was related to setting the log to anonymous by default. Everything else is the same 6 people circle-jerking the same ridiculous nonsense. And now they're shambling over to this thread too.
    Edited by LiquidPony on April 22, 2019 8:41PM
  • idk
    idk
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    SammyFable wrote: »
    As I understand it, you have to manually start the logging, so if you don't want to be laughed at for whatever reason/don't want people to see your stuff, simply don't log.
    See here:

    To start an encounter log, enter "/encounterlog" into chat (without the quotes). Once you're finished, you can type "/encounterlog" a second time to disable logging. You'll see a system message each time letting you know if you've started logging or stopped it. You will need an account on https://www.esologs.com/ and the uploader available there to view your group's logs.

    No. anyone can log and they will obtain the groups parse. Your data will be included in it even if you are not loggin.

    Your name will not be included unless you choose to "opt in" as the default will not be changed to "opt out" for everyone in an upcoming PTS patch and likely to go live.

    One thing to note, if you parse in an open world area it will grab data of people you are not grouped with. Which means other players will see you in what ever they log. Very poorly designed.
  • Thicclady
    Thicclady
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    LiquidPony wrote: »
    Nebthet78 wrote: »
    They need a full and complete opt-out. No recording unless everyone agrees.

    There are four really good discussions on what people think of this and whether ZOS allowing this is against certain privacy laws in certain countries.

    https://forums.elderscrollsonline.com/en/discussion/468928/eso-logs-consent-is-not-gdpr-compliant-very-promising/p1

    https://forums.elderscrollsonline.com/en/discussion/468778/encounter-logger-should-default-be-anonymous-currently-is-not/p1

    https://forums.elderscrollsonline.com/en/discussion/467949/encounter-logging/p1

    https://forums.elderscrollsonline.com/en/discussion/468224/eso-logs-invasive-or-useful/p1


    As a result of these discussions, this was posted.
    Hey everyone! Based on your feedback, we are changing the default value for the Anonymous setting to "On". This means your character name and UserID will not be included in an encounter log unless you change the setting. This change will not be in the upcoming PTS build but expect to see it in one of the following ones.

    A minor detail that is specific to PTS - when this change hits PTS, your setting will flip. Once live though, everyone will be set to "On".

    If you are anonymous, the log data is not associated with your character name or @ name and is no longer "personal data". It only becomes "personal data" when it can be associated with your personal information.

    The armchair GDPR lawyering is hilarious.

    Also, "four really good discussions" ... LOL! The only "good discussion" was related to setting the log to anonymous by default. Everything else is the same 6 people circle-jerking the same ridiculous nonsense. And now they're shambling over to this thread too.

    "We already have real-time DPS sharing via CMX + Hodor Reflexes. That ship has sailed."

    Your the one whos circle jerking same thing, I already said that your argument is invalid. Just because something exists, doesnt mean its ok to do it by ZoS officially especially this way.

    Also one point here is (saying it again because you dont seem to read) that even data is anonymous, it becomes non anonymous when it can be used to figure out who is in question.

    Please do not post to this thread anymore (or internet for that matter), its embarassing to watch your "lol":s.
  • templesus
    templesus
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    Thicclady wrote: »
    LiquidPony wrote: »
    Nebthet78 wrote: »
    They need a full and complete opt-out. No recording unless everyone agrees.

    There are four really good discussions on what people think of this and whether ZOS allowing this is against certain privacy laws in certain countries.

    https://forums.elderscrollsonline.com/en/discussion/468928/eso-logs-consent-is-not-gdpr-compliant-very-promising/p1

    https://forums.elderscrollsonline.com/en/discussion/468778/encounter-logger-should-default-be-anonymous-currently-is-not/p1

    https://forums.elderscrollsonline.com/en/discussion/467949/encounter-logging/p1

    https://forums.elderscrollsonline.com/en/discussion/468224/eso-logs-invasive-or-useful/p1


    As a result of these discussions, this was posted.
    Hey everyone! Based on your feedback, we are changing the default value for the Anonymous setting to "On". This means your character name and UserID will not be included in an encounter log unless you change the setting. This change will not be in the upcoming PTS build but expect to see it in one of the following ones.

    A minor detail that is specific to PTS - when this change hits PTS, your setting will flip. Once live though, everyone will be set to "On".

    If you are anonymous, the log data is not associated with your character name or @ name and is no longer "personal data". It only becomes "personal data" when it can be associated with your personal information.

    The armchair GDPR lawyering is hilarious.

    Also, "four really good discussions" ... LOL! The only "good discussion" was related to setting the log to anonymous by default. Everything else is the same 6 people circle-jerking the same ridiculous nonsense. And now they're shambling over to this thread too.

    "We already have real-time DPS sharing via CMX + Hodor Reflexes. That ship has sailed."

    Your the one whos circle jerking same thing, I already said that your argument is invalid. Just because something exists, doesnt mean its ok to do it by ZoS officially especially this way.

    Also one point here is (saying it again because you dont seem to read) that even data is anonymous, it becomes non anonymous when it can be used to figure out who is in question.

    Please do not post to this thread anymore (or internet for that matter), its embarassing to watch your "lol":s.

    I would be remiss if I did not say that it is indeed the same people who are against the tool all commenting and posting discussions. It is clear a select group of people are afraid of being exposed over a screen, and thus are voicing against the tool.

    In my honest, educated opinion, people need to grow thicker skin and stop worrying about numbers over a video game. I really would hate to see the majority of people against it play any sport and have to watch team film the day after a game they played bad. When i was in high school, our coaches used to absolutely rip into us in front of the entire team watching film. To think people are afraid of what may happen to them over a screen, is to put bluntly, extremely alarming mental health wise.
  • angelncelestine
    angelncelestine
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    I am not concerned in the least bit about who sees my info. Heck you might even get to see where my 2 yr old comes and pounds on my keyboard, and wipes half of the trial team. O.o What I am concerned about is what this tool will do to the community as a whole. Like I said above people are already concerned about joining dungeons or trials out of fear of being mocked for not being good enough. What's gonna happen once this hits live? They need to at least give people the option to completely opt out of it if they want. I don't believe being "anonymous"is good enough. This would be an easy solution. That way people that want to use it for progression can, and those that don't want to share anything don't have to.
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