Typical_T_ReX wrote: »Typical_T_ReX wrote: »Nevermind pvp for a second what did happen to the air atronach we were promised? Fearturbo practically said it publicly he was so sure it was happening.
Do you have a proof of that? As far as I know nobody promised anything to anyone.Typical_T_ReX wrote: »Stam sorc literally has been stripped down layer after layer for way too many patches now. Give stam sorc SOMETHING for once.
For those who need SOMETHING, ZOS have already added stamina scaling for Streak in this patch. Or is it the wrong "something"?
Why would I want the skill I only use for a CC and mobility to scale with anything? If you are saying it should be used in some kind of offensive capacity why would I want to use an ability that costs magicka when I'm a stam build. That change is literally useless and whoever wasted the Dev's time with the idea should be kicked out of the rep program.
Typical_T_ReX wrote: »Elwendryll wrote: »Typical_T_ReX wrote: »
Why would I want the skill I only use for a CC and mobility to scale with anything? If you are saying it should be used in some kind of offensive capacity why would I want to use an ability that costs magicka when I'm a stam build. That change is literally useless and whoever wasted the Dev's time with the idea should be kicked out of the rep program.
wooow. It's useless but nice. Double scaling should be something more widely spread.
Why? I actually don't understand and would like to know your reasoning.
Typical_T_ReX wrote: »Typical_T_ReX wrote: »Nevermind pvp for a second what did happen to the air atronach we were promised? Fearturbo practically said it publicly he was so sure it was happening.
Do you have a proof of that? As far as I know nobody promised anything to anyone.Typical_T_ReX wrote: »Stam sorc literally has been stripped down layer after layer for way too many patches now. Give stam sorc SOMETHING for once.
For those who need SOMETHING, ZOS have already added stamina scaling for Streak in this patch. Or is it the wrong "something"?
Why would I want the skill I only use for a CC and mobility to scale with anything? If you are saying it should be used in some kind of offensive capacity why would I want to use an ability that costs magicka when I'm a stam build. That change is literally useless and whoever wasted the Dev's time with the idea should be kicked out of the rep program.
Yea, just as I thought. ZOS gave you SOMETHING and you say it is wrong and useless. Also they gave you Dark Deal and Hurricane cost reduction, source of Major Vitality, Amplitude and Persistence - and you are still not happy. And probably you will never be.
Typical_T_ReX wrote: »Typical_T_ReX wrote: »Typical_T_ReX wrote: »Nevermind pvp for a second what did happen to the air atronach we were promised? Fearturbo practically said it publicly he was so sure it was happening.
Do you have a proof of that? As far as I know nobody promised anything to anyone.Typical_T_ReX wrote: »Stam sorc literally has been stripped down layer after layer for way too many patches now. Give stam sorc SOMETHING for once.
For those who need SOMETHING, ZOS have already added stamina scaling for Streak in this patch. Or is it the wrong "something"?
Why would I want the skill I only use for a CC and mobility to scale with anything? If you are saying it should be used in some kind of offensive capacity why would I want to use an ability that costs magicka when I'm a stam build. That change is literally useless and whoever wasted the Dev's time with the idea should be kicked out of the rep program.
Yea, just as I thought. ZOS gave you SOMETHING and you say it is wrong and useless. Also they gave you Dark Deal and Hurricane cost reduction, source of Major Vitality, Amplitude and Persistence - and you are still not happy. And probably you will never be.
I guess you don't actually play stam sorc so let me try to explain this for you to create context. The cost reduction on hurricane and dark deal still leave it with less sustain than the original dark deal nerf. Due to the nature of having to wait for half the return on dark deal you have less burst sustain and the cost reduction of those two skills some-what attempt to balance that out.
Amplitude is a far cry for a replacement for implosion, they didn't just throw it onto the kit as a happy little bonus. They took away arguably the most potent part of a stam sorc's arsenal in implosion. In pvp raid the justification for having a stam sorc was literally implosion to secure kills. Now that's gone and amplitude does not come close to replacing it. While it makes for funny 2h ult moments, it is not at all going to keep my place in the raid group. Whether it's even a DPS increase over implosion for PvE I'm not even sure.
Major vitality, oh I thought no one would ever bring this up, but yes thank you for reminding me about the skill that costs almost 4k magicka to give a paltry moment of major vitality unless under very specific conditions. Which by the way you expect me to use in conjunction with all the other magicka skills you want me to use like streak. You were helpful in bringing up the cost reduction of two other skills if you want me to use that we better start talking about a third.
All in all it's not what I wanted, it's not what anyone wanted. They were poorly thought ideas by people with either lack of experience or knowledge on stam sorc.
GreatWhite wrote: »Currently there are only a few skills stam sorcs have that are remotely useful:
Bound Armaments
Critical Surge
Dark Deal
Hurricane
Streak
That's it. Only one stam morph in the entire class. It's mobility is great with streak but it lacks a lot of identity that the other classes have because of the fact that there are so few options with regards as to what skills you are have available to use, and the entire class crutches heavily on the weapon skills. It doesn't have a skill that blows up after a few seconds or an execute, just a little DoT that is mostly used as an armour buff. Stam sorcs needing some TLC is especially noticeable now that implosion has been removed from the game, and it's a little disappointing that the class has basically received no love in the 5.0 PTS.
I know right? lol But let's nerf dizzy and shrouded daggers! Sometimes I wonder if the class reps have only ever played a magsorc
Oh yeah it was us that told them to do so. And dizzying swing was not nerfed, since you can light attack quicker afterwards it received a buff to burst damage too. And how was shrouded nerfed?
We have a dedicated stamsorc pvp player among us, I play stamsorc in pve regularly and if you read our meeting notes ever you'll notice that we've been telling them to give stamsorc love for a year now.
I still wonder how so many players still dont know how the program actually works. We are consultants at best, and we take no decisions whatsoever. We are there to gather feedback from the community and deliver it to them in a concise manner.
But scapegoating us is with an uninformed post is probably easier than reading meeting notes and trying to understand how the program works. Please inform yourself before posting something like this.
So a 14% nerf to uppercut is not a nerf as you can weave LAs faster?? I don’t blame class reps cause they have no decisional power, but saying that uppercut wasn’t nerfed shows only that you probably don’t use the skill in pvp. Just read the thread “uppercut nerf was a mistake” and you’ll understand.
Yeah. It's a nerf to the 2H minority that makes no sense and clearly an indirect nerf to stamsorcs.
Typical_T_ReX wrote: »I guess you don't actually play stam sorc so let me try to explain this for you to create context. The cost reduction on hurricane and dark deal still leave it with less sustain than the original dark deal nerf. Due to the nature of having to wait for half the return on dark deal you have less burst sustain and the cost reduction of those two skills some-what attempt to balance that out.
Amplitude is a far cry for a replacement for implosion, they didn't just throw it onto the kit as a happy little bonus. They took away arguably the most potent part of a stam sorc's arsenal in implosion. In pvp raid the justification for having a stam sorc was literally implosion to secure kills. Now that's gone and amplitude does not come close to replacing it. While it makes for funny 2h ult moments, it is not at all going to keep my place in the raid group. Whether it's even a DPS increase over implosion for PvE I'm not even sure.
Major vitality, oh I thought no one would ever bring this up, but yes thank you for reminding me about the skill that costs almost 4k magicka to give a paltry moment of major vitality unless under very specific conditions. Which by the way you expect me to use in conjunction with all the other magicka skills you want me to use like streak. You were helpful in bringing up the cost reduction of two other skills if you want me to use that we better start talking about a third.
All in all it's not what I wanted, it's not what anyone wanted. They were poorly thought ideas by people with either lack of experience or knowledge on stam sorc.
Typical_T_ReX wrote: »I guess you don't actually play stam sorc so let me try to explain this for you to create context. The cost reduction on hurricane and dark deal still leave it with less sustain than the original dark deal nerf. Due to the nature of having to wait for half the return on dark deal you have less burst sustain and the cost reduction of those two skills some-what attempt to balance that out.
Amplitude is a far cry for a replacement for implosion, they didn't just throw it onto the kit as a happy little bonus. They took away arguably the most potent part of a stam sorc's arsenal in implosion. In pvp raid the justification for having a stam sorc was literally implosion to secure kills. Now that's gone and amplitude does not come close to replacing it. While it makes for funny 2h ult moments, it is not at all going to keep my place in the raid group. Whether it's even a DPS increase over implosion for PvE I'm not even sure.
Major vitality, oh I thought no one would ever bring this up, but yes thank you for reminding me about the skill that costs almost 4k magicka to give a paltry moment of major vitality unless under very specific conditions. Which by the way you expect me to use in conjunction with all the other magicka skills you want me to use like streak. You were helpful in bringing up the cost reduction of two other skills if you want me to use that we better start talking about a third.
All in all it's not what I wanted, it's not what anyone wanted. They were poorly thought ideas by people with either lack of experience or knowledge on stam sorc.
And again "ZOS did everything wrong":Now they gave you damage to the ability which is good even w/o any buffs. What else? Stamina curse with stamina shard? It will destroy the class identity but you still will not be enough
- Improved sustain for the class that already has one of the best sustain in pvp
- Reworked a random passive execute with a low threshold, which did not make a real impact in the outcome of the fight, and made another passive with constant damage boost
- Added one of the rarest strong buff to already good ability (which you forgot), and added another unique sustain passive (which you also forgot)
All your arguments lead me to the idea that either you do not fully reveal the potential of the class, or the class does not suit you. Friendly advice - instead of trying to make stamina sorcerer another generic class, try to play other classes, maybe you will like them more. No offense.
Stamina sorcerer is a strong class that relies on weapons and uses class abilities as a utility. There is no reason to change the class identity or buff it even more.
Sure, it is just another personal opinion of stamina sorcerer player. But judging by ZOS decisions, my opinion largely overlaps with their vision.
Typical_T_ReX wrote: »I guess you don't actually play stam sorc so let me try to explain this for you to create context. The cost reduction on hurricane and dark deal still leave it with less sustain than the original dark deal nerf. Due to the nature of having to wait for half the return on dark deal you have less burst sustain and the cost reduction of those two skills some-what attempt to balance that out.
Amplitude is a far cry for a replacement for implosion, they didn't just throw it onto the kit as a happy little bonus. They took away arguably the most potent part of a stam sorc's arsenal in implosion. In pvp raid the justification for having a stam sorc was literally implosion to secure kills. Now that's gone and amplitude does not come close to replacing it. While it makes for funny 2h ult moments, it is not at all going to keep my place in the raid group. Whether it's even a DPS increase over implosion for PvE I'm not even sure.
Major vitality, oh I thought no one would ever bring this up, but yes thank you for reminding me about the skill that costs almost 4k magicka to give a paltry moment of major vitality unless under very specific conditions. Which by the way you expect me to use in conjunction with all the other magicka skills you want me to use like streak. You were helpful in bringing up the cost reduction of two other skills if you want me to use that we better start talking about a third.
All in all it's not what I wanted, it's not what anyone wanted. They were poorly thought ideas by people with either lack of experience or knowledge on stam sorc.
And again "ZOS did everything wrong":Now they gave you damage to the ability which is good even w/o any buffs. What else? Stamina curse with stamina shard? It will destroy the class identity but you still will not be enough
- Improved sustain for the class that already has one of the best sustain in pvp
- Reworked a random passive execute with a low threshold, which did not make a real impact in the outcome of the fight, and made another passive with constant damage boost
- Added one of the rarest strong buff to already good ability (which you forgot), and added another unique sustain passive (which you also forgot)
All your arguments lead me to the idea that either you do not fully reveal the potential of the class, or the class does not suit you. Friendly advice - instead of trying to make stamina sorcerer another generic class, try to play other classes, maybe you will like them more. No offense.
Stamina sorcerer is a strong class that relies on weapons and uses class abilities as a utility. There is no reason to change the class identity or buff it even more.
Sure, it is just another personal opinion of stamina sorcerer player. But judging by ZOS decisions, my opinion largely overlaps with their vision.
All your arguments lead me to the idea that either you do not fully reveal the potential of the class, or the class does not suit you. Friendly advice - instead of trying to make stamina sorcerer another generic class, try to play other classes, maybe you will like them more. No offense.
Stamina sorcerer is a strong class that relies on weapons and uses class abilities as a utility. There is no reason to change the class identity or buff it even more.
Sure, it is just another personal opinion of stamina sorcerer player. But judging by ZOS decisions, my opinion largely overlaps with their vision.
Sure, it is just another personal opinion of stamina sorcerer player. But judging by ZOS decisions, my opinion largely overlaps with their vision.
universal_wrath wrote: »Regarding thr buff you speak of, I really don't know what skill you talk about.
CatchMeTrolling wrote: »I’ve been thinking that hurricane should give minor evasion. It makes sense since after all it’s a hurricane, so having some immunity to aoes would work.
CatchMeTrolling wrote: »I’ve been thinking that hurricane should give minor evasion. It makes sense since after all it’s a hurricane, so having some immunity to aoes would work.
Typical_T_ReX wrote: »I guess you don't actually play stam sorc so let me try to explain this for you to create context. The cost reduction on hurricane and dark deal still leave it with less sustain than the original dark deal nerf. Due to the nature of having to wait for half the return on dark deal you have less burst sustain and the cost reduction of those two skills some-what attempt to balance that out.
Amplitude is a far cry for a replacement for implosion, they didn't just throw it onto the kit as a happy little bonus. They took away arguably the most potent part of a stam sorc's arsenal in implosion. In pvp raid the justification for having a stam sorc was literally implosion to secure kills. Now that's gone and amplitude does not come close to replacing it. While it makes for funny 2h ult moments, it is not at all going to keep my place in the raid group. Whether it's even a DPS increase over implosion for PvE I'm not even sure.
Major vitality, oh I thought no one would ever bring this up, but yes thank you for reminding me about the skill that costs almost 4k magicka to give a paltry moment of major vitality unless under very specific conditions. Which by the way you expect me to use in conjunction with all the other magicka skills you want me to use like streak. You were helpful in bringing up the cost reduction of two other skills if you want me to use that we better start talking about a third.
All in all it's not what I wanted, it's not what anyone wanted. They were poorly thought ideas by people with either lack of experience or knowledge on stam sorc.
And again "ZOS did everything wrong":Now they gave you damage to the ability which is good even w/o any buffs. What else? Stamina curse with stamina shard? It will destroy the class identity but you still will not be enough
- Improved sustain for the class that already has one of the best sustain in pvp
- Reworked a random passive execute with a low threshold, which did not make a real impact in the outcome of the fight, and made another passive with constant damage boost
- Added one of the rarest strong buff to already good ability (which you forgot), and added another unique sustain passive (which you also forgot)
All your arguments lead me to the idea that either you do not fully reveal the potential of the class, or the class does not suit you. Friendly advice - instead of trying to make stamina sorcerer another generic class, try to play other classes, maybe you will like them more. No offense.
Stamina sorcerer is a strong class that relies on weapons and uses class abilities as a utility. There is no reason to change the class identity or buff it even more.
Sure, it is just another personal opinion of stamina sorcerer player. But judging by ZOS decisions, my opinion largely overlaps with their vision.
GreatWhite wrote: »Currently there are only a few skills stam sorcs have that are remotely useful:
Bound Armaments
Critical Surge
Dark Deal
Hurricane
Streak
That's it. Only one stam morph in the entire class. It's mobility is great with streak but it lacks a lot of identity that the other classes have because of the fact that there are so few options with regards as to what skills you are have available to use, and the entire class crutches heavily on the weapon skills. It doesn't have a skill that blows up after a few seconds or an execute, just a little DoT that is mostly used as an armour buff. Stam sorcs needing some TLC is especially noticeable now that implosion has been removed from the game, and it's a little disappointing that the class has basically received no love in the 5.0 PTS.
I know right? lol But let's nerf dizzy and shrouded daggers! Sometimes I wonder if the class reps have only ever played a magsorc
Oh yeah it was us that told them to do so. And dizzying swing was not nerfed, since you can light attack quicker afterwards it received a buff to burst damage too. And how was shrouded nerfed?
We have a dedicated stamsorc pvp player among us, I play stamsorc in pve regularly and if you read our meeting notes ever you'll notice that we've been telling them to give stamsorc love for a year now.
I still wonder how so many players still dont know how the program actually works. We are consultants at best, and we take no decisions whatsoever. We are there to gather feedback from the community and deliver it to them in a concise manner.
But scapegoating us is with an uninformed post is probably easier than reading meeting notes and trying to understand how the program works. Please inform yourself before posting something like this.
So a 14% nerf to uppercut is not a nerf as you can weave LAs faster?? I don’t blame class reps cause they have no decisional power, but saying that uppercut wasn’t nerfed shows only that you probably don’t use the skill in pvp. Just read the thread “uppercut nerf was a mistake” and you’ll understand.
Yeah. It's a nerf to the 2H minority that makes no sense and clearly an indirect nerf to stamsorcs.
This is straight ignorance from people that clearly lack the big picture. Reducing the cast time itself goes huge places in actually landing the skill, especially in laggy environments. I bet everyone crying here has never logged in once to actually test changes.
Furthermore, the reduced delay of 0.2 sec makes your skills hit WAY faster, and increases your overall burst and reduces counterplay of your opponents. Your kill pressure doesn’t come from the dizzy damage itself anyways, but from the follow up attack that you’re way more likely to hit now.
And if you’re one of the dizzing non-weaving spammers, I can only say git gud. Very healthy change for competent players.
GreatWhite wrote: »Critical Surge
Dark Deal
Typical_T_ReX wrote: »I guess you don't actually play stam sorc so let me try to explain this for you to create context. The cost reduction on hurricane and dark deal still leave it with less sustain than the original dark deal nerf. Due to the nature of having to wait for half the return on dark deal you have less burst sustain and the cost reduction of those two skills some-what attempt to balance that out.
Amplitude is a far cry for a replacement for implosion, they didn't just throw it onto the kit as a happy little bonus. They took away arguably the most potent part of a stam sorc's arsenal in implosion. In pvp raid the justification for having a stam sorc was literally implosion to secure kills. Now that's gone and amplitude does not come close to replacing it. While it makes for funny 2h ult moments, it is not at all going to keep my place in the raid group. Whether it's even a DPS increase over implosion for PvE I'm not even sure.
Major vitality, oh I thought no one would ever bring this up, but yes thank you for reminding me about the skill that costs almost 4k magicka to give a paltry moment of major vitality unless under very specific conditions. Which by the way you expect me to use in conjunction with all the other magicka skills you want me to use like streak. You were helpful in bringing up the cost reduction of two other skills if you want me to use that we better start talking about a third.
All in all it's not what I wanted, it's not what anyone wanted. They were poorly thought ideas by people with either lack of experience or knowledge on stam sorc.
My suggestion for stamsorc
Make Bound Armaments a toggle which doesn't requires to be double slotted for the max stamina and light attack bonus. However, you'll still only get the Daedric Protection passive on the bar you've it slotted on.
Rework one of the overload morphs to a physical damage version.
Air Atronach would be cool.
When it comes to the discussion about spammable (PvP):
As long as Heroic Slash exists in it's current state, there's no reason not to use it. SnB outperforms dizzying swing spam in terms of continuous damage and pressure, and you're gimping yourself by not running it imo. The day ZOS nerfs the damage output from SnB skilline, that's the day stamdk and stamsorc will need a spammable in their class toolkit.
My dear stamina brethren, ZOS has heard of your woes and finally salvaged them. 5.0.3. holds wonderful changes. They’re just wrongfully labeled under the category „Nightblade“.
I've recently seen a massive influx of stam sorcs in pvp. Last night I watched a 2v2 all stam sorcs. Huh wonder why so many.
Chilly-McFreeze wrote: »My dear stamina brethren, ZOS has heard of your woes and finally salvaged them. 5.0.3. holds wonderful changes. They’re just wrongfully labeled under the category „Nightblade“.
Well, it wonders me how the announced "look into counterplay for mag builds" will turn out. Probably marking silence as a hard CC and again giving an indirect nerf to stam sorcs pvp utility?