I mainly play BGs and cyrodiil. I’m a cyrodiil healer and am interested in magblade dps just for BGs.
I’ve been thinking about troll king. Only thing I don’t like is there’s no effect until you’re in execute range. From my experience anyone under 50% health is piled on in BGs and you might as well be dead, you’re a second or two away anyways.
I’ve been thinking on it and all I can come up with is plant the shade, lotus fan into melee, aoe spam, shade out.
Most BG pvpers are DKs, Sorcs and Wardens so I’m not sure how well jumping into melee will go, or porting out with a shalks or DK leap following you out...
I’m thinking the only way to make it work is high mitigation, like 30k+ resists with 5x light armour. 5x fortified brass, 5x bright throat, 1 chudan, 1 ... whatever gives mitigation. 2x protective, 1 speed, steed mundus. If you can’t heal for more you’ll need to mitigate more.
High health recovery would also be a smart choice. Why blow skill slots on crappy healing skills like swallow soul when you can self heal passively.
well thought I had something clever, turns out healing for 500 a tick from *** swallow isn't enough to do anything.
Not by itself it isn’t. you need swallow ticking, rapid ticking, siphoning ticking, like 1k health regen and major vitality lingering health pots. Lololol
Honestly working on that build tho...
well thought I had something clever, turns out healing for 500 a tick from *** swallow isn't enough to do anything.
Not by itself it isn’t. you need swallow ticking, rapid ticking, siphoning ticking, like 1k health regen and major vitality lingering health pots. Lololol
Honestly working on that build tho...
Now imagine you invest the same amount of skills, armor and potion buffs on other classes. A magdk, a magden or a magplar will simply be unkillable when they layer that many hots, in turn on a magblade you’re just at the edge of not getting blasted away by a poop with said setup. The squishyness of the class is insane
well thought I had something clever, turns out healing for 500 a tick from *** swallow isn't enough to do anything.
Not by itself it isn’t. you need swallow ticking, rapid ticking, siphoning ticking, like 1k health regen and major vitality lingering health pots. Lololol
Honestly working on that build tho...
Now imagine you invest the same amount of skills, armor and potion buffs on other classes. A magdk, a magden or a magplar will simply be unkillable when they layer that many hots, in turn on a magblade you’re just at the edge of not getting blasted away by a poop with said setup. The squishyness of the class is insane
thankyourat wrote: »well thought I had something clever, turns out healing for 500 a tick from *** swallow isn't enough to do anything.
Not by itself it isn’t. you need swallow ticking, rapid ticking, siphoning ticking, like 1k health regen and major vitality lingering health pots. Lololol
Honestly working on that build tho...
Now imagine you invest the same amount of skills, armor and potion buffs on other classes. A magdk, a magden or a magplar will simply be unkillable when they layer that many hots, in turn on a magblade you’re just at the edge of not getting blasted away by a poop with said setup. The squishyness of the class is insane
I hate all the bar space it takes I'm not going to put 3 hots on my bar just to basically do the same healing as vigor which only takes up one bar slot.
MartiniDaniels wrote: »Revert all nerfs. Add escalating cost to cloak, similar to streak/dodge. Problem solved.
https://en.uesp.net/wiki/Special:EsoBuildData?id=132297
Here’s as far as I’ve gotten building a 5.0.1 spec. Any way to fill in the blanks and make it not suck for BGs, or should I ditch attempting mitigation for health recovery? This would be for attempting melee magblade.
I’m wondering is stacking enough healing with high mitigation would work. Swallow soul, sap, refreshing, rapid regen, harness magicka, etc...
Basicly apply the dots with lotus, keep refreshing and the combat prayer buff up, keep swallow soul up. Idk.
https://en.uesp.net/wiki/Special:EsoBuildData?id=132297
Here’s as far as I’ve gotten building a 5.0.1 spec. Any way to fill in the blanks and make it not suck for BGs, or should I ditch attempting mitigation for health recovery? This would be for attempting melee magblade.
I’m wondering is stacking enough healing with high mitigation would work. Swallow soul, sap, refreshing, rapid regen, harness magicka, etc...
Basicly apply the dots with lotus, keep refreshing and the combat prayer buff up, keep swallow soul up. Idk.
IDK man, if you wanna go for a tanky route I'd prefer major protection in light armor over heavy armor resistance stacking every day. It cant be penetrated, applies to bleeds and results in roughly the same overall damage reduction.
I found the key to high survivability is haivng enough crit rating to let your hots tick high enough, that is siphoning attacks and dark cloak (which both aren't amplified by magicka/spellmg) and your overall healing is also pushed by damage done. Thus, light armor is way superior to heavy armor imo, even if you want to build tanky. Triune jewelry makes up for the loss in hp.
Incap is such trash right now that I'd rather take the damage loss and use Soul Harvest in a CP campaign as a stamblade.
https://en.uesp.net/wiki/Special:EsoBuildData?id=132297
Here’s as far as I’ve gotten building a 5.0.1 spec. Any way to fill in the blanks and make it not suck for BGs, or should I ditch attempting mitigation for health recovery? This would be for attempting melee magblade.
I’m wondering is stacking enough healing with high mitigation would work. Swallow soul, sap, refreshing, rapid regen, harness magicka, etc...
Basicly apply the dots with lotus, keep refreshing and the combat prayer buff up, keep swallow soul up. Idk.
IDK man, if you wanna go for a tanky route I'd prefer major protection in light armor over heavy armor resistance stacking every day. It cant be penetrated, applies to bleeds and results in roughly the same overall damage reduction.
I found the key to high survivability is haivng enough crit rating to let your hots tick high enough, that is siphoning attacks and dark cloak (which both aren't amplified by magicka/spellmg) and your overall healing is also pushed by damage done. Thus, light armor is way superior to heavy armor imo, even if you want to build tanky. Triune jewelry makes up for the loss in hp.
I agree in principal but haven’t figured out a way to get 100% uptime on major protection.
Other thing is offsetting damage with healing only works 1v1. Second you add BG aoe spam mitigation becomes more important. Basicly it’s so you have reaction time to escape/cloak. With 20k resists plus 10% buffer of the swift damage reduction shalks still hits for 5k, without enough mitigation you’ll die in one GCD.
Typical BG group tactic is to push the front line into the back line, then leap + shalks + DB (or ult dump). I’m just trying to figure out how to survive long enough to shade out.
Btw, what I linked was light armour. I agree the pen and sustain from light is definitely required
https://en.uesp.net/wiki/Special:EsoBuildData?id=132297
Here’s as far as I’ve gotten building a 5.0.1 spec. Any way to fill in the blanks and make it not suck for BGs, or should I ditch attempting mitigation for health recovery? This would be for attempting melee magblade.
I’m wondering is stacking enough healing with high mitigation would work. Swallow soul, sap, refreshing, rapid regen, harness magicka, etc...
Basicly apply the dots with lotus, keep refreshing and the combat prayer buff up, keep swallow soul up. Idk.
IDK man, if you wanna go for a tanky route I'd prefer major protection in light armor over heavy armor resistance stacking every day. It cant be penetrated, applies to bleeds and results in roughly the same overall damage reduction.
I found the key to high survivability is haivng enough crit rating to let your hots tick high enough, that is siphoning attacks and dark cloak (which both aren't amplified by magicka/spellmg) and your overall healing is also pushed by damage done. Thus, light armor is way superior to heavy armor imo, even if you want to build tanky. Triune jewelry makes up for the loss in hp.
I agree in principal but haven’t figured out a way to get 100% uptime on major protection.
Other thing is offsetting damage with healing only works 1v1. Second you add BG aoe spam mitigation becomes more important. Basicly it’s so you have reaction time to escape/cloak. With 20k resists plus 10% buffer of the swift damage reduction shalks still hits for 5k, without enough mitigation you’ll die in one GCD.
Typical BG group tactic is to push the front line into the back line, then leap + shalks + DB (or ult dump). I’m just trying to figure out how to survive long enough to shade out.
Btw, what I linked was light armour. I agree the pen and sustain from light is definitely required
well thought I had something clever, turns out healing for 500 a tick from *** swallow isn't enough to do anything.
Not by itself it isn’t. you need swallow ticking, rapid ticking, siphoning ticking, like 1k health regen and major vitality lingering health pots. Lololol
Honestly working on that build tho...
Now imagine you invest the same amount of skills, armor and potion buffs on other classes. A magdk, a magden or a magplar will simply be unkillable when they layer that many hots, in turn on a magblade you’re just at the edge of not getting blasted away by a poop with said setup. The squishyness of the class is insane
thankyourat wrote: »well thought I had something clever, turns out healing for 500 a tick from *** swallow isn't enough to do anything.
Not by itself it isn’t. you need swallow ticking, rapid ticking, siphoning ticking, like 1k health regen and major vitality lingering health pots. Lololol
Honestly working on that build tho...
Now imagine you invest the same amount of skills, armor and potion buffs on other classes. A magdk, a magden or a magplar will simply be unkillable when they layer that many hots, in turn on a magblade you’re just at the edge of not getting blasted away by a poop with said setup. The squishyness of the class is insane
I hate all the bar space it takes I'm not going to put 3 hots on my bar just to basically do the same healing as vigor which only takes up one bar slot.
well thought I had something clever, turns out healing for 500 a tick from *** swallow isn't enough to do anything.
Not by itself it isn’t. you need swallow ticking, rapid ticking, siphoning ticking, like 1k health regen and major vitality lingering health pots. Lololol
Honestly working on that build tho...
Now imagine you invest the same amount of skills, armor and potion buffs on other classes. A magdk, a magden or a magplar will simply be unkillable when they layer that many hots, in turn on a magblade you’re just at the edge of not getting blasted away by a poop with said setup. The squishyness of the class is insanethankyourat wrote: »well thought I had something clever, turns out healing for 500 a tick from *** swallow isn't enough to do anything.
Not by itself it isn’t. you need swallow ticking, rapid ticking, siphoning ticking, like 1k health regen and major vitality lingering health pots. Lololol
Honestly working on that build tho...
Now imagine you invest the same amount of skills, armor and potion buffs on other classes. A magdk, a magden or a magplar will simply be unkillable when they layer that many hots, in turn on a magblade you’re just at the edge of not getting blasted away by a poop with said setup. The squishyness of the class is insane
I hate all the bar space it takes I'm not going to put 3 hots on my bar just to basically do the same healing as vigor which only takes up one bar slot.
*proud parent tear face* They understand.
So I hopped on a sorc (for the last 48 hours) just to see what it's like currently. Streak is hands down outperforming cloak right now. I can still wear full damage sets (or a defensive monster set if I want 30k health + 20k or more resistances), have a 13k shield, and a 4k non crit burst heal. All with a non-optimized build, ideally with farming and investment into sorc, I could have 40k max magicka + 3.8k spell damage + 1.8k Regen (which I can buffer with Dark Deal) and I can adjust CP to however I prefer for crit/pen. Curse would hit like 5K non crit against tankier players, frags proc on cold down and would hit like 6-7k non crits (using force pulse as spammable, which would be 6k non crits,), and the heal would be like 5.5k non crit both twilight or dark deal. The damage and kite ability is amazing. I should mention this is all while not a being vampire. The same investment towards stats on NB, especially melee, are a death sentence. Bow will not be proccing on cool down, and there is not 5k/12kcrit unavoidable AOE revealing dot(curse).
Also, in the last 48 hours, I've procced as many frags as I have procced bows in the last 3 years, and I've landed probably 200% more of them. Really seems silly not to switch at this point. NB just keeps requiring more and more effort for less and less pay off, sorc is refreshingly simple and more effective... especially against NB.
well thought I had something clever, turns out healing for 500 a tick from *** swallow isn't enough to do anything.
Not by itself it isn’t. you need swallow ticking, rapid ticking, siphoning ticking, like 1k health regen and major vitality lingering health pots. Lololol
Honestly working on that build tho...
Now imagine you invest the same amount of skills, armor and potion buffs on other classes. A magdk, a magden or a magplar will simply be unkillable when they layer that many hots, in turn on a magblade you’re just at the edge of not getting blasted away by a poop with said setup. The squishyness of the class is insanethankyourat wrote: »well thought I had something clever, turns out healing for 500 a tick from *** swallow isn't enough to do anything.
Not by itself it isn’t. you need swallow ticking, rapid ticking, siphoning ticking, like 1k health regen and major vitality lingering health pots. Lololol
Honestly working on that build tho...
Now imagine you invest the same amount of skills, armor and potion buffs on other classes. A magdk, a magden or a magplar will simply be unkillable when they layer that many hots, in turn on a magblade you’re just at the edge of not getting blasted away by a poop with said setup. The squishyness of the class is insane
I hate all the bar space it takes I'm not going to put 3 hots on my bar just to basically do the same healing as vigor which only takes up one bar slot.
*proud parent tear face* They understand.
So I hopped on a sorc (for the last 48 hours) just to see what it's like currently. Streak is hands down outperforming cloak right now. I can still wear full damage sets (or a defensive monster set if I want 30k health + 20k or more resistances), have a 13k shield, and a 4k non crit burst heal. All with a non-optimized build, ideally with farming and investment into sorc, I could have 40k max magicka + 3.8k spell damage + 1.8k Regen (which I can buffer with Dark Deal) and I can adjust CP to however I prefer for crit/pen. Curse would hit like 5K non crit against tankier players, frags proc on cold down and would hit like 6-7k non crits (using force pulse as spammable, which would be 6k non crits,), and the heal would be like 5.5k non crit both twilight or dark deal. The damage and kite ability is amazing. I should mention this is all while not a being vampire. The same investment towards stats on NB, especially melee, are a death sentence. Bow will not be proccing on cool down, and there is not 5k/12kcrit unavoidable AOE revealing dot(curse).
Also, in the last 48 hours, I've procced as many frags as I have procced bows in the last 3 years, and I've landed probably 200% more of them. Really seems silly not to switch at this point. NB just keeps requiring more and more effort for less and less pay off, sorc is refreshingly simple and more effective... especially against NB.
I'm setting up builds for all my characters/classes right now for surviving overland Dragons (don't laugh). There's only one problem, one class does not give major ward/major resolve for as long of a duration as the other classes do. Nightblade. It's driving me crazy. Going through all the skills, Blur seems like the perfect place for it. Why not just make major resolve/major ward baseline for Blur, get rid of the minor buffs all together, and have one morph be major evasion and the other one remove snares and immobilizations. They could add minor expedition to it as well, just to make me giddy. I don't know, just a thought.stimpy986b14_ESO wrote: »but I don't think Blur is the ideal ability to replace it with as it would be condensing too many defensive buffs into one ability (major evasion, major resolve, and major ward + minor resolve/ward if using the mirage morph). I think teleport strike should replace it instead with the caveat that it gains the 3.5m minimum range seen in other gap closers so that it's no longer spammable.
I'm setting up builds for all my characters/classes right now for surviving overland Dragons (don't laugh). There's only one problem, one class does not give major ward/major resolve for as long of a duration as the other classes do. Nightblade. It's driving me crazy. Going through all the skills, Blur seems like the perfect place for it. Why not just make major resolve/major ward baseline for Blur, get rid of the minor buffs all together, and have one morph be major evasion and the other one remove snares and immobilizations. They could add minor expedition to it as well, just to make me giddy. I don't know, just a thought.stimpy986b14_ESO wrote: »but I don't think Blur is the ideal ability to replace it with as it would be condensing too many defensive buffs into one ability (major evasion, major resolve, and major ward + minor resolve/ward if using the mirage morph). I think teleport strike should replace it instead with the caveat that it gains the 3.5m minimum range seen in other gap closers so that it's no longer spammable.
killingspreeb16_ESO wrote: »MartiniDaniels wrote: »Revert all nerfs. Add escalating cost to cloak, similar to streak/dodge. Problem solved.
No need,the skill is fine there are many counter to cloak in the game alredy (unlike streak)adding a cost increase would just destroy the skill.
One day people will understand that cloak and streak are two different skill in two different class kit.
MartiniDaniels wrote: »killingspreeb16_ESO wrote: »MartiniDaniels wrote: »Revert all nerfs. Add escalating cost to cloak, similar to streak/dodge. Problem solved.
No need,the skill is fine there are many counter to cloak in the game alredy (unlike streak)adding a cost increase would just destroy the skill.
One day people will understand that cloak and streak are two different skill in two different class kit.
Yes, there are ton counters. And ok, on live cloak is ok, because there other similar abilities of other classes (hard counters, which require costly sacrifices to counter them). Now ZOS get rid/nerfs all those hard counters, while severely nerfing NB as class and buffing cloak. (+0.1 duration, small but still buff). Something wrong here, no?
killingspreeb16_ESO wrote: »MartiniDaniels wrote: »killingspreeb16_ESO wrote: »MartiniDaniels wrote: »Revert all nerfs. Add escalating cost to cloak, similar to streak/dodge. Problem solved.
No need,the skill is fine there are many counter to cloak in the game alredy (unlike streak)adding a cost increase would just destroy the skill.
One day people will understand that cloak and streak are two different skill in two different class kit.
Yes, there are ton counters. And ok, on live cloak is ok, because there other similar abilities of other classes (hard counters, which require costly sacrifices to counter them). Now ZOS get rid/nerfs all those hard counters, while severely nerfing NB as class and buffing cloak. (+0.1 duration, small but still buff). Something wrong here, no?
Next patch every aoe is getting a buff too so especially in bg cloak will be harder to use.
But really you have a problem with 0.1 extra duration?sound like an excuse at this point since literally nothing change.
Let me guess youre talking about streak and wing(?)with similiar ability but those skill don't have any counter like cloak,you don't dispell wing or make the sorc lose magika and find himself at the same position with an aoe and then have to recast the skill nor there is a potion to help with those two skill.
Wing are used on live as immunity to class/build like ranged mageblade that can't do anything against them since there are no counter for it unlike cloak that just slotting a class skill like spiked armor and jabs work as counter.(no sacrifice since are skill used by everyone)
A MNB need to slot force pulse or CW just to do a bit of dmg to the DK but nothing change since wing are still up and the MNB can't use any other skill or light attack while the dk is able to do the full rotation.(And i don't even agree with the change on pts to wing there are better suggestion on the forum)
Stop with the cloak comparison to every other skill they are different.
Even thinking to slap a cost increase to cloak(totally unnecessary)it should last like 1-1,5 sec so the one that use right after break lose more magika and give more chance to get the kill not 5 second that's overkill.
https://en.uesp.net/wiki/Special:EsoBuildData?id=132297
Here’s as far as I’ve gotten building a 5.0.1 spec. Any way to fill in the blanks and make it not suck for BGs, or should I ditch attempting mitigation for health recovery? This would be for attempting melee magblade.
I’m wondering is stacking enough healing with high mitigation would work. Swallow soul, sap, refreshing, rapid regen, harness magicka, etc...
Basicly apply the dots with lotus, keep refreshing and the combat prayer buff up, keep swallow soul up. Idk.
IDK man, if you wanna go for a tanky route I'd prefer major protection in light armor over heavy armor resistance stacking every day. It cant be penetrated, applies to bleeds and results in roughly the same overall damage reduction.
I found the key to high survivability is haivng enough crit rating to let your hots tick high enough, that is siphoning attacks and dark cloak (which both aren't amplified by magicka/spellmg) and your overall healing is also pushed by damage done. Thus, light armor is way superior to heavy armor imo, even if you want to build tanky. Triune jewelry makes up for the loss in hp.
I agree in principal but haven’t figured out a way to get 100% uptime on major protection.
Other thing is offsetting damage with healing only works 1v1. Second you add BG aoe spam mitigation becomes more important. Basicly it’s so you have reaction time to escape/cloak. With 20k resists plus 10% buffer of the swift damage reduction shalks still hits for 5k, without enough mitigation you’ll die in one GCD.
Typical BG group tactic is to push the front line into the back line, then leap + shalks + DB (or ult dump). I’m just trying to figure out how to survive long enough to shade out.
Btw, what I linked was light armour. I agree the pen and sustain from light is definitely required
MartiniDaniels wrote: »killingspreeb16_ESO wrote: »MartiniDaniels wrote: »killingspreeb16_ESO wrote: »MartiniDaniels wrote: »Revert all nerfs. Add escalating cost to cloak, similar to streak/dodge. Problem solved.
No need,the skill is fine there are many counter to cloak in the game alredy (unlike streak)adding a cost increase would just destroy the skill.
One day people will understand that cloak and streak are two different skill in two different class kit.
Yes, there are ton counters. And ok, on live cloak is ok, because there other similar abilities of other classes (hard counters, which require costly sacrifices to counter them). Now ZOS get rid/nerfs all those hard counters, while severely nerfing NB as class and buffing cloak. (+0.1 duration, small but still buff). Something wrong here, no?
Next patch every aoe is getting a buff too so especially in bg cloak will be harder to use.
But really you have a problem with 0.1 extra duration?sound like an excuse at this point since literally nothing change.
Let me guess youre talking about streak and wing(?)with similiar ability but those skill don't have any counter like cloak,you don't dispell wing or make the sorc lose magika and find himself at the same position with an aoe and then have to recast the skill nor there is a potion to help with those two skill.
Wing are used on live as immunity to class/build like ranged mageblade that can't do anything against them since there are no counter for it unlike cloak that just slotting a class skill like spiked armor and jabs work as counter.(no sacrifice since are skill used by everyone)
A MNB need to slot force pulse or CW just to do a bit of dmg to the DK but nothing change since wing are still up and the MNB can't use any other skill or light attack while the dk is able to do the full rotation.(And i don't even agree with the change on pts to wing there are better suggestion on the forum)
Stop with the cloak comparison to every other skill they are different.
Even thinking to slap a cost increase to cloak(totally unnecessary)it should last like 1-1,5 sec so the one that use right after break lose more magika and give more chance to get the kill not 5 second that's overkill.
Speaking that you can't counter play current wings or streak is same that you can't counter cloak. Yes, it costs you slotting sub-optimal abilities, enchants etc, but you can counter-play them. So those abilities had same problem as cloak - countering them costs more then using those abilities. So PVP on live is like Rock Paper Scissors - if you slot abilities to counter other class you have advantage over that class, but disadvantage against others, but if you didn't slot them that class is hard counter against you. So as I see devs want to shut down that system, though game has all chances to became plain and boring after that... and they shut-down all hard counters, while in case of NB they "tone down" whole class but leave hard counter as it is and even buff shade too!
Since NB depends on burst, to compensate lose of minor berserk, you will invest more in damage and less in survival and every NB will be cautious toxic backstabber looking for opportunity to kill somebody squishy in 2-3 seconds or finish somebody busy with others, but disengaging to shade and cloak immediately since they will die in 2-3 seconds while exposed too. At least what I saw on PTS - ultra-squishy ultra-bursty NBs which tp away if burst failed and sit in cloak/stealth far away from detection radius until you stop looking for them.
https://en.uesp.net/wiki/Special:EsoBuildData?id=132297
Here’s as far as I’ve gotten building a 5.0.1 spec. Any way to fill in the blanks and make it not suck for BGs, or should I ditch attempting mitigation for health recovery? This would be for attempting melee magblade.
I’m wondering is stacking enough healing with high mitigation would work. Swallow soul, sap, refreshing, rapid regen, harness magicka, etc...
Basicly apply the dots with lotus, keep refreshing and the combat prayer buff up, keep swallow soul up. Idk.
IDK man, if you wanna go for a tanky route I'd prefer major protection in light armor over heavy armor resistance stacking every day. It cant be penetrated, applies to bleeds and results in roughly the same overall damage reduction.
I found the key to high survivability is haivng enough crit rating to let your hots tick high enough, that is siphoning attacks and dark cloak (which both aren't amplified by magicka/spellmg) and your overall healing is also pushed by damage done. Thus, light armor is way superior to heavy armor imo, even if you want to build tanky. Triune jewelry makes up for the loss in hp.
I agree in principal but haven’t figured out a way to get 100% uptime on major protection.
Other thing is offsetting damage with healing only works 1v1. Second you add BG aoe spam mitigation becomes more important. Basicly it’s so you have reaction time to escape/cloak. With 20k resists plus 10% buffer of the swift damage reduction shalks still hits for 5k, without enough mitigation you’ll die in one GCD.
Typical BG group tactic is to push the front line into the back line, then leap + shalks + DB (or ult dump). I’m just trying to figure out how to survive long enough to shade out.
Btw, what I linked was light armour. I agree the pen and sustain from light is definitely required
100% major protection buff is pretty tricky. In non-cloak builds, I'm always married to pirate skeleton as it also naturally reduced the burst you take and gives you a prolonged window for your hots to heal you up.
A really interesting combo is matching pirate skeleton with jorvulds, which actually puts you at 100% major protection and allows for some interesting synergies with the rest of the nightblade toolkit. I've ran that in combination with SPC and combat prayer to have really high buff uptimes for my group, but I dropped it when my offheal nightblade got reckt in nerfmire