https://en.uesp.net/wiki/Special:EsoBuildData?id=132297
Here’s as far as I’ve gotten building a 5.0.1 spec. Any way to fill in the blanks and make it not suck for BGs, or should I ditch attempting mitigation for health recovery? This would be for attempting melee magblade.
I’m wondering is stacking enough healing with high mitigation would work. Swallow soul, sap, refreshing, rapid regen, harness magicka, etc...
Basicly apply the dots with lotus, keep refreshing and the combat prayer buff up, keep swallow soul up. Idk.
IDK man, if you wanna go for a tanky route I'd prefer major protection in light armor over heavy armor resistance stacking every day. It cant be penetrated, applies to bleeds and results in roughly the same overall damage reduction.
I found the key to high survivability is haivng enough crit rating to let your hots tick high enough, that is siphoning attacks and dark cloak (which both aren't amplified by magicka/spellmg) and your overall healing is also pushed by damage done. Thus, light armor is way superior to heavy armor imo, even if you want to build tanky. Triune jewelry makes up for the loss in hp.
I agree in principal but haven’t figured out a way to get 100% uptime on major protection.
Other thing is offsetting damage with healing only works 1v1. Second you add BG aoe spam mitigation becomes more important. Basicly it’s so you have reaction time to escape/cloak. With 20k resists plus 10% buffer of the swift damage reduction shalks still hits for 5k, without enough mitigation you’ll die in one GCD.
Typical BG group tactic is to push the front line into the back line, then leap + shalks + DB (or ult dump). I’m just trying to figure out how to survive long enough to shade out.
Btw, what I linked was light armour. I agree the pen and sustain from light is definitely required
100% major protection buff is pretty tricky. In non-cloak builds, I'm always married to pirate skeleton as it also naturally reduced the burst you take and gives you a prolonged window for your hots to heal you up.
A really interesting combo is matching pirate skeleton with jorvulds, which actually puts you at 100% major protection and allows for some interesting synergies with the rest of the nightblade toolkit. I've ran that in combination with SPC and combat prayer to have really high buff uptimes for my group, but I dropped it when my offheal nightblade got reckt in nerfmire
I don’t like proc’d defensive sets because bad RNG will lead to a death, or I should say I don’t like relying on them for mitigation.
I never considered Jorvuld for pvp though thanks. Gives me an awesome idea for my Templar with jorvuld plus steadfast hero.
For those who want to change the major resolve/ward from using a shadow ability.... I don’t get it. How hard is it to use a shadowy ability every once in a while. That passive is a huge advantage for playing a NB, it gives us sooo much skill slot economy it’s crazy.
Tank absolutely needs a snare/immobilize. I just don't think drain power should be the skill that does this, it already hits very hard and on a DPS it would be overkill. Perhaps Aspect of Terror would be a better skill for the tank's aoe stun/immobilize since it isn't very useful in PVE to have mobs running all over the place, and a stun wouldn't be that different from a fear in PVP, would it? A shame they are removing the debuff.stimpy986b14_ESO wrote: »3. While I agree with this point I would say that the snare from lotus fan should be removed as well and Drain power should snare all targets hit. Lotus Fan still has the powerful aoe DoT and gap closer and drain power would retain some utility instead of being a straight damage/heal ability after losing major brutality/sorcery. This also fills a pretty large gap in the NB tank's toolkit as NB is currently the only class w/o an aoe snare/immobilize. .
KatySpirit wrote: »Tank absolutely needs a snare/immobilize. I just don't think drain power should be the skill that does this, it already hits very hard and on a DPS it would be overkill. Perhaps Aspect of Terror would be a better skill for the tank's aoe stun/immobilize since it isn't very useful in PVE to have mobs running all over the place, and a stun wouldn't be that different from a fear in PVP, would it? A shame they are removing the debuff.stimpy986b14_ESO wrote: »3. While I agree with this point I would say that the snare from lotus fan should be removed as well and Drain power should snare all targets hit. Lotus Fan still has the powerful aoe DoT and gap closer and drain power would retain some utility instead of being a straight damage/heal ability after losing major brutality/sorcery. This also fills a pretty large gap in the NB tank's toolkit as NB is currently the only class w/o an aoe snare/immobilize. .
KatySpirit wrote: »Tank absolutely needs a snare/immobilize. I just don't think drain power should be the skill that does this, it already hits very hard and on a DPS it would be overkill. Perhaps Aspect of Terror would be a better skill for the tank's aoe stun/immobilize since it isn't very useful in PVE to have mobs running all over the place, and a stun wouldn't be that different from a fear in PVP, would it? A shame they are removing the debuff.stimpy986b14_ESO wrote: »3. While I agree with this point I would say that the snare from lotus fan should be removed as well and Drain power should snare all targets hit. Lotus Fan still has the powerful aoe DoT and gap closer and drain power would retain some utility instead of being a straight damage/heal ability after losing major brutality/sorcery. This also fills a pretty large gap in the NB tank's toolkit as NB is currently the only class w/o an aoe snare/immobilize. .
Fear got changed, so now it holds the enemies in place similar to a stun. Aspect of terror is a very good cc in a tanks toolkit now.
KatySpirit wrote: »Tank absolutely needs a snare/immobilize. I just don't think drain power should be the skill that does this, it already hits very hard and on a DPS it would be overkill. Perhaps Aspect of Terror would be a better skill for the tank's aoe stun/immobilize since it isn't very useful in PVE to have mobs running all over the place, and a stun wouldn't be that different from a fear in PVP, would it? A shame they are removing the debuff.stimpy986b14_ESO wrote: »3. While I agree with this point I would say that the snare from lotus fan should be removed as well and Drain power should snare all targets hit. Lotus Fan still has the powerful aoe DoT and gap closer and drain power would retain some utility instead of being a straight damage/heal ability after losing major brutality/sorcery. This also fills a pretty large gap in the NB tank's toolkit as NB is currently the only class w/o an aoe snare/immobilize. .
Fear got changed, so now it holds the enemies in place similar to a stun. Aspect of terror is a very good cc in a tanks toolkit now.
Lord_Dexter wrote: »Stam NB were always doing great and even with current patch it would not affect much but reduce their burst potention.
Mag NB may need some buff but Stam NB never!
KatySpirit wrote: »Tank absolutely needs a snare/immobilize. I just don't think drain power should be the skill that does this, it already hits very hard and on a DPS it would be overkill. Perhaps Aspect of Terror would be a better skill for the tank's aoe stun/immobilize since it isn't very useful in PVE to have mobs running all over the place, and a stun wouldn't be that different from a fear in PVP, would it? A shame they are removing the debuff.stimpy986b14_ESO wrote: »3. While I agree with this point I would say that the snare from lotus fan should be removed as well and Drain power should snare all targets hit. Lotus Fan still has the powerful aoe DoT and gap closer and drain power would retain some utility instead of being a straight damage/heal ability after losing major brutality/sorcery. This also fills a pretty large gap in the NB tank's toolkit as NB is currently the only class w/o an aoe snare/immobilize. .
Fear got changed, so now it holds the enemies in place similar to a stun. Aspect of terror is a very good cc in a tanks toolkit now.
It’s also a pvp buff. I was worried when I saw that mass hysteria lost minor maim, but after trying it I much prefer it to live in my limited testing.
KatySpirit wrote: »Tank absolutely needs a snare/immobilize. I just don't think drain power should be the skill that does this, it already hits very hard and on a DPS it would be overkill. Perhaps Aspect of Terror would be a better skill for the tank's aoe stun/immobilize since it isn't very useful in PVE to have mobs running all over the place, and a stun wouldn't be that different from a fear in PVP, would it? A shame they are removing the debuff.stimpy986b14_ESO wrote: »3. While I agree with this point I would say that the snare from lotus fan should be removed as well and Drain power should snare all targets hit. Lotus Fan still has the powerful aoe DoT and gap closer and drain power would retain some utility instead of being a straight damage/heal ability after losing major brutality/sorcery. This also fills a pretty large gap in the NB tank's toolkit as NB is currently the only class w/o an aoe snare/immobilize. .
Fear got changed, so now it holds the enemies in place similar to a stun. Aspect of terror is a very good cc in a tanks toolkit now.
It’s also a pvp buff. I was worried when I saw that mass hysteria lost minor maim, but after trying it I much prefer it to live in my limited testing.
KatySpirit wrote: »Tank absolutely needs a snare/immobilize. I just don't think drain power should be the skill that does this, it already hits very hard and on a DPS it would be overkill. Perhaps Aspect of Terror would be a better skill for the tank's aoe stun/immobilize since it isn't very useful in PVE to have mobs running all over the place, and a stun wouldn't be that different from a fear in PVP, would it? A shame they are removing the debuff.stimpy986b14_ESO wrote: »3. While I agree with this point I would say that the snare from lotus fan should be removed as well and Drain power should snare all targets hit. Lotus Fan still has the powerful aoe DoT and gap closer and drain power would retain some utility instead of being a straight damage/heal ability after losing major brutality/sorcery. This also fills a pretty large gap in the NB tank's toolkit as NB is currently the only class w/o an aoe snare/immobilize. .
Fear got changed, so now it holds the enemies in place similar to a stun. Aspect of terror is a very good cc in a tanks toolkit now.
It’s also a pvp buff. I was worried when I saw that mass hysteria lost minor maim, but after trying it I much prefer it to live in my limited testing.
While I personally like that the fear fears more targets I don't like it not causing enemies to run away as that was it's biggest application and utility in group play in an already extremely limited toolkit for group play on nightblade. Fearing an enemy AWAY from you or your teammate causing them to have to cc break burning stamina resources then make up the ground they lost running in the opposite direction and in PvE usually the tank uses a cc such as silver leash to pull mobs to him to get focused down by the rest of the group not to just cc in place.
Silver_Strider wrote: »At this point, all I care about is keeping my NB Tank alive, something I'll be unable to do if the Dark Cloak change goes live.
Silver_Strider wrote: »At this point, all I care about is keeping my NB Tank alive, something I'll be unable to do if the Dark Cloak change goes live.
I understand that Stamblade deals great damage and will more or less be fine going into Elsweyr but Magblade, Healblade and Tankblades are all in dire straits and need help.
Jagdkommando wrote: »About stamblades minor Berserk buff, i think we need it back for 2 reasons. First is minor: not in all groups we get that (and not only NBs) from healer. And the main thing is:
stamblades have the biggest problem with survivability in the game. Sometimes even very exped players die, because they are always in close kombat^^ with the boss/mobs, always standing in potential aoe damage area, dont have self heals and have the lowest HP pool compared to other classes. And this playstyle should be rewarded, even stamblade will do a little bit more dmg than others. Risky and difficult playstyle should be rewarded!
@ZOS_GinaBruno
Jagdkommando wrote: »Silver_Strider wrote: »At this point, all I care about is keeping my NB Tank alive, something I'll be unable to do if the Dark Cloak change goes live.
I understand that Stamblade deals great damage and will more or less be fine going into Elsweyr but Magblade, Healblade and Tankblades are all in dire straits and need help.
Agree with you mate, but if stamblade goes live like this it means minus 7-9k dps and still squishy as hell.... And 7-9k is very huge numbers.
Jagdkommando wrote: »Silver_Strider wrote: »At this point, all I care about is keeping my NB Tank alive, something I'll be unable to do if the Dark Cloak change goes live.
I understand that Stamblade deals great damage and will more or less be fine going into Elsweyr but Magblade, Healblade and Tankblades are all in dire straits and need help.
Agree with you mate, but if stamblade goes live like this it means minus 7-9k dps and still squishy as hell.... And 7-9k is very huge numbers.
That is only if your solo dps numbers are ~87k. Seeing as most skilled players are hardly breaking 55k in solo dps parses, those numbers drop down to a loss of ~4.4k dps.
Jagdkommando wrote: »Silver_Strider wrote: »At this point, all I care about is keeping my NB Tank alive, something I'll be unable to do if the Dark Cloak change goes live.
I understand that Stamblade deals great damage and will more or less be fine going into Elsweyr but Magblade, Healblade and Tankblades are all in dire straits and need help.
Agree with you mate, but if stamblade goes live like this it means minus 7-9k dps and still squishy as hell.... And 7-9k is very huge numbers.
That is only if your solo dps numbers are ~87k. Seeing as most skilled players are hardly breaking 55k in solo dps parses, those numbers drop down to a loss of ~4.4k dps.
Silver_Strider wrote: »At this point, all I care about is keeping my NB Tank alive, something I'll be unable to do if the Dark Cloak change goes live.
NB class reps have already told me that is their number 1 priority for the next meeting, which is why it is not included in this post. They are going to push for a front loaded heal, something like 10% health recovered for the first two seconds and then 2% health restored for the remaining 6.
I understand why ZOS is rebalancing the NB class. I also agree with their stated goals in Update 22 Combat Direction. And, for the most part, they have been pretty good at working toward those goals in their most recent changes. But the class is nowhere near done, in my opinion. There are a few aspects of the class that still need work, and the following is my detailed explanation of why, followed by some potential solutions to how they could be resolved.
I don´t and cannot agree with any point you are bringing up, it is obvious, this is a fake thread trying to wreck NB even more and kick NB below ZERO, nice attempt, but not working, because we recognize early enough
If you want to remove Major Fracture, remove it from Mark target, not many use it, so get it, BUT to nerf Suprise Attack is a slap in the face, it is one of our few basic tools we have and use!
I could cry with relief right nowSilver_Strider wrote: »At this point, all I care about is keeping my NB Tank alive, something I'll be unable to do if the Dark Cloak change goes live.
NB class reps have already told me that is their number 1 priority for the next meeting, which is why it is not included in this post. They are going to push for a front loaded heal, something like 10% health recovered for the first two seconds and then 2% health restored for the remaining 6.
I hope they will take a look at healblades as well at some point. Healers are not nearly as loud about their nerfs as DPS are, and that is likely because we are not in as competitive of an environment, but nightblade healers have been nerfed a lot over several updates now. I could post an entire thread explaining the issues with how mediocre it has become and how there is no reason to choose to heal on a nightblade anymore over other classes, but I want them to make sure NB tank is not totally destroyed before I bother them with a lot about why NB healer merely offers nothing interesting anymore. At least it CAN heal, even if it has lost basically all of its character and relies almost entirely on weapon/guild abilities that anyone can use or on under performing class skills that have superior counterparts in other classes.Silver_Strider wrote: »I understand that Stamblade deals great damage and will more or less be fine going into Elsweyr but Magblade, Healblade and Tankblades are all in dire straits and need help.
Jagdkommando wrote: »So once again we need that debuff on Surprise Attack to support in group fights, also Gina asked something like this "Do you think that changes going against of spirit of the class" so NBs supposed to be independent assassins and they must have a couple of buffs/debuffs more than other classes but be less defensive (i think here is real spirit of assassin, that you'd do everything right or die). BUT thus NB in right hands will be very strong (yet again not OP), i suggest to remove/move to other skill line passives Major Ward/Resolve Buff. Because as a nerf we can reduce survivability of NBs. So even for right handed players will be difficult to play as a NB, BUT rewarding!
I'm sorry, but I'll now say this directly and honestly: This is worst balance regarding suggestion I've seen.
Nightblade class is not only about doing sick damage as DD, tanks and healers exists too.
Removing major ward/resolve from passives would be GIANT MISTAKE, especially when we have no class skill which provides the same buff.
NB tanking/non-visibility builds already got hurt due nerf of Dark Cloack. Worst thing you could do for Nightblades would be cutting their resistances as well.
Not to mention that PVE is not the only aspect of the game, this major ward is super important aspect of defensive kit of Nightblades in PvP. Removing major resolve/ward is one of the worst things which I can imagine.
EDIT: In case I completely understood your message wrong, I would like to ask clarification:
Are you suggesting that major resolve/ward will be entirely deleted or do you suggest that major ward/resolve should be moved to another class skill? Because if you intended the second one, then it would be much less horrible suggestion.
KatySpirit wrote: »As a nightblade healer who cannot wear 5 heavy armor for the armor skill, I do appreciate having access to major ward/resolve from my class skills. All other classes of healers have these buffs as well, and I would rather it not be removed from nightblade's skill-related buffs. If it is abused in PVP, moving the damage skill to a skill line that does not have this buff is preferred to removing the passive.
KatySpirit wrote: »As a nightblade healer who cannot wear 5 heavy armor for the armor skill, I do appreciate having access to major ward/resolve from my class skills. All other classes of healers have these buffs as well, and I would rather it not be removed from nightblade's skill-related buffs. If it is abused in PVP, moving the damage skill to a skill line that does not have this buff is preferred to removing the passive.
Agreed 1000%. I’m still trying to figure out why NBs are asking for a nerf to their own class.
If you’re a person who can’t see how bad it would be if concealed was moved to the assassination line, or if we lost a skill slot and had to burn a skill slot for major ward and resolve, please stop posting!
Like seriously, just stop. Let the people who understand things a little better make suggestions that aren’t large nerfs.