No. All moving this ability will do is push NBs further towards the ganking playstyle.
I’ve never seen a good brawler magblade or stamblade. Until I do I call shenanigans on it even being a concern. Survivability is everybody’s main concern unless you’re a ganker, asking for a dumb nerf is dumb.
A lot of NBs don’t pvp at a high level so are content being in cloak half the time. Those that do and fight against people who use detect pots, leash and aoes would be needlessly nerfed.
I’ve never seen one do well in BGs. If it was viable why hadn’t anyone seen it?
1. Grim Focus and it's morphs should grant major brutality/sorcery. Providing these major buffs would distribute much needed functionality to this skill, while at the same time keeping the overall power of the NB class unchanged because they already have access to these through other skills. To resolve potential redundancy issues, major brutality/sorcery should be removed from drain power and its morphs (which provide enough functionality on their own without these buffs).
both work toward streamlining the buffing/debuffing process and put less pressure on NB to open up a fight with a specific moveset. By condensing their buffs and debuff into two skills outside of their spammable (grim focus and mark target), it allows for a shorter time and resource investment to reach max damage potential and makes it easier to retain that potential while switching targets. It would also eliminate the opportunity cost of opening up with a specific skill instead of another. I believe these changes would drastically help the flow of NB combat, while both increasing balance between the abilities in the NB toolkit and also maintaining balance between NB and other classes.
That’s what I mean. Since half of other classes use aoes in a ST rotation how can it compete? It’s not through survivability. Self healing?
For stamblade to be balanced around 1v1 they’d have to make serious adjustments, or it would result in them being useless in every other facet of pvp. Arguably this is the case right now.
There’s a reason Stamblades don’t do well in BGs and are excluded from pvp guilds. They’re only effective solo.
mpicklesster wrote: »1. Grim Focus and it's morphs should grant major brutality/sorcery. Providing these major buffs would distribute much needed functionality to this skill, while at the same time keeping the overall power of the NB class unchanged because they already have access to these through other skills. To resolve potential redundancy issues, major brutality/sorcery should be removed from drain power and its morphs (which provide enough functionality on their own without these buffs).
both work toward streamlining the buffing/debuffing process and put less pressure on NB to open up a fight with a specific moveset. By condensing their buffs and debuff into two skills outside of their spammable (grim focus and mark target), it allows for a shorter time and resource investment to reach max damage potential and makes it easier to retain that potential while switching targets. It would also eliminate the opportunity cost of opening up with a specific skill instead of another. I believe these changes would drastically help the flow of NB combat, while both increasing balance between the abilities in the NB toolkit and also maintaining balance between NB and other classes.
^^^^^THIS! The PTS version of Grim Focus feels a little underpowered, IMO. Making it a source of Major Sorcery/Brutality would be an excellent idea. Power Extraction and Sap Essence are used so seldom because their usefulness is highly situational. As such, they're not a reliable source of Major Brutality and Sorcery, respectively. The OP's suggested change would give NBs a much more reliable source of these buffs since Grim Focus is a pillar of a any NB DPS build. And we wouldn't need to use weapon/spell power pots so much! Corn Flower is way over-priced now...
That’s what I mean. Since half of other classes use aoes in a ST rotation how can it compete? It’s not through survivability. Self healing?
For stamblade to be balanced around 1v1 they’d have to make serious adjustments, or it would result in them being useless in every other facet of pvp. Arguably this is the case right now.
There’s a reason Stamblades don’t do well in BGs and are excluded from pvp guilds. They’re only effective solo.
Well considering their solo damage was incredibly high - it makes sense they did not have much group utility. In BGs, it’s aoe or die... are we balancing for BGs? Cuz I’d argue that’s not the same game as CP pvp.
That’s what I mean. Since half of other classes use aoes in a ST rotation how can it compete? It’s not through survivability. Self healing?
For stamblade to be balanced around 1v1 they’d have to make serious adjustments, or it would result in them being useless in every other facet of pvp. Arguably this is the case right now.
There’s a reason Stamblades don’t do well in BGs and are excluded from pvp guilds. They’re only effective solo.
Well considering their solo damage was incredibly high - it makes sense they did not have much group utility. In BGs, it’s aoe or die... are we balancing for BGs? Cuz I’d argue that’s not the same game as CP pvp.
I don’t play CP, just no CP. What is PvP if not BGs and Cyrodiil?
The reason they’re not effective:
- No aoe (or never seen someone one use it except bombard)
- No group support abilities (or they don’t use them)
- No group cc abilities
- Bow projectiles are reflectable
- Low survivability
The reason they’re not effective:
- No aoe (or never seen someone one use it except bombard)
- No group support abilities (or they don’t use them)
- No group cc abilities
- Bow projectiles are reflectable
- Low survivability
On PTS, power extraction is hitting for ~95% of surprise attack's tooltip but as an AoE.
On PTS, teleport strike now offers minor vulnerability which is an extremely powerful group debuff (although it is wasted in the current application method)
On PTS, mass hysteria now fears 6 targets and they no longer cower, they stay in place to assist group AoE burn.
On PTS, dk wings no longer reflects.
While they do have relatively low survivability out in the open, cloak is arguably the strongest survivability tool in the game. When it works, it mitigates 100% damage, but it is also easy to counter. This reinforces the idea of NB being a high risk/high reward, all or nothing class.
The current change to surprise attack (favoring major resistances over major fracture) completely undermines this theme for the reasons I explained earlier.
If either major fracture or major ward/resistance must be removed from surprise attack, the resistances should be the casualty solely because it would adhere more to the NB class identity that way.
As it is now, PTS surprise attack is limiting the "high reward" of burst damage (by removing fracture) in favor of mitigating the "high risk" of making major resistances harder to sustain. That is not the NB way.
The reason they’re not effective:
- No aoe (or never seen someone one use it except bombard)
- No group support abilities (or they don’t use them)
- No group cc abilities
- Bow projectiles are reflectable
- Low survivability
On PTS, power extraction is hitting for ~95% of surprise attack's tooltip but as an AoE.
On PTS, teleport strike now offers minor vulnerability which is an extremely powerful group debuff (although it is wasted in the current application method)
On PTS, mass hysteria now fears 6 targets and they no longer cower, they stay in place to assist group AoE burn.
On PTS, dk wings no longer reflects.
While they do have relatively low survivability out in the open, cloak is arguably the strongest survivability tool in the game. When it works, it mitigates 100% damage, but it is also easy to counter. This reinforces the idea of NB being a high risk/high reward, all or nothing class.
The current change to surprise attack (favoring major resistances over major fracture) completely undermines this theme for the reasons I explained earlier.
If either major fracture or major ward/resistance must be removed from surprise attack, the resistances should be the casualty solely because it would adhere more to the NB class identity that way.
As it is now, PTS surprise attack is limiting the "high reward" of burst damage (by removing fracture) in favor of mitigating the "high risk" of making major resistances harder to sustain. That is not the NB way.
Can’t see them letting the aimless aoe spammable go to live doing this much damage. Single target will be pointless.
thankyourat wrote: »I'm upset so far in the direction they are taking magblade in. It seems like whenever they give the class a buff they Nerf a different area of the class. When a class is at the bottom of viability though you don't need to balance it that way. For instance there was no reason to take away minor berserk just to add minor vulnerability to lotus fan. They could've just added minor vulnerability to lotus fan and left merciless alone. The same with double take and cripple they could've left the major expedition on the skills while also adding the new effects that where added. The way that ZoS is changing magblade isn't making it better than on live all it's doing is changing the class while keeping it just as bad.
Jagdkommando wrote: »thankyourat wrote: »I'm upset so far in the direction they are taking magblade in. It seems like whenever they give the class a buff they Nerf a different area of the class. When a class is at the bottom of viability though you don't need to balance it that way. For instance there was no reason to take away minor berserk just to add minor vulnerability to lotus fan. They could've just added minor vulnerability to lotus fan and left merciless alone. The same with double take and cripple they could've left the major expedition on the skills while also adding the new effects that where added. The way that ZoS is changing magblade isn't making it better than on live all it's doing is changing the class while keeping it just as bad.
Grim focus for example is a beautiful skill atm on live server, why they change it i cant understand...
Jagdkommando wrote: »thankyourat wrote: »I'm upset so far in the direction they are taking magblade in. It seems like whenever they give the class a buff they Nerf a different area of the class. When a class is at the bottom of viability though you don't need to balance it that way. For instance there was no reason to take away minor berserk just to add minor vulnerability to lotus fan. They could've just added minor vulnerability to lotus fan and left merciless alone. The same with double take and cripple they could've left the major expedition on the skills while also adding the new effects that where added. The way that ZoS is changing magblade isn't making it better than on live all it's doing is changing the class while keeping it just as bad.
Grim focus for example is a beautiful skill atm on live server, why they change it i cant understand...
Because it hits harder than frags and sorcs aren’t okay with that
Red_Feather wrote: »What if Grim Focus does a debuff on enemy where light attacks against them stack an effect like Arms of Relequen, and when you activate the skill a second time it detonates the stacks.
twing, I agree wholeheartedly on your proposed changes.
Although I would like to give some alternative ideas should ZOS be adamant about their current direction.
Grim Focus:
If it is going to lose all of its damage buffing potential than they might as well change it to a slotted passive that way it alleviates the up front cost, GCD and timer making it a much less clunky skill as it stands on live. This would increase the game flow of using the skill, retaining some semblance of identity and bring it line in terms of usability with crystal shards proc on Sorc.
Mark Target:
Honestly as a PVE skill this is useless. Most tanks and mag dps bring fracture and breach to a party. We shouldn't be wasting a GCD just to apply it. This skill has first and foremost been primarily a pvp skill in terms of style and use and it should remain that way as best as possible. IMO the core issues with mark target currently is that it can't effectively be used before engagement as it has a huge warning sign telegraphing to the enemy an attack is coming (that's not very assassin like). At least for me I only use it to shut down range NBs from cloaking.
To give this skill some new life it should be usable from stealth and not advertise to the enemy its on them other than their debuff bar OR ZOS could also make it so that mark target works sort of like Imbue weapon where its affects are applied on the next attack used in say 10 seconds.