Imperial_Voice wrote: »Another day of this thread being at the top of the housing forums. It should be clear that the housing community wants some improvements.
MornaBaine wrote: »Imperial_Voice wrote: »Another day of this thread being at the top of the housing forums. It should be clear that the housing community wants some improvements.
And some actual feedback from the devs.
WolfStar07 wrote: »WolfStar07 wrote: »Wildberryjack wrote: »I remember them saying they were working on increasing the item cap but that load was the issue. Ok, then please stop making all these HUGE houses and give us some smaller ones that don't look mostly empty even when at the cap. With smaller houses it isn't nearly as bad as the space looks more filled. But with these huge houses we end up with massive areas that hardly have anything in them at all.
I believe they "resolved" that by recategorizing some furnishings into special collectibles and such, and increasing those amounts. Not saying I agree with that solution, just that it's what they did.
Not really. Collectible furnishings were in the game when housing launched. It only had dungeon trophies/busts at the time, but they have added some collectible furnishings to that category, including storage containers. Then there were the special collectibles, which were mounts/pets/assistants. Special FX furnishings are a newer category that encompasses a small number of new specialty furnishings.
These collectible categories do not help alleviate any issues with item caps, as these categories have only had new things added to them (and the collectible cap on notables was increased). They did not, however, move existing furnishings into those categories to help with item counts. So, no, they haven't done anything to help us with that, other than adding a small number of structural furniture and an even smaller number of clutter or pre-filled furnishings.
When I said they recategorized items, they did in fact juggle around which items fell into those categories. As in move stuff between collectible and special furnishings. They also did raise the cap on those items, though it's only useful if you really want to display more busts and trophies from dungeons.
Furthermore, I feel I've made it clear that it wasn't a fix. However, being that they've already made 1 change to the item caps, history and experience shows us that ZOS feels this is resolved and a closed issue.
Imperial_Voice wrote: »MornaBaine wrote: »Imperial_Voice wrote: »Another day of this thread being at the top of the housing forums. It should be clear that the housing community wants some improvements.
And some actual feedback from the devs.
The only thing I know to do is to keep posting. They certainly arent listening but eventually they may accidentally enter the housing forums and see one of tbe literal hundreds of threads asking for improvements to housing.
This has been mentioned many times before, but I'd love to see them increase the usefulness and interactivity of homes.
For instance, give us a writ board or writ NPC so that we can complete writs in our homes and use the nice crafting areas we've created. We'll still go to towns for quests, guild and other dailies, and trading.
While I'd love to see added functionality to the banker and merchant, I'm willing to forgo those to be able to do writs in my homes, esp. for my alts, since that's mostly why I'm logging in with them in the first place.
But, for guild halls, I think having the guild functionality for the banker would be welcome and appropriate. Of course, this would require being able to set a home specifically as a guild hall.
Also, please give us a sleep interaction for our beds. Don't need a sleep bonus, just let us lie down on them like we can sit in chairs.
Also, being able to place our alts and have access to their inventories without having to log in with them would be great.
Imperial_Voice wrote: »Imperial_Voice wrote: »matthiasmssb16_ESO wrote: »I totaly agree with that!
The very least would be, to open those restrictions for the PC client, since the performance issues, that consoles may have, doesn`t necessary be the same with a PC. So why should PC players suffer for the poor Performance of old consoles, since they also got their own servers?
I actually hadnt thought of that. We have no cross platform and each patch is designed differently for each platform so why are PC players suffering because of the limitations of console?
As an XB player, I am not averse to PC having higher limits on housing, but presumably some older PCs would be in the same boat as consoles. With an SSD, I have no discernable issues with items in my houses loading in. I don't know if an XB player w/o an SSD has problems with 700 items in a manor, but I don't. That said, I can only assume what ZOS has said - that anything over 700 would blow up my XB.
I would assume that there are older PCs that might similarly not be able to handle much more than the 700 item count. I don't know that for sure, of course, but if that were the case, then I'm not sure ZOS would want to increase the limit on PC, only to have players not be able to load into homes anymore after placing 1000+ objects in them. Of course, they could have some sort of setting that's automatically set based on one's computer specs, or some kind of warning when people try to go past 700 items.
Again, I don't see a problem with an increase on PC if ZOS can manage it and deal with the complaints when lower-end/old PCs blow up.
I know its not literal but now all I can think of is someone playing on an old IBM and placing item 701 only for their computer to erupt in flame
Kiyakotari wrote: »Imperial_Voice wrote: »Imperial_Voice wrote: »matthiasmssb16_ESO wrote: »I totaly agree with that!
The very least would be, to open those restrictions for the PC client, since the performance issues, that consoles may have, doesn`t necessary be the same with a PC. So why should PC players suffer for the poor Performance of old consoles, since they also got their own servers?
I actually hadnt thought of that. We have no cross platform and each patch is designed differently for each platform so why are PC players suffering because of the limitations of console?
As an XB player, I am not averse to PC having higher limits on housing, but presumably some older PCs would be in the same boat as consoles. With an SSD, I have no discernable issues with items in my houses loading in. I don't know if an XB player w/o an SSD has problems with 700 items in a manor, but I don't. That said, I can only assume what ZOS has said - that anything over 700 would blow up my XB.
I would assume that there are older PCs that might similarly not be able to handle much more than the 700 item count. I don't know that for sure, of course, but if that were the case, then I'm not sure ZOS would want to increase the limit on PC, only to have players not be able to load into homes anymore after placing 1000+ objects in them. Of course, they could have some sort of setting that's automatically set based on one's computer specs, or some kind of warning when people try to go past 700 items.
Again, I don't see a problem with an increase on PC if ZOS can manage it and deal with the complaints when lower-end/old PCs blow up.
I know its not literal but now all I can think of is someone playing on an old IBM and placing item 701 only for their computer to erupt in flame
So let me tell you about the time I set my PC on fire by playing ESO...
You think I'm joking, but I literally had a PSU go out when I was first playing this game, and I said to a friend in whisper just before, "I think my computer is about to catch fire," because I could smell that ozone scent.
This has been mentioned many times before, but I'd love to see them increase the usefulness and interactivity of homes.
For instance, give us a writ board or writ NPC so that we can complete writs in our homes and use the nice crafting areas we've created. We'll still go to towns for quests, guild and other dailies, and trading.
Also, being able to place our alts and have access to their inventories without having to log in with them would be great.
Shamisa_En wrote: »So they addressed some of the concerns in the livestream: promised to have a look at releasing more medium sized homes, but said they aren't willing to spend resources to increasing the furniture cap, or working on a furniture bag?
Is there any way to convince ZOS to improve the framework and not to just focus on how to release new Crownstore items?
Basically what they said is that they're aware of the problems that we're aware of... but fixing them would require effort.
Goregrinder wrote: »Why I am a fan of non-instanced player housing, and why I will always consider SWG (and I guess Vanguard) to have the best implementation of player housing of any MMORPG. Well I guess in Star Citizen your ships ARE your house, so that is probably a step above SWG's housing system, but for Fantasy based MMORPG's, I was never a fan of "instanced" housing, However I understand WHY that system is chosen.
But even with "instanced" housing, EQ2 had a decent system, DAoC and LOTRO had essentially the same system, which was also very nice imo. The house itself wasn't instanced, your entire neighborhood was instead, and they would just have Instance A/B/C/D/etc of that neighborhood. But once inside, you could walk down the streets, see other people's houses, walk in an out of the ones you have permission to, then leave your neighborhood thus leaving the instance.
But in SWG, you could load even small houses up with just about as many players as you want. Since it was non-instanced, if they were given permission to enter the building, people just came and went as they please. Guild halls would have around 100 or so people in it during events, and buff houses would easily have 20-30 players sitting in them, getting buffed, etc.
Was pretty sick.
I do love the design of the houses in ESO, the yards, insides, art deco, etc. All beautiful, BUT I just wish that we had actual Neighborhoods like EQ2, DAoC and Lotro did. Where there were housing "districts" in the city, and within those dedicated housing area,s there were a bunch of apartments, or houses next to each other, each one a different size and different cost. You might buy a small house, but your friend moves in next door and has a big house.
In ESO, the houses are just like...in the middle of nowhere and by themselves. I mean even in Grahtwood, you have houses near yours, but they are NPC occupied...no player neighbors. Same with the Inns and apartments...no player neighbors. Missed opportunity imo.
Imperial_Voice wrote: »Shamisa_En wrote: »So they addressed some of the concerns in the livestream: promised to have a look at releasing more medium sized homes, but said they aren't willing to spend resources to increasing the furniture cap, or working on a furniture bag?
Is there any way to convince ZOS to improve the framework and not to just focus on how to release new Crownstore items?
Basically what they said is that they're aware of the problems that we're aware of... but fixing them would require effort.
ZoS doesnt care about players, they care about money. This is far from the first time theyve flat out said they wont be doing anything to fix the game because it would be too much work. Ill let my sub lapse and I wont be spending any more on crowns. ZoS can continue to treat all of their players like garbage but they wont be doing it with my money.
MornaBaine wrote: »Imperial_Voice wrote: »Shamisa_En wrote: »So they addressed some of the concerns in the livestream: promised to have a look at releasing more medium sized homes, but said they aren't willing to spend resources to increasing the furniture cap, or working on a furniture bag?
Is there any way to convince ZOS to improve the framework and not to just focus on how to release new Crownstore items?
Basically what they said is that they're aware of the problems that we're aware of... but fixing them would require effort.
ZoS doesnt care about players, they care about money. This is far from the first time theyve flat out said they wont be doing anything to fix the game because it would be too much work. Ill let my sub lapse and I wont be spending any more on crowns. ZoS can continue to treat all of their players like garbage but they wont be doing it with my money.
After hearing that they are not going to be bothering with ever increasing the item slots or player caps I am done buying crowns for good. And after Elswyr drops and I have finished decorating the houses that I DO have I will be cancelling my sub that I've held unbroken for 5 years, ever since day one of the game. Housing is EASILY the most expensive part of this game and for them to ignore it like this is painfully stupid on their part as well as being a callous disregard of their player base. Yes, I'm aware that a very large portion of this game is "broken." So broken, in fact, that the only reason I've stayed with it is because I am a roleplayer and the content provided BY OTHER PLAYERS rather than ZOS is what keeps me logging in. Housing was and is a big part of that. But since I now know it will NEVER be what the roleplaying community needs or desires I am done supporting a company that makes millions of dollars but refuses to invest it back into improving their product.
Now maybe they CAN'T because of the megaserver and the engine they've used to create the game. Maybe they can't make the sweeping changes that would be needed while the game is up and running. Well, if THAT is the case then it's time they took a good long hard look at shutting the game down for a year and making the changes that would be needed to offer players a product that is NOT broken and that meets the needs and expectations of paying customers. And I mean that sincerely for PvE, PvP and RP players. Because right now it's really clear, all "best game" awards aside, that it isn't, that it is, and has been, failing in some pretty epic ways for quite some time.
Well, it's not really the developers themselves fault, they should have a representative to relay these requests to the dev team ~ let's not say folks should be fired. I'm a software engineer, though not in the game dev world. The actual developers themselves should never be in contact with players. The issue is there seems to be no rep for housing, whatsoever. That itself is unacceptable.
Imperial_Voice wrote: »Oh goody. They decided to give us a "sale" on courtyard items. Thanks ZoS, we needed to buy more wildly overpriced ferns and statues to put in the small section of courtyard we dont wall off to fill our house.
Imperial_Voice wrote: »Oh goody. They decided to give us a "sale" on courtyard items. Thanks ZoS, we needed to buy more wildly overpriced ferns and statues to put in the small section of courtyard we dont wall off to fill our house.
Yeah...I saw that in the Showcase. Courtyard items are easily some of the most expensive items in the store and require homes with reasonably-sized outdoor areas.
As to the livestream response, if they will not spend any resources to increase the item limits, then they ABSOLUTELY NEED TO STOP churning out ginormous homes. Not to spend any resources to improve item limits while continuing to make the majority of new homes too large to decorate within their limitations, is insulting and (while I try to refrain from attributing this to ZOS) greedy. Flipping assets to create way too large homes so they can charge 12k+ crowns is clearly a cash grab (and I try to refrain from using that phrase, too).
Instead of continuing to offer giant monstrosities, ZOS please offer more medium AND SMALL homes. I would be willing to spend crowns on them. I'm thinking seriously about purchasing Frostvault Chasm, for example, since it's a medium home. For someone who builds, however, I can see the item limit being too small on that one, but since I'll really only be decorating the living space, that limit is fine for me. And, if the price is in line with medium homes, then I may buy it.
Also, provide us more reasons to use our homes. If you can figure out a way to offer us a writ NPC or writ board for our homes, I'm sure many of us would buy them. Also, provide us with a guild NPC so we can have guild bank/store access from our homes. Give us a sleep interaction for our beds. Offer nicer versions of the crafting stations (not just Clockwork). Offer more building blocks/structures. Offer more clutter items.
There are many other things that housing enthusiasts have asked for. If an item limit increase is definitely out, then please listen to all the other suggestions on how to improve housing.
If we can decorate our homes to our satisfaction within the item limits (i.e. more small/medium homes) and have more things to do in them (i.e. crafting writs/guild access), I think that housing can be salvaged. Please ZOS, make housing more than just flipping assets.
Imperial_Voice wrote: »Imperial_Voice wrote: »Oh goody. They decided to give us a "sale" on courtyard items. Thanks ZoS, we needed to buy more wildly overpriced ferns and statues to put in the small section of courtyard we dont wall off to fill our house.
Yeah...I saw that in the Showcase. Courtyard items are easily some of the most expensive items in the store and require homes with reasonably-sized outdoor areas.
As to the livestream response, if they will not spend any resources to increase the item limits, then they ABSOLUTELY NEED TO STOP churning out ginormous homes. Not to spend any resources to improve item limits while continuing to make the majority of new homes too large to decorate within their limitations, is insulting and (while I try to refrain from attributing this to ZOS) greedy. Flipping assets to create way too large homes so they can charge 12k+ crowns is clearly a cash grab (and I try to refrain from using that phrase, too).
Instead of continuing to offer giant monstrosities, ZOS please offer more medium AND SMALL homes. I would be willing to spend crowns on them. I'm thinking seriously about purchasing Frostvault Chasm, for example, since it's a medium home. For someone who builds, however, I can see the item limit being too small on that one, but since I'll really only be decorating the living space, that limit is fine for me. And, if the price is in line with medium homes, then I may buy it.
Also, provide us more reasons to use our homes. If you can figure out a way to offer us a writ NPC or writ board for our homes, I'm sure many of us would buy them. Also, provide us with a guild NPC so we can have guild bank/store access from our homes. Give us a sleep interaction for our beds. Offer nicer versions of the crafting stations (not just Clockwork). Offer more building blocks/structures. Offer more clutter items.
There are many other things that housing enthusiasts have asked for. If an item limit increase is definitely out, then please listen to all the other suggestions on how to improve housing.
If we can decorate our homes to our satisfaction within the item limits (i.e. more small/medium homes) and have more things to do in them (i.e. crafting writs/guild access), I think that housing can be salvaged. Please ZOS, make housing more than just flipping assets.
Since I was recently informed that if I cirticize housing devs further I could get a forum suspension I wont say anythinh about them. I will however say, that anyone who just so happened to charge $150 or more for an item in a game but intentionally left that item half finished because fixing it seems like work, is lazy and selling laziness as a public service is bad practice.
Imperial_Voice wrote: »The developers themselves are the ones who said they dont want to do anything because it would be too much effort. The developers are also the ones who chose to be responsible for communicating with the player base.
TIL: Calling out ZoS devs for doing a bad job can get you in trouble. Got a nice sternly worded letter asking me to not criticize them. Neat.