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No loot from lower level mobs

  • Phantax
    Phantax
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    I'd moved through the zones quite a bit and didn't notice this until I paired up with a guild mate to help them level a little. This restriction is seriously going to affect the amount of people willing to help those of a lower level. So much for ESO being all about social play !
    They seriously need to change this and fast !
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Anoteros
    Anoteros
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    Perfect example today I was hanging around in Shadowfen farming the odd node while I wait for my leveling buddy to connect when people start announcing anchors, world boss spawns and the like and the urge to go help or even go do them is absolute zero.
    I'm really dreading the thought of moving onto the next zone once i've completed everything in Shadowfen. Not only will I be over leveled but no loot will drop let alone xp making the journey feel like a slow dredge through mud.

    By pure luck I was traded a Nightmother medium armour piece and was hoping to get my hands on the entire set via farming but the realisation that the only way to get it now was via leveling a new alt, buying it for an exorbitant amount or just write it off and move on really pissed me off and made me wonder again...Why is the loot botched?!
  • Tetrasoli
    Tetrasoli
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    Elvikun wrote: »
    Well, this is bad. Especially considering how they encourage exploration - but at the same time actively discourage exploring anything your missed in previous areas or overleveled thanks to questing too much / PvP.

    Also have to admit I didn't actually realise I will not be able to get some items at all, other than creating new characters or paying people to get them for me, because I dared to level up.

    Eh, this revelation took the wind out of my sails, big time, I have to say.

    I'm with you on this. Discovering this mechanic really took a hit on my projected interest in the game in general, as much as I hate to say it. I'm not one to make dramatic over-generalizations like this, but for whatever reason, it's a big deal to me.
  • Shanna
    Shanna
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    I hope they change this. I believe TERA online was the first game I played with this restriction, and I absolutely hated it.
    This is all part of the game.
  • Lord_Tonjin
    Lord_Tonjin
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    If I played alone this wouldn't bother me much to be honest. Now the issue is I do not play alone and niether do the vast majority of us.

    I'm a sorcerer I play solo as DPS but play with friends/guild mates as a healers.

    I'm in shadowden now but I have gone back to stonefalls and deshaan many times to help out my friends. With bosses or just straight leveling.

    But I have noticed I don't get loot. I probably wouldn't use the loot. I would give it to my friend or use it to grind out some crafting.

    The simple fact that I can no longer get anything for assist lower leveled friends is greatly discouraging. I don't care so much about the exp. plenty of games halt exp from low mobs. But only a handful stop loot drops.

    Hopefully they allow loot again for low level mobs. They can leave exp gains as is.

    "In fire there is the spark of chaos and destruction, the seed of life. In ice there is perfect tranquility, perfect order, and the silence of death."
  • Elvikun
    Elvikun
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    Tetrasoli wrote: »
    Elvikun wrote: »
    Well, this is bad. Especially considering how they encourage exploration - but at the same time actively discourage exploring anything your missed in previous areas or overleveled thanks to questing too much / PvP.

    Also have to admit I didn't actually realise I will not be able to get some items at all, other than creating new characters or paying people to get them for me, because I dared to level up.

    Eh, this revelation took the wind out of my sails, big time, I have to say.

    I'm with you on this. Discovering this mechanic really took a hit on my projected interest in the game in general, as much as I hate to say it. I'm not one to make dramatic over-generalizations like this, but for whatever reason, it's a big deal to me.

    Well, my reason is that I like to do the story and then randomly wander the world, checking all the small nooks, hills and details, simply backtracking and seeing all there is to see, just as well perhaps helping a friend, of course also collecting some usefull things along the way.

    Problem is that this feels like the game just pats yyou on the back and says "Yeah, you could do that, but you really shouldn't. Go raid or something."
    Yes, you get enough money at 50 to buy hides from someone else, but that is not the point, I like to collect everything myself and I don't see too many reasons why I shouldn't be able to do that (especially since there is no global AH, even if someone wen't back and excessivelly farmed lvl 20 wolves, you simply cannot flood the market). And just knowing I can't kills my enthusiasm.
    Edited by Elvikun on April 9, 2014 2:29PM
    Failing is a lifestyle too.
  • Felyae
    Felyae
    That's annoying, I hoped I could level my crafting this way (started late) but no loot, absolutely nothing to disassemble. Lame.
  • Felyae
    Felyae
    What's funny is that level 5 mobs are still very agressive, even if you outlevel them 30 levels ^^ That's the kind of mechanic "unique" to this game. Trying to be different TESO ?
  • zhevon
    zhevon
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    I really don't mind getting no xp; but its annoying that you don't get drops for crafting purposes. I am having a particular time with light and medium armor traits; yes, i could trade - but I hate abusing guild chat too much just for traits. I am now actively dragging my feet in low level areas to milk as many traits and crafting items as I can before I overlevel the area.
  • Tetrasoli
    Tetrasoli
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    Felyae wrote: »
    What's funny is that level 5 mobs are still very agressive, even if you outlevel them 30 levels ^^ That's the kind of mechanic "unique" to this game. Trying to be different TESO ?

    Was thinking about that today. I thought the cower mechanic in EQ2 was interesting. Always fun to stand next to a mob you outlevel and watch them cowering in fear right before the one-shot. But yes, I would have though the AI in the game would have been more robust regarding player level vs. mob level. Would even make more sense for mobs to turn "yellow" if you really out level them. Regardless, killing something and it not dropping loot at any level is a workaround solution to a deeper flaw in a game mechanic. They need to solve that underlying problem before instituting "solutions" like these. Makes me worry about how they plan on solving the boss camping issue.
  • Aenima_pt
    Aenima_pt
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    Create a new ALT Char, stay low level farming low level zones, put equipment in bank. Then u can get the items from bank using your main.
  • madsurgery
    I was reading this forum section and I just got another shock!

    First losing my Bank Slots and now learning that loot drop stops beyond 6 level difference is just making me wanna play ESO less and less !

    How is this possible .... when even opening a Locked Chest rewards you with a hefty XP gain ..

    They should keep this 6 level difference for XP Gain stop but say make a level difference of 10-12 levels for loot to stop dropping. This will keep encouraging exploration of areas but at the same time encourage players to move forward and spend time even exploring higher level areas.
    Edited by madsurgery on April 11, 2014 4:59AM
  • Orchish
    Orchish
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    Yep, so much for the open world they talked about, this has kept me from going back to lower level zones just to adventure and meet new players, because i know that every minute spent here is a complete waste of my time.
  • driosketch
    driosketch
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    If you hit level 4 while still in Coldharbour, you will stop getting XP and loot from things you kill, with the exception of the 'boss' in the last room.

    I had the idea of staying around there until I got all the equipment I wanted. I figured I would stop getting XP at some point, but did not expect the loot to stop, too.
    Coldharbour used to level cap at 2. This is actually an improvement.

    Also, this mechanic has been in the game for a long time. It has nothing to do with gold sellers/bots as this was before they came into the game. Aside from crafting, nothing you get from low level mobs is going to be useful to a higher level players. If you have a lower level character that needs medium armor, have them gather the material.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • fiqsikeb17_ESO
    fiqsikeb17_ESO
    Soul Shriven
    in many mmos after few lvls -6-9 u have 0 loot- and its good..
    good because high lvl players cant farm low lvl zones, instances to sell mats in market
  • Monsoon
    Monsoon
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    because...why not make things annoying and not user friendly or inconvenient when you can. I love the game because it is filled with these rookie mistakes for a mmo. It is like watching a game being properly built and fixed AFTER it was launched.

    Blizzard's moto was "If its fun its going to be nerfed"
    ZOS's moto seems to be "if its inconvenient or makes no sense then our job is done"
  • Tetrasoli
    Tetrasoli
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    driosketch wrote: »
    If you hit level 4 while still in Coldharbour, you will stop getting XP and loot from things you kill, with the exception of the 'boss' in the last room.

    I had the idea of staying around there until I got all the equipment I wanted. I figured I would stop getting XP at some point, but did not expect the loot to stop, too.
    Coldharbour used to level cap at 2. This is actually an improvement.

    Also, this mechanic has been in the game for a long time. It has nothing to do with gold sellers/bots as this was before they came into the game. Aside from crafting, nothing you get from low level mobs is going to be useful to a higher level players. If you have a lower level character that needs medium armor, have them gather the material.

    That sounds more like an opinion rather than an explanation. What harm comes from giving the player choice as to what they want to do with their character? This mindset is restrictive and I've yet to see a justification for why it's a quality of life improvement.
    Edited by Tetrasoli on April 11, 2014 6:01AM
  • Hexi
    Hexi
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    Anoteros wrote: »
    it's seriously putting me off going back to lower level zones to complete them and even farm for my lowbie alts -_-
    I've never seen this much loot 'enforcement' before. I'm sure there's better way to deter gold farming bots and such. Pretty ridiculous.

    Actually, it's probably the best solution you can have, but you don't care about that as long as *you* aren't inconvenienced.

  • driosketch
    driosketch
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    Tetrasoli wrote: »
    driosketch wrote: »
    If you hit level 4 while still in Coldharbour, you will stop getting XP and loot from things you kill, with the exception of the 'boss' in the last room.

    I had the idea of staying around there until I got all the equipment I wanted. I figured I would stop getting XP at some point, but did not expect the loot to stop, too.
    Coldharbour used to level cap at 2. This is actually an improvement.

    Also, this mechanic has been in the game for a long time. It has nothing to do with gold sellers/bots as this was before they came into the game. Aside from crafting, nothing you get from low level mobs is going to be useful to a higher level players. If you have a lower level character that needs medium armor, have them gather the material.

    That sounds more like an opinion rather than an explanation. What harm comes from giving the player choice as to what they want to do with their character? This mindset is restrictive and I've yet to see a justification for why it's a quality of life improvement.
    No need to get sore over it. If you feel the change would benefit the game, /feedback it. Contrary to the perception in a lot of the threads in the this sub-forum, ZOS does make changes based on player feedback. Case in point, the same mechanic used to apply to PvP as well. A level 50 used to get nothing for killing a level 10, even though the latter gets up-scaled, before they changed it.
    Edited by driosketch on April 11, 2014 6:17AM
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Rhian-Skybladeb16_ESO
    I am used to lower level mobs not dropping any loot - except it is quest based loot. Everquest 2 had this and some other MMORPGs have this, too.

    What we could use here in this game, is mentoring. Everquest 2 had a nice system. You could group with a lower level and temporarily "lower" yourself to his level by a mentoring feature. Everything you were wearing down-leveled with you, too :)
    However, facing so many bugs with quests and bank slots right now - loot is the least of my concerns. A new feature that didn't exist before could create now even more bugs and problems. So I hope they rather fix the real issues before doing new features.
  • Anoteros
    Anoteros
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    Monsoon wrote: »
    because...why not make things annoying and not user friendly or inconvenient when you can. I love the game because it is filled with these rookie mistakes for a mmo. It is like watching a game being properly built and fixed AFTER it was launched.

    Blizzard's moto was "If its fun its going to be nerfed"
    ZOS's moto seems to be "if its inconvenient or makes no sense then our job is done"

    haha so true!
    Tetrasoli wrote: »
    driosketch wrote: »
    If you hit level 4 while still in Coldharbour, you will stop getting XP and loot from things you kill, with the exception of the 'boss' in the last room.

    I had the idea of staying around there until I got all the equipment I wanted. I figured I would stop getting XP at some point, but did not expect the loot to stop, too.
    Coldharbour used to level cap at 2. This is actually an improvement.

    Also, this mechanic has been in the game for a long time. It has nothing to do with gold sellers/bots as this was before they came into the game. Aside from crafting, nothing you get from low level mobs is going to be useful to a higher level players. If you have a lower level character that needs medium armor, have them gather the material.

    That sounds more like an opinion rather than an explanation. What harm comes from giving the player choice as to what they want to do with their character? This mindset is restrictive and I've yet to see a justification for why it's a quality of life improvement.

    Exactly!!! So much for 'play your way' eh? :/

    Thing is, i'm currently level 36 and just hit Windhelm/Eastmarch. Mobs are around level 31 and i'm just within the loot threshold...one more level and i'm SOL which makes my questing/adventuring/exploring/dungeoning absolutely a chore more than fun.
    I especially love doing anchors and world bosses and getting NOTHING in return and mind you these mobs are bloody incredibly difficult for their level!
    I'm sure some kind of loot scaling can easily be implemented...
    Edited by Anoteros on April 11, 2014 1:33PM
  • Quidel
    Quidel
    Aenima_pt wrote: »
    Create a new ALT Char, stay low level farming low level zones, put equipment in bank. Then u can get the items from bank using your main.

    would love to do that but sharing the bank with all the alts and still trying to have each of them master a craft is imposible with shared bank, and stupid to have a shared bank. i like to have good fighting charactors with 1-2 max crafts in a MMO, but a shared bank makes it not posible to have the room for each character to store their needed mats for crafting.
  • randomaffliction66
    randomaffliction66
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    The only reason you'd be killing mobs in a lower level zone, would be to either help one,screw some one over, or just farm materials.

    I don't like that you can't get loot from lower level mobs but I understand it, and it's not really a big deal so try farming in a zone on your level lol
    Brave New World.
  • Anoteros
    Anoteros
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    The only reason you'd be killing mobs in a lower level zone, would be to either help one,screw some one over, or just farm materials.

    I don't like that you can't get loot from lower level mobs but I understand it, and it's not really a big deal so try farming in a zone on your level lol

    That's true but also not the point.
    Why is it taken away from us?
    I spent well over 2 hours in Halls of the Dead Public Dungeon trying to kill the boss Rayneir (sp) and after finally killing this easily bugged/glitched/broken boss I was awarded absolutely NOTHING.
    I don't know about you, but I sure as heck like to receive 'something' for my efforts even if it is beneath my level.
    Quidel wrote: »
    Aenima_pt wrote: »
    Create a new ALT Char, stay low level farming low level zones, put equipment in bank. Then u can get the items from bank using your main.

    would love to do that but sharing the bank with all the alts and still trying to have each of them master a craft is imposible with shared bank, and stupid to have a shared bank. i like to have good fighting charactors with 1-2 max crafts in a MMO, but a shared bank makes it not posible to have the room for each character to store their needed mats for crafting.

    Shared bank is handy but ultimately poorly implemented. I seem to do more bag micro managing than I do actually playing -_-

    Edited by Anoteros on April 11, 2014 2:26PM
  • rblown1988b16_ESO
    rblown1988b16_ESO
    Soul Shriven
    This needs to be addressed because frankly it gives no reason to stop and help anyone for most people. Of course I still pass out heals to anyone in trouble I spot but it would be nice to at least have a couple of gold on the low level corpse or something.

    Also as someone mentioned before, how are we supposed to farm low level hides to make armour for guildies or friends? Don't give me that "make an alt" excuse, it's simply bad design forcing someone to make an new character only to farm for one crafting material.

    TLDR: By all means stop giving us experience on low level mobs, but don't stop giving us loot. We already have boss campers farming massive amounts of loot right now so I fail to see the reasoning behind this decision.
  • Savinder
    Savinder
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    This is one thing that has got to change.
    I can get behind the removal of XP and gold for killing outlevelled mobs, but level-appropriate crafting materials should always have a chance to drop.
    As for World Bosses, why can't the devs make it so that if you outlevel them you can get a single drop a day or something like that?

    And finally, Group Dungeons should always reward something.
    Edited by Savinder on April 13, 2014 12:05PM
    Var var var
  • Ummaguma
    Ummaguma
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    the compromise here would be to let mobs drop their "trash" loots(Vendor trash and Mats), but not drop greens or better.

    high lvls camping Bosses suck... but no one is going to get mad over a high lvl farming Mudcrabs for Leather.
    I may or may not be spending too much time with Sheogorath, but I cant help it... He makes the BEST Nachos! >:)
  • Charkat
    Charkat
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    Wow, so much in this thread to which I want to respond! I'll just try a scattershot approach. Let me preface this by saying that I am only level 30, which is due to a combination of an average amount of available playtime and the fact that I am exploring every facet of the game. 100% exploration, lore book discovery, sky shards, every profession, pvp ... you get the point. I am one of these people that is truly taking my time and experiencing everything at a leisurely pace.

    On leather...

    I have amassed so many unused stacks of leather at the various levels that it boggles the mind. I also upgrade all of my gear every two levels. I find it puzzling that people who supposedly explored every area of the map aren't swimming in leather. Are you only killing hostile mobs? At low levels that might be your problem. But I have so much leather that I've had to vendor 3-4 stacks from my bank when I moved on to the next tier. I could have probably made more money selling to players, but I'm ok with my decision.

    On crafting for guild members...

    I'm all about crafting for low level guild members. That being said, I have yet to see a lower level guild member ask for crafted gear without offering raw materials. If you can't provide materials for them, then the least they could do is farm the materials themselves.

    On loot(or lack thereof)...

    I am getting the sense that many people simply don't enjoy the game unless there is a shiny loot drop given in return. A portion of them also claim to be taking their time and enjoying every facet of the game. I'm sorry, but if the absence of loot makes you not want to do something in the game, then stop claiming that you are in it for anything other than loot/progression. I overlooked the second flight of dungeons while playing in Stormhaven and outleveled them to the point that I can no longer use the group finder for those dungeons. I know I won't get loot and I will have to look to zone chat to form a group, yet I still want to do the dungeons. Not because of loot, but because I want to experience all the game has to offer.

    On helping others...

    The absence of loot from lower level mobs will stop you from helping someone with a world boss? Well, at least you're honest about what kind of player you are. Me? I help everyone I see, particularly on these more challenging encounters. I've lost count of how many times someone has voluntarily lent me an assist. If you come across someone clearly outmatched by a boss mob, you have two decisions. Take a few seconds out of your time to help them kill the mob, or let them die and move on. How you decide to act has a lot do to with your play style. If you are a powerleveler and want to be incredibly efficient with your time, then I'd expect you to move on and honestly I wouldn't hold it against you. But if you're not in a rush and the thought is, "I won't get any loot, screw it," then you are just a loot-driven lab rat that should stop claiming to be anything else.

    Well, this turned out longer than I intended.

    TL;DR version: The mechanic is fine. Take your time and enjoy the game for something more than the shiny loot. Carry on.
  • stuartoatleyeb17_ESO
    Charkat wrote: »
    Wow, so much in this thread to which I want to respond! I'll just try a scattershot approach. Let me preface this by saying that I am only level 30, which is due to a combination of an average amount of available playtime and the fact that I am exploring every facet of the game. 100% exploration, lore book discovery, sky shards, every profession, pvp ... you get the point. I am one of these people that is truly taking my time and experiencing everything at a leisurely pace.

    On leather...

    I have amassed so many unused stacks of leather at the various levels that it boggles the mind. I also upgrade all of my gear every two levels. I find it puzzling that people who supposedly explored every area of the map aren't swimming in leather. Are you only killing hostile mobs? At low levels that might be your problem. But I have so much leather that I've had to vendor 3-4 stacks from my bank when I moved on to the next tier. I could have probably made more money selling to players, but I'm ok with my decision.

    On crafting for guild members...

    I'm all about crafting for low level guild members. That being said, I have yet to see a lower level guild member ask for crafted gear without offering raw materials. If you can't provide materials for them, then the least they could do is farm the materials themselves.

    On loot(or lack thereof)...

    I am getting the sense that many people simply don't enjoy the game unless there is a shiny loot drop given in return. A portion of them also claim to be taking their time and enjoying every facet of the game. I'm sorry, but if the absence of loot makes you not want to do something in the game, then stop claiming that you are in it for anything other than loot/progression. I overlooked the second flight of dungeons while playing in Stormhaven and outleveled them to the point that I can no longer use the group finder for those dungeons. I know I won't get loot and I will have to look to zone chat to form a group, yet I still want to do the dungeons. Not because of loot, but because I want to experience all the game has to offer.

    On helping others...

    The absence of loot from lower level mobs will stop you from helping someone with a world boss? Well, at least you're honest about what kind of player you are. Me? I help everyone I see, particularly on these more challenging encounters. I've lost count of how many times someone has voluntarily lent me an assist. If you come across someone clearly outmatched by a boss mob, you have two decisions. Take a few seconds out of your time to help them kill the mob, or let them die and move on. How you decide to act has a lot do to with your play style. If you are a powerleveler and want to be incredibly efficient with your time, then I'd expect you to move on and honestly I wouldn't hold it against you. But if you're not in a rush and the thought is, "I won't get any loot, screw it," then you are just a loot-driven lab rat that should stop claiming to be anything else.

    Well, this turned out longer than I intended.

    TL;DR version: The mechanic is fine. Take your time and enjoy the game for something more than the shiny loot. Carry on.

    +10

    You said pretty much everything I was going to say. All well put, and thanks for saving me the time ;)
  • Anoteros
    Anoteros
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    Charkat wrote: »
    Wow, so much in this thread to which I want to respond! I'll just try a scattershot approach. Let me preface this by saying that I am only level 30, which is due to a combination of an average amount of available playtime and the fact that I am exploring every facet of the game. 100% exploration, lore book discovery, sky shards, every profession, pvp ... you get the point. I am one of these people that is truly taking my time and experiencing everything at a leisurely pace.

    On leather...

    I have amassed so many unused stacks of leather at the various levels that it boggles the mind. I also upgrade all of my gear every two levels. I find it puzzling that people who supposedly explored every area of the map aren't swimming in leather. Are you only killing hostile mobs? At low levels that might be your problem. But I have so much leather that I've had to vendor 3-4 stacks from my bank when I moved on to the next tier. I could have probably made more money selling to players, but I'm ok with my decision.

    On crafting for guild members...

    I'm all about crafting for low level guild members. That being said, I have yet to see a lower level guild member ask for crafted gear without offering raw materials. If you can't provide materials for them, then the least they could do is farm the materials themselves.

    On loot(or lack thereof)...

    I am getting the sense that many people simply don't enjoy the game unless there is a shiny loot drop given in return. A portion of them also claim to be taking their time and enjoying every facet of the game. I'm sorry, but if the absence of loot makes you not want to do something in the game, then stop claiming that you are in it for anything other than loot/progression. I overlooked the second flight of dungeons while playing in Stormhaven and outleveled them to the point that I can no longer use the group finder for those dungeons. I know I won't get loot and I will have to look to zone chat to form a group, yet I still want to do the dungeons. Not because of loot, but because I want to experience all the game has to offer.

    On helping others...

    The absence of loot from lower level mobs will stop you from helping someone with a world boss? Well, at least you're honest about what kind of player you are. Me? I help everyone I see, particularly on these more challenging encounters. I've lost count of how many times someone has voluntarily lent me an assist. If you come across someone clearly outmatched by a boss mob, you have two decisions. Take a few seconds out of your time to help them kill the mob, or let them die and move on. How you decide to act has a lot do to with your play style. If you are a powerleveler and want to be incredibly efficient with your time, then I'd expect you to move on and honestly I wouldn't hold it against you. But if you're not in a rush and the thought is, "I won't get any loot, screw it," then you are just a loot-driven lab rat that should stop claiming to be anything else.

    Well, this turned out longer than I intended.

    TL;DR version: The mechanic is fine. Take your time and enjoy the game for something more than the shiny loot. Carry on.

    Sorry but we're not all carebears.
    If I feel I want to spend my time exploring a zone to completion while my levels soar over the mobs in the zone that is my prerogative and I should not be punished by not receiving loot from mobs.
    My leveling partner and on more than one occasion have stumbled across a public dungeon, faced the boss and all we received was a useless achieve yet no loot reward simply because we were 6 levels higher. Mind you we aren't even finished questing in the zone since we love to explore and complete everything there is on offer.

    And yes, no loot from anything leaves much to be desired when it comes to assisting to kill things, run dungeons, anchors etc
    You do know stat and level scaling means squat for most elite mobs right? So why then does the loot drop not also scale???

    It's a broken system and needs looking at.
    You play your way, we'll play ours.
    Savinder wrote: »
    This is one thing that has got to change.
    I can get behind the removal of XP and gold for killing outlevelled mobs, but level-appropriate crafting materials should always have a chance to drop.
    As for World Bosses, why can't the devs make it so that if you outlevel them you can get a single drop a day or something like that?

    And finally, Group Dungeons should always reward something.

    There's no need for one drop a day. Just drop loot like every other mmorpg does. There's no AH where gold sellers can go nuts with inflated prices, there's no real benefit to farming anything tbh besides selling for gold and to help your crafting.

    And yes, ALL dungeon and World Bosses MUST drop loot. It is absurd.
    Edited by Anoteros on April 14, 2014 3:17AM
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