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No loot from lower level mobs

  • Kyosji
    Kyosji
    ✭✭✭
    Not a very good method for keeping players around. You take away the auction house (which I love not having so far), but you make it where you can no longer gather the materials to create leather equipment for your alts (I think this will only affect leather, so it makes it a double bs standard there), what are we expected to do? Roll another character JUST for gathering materials? If that's the case, we need to have the ability to freeze our XP. Possibly even an extra character slot or 2.
  • Eranos
    Eranos
    Soul Shriven
    Are you babies seriously complaining that you aren't getting rewarded for face rolling much lower level mobs? Amazing.
  • Butthurty
    Butthurty
    Belrim wrote: »
    Butthurty wrote: »
    When elite mobs in game spawn in the same place... i think it's good idea to not give loot to high levels.

    Normal open-world elites dont seem to drop better stuff than non-elites. Spent some time earlier farming elite and non-elite mobs in same area, both dropped blues every now and then.

    o_rly.jpg

    I didn't notice that when i got 40+ green helmets in Inner Sea Aramture from last mob with spawn time ~1 min, it takes for me less then 1 hour. This is real issue what we shuld complain to the devs.
    Edited by Butthurty on April 8, 2014 1:20PM
  • Kyosji
    Kyosji
    ✭✭✭
    Eranos wrote: »
    Are you babies seriously complaining that you aren't getting rewarded for face rolling much lower level mobs? Amazing.

    It's not that we are face rolling them, but the way this games system is set up, you have to get certain items from lower level mobs to craft. If you hit level 20, and you need to craft level 14 items for your alt or someone in your guild, they are basically out of luck.
  • Butthurty
    Butthurty
    Kyosji wrote: »
    It's not that we are face rolling them, but the way this games system is set up, you have to get certain items from lower level mobs to craft. If you hit level 20, and you need to craft level 14 items for your alt or someone in your guild, they are basically out of luck.

    You can gather all crafting reagents...
  • Belrim
    Belrim
    ✭✭✭
    Butthurty wrote: »
    Belrim wrote: »
    Butthurty wrote: »
    When elite mobs in game spawn in the same place... i think it's good idea to not give loot to high levels.

    Normal open-world elites dont seem to drop better stuff than non-elites. Spent some time earlier farming elite and non-elite mobs in same area, both dropped blues every now and then.

    o_rly.jpg

    I didn't notice that when i got 40+ green helmets in Inner Sea Aramture from last mob with spawn time ~1 min, it takes for me less then 1 hour. This is real issue what we shuld complain to the devs.

    Only been in a couple public dungeons so far, and last guys have dropped blue items atleast one in five kills. An no, not been in Armature.
    Early bird gets the worm, but second mouse gets the cheese.
  • Eranos
    Eranos
    Soul Shriven
    Kyosji wrote: »
    Eranos wrote: »
    Are you babies seriously complaining that you aren't getting rewarded for face rolling much lower level mobs? Amazing.

    It's not that we are face rolling them, but the way this games system is set up, you have to get certain items from lower level mobs to craft. If you hit level 20, and you need to craft level 14 items for your alt or someone in your guild, they are basically out of luck.

    You're only talking about leather, because every other crafting resource is in node form. The range on mobs that drop leather is enormous. No reason to pick off mobs 6 levels below you.
  • Anoteros
    Anoteros
    ✭✭✭✭
    Welp just ran through Broken Tooth with my level 32, received no xp and no loot from trash mobs or the level 26 boss.
    This absolutely ruined the sense of accomplishment, the freedom to play the game as I see fit by taking my time to grind on mobs, explore etc and is just a massive negative on the overall enjoyment of the game as a whole.
    To hell if i'm expected to roll an alt just to 'farm' lower level gear for crafting or whatever.
    Eranos wrote: »
    Are you babies seriously complaining that you aren't getting rewarded for face rolling much lower level mobs? Amazing.

    Haven't played many mmorpg's eh?
    Farming for mats, things to vendor and just pass the time are what keep these games fun and interesting.
    It's currently feeling like a very counter intuitive and restrictive KOREAN mmorpg than anything.
    Edited by Anoteros on April 8, 2014 1:30PM
  • Kyosji
    Kyosji
    ✭✭✭
    Yes, as I first stated, this only applies to leather. And once you hit level 16, you use hide instead of rawhide. You stop finding rawhide at around level 16-18. So, there is in fact a HUGE reason to pick off mobs '6 levels below' me.
  • Phabiusbile
    Phabiusbile
    ✭✭
    Belrim wrote: »
    Malediktus wrote: »
    I got unique named equipment items from open world bosses already. They do drop better stuff with some luck

    Had those named set-piece stuffs drop from normal "trash" mobs too, tho only green-quality ones so far.

    Wrong items. The set items are totally different from the named drops marked unique. The set items can drop from anything. Unique items drop from specific bosses.

  • Anoteros
    Anoteros
    ✭✭✭✭
    Kyosji wrote: »
    Yes, as I first stated, this only applies to leather. And once you hit level 16, you use hide instead of rawhide. You stop finding rawhide at around level 16-18. So, there is in fact a HUGE reason to pick off mobs '6 levels below' me.
    Exactly.
    Heaven forbid you forget to level your crafting parallel to your leveling or your screwed in terms of finding low level items to de-construct for blacksmithing and woodworking >.<
    Edited by Anoteros on April 8, 2014 1:37PM
  • Eranos
    Eranos
    Soul Shriven
    Kyosji wrote: »
    Yes, as I first stated, this only applies to leather. And once you hit level 16, you use hide instead of rawhide. You stop finding rawhide at around level 16-18. So, there is in fact a HUGE reason to pick off mobs '6 levels below' me.

    Start trading then. If you blew through the opening levels without getting enough early leather, which is astonishing btw since I have stacks in my bank from only one toon, then yeah you need to shell out some gold.

    Seriously though, what are you people doing with your time? How are you leveling if you wait to do instances only when you out level them? Why only focus on your crafting when you out level the gear you can make?
  • rayvn03b14_ESO
    rayvn03b14_ESO
    ✭✭✭
    otomodachi wrote: »
    DAoC had this exact thing to, and I hated it there.

    It does suck. Anyone else notice how they seem to be doing everything that all the games that went FtP in a year or six months do? I imagine the suits all thought it was the way to be a WoW killer.

  • psychounz
    psychounz
    ✭✭✭
    Belrim wrote: »

    You can still farm the treasure-chests in there (Coldharbour) for some starting gear.

    After a while, I noticed that chests and backpacks were not refilling.

    Relogging respawns the chests. At least, it did for me last character I went through it. I had the same idea to try and get some better starting EQ and I did notice the XP stop but I could have sworn the atronachs were still dropping gear. Not as much, but I'd still get one occasionally.
  • Eranos
    Eranos
    Soul Shriven
    otomodachi wrote: »
    DAoC had this exact thing to, and I hated it there.

    It does suck. Anyone else notice how they seem to be doing everything that all the games that went FtP in a year or six months do? I imagine the suits all thought it was the way to be a WoW killer.

    Nothing will be a WoW killer. Only morons claim anything can even attempt it. One day Blizzard will shut down their servers on their own time, but nothing an outside company can put out will ever cause that prematurely.

    This game, like many others, is just trying to get a piece of the pie and be profitable. They don't need WoW numbers to do that.

    Edited by Eranos on April 8, 2014 1:40PM
  • Anoteros
    Anoteros
    ✭✭✭✭
    Eranos wrote: »
    Kyosji wrote: »
    Yes, as I first stated, this only applies to leather. And once you hit level 16, you use hide instead of rawhide. You stop finding rawhide at around level 16-18. So, there is in fact a HUGE reason to pick off mobs '6 levels below' me.

    Start trading then. If you blew through the opening levels without getting enough early leather, which is astonishing btw since I have stacks in my bank from only one toon, then yeah you need to shell out some gold.

    Seriously though, what are you people doing with your time? How are you leveling if you wait to do instances only when you out level them? Why only focus on your crafting when you out level the gear you can make?

    We don't powerlevel through content just to hit max level that's for sure.
    Soaking in the sights, farming dungeon bosses, anchors, rifts, *** farting around with abilities and pvp...that's what a friend and I have been doing and were enjoying up until we noticed this glaring issue.
    If we knew we'd be penalized for wanting to play our way instead of how we're supposed to according to ZOS' designs AND that ridiculously dated and backward loot restrictions were in place then it'd be a totally different ball game.
    Eranos wrote: »
    otomodachi wrote: »
    DAoC had this exact thing to, and I hated it there.

    It does suck. Anyone else notice how they seem to be doing everything that all the games that went FtP in a year or six months do? I imagine the suits all thought it was the way to be a WoW killer.

    Nothing will be a WoW killer. Only morons claim anything can even attempt it. One day Blizzard will shut down their servers on their own time, but nothing an outside company can put out will ever cause that prematurely.

    This game, like many others, is just trying to get a piece of the pie and be profitable. They don't need WoW numbers to do that.

    Very true, which is why funnelling players right through content and essentially choking means of gold, loot, crafting and enjoyment is not going to benefit them in the least.
    Edited by Anoteros on April 8, 2014 1:45PM
  • Kyosji
    Kyosji
    ✭✭✭
    Eranos wrote: »
    Kyosji wrote: »
    Yes, as I first stated, this only applies to leather. And once you hit level 16, you use hide instead of rawhide. You stop finding rawhide at around level 16-18. So, there is in fact a HUGE reason to pick off mobs '6 levels below' me.

    Start trading then. If you blew through the opening levels without getting enough early leather, which is astonishing btw since I have stacks in my bank from only one toon, then yeah you need to shell out some gold.

    Seriously though, what are you people doing with your time? How are you leveling if you wait to do instances only when you out level them? Why only focus on your crafting when you out level the gear you can make?

    Ah..I see. You're one of those people who read only what they want in a post and respond off of it. I suggest you re read what I was saying. I craft for my guild as well. That means, I need lower level items. Not once in my postings did I say teh character I WAS PLAYING needed this stuff, just alts and guildies. Sure, I currently have 300 or each crafting material in my bank, so I'm not in a serious need for items NOW, but what about 1-3 months from now? Do you think that your mass reserves will last you that long?

    Youre trying to over simplify what's going on and not looking at the big picture. The way you speak makes it sound you're only planning to play for a few months then leave. People who stick to MMORPGs, and have played on ones with no auction house, know this is a bad system to work off of. We need our materials, maybe not this moment, but some time in the future.
  • Nanigae
    Nanigae
    ✭✭
    particularly annoying when the first time through the quest was bugged, so you move on and then come back later to clear up the quest and have to do it entirely without xp or loot, and I still managed to die! :blush: (that cave with all the tigers and alligators)
  • Grizzly_UK
    Grizzly_UK
    ✭✭✭
    Eranos wrote: »
    Are you babies seriously complaining that you aren't getting rewarded for face rolling much lower level mobs? Amazing.
    Hmm, this just comes across as "I don't really understand any of this so I'll just make a post that insults everyone. That'll show them all for posting things I don't understand". Seriously, if you've nothing useful to add to a discussion except insults then just move along without posting, all you're really achieving by posting such things is demonstrate to others that you're just a typical forum troll.

    Why do people like you insist on trying to impose your play style on everyone else? Do you just not understand that to many people too many of these sorts of "omissions" can turn out to be deal breakers that can push potential subscribers away from the game? What's the point of advertising the game as having quests all over and that you'll be rewarded for exploring if they then turn off XP and loot gains for mobs 5 levels below and above your character? Kinda reduces the rewarding part doesn't it? Turning off XP for low level mobs I can understand, that's pretty much an industry standard in MMO's, but no loot as well?
    Elder Scrolls gaming since November 2002 (Morrowind, Oblivion, Skyrim & Elder Scrolls Online)
  • sully73
    sully73
    ✭✭✭
    I also disagree with this. Turning off EXP for lower level mobs I complety understand. However stopping loot does not make sense to me. By doing all quests and exploring a whole region you quickly out level most mobs and the world bosses. When I'm tying to work on my crafts it was nice to be able to collect a bunch of things for decon.

    I hope this is something they consider changing in the long run
  • peechwurmnub18_ESO
    If you have to turn off lower level loot to stop people from flooding and grinding low level areas.... then your high level areas are NOT dropping near enough loot.
  • Custos91
    Custos91
    ✭✭✭
    I love this feature!
    Warden Main apparently... 7 Wardens currently, otherwise a healer of every class.
    Mostly active in No CP PVP on EU, blaming the buffbot meta in pve.
    I want to feel like I am saving somebodies life, not like I am carrying amunition for them...
  • Anoteros
    Anoteros
    ✭✭✭✭
    Custos91 wrote: »
    I love this feature!
    you're either living in denial or without a clue.

    I have no problem with no xp (although it would be nice to help ding abilities :blush: ) but no loot is killing it.
    If you have to turn off lower level loot to stop people from flooding and grinding low level areas.... then your high level areas are NOT dropping near enough loot.
    Exactly. And it's not like gold farmers have access to an auction house which they can flood with items to rake in gold...I just don't understand the rationalizing of this feature.
    Grizzly_UK wrote: »
    Eranos wrote: »
    Are you babies seriously complaining that you aren't getting rewarded for face rolling much lower level mobs? Amazing.
    Hmm, this just comes across as "I don't really understand any of this so I'll just make a post that insults everyone. That'll show them all for posting things I don't understand". Seriously, if you've nothing useful to add to a discussion except insults then just move along without posting, all you're really achieving by posting such things is demonstrate to others that you're just a typical forum troll.

    Why do people like you insist on trying to impose your play style on everyone else? Do you just not understand that to many people too many of these sorts of "omissions" can turn out to be deal breakers that can push potential subscribers away from the game? What's the point of advertising the game as having quests all over and that you'll be rewarded for exploring if they then turn off XP and loot gains for mobs 5 levels below and above your character? Kinda reduces the rewarding part doesn't it? Turning off XP for low level mobs I can understand, that's pretty much an industry standard in MMO's, but no loot as well?
    Very well said.
    Edited by Anoteros on April 8, 2014 4:26PM
  • Tetrasoli
    Tetrasoli
    ✭✭✭
    Let me get this straight... Public dungeons are a mess; replete with gold-farming bots, bosses being insta-gibbed and entire sections of the quest story being nullified because you actually don't get a chance to kill anything, but it's okay because it encourages that warm and fuzzy "alive" feeling of being in a "living" world with other players. Supporters, of course, assuage those of us who despise this system by claiming the the populations will thin out over time and everything will be fine and dandy. Great, but now comes along a mechanic which manages to destroy a key element of MMORPG's; becoming powerful and returning to once-difficult areas to kill things-- anyone remember the outcry in WoW when item squish threatened the ability to farm old raids for transmog gear and challenge?

    So it's hilarious that on one hand, ZOS is forcing zergs of players into areas intended for solo players or very small groups (yes, that's correct, those mobs in delves aren't elites) which results in over-crowding, farming and ever other manner of annoyance.... but on the other hand, they forbid higher level players to return to old content because of this very same thing? Is this a joke?

    Furthering my rant, a game borne of the Elder Scrolls IP, which is fundamentally about choice, managing to restrict so many player choices (beyond even some of the most linear MMOs) is a travesty. Just as I managed to get over the ability to travel to other faction's zones prior to level 50, I discover this kind of junk.

    And yes, these issues are deal breakers for me.
    Edited by Tetrasoli on April 8, 2014 4:47PM
  • sully73
    sully73
    ✭✭✭
    Is there any chance the ZOS will remove this loot restriction I feel it punished me for exploring. I missed a few low level public dungeons near daggerfall and when I went back to complete them it was too late. My level was too high I got nothing for it besides the achievement.
  • Anoteros
    Anoteros
    ✭✭✭✭
    .
    Tetrasoli wrote: »
    Let me get this straight... Public dungeons are a mess; replete with gold-farming bots, bosses being insta-gibbed and entire sections of the quest story being nullified because you actually don't get a chance to kill anything, but it's okay because it encourages that warm and fuzzy "alive" feeling of being in a "living" world with other players. Supporters, of course, assuage those of us who despise this system by claiming the the populations will thin out over time and everything will be fine and dandy. Great, but now comes along a mechanic which manages to destroy a key element of MMORPG's; becoming powerful and returning to once-difficult areas to kill things-- anyone remember the outcry in WoW when item squish threatened the ability to farm old raids for transmog gear and challenge?

    So it's hilarious that on one hand, ZOS is forcing zergs of players into areas intended for solo players or very small groups (yes, that's correct, those mobs in delves aren't elites) which results in over-crowding, farming and ever other manner of annoyance.... but on the other hand, they forbid higher level players to return to old content because of this very same thing? Is this a joke?

    Furthering my rant, a game borne of the Elder Scrolls IP, which is fundamentally about choice, managing to restrict so many player choices (beyond even some of the most linear MMOs) is a travesty. Just as I managed to get over the ability to travel to other faction's zones prior to level 50, I discover this kind of junk.

    And yes, these issues are deal breakers for me.
    THIS exactly +1
    Perfectly sums up everything wrong with not only the loot system but the overall 'freedom of choice' which has been harped on about in the developer videos.
    Come on ZOS, open your eyes, you're only hurting yourselves in the long run. Acknowledge that there are flaws, give us something to work with.
    Edited by Anoteros on April 8, 2014 6:04PM
  • Grizzly_UK
    Grizzly_UK
    ✭✭✭
    Anoteros wrote: »
    .
    Tetrasoli wrote: »
    Let me get this straight... Public dungeons are a mess; replete with gold-farming bots, bosses being insta-gibbed and entire sections of the quest story being nullified because you actually don't get a chance to kill anything, but it's okay because it encourages that warm and fuzzy "alive" feeling of being in a "living" world with other players. Supporters, of course, assuage those of us who despise this system by claiming the the populations will thin out over time and everything will be fine and dandy. Great, but now comes along a mechanic which manages to destroy a key element of MMORPG's; becoming powerful and returning to once-difficult areas to kill things-- anyone remember the outcry in WoW when item squish threatened the ability to farm old raids for transmog gear and challenge?

    So it's hilarious that on one hand, ZOS is forcing zergs of players into areas intended for solo players or very small groups (yes, that's correct, those mobs in delves aren't elites) which results in over-crowding, farming and ever other manner of annoyance.... but on the other hand, they forbid higher level players to return to old content because of this very same thing? Is this a joke?

    Furthering my rant, a game borne of the Elder Scrolls IP, which is fundamentally about choice, managing to restrict so many player choices (beyond even some of the most linear MMOs) is a travesty. Just as I managed to get over the ability to travel to other faction's zones prior to level 50, I discover this kind of junk.

    And yes, these issues are deal breakers for me.
    THIS exactly +1
    Perfectly sums up everything wrong with not only the loot system but the overall 'freedom of choice' which has been harped on about in the developer videos.
    Come on ZOS, open your eyes, you're only hurting yourselves in the long run. Acknowledge that there are flaws, give us something to work with.
    The worst part is that all these flaws (be they small, minor or glaringly huge) should have been identified and addressed during beta, not after the game has gone live! Sadly, if ZOS fails to even acknowledge all of these concerns being raised by players then the future for TESO is simply going to be the inevitable transformation into a Free-to-Play business model which may not even be enough to save the game in the long run! :(
    Elder Scrolls gaming since November 2002 (Morrowind, Oblivion, Skyrim & Elder Scrolls Online)
  • Rage_Frost
    Rage_Frost
    ✭✭✭
    I have some real problems with this type of thing. First Off I LOVE Crafting... I have been able to farm mats from just about any game I have played in.

    So I am level 26 I went to some low level areas to farm mats for leather working and guess what they no longer drop.... Why is this when I can go to the low level area and farm Wood... Ore... Plants... Chest!!! "that has low level loot in them"... Runes... anything that doesn't require me to kill it! But hold on if I need to kill something to get leather lets say or scraps well you are just SOL. Not Cool...

    Now my 2nd thing is since I have hit LVL 26 and I was waiting to do the dungeons till I am more then the Min level needed for the dungeon. But guess what I can not do them with the Dungeon Finder Tool? I now have option to run the Dungeons that are Level 28 to 30... What happen to the 22-25 or so level ones Gone no option nothing. Oh and if you want to farm that low level Dungeon well guess what you can loot the heavy sacks the chest for loot... But no loot for kills... Um no sense at all on this one..

    Please Rethink this and do the right thing.
    Take it as a view as your playing and you hit max level to find out you can no longer loot 95% of the game.
    Fun Factor ZERO...
  • Elvikun
    Elvikun
    ✭✭✭
    Well, this is bad. Especially considering how they encourage exploration - but at the same time actively discourage exploring anything your missed in previous areas or overleveled thanks to questing too much / PvP.

    Also have to admit I didn't actually realise I will not be able to get some items at all, other than creating new characters or paying people to get them for me, because I dared to level up.

    Eh, this revelation took the wind out of my sails, big time, I have to say.
    Failing is a lifestyle too.
  • Kaspar
    Kaspar
    ✭✭✭
    It kinda sucks because if you PVP for a while it's possible to out level the current PVE zone you are questing in and it becomes somewhat tedious when you get no loot success when you return to PVE questing.
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