When elite mobs in game spawn in the same place... i think it's good idea to not give loot to high levels.
Normal open-world elites dont seem to drop better stuff than non-elites. Spent some time earlier farming elite and non-elite mobs in same area, both dropped blues every now and then.

Are you babies seriously complaining that you aren't getting rewarded for face rolling much lower level mobs? Amazing.
It's not that we are face rolling them, but the way this games system is set up, you have to get certain items from lower level mobs to craft. If you hit level 20, and you need to craft level 14 items for your alt or someone in your guild, they are basically out of luck.
When elite mobs in game spawn in the same place... i think it's good idea to not give loot to high levels.
Normal open-world elites dont seem to drop better stuff than non-elites. Spent some time earlier farming elite and non-elite mobs in same area, both dropped blues every now and then.
I didn't notice that when i got 40+ green helmets in Inner Sea Aramture from last mob with spawn time ~1 min, it takes for me less then 1 hour. This is real issue what we shuld complain to the devs.
Are you babies seriously complaining that you aren't getting rewarded for face rolling much lower level mobs? Amazing.
It's not that we are face rolling them, but the way this games system is set up, you have to get certain items from lower level mobs to craft. If you hit level 20, and you need to craft level 14 items for your alt or someone in your guild, they are basically out of luck.
Are you babies seriously complaining that you aren't getting rewarded for face rolling much lower level mobs? Amazing.
Malediktus wrote: »I got unique named equipment items from open world bosses already. They do drop better stuff with some luck
Had those named set-piece stuffs drop from normal "trash" mobs too, tho only green-quality ones so far.
Exactly.Yes, as I first stated, this only applies to leather. And once you hit level 16, you use hide instead of rawhide. You stop finding rawhide at around level 16-18. So, there is in fact a HUGE reason to pick off mobs '6 levels below' me.
Yes, as I first stated, this only applies to leather. And once you hit level 16, you use hide instead of rawhide. You stop finding rawhide at around level 16-18. So, there is in fact a HUGE reason to pick off mobs '6 levels below' me.
otomodachi wrote: »DAoC had this exact thing to, and I hated it there.
lordrichter wrote: »
rayvn03b14_ESO wrote: »otomodachi wrote: »DAoC had this exact thing to, and I hated it there.
It does suck. Anyone else notice how they seem to be doing everything that all the games that went FtP in a year or six months do? I imagine the suits all thought it was the way to be a WoW killer.
Yes, as I first stated, this only applies to leather. And once you hit level 16, you use hide instead of rawhide. You stop finding rawhide at around level 16-18. So, there is in fact a HUGE reason to pick off mobs '6 levels below' me.
Start trading then. If you blew through the opening levels without getting enough early leather, which is astonishing btw since I have stacks in my bank from only one toon, then yeah you need to shell out some gold.
Seriously though, what are you people doing with your time? How are you leveling if you wait to do instances only when you out level them? Why only focus on your crafting when you out level the gear you can make?
rayvn03b14_ESO wrote: »otomodachi wrote: »DAoC had this exact thing to, and I hated it there.
It does suck. Anyone else notice how they seem to be doing everything that all the games that went FtP in a year or six months do? I imagine the suits all thought it was the way to be a WoW killer.
Nothing will be a WoW killer. Only morons claim anything can even attempt it. One day Blizzard will shut down their servers on their own time, but nothing an outside company can put out will ever cause that prematurely.
This game, like many others, is just trying to get a piece of the pie and be profitable. They don't need WoW numbers to do that.
Yes, as I first stated, this only applies to leather. And once you hit level 16, you use hide instead of rawhide. You stop finding rawhide at around level 16-18. So, there is in fact a HUGE reason to pick off mobs '6 levels below' me.
Start trading then. If you blew through the opening levels without getting enough early leather, which is astonishing btw since I have stacks in my bank from only one toon, then yeah you need to shell out some gold.
Seriously though, what are you people doing with your time? How are you leveling if you wait to do instances only when you out level them? Why only focus on your crafting when you out level the gear you can make?
Hmm, this just comes across as "I don't really understand any of this so I'll just make a post that insults everyone. That'll show them all for posting things I don't understand". Seriously, if you've nothing useful to add to a discussion except insults then just move along without posting, all you're really achieving by posting such things is demonstrate to others that you're just a typical forum troll.Are you babies seriously complaining that you aren't getting rewarded for face rolling much lower level mobs? Amazing.
you're either living in denial or without a clue.I love this feature!
Exactly. And it's not like gold farmers have access to an auction house which they can flood with items to rake in gold...I just don't understand the rationalizing of this feature.peechwurmnub18_ESO wrote: »If you have to turn off lower level loot to stop people from flooding and grinding low level areas.... then your high level areas are NOT dropping near enough loot.
Very well said.Grizzly_UK wrote: »Hmm, this just comes across as "I don't really understand any of this so I'll just make a post that insults everyone. That'll show them all for posting things I don't understand". Seriously, if you've nothing useful to add to a discussion except insults then just move along without posting, all you're really achieving by posting such things is demonstrate to others that you're just a typical forum troll.Are you babies seriously complaining that you aren't getting rewarded for face rolling much lower level mobs? Amazing.
Why do people like you insist on trying to impose your play style on everyone else? Do you just not understand that to many people too many of these sorts of "omissions" can turn out to be deal breakers that can push potential subscribers away from the game? What's the point of advertising the game as having quests all over and that you'll be rewarded for exploring if they then turn off XP and loot gains for mobs 5 levels below and above your character? Kinda reduces the rewarding part doesn't it? Turning off XP for low level mobs I can understand, that's pretty much an industry standard in MMO's, but no loot as well?
THIS exactly +1Let me get this straight... Public dungeons are a mess; replete with gold-farming bots, bosses being insta-gibbed and entire sections of the quest story being nullified because you actually don't get a chance to kill anything, but it's okay because it encourages that warm and fuzzy "alive" feeling of being in a "living" world with other players. Supporters, of course, assuage those of us who despise this system by claiming the the populations will thin out over time and everything will be fine and dandy. Great, but now comes along a mechanic which manages to destroy a key element of MMORPG's; becoming powerful and returning to once-difficult areas to kill things-- anyone remember the outcry in WoW when item squish threatened the ability to farm old raids for transmog gear and challenge?
So it's hilarious that on one hand, ZOS is forcing zergs of players into areas intended for solo players or very small groups (yes, that's correct, those mobs in delves aren't elites) which results in over-crowding, farming and ever other manner of annoyance.... but on the other hand, they forbid higher level players to return to old content because of this very same thing? Is this a joke?
Furthering my rant, a game borne of the Elder Scrolls IP, which is fundamentally about choice, managing to restrict so many player choices (beyond even some of the most linear MMOs) is a travesty. Just as I managed to get over the ability to travel to other faction's zones prior to level 50, I discover this kind of junk.
And yes, these issues are deal breakers for me.
The worst part is that all these flaws (be they small, minor or glaringly huge) should have been identified and addressed during beta, not after the game has gone live! Sadly, if ZOS fails to even acknowledge all of these concerns being raised by players then the future for TESO is simply going to be the inevitable transformation into a Free-to-Play business model which may not even be enough to save the game in the long run!.THIS exactly +1Let me get this straight... Public dungeons are a mess; replete with gold-farming bots, bosses being insta-gibbed and entire sections of the quest story being nullified because you actually don't get a chance to kill anything, but it's okay because it encourages that warm and fuzzy "alive" feeling of being in a "living" world with other players. Supporters, of course, assuage those of us who despise this system by claiming the the populations will thin out over time and everything will be fine and dandy. Great, but now comes along a mechanic which manages to destroy a key element of MMORPG's; becoming powerful and returning to once-difficult areas to kill things-- anyone remember the outcry in WoW when item squish threatened the ability to farm old raids for transmog gear and challenge?
So it's hilarious that on one hand, ZOS is forcing zergs of players into areas intended for solo players or very small groups (yes, that's correct, those mobs in delves aren't elites) which results in over-crowding, farming and ever other manner of annoyance.... but on the other hand, they forbid higher level players to return to old content because of this very same thing? Is this a joke?
Furthering my rant, a game borne of the Elder Scrolls IP, which is fundamentally about choice, managing to restrict so many player choices (beyond even some of the most linear MMOs) is a travesty. Just as I managed to get over the ability to travel to other faction's zones prior to level 50, I discover this kind of junk.
And yes, these issues are deal breakers for me.
Perfectly sums up everything wrong with not only the loot system but the overall 'freedom of choice' which has been harped on about in the developer videos.
Come on ZOS, open your eyes, you're only hurting yourselves in the long run. Acknowledge that there are flaws, give us something to work with.