Maintenance for the week of December 15:
· [IN PROGRESS] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [IN PROGRESS] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [IN PROGRESS] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

No loot from lower level mobs

  • GTaichou
    GTaichou
    ✭✭✭
    This is intended. It's not a bug.
    ~思いにふける物~
    Co-GM of The Psijic Order - Mara's Moxie
    "Give Bethesda a /hug by providing them with some /bug" ~Lief440b14_ESO
  • mattias.snakeb16_ESO
    Deers n mudcrabs in >level 16 areas drop rawhide to all levelled players, problem solved.
  • Rage_Frost
    Rage_Frost
    ✭✭✭
    problem is simple they have stated play the way you want to play in so many Dev videos it should be trade marked by them...

    Most are playing the way they want to play. Like doing every quest in a zone explore everything in a zone before leaving the zone. But if you should do that you will out level the level of mobs in that zone....

    Say you go sky shard hunting in the PVP area everything is lvl 50 but drops loot at your level bet you didn't know that so you kill it at lvl 15 you get lvl 15 loot not level 50 loot...

    Same as level 30 you kill it drops level 30 loot but its level 50...

    so people who say no loot from low level mobs are just trolling.

    they have a system in place to reward you for being bolstered in the pvp area to drop loot your own level "PVE Mobs from caves and out on the area zone" but they cant have a system to drop low level loot in a low level area.
    Now just think about that for a min or two...


    Edited by Rage_Frost on April 14, 2014 3:31AM
  • Anoteros
    Anoteros
    ✭✭✭✭
    Rage_Frost wrote: »
    problem is simple they have stated play the way you want to play in so many Dev videos it should be trade marked by them...

    Most are playing the way they want to play. Like doing every quest in a zone explore everything in a zone before leaving the zone. But if you should do that you will out level the level of mobs in that zone....

    Say you go sky shard hunting in the PVP area everything is lvl 50 but drops loot at your level bet you didn't know that so you kill it at lvl 15 you get lvl 15 loot not level 50 loot...

    Same as level 30 you kill it drops level 30 loot but its level 50...

    so people who say no loot from low level mobs are just trolling.

    they have a system in place to reward you for being bolstered in the pvp area to drop loot your own level "PVE Mobs from caves and out on the area zone" but they cant have a system to drop low level loot in a low level area.
    Now just think about that for a min or two...

    The heck does Cyrodill have to do with exploring the rest of the zones or for getting no loot from world bosses/anchors/public dungeons/4 player dungeons?
    Why this restriction to loot drops to begin with?
    No other mmorpg i've played has this implemented. Why in ESO when one of the most hyped features is 'play your way' and 'explore the world of Tamriel' when we get jack squat for doing so?
    Edited by Anoteros on April 14, 2014 4:21AM
  • nickdmanb14a_ESO
    nickdmanb14a_ESO
    Soul Shriven
    I have to say I find this is a terrible idea. I am finding myself out leveling the area I am in. I always clear a zone of quests before moving to the next. This is just punishing the player who likes to play that way. I don't remember running into this issue in the beta. This is a bad design idea and if I knew this before hand there is a strong possibility I would have saved my money and not buy the game. So much for the "play your way" hype around this game.
    Edited by nickdmanb14a_ESO on April 14, 2014 8:07AM
  • KerinKor
    KerinKor
    ✭✭✭✭✭
    Anoteros wrote: »
    just to add World Bosses do not drop anything.
    I'm level 32, just killed a level 26 world boss (Lizard in Shadwofen) and it dropped nothing in 5 consecutive kills.
    Seriously ZOS, fix this.
    Noting to fix, I think this is a great idea, stops high-levels one-shotting mobs to farm them .. we have enough problems with the bot armies we don't need level 50s farming for easy blues for alts and selling.
  • Daggers
    Daggers
    ✭✭✭
    Just don't put out-of-level players in the same instances as on-level players.

    "Harrassment" Farming Solved.

    Mine's the one with the It's Not Rocket Science sticker on the bumper.

    edit: And before anyone says "then I wouldn't be able to group with friends", I'm personally fed up of the total lack of challenge in 90% of the game due to the fact that everywhere I go there are people X levels above me/us "helping" kill everything. It's really bloody annoying, and sucks away what diminishing levels of enjoyment there are left to be had from playing.
    Edited by Daggers on April 14, 2014 8:35AM
    The best things in life make you sweaty.
    -Poe
  • UrielX
    UrielX
    Anoteros wrote: »
    Charkat wrote: »
    Wow, so much in this thread to which I want to respond! I'll just try a scattershot approach. Let me preface this by saying that I am only level 30, which is due to a combination of an average amount of available playtime and the fact that I am exploring every facet of the game. 100% exploration, lore book discovery, sky shards, every profession, pvp ... you get the point. I am one of these people that is truly taking my time and experiencing everything at a leisurely pace.

    On leather...

    I have amassed so many unused stacks of leather at the various levels that it boggles the mind. I also upgrade all of my gear every two levels. I find it puzzling that people who supposedly explored every area of the map aren't swimming in leather. Are you only killing hostile mobs? At low levels that might be your problem. But I have so much leather that I've had to vendor 3-4 stacks from my bank when I moved on to the next tier. I could have probably made more money selling to players, but I'm ok with my decision.

    On crafting for guild members...

    I'm all about crafting for low level guild members. That being said, I have yet to see a lower level guild member ask for crafted gear without offering raw materials. If you can't provide materials for them, then the least they could do is farm the materials themselves.

    On loot(or lack thereof)...

    I am getting the sense that many people simply don't enjoy the game unless there is a shiny loot drop given in return. A portion of them also claim to be taking their time and enjoying every facet of the game. I'm sorry, but if the absence of loot makes you not want to do something in the game, then stop claiming that you are in it for anything other than loot/progression. I overlooked the second flight of dungeons while playing in Stormhaven and outleveled them to the point that I can no longer use the group finder for those dungeons. I know I won't get loot and I will have to look to zone chat to form a group, yet I still want to do the dungeons. Not because of loot, but because I want to experience all the game has to offer.

    On helping others...

    The absence of loot from lower level mobs will stop you from helping someone with a world boss? Well, at least you're honest about what kind of player you are. Me? I help everyone I see, particularly on these more challenging encounters. I've lost count of how many times someone has voluntarily lent me an assist. If you come across someone clearly outmatched by a boss mob, you have two decisions. Take a few seconds out of your time to help them kill the mob, or let them die and move on. How you decide to act has a lot do to with your play style. If you are a powerleveler and want to be incredibly efficient with your time, then I'd expect you to move on and honestly I wouldn't hold it against you. But if you're not in a rush and the thought is, "I won't get any loot, screw it," then you are just a loot-driven lab rat that should stop claiming to be anything else.

    Well, this turned out longer than I intended.

    TL;DR version: The mechanic is fine. Take your time and enjoy the game for something more than the shiny loot. Carry on.

    Sorry but we're not all carebears.
    If I feel I want to spend my time exploring a zone to completion while my levels soar over the mobs in the zone that is my prerogative and I should not be punished by not receiving loot from mobs.
    My leveling partner and on more than one occasion have stumbled across a public dungeon, faced the boss and all we received was a useless achieve yet no loot reward simply because we were 6 levels higher. Mind you we aren't even finished questing in the zone since we love to explore and complete everything there is on offer.

    And yes, no loot from anything leaves much to be desired when it comes to assisting to kill things, run dungeons, anchors etc
    You do know stat and level scaling means squat for most elite mobs right? So why then does the loot drop not also scale???

    It's a broken system and needs looking at.
    You play your way, we'll play ours.
    Savinder wrote: »
    This is one thing that has got to change.
    I can get behind the removal of XP and gold for killing outlevelled mobs, but level-appropriate crafting materials should always have a chance to drop.
    As for World Bosses, why can't the devs make it so that if you outlevel them you can get a single drop a day or something like that?

    And finally, Group Dungeons should always reward something.

    There's no need for one drop a day. Just drop loot like every other mmorpg does. There's no AH where gold sellers can go nuts with inflated prices, there's no real benefit to farming anything tbh besides selling for gold and to help your crafting.

    And yes, ALL dungeon and World Bosses MUST drop loot. It is absurd.

    Actually plenty of MMOs have had "trivial loot codes". I don't see how the "exploration of everywhere" takes you THAT far outside of the level range. I've done every single thing in every zone I've been in so far, and I've yet to outlevel a world boss or public dungeon.

    Level appropriate crafting materials DO drop in said zones, there's nodes scattered all over the place. As far as deconstruction materials... well higher level = more XP so I don't see how this is even an issue.

    It's funny that you call yourself "not a carebare" but are going nuts that you can't farm loot drops from mobs 6+ levels below you.

  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Charkat wrote: »
    On loot(or lack thereof)...

    I am getting the sense that many people simply don't enjoy the game unless there is a shiny loot drop given in return. A portion of them also claim to be taking their time and enjoying every facet of the game. I'm sorry, but if the absence of loot makes you not want to do something in the game, then stop claiming that you are in it for anything other than loot/progression. I overlooked the second flight of dungeons while playing in Stormhaven and outleveled them to the point that I can no longer use the group finder for those dungeons. I know I won't get loot and I will have to look to zone chat to form a group, yet I still want to do the dungeons. Not because of loot, but because I want to experience all the game has to offer.

    The issue is positive response feedback loops. These aren't going to be consistent from person to person, you like vanilla, I like chocolate... well, I don't, but, you get the idea, neither of these is any more valid than the other.]

    The issue is, with gaming, the end of the feedback loop is when you finish the fight. This usually means looting them, the sense of accomplishment from the task, the tangible game rewards, and the net result of the combat.

    For some people, it's enough to one shot an enemy. Seeing their foe dispatched at their feet is enough of a reward. For some people, it's identifying the next challenge, or advancing towards some goal.

    Collecting crap (looting), is advancing towards a goal. For some people that roll of the dice is the entire payoff of the loop. It's not invalid, any more than preferring chocolate over vanilla is automatically invalid.

    Their brain is looking for a specific payoff, and when nothing drops, that payoff doesn't happen. If this is part of the feedback loop for them, it breaks, and they're standing there scratching their head asking questions like, "why am I doing this again?"

    Now, we're all conditioned to expect a few non-drops, not everything in the game will drop something to begin with, but there's a reasonable chance it will drop something, even if that's just vendor trash.

    For someone who's desired feedback is getting stuff (even partially), they're going to have to look at the certainty of nothing dropping, and it will sour the entire experience.

    There's also a second non-psychological element. Normal gameplay causes equipment and enchantment degradation. Depending on how you play, this value is non-trivial. Even against very low level enemies, this does gradually stack up. This is offset by selling some of their drops, but, if those drops can't happen, it means the player is having to shoulder all the costs to participate, stretching their resources.

    This can result in a situation where the player feels like they're actually being punished for participating. Leading them to avoid the area, or helping others.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    GTaichou wrote: »
    This is intended. It's not a bug.
    You have a source on that? I remember seeing one of the mods saying they didn't think it was intended behavior, but I can't find that thread now.

  • shadyjane62
    shadyjane62
    ✭✭✭✭✭
    ✭✭✭
    Anoteros wrote: »
    it's seriously putting me off going back to lower level zones to complete them and even farm for my lowbie alts -_-
    I've never seen this much loot 'enforcement' before. I'm sure there's better way to deter gold farming bots and such. Pretty ridiculous.
    Especially as the only "farmers" being deterred are the people that legitimately paid for the game. Bots everywhere. I can't hit more than three nodes in starter area before I lose something to the invisible bot that is never being stopped. The chat is full of sellers, selling the gold they got by farming, every time I go to mail it's "Hi from GOLDAH"?

    Now my e-mail is full of canned flowery e-mails thanking me in flowery robotic language from the same "person" Kenzie? for reporting. Every hour to the minute almost a new one arrives.

    I have no confidence in the security of this game.

  • Kililin
    Kililin
    ✭✭✭✭
    If you are a completionist you can do that, you just dont get loot for it.
    If you want loot, there is always something level appropriate to farm.

    So yes, you can play how you want to. If you do not like the surrounding conditions that is another problem.


    Also, go read the complaints about overleveled characters farming dungeon bosses etc. this would become worse if you would get loot at every level, or even scaled loot.

    The only feasible option would be some kind of character scaling, like in gw2 or a mentoring system like in eq2. Actually there is another option, just remove levels. Make everything level 50, 50+, 50++ - you just level skill lines and get skill points.
    But this wont happen, so i mentioned it just for the sake of completeness.
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    As long as the monsters that drop no loot don't start fights with you I have no problem with this. In fact I prefer it, because it takes away the incentive for a higher level character to dominate a low level area. That could be very frustrating for someone who was trying to level in that area.
    Edited by Jeremy on April 14, 2014 3:49PM
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jeremy wrote: »
    As long as the monsters that drop no loot don't start fights with you I have no problem with this. In fact I prefer it, because it takes away the incentive for a higher level character to dominate a low level area. That could be very frustrating for someone who was trying to level in that area.

    They're still aggressive.
  • nicknogueira
    nicknogueira
    Soul Shriven
    You have to be within the +5 level range of a mob to acquire ultimate and loot. Ex: If you're lv 50 and you kill a Lv44 boss, you won't get any loot. Also, assuming that you're within the +5 level range of a mob, people are saying that you need to have done at least 10% of the damage on a mob to be able to loot it (No idea how this works for healers though).
  • Anoteros
    Anoteros
    ✭✭✭✭
    KerinKor wrote: »
    Anoteros wrote: »
    just to add World Bosses do not drop anything.
    I'm level 32, just killed a level 26 world boss (Lizard in Shadwofen) and it dropped nothing in 5 consecutive kills.
    Seriously ZOS, fix this.
    Noting to fix, I think this is a great idea, stops high-levels one-shotting mobs to farm them .. we have enough problems with the bot armies we don't need level 50s farming for easy blues for alts and selling.
    Impossible to one shot anything in this game besides regular mobs.
    Anoteros wrote: »
    it's seriously putting me off going back to lower level zones to complete them and even farm for my lowbie alts -_-
    I've never seen this much loot 'enforcement' before. I'm sure there's better way to deter gold farming bots and such. Pretty ridiculous.
    Especially as the only "farmers" being deterred are the people that legitimately paid for the game. Bots everywhere. I can't hit more than three nodes in starter area before I lose something to the invisible bot that is never being stopped. The chat is full of sellers, selling the gold they got by farming, every time I go to mail it's "Hi from GOLDAH"?

    Now my e-mail is full of canned flowery e-mails thanking me in flowery robotic language from the same "person" Kenzie? for reporting. Every hour to the minute almost a new one arrives.

    I have no confidence in the security of this game.


    Don't get me started with the bots and gold spam.
    And because the guild system and the way you interact with invites via a key press which is also the same key used too interact/loot you get auto accepted into this *** gold selling guild which spams you every few minutes without you realising.

    Edited by Anoteros on April 15, 2014 3:08AM
  • RedTalon
    RedTalon
    ✭✭✭✭✭
    Its a measure to stop farmers basically, you need to grey out things evutally or will cause issues.
  • Anoteros
    Anoteros
    ✭✭✭✭
    RedTalon wrote: »
    Its a measure to stop farmers basically, you need to grey out things evutally or will cause issues.
    Farmers have those handy teleporting under the map hacks to loot nodes anyways.
  • Stephany
    Stephany
    Soul Shriven
    I would also really prefer to at least SOMEHOW be able to get such items of lower mobs. There would be enough ways, if "being to efficient for farming" or something like that is an issue. The drop rate could be reduced to 50% or something instead of 0%, they could temporarly reduce your level if your are in a zone below your own, or just cut the gold and trash drops to make it even less worthy.
    I guess there would be dozens of other ways to restrict it, but right now it seems like punishment for trying to complete everything and PvPing a bit every now and then. At least for me, it even kills my motivation to play this game, as I like to collect some stuff like boss drops.
    Right now I'd have to roll a new character or try to get other players to trade those items to me, both of which seem to be a bit too much effort for an item that's below my level anyway just because I'd like to collect it and maybe use it for RPing.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    It looks like rawhide now drops from mobs when you're massively over-leveled. My level 27 was picking up Rawhide off of level 12 Guar in Stonefalls a few minutes ago.
  • KiMiSi
    KiMiSi
    Soul Shriven
    Please change this, it makes finsihing zones really bad and dull when not getting any loot. XP doesn't bother me but questing in an area where I'm not able to loot any of the mobs is just dead boring...

    And I would also love to be able to go back to older zones and get mats, lower level gear etc.
    This might make the lower level zones into ghost areas, when the major rush of all the new players is over it could be empty because there is no reason for anyone to ever get back there...

    Funny thing is when I got answer regarding this on e-mail today I got told to fill out a bug-report about not getting loot from low level mobs so that their QA team could look into it... Weird... :/
    Edited by KiMiSi on April 20, 2014 1:29PM
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    KiMiSi wrote: »
    Funny thing is when I got answer regarding this on e-mail today I got told to fill out a bug-report about not getting loot from low level mobs so that their QA team could look into it... Weird... :/

    I saw a post from one of the moderators, a couple weeks ago, that basically said they didn't think this was intended behavior. Since then I haven't heard anything. I've got my fingers crossed that it is just a really weird bug of some sort.
  • Rage_Frost
    Rage_Frost
    ✭✭✭
    I hope so cause nothing sucks more then doing the quest in the zone your level and getting no loot from anything cause your a couple levels higher.
    I run into this problem cause I kill everything and do ever quest in the zone before I move on to the next...
  • orntharon
    orntharon
    It seems that Elder Scrolls would benefit from an experience throttle.

    The player could determine the amount of experience received. There could be set values, 100%, 75%, 50%, 25%.

    With these options in place the character could level at their own place, still explore and gather loot, but not be hampered by over-leveling the mobs in the zone.

    EQ2 uses a system like this, and it was pretty neat to be able to level skills without increasing character level. Thus you could be very powerful compared to mobs at that level without being overpowered.
  • aipex8_ESO
    aipex8_ESO
    ✭✭✭✭✭
    It looks like rawhide now drops from mobs when you're massively over-leveled. My level 27 was picking up Rawhide off of level 12 Guar in Stonefalls a few minutes ago.

    This has always been. I know a place where lvl 5 wolves spawn like crazy and I'll go kill them for a few hours and get 1000's of rawhide scraps (refining gets me more hemming and embroidery than farming greens and blues to deconstruct). I still do this and I'm level 39.

  • gunplummer
    gunplummer
    ✭✭✭

    On helping others...

    The absence of loot from lower level mobs will stop you from helping someone with a world boss? Well, at least you're honest about what kind of player you are. Me? I help everyone I see, particularly on these more challenging encounters. I've lost count of how many times someone has voluntarily lent me an assist. If you come across someone clearly outmatched by a boss mob, you have two decisions. Take a few seconds out of your time to help them kill the mob, or let them die and move on. How you decide to act has a lot do to with your play style. If you are a powerleveler and want to be incredibly efficient with your time, then I'd expect you to move on and honestly I wouldn't hold it against you. But if you're not in a rush and the thought is, "I won't get any loot, screw it," then you are just a loot-driven lab rat that should stop claiming to be anything else.

    *not sure why quote didn't work

    I couldn't agree more. I spent Sat morning smelling flowers in Auldrun harvesting (I'm lvl 32) and picked up a few locations and quest I missed, but generally just simply exploring. I helped out quite a few players in trouble or simply spotting a chest they missed. I don't mind doing, but I still remember struggling with a tough boss and being helped myself.

    The thought of not being able to come back because I'm to high of a level or because I won't get loot or exp is ridiculous especially since the developer videos said "if you see something interesting go explore and come back" they don't tell you its fine to explore, but when you comeback you will have wasted your time and effort so race to end content and either PvP or find a group of 12 randoms to play with.
    Edited by gunplummer on April 21, 2014 7:04PM
  • Cogo
    Cogo
    ✭✭✭✭✭
    Anoteros wrote: »
    So i'm level 21 running around in Stonefalls killing mobs and i'm getting absolutely no loot.
    What's the deal with this?
    Why would you impose such a ridiculous restriction? Making adventuring or trying to farm gear for alts or to sell for some gold or crafting absolutely painful and impossible.
    Please enlighten me as to why this decision was made and put in place in game.

    Making low level mobs drop no loot or a VERY low chance of any loot for a high level player is a MUST! ESO is NOT a farm game. You want things from an area...feel free to go there! To hard? Bring friends. Dont have any friends? Go play wow.....that game drops everything for you.

    Please keep this feature with none to low drop from mobs when you are a much higher level. This is a VERY wanted feature from a lot of players. We just dont make a fuzz about it.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • cliveklgb14_ESO
    cliveklgb14_ESO
    ✭✭✭
    They can scale players up for RvRvR, I wonder why they don't scale people down for PvE?
  • MissyJ
    MissyJ
    ✭✭
    WhiteQueen wrote: »
    Level 14. I did new anchors and new world bosses and a fighter's guild champ in the third area of DC. Daggerfall, I think. No loot, no XP. The annoying thing is that it was the first time I did them. It's like the game is punishing us for being too successful (in leveling.)

    Yeah I noticed when I returned to some of the world bosses (skull icons) in Auridon to complete them, I got no loot either. And I hadn't even outlvled the zone yet. I just wasn't able to solo them when I came by there the first time and no other players around, so I thought I would come back before leaving the zone. No loot whatsoever.

    In general I don't feel like this game is offering what they advertized: Freedom to do what you want.
    A lot of things are very restrictive - this loot issue for one.

    I have also noticed that even as lvl 15 I can loot the trunks/cabinets at the bank in Vykhul Guard but I have stopped getting lvl 1 and 5 provisioning recipes from there. I can only get those low lvl recipes on my lower lvl alts. And I haven't even lvled provisioning on my main.

    With the way they implemented guild stores, you are forced into guilds if you wanna be able to sell to other players. Alternatively you can spam /zone chat, but I didn't join the game for this. I wanna spend my time running around exploring this amazing world they build for us, but inventory is way too limited for gathering/drops (they DID advertize that you can do IT ALL on one char), the guild store isn't even working (even if I ignore the fact that I hate the entire concept the way it's implemented now): where is the search feature???

    And yes....if the majority of the game is suppose to be soloable, then why make world bosses that require a group to solo at lvl, if you can't get loot from them if you return a few lvls later???

    I feel like they just wrote down every "great" idea that each developer came up with and implemented all of it, without considering if these things work together if you look at the big picture. They wanted to do it all, but a lot of the features in the game is a half-arsed mess. I don't have an issue with the quest bugs and such - I expected there to be bugs upon launch, but there are soooo many small things that aren't implemented properly. How the h.... did they miss the lacking search function in the guild store???? A lot of ppl prefer a minimalized ui but any gamer would know that most players prefer to have minimap, autoloot text,
    Eranos wrote: »
    Kyosji wrote: »
    Yes, as I first stated, this only applies to leather. And once you hit level 16, you use hide instead of rawhide. You stop finding rawhide at around level 16-18. So, there is in fact a HUGE reason to pick off mobs '6 levels below' me.

    Start trading then. If you blew through the opening levels without getting enough early leather, which is astonishing btw since I have stacks in my bank from only one toon, then yeah you need to shell out some gold.

    Seriously though, what are you people doing with your time? How are you leveling if you wait to do instances only when you out level them? Why only focus on your crafting when you out level the gear you can make?

    It has nothing to do with "blowing through the lvls". I just left Auridon at lvl 18 after clearing everything (except BC which I couldn't find a group for right at that moment). I do have several stacks of ore, leather and so on saved up which I can use to lvl profs and craft for alts. But what about 2 months from now if I decide that i wanna make a new alt? I will be lvl 50 by then and unable to gather the mats that I need for some professions if I wanna make gear for this alt. Yes then I might be able to afford buying the mats. But that is not the point. One major point, that they have been making about this game (and which attracted players like me), is that you can do everything at any time and like 95% of the game should be available to solo players who don't want to bother with the rest of the playerbase.
  • KerinKor
    KerinKor
    ✭✭✭✭✭
    Daggers wrote: »
    I'm personally fed up of the total lack of challenge in 90% of the game due to the fact that everywhere I go there are people X levels above me/us "helping" kill everything. It's really bloody annoying, and sucks away what diminishing levels of enjoyment there are left to be had from playing.
    So don't go to public dungeons?

    No, seriously, this is just ONE type of content that isn't REQUIRED to complete the main game, if it doesn't offer you what you're looking for then I'm sure there's something that does .. I'm the opposite, I hate traditional 'private' group instances so I LIKE world dungeons.
Sign In or Register to comment.