The heck does Cyrodill have to do with exploring the rest of the zones or for getting no loot from world bosses/anchors/public dungeons/4 player dungeons?Rage_Frost wrote: »problem is simple they have stated play the way you want to play in so many Dev videos it should be trade marked by them...
Most are playing the way they want to play. Like doing every quest in a zone explore everything in a zone before leaving the zone. But if you should do that you will out level the level of mobs in that zone....
Say you go sky shard hunting in the PVP area everything is lvl 50 but drops loot at your level bet you didn't know that so you kill it at lvl 15 you get lvl 15 loot not level 50 loot...
Same as level 30 you kill it drops level 30 loot but its level 50...
so people who say no loot from low level mobs are just trolling.
they have a system in place to reward you for being bolstered in the pvp area to drop loot your own level "PVE Mobs from caves and out on the area zone" but they cant have a system to drop low level loot in a low level area.
Now just think about that for a min or two...
Noting to fix, I think this is a great idea, stops high-levels one-shotting mobs to farm them .. we have enough problems with the bot armies we don't need level 50s farming for easy blues for alts and selling.just to add World Bosses do not drop anything.
I'm level 32, just killed a level 26 world boss (Lizard in Shadwofen) and it dropped nothing in 5 consecutive kills.
Seriously ZOS, fix this.
Wow, so much in this thread to which I want to respond! I'll just try a scattershot approach. Let me preface this by saying that I am only level 30, which is due to a combination of an average amount of available playtime and the fact that I am exploring every facet of the game. 100% exploration, lore book discovery, sky shards, every profession, pvp ... you get the point. I am one of these people that is truly taking my time and experiencing everything at a leisurely pace.
On leather...
I have amassed so many unused stacks of leather at the various levels that it boggles the mind. I also upgrade all of my gear every two levels. I find it puzzling that people who supposedly explored every area of the map aren't swimming in leather. Are you only killing hostile mobs? At low levels that might be your problem. But I have so much leather that I've had to vendor 3-4 stacks from my bank when I moved on to the next tier. I could have probably made more money selling to players, but I'm ok with my decision.
On crafting for guild members...
I'm all about crafting for low level guild members. That being said, I have yet to see a lower level guild member ask for crafted gear without offering raw materials. If you can't provide materials for them, then the least they could do is farm the materials themselves.
On loot(or lack thereof)...
I am getting the sense that many people simply don't enjoy the game unless there is a shiny loot drop given in return. A portion of them also claim to be taking their time and enjoying every facet of the game. I'm sorry, but if the absence of loot makes you not want to do something in the game, then stop claiming that you are in it for anything other than loot/progression. I overlooked the second flight of dungeons while playing in Stormhaven and outleveled them to the point that I can no longer use the group finder for those dungeons. I know I won't get loot and I will have to look to zone chat to form a group, yet I still want to do the dungeons. Not because of loot, but because I want to experience all the game has to offer.
On helping others...
The absence of loot from lower level mobs will stop you from helping someone with a world boss? Well, at least you're honest about what kind of player you are. Me? I help everyone I see, particularly on these more challenging encounters. I've lost count of how many times someone has voluntarily lent me an assist. If you come across someone clearly outmatched by a boss mob, you have two decisions. Take a few seconds out of your time to help them kill the mob, or let them die and move on. How you decide to act has a lot do to with your play style. If you are a powerleveler and want to be incredibly efficient with your time, then I'd expect you to move on and honestly I wouldn't hold it against you. But if you're not in a rush and the thought is, "I won't get any loot, screw it," then you are just a loot-driven lab rat that should stop claiming to be anything else.
Well, this turned out longer than I intended.
TL;DR version: The mechanic is fine. Take your time and enjoy the game for something more than the shiny loot. Carry on.
Sorry but we're not all carebears.
If I feel I want to spend my time exploring a zone to completion while my levels soar over the mobs in the zone that is my prerogative and I should not be punished by not receiving loot from mobs.
My leveling partner and on more than one occasion have stumbled across a public dungeon, faced the boss and all we received was a useless achieve yet no loot reward simply because we were 6 levels higher. Mind you we aren't even finished questing in the zone since we love to explore and complete everything there is on offer.
And yes, no loot from anything leaves much to be desired when it comes to assisting to kill things, run dungeons, anchors etc
You do know stat and level scaling means squat for most elite mobs right? So why then does the loot drop not also scale???
It's a broken system and needs looking at.
You play your way, we'll play ours.This is one thing that has got to change.
I can get behind the removal of XP and gold for killing outlevelled mobs, but level-appropriate crafting materials should always have a chance to drop.
As for World Bosses, why can't the devs make it so that if you outlevel them you can get a single drop a day or something like that?
And finally, Group Dungeons should always reward something.
There's no need for one drop a day. Just drop loot like every other mmorpg does. There's no AH where gold sellers can go nuts with inflated prices, there's no real benefit to farming anything tbh besides selling for gold and to help your crafting.
And yes, ALL dungeon and World Bosses MUST drop loot. It is absurd.
On loot(or lack thereof)...
I am getting the sense that many people simply don't enjoy the game unless there is a shiny loot drop given in return. A portion of them also claim to be taking their time and enjoying every facet of the game. I'm sorry, but if the absence of loot makes you not want to do something in the game, then stop claiming that you are in it for anything other than loot/progression. I overlooked the second flight of dungeons while playing in Stormhaven and outleveled them to the point that I can no longer use the group finder for those dungeons. I know I won't get loot and I will have to look to zone chat to form a group, yet I still want to do the dungeons. Not because of loot, but because I want to experience all the game has to offer.
Especially as the only "farmers" being deterred are the people that legitimately paid for the game. Bots everywhere. I can't hit more than three nodes in starter area before I lose something to the invisible bot that is never being stopped. The chat is full of sellers, selling the gold they got by farming, every time I go to mail it's "Hi from GOLDAH"?it's seriously putting me off going back to lower level zones to complete them and even farm for my lowbie alts -_-
I've never seen this much loot 'enforcement' before. I'm sure there's better way to deter gold farming bots and such. Pretty ridiculous.
As long as the monsters that drop no loot don't start fights with you I have no problem with this. In fact I prefer it, because it takes away the incentive for a higher level character to dominate a low level area. That could be very frustrating for someone who was trying to level in that area.
Impossible to one shot anything in this game besides regular mobs.Noting to fix, I think this is a great idea, stops high-levels one-shotting mobs to farm them .. we have enough problems with the bot armies we don't need level 50s farming for easy blues for alts and selling.just to add World Bosses do not drop anything.
I'm level 32, just killed a level 26 world boss (Lizard in Shadwofen) and it dropped nothing in 5 consecutive kills.
Seriously ZOS, fix this.
shadyjane62 wrote: »Especially as the only "farmers" being deterred are the people that legitimately paid for the game. Bots everywhere. I can't hit more than three nodes in starter area before I lose something to the invisible bot that is never being stopped. The chat is full of sellers, selling the gold they got by farming, every time I go to mail it's "Hi from GOLDAH"?it's seriously putting me off going back to lower level zones to complete them and even farm for my lowbie alts -_-
I've never seen this much loot 'enforcement' before. I'm sure there's better way to deter gold farming bots and such. Pretty ridiculous.
Now my e-mail is full of canned flowery e-mails thanking me in flowery robotic language from the same "person" Kenzie? for reporting. Every hour to the minute almost a new one arrives.
I have no confidence in the security of this game.
Funny thing is when I got answer regarding this on e-mail today I got told to fill out a bug-report about not getting loot from low level mobs so that their QA team could look into it... Weird...
starkerealm wrote: »It looks like rawhide now drops from mobs when you're massively over-leveled. My level 27 was picking up Rawhide off of level 12 Guar in Stonefalls a few minutes ago.
So i'm level 21 running around in Stonefalls killing mobs and i'm getting absolutely no loot.
What's the deal with this?
Why would you impose such a ridiculous restriction? Making adventuring or trying to farm gear for alts or to sell for some gold or crafting absolutely painful and impossible.
Please enlighten me as to why this decision was made and put in place in game.
WhiteQueen wrote: »Level 14. I did new anchors and new world bosses and a fighter's guild champ in the third area of DC. Daggerfall, I think. No loot, no XP. The annoying thing is that it was the first time I did them. It's like the game is punishing us for being too successful (in leveling.)
Yes, as I first stated, this only applies to leather. And once you hit level 16, you use hide instead of rawhide. You stop finding rawhide at around level 16-18. So, there is in fact a HUGE reason to pick off mobs '6 levels below' me.
Start trading then. If you blew through the opening levels without getting enough early leather, which is astonishing btw since I have stacks in my bank from only one toon, then yeah you need to shell out some gold.
Seriously though, what are you people doing with your time? How are you leveling if you wait to do instances only when you out level them? Why only focus on your crafting when you out level the gear you can make?
So don't go to public dungeons?I'm personally fed up of the total lack of challenge in 90% of the game due to the fact that everywhere I go there are people X levels above me/us "helping" kill everything. It's really bloody annoying, and sucks away what diminishing levels of enjoyment there are left to be had from playing.