Mend Wounds: Revamped this ability and its morphs.
The Light and Heavy Attacks no longer trigger the Global Cooldown and can be weaved with other abilities.
No longer cost resources to Light or Heavy Attack with this ability toggled.
Light Attack now heals instantly for the same amount that a Light Attack would damage an enemy.
Heavy Attack still channels and heals every second, but has been reduced to be the same scaling of other weapon's heavy attacks. It now restores Magicka every time it successfully heals an ally.
Mend Spirit (morph): This morph now applies its Major Ward and Resolve to the target healed for 5 seconds, regardless of whether it was a Light or Heavy Attack.
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Light's Champion (morph): This ability no longer grants Major Protection. In adjustment to this morph, the duration of the Major Force granted will now increase by 1 second for each rank of the morph, going from a duration of 5 seconds to 8 seconds at Rank IV.
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Breath of Life: Fixed an issue where the secondary heal granted from this ability was able to ignore the caster’s line of sight and target players behind them.
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Cleansing Ritual: This ability and its morphs will now grant healing and/or damage based on the users' highest offensive stats, rather than just Max Magicka and Spell Damage.
Ritual of Retribution (morph): Fixed an issue where the damage from this morph could not critically strike.
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Earthgore: This item set now instantly dispels all negative effects, rather than one. The heal granted from this set now only heals the target with the lowest health in the area, rather than the 6 lowest targets in the area.
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Cinder Storm (morph): Increased healing of this ability by approximately 4%.
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Negate Magic:
Fixed an issue where this ability would fail to continue suppressing Area of Effect abilities inside of the area.
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Corrupting Pollen: This ability no longer applies Major Defile to enemies for 4 seconds inside (which allowed it to bypass the 6 player target cap). Instead, up to 6 enemies inside will be properly afflicted with Major Defile, which will cease once the ability ends or they leave the radius.
Harvest: Fixed an issue where this synergy would not actively update to targets in the area. It will now operate like other synergies, prioritizing the closest players to the center of the area of effect placed. Also increased the radius of the synergy prompt to 5 meters from 3 meters to allow for more accessibility.
Lotus Flower: Increased the radius of the heal from this ability and its morphs to 28 meters from 12 meters to aid in better distributing the healing potential to group members.
Nature's Grasp: This ability and its morphs now scale with your highest offensive stats, rather than just your Max Magicka and Spell Damage.
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Incapacitating Strike (morph): This morph will now apply Minor Mangle to the target for the duration of the stun if cast with 120 or more Ultimate.
Surprise Attack: This ability no longer applies Major Fracture. Instead, if you use the ability on the flank of an enemy (behind or at their sides), you reduce their Physical Resistance by 5%. This effect cannot stack, but will always prioritize the highest value
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Twilight Remedy: Fixed an issue where activating your own synergy from things such as Haven of Ursus could proc this set.
Chokethorn: Fixed an issue where this set couldn’t proc from the healing of Meditate or its morphs.
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Teleport Strike: This ability and its morphs will no longer stun NPC enemies. Instead, targets affected by the initial damage will be afflicted with Minor Vulnerability for 8 seconds. Note that the Minor Vulnerability will apply to both players and NPCs.
Drain Power: Increased the damage of this ability and the Sap Essence morph by 25% to adhere it to our PBAoE damage standards. Ability and Sap Essence now grant Major Sorcery, rather than Brutality, to better represent th
Undocumented Change -Funnel health heals 2 allies now
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Toppling Charge (morph): Fixed an issue where this ability and the Explosive Charge morph could not be CC broken until the stagger completed if you were interrupted by the ability. This ability and its morphs will now always apply Off Balance to the target, rather than requiring them to be interrupted, since targets were automatically set Off Balance if interrupted anyway.
Removed the 200ms post global cooldown from cast time abilities. This was done to improve the feeling of using these abilities in rapid succession with other abilities, to allow for a more fluid transition, and less down time between usage. We also made some adjustments to the cast times and power levels of specific abilities, which will be called out on a per case basis in further notes.
Note that channeled beam attacks, such as Soul Assault or Radiant Destruction, retain the post global cooldown, but have had them reduced to 100ms rather than 200ms. This was done to prevent animation errors.
Note: Dark Exchange will be more fluid as it used to be.
Edited by Tasear on April 22, 2019 3:13PM