Organized Raids This Patch

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  • TBois
    TBois
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    templesus wrote: »

    Well that wasn’t really a 1vX clip, sure you killed a few people but then you ran away from the fight and didn’t finish it.

    It actually proves the point that 1vXing is harder then group play, because a true 1vXer would have stayed and tried to finish it off rather then run around the tower and just end it.

    Clip was cut because of length. I did stay to finish the fight with those who stayed as well. Also I dont understand how that proves any point even if you do just consider that running away. The point would be that I'm not a true 1vXer, but that says nothing about group play.
    PC/NA
    T-Bois (Stam Sorc since 1.4) - AD
    An Unsettling Snowball (Templar) - AD
    Bosquecito (Stam Sorc) - DC
    Peti-T-Bois (Stamden) - AD
  • Recremen
    Recremen
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    emma666 wrote: »

    Huh? It comes down to experience for me. I'm not going to waste time doing math or rabbling all the differing things between supporting and smallscaling. I have 5 years of eso PvP experience as a rapid spamming support healer and as a smallscaling templar/sorcerer, I think it speaks for something. I can objectively say that not only is being a support in a large raid easy, just being in a large raid is way easier - especially now considering there's minimal competitive large scale PvP in eso compared to before. I'm pretty sure that we completely disagree on most things regarding this considering your first post on this thread, so I doubt a debate on this will change any minds. I just wanted to share my thoughts since I saw many players confidently comparing playstyles they are ironically inexperienced with.

    That is actually a subjective statement. Like, definitionally so. If you want to make an objective analysis then you actually need to use objective methods, like math. Additionally, there is plenty of competitive large-scale PvP. It's going on pretty much every single night.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • templesus
    templesus
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    TBois wrote: »

    Clip was cut because of length. I did stay to finish the fight with those who stayed as well. Also I dont understand how that proves any point even if you do just consider that running away. The point would be that I'm not a true 1vXer, but that says nothing about group play.

    The point is you have no idea what 1vXing is, objectively proven by that clip. And if that’s the type of solo PvP that group play players are comparing to then it is obvious which is harder. That was a 3 on a scale of 1-10 level of 1vX difficulty, and you posted it on YT.
    Edited by templesus on March 6, 2019 6:41AM
  • Glory
    Glory
    Class Representative
    frozywozy wrote: »

    Yeah when I said "We also checked the amount of people who damaged us at the end of that engagement and it was between 70 and 75 if I recall correctly.", thats what I was referring to.

    I suggest to anyone interested to go check it out, very useful addon.

    https://www.esoui.com/downloads/info1545-MiatsPVPAlerts.html

    I think my point @frozywozy is that while 70-75 people may have damaged you in that series of fights, it was a series of fights over a long period of time. Nowhere in those engagements did I count truly more than 50 people, so in reality you were fighting groups that were ~0x - ~2.5x your size. Again, not saying that fighting 2.5x the number of enemies is not a feat to be ignored.

    You will often see smaller groups routinely fighting 2.5 - 5x people in a single engagement (1v5, 2v10, 10v20), and often back to back (3 people fighting waves of 8 enemies back to back). This is what I'm still confused about - where are the true 2.5-5x enemy engagements that large groups claim to fight (example, a 24 man fighting 3 times its numbers is 72 but I've NEVER seen a clip of a 24 v 72 engagement)?

    The fact that I don't see many Dracarys videos where there are actually 2.5x enemies in a single engagement is telling to me that large scale groups inflate their engagement numbers. I say this because I think Dracarys is one of the last larger scale groups left that actually actively goes to fight outnumbered, so I have my doubts about other large groups claiming fighting megazergs.

    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • ShadowProc
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    ShadowProc wrote: »
    Also why do you cap your raids at 12 to 16? I believe I could dig up some quotes of some of you saying to challenge yourselves. By your logic it is equally difficult in a raid of 16 or 24 or solo.

    Bump. Was hoping for an answer?
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    ShadowProc wrote: »

    Bump. Was hoping for an answer?

    The question has been answered multiple times in the past. Feel free to refer to those answers whilst you are digging through the history of my comments.

    @Glory I'm not going to disagree that people inflate numbers but I don't think it's unique to large groups either. If you want to see 70+ players together just play on a night that AotP plays and we fight them or whenever AD or DC pugs and guilds faction stack. I can't speak for other groups but I appreciate the kind words about us <3
    Edited by Izanagi.Xiiib16_ESO on March 7, 2019 8:06PM
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Roleplay Circle (AOE Rats/ Zerg Squad / Banana Squad)
  • ShadowProc
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    The question has been answered multiple times in the past. Feel free to refer to those answers whilst you are digging through the history of my comments.

    @Glory I'm not going to disagree that people inflate numbers but I don't think it's unique to large groups either. If you want to see 70+ players together just play on a night that AotP plays and we fight them or whenever AD or DC pugs and guilds faction stack. I can't speak for other groups but I appreciate the kind words about us <3

    I didn’t dig through anything. I know why and others cap at smaller numbers. Same reason some cap at 4, 2, or 1. It gets more challenging.

    Your right though. Maybe the question answered itself.
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    ShadowProc wrote: »

    I didn’t dig through anything. I know why and others cap at smaller numbers. Same reason some cap at 4, 2, or 1. It gets more challenging.

    Your right though. Maybe the question answered itself.

    No one is arguing that 2 or 4 vs 40 is more challenging than 12 vs 40 and 12 vs 40 is more challenging that 16 vs 40. The thing which is being questioned is 2 vs 4 compared to 12 vs 24 compared to 16 vs 32+. My argument would be that fighting average players 16 vs 32 can sometimes be more challenging and sometimes less challenging due to the situations and locations with objective goals those fights generally occur in. E.g. keep capture or such. It's comparatively easier to kite 4 people when you don't need to defend or take an objective but they are both valid styles of play which offer challenge in their own ways and require their own tools to win.

    They are just different types of fight. Obviously if the number of enemies stays the same the more you have the easier it is.
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Roleplay Circle (AOE Rats/ Zerg Squad / Banana Squad)
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