I never understood the point of zero CP. Someone who hits level 50 for the first time start out at 10 CP, not zero. And with the initial enlightenment and the absurdly low cost of the early points, they'll be at 160 CP within a week or two. But I guess zero is a catchier headline.
Eventually, they tried it with 300 CP, and you can see the group DPS increase from 260K to 400K--as expected, as those early CPs are very powerful--by design. Unfortunately they didn't try the original CP cap of 501. I have a sneaking suspicion that at 501 CP, they probably wouldn't have noticed that much of a difference. But I suppose that wouldn't have been as entertaining to watch.
Well, here are some points to consider:
- When Hodor got the world's first vMoL speed run in 2016, they had 501 CP. And from the screenshots and videos of that clear, you can see that DPS was roughly around 30K per player on Rakkhat. Yesterday's no-CP Rakkhat pulls had DPS levels that were similar. So 501 CP in 2016 was doing around the same DPS as 0 CP in 2019. Obviously, there's been a lot of power added, and it's obviously not from CP.
- Despite limiting themselves to 300 CP, they still cleared HM. On pad 5. The world-first clear of HM wasn't pad 5. It wasn't pad 7. It went through Lunar. That was during the Shadows of the Hist patch, when the CP cap was 531. If CP is so overpowered, and people back then had 231 more CP than the run yesterday, why did people back then not do pad 5 burns? Not even pad 7 lunar skips?
The correct takeaway from that little demonstration yesterday is that
- The early CPs--the ones that are very easily accessible to players--are pretty powerful. As intended and as expected.
- There's been a lot of power that's been added since 2016. And it's not from CP.
So, again, why do topics about CP power creep even exist? I will reiterate that CP is not perfect, and that there are things with CP that need to be addressed, like how CP restricts combat (e.g., remember the days when stam DKs did fire damage and that wasn't a problem?). But CP as the source of power creep? If someone believes that, then boy have I got a bridge to sell to them.
Emma_Overload wrote: »
well, they finished all the hardest content and want more, new challenges, i assume.
Cure cancer.
Seriously, looking at the achievements of elite players, and extrapolating anything from that is stupid. Designing any content in a game around what very very few people can do is a recipe for failure.
The needs of the many outweigh the needs of the few rings true here, while there are players who play ESO on 24/7 basis, they need to cater for the players who don't get the time to farm for 6 hours looking for equipment or learning mechanics of vMA over and over
Cure cancer.
Seriously, looking at the achievements of elite players, and extrapolating anything from that is stupid. Designing any content in a game around what very very few people can do is a recipe for failure.
AbysmalGhul wrote: »I still don't see how "power creep" is a problem
Good job to the Hodor crew!
This makes a lot of sense now.Please dont take Alcast or Hodor as the reference, they are not human.
Emma_Overload wrote: »
Maybe if you checked the patch notes between 1.6 and morrowind you would find your answer there. Are you telling me all of those class defining skills / passives such as major mending on cleanse, 50 cost soul harvest, old DK wings was nerfed just because? Yeah no, didn't think so.
well, they finished all the hardest content and want more, new challenges, i assume.
Cure cancer.
Seriously, looking at the achievements of elite players, and extrapolating anything from that is stupid. Designing any content in a game around what very very few people can do is a recipe for failure.
The needs of the many outweigh the needs of the few rings true here, while there are players who play ESO on 24/7 basis, they need to cater for the players who don't get the time to farm for 6 hours looking for equipment or learning mechanics of vMA over and over
They do, there's a Normal difficulty.Cure cancer.
Seriously, looking at the achievements of elite players, and extrapolating anything from that is stupid. Designing any content in a game around what very very few people can do is a recipe for failure.
There's no reason why there shouldn't be some content designed around top tier players (Namely endgame content). Not everyone has to be able to do everything in an MMO.AbysmalGhul wrote: »I still don't see how "power creep" is a problem
Good job to the Hodor crew!
It's not, Power creep to me is an made up phrase to mask an underlying entitlement issue.
"Player X can do content Y or they achieve Z dps and I can't - Since I play the same game, I should be able to as well but I'm not as skilled or dedicated enough but they have the POWER CREEP!1!!"
There should have always been three difficulty tiers, but you just can't avoid entitlement.
What's the real problem with power creep?
Why do people care that someone away from their team, can do X more dps or finish Y content that they can't?
Ya whats with all the no cp videos popping up on my utube feed
Gandok has a vma flawless
And hodor also has a vmol
Obviously people can play pvp and pve without cp why force it on everyone.
Is this a brag thing or an agenda?
TequilaFire wrote: »CP, or sets? BS hodor can do it without CP and naked because of knowledge, teamwork and skill.
Completion time will be the only variable.
well, they finished all the hardest content and want more, new challenges, i assume.
Cure cancer.
Seriously, looking at the achievements of elite players, and extrapolating anything from that is stupid. Designing any content in a game around what very very few people can do is a recipe for failure.
Girl_Number8 wrote: »TequilaFire wrote: »CP, or sets? BS hodor can do it without CP and naked because of knowledge, teamwork and skill.
Completion time will be the only variable.
Yes, this^
Girl_Number8 wrote: »TequilaFire wrote: »CP, or sets? BS hodor can do it without CP and naked because of knowledge, teamwork and skill.
Completion time will be the only variable.
Yes, this^
Did anyone do it naked? I thought it was without CP not naked.
like i said 100 times before, people who whine about power creep and blame it on cp have no idea what they're talking about, and probably haven't even gotten to the gear cap yet.
At this point i sound like a broken record, but other people on this thread explain it better; gear and mechanics, not cp.
Girl_Number8 wrote: »TequilaFire wrote: »CP, or sets? BS hodor can do it without CP and naked because of knowledge, teamwork and skill.
Completion time will be the only variable.
Yes, this^
Did anyone do it naked? I thought it was without CP not naked.
Emma_Overload wrote: »
Maybe if you checked the patch notes between 1.6 and morrowind you would find your answer there. Are you telling me all of those class defining skills / passives such as major mending on cleanse, 50 cost soul harvest, old DK wings was nerfed just because? Yeah no, didn't think so.
My thoughts about the run, from another thread.
[*]When Hodor got the world's first vMoL speed run in 2016, they had 501 CP. And from the screenshots and videos of that clear, you can see that DPS was roughly around 30K per player on Rakkhat. Yesterday's no-CP Rakkhat pulls had DPS levels that were similar. So 501 CP in 2016 was doing around the same DPS as 0 CP in 2019. Obviously, there's been a lot of power added, and it's obviously not from CP.
Both CP and gear are source of insane power creep and BOTH need deep and thorough nerf (removal of CP as power enhamcing thing and change to utility one)
well, they finished all the hardest content and want more, new challenges, i assume.
Cure cancer.
Seriously, looking at the achievements of elite players, and extrapolating anything from that is stupid. Designing any content in a game around what very very few people can do is a recipe for failure.
The needs of the many outweigh the needs of the few rings true here, while there are players who play ESO on 24/7 basis, they need to cater for the players who don't get the time to farm for 6 hours looking for equipment or learning mechanics of vMA over and over
They do, there's a Normal difficulty.Cure cancer.
Seriously, looking at the achievements of elite players, and extrapolating anything from that is stupid. Designing any content in a game around what very very few people can do is a recipe for failure.
There's no reason why there shouldn't be some content designed around top tier players (Namely endgame content). Not everyone has to be able to do everything in an MMO.AbysmalGhul wrote: »I still don't see how "power creep" is a problem
Good job to the Hodor crew!
It's not, Power creep to me is an made up phrase to mask an underlying entitlement issue.
"Player X can do content Y or they achieve Z dps and I can't - Since I play the same game, I should be able to as well but I'm not as skilled or dedicated enough but they have the POWER CREEP!1!!"
There should have always been three difficulty tiers, but you just can't avoid entitlement.
What's the real problem with power creep?
Why do people care that someone away from their team, can do X more dps or finish Y content that they can't?
TheInfernalRage wrote: »Because it looks like the sets are also responsible.
Tonnopesce wrote: »TheInfernalRage wrote: »Because it looks like the sets are also responsible.
I'we watched it live and it was very entertaining... but they where a really well organized group who knew all the mechanichs of the trial, i have on my templar the same healer sets and my dk is also equipped with hig end tial sets but i would never dream to attempt what they have done.
You need to put togheder sets, skills and group organization, without cp they almost had the same dps of 810 cp pugs, it was a amazing to watch..
You cannot pretend to perform as a top tier player even if you have the same armour/weapon sets and cp, you know hodor is the best trial guild in the wold for a reason.
Sets +cp togheder are what create the power creep.
Even them at the end of the run said that for the HM boss fight they needed some cp into damage reduction.
IMHO the solution is in between.