predareaper wrote: »predareaper wrote: »predareaper wrote: »I'm honestly salty about this, if you don't put in the effort to achieve a win, why should you expect the content to be nerfed, most of these fights could be done with 20 to 30k dps without many wipes so that isnt the problem, people asking for these nerfs where just borderline incompetent and/or wanted to play "their way" (Aka no mecanics/good looking sets and skills, Ive met a few), please, if you read this and asked for these nerfs, consider finding help on why you are so bad at the game and improve.
If you have already done these dungeons on vet + HM + speed run + no death, why do you care?
Because it sets the floor for new content and what is expected from players, how are you going to improve if everything stays easy and when you are faced with a challenge instead of getting better you wait for it to get nerfed, new players Will not improve if the content doesnt force them to.
New and old players won't do or buy content if they hit a skill ceiling and can't progress. Why would someone buy the new DLC if they can't even finish the old ones.
Oh no, belive me they will, why do you think they are nerfing 2 year old dungeons made with dps/mecanics in mind from that time? Also eso+ is a thing , again, if you want to do hard content, work for it , if youre absolutely sure that a 2 year old dungeon is your skill ceiling, then you arent even trying to play the game, like i said in my original post
predareaper wrote: »predareaper wrote: »predareaper wrote: »I'm honestly salty about this, if you don't put in the effort to achieve a win, why should you expect the content to be nerfed, most of these fights could be done with 20 to 30k dps without many wipes so that isnt the problem, people asking for these nerfs where just borderline incompetent and/or wanted to play "their way" (Aka no mecanics/good looking sets and skills, Ive met a few), please, if you read this and asked for these nerfs, consider finding help on why you are so bad at the game and improve.
If you have already done these dungeons on vet + HM + speed run + no death, why do you care?
Because it sets the floor for new content and what is expected from players, how are you going to improve if everything stays easy and when you are faced with a challenge instead of getting better you wait for it to get nerfed, new players Will not improve if the content doesnt force them to.
New and old players won't do or buy content if they hit a skill ceiling and can't progress. Why would someone buy the new DLC if they can't even finish the old ones.
Oh no, belive me they will, why do you think they are nerfing 2 year old dungeons made with dps/mecanics in mind from that time? Also eso+ is a thing , again, if you want to do hard content, work for it , if youre absolutely sure that a 2 year old dungeon is your skill ceiling, then you arent even trying to play the game, like i said in my original post
I do work for it and have completed most of it (~85-90% achievement completion). I still think it is fine for old content to be toned down to provide a smoother difficulty gradient and access to some more achievements for all players.
Especially old ones like Cradle of Shadows and Bloodroot etc... They are already easy to complete compared to new ones, and they were easy to do with 3 DDs. Now there is no need for a healer.
predareaper wrote: »predareaper wrote: »predareaper wrote: »predareaper wrote: »I'm honestly salty about this, if you don't put in the effort to achieve a win, why should you expect the content to be nerfed, most of these fights could be done with 20 to 30k dps without many wipes so that isnt the problem, people asking for these nerfs where just borderline incompetent and/or wanted to play "their way" (Aka no mecanics/good looking sets and skills, Ive met a few), please, if you read this and asked for these nerfs, consider finding help on why you are so bad at the game and improve.
If you have already done these dungeons on vet + HM + speed run + no death, why do you care?
Because it sets the floor for new content and what is expected from players, how are you going to improve if everything stays easy and when you are faced with a challenge instead of getting better you wait for it to get nerfed, new players Will not improve if the content doesnt force them to.
New and old players won't do or buy content if they hit a skill ceiling and can't progress. Why would someone buy the new DLC if they can't even finish the old ones.
Oh no, belive me they will, why do you think they are nerfing 2 year old dungeons made with dps/mecanics in mind from that time? Also eso+ is a thing , again, if you want to do hard content, work for it , if youre absolutely sure that a 2 year old dungeon is your skill ceiling, then you arent even trying to play the game, like i said in my original post
I do work for it and have completed most of it (~85-90% achievement completion). I still think it is fine for old content to be toned down to provide a smoother difficulty gradient and access to some more achievements for all players.
If dificulty doesnt increase but rather decrease then there is no gradient, it just makes it monotone, achievements shouldn't be given out, if thats the case, the faster you get the achieve the less its Worth later on , they are status simbols, i "could do this" not "this was handed to me because i couldnt do it"
predareaper wrote: »predareaper wrote: »predareaper wrote: »predareaper wrote: »I'm honestly salty about this, if you don't put in the effort to achieve a win, why should you expect the content to be nerfed, most of these fights could be done with 20 to 30k dps without many wipes so that isnt the problem, people asking for these nerfs where just borderline incompetent and/or wanted to play "their way" (Aka no mecanics/good looking sets and skills, Ive met a few), please, if you read this and asked for these nerfs, consider finding help on why you are so bad at the game and improve.
If you have already done these dungeons on vet + HM + speed run + no death, why do you care?
Because it sets the floor for new content and what is expected from players, how are you going to improve if everything stays easy and when you are faced with a challenge instead of getting better you wait for it to get nerfed, new players Will not improve if the content doesnt force them to.
New and old players won't do or buy content if they hit a skill ceiling and can't progress. Why would someone buy the new DLC if they can't even finish the old ones.
Oh no, belive me they will, why do you think they are nerfing 2 year old dungeons made with dps/mecanics in mind from that time? Also eso+ is a thing , again, if you want to do hard content, work for it , if youre absolutely sure that a 2 year old dungeon is your skill ceiling, then you arent even trying to play the game, like i said in my original post
I do work for it and have completed most of it (~85-90% achievement completion). I still think it is fine for old content to be toned down to provide a smoother difficulty gradient and access to some more achievements for all players.
If dificulty doesnt increase but rather decrease then there is no gradient, it just makes it monotone, achievements shouldn't be given out, if thats the case, the faster you get the achieve the less its Worth later on , they are status simbols, i "could do this" not "this was handed to me because i couldnt do it"
The achievement is worth the same to me. If someone else gets it after it is nerfed it is no skin off my nose. Then again, I am not one to go in for so called status symbols. I feel as if we are coming at this from different ends of a spectrum so are unlikely to ever agree.
predareaper wrote: »this is just a failure of the model. The vet dlc dungeons are inaccessible because they are designed for players who have the following:
voice coms
guild backup to learn encounters
light weaving
many pugs wont have any of this and thus failure and avoidance will be the result in many cases.
its not so much a skill thing as an organization thing.
Guilds in this game are weak because of the traders
many players dont like or use light weaving
pc players need 3rd party voice coms
Stop telling people to L2P and figure out why they dont want to.
Light weaving is endorsed by the game if youre not doing it youre failing basic game mecanics, organization is skill, díscord is free to use(no real need to speak if youre being explained, text can do) and console has voice chat, again, failure to search to improve ones self is not the reason to nerf content
predareaper wrote: »predareaper wrote: »predareaper wrote: »predareaper wrote: »I'm honestly salty about this, if you don't put in the effort to achieve a win, why should you expect the content to be nerfed, most of these fights could be done with 20 to 30k dps without many wipes so that isnt the problem, people asking for these nerfs where just borderline incompetent and/or wanted to play "their way" (Aka no mecanics/good looking sets and skills, Ive met a few), please, if you read this and asked for these nerfs, consider finding help on why you are so bad at the game and improve.
If you have already done these dungeons on vet + HM + speed run + no death, why do you care?
Because it sets the floor for new content and what is expected from players, how are you going to improve if everything stays easy and when you are faced with a challenge instead of getting better you wait for it to get nerfed, new players Will not improve if the content doesnt force them to.
New and old players won't do or buy content if they hit a skill ceiling and can't progress. Why would someone buy the new DLC if they can't even finish the old ones.
Oh no, belive me they will, why do you think they are nerfing 2 year old dungeons made with dps/mecanics in mind from that time? Also eso+ is a thing , again, if you want to do hard content, work for it , if youre absolutely sure that a 2 year old dungeon is your skill ceiling, then you arent even trying to play the game, like i said in my original post
I do work for it and have completed most of it (~85-90% achievement completion). I still think it is fine for old content to be toned down to provide a smoother difficulty gradient and access to some more achievements for all players.
If dificulty doesnt increase but rather decrease then there is no gradient, it just makes it monotone, achievements shouldn't be given out, if thats the case, the faster you get the achieve the less its Worth later on , they are status simbols, i "could do this" not "this was handed to me because i couldnt do it"
The achievement is worth the same to me. If someone else gets it after it is nerfed it is no skin off my nose. Then again, I am not one to go in for so called status symbols. I feel as if we are coming at this from different ends of a spectrum so are unlikely to ever agree.
predareaper wrote: »this is just a failure of the model. The vet dlc dungeons are inaccessible because they are designed for players who have the following:
voice coms
guild backup to learn encounters
light weaving
many pugs wont have any of this and thus failure and avoidance will be the result in many cases.
its not so much a skill thing as an organization thing.
Guilds in this game are weak because of the traders
many players dont like or use light weaving
pc players need 3rd party voice coms
Stop telling people to L2P and figure out why they dont want to.
Light weaving is endorsed by the game if youre not doing it youre failing basic game mecanics, organization is skill, díscord is free to use(no real need to speak if youre being explained, text can do) and console has voice chat, again, failure to search to improve ones self is not the reason to nerf content
did you ever think that there might be an issue with your behavior that causes others to not want to do these things?
profundidob16_ESO wrote: »predareaper wrote: »predareaper wrote: »predareaper wrote: »predareaper wrote: »I'm honestly salty about this, if you don't put in the effort to achieve a win, why should you expect the content to be nerfed, most of these fights could be done with 20 to 30k dps without many wipes so that isnt the problem, people asking for these nerfs where just borderline incompetent and/or wanted to play "their way" (Aka no mecanics/good looking sets and skills, Ive met a few), please, if you read this and asked for these nerfs, consider finding help on why you are so bad at the game and improve.
If you have already done these dungeons on vet + HM + speed run + no death, why do you care?
Because it sets the floor for new content and what is expected from players, how are you going to improve if everything stays easy and when you are faced with a challenge instead of getting better you wait for it to get nerfed, new players Will not improve if the content doesnt force them to.
New and old players won't do or buy content if they hit a skill ceiling and can't progress. Why would someone buy the new DLC if they can't even finish the old ones.
Oh no, belive me they will, why do you think they are nerfing 2 year old dungeons made with dps/mecanics in mind from that time? Also eso+ is a thing , again, if you want to do hard content, work for it , if youre absolutely sure that a 2 year old dungeon is your skill ceiling, then you arent even trying to play the game, like i said in my original post
I do work for it and have completed most of it (~85-90% achievement completion). I still think it is fine for old content to be toned down to provide a smoother difficulty gradient and access to some more achievements for all players.
If dificulty doesnt increase but rather decrease then there is no gradient, it just makes it monotone, achievements shouldn't be given out, if thats the case, the faster you get the achieve the less its Worth later on , they are status simbols, i "could do this" not "this was handed to me because i couldnt do it"
The achievement is worth the same to me. If someone else gets it after it is nerfed it is no skin off my nose. Then again, I am not one to go in for so called status symbols. I feel as if we are coming at this from different ends of a spectrum so are unlikely to ever agree.
let me correct the sentence for you @predareaper
"The faster you get the achievement the more valuable the date stamp on it becomes later on" (in case bragging rights matter to you)
The bull in bloodroot got a big nerf. Sad, since almost all extra damage could be avoided by just following mechanics.
SaintSubwayy wrote: »but why they nerf them I dunno....maybe they have a Idea on how to progress with CP changes, and are already wokring on adjustments for the content.
As someone who spent a while failing to get through the Planar Inhibitor, I can understand these changes. I am in favour of anything that makes more people WANT to play the DLC content.
However, these changes highlight a fundamental issue with ZOS's dungeon design. There is no space for learning.
In normal mode, there are no mechanics if you have sufficient DPS - see the DoM's King Narilmor and/or the Symphony of Blades. If you have the dps, none of the mechanics that appear in vet ever take place, so it is impossible to learn them.
For me, understanding the mechanics and learning how to defeat them is what makes a dungeon challenging and fun, whatever your level. You cannot do this on normal as dps trumps the mechanics every time. This has an impact on vet versions as it's only here that players encounter these mechanics for the first time and this reveals the issue ZOS has with their dungeon design.
The fundamental issue ZOS have designed themselves into is that the only way to understand and learn a dungeon's mechanics is to jump straight into vet and there is NO difference between vet and vet HM until the final boss. So the Planar Inhibitor, like Galchobar is identical for everyone. And a short time after release everyone is just supposed to KNOW how they work and how to defeat them. Which makes it pretty unforgiving for players new to the dungeon (however experienced they might be).
The only effective way to deal with this in the short term is to nerf the non-final bosses (and non-HM final bosses), making vet mode easier, thus creating an environment where the mechanics are visible, but not catastrophically fatal. The fact that this is what normal mode SHOULD be is immaterial. The longer term solution will be to either make groups choose between vet and vet HM much earlier in the dungeon, or to give each boss their own, individual HM version.
TL:DR it should be easier to learn the mechanics, but still challenging to do them on HM. That's the way to get more players into the DLC content. Which is what we all want.
Emmagoldman wrote: »I wonder what kind of stats these dlcs have? I would be interested to see the numbers on how many people have done different dlcs in vet. Its probably a dmall margin
Darkenarlol wrote: »- replaced all bosses mechanics with the ones of target dummy skeleton