My concern with this is isn't the ability itself, it's that it ended up on the wrong race.
Dunmer are regarded as the agile warrior-caster race, why shouldn't they get stamina sustain to reflect this? Lore would dictate they should be the ones that can roll dodge and break free more. Conversely, on the stamina side of things, they would be superior casters through more magicka utility for things like crowd control and self heals, doubling down on their lore as warrior-casters if they received this bonus.
Yes, they have more max stamina to begin with but now altmer have have stamina sustain to compete. This grants both races minimal access to more roll dodges/break frees, when really dunmer should be pulling ahead in this department by a large margin.
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My concern with this is isn't the ability itself, it's that it ended up on the wrong race.
Dunmer are regarded as the agile warrior-caster race, why shouldn't they get stamina sustain to reflect this? Lore would dictate they should be the ones that can roll dodge and break free more. Conversely, on the stamina side of things, they would be superior casters through more magicka utility for things like crowd control and self heals, doubling down on their lore as warrior-casters if they received this bonus.
Yes, they have more max stamina to begin with but now altmer have have stamina sustain to compete. This grants both races minimal access to more roll dodges/break frees, when really dunmer should be pulling ahead in this department by a large margin.
That's why they get the max stam and weapon damage. Max stam is also a type of "stam sustain" though not quite as effective.
My concern with this is isn't the ability itself, it's that it ended up on the wrong race.
Dunmer are regarded as the agile warrior-caster race, why shouldn't they get stamina sustain to reflect this? Lore would dictate they should be the ones that can roll dodge and break free more. Conversely, on the stamina side of things, they would be superior casters through more magicka utility for things like crowd control and self heals, doubling down on their lore as warrior-casters if they received this bonus.
Yes, they have more max stamina to begin with but now altmer have have stamina sustain to compete. This grants both races minimal access to more roll dodges/break frees, when really dunmer should be pulling ahead in this department by a large margin.
That's why they get the max stam and weapon damage. Max stam is also a type of "stam sustain" though not quite as effective.
I actually address this very thing in the comment of mine that you quoted. I have a feeling you stopped reading it about halfway through.
My concern with this is isn't the ability itself, it's that it ended up on the wrong race.
Dunmer are regarded as the agile warrior-caster race, why shouldn't they get stamina sustain to reflect this? Lore would dictate they should be the ones that can roll dodge and break free more. Conversely, on the stamina side of things, they would be superior casters through more magicka utility for things like crowd control and self heals, doubling down on their lore as warrior-casters if they received this bonus.
Yes, they have more max stamina to begin with but now altmer have have stamina sustain to compete. This grants both races minimal access to more roll dodges/break frees, when really dunmer should be pulling ahead in this department by a large margin.
That's why they get the max stam and weapon damage. Max stam is also a type of "stam sustain" though not quite as effective.
I actually address this very thing in the comment of mine that you quoted. I have a feeling you stopped reading it about halfway through.
I did yeah. I'm saying they both have stamina stamina sustain. It may not be the right amount but they have it as opposed to none.
Think Altmer should get something like +shield strength.
Can not buff damage much or they become OP but you can buff general survival.
No stamina regen is not useless on an magic build but weak.
Ok, I don't care about the passive. The problem is highelf and darkelf are the same but darkelf does it better. Which is why this change is stupid. One of them has to be on top. There to similar now. Bother have max mag and spell damage but darkelf gets fire resistance which is far better than the highelfs stupid 5% while casting or channeling. Seriously that part of the passive SUCKS, I don't care that it helps with heavy attacks it still sucks. And darkelf gets 1.8(+ with champion points) where highelf gets 600 every 6 seconds IF they immediately cast a class ability on cool down. That doesn't start being more effective until at least 18-24s fights by sheer basic math. Any fight a highelf is in that is below that amount of time (which is pretty much only boss fights) the passive is useless and you are better off being a darkelf.
HIGHELF GOT SCREWED
Obviously, PvP and stuff like direfrost who was miserable as an low cp healer.Think Altmer should get something like +shield strength.
Can not buff damage much or they become OP but you can buff general survival.
No stamina regen is not useless on an magic build but weak.
It's not even weak. There are some situations where it isn't as helpful but it is far from weak.
Obviously, PvP and stuff like direfrost who was miserable as an low cp healer.Think Altmer should get something like +shield strength.
Can not buff damage much or they become OP but you can buff general survival.
No stamina regen is not useless on an magic build but weak.
It's not even weak. There are some situations where it isn't as helpful but it is far from weak.
Has anybody tested if it return lowest resource change as in 4.2.5 text, as if below 9K magic it return magic rater than stamina. On an magic build obviously.
Obviously, PvP and stuff like direfrost who was miserable as an low cp healer.Think Altmer should get something like +shield strength.
Can not buff damage much or they become OP but you can buff general survival.
No stamina regen is not useless on an magic build but weak.
It's not even weak. There are some situations where it isn't as helpful but it is far from weak.
Has anybody tested if it return lowest resource change as in 4.2.5 text, as if below 9K magic it return magic rater than stamina. On an magic build obviously.
I think its a weak passive.It amounts to what, 200 or so resource recovery but only in combat and only when you are actually mashing class abilities every x seconds. My stamblade is seriously looking at transforming into a dunmer. Since he is a vampire there isn't even any visual difference anyway. But I hate being semi-forced to do so if I want to get the best out of my character.
LiquidPony wrote: »I think its a weak passive.It amounts to what, 200 or so resource recovery but only in combat and only when you are actually mashing class abilities every x seconds. My stamblade is seriously looking at transforming into a dunmer. Since he is a vampire there isn't even any visual difference anyway. But I hate being semi-forced to do so if I want to get the best out of my character.
It is not only in combat.
WrathOfInnos wrote: »I see no situation where Altmer is worth using over other races in pve this patch.
I was under the impression that the increase was based on a percentage. So even having 40k magicka, as long as your stam is full, you'll be restoring magicka. I'm probably wrong, I haven't played my altmer since the change.
Red_Feather wrote: »I was under the impression that the increase was based on a percentage. So even having 40k magicka, as long as your stam is full, you'll be restoring magicka. I'm probably wrong, I haven't played my altmer since the change.
Oh if that is true it is completely different to what I assumed. That wouldn't be bad at all.
WrathOfInnos wrote: »I see no situation where Altmer is worth using over other races in pve this patch.
All truly min/maxed magicka dps builds prefer altmer, because they are currently sporting the highest dps parses.
Razorback174 wrote: »WrathOfInnos wrote: »I see no situation where Altmer is worth using over other races in pve this patch.
All truly min/maxed magicka dps builds prefer altmer, because they are currently sporting the highest dps parses.
I might be wrong, but I really don't believe that. Dunmer have nearly identical combat passives (+max magic, +spell damage). The two should be performing about the same. And I've seen cases where Bretons are sporting similar, if not better, DPS parses. Most DPS parses I've seen are about equal.
Shouldn't a damage race be clearly ahead in all cases? Because if they tie with Breton, there's no point in foregoing the added sustain when the extra damage becomes negligible. This seems to be the case in any type of extended engagement.
WrathOfInnos wrote: »I see no situation where Altmer is worth using over other races in pve this patch.
All truly min/maxed magicka dps builds prefer altmer, because they are currently sporting the highest dps parses.
Ok, I don't care about the passive. The problem is highelf and darkelf are the same but darkelf does it better. Which is why this change is stupid. One of them has to be on top. There to similar now. Bother have max mag and spell damage but darkelf gets fire resistance which is far better than the highelfs stupid 5% while casting or channeling. Seriously that part of the passive SUCKS, I don't care that it helps with heavy attacks it still sucks. And darkelf gets 1.8(+ with champion points) where highelf gets 600 every 6 seconds IF they immediately cast a class ability on cool down. That doesn't start being more effective until at least 18-24s fights by sheer basic math. Any fight a highelf is in that is below that amount of time (which is pretty much only boss fights) the passive is useless and you are better off being a darkelf.
HIGHELF GOT SCREWED
I think you are severely under-estimating the passive, but I agree with you completely that these two races are too similar where they currently stand.
To remedy this, I propose dunmer be granted spell recharge (even toned down a bit, if balance dictates) and in compensation, altmer be granted heavy attacks restore 20% more resources. This would synergize quite nicely with their damage reduction while casting (as heavy attacks are categorized as cast time/channeled abilities). It would also help out altmer in healer and stamina (if those exist) roles, while not affecting their dps parses.