LiquidPony wrote: »I think its a weak passive.It amounts to what, 200 or so resource recovery but only in combat and only when you are actually mashing class abilities every x seconds. My stamblade is seriously looking at transforming into a dunmer. Since he is a vampire there isn't even any visual difference anyway. But I hate being semi-forced to do so if I want to get the best out of my character.
It is not only in combat.
My concern with this is isn't the ability itself, it's that it ended up on the wrong race.
Dunmer are regarded as the agile warrior-caster race, why shouldn't they get stamina sustain to reflect this? Lore would dictate they should be the ones that can roll dodge and break free more. Conversely, on the stamina side of things, they would be superior casters through more magicka utility for things like crowd control and self heals, doubling down on their lore as warrior-casters if they received this bonus.
Yes, they have more max stamina to begin with but now altmer have have stamina sustain to compete. This grants both races minimal access to more roll dodges/break frees, when really dunmer should be pulling ahead in this department by a large margin.
That's why they get the max stam and weapon damage. Max stam is also a type of "stam sustain" though not quite as effective.
Sanguinor2 wrote: »It is a quite interesting coincidence that the stam regen only came after the pvp lead took over balance.
Razorback174 wrote: »Sanguinor2 wrote: »It is a quite interesting coincidence that the stam regen only came after the pvp lead took over balance.
This alone makes me worried for the future of this game. I can understand balancing, but this guy seems to be destroying racial identities to get there. It really explains why they ripped stealth reduction off Bosmer and gave them a horribly niche detection increase, which is still hardly useful outside of even the most situational moment in Cyrodiil.
Bosmer are now guards and have nothing to do with stealth (lore-breaking)
Altmer are a magic race, but now they only regen stamina (lore-breaking)
Nords are warrirors that are now worthless if they choose to use anything other than a sword and shield (lore-breaking)
WrathOfInnos wrote: »WrathOfInnos wrote: »I see no situation where Altmer is worth using over other races in pve this patch.
All truly min/maxed magicka dps builds prefer altmer, because they are currently sporting the highest dps parses.
Maybe on a dummy parse, but I don’t think this holds true in trials.
Let’s take a vAS+2 score push as an example. Say a group of 8 Dunmer is clearing in 6 minutes. The 125 Max Magicka difference from Dunmer to Altmer translates to about 0.2% DPS. This means if all 8 players race changed to Altmer the time would go from 360 seconds to 359.3 seconds. Less than 1 second difference. I’m not even sure if the score is affected by changes less than 1 second, it might just round to the nearest second.
And if we’re being realistic about it, Dunmer will be able to survive more without shielding, so if Altmer casts even 1 more shield (for something like fire, or running out of stamina while blocking a cone) it is suddenly lower DPS than Dunmer.
How would dunmer be able to survive more without shielding? The fire resistance? Or the extra half of a roll dodge they get with their max stam, that will be surpassed by altmer's sustain tool in ~25 seconds?
I don't think either of these benefits makes a large enough difference to protect them enough to prevent them from casting an additional shield.
WrathOfInnos wrote: »
How would dunmer be able to survive more without shielding? The fire resistance? Or the extra half of a roll dodge they get with their max stam, that will be surpassed by altmer's sustain tool in ~25 seconds?
I don't think either of these benefits makes a large enough difference to protect them enough to prevent them from casting an additional shield.
Yeah, I mostly meant the fire damage, it works out to almost 5% reduced damage from fire. Not sure how often burning procs in there (I don't think much) but that could help too.
The Dunmer stam is nice for blocking a Llothis cone too. If it's on you, you don't really need to shield unless you run out of stamina. The Dunmer max stam is much more likely to hold out through this burst of damage than Altmer even if you get 1 stam return proc during it. Anything close to 25s later and you'll be back at full stam on any race.
I agree with you that the main problem is that Dunmer and Altmer are too similar. Basically they just turned Altmer into a (IMO) slightly less desirable version of Dunmer. And there's really no race that fills the role of Altmer (a mix of decent damage with a little sustain and no defense).
Razorback174 wrote: »I can honestly say that my mag characters have had little to no trouble managing their stamina in most PvE content because they rarely tap into it unless they have to. Even this new passive is so marginal of a return, you'll hardly notice a difference at all.
If we're going to use vMA as an argument, fine, but that is a single piece of content. No passive should be THAT hamstrung as being usable in PvP (barely) and a single piece of endgame content (again, barely).
I like to look at Orcs for comparison here, the stamina equivalent of Altmer, both being the "damage" races, as ZoS insists.
Both get a max resource stat (altmer + max magic, orc + max stamina)
Both get a max damage stat (altmer + spell damage, orc + weapon damage)
They are carbon copies up to this point. The key area where they differ is that third "utility" passive. Orcs get a borderline OP passive that increases their max health AND grants them healing while dealing damage. While Altmer get this garbage known as Spell Recharge. The orc passives are applicable in nearly every piece of content, and Altmer's are hardly useful in most of the game's content at all. Neither help sustain or DPS, but damn if one is incredible utility. There's no way anyone can argue these two races are equally balanced.
It's lore-breaking, it's bad, it's spell recharge.
MLGProPlayer wrote: »Razorback174 wrote: »Sanguinor2 wrote: »It is a quite interesting coincidence that the stam regen only came after the pvp lead took over balance.
This alone makes me worried for the future of this game. I can understand balancing, but this guy seems to be destroying racial identities to get there. It really explains why they ripped stealth reduction off Bosmer and gave them a horribly niche detection increase, which is still hardly useful outside of even the most situational moment in Cyrodiil.
Bosmer are now guards and have nothing to do with stealth (lore-breaking)
Altmer are a magic race, but now they only regen stamina (lore-breaking)
Nords are warrirors that are now worthless if they choose to use anything other than a sword and shield (lore-breaking)
The CP re-balance is going to be a disaster, I'm calling it now. I'm betting large parts of the system will only benefit PvP.
So there are a lot of people complaining that a magicka High Elf build will now restore stamina rather than magicka and while I understand people's responses let me explain why they are a little stupid and frankly what you currently have is rather nice. The current state of the passive is rather good for almost every form of content. It may not benefit you in a parse but frankly parsing is not everything plz stop being a target dummy hero and get out there in the world. In every form of content you will need to block and dodge and even break free sometimes. This sustain passive finally allows magicka builds to sustain their stamina reliably, a issue that's been around and debated for awhile.
Many will complain this is a PvP change and while it will have more benefit in PvP that is simply not the case. In vMA dodging, blocking, bashing, and sometimes breaking free is all required. While most the time one does not run into stam sustain issues as a magicka build in vMA this will allow you to do more blocking and dodging. (more than just having some extra max stamina)
Can't be a good caster if you can't break free, dodge, or block right? Management of your secondary resource is important and this passive gives you that. So stop complaining and take the nice stuff. The High Elves now use their magic too keep themselves in good physical condition through out a fight. Stop thinking down such a narrow path. Magic is many things not just the couple schools. The schools were created by the mages guild to teach magic easier.
WrathOfInnos wrote: »I see no situation where Altmer is worth using over other races in pve this patch.
All truly min/maxed magicka dps builds prefer altmer, because they are currently sporting the highest dps parses.
Actually the Orc Bonus Health is incredibly useful in pve because you dont Need to adjust your Health with a Health glyph or a few Attribute Points into Health to reach the 16k without ebon/warden passive. The heal (Health regen is something different and would make orc very strong, well stronger than it is already rather, for certain pvp builds) is still useful regardless of having a healer or not, the more healing you get from whatever source the faster you are back to 100%, especially applies to cloudrest or Hof.
Orc gets health and the health regen but in no way shape or form any kind of damage mitigation or even off stat recovery so honestly where is the comparison altmer is magicka magicka typically means being ranged out of harms way orc stamina typically melee right in line of damage they actually about equal each other out of you really wanna compare and an orc health regen isn’t taking into account if you have a healer healing u which then makes that passiv useless besides the bonus health. Need I continue
Razorback174 wrote: »I can honestly say that my mag characters have had little to no trouble managing their stamina in most PvE content because they rarely tap into it unless they have to. Even this new passive is so marginal of a return, you'll hardly notice a difference at all.
If we're going to use vMA as an argument, fine, but that is a single piece of content. No passive should be THAT hamstrung as being usable in PvP (barely) and a single piece of endgame content (again, barely).
I like to look at Orcs for comparison here, the stamina equivalent of Altmer, both being the "damage" races, as ZoS insists.
Both get a max resource stat (altmer + max magic, orc + max stamina)
Both get a max damage stat (altmer + spell damage, orc + weapon damage)
They are carbon copies up to this point. The key area where they differ is that third "utility" passive. Orcs get a borderline OP passive that increases their max health AND grants them healing while dealing damage. While Altmer get this garbage known as Spell Recharge. The orc passives are applicable in nearly every piece of content, and Altmer's are hardly useful in most of the game's content at all. Neither help sustain or DPS, but damn if one is incredible utility. There's no way anyone can argue these two races are equally balanced.
It's lore-breaking, it's bad, it's spell recharge.
Orc gets health and the health regen but in no way shape or form any kind of damage mitigation or even off stat recovery so honestly where is the comparison altmer is magicka magicka typically means being ranged out of harms way orc stamina typically melee right in line of damage they actually about equal each other out of you really wanna compare and an orc health regen isn’t taking into account if you have a healer healing u which then makes that passiv useless besides the bonus health. Need I continue
1k health on an altmer would effectively give them an additional 400-500 health when you factor in damage shields that’s before the 20% bonus to health from cp but I know nothing since I’m clearly inexperienced with endgame. If races are parsing similar numbers even without altmers having mag recovery what valid argument is there to bring it back. Mind you most parses have the change that Bretons are using bi stat food to be at that level while the rest use recovery so that is a margin of error I will not delve into atm.
Sanguinor2 wrote: »1k health on an altmer would effectively give them an additional 400-500 health when you factor in damage shields that’s before the 20% bonus to health from cp but I know nothing since I’m clearly inexperienced with endgame. If races are parsing similar numbers even without altmers having mag recovery what valid argument is there to bring it back. Mind you most parses have the change that Bretons are using bi stat food to be at that level while the rest use recovery so that is a margin of error I will not delve into atm.
But Altmer were parsing even with the mag recovery too so what valid argument was there to take it away? And outside of a parse the stam recovery is doing next to nothing (well its doing nothing in parses too obviously) unless you dont know what you are doing (and at that Point the stam recovery wont save you) while the mag recovery will always help. And again, Im pretty sure we already discussed this in pts threads, how is using the maximum damage potential to, you know, test damage a "margin of error"?