1k health on an altmer would effectively give them an additional 400-500 health when you factor in damage shields that’s before the 20% bonus to health from cp but I know nothing since I’m clearly inexperienced with endgame. If races are parsing similar numbers even without altmers having mag recovery what valid argument is there to bring it back. Mind you most parses have the change that Bretons are using bi stat food to be at that level while the rest use recovery so that is a margin of error I will not delve into atm.
Well the margin of error I’m referring to is the size of magicka pool at the end of the parse yes ideally a Breton would be using the best food available bi stat wise. The fact remains even using actual science you keep all variables the same so using a food on one while the others use a food even if the food is to try to eliminate one races bonus as much as possible. Using the best bistat food is looking at it objectively inflating a Bretons dps results. The other issue with the tests is did they use the maxed racials from the start? Did they put points in as they went u want to perform and balance races perfectly a fair test let’s use the hot topic 2 races Breton and altmer
Altmer all points in for spell damage and max magicka Breton all points in for max magicka(this eliminates any sustain advantage a Breton has clearly the winner is gonna be altmer since we don’t have any sustain on either now do this same test give altmer their original spell recharge which equals out to about 95 magicka/second and Breton gets their 100 magicka recovery we bring sustain in clearly altmer is the winner again their is the slightest error of 5 mag/second tho. Now with all passives the playing field is more level with altmer still coming out on top most times.
Switch to removing altmers sustain all together and the gap actually closes even more between the 2 races do you see where I’m going with this altmer must give some damage to get sustain to remain ahead ik it’s not the greatest way to balance the 2 races and there isn’t too much you can give altmer that won’t put them over as hands down best mag dps. Best I could say Is give altmers 5% damage mitigation as a static buff instead of tied to channel or cast time but this to makes altmer more appealing then just spell resistance.
In an optimal score run trial altmers burn potential will make it a preferred race.
I understand the dissatisfaction with altmers passive I do when you actually break everything down piece by piece this is where it stands.
I hope this might actually shed a bit more light on things and I hope it was clear enough to understand.
Sanguinor2 wrote: »Well the margin of error I’m referring to is the size of magicka pool at the end of the parse yes ideally a Breton would be using the best food available bi stat wise. The fact remains even using actual science you keep all variables the same so using a food on one while the others use a food even if the food is to try to eliminate one races bonus as much as possible. Using the best bistat food is looking at it objectively inflating a Bretons dps results. The other issue with the tests is did they use the maxed racials from the start? Did they put points in as they went u want to perform and balance races perfectly a fair test let’s use the hot topic 2 races Breton and altmer
Altmer all points in for spell damage and max magicka Breton all points in for max magicka(this eliminates any sustain advantage a Breton has clearly the winner is gonna be altmer since we don’t have any sustain on either now do this same test give altmer their original spell recharge which equals out to about 95 magicka/second and Breton gets their 100 magicka recovery we bring sustain in clearly altmer is the winner again their is the slightest error of 5 mag/second tho. Now with all passives the playing field is more level with altmer still coming out on top most times.
Switch to removing altmers sustain all together and the gap actually closes even more between the 2 races do you see where I’m going with this altmer must give some damage to get sustain to remain ahead ik it’s not the greatest way to balance the 2 races and there isn’t too much you can give altmer that won’t put them over as hands down best mag dps. Best I could say Is give altmers 5% damage mitigation as a static buff instead of tied to channel or cast time but this to makes altmer more appealing then just spell resistance.
In an optimal score run trial altmers burn potential will make it a preferred race.
I understand the dissatisfaction with altmers passive I do when you actually break everything down piece by piece this is where it stands.
I hope this might actually shed a bit more light on things and I hope it was clear enough to understand.
First of all we are not doing actual science when we do dps parses, we are trying to find out which race will perform the best in Terms of dps while maintaining the necessary amount of Sustain, so I really dont understand why you try to discredit People for using different Food on Sustain races, along with different glyphs.
Obviously you would use all the racial passives when parsing, where is the idea coming from that you dont pick stuff that is actually useful for you?
And of Course the Sustain race is gonna parse less if you conveniently take out all of their Sustain passives, what do you want to say with that? If i dont take any passive as Altmer an Argonian will outperform them in Terms of dps. Does that mean that Argonian is suddenly a good mag dd? Hell no it doesnt.
You are Aware that Bretons also have a 7% cost reduction passive and that their magicka recovery scales with all modifiers arent you? So no, old spell recharge isnt even close to being 5 mag recovery off of Breton Sustain.
Again you are saying that it would put Altmer as Hands down best mag dps if they had retained old spell recharge. In pts 4.3.0 Altmer didnt outperform, wasnt the first by far, khajiit were higher and Bretons and Altmer were about even, some classes favouring Breton more because they have worse Sustain, and other classes being near dead on even with differences as small as 2 Digit numbers.
I guess you only read certain parts of my post since I did include using all passives which further closed the gap. The test I was basically making with that is no modifiers so it came down to an altmer perfect passive up time had 95 mag per second versus 100 flat mag recovery nothing scaling it. This is a simpler test far less variables and anyone can repeat. You talk to me about discrediting someone else’s test yet here you are making every attempt to discredit my proposal for a fair balanced objective test.
The problem with the altmer original spell recharge passive is it’s implications and potential on every current class.
Sor: dark conversion
Dk: draw essence and unrelenting grip
Templar:radiant aura and channeled focus
Warden: blue Betty
Nightblade: siphoning attacks
All these skills give magicka in some way then you add the additional magicka because class skill
Ik a lot of these skills aren’t used because “reasons” but 7% cost reduction and 100 base mag recovery(even scaled) still isn’t that great when you look at the entire picture of eso. Just saying if I can look at these skills and see some potential it’s a safe bet someone somewhere probably thought up a high damage near infinite sustain build prior to the change to restore stamina instead.
You want sustain? Go Breton. Problem solved. High elves who wNt their cake and eat it too.
So there are a lot of people complaining that a magicka High Elf build will now restore stamina rather than magicka and while I understand people's responses let me explain why they are a little stupid
Especially when the one who wrote that line in the patch notes has no idea about schools of magic. Restore Stamina belongs to Restoration school.But I do have to disagree with ZOS on their explanation and consequently with you. If we are saying that Altmer can use Alteration magic to boost their stamina, then EVERY MAGICAL RACE can do the same. That is nothing exclusive to Altmer if you allow magic to work that way.
If people are stupid, why are you bothering arguing this issue? Do you expect stupid people to be convinced by your arguments?So there are a lot of people complaining that a magicka High Elf build will now restore stamina rather than magicka and while I understand people's responses let me explain why they are a little stupid
and frankly what you currently have is rather nice. The current state of the passive is rather good for almost every form of content. It may not benefit you in a parse but frankly parsing is not everything plz stop being a target dummy hero and get out there in the world. In every form of content you will need to block and dodge and even break free sometimes. This sustain passive finally allows magicka builds to sustain their stamina reliably, a issue that's been around and debated for awhile.
Many will complain this is a PvP change and while it will have more benefit in PvP that is simply not the case. In vMA dodging, blocking, bashing, and sometimes breaking free is all required. While most the time one does not run into stam sustain issues as a magicka build in vMA this will allow you to do more blocking and dodging. (more than just having some extra max stamina)
Can't be a good caster if you can't break free, dodge, or block right? Management of your secondary resource is important and this passive gives you that. So stop complaining and take the nice stuff. The High Elves now use their magic too keep themselves in good physical condition through out a fight. Stop thinking down such a narrow path. Magic is many things not just the couple schools. The schools were created by the mages guild to teach magic easier.
If people are stupid, why are you bothering arguing this issue? Do you expect stupid people to be convinced by your arguments?So there are a lot of people complaining that a magicka High Elf build will now restore stamina rather than magicka and while I understand people's responses let me explain why they are a little stupidand frankly what you currently have is rather nice. The current state of the passive is rather good for almost every form of content. It may not benefit you in a parse but frankly parsing is not everything plz stop being a target dummy hero and get out there in the world. In every form of content you will need to block and dodge and even break free sometimes. This sustain passive finally allows magicka builds to sustain their stamina reliably, a issue that's been around and debated for awhile.
Many will complain this is a PvP change and while it will have more benefit in PvP that is simply not the case. In vMA dodging, blocking, bashing, and sometimes breaking free is all required. While most the time one does not run into stam sustain issues as a magicka build in vMA this will allow you to do more blocking and dodging. (more than just having some extra max stamina)
Can't be a good caster if you can't break free, dodge, or block right? Management of your secondary resource is important and this passive gives you that. So stop complaining and take the nice stuff. The High Elves now use their magic too keep themselves in good physical condition through out a fight. Stop thinking down such a narrow path. Magic is many things not just the couple schools. The schools were created by the mages guild to teach magic easier.
Long and wrong. You're basically saying "everyone needs stamina, right?". Well, in my experience I've never been limited by stamina - I use purple food, which may help in this regard. What I do know is that my sustain as an Altmer sorc was bad, and now is worse.
I can understand the plan to prevent everyone going to the one go-to race for a given role. I don't think the Altmer changes were a good way to go about it. Would have been better to leave Altmer alone and buff other races somehow.
I don't do target dummy parses, I just use Combat Metrics to see how I'm doing. But yeah sure, add another insult to the one you opened this thread with and surely everyone will be blinded to the fact that you failed to respond to my objections. In fact, I'm now convinced you're not interested in discussing anything, you're simply preaching. Goodbye.If people are stupid, why are you bothering arguing this issue? Do you expect stupid people to be convinced by your arguments?So there are a lot of people complaining that a magicka High Elf build will now restore stamina rather than magicka and while I understand people's responses let me explain why they are a little stupidand frankly what you currently have is rather nice. The current state of the passive is rather good for almost every form of content. It may not benefit you in a parse but frankly parsing is not everything plz stop being a target dummy hero and get out there in the world. In every form of content you will need to block and dodge and even break free sometimes. This sustain passive finally allows magicka builds to sustain their stamina reliably, a issue that's been around and debated for awhile.
Many will complain this is a PvP change and while it will have more benefit in PvP that is simply not the case. In vMA dodging, blocking, bashing, and sometimes breaking free is all required. While most the time one does not run into stam sustain issues as a magicka build in vMA this will allow you to do more blocking and dodging. (more than just having some extra max stamina)
Can't be a good caster if you can't break free, dodge, or block right? Management of your secondary resource is important and this passive gives you that. So stop complaining and take the nice stuff. The High Elves now use their magic too keep themselves in good physical condition through out a fight. Stop thinking down such a narrow path. Magic is many things not just the couple schools. The schools were created by the mages guild to teach magic easier.
Long and wrong. You're basically saying "everyone needs stamina, right?". Well, in my experience I've never been limited by stamina - I use purple food, which may help in this regard. What I do know is that my sustain as an Altmer sorc was bad, and now is worse.
I can understand the plan to prevent everyone going to the one go-to race for a given role. I don't think the Altmer changes were a good way to go about it. Would have been better to leave Altmer alone and buff other races somehow.
I'm only wrong if you're a target dummy hero ¯\_(ツ)_/¯
Silver_Strider wrote: »The majority of charges are pretty crappy IMO.
There wasn't really anything that changed for the better, outside of Dunmer Stamina and Khajiit Magic builds. Altmer healers got screwed out of their sustain entirely for a crap utility passive. Bosmer lost their stealth and Disease Resistance. Argonian got shafted entirely. Orc was overbuffed. Nords are still Tanks only.
What good really came out of this patch in terms of racial adjustments?
Silver_Strider wrote: »The majority of charges are pretty crappy IMO.
There wasn't really anything that changed for the better, outside of Dunmer Stamina and Khajiit Magic builds. Altmer healers got screwed out of their sustain entirely for a crap utility passive. Bosmer lost their stealth and Disease Resistance. Argonian got shafted entirely. Orc was overbuffed. Nords are still Tanks only.
What good really came out of this patch in terms of racial adjustments?
Seraphayel wrote: »Silver_Strider wrote: »The majority of charges are pretty crappy IMO.
There wasn't really anything that changed for the better, outside of Dunmer Stamina and Khajiit Magic builds. Altmer healers got screwed out of their sustain entirely for a crap utility passive. Bosmer lost their stealth and Disease Resistance. Argonian got shafted entirely. Orc was overbuffed. Nords are still Tanks only.
What good really came out of this patch in terms of racial adjustments?
This post shows that you have basically no clue at all and / or are just salty because your race hasn't been changed in the way you hoped or wasn't overbuffed / isn't clearly superior anymore. Most of the changes were good, first and foremost the switch to numbers instead of percentages. That alone was a success.
Nothing changed for the better?
Altmer healers haven't been screwed. They got 258 Spell Damage improving their heals. Before that healers had just the sustain, yes, but elemental damage didn't affect healing output at all.
Bosmer lost their stealth but gained other passives that made them competitive when it comes to damage. Losing stealth is the only major misstep ZOS did while changing the racials. Nevertheless Bosmer are a lot better than before on the Stamina front.
Argonians haven't been shafted. They were nerfed due to their overperformance in PvP. They're one of the utility races so their main purpose isn't pure competitiveness for DPS. They haven't been a damage race before and they haven't been one after, that's not why players picked Argonians to begin with.
Orcs being "overbuffed" is basically the epitome of "changed for the better".
Nords are still a utility race like Argonians. Basically everything I said for Argonians fits for Nords, too.
Dunmer and Khajiit have become some truly versatile races which just created two new options for creating a Magicka or Stamina based character.
Bretons are better than ever because of their incredible sustain.
Imperials are much more versatile now due to their new passives. Magicka Imperial is something imaginable now because of cost reduction and the new Red Diamond. This also applies to Redguards which got a flat cost reduction on all weapon skills, too. And they're still a very good pick for Stamina builds.
All in all basically every race is better after the changes than before with Argonians being the exception because of their previous (PvP) overperformance being brought down. If you're clamoring sustain loss on a damage race then you haven't understood the purpose of the changes (damage vs. sustain vs. utility races).
Seraphayel wrote: »Silver_Strider wrote: »The majority of charges are pretty crappy IMO.
There wasn't really anything that changed for the better, outside of Dunmer Stamina and Khajiit Magic builds. Altmer healers got screwed out of their sustain entirely for a crap utility passive. Bosmer lost their stealth and Disease Resistance. Argonian got shafted entirely. Orc was overbuffed. Nords are still Tanks only.
What good really came out of this patch in terms of racial adjustments?
This post shows that you have basically no clue at all and / or are just salty because your race hasn't been changed in the way you hoped or wasn't overbuffed / isn't clearly superior anymore. Most of the changes were good, first and foremost the switch to numbers instead of percentages. That alone was a success.
Nothing changed for the better?
Altmer healers haven't been screwed. They got 258 Spell Damage improving their heals. Before that healers had just the sustain, yes, but elemental damage didn't affect healing output at all.
Bosmer lost their stealth but gained other passives that made them competitive when it comes to damage. Losing stealth is the only major misstep ZOS did while changing the racials. Nevertheless Bosmer are a lot better than before on the Stamina front.
Argonians haven't been shafted. They were nerfed due to their overperformance in PvP. They're one of the utility races so their main purpose isn't pure competitiveness for DPS. They haven't been a damage race before and they haven't been one after, that's not why players picked Argonians to begin with.
Orcs being "overbuffed" is basically the epitome of "changed for the better".
Nords are still a utility race like Argonians. Basically everything I said for Argonians fits for Nords, too.
Dunmer and Khajiit have become some truly versatile races which just created two new options for creating a Magicka or Stamina based character.
Bretons are better than ever because of their incredible sustain.
Imperials are much more versatile now due to their new passives. Magicka Imperial is something imaginable now because of cost reduction and the new Red Diamond. This also applies to Redguards which got a flat cost reduction on all weapon skills, too. And they're still a very good pick for Stamina builds.
All in all basically every race is better after the changes than before with Argonians being the exception because of their previous (PvP) overperformance being brought down. If you're clamoring sustain loss on a damage race then you haven't understood the purpose of the changes (damage vs. sustain vs. utility races).
So there are a lot of people complaining that a magicka High Elf build will now restore stamina rather than magicka and while I understand people's responses let me explain why they are a little stupid and frankly what you currently have is rather nice. The current state of the passive is rather good for almost every form of content. It may not benefit you in a parse but frankly parsing is not everything plz stop being a target dummy hero and get out there in the world. In every form of content you will need to block and dodge and even break free sometimes. This sustain passive finally allows magicka builds to sustain their stamina reliably, a issue that's been around and debated for awhile.
Many will complain this is a PvP change and while it will have more benefit in PvP that is simply not the case. In vMA dodging, blocking, bashing, and sometimes breaking free is all required. While most the time one does not run into stam sustain issues as a magicka build in vMA this will allow you to do more blocking and dodging. (more than just having some extra max stamina)
Can't be a good caster if you can't break free, dodge, or block right? Management of your secondary resource is important and this passive gives you that. So stop complaining and take the nice stuff. The High Elves now use their magic too keep themselves in good physical condition through out a fight. Stop thinking down such a narrow path. Magic is many things not just the couple schools. The schools were created by the mages guild to teach magic easier.
I agree, the race changes are a step toward balance. They're actually really good.
But they are not perfect. I fear that after a few years, these passives too will be reconsidered. It's just a bandaid fix.
SidewalkChalk5 wrote: »This gorked Spell Recharge (and other racial blunders) is objectively the stupidest thing that has happened to this game.
SidewalkChalk5 wrote: »Nobody asked you Seraphayel. But of course you're still obsessed with following people around vomiting your pointless, off-topic distractions that have nothing to do with improving the quality of the game. Stay trolly, troll.
Seraphayel wrote: »Silver_Strider wrote: »The majority of charges are pretty crappy IMO.
There wasn't really anything that changed for the better, outside of Dunmer Stamina and Khajiit Magic builds. Altmer healers got screwed out of their sustain entirely for a crap utility passive. Bosmer lost their stealth and Disease Resistance. Argonian got shafted entirely. Orc was overbuffed. Nords are still Tanks only.
What good really came out of this patch in terms of racial adjustments?
This post shows that you have basically no clue at all and / or are just salty because your race hasn't been changed in the way you hoped or wasn't overbuffed / isn't clearly superior anymore. Most of the changes were good, first and foremost the switch to numbers instead of percentages. That alone was a success.
Nothing changed for the better?
Altmer healers haven't been screwed. They got 258 Spell Damage improving their heals. Before that healers had just the sustain, yes, but elemental damage didn't affect healing output at all.
Bosmer lost their stealth but gained other passives that made them competitive when it comes to damage. Losing stealth is the only major misstep ZOS did while changing the racials. Nevertheless Bosmer are a lot better than before on the Stamina front.
Argonians haven't been shafted. They were nerfed due to their overperformance in PvP. They're one of the utility races so their main purpose isn't pure competitiveness for DPS. They haven't been a damage race before and they haven't been one after, that's not why players picked Argonians to begin with.
Orcs being "overbuffed" is basically the epitome of "changed for the better".
Nords are still a utility race like Argonians. Basically everything I said for Argonians fits for Nords, too.
Dunmer and Khajiit have become some truly versatile races which just created two new options for creating a Magicka or Stamina based character.
Bretons are better than ever because of their incredible sustain.
Imperials are much more versatile now due to their new passives. Magicka Imperial is something imaginable now because of cost reduction and the new Red Diamond. This also applies to Redguards which got a flat cost reduction on all weapon skills, too. And they're still a very good pick for Stamina builds.
All in all basically every race is better after the changes than before with Argonians being the exception because of their previous (PvP) overperformance being brought down. If you're clamoring sustain loss on a damage race then you haven't understood the purpose of the changes (damage vs. sustain vs. utility races).
Seraphayel wrote: »SidewalkChalk5 wrote: »Nobody asked you Seraphayel. But of course you're still obsessed with following people around vomiting your pointless, off-topic distractions that have nothing to do with improving the quality of the game. Stay trolly, troll.
An opposing opinion is neither off topic nor trolling. The question is, who's obsessed with such negligible things like racial passives when your race is still on top. Creating a problem where no problem exists is obsession, not me insisting on changes that barely affect your playstyle or alter your gaming experience.
Seraphayel wrote: »SidewalkChalk5 wrote: »Nobody asked you Seraphayel. But of course you're still obsessed with following people around vomiting your pointless, off-topic distractions that have nothing to do with improving the quality of the game. Stay trolly, troll.
An opposing opinion is neither off topic nor trolling. The question is, who's obsessed with such negligible things like racial passives when your race is still on top. Creating a problem where no problem exists is obsession, not me insisting on changes that barely affect your playstyle or alter your gaming experience.
There's no winning with these people. Seems most of the competent forum posters when it came to this kind of stuff left quite awhile ago. You can provide good arguments as to why such changes are good and all you will get back is insults and idiocy.
Seraphayel wrote: »SidewalkChalk5 wrote: »Nobody asked you Seraphayel. But of course you're still obsessed with following people around vomiting your pointless, off-topic distractions that have nothing to do with improving the quality of the game. Stay trolly, troll.
An opposing opinion is neither off topic nor trolling. The question is, who's obsessed with such negligible things like racial passives when your race is still on top. Creating a problem where no problem exists is obsession, not me insisting on changes that barely affect your playstyle or alter your gaming experience.
There's no winning with these people. Seems most of the competent forum posters when it came to this kind of stuff left quite awhile ago. You can provide good arguments as to why such changes are good and all you will get back is insults and idiocy.
MLGProPlayer wrote: »It's still completely useless in PvE.
I've never run into stamina issues in PvE. And even if I do (because I screw up mechanically), 215 stamina regen (that's with 100% proc uptime) won't save me. It might be slightly useful for a new player, but once you learn the mechanics in dungeons/trials, stamina management becomes an afterthought.
This is still 100% a PvP passive.