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OILS NOT SHIELDABLE AND DOING 18K DMG PER TICK

  • Girl_Number8
    Girl_Number8
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    So broken af. Zerglings are just sitting with a lot siege. How can anyone like this one click boring playstyle, Cx. Run to ballista A, then B, then C while hiding with a Zerg in a keep....such a skillful build.
  • Ralamil
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    Xsorus wrote: »
    That's easy

    1. Siege in immobile

    1. You can hop off of it and move around if absolute need be.
    2. You can actually reposition it if need be, and most likely will have the opportunity to do so, either by being one of many laying down siege against an opposing group, safely up on keep walls (or other terrain, I suppose), or both, at least in some fights.
    Xsorus wrote: »
    2. You cannot use any other ability while operating siege

    1. Anyone worth their salt can keep a volley of three ballistae going continuously.
    2. Let's be honest, the use-case for these things isn't going to be 1 player vs. 60. It's going to be multiple players, grouped or otherwise, vs. another group of players. You don't need to be able to use another skill while you're all safely at range hitting for 18k per shot.

    Meanwhile, pumping out all of this damage over a wide area with the reload time as your only cooldown, you could be safely out of range or elevated in a position players cannot get to you (ever since ZOS deemed things like leaping onto keep walls emergent gameplay bannable offenses), and in the most defensive setup one could imagine, which otherwise would be incapable of dealing damage if you had to rely on your own skill and skills.

    So if we're going for terse responses: Cute post, but ultimately your reply responds effectively to literally none of my points, particularly those over trying to make Cyrodiil game play healthy, engaging, and rewarding.
    Karn Wild-Blood - PC NA AD Nord Warden
  • LoreToo
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    I realy hope that siges not count as pets with char stats
  • Rygonix
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    I've been in cyro, and personally I like it and kinda wish they would just leave it. The battles were crazy and watching - and participating in the new and far more interesting keep take challenges was really fun. Plus keeps weren't flipping every 5 seconds. Fine by me.

    @ZOS_GinaBruno maybe tell them not to fix this too much yus?

    Yeah, this is actually something we're discussing a bit. No promises, but we'll see what happens.
    I do admit that siege was a bit weak after the multiple buffs to siege weapon shield, and could use buffs. It'd be nice if we could get a happy medium where siege isn't cheesier than a Kraft factory, but isn't such a pushover that I could literally have 4 stacks of oils ticking and survive.


    Ceres Des Mortem-Dark Elf Templar, EP
    PC-NA
  • CompM4s
    CompM4s
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    Stay out of the red circles...
  • IndorilArwynLlethran
    This bug finally exposed some trash pretending to be good. Good players fight other good players. When exploiters die to a broken thing - it is justice. Did you really think you are the only so special to farm AP using every broken thing in this game? When two full raids come to ram a nearly empty keep and die to 3 coldfires - it is justice. Because this is how siege weapons should work against zergs.
    It's the 3rd day of the best bug ever after broken caltrops years ago. Lets see who will be able to learn. Simple things - do not ram till the oils fixed. Do not stand as a fkn statue while sieging letting "left-clickers" simply burn you. Do not gather huge zergs, this still cause lag spikes and prevents you from notice you are exactly in red area of incoming siege hit. Remember - you are not special, we are all equal before oils. But some purge.
  • fullheartcontainer
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    I keep seeing this "oh, I actually like the siege thing. It makes defense fun and you can't just flip keeps every two seconds"

    Yeah, it's kind of funny and amusing to do so much brainless damage, but it gets old. Here's the real issue people seem to be forgetting though - there are players that play off prime-time; they will take your keeps when there is no defense, then prime-time is gonna come and suddenly all these same braindead players that want to one-shot everything will be whining because they are getting one-shot and can't take their keeps back
  • kypranb14_ESO
    kypranb14_ESO
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    From a Light Armor Perspective in Battlegrounds - PVP is twice as fun now. 12k Spectral Bow Procs without stealth are awesome. XD
  • Recremen
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    Recremen wrote: »
    Minno wrote: »
    technohic wrote: »
    sha-ext wrote: »
    Please ZOS, that is awesome, perfect against Zergs and it makes the Game really hard, good, i made afew ap less as we did manage lesser Keep takes last Night but, on the other Hand, we defended really good. I would love to have some proper challenge, PVP is far too easy nowadays

    this makes PvP an even easier game. use a siege and click. done. what is skillful about that?

    There were plenty of times for actual fighting for me last night. This pretty much just effects keep sieges where I do think siege and counter siege should be more important.

    That said; I would not advocate after just 1 day saying "This is fine. Leave it." I'd be ok with seeing how the week plays out and adjusting gradually back rather than all the way.

    lol he doesn't remember that dropping siege steals a GCD and CC attempts on you stop you from firing siege/getting off it.

    Don't clump in stupid, and don't let that seige warrior fire.

    Stop stop stop, you're making too much sense.

    Even though most siege droppers are completely obvious that they're going to do it. It's just too hard to actually use terrain in their brains rather they just want easy kills from a simple line up with dawnbreaker and spin to win at the end, apparently that's skill.

    Now people actually might have to be careful and use some field awareness and adjust their builds.



    "Drawing people out and maneuvering them into a good strike position using actual class and weapon skills is easy, the real skill comes from standing completely still and firing off the highest-damage AoE, largest-radius in the game."

    You do realize that using terrain is a staple of PvP combat, even moreso than point-and-click siegers have to worry about, right?

    Did you not read what I said? I said there's a difference between technical proficiency (skill) as some of you call it, versus tactics and cunning.

    If you have a friend who has a cold fire ballista, and a big zerg decides to chase you into a choke point and you and your them up with the ballista and they die, then that's their fault for not seeing the bait.

    In fact that just makes them dumb, because they were literally following you into a crack. It was no different back when the game first launched, when people would follow two people into a choke point and they get oil poured on them, and they died.

    That's their damn fault for dying in a fire. The intelligent people will not follow a turd herd chasing people because anyone who's been here long enough, knows that's probably a trap.

    Groups that are still running purge, will intelligently time their purge. God forbid this is harder then the mindlessness that goes on in Cyrodiil right now.

    It might just take out those numbskulls using something as simple as shalks+spin to win+dawnbreaker. Who don't realize the game is carrying them.

    Meta stands for most efficient tactic available, but all that really means is the easiest abilities to use especially in Elder Scrolls, in patch XXX.

    Those who are technically proficient will remain technically proficient, as you said in this thread.

    But now it just requires an extra layer of carefulness, awareness, and cunning. It's not going to affect you much.

    It's not going to affect anyone who was actually good at the game and not getting crutched by the meta.

    "I want two people to be able to take out an infinite number of people with a single movement and a single button press."

    You really aren't making a better argument here. In fact, you're only showing either your ignorance for how Cyrodiil actually plays out, or your unwillingness to concede that your position is based on pure reactionary nonsense.

    In reality, that "crack" you're trying to lure all of these "turd herds" into is called, by normal people, a BREACH. You aren't cunning or tactical for putting siege on a place where people literally HAVE to go in order to accomplish campaign goals. And two people are never going out on their own to somehow lure a zerg into some open-field crack. That is an invented fantasy. In reality, the only time people are setting down siege open-field is when large groups are fighting each other, which means if you're really out there setting down siege, congratulations, you're a zerg surfer.

    Some of your other nonsense is incredibly telling as well. You talk, for example, as if ground oils were some kind of golden age of combat, which is just incredibly obtuse. You talk about Wardens using something "as simple as shalks + steel tornado + dawnbreaker" but literally list your first character listed in your signature is a DW/Bow stam Warden. Is that projection I smell, or are you just really bad at pulling off the combo you listed, and are now lashing out in jealousy? And hold on, you're saying that Cyrodiil has been "mindless"? What server are you on? Or is this just more projection? And do you really think that "timing purges" is going to stop people from timing siege on a breach? Don't be so naive.

    If you really were into "tactics and cunning", you wouldn't be crutching on siege to win your fights for you, you'd have already gotten good long ago.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Feanor
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    Was playing with guildies yesterday on Sotha. Boy did this abuse catch on fast. You couldn’t go for 10 meters until some random dropped down a ballista, even on open field. It’s ridiculous.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 46 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1700+. Playing and enjoying PvP with RdK mostly on PC EU.
  • JumpmanLane
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    I had 2 cold fire ballista from Midyear. Fired it at some fools siegeind a door. They melted.
  • Recremen
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    thedude33 wrote: »
    thedude33 wrote: »
    kringled_1 wrote: »
    Feanor wrote: »
    I've been in cyro, and personally I like it and kinda wish they would just leave it. The battles were crazy and watching - and participating in the new and far more interesting keep take challenges was really fun. Plus keeps weren't flipping every 5 seconds. Fine by me.

    @ZOS_GinaBruno maybe tell them not to fix this too much yus?

    Yeah, this is actually something we're discussing a bit. No promises, but we'll see what happens.

    In noCP a Coldharbour ballista Hit kills anyone within the initial tick and the first or second tick, depending on HP. If that’s the gameplay you want to promote...
    Just means you don't have enough health! Plague doctor/warrior poet tank with no damage other than running siege, here I come, just for all the lovers of heavy armor tanks in pvp we have on the forums.
    More seriously, I'm not really wild about the prolonged siege battles where you have to punch multiple breaches in a keep, then fire siege through to get defensive siege down, and eventually move in. It tends to come down to attrition, and to promote large stacks at one location which we know doesn't work well.

    A siege attack that comes down to attrition. Kind of like how it was when castles and sieges actually happened?

    Realism - the go-to argument in every high fantasy setting, right?

    I wouldn't go with realism as much as common sense. I don't believe 25 people standing under hot oil, and surviving, is great game design.

    Taking a keep should be tougher than killing a mudcrab.

    "A little hot oil should instantly murder people, but also it's totally normal to be alive after getting shot with six arrows, or cut by a full-force axe swing, or struck by lightning. Also I have a terrible understanding for how difficult it is to take a keep or the fact that multi-raid faction fights regularly occur at them several times an hour."

    Y'all are betraying your complete lack of understanding for even basic Cyrodiil dynamics.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Bergzorn
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    CompM4s wrote: »
    Stay out of the red circles...

    But for some reason that damn circles often follow me around and won't stay out of me! It's nearly like players are trying deliberately to hit me.
    Edited by Bergzorn on February 27, 2019 8:02AM
    no CP PvP PC/EU

    EP Zergborn
    DC Zerg Beacon

    guild master, raid leader, janitor, and only member of Zergbored
  • SilverPaws
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    Instead of making op sieges remove that earthgore noob crutch set and all will be better.
  • Mr_Walker
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    I'm looking forward to a weeks time when zerglings have figured this all out, and the same players who are squealing with delight now are crying about how they can't even capture one lousy keep because zergs* are one-shotting them all with OP siege weps.

    Gamers.... :/

    * Zerg is of course defined as "any group larger than the one I'm currently in".
  • ArchMikem
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    technohic wrote: »
    ArchMikem wrote: »
    technohic wrote: »
    Bosov wrote: »
    I wonder if the people who want the siege change to stay like this are also the players who use snipe. Press one button over and over and get big rewards (kills) without taking any risk because you are in a safe spot.

    Zos made this whole combat system and still people who just want to click.. not even point and click but only click.

    For me, it is how effective on masses of players that otherwise have so many heals and purges flying around that siege does nothing. I find smaller groups are more able to move out of the way. Not because of collision detection we dont have, but rather because they are not sheep waiting for their Sheppard to tell them to move.

    Its somewhat an inconvenience to have to move so easily because of a red circle and I did see players throwing up siege for things like smaller groups and open field fights; but I feel the benefit is outweighing that. The group I run with also has 1 night a week where we run PvEers and newer players, and that might be called off as we know the challenge that will come keeping them alive in this.

    Do you want to force people into going back to the days of epic wall sieges 20 trebuchets deep, or let them keep PvDooring? Cause the later is much more instant grat.

    Im not sure what you are asking but I think having a reason to use trebs is not so bad. They generally do not get used because they are slower and take up more space, but it might compel people for the range.

    Sorry I was meaning to reply to what Bosov said.
    CP1,900+ Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • thedude33
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    Recremen wrote: »
    thedude33 wrote: »
    thedude33 wrote: »
    kringled_1 wrote: »
    Feanor wrote: »
    I've been in cyro, and personally I like it and kinda wish they would just leave it. The battles were crazy and watching - and participating in the new and far more interesting keep take challenges was really fun. Plus keeps weren't flipping every 5 seconds. Fine by me.

    @ZOS_GinaBruno maybe tell them not to fix this too much yus?

    Yeah, this is actually something we're discussing a bit. No promises, but we'll see what happens.

    In noCP a Coldharbour ballista Hit kills anyone within the initial tick and the first or second tick, depending on HP. If that’s the gameplay you want to promote...
    Just means you don't have enough health! Plague doctor/warrior poet tank with no damage other than running siege, here I come, just for all the lovers of heavy armor tanks in pvp we have on the forums.
    More seriously, I'm not really wild about the prolonged siege battles where you have to punch multiple breaches in a keep, then fire siege through to get defensive siege down, and eventually move in. It tends to come down to attrition, and to promote large stacks at one location which we know doesn't work well.

    A siege attack that comes down to attrition. Kind of like how it was when castles and sieges actually happened?

    Realism - the go-to argument in every high fantasy setting, right?

    I wouldn't go with realism as much as common sense. I don't believe 25 people standing under hot oil, and surviving, is great game design.

    Taking a keep should be tougher than killing a mudcrab.

    "A little hot oil should instantly murder people, but also it's totally normal to be alive after getting shot with six arrows, or cut by a full-force axe swing, or struck by lightning. Also I have a terrible understanding for how difficult it is to take a keep or the fact that multi-raid faction fights regularly occur at them several times an hour."

    Y'all are betraying your complete lack of understanding for even basic Cyrodiil dynamics.

    What are you going on about?

    It's a difference of opinion. Get over yourself. I don't like ineffectual siege. I also don't like Justin Bieber. I guess we disagree on both.
    1v1 Win/Loss Record in PvP.
    1 Wins - 392 Losses (guy was AFK)

  • Qbiken
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    The future of 1vX montages will be one dude killing 8 others with a coldfire ballista.
  • MikaHR
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    1st rule of cyrodiil: siege EVERTYHING....even open field.

    When you see a enemy player...put down siege IMMEDITALETY and one shot him. Unless he saw you forst and has put down siege faster than you and one shotted you. Such fun.

    There wasnt a skirmish yesteday that didnt involve couple of sieges on both sides irrelevant of number of players involved.

    This will just encourage MORE zerging....because the more siege wins.
    Edited by MikaHR on February 27, 2019 9:50AM
  • Chilly-McFreeze
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    thedude33 wrote: »
    thedude33 wrote: »
    kringled_1 wrote: »
    Feanor wrote: »
    I've been in cyro, and personally I like it and kinda wish they would just leave it. The battles were crazy and watching - and participating in the new and far more interesting keep take challenges was really fun. Plus keeps weren't flipping every 5 seconds. Fine by me.

    @ZOS_GinaBruno maybe tell them not to fix this too much yus?

    Yeah, this is actually something we're discussing a bit. No promises, but we'll see what happens.

    In noCP a Coldharbour ballista Hit kills anyone within the initial tick and the first or second tick, depending on HP. If that’s the gameplay you want to promote...
    Just means you don't have enough health! Plague doctor/warrior poet tank with no damage other than running siege, here I come, just for all the lovers of heavy armor tanks in pvp we have on the forums.
    More seriously, I'm not really wild about the prolonged siege battles where you have to punch multiple breaches in a keep, then fire siege through to get defensive siege down, and eventually move in. It tends to come down to attrition, and to promote large stacks at one location which we know doesn't work well.

    A siege attack that comes down to attrition. Kind of like how it was when castles and sieges actually happened?

    Realism - the go-to argument in every high fantasy setting, right?

    I wouldn't go with realism as much as common sense. I don't believe 25 people standing under hot oil, and surviving, is great game design.

    Taking a keep should be tougher than killing a mudcrab.

    I invite you to no-CP, where people actually died to oil even before this stupid bug. That facetanking must be a cp thing.
  • FakeZavos
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    thedude33 wrote: »
    thedude33 wrote: »
    kringled_1 wrote: »
    Feanor wrote: »
    I've been in cyro, and personally I like it and kinda wish they would just leave it. The battles were crazy and watching - and participating in the new and far more interesting keep take challenges was really fun. Plus keeps weren't flipping every 5 seconds. Fine by me.

    @ZOS_GinaBruno maybe tell them not to fix this too much yus?

    Yeah, this is actually something we're discussing a bit. No promises, but we'll see what happens.

    In noCP a Coldharbour ballista Hit kills anyone within the initial tick and the first or second tick, depending on HP. If that’s the gameplay you want to promote...
    Just means you don't have enough health! Plague doctor/warrior poet tank with no damage other than running siege, here I come, just for all the lovers of heavy armor tanks in pvp we have on the forums.
    More seriously, I'm not really wild about the prolonged siege battles where you have to punch multiple breaches in a keep, then fire siege through to get defensive siege down, and eventually move in. It tends to come down to attrition, and to promote large stacks at one location which we know doesn't work well.

    A siege attack that comes down to attrition. Kind of like how it was when castles and sieges actually happened?

    Realism - the go-to argument in every high fantasy setting, right?

    I wouldn't go with realism as much as common sense. I don't believe 25 people standing under hot oil, and surviving, is great game design.

    Taking a keep should be tougher than killing a mudcrab.

    I invite you to no-CP, where people actually died to oil even before this stupid bug. That facetanking must be a cp thing.

    I dont get how everyone thinks this is good? A good organised group should be able to survive siege, with purge and heals. Otherwise you are gonna make it impossible for a "smaller" group to take an outpost for example. What are they supposed to do then? Join the already massive zergs and roll around the map? Can siege use a little buff, maybe, probrably not. Organised siege is already super strong. I think people need to remember that still some kind of skill would be nice in a PvP zone. Whiping for example a 10 man group by putting 1 ballista and 2 oils is way over the top. And for people who use realism as a good referance, burning oil doesnt kill a man on impact, it takes a while, and if in the realism moment he would have a purge, he wouldve been fine, as it should be in game too.
    Why do I even try
  • FakeZavos
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    This bug finally exposed some trash pretending to be good. Good players fight other good players. When exploiters die to a broken thing - it is justice. Did you really think you are the only so special to farm AP using every broken thing in this game? When two full raids come to ram a nearly empty keep and die to 3 coldfires - it is justice. Because this is how siege weapons should work against zergs.
    It's the 3rd day of the best bug ever after broken caltrops years ago. Lets see who will be able to learn. Simple things - do not ram till the oils fixed. Do not stand as a fkn statue while sieging letting "left-clickers" simply burn you. Do not gather huge zergs, this still cause lag spikes and prevents you from notice you are exactly in red area of incoming siege hit. Remember - you are not special, we are all equal before oils. But some purge.

    Arent you just exploiting as much as the "2 full raids"? Using broken siege to gain an unfair advantage?

    I agree, the multiple full raids stacking on 1 semiempty keep is stupid. But that doesnt mean 1 guy with 2 sieges should be able to whipe them. Something should be done to unstack groups like that. Make siege like proxy det for example, the more you hit, the higher the damage. But think from it as from my perspective. Im playing in a 2-6 man group on average. We try to stay between 2 enemy lines (im EP, nikkel/roe farm is my home). So lets say we are 4 man. 10 man AD and 10 man DC show up. Normally we would be able to fight both groups for quite a long time, and with a bit of luck and some good timing, we might even be able to kill some of em.

    Now here comes the joke. We are still 4 people, we walk upto the keep, we see 6 AD standing around the keep, start fighting. Having fun but at 1 point, we die. All 4, instantly. We check our recap, and somebody decided to place 2 coldfires and fire them at the same time. Like, how are we supposed to fight anymore? We try to split the zergs up a bit by going between enemy factions, to get some fun fights. But the last 2 days have just been about dodging siege then acually fighting.

    So many "zerglings" always used to cry about ballgroups, and you they destroyed their way of playing the game. Yet they are doing the exact same now to smallscalers (or lets call them exploiters cuz apperently thats what all smallscalers are) for example.
    Why do I even try
  • Ragnarock41
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    I've been in cyro, and personally I like it and kinda wish they would just leave it. The battles were crazy and watching - and participating in the new and far more interesting keep take challenges was really fun. Plus keeps weren't flipping every 5 seconds. Fine by me.

    @ZOS_GinaBruno maybe tell them not to fix this too much yus?

    Yeah, this is actually something we're discussing a bit. No promises, but we'll see what happens.

    Sounds like a great time to try CP PvP then.
    Edited by Ragnarock41 on February 27, 2019 10:32AM
  • FakeZavos
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    I've been in cyro, and personally I like it and kinda wish they would just leave it. The battles were crazy and watching - and participating in the new and far more interesting keep take challenges was really fun. Plus keeps weren't flipping every 5 seconds. Fine by me.

    @ZOS_GinaBruno maybe tell them not to fix this too much yus?

    Yeah, this is actually something we're discussing a bit. No promises, but we'll see what happens.

    This is a joke right @ZOS_GinaBruno? If you keep it like this, or only fix it a bit you are gonna destroy any form of smallscale left. Cyrodiil is litteraly gonna be 1 big ball of zergs. And we all know how your servers handle big zergs ey?

    On a serius note, if you realy are considereing sieges, just get it back to how it was, and then put a buff on it like proxy det. 10% more dmg per enemy hit or smth. That way siege can be used by smaller groups to defend themselfs against huge groups, and can still be way more effective in a ZergvZerg guildfight. And on top of that, it doesnt *** up smallscale groups too much.

    Please be very carefull with buffing siege, like I said, its litteraly kill 100% of whats left of the smallscalers if you keep it like this.
    Why do I even try
  • Raudgrani
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    Thing is, you're not supposed to stand in flaming oils. They hurt. This was a way of dealing with attackers in real life too. Hot oils or hot sand, it made people stay clear of passages and doors of castles. That was the point. In this game, make sure someone - or preferably a few people - have Siege Shield, or simply use ranged siege.

    I've seen people complaining about ballistas being too powerful. I'm like "Ehum... Ok." When Romans started to fire those through Celtic and Germanic front lines, it punched through several lines of infantry. I'm sure you understand it's pretty likely fatal. If anything, siege damage should be increased. Perhaps we would see more actual SIEGE and COUNTER siege then? Instead of two full groups laying siege with a ram and 4 ballistas, the rest on both sides either running around without any regard at all, or light attacking one another for 10 minutes straight - because "siege is boring".

    And yes btw. 12k shield minus a 18k damage tick, that's 6k more than your shield can take. Just as a sidenote....
  • FakeZavos
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    Raudgrani wrote: »
    Thing is, you're not supposed to stand in flaming oils. They hurt. This was a way of dealing with attackers in real life too. Hot oils or hot sand, it made people stay clear of passages and doors of castles. That was the point. In this game, make sure someone - or preferably a few people - have Siege Shield, or simply use ranged siege.

    I've seen people complaining about ballistas being too powerful. I'm like "Ehum... Ok." When Romans started to fire those through Celtic and Germanic front lines, it punched through several lines of infantry. I'm sure you understand it's pretty likely fatal. If anything, siege damage should be increased. Perhaps we would see more actual SIEGE and COUNTER siege then? Instead of two full groups laying siege with a ram and 4 ballistas, the rest on both sides either running around without any regard at all, or light attacking one another for 10 minutes straight - because "siege is boring".

    And yes btw. 12k shield minus a 18k damage tick, that's 6k more than your shield can take. Just as a sidenote....

    But this is a game, not real life. Were game balance should be considered. As said above here. I like to play with a small group and fight bigger numbers. Like, 5 of mine vs 15 of the other. With great coordination and teamwork those fights should be doable. Yet atm, I cant even walk upto a keep to fight 1 other dude before getting hit with 6 siege. Normally that would be hard to stay alive in it, but fine. With proper dodging and strong healing I could survive it. Now, I cant even survive 1 hit. The impact dmg in 9/10 times too high to even survive anything. Throw realism away for now, its a game, not real life. How is this balanced/good for every party involved. I know people only think about the game the way they play it. And apperently every other opinion doesnt matter because it doesnt fit they playstyle. Thats why I said, lets make siege like proxy det. Everyone happy.
    Why do I even try
  • heng14rwb17_ESO
    heng14rwb17_ESO
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    GO OIL OR GO CRY !
  • Feanor
    Feanor
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    And yes btw. 12k shield minus a 18k damage tick, that's 6k more than your shield can take. Just as a sidenote....

    Just as a side note, you’re going to take the full 18k at the moment regardless of shields. Btw.

    And if we’re so totally into realism, I’d expect you need 15 people at least to carry 1 siege weapon and assembling it takes a few hours at least. Sounds fun.
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  • Ragnarock41
    Ragnarock41
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    Qbiken wrote: »
    The future of 1vX montages will be one dude killing 8 others with a coldfire ballista.

    In all honesty siege should be a deadly thing, it adds to the ''sandbox'' part of ESO which is already weak. I don't use siege for anything other than breaking keep doors personally and I don't look at this problem from a biased perspective because I don't want the game to meet my fantasies of outnumbered combat nor am I one of those siege pilots who do nothing else but obsess over their collection of coldfire ballistas.

    I embrace the change if it stays, standing under oil is well, dumb. You should most definitely suffer if you get hit by it. Siege shield must be definitely slotted if a group of 6 wants to ram a gate.

    However if these changes stay , it would definitely require some tweaking, coldfire sieges for example could even use a nerf to their rate of fire to give them a meaningful choice rather than being a straight upgrade for everything.

    And if they fix everything back to how it once was... Well, then still not much changes for me other than a missed chance at an opportunity to make cyrodiil more interesting.
    Edited by Ragnarock41 on February 27, 2019 11:18AM
  • iALEXi
    iALEXi
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    I might say for Vivec it might be more interesting, as sieges normally do almost nothing in Vivec.
    In Sotha the sieges are stronger than in Vivec and now it's a bit out of hand.
    Edited by iALEXi on February 27, 2019 11:44AM
    @iALEXi
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