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OILS NOT SHIELDABLE AND DOING 18K DMG PER TICK

  • ArchMikem
    ArchMikem
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    bitels wrote: »
    ArchMikem wrote: »
    EdoKeledus wrote: »
    OIL like every other siege weapon should not be shieldable and should ignore resistances.

    Barely anyone will want to pvp if everyone gets dunked by 2 ticks of oil, or essentially 1-shotted if more than 1 oil is on you.

    Then how about avoiding the oil AoE?

    Lol- pls tell me how can you avoid oil AoE? Especially that you usually have anything between 3-5 on breach. Do you just ask politely other side to stop using it?

    I will agree- for a short time it is little bit funny. But the problem with it is that it is way to easy to defend right now, which will make whole Cyrodil stale and only benefit night caping

    Its very rare to have defenders dropping oil with continuous uptime. Theres always breaks between splashes you can time just right. Sorcs can streak through, StamWardens/Sorcs etc can just run through if theyre built for movement speed. Youre not running through an oil waterfall.
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  • Diundriel
    Diundriel
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    Lydia the siege bot on pc eu ad sotha just got a 200% buff xD
    Edited by Diundriel on February 26, 2019 12:54PM
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  • bitels
    bitels
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    ArchMikem wrote: »
    bitels wrote: »
    ArchMikem wrote: »
    EdoKeledus wrote: »
    OIL like every other siege weapon should not be shieldable and should ignore resistances.

    Barely anyone will want to pvp if everyone gets dunked by 2 ticks of oil, or essentially 1-shotted if more than 1 oil is on you.

    Then how about avoiding the oil AoE?

    Lol- pls tell me how can you avoid oil AoE? Especially that you usually have anything between 3-5 on breach. Do you just ask politely other side to stop using it?

    I will agree- for a short time it is little bit funny. But the problem with it is that it is way to easy to defend right now, which will make whole Cyrodil stale and only benefit night caping

    Its very rare to have defenders dropping oil with continuous uptime. Theres always breaks between splashes you can time just right. Sorcs can streak through, StamWardens/Sorcs etc can just run through if theyre built for movement speed. Youre not running through an oil waterfall.

    I have no idea what campaign you are playing, but for me its usually works like this- i place at least 2 oils, im using one, then I switch to another and use it while first one is on cooldown.Depends what part of keep im defending, i also place third one and use that as well. And then you also usually have second person on the spot who also using at least 2 oils. And if you will take 2 ticks from any of that you are dead.
    And if oils are only defence then it is crappy defence. So on top of that you have people with catapults and ballistasand ones that are casting snares, negates, time stops, caltrops, ice wall of elements and everything that is designed to keep you in place.
    Edited by bitels on February 26, 2019 2:04PM
  • BaylorCorvette
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    Played in Vivec last night. What a sh!t show. Vampires pretty much getting one shot, hilarious to see. But this is so busted right now. Several fights in Vivec where straight up siege fights.
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  • technohic
    technohic
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    Bosov wrote: »
    I wonder if the people who want the siege change to stay like this are also the players who use snipe. Press one button over and over and get big rewards (kills) without taking any risk because you are in a safe spot.

    Zos made this whole combat system and still people who just want to click.. not even point and click but only click.

    For me, it is how effective on masses of players that otherwise have so many heals and purges flying around that siege does nothing. I find smaller groups are more able to move out of the way. Not because of collision detection we dont have, but rather because they are not sheep waiting for their Sheppard to tell them to move.

    Its somewhat an inconvenience to have to move so easily because of a red circle and I did see players throwing up siege for things like smaller groups and open field fights; but I feel the benefit is outweighing that. The group I run with also has 1 night a week where we run PvEers and newer players, and that might be called off as we know the challenge that will come keeping them alive in this.
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  • Bosov
    Bosov
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    technohic wrote: »
    Bosov wrote: »
    I wonder if the people who want the siege change to stay like this are also the players who use snipe. Press one button over and over and get big rewards (kills) without taking any risk because you are in a safe spot.

    Zos made this whole combat system and still people who just want to click.. not even point and click but only click.

    For me, it is how effective on masses of players that otherwise have so many heals and purges flying around that siege does nothing. I find smaller groups are more able to move out of the way. Not because of collision detection we dont have, but rather because they are not sheep waiting for their Sheppard to tell them to move.

    Its somewhat an inconvenience to have to move so easily because of a red circle and I did see players throwing up siege for things like smaller groups and open field fights; but I feel the benefit is outweighing that. The group I run with also has 1 night a week where we run PvEers and newer players, and that might be called off as we know the challenge that will come keeping them alive in this.

    It does have two sides... i do like that a small group potentially can defend against the big mindless PvDoor zerg but earlier today i saw one guy fight four people and because he was a much better player he had a chance to win that fight. Earthgore and healbot were the only things saving those 4 people but a fifth one showed up, placed a siege and ended the fight in 10 seconds. That is a big negative for me.

    Edited by Bosov on February 26, 2019 2:30PM
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  • SpacemanSpiff1
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    The damage is an interesting game-changer, but i'd really like to be able to see when and where siege is landing. Tons of invisible aoes atm.
  • labambao
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    LF3M for engeneer squad, 2 CH ballistas men, 1 for meatbag. I will use scattershot
  • Minno
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    technohic wrote: »
    Bosov wrote: »
    I wonder if the people who want the siege change to stay like this are also the players who use snipe. Press one button over and over and get big rewards (kills) without taking any risk because you are in a safe spot.

    Zos made this whole combat system and still people who just want to click.. not even point and click but only click.

    For me, it is how effective on masses of players that otherwise have so many heals and purges flying around that siege does nothing. I find smaller groups are more able to move out of the way. Not because of collision detection we dont have, but rather because they are not sheep waiting for their Sheppard to tell them to move.

    Its somewhat an inconvenience to have to move so easily because of a red circle and I did see players throwing up siege for things like smaller groups and open field fights; but I feel the benefit is outweighing that. The group I run with also has 1 night a week where we run PvEers and newer players, and that might be called off as we know the challenge that will come keeping them alive in this.

    This. And those players/groups were wiping quickly resulting in LESS lag. Vivec at 9:30 was actually playable while zerg diving; something previously resulted in terrible lag.

    Keep the siege damage. Instead open Front Doors ;)
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  • labambao
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    sieges ignore corrosive as well
  • antihero727
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    Update: Unfortunately this isn't something we're able to hotfix, but we're trying to get the fix into Monday's incremental patch.

    I guess it’s easier to change XP values over damage values. The IC bug was fixed very quickly.
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  • Jakx
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    Sounds like they accidentally fixed the ball zerg problem, which is funny since ZOS cant purposefully fix pvp, but now that they actually made life better theyre going to intentionally make it worse again. Keep siege strong, maybe tone it down slightly but the lethality needs to stay.
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  • N0_oB
    N0_oB
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    Diundriel wrote: »
    Lydia the siege bot on pc eu ad sotha just got a 200% buff xD

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  • ArchMikem
    ArchMikem
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    Bosov wrote: »
    I wonder if the people who want the siege change to stay like this are also the players who use snipe. Press one button over and over and get big rewards (kills) without taking any risk because you are in a safe spot.

    Zos made this whole combat system and still people who just want to click.. not even point and click but only click.

    Do you want to force people into going back to the days of epic wall sieges 20 trebuchets deep, or let them keep PvDooring? Cause the later is much more instant grat.
    Edited by ArchMikem on February 27, 2019 8:49AM
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  • Jameliel
    Jameliel
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    Update: Unfortunately this isn't something we're able to hotfix, but we're trying to get the fix into Monday's incremental patch.

    Thanks for
    Bosov wrote: »
    I wonder if the people who want the siege change to stay like this are also the players who use snipe. Press one button over and over and get big rewards (kills) without taking any risk because you are in a safe spot.

    Zos made this whole combat system and still people who just want to click.. not even point and click but only click.

    I made a pure sniper, and its crystal clear to me you have no idea of how to play one at all. Since you think there is some magical safe spot, and it's simply pressing one button to kill everyone, then make a sniper and video yourself doing it. Low health noobs with no buffs and the wrong armor go down quick, but how many consistent players have such noob builds? The majority of people know how to break free, dodge roll and heal right away. Knowing when to snipe, use other attacks and mix in your melee is crucial to getting kills.

    Back on topic, I enjoy playing my sniper as much as I enjoy some other builds. I do not approve of the current siege damage fiasco. While siege should do more damage than it did last patch, it's way overboard right now. Sure it's fun the first time you pour oil on someone, or blast them with a cold fire ballista. Beyond that it's simply unbalanced. Not that my opinion matters since I play less and less. Your assumption about legit snipers is wrong though.
  • technohic
    technohic
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    ArchMikem wrote: »
    technohic wrote: »
    Bosov wrote: »
    I wonder if the people who want the siege change to stay like this are also the players who use snipe. Press one button over and over and get big rewards (kills) without taking any risk because you are in a safe spot.

    Zos made this whole combat system and still people who just want to click.. not even point and click but only click.

    For me, it is how effective on masses of players that otherwise have so many heals and purges flying around that siege does nothing. I find smaller groups are more able to move out of the way. Not because of collision detection we dont have, but rather because they are not sheep waiting for their Sheppard to tell them to move.

    Its somewhat an inconvenience to have to move so easily because of a red circle and I did see players throwing up siege for things like smaller groups and open field fights; but I feel the benefit is outweighing that. The group I run with also has 1 night a week where we run PvEers and newer players, and that might be called off as we know the challenge that will come keeping them alive in this.

    Do you want to force people into going back to the days of epic wall sieges 20 trebuchets deep, or let them keep PvDooring? Cause the later is much more instant grat.

    Im not sure what you are asking but I think having a reason to use trebs is not so bad. They generally do not get used because they are slower and take up more space, but it might compel people for the range.
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  • kringled_1
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    Feanor wrote: »
    I've been in cyro, and personally I like it and kinda wish they would just leave it. The battles were crazy and watching - and participating in the new and far more interesting keep take challenges was really fun. Plus keeps weren't flipping every 5 seconds. Fine by me.

    @ZOS_GinaBruno maybe tell them not to fix this too much yus?

    Yeah, this is actually something we're discussing a bit. No promises, but we'll see what happens.

    In noCP a Coldharbour ballista Hit kills anyone within the initial tick and the first or second tick, depending on HP. If that’s the gameplay you want to promote...
    Just means you don't have enough health! Plague doctor/warrior poet tank with no damage other than running siege, here I come, just for all the lovers of heavy armor tanks in pvp we have on the forums.
    More seriously, I'm not really wild about the prolonged siege battles where you have to punch multiple breaches in a keep, then fire siege through to get defensive siege down, and eventually move in. It tends to come down to attrition, and to promote large stacks at one location which we know doesn't work well.
  • Gankimus
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    usmcjdking wrote: »
    No one is surviving long enough for latency to build up. PC/NA Vivec is poplocked across the board and has almost ZERO lag.

    This is glorious. KEEP IT!

    GLORIOUS!
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  • D0PAMINE
    D0PAMINE
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    I've been in cyro, and personally I like it and kinda wish they would just leave it. The battles were crazy and watching - and participating in the new and far more interesting keep take challenges was really fun. Plus keeps weren't flipping every 5 seconds. Fine by me.

    @ZOS_GinaBruno maybe tell them not to fix this too much yus?

    Yeah, this is actually something we're discussing a bit. No promises, but we'll see what happens.

    Thank You for the reply. Even if you can't give specifics, it's nice to see that little bit communication that the issue in question is being looked into.
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