That's easy
1. Siege in immobile
2. You cannot use any other ability while operating siege
I do admit that siege was a bit weak after the multiple buffs to siege weapon shield, and could use buffs. It'd be nice if we could get a happy medium where siege isn't cheesier than a Kraft factory, but isn't such a pushover that I could literally have 4 stacks of oils ticking and survive.ZOS_GinaBruno wrote: »mayasunrising wrote: »I've been in cyro, and personally I like it and kinda wish they would just leave it. The battles were crazy and watching - and participating in the new and far more interesting keep take challenges was really fun. Plus keeps weren't flipping every 5 seconds. Fine by me.
@ZOS_GinaBruno maybe tell them not to fix this too much yus?
Yeah, this is actually something we're discussing a bit. No promises, but we'll see what happens.
TheBonesXXX wrote: »TheBonesXXX wrote: »DirkRavenclaw wrote: »Please ZOS, that is awesome, perfect against Zergs and it makes the Game really hard, good, i made afew ap less as we did manage lesser Keep takes last Night but, on the other Hand, we defended really good. I would love to have some proper challenge, PVP is far too easy nowadays
this makes PvP an even easier game. use a siege and click. done. what is skillful about that?
There were plenty of times for actual fighting for me last night. This pretty much just effects keep sieges where I do think siege and counter siege should be more important.
That said; I would not advocate after just 1 day saying "This is fine. Leave it." I'd be ok with seeing how the week plays out and adjusting gradually back rather than all the way.
lol he doesn't remember that dropping siege steals a GCD and CC attempts on you stop you from firing siege/getting off it.
Don't clump in stupid, and don't let that seige warrior fire.
Stop stop stop, you're making too much sense.
Even though most siege droppers are completely obvious that they're going to do it. It's just too hard to actually use terrain in their brains rather they just want easy kills from a simple line up with dawnbreaker and spin to win at the end, apparently that's skill.
Now people actually might have to be careful and use some field awareness and adjust their builds.
"Drawing people out and maneuvering them into a good strike position using actual class and weapon skills is easy, the real skill comes from standing completely still and firing off the highest-damage AoE, largest-radius in the game."
You do realize that using terrain is a staple of PvP combat, even moreso than point-and-click siegers have to worry about, right?
Did you not read what I said? I said there's a difference between technical proficiency (skill) as some of you call it, versus tactics and cunning.
If you have a friend who has a cold fire ballista, and a big zerg decides to chase you into a choke point and you and your them up with the ballista and they die, then that's their fault for not seeing the bait.
In fact that just makes them dumb, because they were literally following you into a crack. It was no different back when the game first launched, when people would follow two people into a choke point and they get oil poured on them, and they died.
That's their damn fault for dying in a fire. The intelligent people will not follow a turd herd chasing people because anyone who's been here long enough, knows that's probably a trap.
Groups that are still running purge, will intelligently time their purge. God forbid this is harder then the mindlessness that goes on in Cyrodiil right now.
It might just take out those numbskulls using something as simple as shalks+spin to win+dawnbreaker. Who don't realize the game is carrying them.
Meta stands for most efficient tactic available, but all that really means is the easiest abilities to use especially in Elder Scrolls, in patch XXX.
Those who are technically proficient will remain technically proficient, as you said in this thread.
But now it just requires an extra layer of carefulness, awareness, and cunning. It's not going to affect you much.
It's not going to affect anyone who was actually good at the game and not getting crutched by the meta.
Chilly-McFreeze wrote: »kringled_1 wrote: »Just means you don't have enough health! Plague doctor/warrior poet tank with no damage other than running siege, here I come, just for all the lovers of heavy armor tanks in pvp we have on the forums.ZOS_GinaBruno wrote: »mayasunrising wrote: »I've been in cyro, and personally I like it and kinda wish they would just leave it. The battles were crazy and watching - and participating in the new and far more interesting keep take challenges was really fun. Plus keeps weren't flipping every 5 seconds. Fine by me.
@ZOS_GinaBruno maybe tell them not to fix this too much yus?
Yeah, this is actually something we're discussing a bit. No promises, but we'll see what happens.
In noCP a Coldharbour ballista Hit kills anyone within the initial tick and the first or second tick, depending on HP. If that’s the gameplay you want to promote...
More seriously, I'm not really wild about the prolonged siege battles where you have to punch multiple breaches in a keep, then fire siege through to get defensive siege down, and eventually move in. It tends to come down to attrition, and to promote large stacks at one location which we know doesn't work well.
A siege attack that comes down to attrition. Kind of like how it was when castles and sieges actually happened?
Realism - the go-to argument in every high fantasy setting, right?
I wouldn't go with realism as much as common sense. I don't believe 25 people standing under hot oil, and surviving, is great game design.
Taking a keep should be tougher than killing a mudcrab.
Stay out of the red circles...
I wonder if the people who want the siege change to stay like this are also the players who use snipe. Press one button over and over and get big rewards (kills) without taking any risk because you are in a safe spot.
Zos made this whole combat system and still people who just want to click.. not even point and click but only click.
For me, it is how effective on masses of players that otherwise have so many heals and purges flying around that siege does nothing. I find smaller groups are more able to move out of the way. Not because of collision detection we dont have, but rather because they are not sheep waiting for their Sheppard to tell them to move.
Its somewhat an inconvenience to have to move so easily because of a red circle and I did see players throwing up siege for things like smaller groups and open field fights; but I feel the benefit is outweighing that. The group I run with also has 1 night a week where we run PvEers and newer players, and that might be called off as we know the challenge that will come keeping them alive in this.
Do you want to force people into going back to the days of epic wall sieges 20 trebuchets deep, or let them keep PvDooring? Cause the later is much more instant grat.
Im not sure what you are asking but I think having a reason to use trebs is not so bad. They generally do not get used because they are slower and take up more space, but it might compel people for the range.
Chilly-McFreeze wrote: »kringled_1 wrote: »Just means you don't have enough health! Plague doctor/warrior poet tank with no damage other than running siege, here I come, just for all the lovers of heavy armor tanks in pvp we have on the forums.ZOS_GinaBruno wrote: »mayasunrising wrote: »I've been in cyro, and personally I like it and kinda wish they would just leave it. The battles were crazy and watching - and participating in the new and far more interesting keep take challenges was really fun. Plus keeps weren't flipping every 5 seconds. Fine by me.
@ZOS_GinaBruno maybe tell them not to fix this too much yus?
Yeah, this is actually something we're discussing a bit. No promises, but we'll see what happens.
In noCP a Coldharbour ballista Hit kills anyone within the initial tick and the first or second tick, depending on HP. If that’s the gameplay you want to promote...
More seriously, I'm not really wild about the prolonged siege battles where you have to punch multiple breaches in a keep, then fire siege through to get defensive siege down, and eventually move in. It tends to come down to attrition, and to promote large stacks at one location which we know doesn't work well.
A siege attack that comes down to attrition. Kind of like how it was when castles and sieges actually happened?
Realism - the go-to argument in every high fantasy setting, right?
I wouldn't go with realism as much as common sense. I don't believe 25 people standing under hot oil, and surviving, is great game design.
Taking a keep should be tougher than killing a mudcrab.
"A little hot oil should instantly murder people, but also it's totally normal to be alive after getting shot with six arrows, or cut by a full-force axe swing, or struck by lightning. Also I have a terrible understanding for how difficult it is to take a keep or the fact that multi-raid faction fights regularly occur at them several times an hour."
Y'all are betraying your complete lack of understanding for even basic Cyrodiil dynamics.
Chilly-McFreeze wrote: »kringled_1 wrote: »Just means you don't have enough health! Plague doctor/warrior poet tank with no damage other than running siege, here I come, just for all the lovers of heavy armor tanks in pvp we have on the forums.ZOS_GinaBruno wrote: »mayasunrising wrote: »I've been in cyro, and personally I like it and kinda wish they would just leave it. The battles were crazy and watching - and participating in the new and far more interesting keep take challenges was really fun. Plus keeps weren't flipping every 5 seconds. Fine by me.
@ZOS_GinaBruno maybe tell them not to fix this too much yus?
Yeah, this is actually something we're discussing a bit. No promises, but we'll see what happens.
In noCP a Coldharbour ballista Hit kills anyone within the initial tick and the first or second tick, depending on HP. If that’s the gameplay you want to promote...
More seriously, I'm not really wild about the prolonged siege battles where you have to punch multiple breaches in a keep, then fire siege through to get defensive siege down, and eventually move in. It tends to come down to attrition, and to promote large stacks at one location which we know doesn't work well.
A siege attack that comes down to attrition. Kind of like how it was when castles and sieges actually happened?
Realism - the go-to argument in every high fantasy setting, right?
I wouldn't go with realism as much as common sense. I don't believe 25 people standing under hot oil, and surviving, is great game design.
Taking a keep should be tougher than killing a mudcrab.
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »kringled_1 wrote: »Just means you don't have enough health! Plague doctor/warrior poet tank with no damage other than running siege, here I come, just for all the lovers of heavy armor tanks in pvp we have on the forums.ZOS_GinaBruno wrote: »mayasunrising wrote: »I've been in cyro, and personally I like it and kinda wish they would just leave it. The battles were crazy and watching - and participating in the new and far more interesting keep take challenges was really fun. Plus keeps weren't flipping every 5 seconds. Fine by me.
@ZOS_GinaBruno maybe tell them not to fix this too much yus?
Yeah, this is actually something we're discussing a bit. No promises, but we'll see what happens.
In noCP a Coldharbour ballista Hit kills anyone within the initial tick and the first or second tick, depending on HP. If that’s the gameplay you want to promote...
More seriously, I'm not really wild about the prolonged siege battles where you have to punch multiple breaches in a keep, then fire siege through to get defensive siege down, and eventually move in. It tends to come down to attrition, and to promote large stacks at one location which we know doesn't work well.
A siege attack that comes down to attrition. Kind of like how it was when castles and sieges actually happened?
Realism - the go-to argument in every high fantasy setting, right?
I wouldn't go with realism as much as common sense. I don't believe 25 people standing under hot oil, and surviving, is great game design.
Taking a keep should be tougher than killing a mudcrab.
I invite you to no-CP, where people actually died to oil even before this stupid bug. That facetanking must be a cp thing.
IndorilArwynLlethran wrote: »This bug finally exposed some trash pretending to be good. Good players fight other good players. When exploiters die to a broken thing - it is justice. Did you really think you are the only so special to farm AP using every broken thing in this game? When two full raids come to ram a nearly empty keep and die to 3 coldfires - it is justice. Because this is how siege weapons should work against zergs.
It's the 3rd day of the best bug ever after broken caltrops years ago. Lets see who will be able to learn. Simple things - do not ram till the oils fixed. Do not stand as a fkn statue while sieging letting "left-clickers" simply burn you. Do not gather huge zergs, this still cause lag spikes and prevents you from notice you are exactly in red area of incoming siege hit. Remember - you are not special, we are all equal before oils. But some purge.
ZOS_GinaBruno wrote: »mayasunrising wrote: »I've been in cyro, and personally I like it and kinda wish they would just leave it. The battles were crazy and watching - and participating in the new and far more interesting keep take challenges was really fun. Plus keeps weren't flipping every 5 seconds. Fine by me.
@ZOS_GinaBruno maybe tell them not to fix this too much yus?
Yeah, this is actually something we're discussing a bit. No promises, but we'll see what happens.
ZOS_GinaBruno wrote: »mayasunrising wrote: »I've been in cyro, and personally I like it and kinda wish they would just leave it. The battles were crazy and watching - and participating in the new and far more interesting keep take challenges was really fun. Plus keeps weren't flipping every 5 seconds. Fine by me.
@ZOS_GinaBruno maybe tell them not to fix this too much yus?
Yeah, this is actually something we're discussing a bit. No promises, but we'll see what happens.
Thing is, you're not supposed to stand in flaming oils. They hurt. This was a way of dealing with attackers in real life too. Hot oils or hot sand, it made people stay clear of passages and doors of castles. That was the point. In this game, make sure someone - or preferably a few people - have Siege Shield, or simply use ranged siege.
I've seen people complaining about ballistas being too powerful. I'm like "Ehum... Ok." When Romans started to fire those through Celtic and Germanic front lines, it punched through several lines of infantry. I'm sure you understand it's pretty likely fatal. If anything, siege damage should be increased. Perhaps we would see more actual SIEGE and COUNTER siege then? Instead of two full groups laying siege with a ram and 4 ballistas, the rest on both sides either running around without any regard at all, or light attacking one another for 10 minutes straight - because "siege is boring".
And yes btw. 12k shield minus a 18k damage tick, that's 6k more than your shield can take. Just as a sidenote....
And yes btw. 12k shield minus a 18k damage tick, that's 6k more than your shield can take. Just as a sidenote....
The future of 1vX montages will be one dude killing 8 others with a coldfire ballista.