John_Falstaff wrote: »@Seraphayel , doesn't make it less of a nerf, now doesn't it. Just two classes were nerfed, that's all. The question was about whether stamblades were getting any nerfs or not - well, they were.
@Edziu , hard to say, most sNBs I see run regen food now outside of trials. Non-redguards anyway, while on stamDK I have easiest time ever sustaining blue food even without support. Magblades definitely did feel the sustain hit too, but it's not how they were taken down a notch, it's the off healing nerf that affected them most.
universal_wrath wrote: »I'm not sure why nightblade class in general has not recieved a proper nerft. I play for pvp and pve, and I can say that this class does not compare to other classes in any way ahape or form, no matter what race you choose to play with. In PVP, I killed numerous people just by crit incap ulti, and manage to kill lots of 50k+ hp player in 4-5hits, with great sustain and surviavbility. Almost never run out of magicka/ stamina for both pvp & pve, and when about to die, just cloak ouy my way in pvp. Alway has problems sustaining on both my dragonknight and sorcerer. Currently when I play BG, 50% of the players are NB, 50% other classes. It's simply not right to equip a class with high dmg abilities/buffs/debuff/crowd control, for such a low cost. Suprise attack is spamble and high dmg and still gives major fracture. Veild blade make you moove 25% faster in cloak to run away, cheap minor beserk with high dmg bonus and either snare or minor endurance. Stun from fear and minor maim, also minor mai from ghosts, cheap major facture and breach for ganking from mark cheap ulti for stun/ulti regen/major defiler. Or a bit costy ulti for massive heal and major vitality/ high dmg and stun. Also, there is the unreasonable 10% crit dmg, like it was not doing high dmg already. This class should be reworked for nerfs big time. If I missed something and made a mistake, please let me know
universal_wrath wrote: »I'm not sure why nightblade class in general has not recieved a proper nerft. I play for pvp and pve, and I can say that this class does not compare to other classes in any way ahape or form, no matter what race you choose to play with. In PVP, I killed numerous people just by crit incap ulti, and manage to kill lots of 50k+ hp player in 4-5hits, with great sustain and surviavbility. Almost never run out of magicka/ stamina for both pvp & pve, and when about to die, just cloak ouy my way in pvp. Alway has problems sustaining on both my dragonknight and sorcerer. Currently when I play BG, 50% of the players are NB, 50% other classes. It's simply not right to equip a class with high dmg abilities/buffs/debuff/crowd control, for such a low cost. Suprise attack is spamble and high dmg and still gives major fracture. Veild blade make you moove 25% faster in cloak to run away, cheap minor beserk with high dmg bonus and either snare or minor endurance. Stun from fear and minor maim, also minor mai from ghosts, cheap major facture and breach for ganking from mark cheap ulti for stun/ulti regen/major defiler. Or a bit costy ulti for massive heal and major vitality/ high dmg and stun. Also, there is the unreasonable 10% crit dmg, like it was not doing high dmg already. This class should be reworked for nerfs big time. If I missed something and made a mistake, please let me know
Haashhtaag wrote: »lower damage of spectral bow for both specs
Remove the major defile from incap, keep the damage increase for pve sake
Make it so when cloaking HoTs are suppressed just like DoTs are.
Make surprise attack minor fracture instead of major fracture, this would help in pvp and doesn’t really have much effect in pve.
Haashhtaag wrote: »lower damage of spectral bow for both specs
Remove the major defile from incap, keep the damage increase for pve sake
Make it so when cloaking HoTs are suppressed just like DoTs are.
Make surprise attack minor fracture instead of major fracture, this would help in pvp and doesn’t really have much effect in pve.
Remove fracture all together, making it minor fracture would just delete stamplar from PvE raiding completely
Haashhtaag wrote: »lower damage of spectral bow for both specs
Remove the major defile from incap, keep the damage increase for pve sake
Make it so when cloaking HoTs are suppressed just like DoTs are.
Make surprise attack minor fracture instead of major fracture, this would help in pvp and doesn’t really have much effect in pve.
Remove fracture all together, making it minor fracture would just delete stamplar from PvE raiding completely
Yeah. There is one good class left. Let's ruin it rather than making other classes better.
I love how people complain how ZOS handle the balance yet their balance suggestions are far worse than ZOS's.
Why are people still wanting more incap nerfs? Do you want everyone in Cyrodill to be using DBoS? As for the overall damage of the class (from SA and Incap), isn't that the identity of the class? Other than cloak what utility does stamblade have to offer (pretty much the reason why it sucks in small scale groups compared to other classes)? There wouldn't be any reason to run it.
What I would like to happen, is cloak be heavily nerfed and other classes be buffed up (including mag nb). Every class should have something special to offer or have something which it does the best out of all the classes.
https://www.youtube.com/watch?v=b0-QTbvzCPI&t=2s
Vshttps://www.youtube.com/watch?v=EQK-Y2_BSIM&t=62s
Vshttps://www.youtube.com/watch?v=42f40QCN1JU&t=46s
PVE perspective
Nerf NB ? NB DPS is still the TOP DOG , but have you try NB healer and NB tank ? Basically they are dead in PVE end game area.
I think you are PVP focus , please think deeply before you request a class nerf .
Fusharji_Seht wrote: »Haashhtaag wrote: »lower damage of spectral bow for both specs
Remove the major defile from incap, keep the damage increase for pve sake
Make it so when cloaking HoTs are suppressed just like DoTs are.
Make surprise attack minor fracture instead of major fracture, this would help in pvp and doesn’t really have much effect in pve.
Remove fracture all together, making it minor fracture would just delete stamplar from PvE raiding completely
Yes, let's take one of the main utilities NB's have away from them. Why don't we just take away other class utilities too? Maybe while we're at it, just so we can be sure everything is fair, all weapons and skills in the game will do a flat 1,000dps each. That way everyone is perfectly balanced.
Thank goodness Zenimax doesn't listen to the people who cry the loudest and base their changes on that.
This and removing cloak is like removing the heal from Sorc's crit surge. Every class will always have something another class doesn't to keep them unique from each other. If they all have the same utilities, easy rotations and standardized dps, what would even be the point of picking anymore?
Seraphayel wrote: »Can we maybe define the three major points why (Stamina) Nightblades are overperforming? Something like:
1. Cheap skills / very sustainable
2. High damage on top of a lot of debuffs/buffs
3. Cloak
Please specify it cloak is utterly useless in PvE and only used in PvP.
@John_FalstaffJohn_Falstaff wrote: »@Toc de Malsvi , DKs Major Fracture is the only class AoE fracture in the game, not counting Night Mother's Gaze set. The skill is as clunky as they come of course, but it's a rarity.
Fusharji_Seht wrote: »universal_wrath wrote: »I'm not sure why nightblade class in general has not recieved a proper nerft. I play for pvp and pve, and I can say that this class does not compare to other classes in any way ahape or form, no matter what race you choose to play with. In PVP, I killed numerous people just by crit incap ulti, and manage to kill lots of 50k+ hp player in 4-5hits, with great sustain and surviavbility. Almost never run out of magicka/ stamina for both pvp & pve, and when about to die, just cloak ouy my way in pvp. Alway has problems sustaining on both my dragonknight and sorcerer. Currently when I play BG, 50% of the players are NB, 50% other classes. It's simply not right to equip a class with high dmg abilities/buffs/debuff/crowd control, for such a low cost. Suprise attack is spamble and high dmg and still gives major fracture. Veild blade make you moove 25% faster in cloak to run away, cheap minor beserk with high dmg bonus and either snare or minor endurance. Stun from fear and minor maim, also minor mai from ghosts, cheap major facture and breach for ganking from mark cheap ulti for stun/ulti regen/major defiler. Or a bit costy ulti for massive heal and major vitality/ high dmg and stun. Also, there is the unreasonable 10% crit dmg, like it was not doing high dmg already. This class should be reworked for nerfs big time. If I missed something and made a mistake, please let me know
@universal_wrath Welcome to the forums, I noticed you're new. Did you come here just to complain about nightblades?
PVE: Objectively, they have the hardest rotation. In a raid environment, they only pull ahead by 1-2k dps compared to other classes.
PVP: Balancing every class around pvp will quickly lead to a lot of people quitting over such horrible choices that would arise from this.
Did a nightblade gank you in PvP? Big deal, play better and continue onwards. No reason to go dragging other people down just because you're behind a couple thousand dps or someone killed you in Cyrodiil.
StamBlade are strong but MagBlade do not feel like they are strong at the moment
John_Falstaff wrote: »@universal_wrath , the Minor Savagery built into NB toolkit is a group buff. While NB is in the group, everyone has higher critical chance, not just the nightblade. You're suggesting right now to strip the specific designated group buff from the class. Let's also strip minor brutality from DKs, everything else from other classes, all for the sake of PvP whining...
Toc de Malsvi wrote: »Fusharji_Seht wrote: »Haashhtaag wrote: »lower damage of spectral bow for both specs
Remove the major defile from incap, keep the damage increase for pve sake
Make it so when cloaking HoTs are suppressed just like DoTs are.
Make surprise attack minor fracture instead of major fracture, this would help in pvp and doesn’t really have much effect in pve.
Remove fracture all together, making it minor fracture would just delete stamplar from PvE raiding completely
Yes, let's take one of the main utilities NB's have away from them. Why don't we just take away other class utilities too? Maybe while we're at it, just so we can be sure everything is fair, all weapons and skills in the game will do a flat 1,000dps each. That way everyone is perfectly balanced.
Thank goodness Zenimax doesn't listen to the people who cry the loudest and base their changes on that.
This and removing cloak is like removing the heal from Sorc's crit surge. Every class will always have something another class doesn't to keep them unique from each other. If they all have the same utilities, easy rotations and standardized dps, what would even be the point of picking anymore?
They would only lose fracture from Surprise Attack with this change. NB's still have access to Major Fracture long duration through Mark Target and morphs. Currently stam NB's have the best access to Major Fracture, from two class skills, one on a skill that not only does good damage but gives Major Ward and Resolve through passives. Only semi-rivaled by Wardens, DK's have access of course but on an inferior skill.
Fusharji_Seht wrote: »Toc de Malsvi wrote: »Fusharji_Seht wrote: »Haashhtaag wrote: »lower damage of spectral bow for both specs
Remove the major defile from incap, keep the damage increase for pve sake
Make it so when cloaking HoTs are suppressed just like DoTs are.
Make surprise attack minor fracture instead of major fracture, this would help in pvp and doesn’t really have much effect in pve.
Remove fracture all together, making it minor fracture would just delete stamplar from PvE raiding completely
Yes, let's take one of the main utilities NB's have away from them. Why don't we just take away other class utilities too? Maybe while we're at it, just so we can be sure everything is fair, all weapons and skills in the game will do a flat 1,000dps each. That way everyone is perfectly balanced.
Thank goodness Zenimax doesn't listen to the people who cry the loudest and base their changes on that.
This and removing cloak is like removing the heal from Sorc's crit surge. Every class will always have something another class doesn't to keep them unique from each other. If they all have the same utilities, easy rotations and standardized dps, what would even be the point of picking anymore?
They would only lose fracture from Surprise Attack with this change. NB's still have access to Major Fracture long duration through Mark Target and morphs. Currently stam NB's have the best access to Major Fracture, from two class skills, one on a skill that not only does good damage but gives Major Ward and Resolve through passives. Only semi-rivaled by Wardens, DK's have access of course but on an inferior skill.
Stamblades already have the hardest rotation of any class in the game, bar none. This is a known and widely accepted fact. You're asking to remove a utility from their spammable and to go use a skill that wouldn't fit anywhere into their already overly-complicated rotation.
Honestly, PVP should just be balanced entirely separate from PVE. It's almost never PVE players asking for nerfs of other classes because none of them care. All classes do more than enough dps to clear all content. I wish my nightblade could heal for 3,000+ HP per second like sorcerer can, but you don't see me asking them to nerf sorcerers. I'm happy for them, they have their special skillset, I have mine.
It's always someone in PVP who gets ganked cause theyre probably a bad player and then comes to the forums to decry whatever class killed them and specifically target whatever skill got them in the death recap.
Fusharji_Seht wrote: »Toc de Malsvi wrote: »Fusharji_Seht wrote: »Haashhtaag wrote: »lower damage of spectral bow for both specs
Remove the major defile from incap, keep the damage increase for pve sake
Make it so when cloaking HoTs are suppressed just like DoTs are.
Make surprise attack minor fracture instead of major fracture, this would help in pvp and doesn’t really have much effect in pve.
Remove fracture all together, making it minor fracture would just delete stamplar from PvE raiding completely
Yes, let's take one of the main utilities NB's have away from them. Why don't we just take away other class utilities too? Maybe while we're at it, just so we can be sure everything is fair, all weapons and skills in the game will do a flat 1,000dps each. That way everyone is perfectly balanced.
Thank goodness Zenimax doesn't listen to the people who cry the loudest and base their changes on that.
This and removing cloak is like removing the heal from Sorc's crit surge. Every class will always have something another class doesn't to keep them unique from each other. If they all have the same utilities, easy rotations and standardized dps, what would even be the point of picking anymore?
They would only lose fracture from Surprise Attack with this change. NB's still have access to Major Fracture long duration through Mark Target and morphs. Currently stam NB's have the best access to Major Fracture, from two class skills, one on a skill that not only does good damage but gives Major Ward and Resolve through passives. Only semi-rivaled by Wardens, DK's have access of course but on an inferior skill.
Stamblades already have the hardest rotation of any class in the game, bar none. This is a known and widely accepted fact. You're asking to remove a utility from their spammable and to go use a skill that wouldn't fit anywhere into their already overly-complicated rotation.
Honestly, PVP should just be balanced entirely separate from PVE. It's almost never PVE players asking for nerfs of other classes because none of them care. All classes do more than enough dps to clear all content. I wish my nightblade could heal for 3,000+ HP per second like sorcerer can, but you don't see me asking them to nerf sorcerers. I'm happy for them, they have their special skillset, I have mine.
It's always someone in PVP who gets ganked cause theyre probably a bad player and then comes to the forums to decry whatever class killed them and specifically target whatever skill got them in the death recap.
universal_wrath wrote: »John_Falstaff wrote: »@universal_wrath , the Minor Savagery built into NB toolkit is a group buff. While NB is in the group, everyone has higher critical chance, not just the nightblade. You're suggesting right now to strip the specific designated group buff from the class. Let's also strip minor brutality from DKs, everything else from other classes, all for the sake of PvP whining...
I'm talking about the 10% more critical dmg, not the 5% critical chance. The class already can achieve high crit chance percentage, why increase the crit dmg as well? Can they just decrease it to 5%?
Can we not just nerf nightblades cause they're a powerful class?
Maybe other classes just need a buff.
Dont understand the logic of nerfing one thing instead of buffing the others