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Are you happy with the racial changes that most likely will go live?

  • olsborg
    olsborg
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    Some are nice, others are not.
    Faulgor wrote: »
    The rest seem fine, although you could make the argument that Orcs need to be toned down a bit.

    this

    PC EU
    PvP only
  • Kadoin
    Kadoin
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    Xsorus wrote: »
    If you want a good laugh
    Do Redguard magicka sorc
    Do alteration mastery main set
    Masters destro main bar
    Backbar eye of mara restro staff and jewelry

    2000+ magical recovery
    Insane stamina and stam recovery
    And 74 ult cost restro ult

    Shhh....my mag warden will be having lots of fun! Can't wait lol...
  • Letho2469
    Letho2469
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    Some are nice, others are not.
    This thread perfectly shows why I would have removed all racial passives that affect combat and reworked them to be some flavor thingies like swiming speed for argonians, free persuasion skill for imperials, etc.
    Trial Progression:
    vAA: Hardmode
    vHRC: Hardmode
    vSO: Hardmode
    vMoL: Hardmode + dro-m'Athra-Destroyer
    vHoF: Hardmode + Tick Tock Tormentor
    vAS: Hardmode + Immortal Redeemer
    vCR: Hardmode + Gryphon Heart
    vSS: Hardmode
  • Gnortranermara
    Gnortranermara
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    Some are nice, others are not.
    Masel wrote: »
    All parses and math I have seen show that these races are all within a margin that can be put down to human error and chance at this point

    That is a trivially easy thing to accomplish when the bonuses are so small anyway. Testing with no racial passives gets you close to the same numbers and racials add marginal bumps here and there. It's not difficult to "balance" something that has been made borderline inconsequential by design. So, no, not impressed.

    Anyway, this isn't about parses. It's about the fact that ZOS changed the racial identities of the most popular races, trying to manufacture consumer dissatisfaction for profit. They've given the most popular PvE Magicka DPS race a trash PvP "utility" passive, taken away Bosmer stealth, practically deleted Argonian tanks from the game, and overshadowed Redguard with OP Orc. These changes are disrespectful of player choices. People chose their races specifically because the passives of the race fit the niche that player wanted to play. Now all of the most popular races people were choosing were intentionally attacked by devs, changing their niche, to dissatisfy the customers who made those choices and to compel race change token purchases. It's 100% transparent, morally disgusting behavior.
    Edited by Gnortranermara on February 20, 2019 6:25PM
  • Seraphayel
    Seraphayel
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    Most of them look good!
    Anyway, this isn't about parses. It's about the fact that ZOS changed the racial identities of the most popular races, trying to manufacture consumer dissatisfaction for profit.

    Of one race. Bosmer. And even then only the Stealth part is they are still an excellent choice for Stamina.

    All the others are the same. Redguard is still an excellent pick for Stamina, Altmer is still an excellent pick for Magicka.

    Argonians might struggle a bit but that can be blamed on their PvP potential.

    Besides that... nothing changed.
    Edited by Seraphayel on February 20, 2019 6:26PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Gnortranermara
    Gnortranermara
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    Some are nice, others are not.
    Seraphayel wrote: »
    Redguard is still an excellent pick for Stamina, Altmer is still an excellent pick for Magicka.

    "Excellent" =/= optimized. You're not even discussing the same subject.
  • Seraphayel
    Seraphayel
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    Most of them look good!
    Seraphayel wrote: »
    Redguard is still an excellent pick for Stamina, Altmer is still an excellent pick for Magicka.

    "Excellent" =/= optimized. You're not even discussing the same subject.

    "Optimized"? What do you even mean? DPS differences between Magicka/Stamina races are so tiny that it doesn't matter. Magicka races are even closer together than Stamina with their only outlier Orc being maybe a bit too strong - but even a difference of 1% as it might be for Stamina DPS doesn't mean anything.

    Optimized means you pick a Stamina race when you want to play Stamina and you pick a Magicka race when you want to play Magicka. Which race you choose out of the Magicka/Stamina pool doesn't matter because they're all "optimized" for that role.
    Edited by Seraphayel on February 20, 2019 6:37PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Koronach
    Koronach
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    No, I hate them!
    Seraphayel wrote: »
    Anyway, this isn't about parses. It's about the fact that ZOS changed the racial identities of the most popular races, trying to manufacture consumer dissatisfaction for profit.

    Of one race. Bosmer. And even then only the Stealth part is they are still an excellent choice for Stamina.

    All the others are the same. Redguard is still an excellent pick for Stamina, Altmer is still an excellent pick for Magicka.

    Argonians might struggle a bit but that can be blamed on their PvP potential.

    Besides that... nothing changed.

    Sorry but having potential in one aspect doesn't give them the right to make us sub par in the biggest portion of the game. That's a load of bs and you know it.
  • Gnortranermara
    Gnortranermara
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    Some are nice, others are not.
    Seraphayel wrote: »
    Seraphayel wrote: »
    Redguard is still an excellent pick for Stamina, Altmer is still an excellent pick for Magicka.

    "Excellent" =/= optimized. You're not even discussing the same subject.

    "Optimized"? What do you even mean? DPS differences between Magicka/Stamina races are so tiny that it doesn't matter. Magicka races are even closer together than Stamina with their only outlier Orc being maybe a bit too strong - but even a difference of 1% as it might be for Stamina DPS doesn't mean anything.

    Optimized means you pick a Stamina race when you want to play Stamina and you pick a Magicka race when you want to play Magicka. Which race you choose out of the Magicka/Stamina pool doesn't matter because they're all "optimized" for that role.

    Again, it's not about DPS differences. Stop parroting the same irrelevant points and making unfounded assumptions about other people's positions.

    Optimized means all passives effectively function toward the race's primary role. Altmer's IDENTITY was PvE Magicka DPS. Now they have a wasted passive and they are optimized for PvP Magplar/Magsorc. That's good for me personally, but its crap for Altmer as a whole. Breton is now the superior, optimized PvE Magicka DPS. It's easier to play, with no resource strain and greater survivability - and essentially the same DPS. Altmer identity has been usurped.
    Edited by Gnortranermara on February 20, 2019 6:50PM
  • Letho2469
    Letho2469
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    Some are nice, others are not.
    Sorry but having potential in one aspect doesn't give them the right to make us sub par in the biggest portion of the game. That's a load of bs and you know it.
    You are not sub-par because the racials merely affect gameplay. I am crying about the lost time and effort.... dev ressources could have been used at construction sites that are so much more urgent.
    Trial Progression:
    vAA: Hardmode
    vHRC: Hardmode
    vSO: Hardmode
    vMoL: Hardmode + dro-m'Athra-Destroyer
    vHoF: Hardmode + Tick Tock Tormentor
    vAS: Hardmode + Immortal Redeemer
    vCR: Hardmode + Gryphon Heart
    vSS: Hardmode
  • Katahdin
    Katahdin
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    For those of you saying "it's not about parses", please speak for yourself

    For some of us it IS about end game dps.
    Some of us do not want to be forced into the redguard race for max dps. Some of us want to be able to take their Khajiit stam dps into end game and be just as good as any other stam race.

    I see the parses but the variability and stability khajiit dps still has me concerned

    Beta tester November 2013
  • Seraphayel
    Seraphayel
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    Most of them look good!
    Seraphayel wrote: »
    Seraphayel wrote: »
    Redguard is still an excellent pick for Stamina, Altmer is still an excellent pick for Magicka.

    "Excellent" =/= optimized. You're not even discussing the same subject.

    "Optimized"? What do you even mean? DPS differences between Magicka/Stamina races are so tiny that it doesn't matter. Magicka races are even closer together than Stamina with their only outlier Orc being maybe a bit too strong - but even a difference of 1% as it might be for Stamina DPS doesn't mean anything.

    Optimized means you pick a Stamina race when you want to play Stamina and you pick a Magicka race when you want to play Magicka. Which race you choose out of the Magicka/Stamina pool doesn't matter because they're all "optimized" for that role.

    Again, it's not about DPS differences. Stop parroting the same irrelevant points and making unfounded assumptions about other people's positions.

    Optimized means all passives effectively function toward the race's primary role. Altmer's IDENTITY was PvE Magicka DPS. Now they have a wasted passive and they are optimized for PvP Magplar/Magsorc. That's good for me personally, but its crap for Altmer as a whole. Breton is now the superior, optimized PvE Magicka DPS. It's easier to play, with no resource strain and greater survivability - and essentially the same DPS. Altmer identity has been usurped.

    This was never a stated goal and is made up in your head. Optimized means favouring a specific role due to racials which is still the case for each of the 10 races.

    Altmer identity was Magicka (DPS) and it's still Magicka (DPS). Altmer identity didn't change in any way.
    Edited by Seraphayel on February 20, 2019 7:33PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Machete
    Machete
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    Some are nice, others are not.
    Altmer needs to get the magicka back. Not as much sustain as Breton but something.

    Bosmer need something more to the roll dodge. In PVE it's worthless and in PVP it is meh.

    (Edit) I'm still very, very glad they got rid of that useless stealth passive. Very pigeonholing for NB and only stealing routes benefit from it.
    Edited by Machete on February 20, 2019 8:51PM

    Lemon-Party

    Monarch Wintervine, Stamina DK, AD
    Eiress Wintervine, Stamina Warden, AD
    Aelireed Auntumnvine, Stamina Necromancer, AD
    Sierena Hlaalu, Stamina Templar, AD
    Blou Springwillow, Stamina Sorc, AD
    Taliana Silverthorn, Stamina NB, AD
    Monarch Wíntervine, Stamina DK, EP
    Lily Hlaalu, Stamina NB, EP
    Tankito Fondlini, DK Tank, EP
    Evaii Spellborn, Magicka DK, AD
    Thellion Evaire, Magicka Warden, AD
    Weylenn Aenwee, Magicka Templar, AD
    Valianna Syn, Magicka Sorc, AD
    Aranyus Highren, Magicka NB, AD
  • Gnortranermara
    Gnortranermara
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    Some are nice, others are not.
    Seraphayel wrote: »
    Altmer identity was Magicka (DPS) and it's still Magicka (DPS). Altmer identity didn't change in any way.

    If you want to make your decisions based on such a simplistic comprehension of the game, that explains a lot. What it doesn't explain is why you're obsessively contradicting and fighting with people who are discussing the issue at a higher level of nuance than you're interested in. You seem to only be here to deny the importance of things that are important to other people for their characters. As the Rock would say, "It doesn't matter what you think." Did you really ask other people if they're satisfied solely to nitpick whether or not their satisfaction is based on your criteria rather than their own?
    Edited by Gnortranermara on February 20, 2019 9:04PM
  • Seraphayel
    Seraphayel
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    Most of them look good!
    Seraphayel wrote: »
    Altmer identity was Magicka (DPS) and it's still Magicka (DPS). Altmer identity didn't change in any way.

    If you want to make your decisions based on such a simplistic comprehension of the game, that explains a lot. What it doesn't explain is why you're obsessively contradicting and fighting with people who are discussing the issue at a higher level of nuance than you're interested in. You seem to only be here to deny the importance of things that are important to other people for their characters. As the Rock would say, "It doesn't matter what you think." Did you really ask other people if they're satisfied solely to nitpick whether or not their satisfaction is based on your criteria rather than their own?

    I just call out nonsense when I read it, that's all. Same with the "cash grab" or "meta totally changed" argument. It's nonsense.

    Sure you're entitled to your own opinion as I am entitled to mine and I don't expect others to take my opinion as the one truth. It's as much worth as yours is.

    Nevertheless I question the motivation of many players on the forums that complain about issues that have never been issues before but all of a sudden are now because they're affected by them after the changes (in most cases it's Altmer players that flood these forums with unreasonable whine - Bosmer players have every reason to do so).

    More "nuanced"? People didn't choose Altmer because all of the three racials were somehow catered towards "magic". They chose Altmer because it was the best choice to do so when playing a Magicka build. Y'all wouldn't even care if 2/3 racials are crap but the third one is making you clearly superior to others.

    Altmer was a Magicka race. Altmer is a Magicka race. Altmer will be a Magicka race after the changes. That's all that matters in this regard. Don't act like Altmer isn't a top pick for Magicka anymore when it's still the go to race (you can even put "next to Breton" in that sentence and my point still stands).
    Edited by Seraphayel on February 20, 2019 10:00PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Kalle_Demos
    Kalle_Demos
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    No, I hate them!
    Masel wrote: »
    All parses and math I have seen show that these races are all within a margin that can be put down to human error and chance at this point

    That is a trivially easy thing to accomplish when the bonuses are so small anyway. Testing with no racial passives gets you close to the same numbers and racials add marginal bumps here and there. It's not difficult to "balance" something that has been made borderline inconsequential by design. So, no, not impressed.

    Anyway, this isn't about parses. It's about the fact that ZOS changed the racial identities of the most popular races, trying to manufacture consumer dissatisfaction for profit. They've given the most popular PvE Magicka DPS race a trash PvP "utility" passive, taken away Bosmer stealth, practically deleted Argonian tanks from the game, and overshadowed Redguard with OP Orc. These changes are disrespectful of player choices. People chose their races specifically because the passives of the race fit the niche that player wanted to play. Now all of the most popular races people were choosing were intentionally attacked by devs, changing their niche, to dissatisfy the customers who made those choices and to compel race change token purchases. It's 100% transparent, morally disgusting behavior.

    I'm having a difficult time seeing any other reasoning. I don't want to believe this is true but some of the changes are laughable and just so happened to coincide with a Race Change Token sale. Ideally and according to the goals posted and statements about avoiding sweeping changes and Nerfs, balance could have been achieved or at least made closer with adjustments and maybe added flavor to under performing races. But despite those statements free race change tokens were given out anyway which says to me that the devs knew their changes would warrant them in contrast to the goals they laid out.

    "If I am to be Queen, I must look fear in the face and conquer it. How can I ask my people to have faith in me if I don't have faith in myself?" - Queen Ayrenn
  • BlueRaven
    BlueRaven
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    No, I hate them!
    Masel wrote: »
    All parses and math I have seen show that these races are all within a margin that can be put down to human error and chance at this point

    That is a trivially easy thing to accomplish when the bonuses are so small anyway. Testing with no racial passives gets you close to the same numbers and racials add marginal bumps here and there. It's not difficult to "balance" something that has been made borderline inconsequential by design. So, no, not impressed.

    Anyway, this isn't about parses. It's about the fact that ZOS changed the racial identities of the most popular races, trying to manufacture consumer dissatisfaction for profit. They've given the most popular PvE Magicka DPS race a trash PvP "utility" passive, taken away Bosmer stealth, practically deleted Argonian tanks from the game, and overshadowed Redguard with OP Orc. These changes are disrespectful of player choices. People chose their races specifically because the passives of the race fit the niche that player wanted to play. Now all of the most popular races people were choosing were intentionally attacked by devs, changing their niche, to dissatisfy the customers who made those choices and to compel race change token purchases. It's 100% transparent, morally disgusting behavior.

    I'm having a difficult time seeing any other reasoning. I don't want to believe this is true but some of the changes are laughable and just so happened to coincide with a Race Change Token sale. Ideally and according to the goals posted and statements about avoiding sweeping changes and Nerfs, balance could have been achieved or at least made closer with adjustments and maybe added flavor to under performing races. But despite those statements free race change tokens were given out anyway which says to me that the devs knew their changes would warrant them in contrast to the goals they laid out.

    Agreed. And whats worse is the feeling that this was all a bit rushed. And that they did not bother listening to any feed back.
  • MLGProPlayer
    MLGProPlayer
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    Not really...
    BlueRaven wrote: »
    Masel wrote: »
    All parses and math I have seen show that these races are all within a margin that can be put down to human error and chance at this point

    That is a trivially easy thing to accomplish when the bonuses are so small anyway. Testing with no racial passives gets you close to the same numbers and racials add marginal bumps here and there. It's not difficult to "balance" something that has been made borderline inconsequential by design. So, no, not impressed.

    Anyway, this isn't about parses. It's about the fact that ZOS changed the racial identities of the most popular races, trying to manufacture consumer dissatisfaction for profit. They've given the most popular PvE Magicka DPS race a trash PvP "utility" passive, taken away Bosmer stealth, practically deleted Argonian tanks from the game, and overshadowed Redguard with OP Orc. These changes are disrespectful of player choices. People chose their races specifically because the passives of the race fit the niche that player wanted to play. Now all of the most popular races people were choosing were intentionally attacked by devs, changing their niche, to dissatisfy the customers who made those choices and to compel race change token purchases. It's 100% transparent, morally disgusting behavior.

    I'm having a difficult time seeing any other reasoning. I don't want to believe this is true but some of the changes are laughable and just so happened to coincide with a Race Change Token sale. Ideally and according to the goals posted and statements about avoiding sweeping changes and Nerfs, balance could have been achieved or at least made closer with adjustments and maybe added flavor to under performing races. But despite those statements free race change tokens were given out anyway which says to me that the devs knew their changes would warrant them in contrast to the goals they laid out.

    Agreed. And whats worse is the feeling that this was all a bit rushed. And that they did not bother listening to any feed back.

    Racial balance is something that should be monitored and tweaked indefinitely, but we all know ZOS won't do that. Once a balance patch goes live, that's it until the next one, who knows how many months/years later. I'm not sure what the balance team actually does in the interim period.
    Edited by MLGProPlayer on February 21, 2019 1:07PM
  • Olupajmibanan
    Olupajmibanan
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    Some are nice, others are not.
    Well, poll results show it.

    There might be some changes that aren't accepted by the community, but generaly, this update seems good.
  • MLGProPlayer
    MLGProPlayer
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    Not really...
    Well, poll results show it.

    There might be some changes that aren't accepted by the community, but generaly, this update seems good.

    Considering their stated goals, you would expect the majority of players to be happy with the changes. But that's not the case.
    Edited by MLGProPlayer on February 21, 2019 1:31PM
  • John_Falstaff
    John_Falstaff
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    No, I hate them!
    Well, poll results show it.

    There might be some changes that aren't accepted by the community, but generaly, this update seems good.

    Well, poll results show that only 41% are mostly content with the changes. ^^ The rest are so-so or dislike them. Less than half of satisfied people... balancing could've gone better, frankly.

    Yes, it is better than on live, so there's that (though absolute performance for stamina is offset by DW nerfs). I'm still dissatisfied with last-minute ninja nerf to khajiits that threw them back behind orcs and dunmers, I'm still hoping them to revert or otherwise fix that, but I'm used to not expect any coherent decisions from ZOS; expect something stupid to be made, and there'll be no failed expectations. But, some silver lining; can go (mediocre, but still) magicka as my khajiit self instead of keeping an unloved race for meta reasons, and extra resource pool will allow to run regen food without a mix of health enchants.
  • Axmouth
    Axmouth
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    Some are nice, others are not.
    Yes with some of them, I think first iteration was straight up better as an overall patch though and I could use more races without worry. A mix between the first and last would be ideal(Revert Khajiit, High Elves and Orcs is my opinion, Orcs somewhere in between probably). But just start over on Wood Elves. I don't like the damage on roll dodge, or the lack of stealth.

    For Nords, though overall happy with it, I'd say make the passive have shorter cooldown but less ult regen, so it's about the same(maybe slightly buffed in ideal case, cause it'll be harder to keep up as much with shorter cd), but more brawler/melee focused, like Nords should be. No regen for archer Nord pansies. Or ones afraid to be hit. More flavor, more potential to combine with things like decisive if you want to go that route, without changing its potential.

    Imperials are kinda bland, which seems perfect for how their race has always been. Maybe revert and split the stats a bit to magicka too, to make them more bland.

    Surprised I don't see Redguard healers suggested more with the cost reduction on resto skills, including Light's Champion. (maybe I need an /s for this one, but seen all kinds of things on here).

    Redguards could use some running instead or in addition to Orcs, but slow reductions is something within the theme.

    I'm fine with Argonians but many people seem not to be. I don't know what exactly they want from them, no clue what I'd suggest there.. Personally I feel good with them.

    Happy with Dark Elves more recent iteration too, though I do wish they could situationally do more damage than anyone else.
  • Seraphayel
    Seraphayel
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    Most of them look good!
    Well, poll results show that only 41% are mostly content with the changes. ^^ The rest are so-so or dislike them. Less than half of satisfied people... balancing could've gone better, frankly.

    Well if we do it correctly it's 56:44 pro changes. So the majority likes them overall. Might not be an overwhelming majority but it's fair enough.

    And I think most people took the dissatisfied options because of very small or negligible things that bothered them but they blow up just to have a point - well nevermind, it's their opinion and for them it's valid.

    Could have gone worse than this and it was obvious that not everybody likes to lose their superiority (like Altmers or PvP Argonians). Nerfs are never universally liked.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Armann
    Armann
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    Axmouth wrote: »
    For Nords, though overall happy with it, I'd say make the passive have shorter cooldown but less ult regen, so it's about the same(maybe slightly buffed in ideal case, cause it'll be harder to keep up as much with shorter cd), but more brawler/melee focused, like Nords should be. No regen for archer Nord pansies. Or ones afraid to be hit. More flavor, more potential to combine with things like decisive if you want to go that route, without changing its potential.

    Yes, something like 2 ultimate every time you're hit but with a 4 second cooldown. I would add to that 500 stamina when you are hit as well so that the Stalwart passive would read like this:

    Increases your Max Stamina by 1500. When you take damage, gain 2 Ultimate and 500 Stamina. This effect can occur once every 4 seconds.
    EU megaserver | XboxNord Nightblade | Ebonheart PactImperial Dragonknight | Ebonheart PactDunmer Sorcerer | Ebonheart PactDunmer Warden | Ebonheart PactOrc Necromancer | Daggerfall CovenantAltmer Templar | Aldmeri Dominion
  • John_Falstaff
    John_Falstaff
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    No, I hate them!
    @Seraphayel , let's not put own words into other people's mouths. ^^ "Some good, some don't" or even "most are good" is not an equivalent of "yes, I would like this to go live". If you really want, can make a separate poll specifically asking people if they'd like it to go live or to have more balancing effort.

    Not everything's about superiority either. Khajiits (yes, I play one, I often bring them up) never were in particularly good place even before (they were nerfed even before game release and lagged far behind meta races for stamina), and they're still shafted. Equality isn't too much to ask for, especially equality with another hybrid race which is now distinctly better both on magicka and stamina side.

    Sure it could have gone worse. But it could have gone better, and we'll live with those racial changes for long time, so it makes sense to put some effort and work out the kinks now, because later it'll be set in stone for the foreseeable future.
  • MLGProPlayer
    MLGProPlayer
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    Not really...
    Seraphayel wrote: »
    Well, poll results show that only 41% are mostly content with the changes. ^^ The rest are so-so or dislike them. Less than half of satisfied people... balancing could've gone better, frankly.

    Well if we do it correctly it's 56:44 pro changes. So the majority likes them overall. Might not be an overwhelming majority but it's fair enough.

    And I think most people took the dissatisfied options because of very small or negligible things that bothered them but they blow up just to have a point - well nevermind, it's their opinion and for them it's valid.

    Could have gone worse than this and it was obvious that not everybody likes to lose their superiority (like Altmers or PvP Argonians). Nerfs are never universally liked.

    Except it's not.

    41% like the changes
    30% are in the middle
    26% don't like them
    Edited by MLGProPlayer on February 21, 2019 2:40PM
  • MLGProPlayer
    MLGProPlayer
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    Not really...
    Sure it could have gone worse. But it could have gone better, and we'll live with those racial changes for long time, so it makes sense to put some effort and work out the kinks now, because later it'll be set in stone for the foreseeable future.

    This gets to the core of why so many people are dissatisfied. This patch was ultimately a missed opportunity.
    Edited by MLGProPlayer on February 21, 2019 2:49PM
  • karthrag_inak
    karthrag_inak
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    Not really...
    Seraphayel wrote: »
    Well, poll results show that only 41% are mostly content with the changes. ^^ The rest are so-so or dislike them. Less than half of satisfied people... balancing could've gone better, frankly.

    Well if we do it correctly it's 56:44 pro changes. So the majority likes them overall. Might not be an overwhelming majority but it's fair enough.

    And I think most people took the dissatisfied options because of very small or negligible things that bothered them but they blow up just to have a point - well nevermind, it's their opinion and for them it's valid.

    Could have gone worse than this and it was obvious that not everybody likes to lose their superiority (like Altmers or PvP Argonians). Nerfs are never universally liked.

    Except it's not.

    41% like the changes
    30% are in the middle
    26% don't like them

    and that's only out of the 449 people who have bothered to vote. currently steam says there's 25x that many folks playing, and it's not even at a peak time. so whatever the sentiment is now, the folks who -don't- participate are certainly in for a surprise next week :neutral:
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.(Pariah's Pinacle)
  • Olupajmibanan
    Olupajmibanan
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    Some are nice, others are not.
    Altmer, Argonian, Bosmer and other whiners. Our numbers are growing. Let's join forces and flood forum with fix requests for Group Finder. Because it's a complete non-sense to have such basic feature constantly bugged. No racial change matters in front of this
    Edited by Olupajmibanan on February 21, 2019 3:41PM
  • John_Falstaff
    John_Falstaff
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    No, I hate them!
    @Olupajmibanan , pointless. Racial balancing is at least something they're willing to do and already doing, even if they're just tossing dice at random. And group finder's "someone has declined" is the game's coquettish way of saying "server is out of resources and couldn't create an instance for you, but we don't want to spend money on infrastructure and hurt our revenue, so we'll simply tell you that we're heroically fighting an elusive bug". Not going to be fixed, no point asking for it.
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