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What would inspire more people to pick tank role?

  • Gythral
    Gythral
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    Total removal!

    After all they are currently a 1 trick support role, not TANKs
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Royaji
    Royaji
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    Good DDs. There is nothing more unfun than sitting in front of the boss staring at his balls for 10 minutes because your DDs are tickling him with bow light attack spam from the nearest bush.
  • Streega
    Streega
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    Ekhem... https://forums.elderscrollsonline.com/en-gb/discussion/384741/how-do-we-encourage-tanking/p1
    All I want to keep tanking is the group to let me do my job by not running ahead and aggroing everything, or not "dancing" around the boss and stealing the hardest blows which are supposed to land on my hardcore ass instead on their dumb coconuts.
    As for how to encourage newbs... Well, tanking is a big responsibility (in harder content) with a little payoff - everybody talks about DPS and stuff, but nobody cares when I'm the only man standing and rezzing whole group while being clubbed by the bad guy. Also, I think the loot table is tied to DPS, as I'm always getting the crappiest stuff - my fellow healer says the same.
    My point is: if you don't have a tank drive, nothing will encourage you to get this job, because is "boring" and unforgiving.
    ⊂( ̄(工) ̄)⊃ Don't-Care-Bear ⊂( ̄(工) ̄)⊃
    PC EU "House Tertia" - Friendly Guild for Mature Folks (housetertia.com)
    PC EU "Priests of Hircine" - Awesome Guild for Friendly Werewolves (free bites!)
    Master Angler
  • Na0cho
    Na0cho
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    i made a tank back when i needed monster masks and got sick of hour long ques.

    now she doesn't do much....maybe a random pledge or daily dungeon once in a while. Not even sure what to do with her since I don't do trials.

    I will probably end up race changing her and switching her to a pvp character (shes a redguard stam dk)


  • Adzer2
    Adzer2
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    I think main problem is necessity to regularly switch all gear between group/single content, yes, it is solved by dressing room add-on, but there are consoles and there are people who doesn't use addons and so on. If there was in-built interface for gear switching there will be more tanks.

    This is needed so badly, even make it a housing item "Armour Rack" or an interactive wardrobe that changes all your skill points, champion points and sets in one go.
    PS4 - EU - DC
    Characters:
    Adzer - Breton Templar
    Thorgon Stormcaller - Nord Dragonknight
    Elrond Smeagol - High Elf Sorceror
    Akorithi Sendu - Redguard Nightblade
    Miraak Icelight - Nord Warden
    Father Dori - Breton Templar
    Argo - Argonian Dragonknight
  • Turelus
    Turelus
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    Personally I would play it more if there wasn't as many one shot mechanics.

    Right now I don't want to deal with the stress of "you didn't block that one thing, now you're dead and it's a TPK"
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Girl_Number8
    Girl_Number8
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    Noctus wrote: »
    the anime "the rising of the shieldhero"

    thing is noone sees ur effort and skill when u are tanking but everyone can see the damage numbers ur generating. tanking is actually the most skillfull thing in the game. (i still want it nerfed for pvp tho ;D)

    Stop with the whining nerf posts already. That is what is ruining this game because people have become lazy and don't bother to have coordinated groups. Smh

    For tankys it depends on the content and who you are doing it with. With your guildies, I would say by having new and exciting content added in that uses more mechanics that you need a tanky to complete it with. On randoms I would say by not having the race squad rushing ahead to their deaths or those fun people that enjoy breaking aggro with an ice staff, and having real dps that can actually burn things down in a relatively decent amount of time.

    Though I have several dps, tankys, and healers of my own to help my guild in any situation but most of our long time members do, as well. Which makes life easier when helping new players or current players enjoy the game while getting that special helm, achievements, and skins not yet acquired. Because to me, seeing people having fun in this game is the best incentive of all. :)
    Edited by Girl_Number8 on February 20, 2019 12:18PM
  • StormChaser3000
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    Three main issues when you tank (from my tanking experience):

    1. Low dps of dd in the pug.

    3. Toxic people (happens rarely, but it's usually even more annoying than #1). Sometimes even if the problem is with them, there is an attitude "blame the tank". Also, not everyone will react easy if you as a tank miss some headshots in the new to you DLC even on normal mode or take a few tries to understand the mechanics.

    3. Sometimes there is too much one shot mechanics. Like in BRF you have to keep your eye on 3 bosses at once in the very last fight since each of them has a headshot skill, and sometimes one of them can get behind you where you can't see well. If to add lag to this....

    Those are my tank issues. You can make conclusion.
    Edited by StormChaser3000 on February 20, 2019 12:51PM
  • ZeroXFF
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    More damage and the removal of pressure to make the build for someone else's benefit.
  • lolli42
    lolli42
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    aoe taunt :v
  • Vaerth
    Vaerth
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    I really like shields and wanted to be a tank when I started. Until I noticed I would have to quest very slowly and would do barely any damage. Additionally, I do not know all the dungeons for fights, I am happy to tank but cant lead everything. I wanted to do a double bar 1H&S for my StamSorc. Ended up going DW instead because without being a DD then anything but dungeons suck. I do not do any PvP in thsi game, nor will I.
    Pact Bloodwraith
  • Osteos
    Osteos
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    I like to tank but I only do so with friends. It doesn't take more than a couple pugs with dps that couldn't fight their way out of a wet paper bag to turn a tank off from group finder. Why suffer with strangers when I can have fun with friends.
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • Anotherone773
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    Tanking in this game is far to tedious. I play a game to relax, not micromanage and proper tanking requires a lot of micromanaging. which sucks all the joy out of it for me
  • Tasear
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    Because as pointed out, tanks can't do anything in solo-play. One of my friends mains a tank, and he asked me to help him in a delve, because he wanted the skyshard. If he goes by himself in there, he can't die but it will take him minutes to kill a small mob.
    That is what makes tanks less attractive to play imo, BUT dealing almost zero damage is normal for a tank. You can't and shouldn't do decent damage with a tank setup, that's part of the build.
    PC can use dressing room to make a dps-setup to switch to within a second, maybe even use an addon to switch between championpoint-setups. But console-players need to switch every thing by hand, which takes forever.

    For me, playing a dd is just my style.

    If your friend plays as a tank in solo you should give him the advice to change to a dd setup for when he decides to solo play.

    I heard that Ashes of Creation are implementing a system for xp gain that allows healers and tanks to level through every action done in the game, crafting, exploring mobs everything.

    Sure you can swap to a dps set up but it is onerous and costly to go back and forth.....and really if the game were designed better why should you?

    Yeah it comes back to design. Maybe we weren't meant for pure roles when playing eso at last though that is where many are at which creates the difficulty.
  • firedrgn
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    People dont know u can be a good tank and wear -"selfish sets". More so starting out .

    Lets of expectations on tank that a dps that cant play the game anyways is never going to learn.
  • macsmooth
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    Tanking to me had always been about the group

    Spec’d for tanking and

    Bad dd bad healer and your a crap tank and you should never tank again comments

    In the same gear setup and now with

    Good dd good healer and your a great tank amazing we want you to tank for us all the time comments

    Tanks rely on their group and the group rely on their tanks
  • Verbal_Earthworm
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    Kalgert wrote: »
    I recently decided to pick up a Warden Tank, here are my thouggts thus far:

    I like the idea of being a meatshield, and it seems to be a more mechanical role as opposed to DPS, which makes me feel more comfortable (I "Sucked" as a DPS but I can do fairly well when it comes to mechanics, so this feels like the next best thing).

    I do not like the notion that I have to also be a buffer for the group, rather than focus on being able to survive fights (Though I haven't gotten any tanks really to a level where I could confidently do anything with them, except for two), nor do I feel that comfortable seeing myself do rather miniscule damage to enemies (Apparently tanks are also bound by a minimum DPS threshold that is fairly substantial? Eeeh?)

    By the way, for Warden Tanks: What would be a reliable way of self sustain? I have Arctic Winds but it feels like it doesn't heal a single worthwhile bit.

    I have 5 tanks but my main and most invulnerable tank is a nord warden.

    I put all points in health and use armor master and plague doctor and selene's,

    double sword and shield (crushing and weakness).

    Using polar wind and bull netch for sustain (if you want more magicka sustain then go betty netch and ice staff on one bar).

    The % heal is best when health is maxed and also heals ally for your tank's health % instead of their own.

    Max health also prevents being one-shotted by a large amount (it can still happen but only when unlucky).

    On harder content, my tank is often the only one left standing and can rez everyone whilst still tanking (feels great).

    Triple stat food.

    Bashing is the key, bash your way through everything, keep shield up and keep bashing

    (bash reduction enchant on jewellery helps loads and the block and bash cp options maxed).

    Hope that helps, ask me more if not.



    Edited by Verbal_Earthworm on February 20, 2019 2:05PM
  • AcadianPaladin
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    I worked up a classic DK main tank primarily so my healer could better appreciate a tank's needs and perspective. I found the role enjoyable but frustrating. Here are my main challenges as a tank - the ones that cause me to not play the character very much:

    1. I expect the tank to lead and control the fights - especially initial set up and pull. With a tight group in voice this works fine but in a pug? It is easy to see why even the tanks we have avoid pugs. I don't know what the solution for this might be.

    2. Improve damage. My tank has run pure main tank gear/skills since the tutorial and I felt that was important to really learn a tank's perspective. At this point, stubbornness prevents ever donning 'dps gear'. I would love to see damage for the S&B skills scale on health instead of stamina. This would never make a tank a dd, it would simply promote easier soloing and even contribute a bit to normal pugs. As a healer I had assumed that getting HoTs and resources from a healer were very important. I found that not to be the case. My tank is pretty unkillable and sustains just fine. What he needs (and cannot provide himself) is damage so he finds himself really relying on those around him delivering reasonable dps.

    3. Increase duration of 'root' skills that hold mobs in place. As a DK, talons is frustratingly short. I know the sorc's equivalent root skill is no better.

    I'm talking PvE of course and I realize that improving tank damage and CC is problematic in PvP. As ever, I firmly believe that PvE and PvP should be balanced separately but that is beyond the scope of this thread.



    Edited by AcadianPaladin on February 20, 2019 2:09PM
    PC NA(no Steam), PvE, mostly solo
  • TheDarkShadow
    TheDarkShadow
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    Tanks have a steep learning curve. If 1 or 2 DDs is bad 6-7 other DDs can carry them, if they die they can be rezzed, the group can recover. It's x3 harder to recover if a tank dies. And it feels really suck when your mistake lead to a wipe when the boss is at 10%, for the 3rd times, after 2 hours struggling! Everyone is tired and fingers start to point around.

    I've done all trials in DD role, have tanked all 4 man dungeons and arenas, and yet when I try to bring my tank to trials I hit a massive wall. Most groups just don't want to train new tanks. Score groups pushing weekly ask for experience in your role only, fine, but even progression groups prefer more experienced tanks. It's also not helping when you only need 1, 2 or 3 tanks at most in a trial but have slots for 7-9 DDs. After 6 months keep trying I only find 2 guilds that willing to train my tank. At this speed maybe it will take 1-2 years for me to learn all the trials!
    Edited by TheDarkShadow on February 20, 2019 2:20PM
  • Alpheu5
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    Kalgert wrote: »
    I recently decided to pick up a Warden Tank, here are my thouggts thus far:

    I like the idea of being a meatshield, and it seems to be a more mechanical role as opposed to DPS, which makes me feel more comfortable (I "Sucked" as a DPS but I can do fairly well when it comes to mechanics, so this feels like the next best thing).

    I do not like the notion that I have to also be a buffer for the group, rather than focus on being able to survive fights (Though I haven't gotten any tanks really to a level where I could confidently do anything with them, except for two), nor do I feel that comfortable seeing myself do rather miniscule damage to enemies (Apparently tanks are also bound by a minimum DPS threshold that is fairly substantial? Eeeh?)

    By the way, for Warden Tanks: What would be a reliable way of self sustain? I have Arctic Winds but it feels like it doesn't heal a single worthwhile bit.
    I have 5 tanks but my main and most invulnerable tank is a nord warden.

    I put all points in health and use armor master and plague doctor and selene's,

    double sword and shield (crushing and weakness).

    Using polar wind and bull netch for sustain (if you want more magicka sustain then go betty netch and ice staff on one bar).

    The % heal is best when health is maxed and also heals ally for your tank's health % instead of their own.

    Max health also prevents being one-shotted by a large amount (it can still happen but only when unlucky).

    On harder content, my tank is often the only one left standing and can rez everyone whilst still tanking (feels great).

    Triple stat food.

    Bashing is the key, bash your way through everything, keep shield up and keep bashing

    (bash reduction enchant on jewellery helps loads and the block and bash cp options maxed).

    Hope that helps, ask me more if not.



    Being the last one alive isn't an accomplishment. Having 2-3x more health and 50-75% more armor than the rest of the group makes that the default case most of the time unless a blocking error is made.
    Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
    Don't incorporate bugs into your builds, and you won't have [an] issue.
  • Verbal_Earthworm
    Verbal_Earthworm
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    Alpheu5 wrote: »
    Kalgert wrote: »
    I recently decided to pick up a Warden Tank, here are my thouggts thus far:

    I like the idea of being a meatshield, and it seems to be a more mechanical role as opposed to DPS, which makes me feel more comfortable (I "Sucked" as a DPS but I can do fairly well when it comes to mechanics, so this feels like the next best thing).

    I do not like the notion that I have to also be a buffer for the group, rather than focus on being able to survive fights (Though I haven't gotten any tanks really to a level where I could confidently do anything with them, except for two), nor do I feel that comfortable seeing myself do rather miniscule damage to enemies (Apparently tanks are also bound by a minimum DPS threshold that is fairly substantial? Eeeh?)

    By the way, for Warden Tanks: What would be a reliable way of self sustain? I have Arctic Winds but it feels like it doesn't heal a single worthwhile bit.
    I have 5 tanks but my main and most invulnerable tank is a nord warden.

    I put all points in health and use armor master and plague doctor and selene's,

    double sword and shield (crushing and weakness).

    Using polar wind and bull netch for sustain (if you want more magicka sustain then go betty netch and ice staff on one bar).

    The % heal is best when health is maxed and also heals ally for your tank's health % instead of their own.

    Max health also prevents being one-shotted by a large amount (it can still happen but only when unlucky).

    On harder content, my tank is often the only one left standing and can rez everyone whilst still tanking (feels great).

    Triple stat food.

    Bashing is the key, bash your way through everything, keep shield up and keep bashing

    (bash reduction enchant on jewellery helps loads and the block and bash cp options maxed).

    Hope that helps, ask me more if not.



    Being the last one alive isn't an accomplishment. Having 2-3x more health and 50-75% more armor than the rest of the group makes that the default case most of the time unless a blocking error is made.

    it is when you carry on tanking and still manage to rez everyone, dont try and misquote me.
  • Tirps
    Tirps
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    Not exactly the answer for the question but.

    What holds me from tanking?
    Personally i'm not the hugest fan of tanking, I prefer the higher octane dd style and tanking in higher end content is rather responsible role so I rather just sit back, relax and throw in some damage.
    But probably the main reason why I don't tank anything is because of it just feels that nothing dies and it gets really frustrating after while.
    cp1k+ ( ´•౪•`)
  • Defilted
    Defilted
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    In general, dynamic and fun gameplay. In no MMO have I seen this in the tank role. It does not stop me from making and using a tank for dungeons becasue they are needed but a change in the direction mentioned above would bring DPS'ers over to the tank side.

    Another thing in general would be something they can measure their e-peen with. DPS gets all of the attention from certain types of players because they can measure their e-peen against all the other DPS becasue my number was this and your number was only that.

    I don't see how you make tanking so you can gloat about your numbers.
    XBOX NA
    XBOX Series X

    #NightmareBear
  • Tasear
    Tasear
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    Tanks have a steep learning curve. If 1 or 2 DDs is bad 6-7 other DDs can carry them, if they die they can be rezzed, the group can recover. It's x3 harder to recover if a tank dies. And it feels really suck when your mistake lead to a wipe when the boss is at 10%, for the 3rd times, after 2 hours struggling! Everyone is tired and fingers start to point around.

    I've done all trials in DD role, have tanked all 4 man dungeons and arenas, and yet when I try to bring my tank to trials I hit a massive wall. Most groups just don't want to train new tanks. Score groups pushing weekly ask for experience in your role only, fine, but even progression groups prefer more experienced tanks. It's also not helping when you only need 1, 2 or 3 tanks at most in a trial but have slots for 7-9 DDs. After 6 months keep trying I only find 2 guilds that willing to train my tank.

    If you are PC NA then I can invite you. We need more tanks for our daily raids.
  • Tasear
    Tasear
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    Alpheu5 wrote: »
    Kalgert wrote: »
    I recently decided to pick up a Warden Tank, here are my thouggts thus far:

    I like the idea of being a meatshield, and it seems to be a more mechanical role as opposed to DPS, which makes me feel more comfortable (I "Sucked" as a DPS but I can do fairly well when it comes to mechanics, so this feels like the next best thing).

    I do not like the notion that I have to also be a buffer for the group, rather than focus on being able to survive fights (Though I haven't gotten any tanks really to a level where I could confidently do anything with them, except for two), nor do I feel that comfortable seeing myself do rather miniscule damage to enemies (Apparently tanks are also bound by a minimum DPS threshold that is fairly substantial? Eeeh?)

    By the way, for Warden Tanks: What would be a reliable way of self sustain? I have Arctic Winds but it feels like it doesn't heal a single worthwhile bit.
    I have 5 tanks but my main and most invulnerable tank is a nord warden.

    I put all points in health and use armor master and plague doctor and selene's,

    double sword and shield (crushing and weakness).

    Using polar wind and bull netch for sustain (if you want more magicka sustain then go betty netch and ice staff on one bar).

    The % heal is best when health is maxed and also heals ally for your tank's health % instead of their own.

    Max health also prevents being one-shotted by a large amount (it can still happen but only when unlucky).

    On harder content, my tank is often the only one left standing and can rez everyone whilst still tanking (feels great).

    Triple stat food.

    Bashing is the key, bash your way through everything, keep shield up and keep bashing

    (bash reduction enchant on jewellery helps loads and the block and bash cp options maxed).

    Hope that helps, ask me more if not.



    Being the last one alive isn't an accomplishment. Having 2-3x more health and 50-75% more armor than the rest of the group makes that the default case most of the time unless a blocking error is made.

    it is when you carry on tanking and still manage to rez everyone, dont try and misquote me.

    I appreciate that had this one tank long ago rez us from group wipe 7 times on final boss in vSO Hm. It was glorious to watch while I was dead.

    🤣😂 We had 312 deaths and still 100k score.
    Edited by Tasear on February 20, 2019 2:23PM
  • regime211
    regime211
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    Tasear wrote: »
    What makes tanks happy in their role? Why do they enjoy it?

    A tank that can actually hit like a TANK!
  • DyingIsEasy
    DyingIsEasy
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    In my opinion tanking is just as fun as the other roles.
    It is more of a meta problem because you really need to have a dps build for solo content.
    That means you need an extra set of armor, more skillpoints, more bag space, need to level more skills. All in all it is super inconvenient.

    Sure, some quality of life improvements can make it less of a pain but it would still suck.
    That is why tanks should get extra rewards when using the LFG-Tool.

    I need to transmute not only my tank gear but also my dps gear -> Give me 5 Transmute Crystals per dungeon.
    This is just to give you an idea. I woul like some compensation for all the wasted inventory space and necessary skyshard farming too.
  • siddique
    siddique
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    I've recently started a new toon, still level 27 only. A Nord dk. I was planning to make it into a proper meta tank eventually but I ended up becoming WW.

    Now I am confused again. Should I keep stamina or magicka, should I go tanky or dps. It's just so much fun to whip people to ashes and then ww is pretty slick and op too.

    I would love to make a tank worthy of envy. Maybe this toon will be one, once she hits 50 and then all the CPs come into play.
    Edited by siddique on February 20, 2019 2:35PM
    "Knee-jerk reactionist."
    Lost Depths, 2015-2022.
  • Tasear
    Tasear
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    siddique wrote: »
    I've recently started a new toon, still level 27 only. A Nord dk. I was planning to make it into a proper meta tank eventually but I ended up becoming WW.

    Now I am confused again. Should I keep stamina or magicka, should I go tanky or dps. It's just so much fun to whip people to ashes and then ww is pretty slick and op too.

    I would love to make a tank worthy of envy. Maybe this toon will be one, once she hits 50 and then all the CPs come into play.

    Does skill advisor help guide you?
  • driosketch
    driosketch
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    I wish I knew because there's never anyone that wants to when you need one. I stopped leading weekly trial runs partially because it would take an hour to fill the non-dps roles. It also meant we could never run trials that needed 2 tanks for certain bosses. Seriously, the last time I got recruited to a nMoL run it turned out the second tank didn't even have a taunt. I was able to help salvage the run because my stam DK, who is also my crafter, had tank gear in his inventory and both taunt skills unlocked.

    Which is a second thing. 90% of tanking is just knowing the mechanics. Anyone who knows how can tank bormal modes on most characters. I have handled the role for a normal dungeon run on my sorc with just a basic non-set Ice staff I crafted before the run. If no one want to dedicate themselves to tanking, at least they can take turns shouldering the role.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
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