MartiniDaniels wrote: »I think main problem is necessity to regularly switch all gear between group/single content, yes, it is solved by dressing room add-on, but there are consoles and there are people who doesn't use addons and so on. If there was in-built interface for gear switching there will be more tanks.
the anime "the rising of the shieldhero"
thing is noone sees ur effort and skill when u are tanking but everyone can see the damage numbers ur generating. tanking is actually the most skillfull thing in the game. (i still want it nerfed for pvp tho ;D)
GlorphNoldorin wrote: »HappyLittleTree wrote: »Harrdarrzarr wrote: »Because as pointed out, tanks can't do anything in solo-play. One of my friends mains a tank, and he asked me to help him in a delve, because he wanted the skyshard. If he goes by himself in there, he can't die but it will take him minutes to kill a small mob.
That is what makes tanks less attractive to play imo, BUT dealing almost zero damage is normal for a tank. You can't and shouldn't do decent damage with a tank setup, that's part of the build.
PC can use dressing room to make a dps-setup to switch to within a second, maybe even use an addon to switch between championpoint-setups. But console-players need to switch every thing by hand, which takes forever.
For me, playing a dd is just my style.
If your friend plays as a tank in solo you should give him the advice to change to a dd setup for when he decides to solo play.
I heard that Ashes of Creation are implementing a system for xp gain that allows healers and tanks to level through every action done in the game, crafting, exploring mobs everything.
Sure you can swap to a dps set up but it is onerous and costly to go back and forth.....and really if the game were designed better why should you?
I recently decided to pick up a Warden Tank, here are my thouggts thus far:
I like the idea of being a meatshield, and it seems to be a more mechanical role as opposed to DPS, which makes me feel more comfortable (I "Sucked" as a DPS but I can do fairly well when it comes to mechanics, so this feels like the next best thing).
I do not like the notion that I have to also be a buffer for the group, rather than focus on being able to survive fights (Though I haven't gotten any tanks really to a level where I could confidently do anything with them, except for two), nor do I feel that comfortable seeing myself do rather miniscule damage to enemies (Apparently tanks are also bound by a minimum DPS threshold that is fairly substantial? Eeeh?)
By the way, for Warden Tanks: What would be a reliable way of self sustain? I have Arctic Winds but it feels like it doesn't heal a single worthwhile bit.
Verbal_Earthworm wrote: »I recently decided to pick up a Warden Tank, here are my thouggts thus far:
I like the idea of being a meatshield, and it seems to be a more mechanical role as opposed to DPS, which makes me feel more comfortable (I "Sucked" as a DPS but I can do fairly well when it comes to mechanics, so this feels like the next best thing).
I do not like the notion that I have to also be a buffer for the group, rather than focus on being able to survive fights (Though I haven't gotten any tanks really to a level where I could confidently do anything with them, except for two), nor do I feel that comfortable seeing myself do rather miniscule damage to enemies (Apparently tanks are also bound by a minimum DPS threshold that is fairly substantial? Eeeh?)
By the way, for Warden Tanks: What would be a reliable way of self sustain? I have Arctic Winds but it feels like it doesn't heal a single worthwhile bit.I have 5 tanks but my main and most invulnerable tank is a nord warden.
I put all points in health and use armor master and plague doctor and selene's,
double sword and shield (crushing and weakness).
Using polar wind and bull netch for sustain (if you want more magicka sustain then go betty netch and ice staff on one bar).
The % heal is best when health is maxed and also heals ally for your tank's health % instead of their own.
Max health also prevents being one-shotted by a large amount (it can still happen but only when unlucky).
On harder content, my tank is often the only one left standing and can rez everyone whilst still tanking (feels great).
Triple stat food.
Bashing is the key, bash your way through everything, keep shield up and keep bashing
(bash reduction enchant on jewellery helps loads and the block and bash cp options maxed).
Hope that helps, ask me more if not.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Verbal_Earthworm wrote: »I recently decided to pick up a Warden Tank, here are my thouggts thus far:
I like the idea of being a meatshield, and it seems to be a more mechanical role as opposed to DPS, which makes me feel more comfortable (I "Sucked" as a DPS but I can do fairly well when it comes to mechanics, so this feels like the next best thing).
I do not like the notion that I have to also be a buffer for the group, rather than focus on being able to survive fights (Though I haven't gotten any tanks really to a level where I could confidently do anything with them, except for two), nor do I feel that comfortable seeing myself do rather miniscule damage to enemies (Apparently tanks are also bound by a minimum DPS threshold that is fairly substantial? Eeeh?)
By the way, for Warden Tanks: What would be a reliable way of self sustain? I have Arctic Winds but it feels like it doesn't heal a single worthwhile bit.I have 5 tanks but my main and most invulnerable tank is a nord warden.
I put all points in health and use armor master and plague doctor and selene's,
double sword and shield (crushing and weakness).
Using polar wind and bull netch for sustain (if you want more magicka sustain then go betty netch and ice staff on one bar).
The % heal is best when health is maxed and also heals ally for your tank's health % instead of their own.
Max health also prevents being one-shotted by a large amount (it can still happen but only when unlucky).
On harder content, my tank is often the only one left standing and can rez everyone whilst still tanking (feels great).
Triple stat food.
Bashing is the key, bash your way through everything, keep shield up and keep bashing
(bash reduction enchant on jewellery helps loads and the block and bash cp options maxed).
Hope that helps, ask me more if not.
Being the last one alive isn't an accomplishment. Having 2-3x more health and 50-75% more armor than the rest of the group makes that the default case most of the time unless a blocking error is made.
TheDarkShadow wrote: »Tanks have a steep learning curve. If 1 or 2 DDs is bad 6-7 other DDs can carry them, if they die they can be rezzed, the group can recover. It's x3 harder to recover if a tank dies. And it feels really suck when your mistake lead to a wipe when the boss is at 10%, for the 3rd times, after 2 hours struggling! Everyone is tired and fingers start to point around.
I've done all trials in DD role, have tanked all 4 man dungeons and arenas, and yet when I try to bring my tank to trials I hit a massive wall. Most groups just don't want to train new tanks. Score groups pushing weekly ask for experience in your role only, fine, but even progression groups prefer more experienced tanks. It's also not helping when you only need 1, 2 or 3 tanks at most in a trial but have slots for 7-9 DDs. After 6 months keep trying I only find 2 guilds that willing to train my tank.
Verbal_Earthworm wrote: »Verbal_Earthworm wrote: »I recently decided to pick up a Warden Tank, here are my thouggts thus far:
I like the idea of being a meatshield, and it seems to be a more mechanical role as opposed to DPS, which makes me feel more comfortable (I "Sucked" as a DPS but I can do fairly well when it comes to mechanics, so this feels like the next best thing).
I do not like the notion that I have to also be a buffer for the group, rather than focus on being able to survive fights (Though I haven't gotten any tanks really to a level where I could confidently do anything with them, except for two), nor do I feel that comfortable seeing myself do rather miniscule damage to enemies (Apparently tanks are also bound by a minimum DPS threshold that is fairly substantial? Eeeh?)
By the way, for Warden Tanks: What would be a reliable way of self sustain? I have Arctic Winds but it feels like it doesn't heal a single worthwhile bit.I have 5 tanks but my main and most invulnerable tank is a nord warden.
I put all points in health and use armor master and plague doctor and selene's,
double sword and shield (crushing and weakness).
Using polar wind and bull netch for sustain (if you want more magicka sustain then go betty netch and ice staff on one bar).
The % heal is best when health is maxed and also heals ally for your tank's health % instead of their own.
Max health also prevents being one-shotted by a large amount (it can still happen but only when unlucky).
On harder content, my tank is often the only one left standing and can rez everyone whilst still tanking (feels great).
Triple stat food.
Bashing is the key, bash your way through everything, keep shield up and keep bashing
(bash reduction enchant on jewellery helps loads and the block and bash cp options maxed).
Hope that helps, ask me more if not.
Being the last one alive isn't an accomplishment. Having 2-3x more health and 50-75% more armor than the rest of the group makes that the default case most of the time unless a blocking error is made.
it is when you carry on tanking and still manage to rez everyone, dont try and misquote me.
I've recently started a new toon, still level 27 only. A Nord dk. I was planning to make it into a proper meta tank eventually but I ended up becoming WW.
Now I am confused again. Should I keep stamina or magicka, should I go tanky or dps. It's just so much fun to whip people to ashes and then ww is pretty slick and op too.
I would love to make a tank worthy of envy. Maybe this toon will be one, once she hits 50 and then all the CPs come into play.