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How do we encourage tanking?

Vhozek
Vhozek
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Is there anything we can think of that could be a good request for the devs to add to the game? I was thinking that if your HP is higher than your other stats you get extra EXP.
Edit: I know this isn't the best idea, but it's an example of what type of discussion is expected in this thread.
Edited by Vhozek on 10 December 2017 16:08
  • SydneyGrey
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    The issue I see with that is then people would make their health higher than their other stats for leveling up new characters, then they'd re-spec the stats after they reached maximum level. Then again, that sounds awesome 'cause then I can level a new character faster. LOL.
  • Vhozek
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    SydneyGrey wrote: »
    The issue I see with that is then people would make their health higher than their other stats for leveling up new characters, then they'd re-spec the stats after they reached maximum level. Then again, that sounds awesome 'cause then I can level a new character faster. LOL.

    More HP at the cost of damage and resources. They'll just feel like tankier non CP characters. Or people can kick them out since DPS are easily replaced. DPS and healers are in desperate need of tanks in queue, so I doubt they would sacrifice their own stats just to get extra EXP AND be the source of a queue/role problem they complain so much about today.
    Edited by Vhozek on 10 December 2017 16:00
  • paulsimonps
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    EXP will not be a sufficient reward for Max CP players or people that don't care about grinding EXP super fast and just get CP as they go along with no real stress about it, and those that do care about Exp to grind CP have plenty of other ways to do it faster as a DPS with Dolmens or Skyreach or doing 4 DPS random normals for first daily EXP and stuff. So if you want to reward tanks, EXP is not the way. One thing to think about as well is that you can't make it something that would be unfair to others, then people will just whine about that or play tanks reluctantly just to get the extra reward but doing a bad job at it. As well you need a better way than just HP to determine who is and who is not a Tank.
  • Samadhi
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    SydneyGrey wrote: »
    The issue I see with that is then people would make their health higher than their other stats for leveling up new characters, then they'd re-spec the stats after they reached maximum level. Then again, that sounds awesome 'cause then I can level a new character faster. LOL.

    HP builds bis for leeching Skyreach runs
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Vhozek
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    I know my idea isn't the best, but I'm expecting people to discuss their own solutions and theories to solving the incredible lack of tanks.
  • IcyDeadPeople
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    Vhozek wrote: »
    Is there anything we can think of that could be a good request for the devs to add to the game? I was thinking that if your HP is higher than your other stats you get extra EXP.

    that would penalize other kinds of tank builds, for example those that use shields instead of high health
  • Vhozek
    Vhozek
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    Vhozek wrote: »
    Is there anything we can think of that could be a good request for the devs to add to the game? I was thinking that if your HP is higher than your other stats you get extra EXP.

    that would penalize other kinds of tank builds, for example those that use shields instead of high health

    That's true. I didn't think about non HP tanks.
  • Vhozek
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    Narvuntien wrote: »
    The main problem is that just questing as a tank is basically impossible chore. So people make dps quest and skyshard hunt and then turn a character into a tank when they need them. So for the most part everyone has a DPS until they reach full build.

    It is a dreadful chore. I hate it.
  • Verbal_Earthworm
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    my "super-tank" has more health than anything else to survive one-shotting-bosses and uses health regen gear to out-heal damage. He is often the only one left alive (suddenly) when the party wipes at a boss and he can still tank the boss, tolerate the adds and rez people (and still type).

    I am happy to discuss my build with anyone interested in becoming a Super-Tank.

  • firedrgn
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    Ya almost everyone starts as dps . Thats kinda thw funnel you get stuck in. Kinda like they give u a bow to start with. You lvl up to relise you can only half azz end game content with bow. Dungeon groups just despise bow bow builds.
  • Juju_beans
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    Tanking (and healing), to many, is 'being responsible for the run'. And they don't want that responsibility/pressure/etc. You're not going to get most of them to tank or heal with bribes.

    Shortage of tanks & healers for groups & groupfinder has been an issue in MMOs for eons.

    I've had several bad experiences as a healer in wow doing dungeons so I stopped doing them and did pvp healing instead.
    I'm leveling a templar right now and have been just random healing at dolmens, delves and public dungeons. Also plan to do some pvp healing. I'm on the fence about group dungeon healing in ESO and haven't decided yet if I'm going to venture into that.



  • dodgehopper_ESO
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    Make it so tanking does not suck when you do everything apart from Trials.

    In the non snarky answer: Let us have a complete build swap in our home or something with a flip of a switch.
    Edited by dodgehopper_ESO on 10 December 2017 17:45
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Gandrhulf_Harbard
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    Its not just different for the sake of being different, its a unique style of tanking that many of the people playing tanks actually prefer, its far more engaging. As well, like code said, the reason you don't see a lot of tanks in PuGs is not cause there is a lack of tanks, there is a lack of tanks willing to subject themselves to the very real possibility of bad DPS pugs that they can't carry.

    Clearly not enough people enjoy this type of tanking, otherwise there wouldn't be constant complaints about too few tanks, and ideas on how to fix that.

    And as always, when tanking fails, blame the DPS eh?

    How original.


    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • Vhozek
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    I think the issue comes with how progression as a tank is incredibly boring and not with how tanks dont wanna deal with crappy dps. I love tanking and I do it in every game I play. This is my first MMO and I remember going to bed earlier than usual while tanking and questing.
    Edited by Vhozek on 10 December 2017 17:56
  • paulsimonps
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    Its not just different for the sake of being different, its a unique style of tanking that many of the people playing tanks actually prefer, its far more engaging. As well, like code said, the reason you don't see a lot of tanks in PuGs is not cause there is a lack of tanks, there is a lack of tanks willing to subject themselves to the very real possibility of bad DPS pugs that they can't carry.

    Clearly not enough people enjoy this type of tanking, otherwise there wouldn't be constant complaints about too few tanks, and ideas on how to fix that.

    And as always, when tanking fails, blame the DPS eh?

    How original.


    All The Best

    "When tanking fails"........ There are dungeons with DPS limits, aka, have this much DPS or you will fail, so blaming DPS is a very real thing when it comes to Pick up groups, I never PuG veteran dungeons unless its a really easy dungeon and its off hours. I know very few tanks that would ever subject themselves to the chance of getting bad DPS's. Imagine not being able to defeat last boss of Direfrost Keep cause Damage is so low it can't out DPS her heals? I've been in those scenarios, and I end up leaving cause even if I tell them to break free faster nothing I can do then and there will fix their horrible Damage numbers.

    So it has nothing to do with too few people enjoying this style of tanking and all to do with the fact that those that tank rarely pug. There will always be more Damage dealers than Tanks and Healers, cause people like to show of their big D Deeps and high numbers but its also the fact that PvE content require more of them, and Tanks are almost by default expected to know everything and never fail mechanics. Everyone expects the tank to be the best tank there is, that pressure turns many people off tanking and healing. Dying or having low DPS in a group of 4 or 12 is not looked down upon as much as being a crappy healer or a tank that needs a lot of support while first starting out.

    Do you really think that a AoE Taunt would fix that? Cause I really don't think so, as well that topic has been discussed to death already and not what this thread is about. Giving more incentives for Tanks is a tricky businesses, what can you give them that they would want? Titles? Dyes? Cause loot we already got, same with EXP and Gold.

    There are achievements currently relating to Blocking Damage, Taking Damage and Healing Damage in Dungeons and Trials. Expanding on such things could very well give more people and incentive do perform more roles they don't normally do, like Tanking or Healing. Achievements, Titles and Dyes are things that incentivizes A LOT of people, that and motifs and costumes.
  • Tasear
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    I think the problem is fundamental. There's not enough reason to have a tank. People are even forcing healers to off tank. So if I was to say add a reason why a tank has got to be there. Maybe add mechanic where the lower your health the higher the hit you get from a boss.

    #dpsTakingEveryone'sJOBS
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