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What would inspire more people to pick tank role?

  • D0PAMINE
    D0PAMINE
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    When players realize they're not limited to a few sets and youre not always running trials. I enjoy tanking tbh. I've run Sap tanks, Lightning builds, the DK meta, warden powerful assault. All have their place, except Sap tanking is dead.
    Edited by D0PAMINE on February 20, 2019 11:16PM
  • ccfeeling
    ccfeeling
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    I changed all my chars to DPS because Zos killed my NB tanks :disappointed:

    I dont like to stay with meta tank classes, if I cannot play something I want, just skip it.


  • D0PAMINE
    D0PAMINE
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    ccfeeling wrote: »
    I changed all my chars to DPS because Zos killed my NB tanks :disappointed:

    I dont like to stay with meta tank classes, if I cannot play something I want, just skip it.


    NB Tanking was fun af. RIP. Although I see them sometimes, it's just not the same.
  • Nerouyn
    Nerouyn
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    The question is wrong.

    It's not a matter of inspiration. It's a matter of permission.

    Unlike the single player games where you can max every stat and learn every skill, ESO prevents players from maxing every stat and learning every skill.

    If I max my stats for DPS and healing, i.e. magicka, then I'm borked / sub-optimal for tanking.

    Ditto for ability morphs. If I take the morphs for DPS / healing then I'm borked / sub-optimal for tanking.

    Oh and then there's champion points.

    Why the BLEEP would I fritter away my time and gold to set myself up to tank?

    Ever.
  • kylewwefan
    kylewwefan
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    Tanking is great when the DPS is good. It drags pretty bad when the damage isn’t good.
  • Dragneel1207
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    I like tanking making the boss run around and taunting him. It feels like u r controlling boss which is top at that place and if boss had an ego he would be pissed of more by tank than other roles

    So this compiles everything
    and dlc dungeons and vet trails are really enjoyable as a tank but the overland content not so much.
    Maybe if they give cost reduction to change attributes and cp for tanks we can see more tanks i think.
    Edited by Dragneel1207 on February 21, 2019 2:25AM
  • Tsar_Gekkou
    Tsar_Gekkou
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    The overwhelming amount of garbage dps in this game keeps me from ever making a non-pvp tank. If the average dps got better, you'd see more tanks pugging, but most of the good tanks only run with guildmates or friends because randos tend to be horrible.
    Xbox NA
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM |
    | Dro-mA'thra Destroyer | Immortal Redeemer |
  • zvavi
    zvavi
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    I Will play tanks more if they stop nerfing my tanks.
  • MisterBigglesworth
    MisterBigglesworth
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    Add a dual spec system into the game and I would set up 6 of my toons (the ones who aren't tanks already) with a secondary tank spec. Two separate tracks with different skill morphs, attributes, CP allocations, mundus stone, etc.
    Edited by MisterBigglesworth on February 21, 2019 4:26AM
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • Kadoin
    Kadoin
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    Honestly, I'd like it if the game was more laid back.

    These days groups are filled with rage, the need to compete with an invisible other group, blame-tossing if something goes wrong, and no one ever really laughs. Then you open up the undaunted chest and its Kena, Kena, Kena, Kena!

    Don't get me started on the arrogance of some of the players. When the DPS can't beat the DPS check, usually they start bickering and turning extremely toxic, or blame tank and healer :D But I endure it, and I do it for the Kena shoulder!

    Though I have to admit the game is most fun when in a bad group or group that can't beat the DPS check. Most people don't know that nearly every DPS check in the game has another way to beat it besides raw DPS. Though it requires a lot of unconventional play, focus, and teamwork. Those are the only encounters I actually enjoy as a tank. It's quite boring otherwise...
  • Grianasteri
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    Tasear wrote: »
    What makes tanks happy in their role? Why do they enjoy it?

    In some content, the only, or main requirement for the tonk is literally perma blocking, and taunt and use abilities in between that where possible.

    There are those that will argue if you are not perma blocking you are not tonking right. I think that is a tad boring. Ive seen players do literally nothing but block, which in some ways is not contributing much.

    I do enjoy tonking, but I also like to be more part of the action.
  • idk
    idk
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    It comes down to people who like to tank do and those who do not do something else.

    GF tank issue is not about how many tanks are in game, but how many will risk going into a random group via GF due to poor experiences they have had before.

    While I have seen in another game they incentivize the "role in need" a little with some extra in game currency but lets be real. The variances of skilled players, especially DPS, is very wide in this game. So unless that changes then good tanks will continue to avoid GF like the plague.
    Really, idk
  • Chili_Pepper
    Chili_Pepper
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    pros to be a tank:
    - insta group finder;
    - you are leader (only if there is no speedrun guys :# )
    - you control the flow of the battle. Creating packed group of mobs very very fast is kinda art.
    - buffs, debuffs, protect
    - beautiful tricks to control mobs and bosses (choke points, wall taunt, range pulling, trash skips, etc)
    - group will follow you anyway, even if you want to kill an optional boss. They are your own pets :trollface:
    - you still have kinda rotation, maintain all your buffs/debuffs at 90-100% uptime, self sustain your resources, avoid one shots, dodge when need it, know mechanics best
  • max_only
    max_only
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    pros to be a tank:
    - insta group finder;
    - you are leader (only if there is no speedrun guys :# )
    - you control the flow of the battle. Creating packed group of mobs very very fast is kinda art.
    - buffs, debuffs, protect
    - beautiful tricks to control mobs and bosses (choke points, wall taunt, range pulling, trash skips, etc)
    - group will follow you anyway, even if you want to kill an optional boss. They are your own pets :trollface:
    - you still have kinda rotation, maintain all your buffs/debuffs at 90-100% uptime, self sustain your resources, avoid one shots, dodge when need it, know mechanics best

    Can confirm people (an entire guild even) will follow my tank off of cliffs to their death (but not mine). I’m not saying if I’ve ever done it on purpose. :*
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Minyassa
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    I love tanking because it appeals to the caretaker in me. When I'm tanking I am always happiest when I have my boss pointed away from my group and they are free to do their jobs without having to worry about the big attacks because I'm taking that for them. It makes me feel helpful and useful and heroic. <3

    Also, it's HELLA easier on my carpal tunnel than DPS or healing is! If my hands are acting up bad I can usually still manage to tank when DPSing would send me to have to soak my hands in icewater for the rest of the night.
  • profundidob16_ESO
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    I tank because it allows me to make a big difference in many fights and enables me to partially compensate for weaker or lesser skilled players. For instance I can litteraly choose between saving or killing ignorant newbie dps with low health standing in veteran Drodda's aoe circle by hitting them with my beefed up igneous shield right before the boom happens, absorbing the deadly blow which they should have avoided in the first place.

    The thing that frustrates me to hell and makes me stop playing is group finder teaming me up with terrible healers/dps. Devs could solve that by implementing proper solo-qualification-tutorials (VMA style but for your core role) that are required to enable you to queue for veteran random dungeon queuing.

    This would keep normal mode as a free-to-all training ground while "vet" and even harder "vet dlc" queues would require harder qualification levels, ensuring that proper groups are being formed instead of carrying dead weight all the time.
  • firedrgn
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    Tanking requires leadership skills and patience.

    Sometimes those skills dont do any good because for what ever reason people will not talk in chat.
  • Tan9oSuccka
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    SaltySudd wrote: »
    Gravord wrote: »
    Tank is brain dead easy to play and it gets even more boring when your dps are bad, forcing you to waste time.
    Want more tanks? Get more dps to learn their role.
    Nothing. Tank and healer are braindead roles you pick to reduce your queue times.

    I will never understand these types of comments geared towards tanks and healers. Tanking and healing require more situational awareness and understanding of mechanics compared to DPS.

    Plus, in my experience, DPS tend to be the ones who are the most "brain dead". Especially in trials. They just get focused on their rotation and ignore mechanics and sometimes have to have their hands held the entire trial.

    I agree. Situational awareness is so rare with most players in this game.

    People in trials, even Cyrodiil and group content are so focused on “me me me me”.
    Of course I like steak. I'm a Nord, aren't I?
    -Berj Stoneheart
  • Princess_Ciri
    Princess_Ciri
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    If the average DPS in this game didn't do 2k DPS.

    Tanking dungeons when each boss fight takes 10 minutes is not fun.
    GM and raid leader of Hot Girls Play DPS, the cutest guild EU
  • Gravord
    Gravord
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    The overwhelming amount of garbage dps in this game keeps me from ever making a non-pvp tank. If the average dps got better, you'd see more tanks pugging, but most of the good tanks only run with guildmates or friends because randos tend to be horrible.

    My warden tank, few events ago farming indrik stuff in random dung, had 0 passives, 2 abilities on hotbar, taunt and lotus flower for heal on heavy attacks. Doing those heavy attacks and occasionally blocking ended up doing 25% team dps...
    On such state of a char can easily tank 80% of the game content, with exception for vet trials and few dlc dungs. Tanking is extremely easy in eso and anyone saying otherwise is fooling himself.
    SaltySudd wrote: »
    Gravord wrote: »
    Tank is brain dead easy to play and it gets even more boring when your dps are bad, forcing you to waste time.
    Want more tanks? Get more dps to learn their role.
    Nothing. Tank and healer are braindead roles you pick to reduce your queue times.

    I will never understand these types of comments geared towards tanks and healers. Tanking and healing require more situational awareness and understanding of mechanics compared to DPS.

    Plus, in my experience, DPS tend to be the ones who are the most "brain dead". Especially in trials. They just get focused on their rotation and ignore mechanics and sometimes have to have their hands held the entire trial.

    Last need of healer awareness went out by the window with introduction of Earthgore.
  • Jeremy
    Jeremy
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    Tasear wrote: »
    What makes tanks happy in their role? Why do they enjoy it?

    They could improve upon the blocking mechanisms on this game. Some of those animations can be difficult to see - especially if they are obstructed by graphics and effects. Even lag can sometimes cause animations to skip.

    It's more of a problem now also - because of the changes to stamina regen during block - so it's difficult to sustain blocking. Most new tanks I see who get frustrated and quit is due to this. It's also why many players who tank use addons to help warn them when to block.

    I would offer some solutions. But I don't feel like listening to the "git gud" crowd today.
    Edited by Jeremy on February 21, 2019 7:25PM
  • Pevey
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    It seems like there is a tank shortage because of the long wait for one int he dungeon queue, but I don't really think that is the case at endgame. Only 1 or 2 people out of 12 need to be tanks for most endgame stuff, and I notice that most calls in craglorn of LFM are not looking for tanks. So it seems like enough people are choosing to do that role.

    Despite generally having enough tanks in the game, I think there are a few things that contribute to not having enough tanks in the group finder tool. The default role is DPS. Tanking is generally something a player chooses to do with their second or third or later character, not their first. They already have experience and relationships in the game. Often they will power level to 50 (because leveling a tank by doing quests would be so tedious) and then do the dungeons on vet with guildies, maybe picking up achievements for their new toon at the same time to level undaunted faster. Experienced people leveling a tank will often avoid group finder like the plague because dps is so bad in normal queue that normal can take longer than a vet, but the brand new tank might not be confident enough to try vet without doing it with friends. So you have a situation where the players queuing as support role players (healers and tanks) are usually not brand new to the game, while most new players are queuing as dps. Those newer to the game are more likely to use group finder in the first place. This is the primary reason for the imbalance in group finder.

    The solution for dps is to find a few good tanks to queue for dungeons with. Tanks are grateful because they don't like to play dps roulette in group finder. Of course, this makes it even harder for OTHER dps to get a tank, because yours is now taken. And the cycle continues.
  • josiahva
    josiahva
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    Tasear wrote: »
    What makes tanks happy in their role? Why do they enjoy it?

    Because we are gluttons for punishment. Seriously though, I think it takes a certain personality type to enjoy tanking and I honestly dont think there is much they can do to make people pick tanking over other roles. Tanks like the challenge of surviving against ridiculous odds while buffing the group(or at least I do). I will DPS from time to time, but DPS is so much more static, it just doesn't appeal to me as much. You have to be able to excel under pressure to tank well(especially when it comes to trials where the entire group is depending on you) and some people just dont like that.
  • josiahva
    josiahva
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    Lyserus wrote: »
    Honestly More variety, and tanks need to be stronger at least in overland

    Tanks have probably the least variety in character building, and they are a pain to use in overland content if yours is a end-game pure tank

    Not true on PC...a simple gear/skill changing add-on lets you swap to decent-DPS with the click of a button to easily do overland garbage content and even normal and vet dungeons(though I would draw the line at vet DLC dungeons)
  • pelle412
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    Damage scaling in ESO works off max resource (stamina or magicka) and weapon/spell damage. Most tanks are some form of hybrid with regards to attributes and generally do very little damage. This is not a problem if the damage dealers do good damage, but sometimes they don't and fights become very tedious. If the tank could dish it out like a semi-decent DPS, it could make the whole experience a lot more fun.

    In general, if a tank does their job well and provides top quality buffs and debuffs they get a attaboy, but it's not often a rewarding role. In the new trials, if a tank makes one slip-up it can cause a complete wipe. If a DPS forgets a light attack in their rotation, nobody else will ever know.
  • GlorphNoldorin
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    I rarely if ever do pledges now, have hundreds of keys, and stick to dlc hm.
    When I did pledges I ran a hybrid mag DK that could do about 10k single target and 30k aoe. It still could do the older dlc dungeons pugging.

    Why did I stop pledges? The content was too easy and stale. I could solo almost any of it if need be but it was just the same old stuff.

    Now I tank with 3 dps the DLC HM for motifs. Most all the fights are not that difficult and the only challenge comes from trying to get no deaths in a few of the later DLC (I'm looking at you mhk). The only challenge being to avoid one shots mainly from adds.

    What does tanking need to make it more appealing?

    For me:
    -design dungeons better. vmos (last boss)was a step in the right direction, encouraging movement and coordination rather than dps check. The later iterations have less (ie get rid of) one shot, random stacking of mechanics like scale and fang.
    -enable tanks and healers to level whilst in their limited dps roles/gear
    -modify or get rid of the dungeon finder que penalty
    -stop degrading pve utility skills that tanks need, especially for non dk/wardens (eg rapids, timestop cost changes or make silver leash have a mag morph)
    -some form of in game introduction to tanking for beginners to gather some idea about the basics
  • Onefrkncrzypope
    Onefrkncrzypope
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    Best tanking in game are triplets vbrp and twins. Heavy action, managble and understandable damage, and what this games does best in tanking advanced add control.
    Edited by Onefrkncrzypope on February 21, 2019 9:10PM
    -Immortal Redeemer-
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    If I edited a post, it was for spelling. It is always because of spelling....
  • aeowulf
    aeowulf
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    Tasear wrote: »
    What makes tanks happy in their role? Why do they enjoy it?

    Two words 'sap tank' - i've not enjoyed tanking since these were removed :( Will try necro but their sustain looks a bit iffy...

    Then there are little things like Ebon/Alkosh are still BIS, so you're not playing to upgrade your toons gear either... less sense of achievement for tanks? They don't mitigate more damage each expansion, but mobs seems to hit harder each one.

    Aeo
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