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• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

Nameplates are VITAL for the gameplay, add them back.

  • MercyKilling
    MercyKilling
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    Options are always good, yes. I won't disagree with that, as long as one can turn them off if they don't like them.

    However, I will point this fact out:
    If you aim at a NPC, you get their name near the top of the screen by the compass.
    If you aim at a player, you get their level and name, same location.

    I have ZERO problems discerning players from NPC's, by being observant of the UI we were given.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Arato
    Arato
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    Sheraz wrote: »
    Arato wrote: »
    Let's sum this up: Having nameplates enabled gives you an advantage in PVP over someone who does not have them enabled, then it suddenly isn't an option, both of you have to have it enabled to be on the same level playing field .

    THERE's your full stop.

    If name plates are an option, or an addon, and people are using it in PVP, then I, even though I hate them, will have to enable them or use that addon, even though I don't want to, or I am trying to run a foot race against you and shooting myself in the foot when the race starts.

    You mean we shouldn't have nameplates because they will give exactly the same advantage that the existing health bars already do? Nameplates are expected to be functionally similar to healthbars and this means two things:

    (1) Your sprite will appear well in advance of the nameplate popping up, so it doesn't give you away, just as enemy players aren't currently spotted because of healthbars or faction emblems.

    (2) The advantage you fear that nameplate-users will get and are using as an argument is already extant for healthbar-users.

    Frankly I wish healthbars for enemy players was locked at injured only and emblems were not there either. I feel emblems DO give away a person, you can't "blend into the crowd" in a group of NPC's due to the stupid flag emblems, and you also can't hide within enemy ranks behind enemy lines like you should be able to.

    without the stupid flags, or nameplates, you could actually do something fun and risky like tag along the enemy zerg, be towards the back of the pack but act just like a good little zergling, and then right as they're getting to your zerg, that you've been feeding information this whole time, aoe stun with soul shred or summon atronach right in the zerg ball while yelling something about Al's Snackbar

    a little overly hopeful that enemies would be that dumb and not notice an enemy in their midst for that long I'm aware, but hey, it would be awesome and it's a thing
    that is completely precluded when you have floating names, emblems, or healthbars.

    Though the flags at least are small enough that you CAN still be around corners or trees without being given away.

    If you have some long cool Argonian name like mine, and nameplates are on, you'd be visible a mile away because your name would stick out of all but the widest obstacles.
    Edited by Arato on April 7, 2014 12:09PM
  • Imryll
    Imryll
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    Neither vital nor even desirable in my opinion.
  • Krym
    Krym
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    Options are always good, yes. I won't disagree with that, as long as one can turn them off if they don't like them.

    it's hardly an option, since it gives an advantage. and if your enemy uses it you're pretty much required to use it as well.
    it's like zenimax sends everyone a free mount and when people complain they hear "well, you don't have to use it!" - stupid.

    the current system works fine, I can't imagine know how people are this unaware (and I say that as someone who has to deal with people that move .exes to their desktop instead of adding a link...)
  • Raethek
    Raethek
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    While you're foaming at the mouth and stepping over my game experience please remember that it was a certain community which evolved the MMO genre into circus malls. This time, leave ESO alone, like many have said - It's already ten times better than any MMO from the last eight years because it's a RPGMMO first. If you need nameplates, then perhaps you need the option to turn them off for your character so others still can't see them and an option to turn them on for the zerg crowd who seem not to give a crap about RPGs.
  • Tankqull
    Tankqull
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    Arato wrote: »
    Nameplates are not vital, and I like that they don't have them here, makes for a more immersive experience to not have peoples names floating above their head in PVP (the little colored icons are bad enough)

    Problem is.. they do confer a visibility advantage in PVP, so if they add the option to have them in game, or an addon adds them, you're at a DISADVANTAGE by not having them, whether it's to your personal taste or not, you end up having to use that addon or enable the nameplates. I'd rather everyone have the same DISADVANTAGE of not having them, then at least.. you have an immersive clean UI like we have now.

    there is absolutly no advantage in pvp when only alliance members have name plates, while enemys still are only displayed with alliance tags.
    Rizerax wrote: »
    What about instead of nameplates, friends and guild mates get a soft flow when they are close to you (even if it's only in town)? It's a subtle way to draw attention with out having nameplates EVERYWHERE. That would be great to recognize people with out doing too much to break immersion.
    nah glowing people is as disemersive as possible beside it would aswell override the horrible buff'/debuff cues given aswell. so please just give us name tags for allys that can be disabled for the immersive crowd and everything is fine.

    Edited by Tankqull on April 7, 2014 2:41PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Attorneyatlawl
    Attorneyatlawl
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    Ultimately this game is still an MMO and by having things that helps facilitate communication with others is usually the best rule of thumb. If you want to play a game where you don't know who is around you, then why even pay the fee to play an mmo. You could just play a game with AI if you don't plan on interacting.

    Not to mention zone chat is completely and utterly spammed by tons of people. As of right now I can't even tell people apart that are wearing heavy armor since a lot of people look similar unless they have a tail poking out. So while immersion is nice and some people value that over everything else, gotta have options for the rest of the players.

    Completely true. The community aspect of this game as an MMO is horrific right now, and you don't even really know you're in-world with anyone but zone chat trolls. Nameplates for local chat would help a hell of a lot as well as provide much needed organization ability for PVP and PVE.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • flavienbbb16_ESO
    Oh no, no no no, please no nameplates, totally break immersion, and make pvp so dumb like see name of people hidden under bridge, or tree, or bush, don't make this awesome game a copy paste of all other MMO just because some people can't adapt their gameplay ...
  • Depechenova
    Depechenova
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    This isn't wow plz don't turn it into wow
  • Pumpkin
    Pumpkin
    When I played the beta, I missed nameplates for a day or two. Mainly because I got used to them in other MMOs.

    Are they needed or vital for gameplay? No. Seriously, not. If you're able to get used to the UI, targeting and everything else, you should have no issues at all getting used to the not existing nameplates. And telling an NPC from a player is very easy. NPCs don't have their level number shown before their names.

    If you're too lazy to aim at a player to read his name to be able to send him a tell and if this is the most important feature for you, you might find more enjoyment in other games.

    @ZOS: Please don't add nameplates. And if you do, give us an option to turn it off.
    Edited by Pumpkin on April 7, 2014 3:34PM
  • Phaistos
    Phaistos
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    After a short period of getting used to their concept of minimalistic design, I started to like it.
    It was the same thing with the lack of information regarding debuffs ect., but the information is always there.

    I'm not saying you shouldn't voice your opinions!
    But maybe you should focus more on highlighting why added nameplates would benefit the game. Emphasis on game. And how negative impacts on their fragile balance can be avoided. Make it snappy, polite and based on arguments.
    I've read only two suggestions. In over six pages. The rest was just self-entitled demands, senseless argueing and bickering. On several occasions they have shown that they won't react to that kind of behavior.

    That beeing said. Some things take a while to get realised.
    Right now, they've got more than their hands full with solving serious bugs and initial launch problems.
    Maybe come back later in two or three months when they had time to think about certain ideas.
    If one strongly disagrees with how things are realised in the game, even after giving it a honest try, it might be not a game for this person after all. Just saying. There are lots of games out there to cater to every person's needs.
  • Sojan
    Sojan
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    Personally, I rather enjoy being able to see all the hard work the developers put into their product, without having to look through a cluttered mess of names, titles and guild affiliations; not to mention action bars here and there, dps meters etc etc etc.

    My compliments to the clean HUD designer.
  • Arato
    Arato
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    Sojan wrote: »
    Personally, I rather enjoy being able to see all the hard work the developers put into their product, without having to look through a cluttered mess of names, titles and guild affiliations; not to mention action bars here and there, dps meters etc etc etc.

    My compliments to the clean HUD designer.

    The minimalistic UI is reallly refreshing.. once you get used to it there's a lot of things that are shown up that are subtle and don't take up much space.. while it might be nice to show TIMERS on buffs/debuffs.. I know most of the buffs on myself or an enemy by watching their health bar:

    Arrows going towards the center = DoT
    Arrows going towards the outside = HoT/Regen
    Bar looks cracked/shattered = Armor debuff
    Bar looks reinforced by a heavy border = Armor buffed
    Bar has glowing white aura = increased attack/spell power/crit
    White cloudy area around feet = movement speed debuffed
  • Baratan
    Baratan
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    I disagree
  • icengr_ESO
    icengr_ESO
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    op, you are really full of yourself. I like it the way it is. don't break my immersion.
  • Sheraz
    Sheraz
    Arato wrote: »
    Sheraz wrote: »
    Arato wrote: »
    Let's sum this up: Having nameplates enabled gives you an advantage in PVP over someone who does not have them enabled, then it suddenly isn't an option, both of you have to have it enabled to be on the same level playing field .

    THERE's your full stop.

    If name plates are an option, or an addon, and people are using it in PVP, then I, even though I hate them, will have to enable them or use that addon, even though I don't want to, or I am trying to run a foot race against you and shooting myself in the foot when the race starts.

    You mean we shouldn't have nameplates because they will give exactly the same advantage that the existing health bars already do? Nameplates are expected to be functionally similar to healthbars and this means two things:

    (1) Your sprite will appear well in advance of the nameplate popping up, so it doesn't give you away, just as enemy players aren't currently spotted because of healthbars or faction emblems.

    (2) The advantage you fear that nameplate-users will get and are using as an argument is already extant for healthbar-users.

    Frankly I wish healthbars for enemy players was locked at injured only and emblems were not there either. I feel emblems DO give away a person, you can't "blend into the crowd" in a group of NPC's due to the stupid flag emblems, and you also can't hide within enemy ranks behind enemy lines like you should be able to.

    without the stupid flags, or nameplates, you could actually do something fun and risky like tag along the enemy zerg, be towards the back of the pack but act just like a good little zergling, and then right as they're getting to your zerg, that you've been feeding information this whole time, aoe stun with soul shred or summon atronach right in the zerg ball while yelling something about Al's Snackbar

    a little overly hopeful that enemies would be that dumb and not notice an enemy in their midst for that long I'm aware, but hey, it would be awesome and it's a thing
    that is completely precluded when you have floating names, emblems, or healthbars.

    Though the flags at least are small enough that you CAN still be around corners or trees without being given away.

    If you have some long cool Argonian name like mine, and nameplates are on, you'd be visible a mile away because your name would stick out of all but the widest obstacles.

    No part of that addressed the fact that the brunt of your point against nameplates was completely voided by the existence of healthbars.

    I don't see how the arguments of "you can spot me more easily" or "it would break my immersion" apply when we already have emblems and bars above enemy players.
  • Mara_Jade
    Mara_Jade
    The thing I hate most about reading threads like this is lots of people saying "other MMO's do it this way so why not this one". Well get over yourself this is NOT other MMO's. Maybe open your mind a little and accept that they are trying to evolve MMO's to be a better game play for more people and bring single players of games like Elder Scrolls to the MMO universe. That being said I understand there is a need for a broad selection of player types for a game like this to survive and why I believe in options and especially the add-on modders.

    Not sure I would use nameplates if they were available, definitely don't believe they are VITAL but I am of the opinion if it fits certain criteria why not make it available to those that want it via an add-on or in the base UI. That said I think that they should be auto disabled for PvP, as it could provide player advantage to some. If you are truly struggling to find people to interact with try a guild or two until you find people that you feel comfortable with, they are a great source of information as well as assistance.

    The criteria being (which goes for almost anything):
    1. Will me not having it do something I have no ability what so ever of doing on my own (i.e. distinct player advantage)? Here I can see someone's name if I put my cursor over them so no issue. (Although some might put buffs and debuffs in this category, I don't. That is data available in the base programming that ZOS has chosen not to show in the base UI, which I can respect, but it should be moddable/optional. But that is a different discussion.)
    2. Must be optional if in the base UI. I like to play the game the way I want and respect that you want to play the game the way you want.
  • vizionblind_ESO
    vizionblind_ESO
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    Mara_Jade wrote: »
    The thing I hate most about reading threads like this is lots of people saying "other MMO's do it this way so why not this one". Well get over yourself this is NOT other MMO's. Maybe open your mind a little and accept that they are trying to evolve MMO's to be a better game play for more people and bring single players of games like Elder Scrolls to the MMO universe. That being said I understand there is a need for a broad selection of player types for a game like this to survive and why I believe in options and especially the add-on modders.

    Not sure I would use nameplates if they were available, definitely don't believe they are VITAL but I am of the opinion if it fits certain criteria why not make it available to those that want it via an add-on or in the base UI. That said I think that they should be auto disabled for PvP, as it could provide player advantage to some. If you are truly struggling to find people to interact with try a guild or two until you find people that you feel comfortable with, they are a great source of information as well as assistance.

    The criteria being (which goes for almost anything):
    1. Will me not having it do something I have no ability what so ever of doing on my own (i.e. distinct player advantage)? Here I can see someone's name if I put my cursor over them so no issue. (Although some might put buffs and debuffs in this category, I don't. That is data available in the base programming that ZOS has chosen not to show in the base UI, which I can respect, but it should be moddable/optional. But that is a different discussion.)
    2. Must be optional if in the base UI. I like to play the game the way I want and respect that you want to play the game the way you want.

    why are you so against players having the OPTION?
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    Ill be happy when these WoW locusts head away after 30 days to go ruin Wildstar or whatever is next for them.
  • BackseatSuperstar
    why are you so against players having the OPTION?
    Can you explain how you having the option of my name being displayed increases MY enjoyment of this game? Because if it doesn't that there is absolutely no reason for you to have it.
  • Mara_Jade
    Mara_Jade
    Mara_Jade wrote: »
    The thing I hate most about reading threads like this is lots of people saying "other MMO's do it this way so why not this one". Well get over yourself this is NOT other MMO's. Maybe open your mind a little and accept that they are trying to evolve MMO's to be a better game play for more people and bring single players of games like Elder Scrolls to the MMO universe. That being said I understand there is a need for a broad selection of player types for a game like this to survive and why I believe in options and especially the add-on modders.

    Not sure I would use nameplates if they were available, definitely don't believe they are VITAL but I am of the opinion if it fits certain criteria why not make it available to those that want it via an add-on or in the base UI. That said I think that they should be auto disabled for PvP, as it could provide player advantage to some. If you are truly struggling to find people to interact with try a guild or two until you find people that you feel comfortable with, they are a great source of information as well as assistance.

    The criteria being (which goes for almost anything):
    1. Will me not having it do something I have no ability what so ever of doing on my own (i.e. distinct player advantage)? Here I can see someone's name if I put my cursor over them so no issue. (Although some might put buffs and debuffs in this category, I don't. That is data available in the base programming that ZOS has chosen not to show in the base UI, which I can respect, but it should be moddable/optional. But that is a different discussion.)
    2. Must be optional if in the base UI. I like to play the game the way I want and respect that you want to play the game the way you want.

    why are you so against players having the OPTION?

    Obviously you did not read anything I wrote because I VERY clearly state that I am VERY MUCH FOR people having options. The only thing I spoke out against in my post was people complaining that ESO is not enough like other MMO's. As a matter of fact you sai you 100% Agreed with my very similar post here: http://forums.elderscrollsonline.com/discussion/comment/580886/#Comment_580886
    Edited by Mara_Jade on April 8, 2014 9:36PM
  • MercyKilling
    MercyKilling
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    Options are always good, yes. I won't disagree with that, as long as one can turn them off if they don't like them.

    it's hardly an option, since it gives an advantage. and if your enemy uses it you're pretty much required to use it as well.
    it's like zenimax sends everyone a free mount and when people complain they hear "well, you don't have to use it!" - stupid.

    the current system works fine, I can't imagine know how people are this unaware (and I say that as someone who has to deal with people that move .exes to their desktop instead of adding a link...)

    See, here you go thinking for someone else.

    I'm never going to set foot in Cyrodiil, so PvP "advantages" or "balance" doesn't matter in the least to me. What matters is not being able to get rid of something that ruins my game experience, hence my stance on nametags/plates/whatever.

    For the record? I honestly hope Zenimax doesn't waste time developing this OR chat bubbles. But if they do, I can sincerely say that the OPTION to disable them absolutely -must- be a part of that development.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Ziz
    Ziz
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    From all of us beta testers who beat our heads against the wall for over a year asking for name plates, I pass this torch on to you.

    Good luck, Wear a helmet.
  • Darka
    Darka
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    For having an option effecting someone is a little odd
    If the option is off, you re not effected at any way shape or form
    Maybe hitting a toggle in settings is considered a hinderance to some, but after all settings are there to fine tune your experience
    If you turn the option on, you are getting the desired effect you wanted by agreeing to turn it on

    Your name can be seen already by a mouse over, all this would be doing is showing those who want to see it above the head to see it above the head
    If you do not want it, nothing will change for you.
    The Defender Gaming Community Est 2006
    Juganoth - Late Night Gaming on Ebon Heart Pact/Wabbajack
    Social Guild of Older Gamers
    "To Those who walked before us
    You made us what we are
    To Those who come after us
    Let us give as good as we got."
  • AshenShugar
    Oh no, no no no, please no nameplates, totally break immersion, and make pvp so dumb like see name of people hidden under bridge, or tree, or bush, don't make this awesome game a copy paste of all other MMO just because some people can't adapt their gameplay ...

    Yes, because hiding is such an amazing part of PvP. /sarcasm

    We should have the option to have nameplates on or off.

  • fredarbonab14_ESO
    fredarbonab14_ESO
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    I also agree, having the ~option~ to toggle names, when I need them to be on ~specially~ in this game with its 'locked' center cross hair, would be great. Personally I don't care why anyone doesn't want it, since having the OPTION to have them has nothing to do with you, its not MY screen you are looking at.

    The other day someone helped with a quest, it was so complicated to find out their name and send them a message, I never did. Everything else will come in time, but this is a fundamental flaw in thought in the game's design, IMHO.
  • Arato
    Arato
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    Sheraz wrote: »
    Arato wrote: »
    Sheraz wrote: »
    Arato wrote: »
    Let's sum this up: Having nameplates enabled gives you an advantage in PVP over someone who does not have them enabled, then it suddenly isn't an option, both of you have to have it enabled to be on the same level playing field .

    THERE's your full stop.

    If name plates are an option, or an addon, and people are using it in PVP, then I, even though I hate them, will have to enable them or use that addon, even though I don't want to, or I am trying to run a foot race against you and shooting myself in the foot when the race starts.

    You mean we shouldn't have nameplates because they will give exactly the same advantage that the existing health bars already do? Nameplates are expected to be functionally similar to healthbars and this means two things:

    (1) Your sprite will appear well in advance of the nameplate popping up, so it doesn't give you away, just as enemy players aren't currently spotted because of healthbars or faction emblems.

    (2) The advantage you fear that nameplate-users will get and are using as an argument is already extant for healthbar-users.

    Frankly I wish healthbars for enemy players was locked at injured only and emblems were not there either. I feel emblems DO give away a person, you can't "blend into the crowd" in a group of NPC's due to the stupid flag emblems, and you also can't hide within enemy ranks behind enemy lines like you should be able to.

    without the stupid flags, or nameplates, you could actually do something fun and risky like tag along the enemy zerg, be towards the back of the pack but act just like a good little zergling, and then right as they're getting to your zerg, that you've been feeding information this whole time, aoe stun with soul shred or summon atronach right in the zerg ball while yelling something about Al's Snackbar

    a little overly hopeful that enemies would be that dumb and not notice an enemy in their midst for that long I'm aware, but hey, it would be awesome and it's a thing
    that is completely precluded when you have floating names, emblems, or healthbars.

    Though the flags at least are small enough that you CAN still be around corners or trees without being given away.

    If you have some long cool Argonian name like mine, and nameplates are on, you'd be visible a mile away because your name would stick out of all but the widest obstacles.

    No part of that addressed the fact that the brunt of your point against nameplates was completely voided by the existence of healthbars.

    I don't see how the arguments of "you can spot me more easily" or "it would break my immersion" apply when we already have emblems and bars above enemy players.

    The emblems are bad enough but at least are smaller and don't stick around corners or objects. A nameplate would show up behind a tree. No enemy player nameplates, ever.
  • Arato
    Arato
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    Oh no, no no no, please no nameplates, totally break immersion, and make pvp so dumb like see name of people hidden under bridge, or tree, or bush, don't make this awesome game a copy paste of all other MMO just because some people can't adapt their gameplay ...

    Yes, because hiding is such an amazing part of PvP. /sarcasm

    We should have the option to have nameplates on or off.

    Scouting and ambushing are very much parts of PVP.
  • Jeremy
    Jeremy
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    Eliran wrote: »
    ?

    I don't accept the excuse of immersion, its just stupid, I believe that MANY MORE will simply quit eventually without such feature.

    .

    I would have probably agreed with your sentiment before I played this game.

    But now having played it, I have to admit the absence of nameplates over everything really has added to the immersion of the game. I'm actually exploring my environments in detail, examining walls and looking behind rocks. This is something I have never done on a regular basis in other MMORPGs. And I have to say I'm enjoying it and its a nice change of pace to the usual rush from point A to point B gameplay I get on other games.

    That being said, it can be frustrating to find NPCs at times. But I think the good out-weighs the bad in this instance and would like to see it stay the way it is.
  • Sedlina
    Sedlina
    Eliran wrote: »
    Thing is, ZeniMax already made Nameplates, not like they have to develop it from the scretch ...

    To those who played the really early Betas, there was an option for Nameplates like any other game, then at some point they grayed the option out and and then deleted them + disable the option for any mod to use that feature as well.

    All they have to do is simply add the feature back or simply enable mods to code them, as of today, they locked it in a way it is not even possible to make an addon for it.

    Why?

    And I'm very happy that they removed them

    There would be only one benefit for me with nameplates. It makes it easier to report copyright/ trademark violations or offensive names.



    Insanity is like pie: I love it,
    Sanity is like cake: It's a lie!
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