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Nameplates are VITAL for the gameplay, add them back.

  • Arato
    Arato
    ✭✭✭✭✭
    As for the "people trying to attack other players thinking they're NPC's" .. they'll get used to it, and will learn how to tell NPC from player soon enough (red auras over enemies, yellow for neutral creatures).

    Maybe they should add a green aura for friendly NPC's, but anything other than a cluttered sea of floating names.

    We have this great minimalistic, unintrusive UI.. no need to ruin it with so much clutter that you don't play the game you play the UI.
  • mskmegalodon
    mskmegalodon
    Soul Shriven
    Arato wrote: »
    As for the "people trying to attack other players thinking they're NPC's" .. they'll get used to it, and will learn how to tell NPC from player soon enough (red auras over enemies, yellow for neutral creatures).

    Maybe they should add a green aura for friendly NPC's, but anything other than a cluttered sea of floating names.

    We have this great minimalistic, unintrusive UI.. no need to ruin it with so much clutter that you don't play the game you play the UI.

    I think you're missing the point that a large number of people would like the *option* to view nameplates (and chat bubbles). If that feature would ruin your experience, then you don't have to use it. We just want the option to do so.
  • NewBlacksmurf
    NewBlacksmurf
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    I like there not being any nameplates

    1 it encourages people to play the game rather than create obnoxious names.
    2 never in life have I walked around seeing names on people's heads
    3 never has Elder Scrolls had name plates
    4 this is designed to NOT be like other MMO's
    5 why do you want to ruin a great view with name plates (I'd like to remove the compass as an option too and the quest in the top right.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Eliran
    Eliran
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    @NewBlacksmurf‌
    I like there not being any nameplates

    1 it encourages people to play the game rather than create obnoxious names.
    2 never in life have I walked around seeing names on people's heads
    3 never has Elder Scrolls had name plates
    4 this is designed to NOT be like other MMO's
    5 why do you want to ruin a great view with name plates (I'd like to remove the compass as an option too and the quest in the top right.

    Yes but understand that we are not like you, beside its people like you, who give stupid racist names that make other hates nameplates.
  • Wreaken
    Wreaken
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    Zargorius wrote: »
    FinchMP wrote: »
    There is no logical reason for taking a hard stance on nameplates, speech bubbles, and chat channels other than to be different for the sake of being different.

    Wrong. I live in a place with the worst internet ever (Hyperbole). If name plates are added it will put more strain on the server and thus will make my game slower. I imagine this will be the same for a lot of people in rural areas. Once again, they are a convenience, not a necessity. I'm not having mine and possibly other people's games being slowed down because you are to lazy to look at a player for his/her name.

    I also want an option to not have my name displayed if there are name plates added, just to be difficult for the people who are slowing down my game.

    Dude, that would be something done Client side, your Client already knows what are the names of all the players in your area, adding nameplate is only graphical.

    Only partially correct, anything displayed on your screen still requires bandwidth to download and upload.

    Nothing on your screen comes free just because the client says so.

    Taemek Frozenberg, Leader of <Epoch Gaming>
    Oceanic - Australia
  • Grayphilosophy
    Grayphilosophy
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    There are nameplates. Target someone and their name appears at the top of the screen. If you're having problems identifying people because of a lack of nameplate I assure you it's perfectly possible to learn to this.

    An option to enable it is fine, but it also impacts a gameplay element. The missing nameplate allows players to actually hide behind objects because they don't have a great big flashing neon sign above their heads. From a PvP point of view this adds some interesting opportunities. Enabling the option will quickly make it a must for players to activate nameplates to gain the same benefit as others.

    I don't see them as vital in any way or form. They're just a tool of convenience, not a necessity. I've played without nameplates in MMO's since vanilla World of Warcraft. It helps you train visual perception differently from just recognizing a nameplate.
  • Chaosx
    Chaosx
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    People who argue against name plates and state it ruins their "immersion" can simply not enable the nameplates. I don't understand what the big deal is. You don't want to see nameplates? Then don't enable them! You will never have to see anyone's name ever! Isn't that amazing?? The wonders of technology....

    But the the thousands of people who DO want nameplates, this would be a huge deal for us.

    So consider, huge deal for the people that want nameplates......
    Not a big deal for people that don't want them.

    With the ability to turn this on or off, everybody wins! Doesn't that make sense?
  • Xezzu
    Xezzu
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    There is an aspect that I'm not sure if everyone is considering or not. ZOS has stated before that they'd prefer not enable functions (especially addons) that players would feel forced to have enabled to enjoy the game to its fullest.

    Now I'm not going to say my personal opinion on the matter, because frankly it holds no merit in my point.

    Elder Scrolls has always been a game of immersion, like it or not. Sure, making it into an MMO does definitely mean they have to adapt some MMO features, and I'm sure I can speak for everyone in saying that they have done that, but nameplates are not in the ES single-player games, being that they are about immersion.

    I think what ZOS is trying to do is what they feel is best for the 'best of both worlds'. Sure, as has been made evident, many MMO players feel nameplates are a must-have, but many would find them to interrupt in the immersion of the game they enjoy of any other Elder Scrolls title.

    By activating the ability to use Nameplates, they are activating another form of utility to be used in game. It doesn't only increase easy of communication, but also identifying players and such. Giving the community this sort of feature in turn, albeit indirectly, means players will feel they HAVE to have it activated to perform as efficiently as others, even if they don't like it.

    So what I believe ZOS is trying to do is limit the feel of someone feeling like they have to utilize a feature they do not enjoy in order to play the game.

    We must all aspire to better ourselves, to better our person and to better our quality; but no matter how much better we become, no single one of us will ever be better than all of us combined.
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    Xezzu wrote: »
    There is an aspect that I'm not sure if everyone is considering or not. ZOS has stated before that they'd prefer not enable functions (especially addons) that players would feel forced to have enabled to enjoy the game to its fullest.

    Now I'm not going to say my personal opinion on the matter, because frankly it holds no merit in my point.

    Elder Scrolls has always been a game of immersion, like it or not. Sure, making it into an MMO does definitely mean they have to adapt some MMO features, and I'm sure I can speak for everyone in saying that they have done that, but nameplates are not in the ES single-player games, being that they are about immersion.

    I think what ZOS is trying to do is what they feel is best for the 'best of both worlds'. Sure, as has been made evident, many MMO players feel nameplates are a must-have, but many would find them to interrupt in the immersion of the game they enjoy of any other Elder Scrolls title.

    By activating the ability to use Nameplates, they are activating another form of utility to be used in game. It doesn't only increase easy of communication, but also identifying players and such. Giving the community this sort of feature in turn, albeit indirectly, means players will feel they HAVE to have it activated to perform as efficiently as others, even if they don't like it.

    So what I believe ZOS is trying to do is limit the feel of someone feeling like they have to utilize a feature they do not enjoy in order to play the game.
    I agree wholeheartedly.
  • judas
    judas
    Soul Shriven
    Sticky this, It is a nice feature for communicating effectively.
    Clearly Zenimax will tweek the game, be patient, this will be a landmark game with a little time and effort to perfect it.
    WoW had 7 years to figure it out, Zenimax will get it worked out soon.
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    judas wrote: »
    Sticky this, It is a nice feature for communicating effectively.
    Clearly Zenimax will tweek the game, be patient, this will be a landmark game with a little time and effort to perfect it.
    WoW had 7 years to figure it out, Zenimax will get it worked out soon.

    Or they will stick to the vision of elder scrolls and ignore the whiners.
  • Arato
    Arato
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    Arato wrote: »
    As for the "people trying to attack other players thinking they're NPC's" .. they'll get used to it, and will learn how to tell NPC from player soon enough (red auras over enemies, yellow for neutral creatures).

    Maybe they should add a green aura for friendly NPC's, but anything other than a cluttered sea of floating names.

    We have this great minimalistic, unintrusive UI.. no need to ruin it with so much clutter that you don't play the game you play the UI.

    I think you're missing the point that a large number of people would like the *option* to view nameplates (and chat bubbles). If that feature would ruin your experience, then you don't have to use it. We just want the option to do so.

    as I said earlier. Currently there is a balance because everyone has the same DISADVANTAGE of not having names to make enemy players easier to see from a distance.

    If they have optional nameplates, then everyone will have to enable them (making it not an option) because you'd be at a disadvantage to players who have them enabled who can see and target you much easier (also making focus fire easier for raid parties that have them enabled vs those that don't).

    Having an "option" that confers a gameplay advantage to players who enable it over those that don't in a PVP setting makes it not an option.

    If nameplates are a dealbreaker for you, there are dozens of other MMO's out there with nameplates and tab stickytargeting and keyboard turning and skill clicking and floaty numbers and all these other "features" that people are asking for. There aren't really many MMO's without all that mess, so why don't we leave this one alone in that regard, okay?
  • Arato
    Arato
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    Chaosx wrote: »
    People who argue against name plates and state it ruins their "immersion" can simply not enable the nameplates. I don't understand what the big deal is. You don't want to see nameplates? Then don't enable them! You will never have to see anyone's name ever! Isn't that amazing?? The wonders of technology....

    But the the thousands of people who DO want nameplates, this would be a huge deal for us.

    So consider, huge deal for the people that want nameplates......
    Not a big deal for people that don't want them.

    With the ability to turn this on or off, everybody wins! Doesn't that make sense?

    What part of "it's not an option if it gives a gameplay advantage" don't you understand?
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    Arato wrote: »
    Chaosx wrote: »
    People who argue against name plates and state it ruins their "immersion" can simply not enable the nameplates. I don't understand what the big deal is. You don't want to see nameplates? Then don't enable them! You will never have to see anyone's name ever! Isn't that amazing?? The wonders of technology....

    But the the thousands of people who DO want nameplates, this would be a huge deal for us.

    So consider, huge deal for the people that want nameplates......
    Not a big deal for people that don't want them.

    With the ability to turn this on or off, everybody wins! Doesn't that make sense?

    What part of "it's not an option if it gives a gameplay advantage" don't you understand?

    He does not realize how unfair and unbalanced it makes the game if you allow it in. Or he does and is just being selfish. But he needs to learn that Zenimax has spoken on this by not allowing it.
  • scarsreminder80
    To everyone in this discussion who believe the title.... GO BACK TO WOW if you want it to look like WoW. Don't try to change another MMO into Something that is long past it's expiration date like a 10 yr old MMO.
    "In your finest hour.... Who will you become?"
  • benstuartyoungs_ESO
    Got nothing new to add to what's already been eloquently said already, so I'll pop in with the word "AGREED" in massive caps and quotation marks. It's close to a game breaker for me.
    @BenFosse Silverlight Brotherhood guild PC|NA
  • Milanna
    Milanna
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    I absolutely agree. I find it confusing not to have nameplates. I can't even tell NPC from real player.

    Pst... I think that´s pretty much the point :)
    EU-server
    Mila the True (Aldmeri Dominion)
    Milanna the Cold-hearted (Aldmeri Dominion)
    Raphael the Cunning (Ebonheart Pact)

    NA-server
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    I just found garlic, you blood-suckers better stay clear
  • MKLS
    MKLS
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    Personally I really like that there are no name plates.

    Why do so many players come to a new game - and then just try to turn it into a copy of an old game - if they succeed which I really hope does not occur many of them will then start to complain that the game is just a wow copy or what ever and leave anyway - leaving those that did like the game in its original concept form with a load of extra junk that they will be forced to use - just so they are not disadvantaged.

    The only instance when I can see it would give a real advantage to everyone is in larger PVE dungeons so I have no problem with a toggle for showing names within your existing group.

    PVP wise name plates allow focus firing on a target - but the lack of them allows sneaking and hiding - which you can't do if your name plate is easily visible I would imagine.

    So the only fair way would be to allow each player to choose:

    A - Whether they want to see other name plates but most importantly
    B - Whether you want other players to be able to see yours

    If that was implemented then I would have no problem as anyone that wanted to sneak could do so as the game was designed to allow for - so no one was disadvantaged and everyone could have the screen view they wanted.

    Anything less than that would again disadvantage one of the name/ no name camps imo
  • Eliran
    Eliran
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    I love the game but the lack of that feature still DO drive me crazy.

    It is vital, MANY PEOPLE feel like me and I am sure that the population of that game will increase dramaticly once it is added.
  • Ninpo
    Ninpo
    Soul Shriven
    In the beta at some point there was an option to turn nameplates on and off, but it was not active.
    And what is the meaning with having titles, if you can`t see it????
    Ninpo.....

    Ninjutsu is a lifestyle.....
  • Arato
    Arato
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    Ninpo wrote: »
    In the beta at some point there was an option to turn nameplates on and off, but it was not active.
    And what is the meaning with having titles, if you can`t see it????

    You can see it, there is a name plate that shows up at the top of your screen as you target people.
  • Eliran
    Eliran
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    Arato wrote: »
    Ninpo wrote: »
    In the beta at some point there was an option to turn nameplates on and off, but it was not active.
    And what is the meaning with having titles, if you can`t see it????

    You can see it, there is a name plate that shows up at the top of your screen as you target people.

    That does not called Nameplates, its called mouseover, Nameplates are figures upon an object, may it be stone, npc or actual player that appear above their Head, mostly are permament and by options toggled/specified to the wanted object in order to avoid spam.

    Mouseover like you claim is called "Targeting" even though your able to target from quite distance, in order for the targeting to have function in our case, you've got to be 5 yards from the object/player.

    Nameplates have nothing to do with targeting and therefore your point is invalid.
  • Arato
    Arato
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    Eliran wrote: »
    Arato wrote: »
    Ninpo wrote: »
    In the beta at some point there was an option to turn nameplates on and off, but it was not active.
    And what is the meaning with having titles, if you can`t see it????

    You can see it, there is a name plate that shows up at the top of your screen as you target people.

    That does not called Nameplates, its called mouseover, Nameplates are figures upon an object, may it be stone, npc or actual player that appear above their Head, mostly are permament and by options toggled/specified to the wanted object in order to avoid spam.

    Mouseover like you claim is called "Targeting" even though your able to target from quite distance, in order for the targeting to have function in our case, you've got to be 5 yards from the object/player.

    Nameplates have nothing to do with targeting and therefore your point is invalid.

    Post is irrelevant, mousingover still allows display of titles. I see rank insignia and titles when mousing over people all the time, and vastly prefer that information only showing up when I mouseover compared to a sea of floating names.
  • Josy
    Josy
    I really like that there aren't name plates. You can turn health bars on NPC's. I think that's enough. It makes the game WAY more immersive. In this giant world you shouldn't know everyone running around. If it gets changed I will be highly disappointed.
  • BackseatSuperstar
    The OP makes allot of assumptions such as "everyone" and "many players". i wonder if you can provide at least me with your statistical study that you have performed on this.

    on the serious note i do like the idea and i would like to have it look something like this in the options menu

    Do you want to see other players Names: Yes No
    Do you want other players to see your name: Yes No

    this way if i no name tags and i don't want my name tag visible unless i'm being targeted than i would have that option.
    obviously you turning off your names visibility would override other players turning name tags on but i'm sure that "many" and "everyone" will not be doing that. :-p

    Arato wrote: »
    Post is irrelevant, mousingover still allows display of titles. I see rank insignia and titles when mousing over people all the time, and vastly prefer that information only showing up when I mouseover compared to a sea of floating names.

    and i (which you should read as Millions of People) fully agree with this. last thing i would find helpful is walking up to a banker and seeing a blue/white/red/pink smear across my screen that is made up of "thousands" name plates.
    Edited by BackseatSuperstar on April 5, 2014 2:12PM
  • Josy
    Josy
    Xezzu wrote: »
    There is an aspect that I'm not sure if everyone is considering or not. ZOS has stated before that they'd prefer not enable functions (especially addons) that players would feel forced to have enabled to enjoy the game to its fullest.

    Now I'm not going to say my personal opinion on the matter, because frankly it holds no merit in my point.

    Elder Scrolls has always been a game of immersion, like it or not. Sure, making it into an MMO does definitely mean they have to adapt some MMO features, and I'm sure I can speak for everyone in saying that they have done that, but nameplates are not in the ES single-player games, being that they are about immersion.

    I think what ZOS is trying to do is what they feel is best for the 'best of both worlds'. Sure, as has been made evident, many MMO players feel nameplates are a must-have, but many would find them to interrupt in the immersion of the game they enjoy of any other Elder Scrolls title.

    By activating the ability to use Nameplates, they are activating another form of utility to be used in game. It doesn't only increase easy of communication, but also identifying players and such. Giving the community this sort of feature in turn, albeit indirectly, means players will feel they HAVE to have it activated to perform as efficiently as others, even if they don't like it.

    So what I believe ZOS is trying to do is limit the feel of someone feeling like they have to utilize a feature they do not enjoy in order to play the game.

    I could not have said it better.
    Edited by Josy on April 5, 2014 2:09PM
  • Cave_Canem
    Cave_Canem
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    I don't have a problem when I'm in a party (party members have an identifier above their head) and don't want it on by default, but it won't bother me at all if others can turn it on. One man's immersion is another's pain in the rear I guess, good luck!
  • prabab
    prabab
    I think it would be good to have them back, it's quite right about feeling like in a ghost town. This might sound stupid, but nameplates somehow add a lot of individuality to player characters by allowing us to identify them. It's not like we're suddenly going to learn how to recognize other players' faces.
  • WyeVxndzz
    WyeVxndzz
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    Right now I can tell who is an NPC because they walk, and PCs are either running by or standing in the middle of everything with a scroll/map open.
    Oh, also if I'm standing still an NPC can try to walk through me and shove me aside. If I'm moving at an NPC I can't run through them, but I seem to be able to move through other PCs.
    None of this is super helpful for interaction though. I'd hardly call running through someone interaction.
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  • gimarwb17_ESO
    gimarwb17_ESO
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    I fully agree to nameplates and to the comments OP made. If it is immersion we want you have to go back to the old days where you HAD to sleep and eat (after making your own food over the fire).
    I just suspect that they are trying to cut out as much as they possibly can since there is only one "Mega" server and absolutely anything that can be cut will be cut out. Such as bag space or auction house. It is a no frills game, let's face it.
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