As for the "people trying to attack other players thinking they're NPC's" .. they'll get used to it, and will learn how to tell NPC from player soon enough (red auras over enemies, yellow for neutral creatures).
Maybe they should add a green aura for friendly NPC's, but anything other than a cluttered sea of floating names.
We have this great minimalistic, unintrusive UI.. no need to ruin it with so much clutter that you don't play the game you play the UI.
NewBlacksmurf wrote: »I like there not being any nameplates
1 it encourages people to play the game rather than create obnoxious names.
2 never in life have I walked around seeing names on people's heads
3 never has Elder Scrolls had name plates
4 this is designed to NOT be like other MMO's
5 why do you want to ruin a great view with name plates (I'd like to remove the compass as an option too and the quest in the top right.
There is no logical reason for taking a hard stance on nameplates, speech bubbles, and chat channels other than to be different for the sake of being different.
Wrong. I live in a place with the worst internet ever (Hyperbole). If name plates are added it will put more strain on the server and thus will make my game slower. I imagine this will be the same for a lot of people in rural areas. Once again, they are a convenience, not a necessity. I'm not having mine and possibly other people's games being slowed down because you are to lazy to look at a player for his/her name.
I also want an option to not have my name displayed if there are name plates added, just to be difficult for the people who are slowing down my game.
Dude, that would be something done Client side, your Client already knows what are the names of all the players in your area, adding nameplate is only graphical.
I agree wholeheartedly.There is an aspect that I'm not sure if everyone is considering or not. ZOS has stated before that they'd prefer not enable functions (especially addons) that players would feel forced to have enabled to enjoy the game to its fullest.
Now I'm not going to say my personal opinion on the matter, because frankly it holds no merit in my point.
Elder Scrolls has always been a game of immersion, like it or not. Sure, making it into an MMO does definitely mean they have to adapt some MMO features, and I'm sure I can speak for everyone in saying that they have done that, but nameplates are not in the ES single-player games, being that they are about immersion.
I think what ZOS is trying to do is what they feel is best for the 'best of both worlds'. Sure, as has been made evident, many MMO players feel nameplates are a must-have, but many would find them to interrupt in the immersion of the game they enjoy of any other Elder Scrolls title.
By activating the ability to use Nameplates, they are activating another form of utility to be used in game. It doesn't only increase easy of communication, but also identifying players and such. Giving the community this sort of feature in turn, albeit indirectly, means players will feel they HAVE to have it activated to perform as efficiently as others, even if they don't like it.
So what I believe ZOS is trying to do is limit the feel of someone feeling like they have to utilize a feature they do not enjoy in order to play the game.
Sticky this, It is a nice feature for communicating effectively.
Clearly Zenimax will tweek the game, be patient, this will be a landmark game with a little time and effort to perfect it.
WoW had 7 years to figure it out, Zenimax will get it worked out soon.
mskmegalodon wrote: »As for the "people trying to attack other players thinking they're NPC's" .. they'll get used to it, and will learn how to tell NPC from player soon enough (red auras over enemies, yellow for neutral creatures).
Maybe they should add a green aura for friendly NPC's, but anything other than a cluttered sea of floating names.
We have this great minimalistic, unintrusive UI.. no need to ruin it with so much clutter that you don't play the game you play the UI.
I think you're missing the point that a large number of people would like the *option* to view nameplates (and chat bubbles). If that feature would ruin your experience, then you don't have to use it. We just want the option to do so.
People who argue against name plates and state it ruins their "immersion" can simply not enable the nameplates. I don't understand what the big deal is. You don't want to see nameplates? Then don't enable them! You will never have to see anyone's name ever! Isn't that amazing?? The wonders of technology....
But the the thousands of people who DO want nameplates, this would be a huge deal for us.
So consider, huge deal for the people that want nameplates......
Not a big deal for people that don't want them.
With the ability to turn this on or off, everybody wins! Doesn't that make sense?
People who argue against name plates and state it ruins their "immersion" can simply not enable the nameplates. I don't understand what the big deal is. You don't want to see nameplates? Then don't enable them! You will never have to see anyone's name ever! Isn't that amazing?? The wonders of technology....
But the the thousands of people who DO want nameplates, this would be a huge deal for us.
So consider, huge deal for the people that want nameplates......
Not a big deal for people that don't want them.
With the ability to turn this on or off, everybody wins! Doesn't that make sense?
What part of "it's not an option if it gives a gameplay advantage" don't you understand?
SkyMarshall wrote: »I absolutely agree. I find it confusing not to have nameplates. I can't even tell NPC from real player.
That does not called Nameplates, its called mouseover, Nameplates are figures upon an object, may it be stone, npc or actual player that appear above their Head, mostly are permament and by options toggled/specified to the wanted object in order to avoid spam.
Mouseover like you claim is called "Targeting" even though your able to target from quite distance, in order for the targeting to have function in our case, you've got to be 5 yards from the object/player.
Nameplates have nothing to do with targeting and therefore your point is invalid.
Post is irrelevant, mousingover still allows display of titles. I see rank insignia and titles when mousing over people all the time, and vastly prefer that information only showing up when I mouseover compared to a sea of floating names.
Ragnar_Lodbrok wrote: »There is an aspect that I'm not sure if everyone is considering or not. ZOS has stated before that they'd prefer not enable functions (especially addons) that players would feel forced to have enabled to enjoy the game to its fullest.
Now I'm not going to say my personal opinion on the matter, because frankly it holds no merit in my point.
Elder Scrolls has always been a game of immersion, like it or not. Sure, making it into an MMO does definitely mean they have to adapt some MMO features, and I'm sure I can speak for everyone in saying that they have done that, but nameplates are not in the ES single-player games, being that they are about immersion.
I think what ZOS is trying to do is what they feel is best for the 'best of both worlds'. Sure, as has been made evident, many MMO players feel nameplates are a must-have, but many would find them to interrupt in the immersion of the game they enjoy of any other Elder Scrolls title.
By activating the ability to use Nameplates, they are activating another form of utility to be used in game. It doesn't only increase easy of communication, but also identifying players and such. Giving the community this sort of feature in turn, albeit indirectly, means players will feel they HAVE to have it activated to perform as efficiently as others, even if they don't like it.
So what I believe ZOS is trying to do is limit the feel of someone feeling like they have to utilize a feature they do not enjoy in order to play the game.
I could not have said it better.