Let's sum this up: Having nameplates enabled gives you an advantage in PVP over someone who does not have them enabled, then it suddenly isn't an option, both of you have to have it enabled to be on the same level playing field .
THERE's your full stop.
If name plates are an option, or an addon, and people are using it in PVP, then I, even though I hate them, will have to enable them or use that addon, even though I don't want to, or I am trying to run a foot race against you and shooting myself in the foot when the race starts.
You mean we shouldn't have nameplates because they will give exactly the same advantage that the existing health bars already do? Nameplates are expected to be functionally similar to healthbars and this means two things:
(1) Your sprite will appear well in advance of the nameplate popping up, so it doesn't give you away, just as enemy players aren't currently spotted because of healthbars or faction emblems.
(2) The advantage you fear that nameplate-users will get and are using as an argument is already extant for healthbar-users.
MercyKilling wrote: »Options are always good, yes. I won't disagree with that, as long as one can turn them off if they don't like them.
Nameplates are not vital, and I like that they don't have them here, makes for a more immersive experience to not have peoples names floating above their head in PVP (the little colored icons are bad enough)
Problem is.. they do confer a visibility advantage in PVP, so if they add the option to have them in game, or an addon adds them, you're at a DISADVANTAGE by not having them, whether it's to your personal taste or not, you end up having to use that addon or enable the nameplates. I'd rather everyone have the same DISADVANTAGE of not having them, then at least.. you have an immersive clean UI like we have now.
nah glowing people is as disemersive as possible beside it would aswell override the horrible buff'/debuff cues given aswell. so please just give us name tags for allys that can be disabled for the immersive crowd and everything is fine.What about instead of nameplates, friends and guild mates get a soft flow when they are close to you (even if it's only in town)? It's a subtle way to draw attention with out having nameplates EVERYWHERE. That would be great to recognize people with out doing too much to break immersion.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
SuperScrubby wrote: »Ultimately this game is still an MMO and by having things that helps facilitate communication with others is usually the best rule of thumb. If you want to play a game where you don't know who is around you, then why even pay the fee to play an mmo. You could just play a game with AI if you don't plan on interacting.
Not to mention zone chat is completely and utterly spammed by tons of people. As of right now I can't even tell people apart that are wearing heavy armor since a lot of people look similar unless they have a tail poking out. So while immersion is nice and some people value that over everything else, gotta have options for the rest of the players.
Personally, I rather enjoy being able to see all the hard work the developers put into their product, without having to look through a cluttered mess of names, titles and guild affiliations; not to mention action bars here and there, dps meters etc etc etc.
My compliments to the clean HUD designer.
Let's sum this up: Having nameplates enabled gives you an advantage in PVP over someone who does not have them enabled, then it suddenly isn't an option, both of you have to have it enabled to be on the same level playing field .
THERE's your full stop.
If name plates are an option, or an addon, and people are using it in PVP, then I, even though I hate them, will have to enable them or use that addon, even though I don't want to, or I am trying to run a foot race against you and shooting myself in the foot when the race starts.
You mean we shouldn't have nameplates because they will give exactly the same advantage that the existing health bars already do? Nameplates are expected to be functionally similar to healthbars and this means two things:
(1) Your sprite will appear well in advance of the nameplate popping up, so it doesn't give you away, just as enemy players aren't currently spotted because of healthbars or faction emblems.
(2) The advantage you fear that nameplate-users will get and are using as an argument is already extant for healthbar-users.
Frankly I wish healthbars for enemy players was locked at injured only and emblems were not there either. I feel emblems DO give away a person, you can't "blend into the crowd" in a group of NPC's due to the stupid flag emblems, and you also can't hide within enemy ranks behind enemy lines like you should be able to.
without the stupid flags, or nameplates, you could actually do something fun and risky like tag along the enemy zerg, be towards the back of the pack but act just like a good little zergling, and then right as they're getting to your zerg, that you've been feeding information this whole time, aoe stun with soul shred or summon atronach right in the zerg ball while yelling something about Al's Snackbar
a little overly hopeful that enemies would be that dumb and not notice an enemy in their midst for that long I'm aware, but hey, it would be awesome and it's a thing
that is completely precluded when you have floating names, emblems, or healthbars.
Though the flags at least are small enough that you CAN still be around corners or trees without being given away.
If you have some long cool Argonian name like mine, and nameplates are on, you'd be visible a mile away because your name would stick out of all but the widest obstacles.
The thing I hate most about reading threads like this is lots of people saying "other MMO's do it this way so why not this one". Well get over yourself this is NOT other MMO's. Maybe open your mind a little and accept that they are trying to evolve MMO's to be a better game play for more people and bring single players of games like Elder Scrolls to the MMO universe. That being said I understand there is a need for a broad selection of player types for a game like this to survive and why I believe in options and especially the add-on modders.
Not sure I would use nameplates if they were available, definitely don't believe they are VITAL but I am of the opinion if it fits certain criteria why not make it available to those that want it via an add-on or in the base UI. That said I think that they should be auto disabled for PvP, as it could provide player advantage to some. If you are truly struggling to find people to interact with try a guild or two until you find people that you feel comfortable with, they are a great source of information as well as assistance.
The criteria being (which goes for almost anything):
- Will me not having it do something I have no ability what so ever of doing on my own (i.e. distinct player advantage)? Here I can see someone's name if I put my cursor over them so no issue. (Although some might put buffs and debuffs in this category, I don't. That is data available in the base programming that ZOS has chosen not to show in the base UI, which I can respect, but it should be moddable/optional. But that is a different discussion.)
- Must be optional if in the base UI. I like to play the game the way I want and respect that you want to play the game the way you want.
Can you explain how you having the option of my name being displayed increases MY enjoyment of this game? Because if it doesn't that there is absolutely no reason for you to have it.vizionblind_ESO wrote: »why are you so against players having the OPTION?
vizionblind_ESO wrote: »The thing I hate most about reading threads like this is lots of people saying "other MMO's do it this way so why not this one". Well get over yourself this is NOT other MMO's. Maybe open your mind a little and accept that they are trying to evolve MMO's to be a better game play for more people and bring single players of games like Elder Scrolls to the MMO universe. That being said I understand there is a need for a broad selection of player types for a game like this to survive and why I believe in options and especially the add-on modders.
Not sure I would use nameplates if they were available, definitely don't believe they are VITAL but I am of the opinion if it fits certain criteria why not make it available to those that want it via an add-on or in the base UI. That said I think that they should be auto disabled for PvP, as it could provide player advantage to some. If you are truly struggling to find people to interact with try a guild or two until you find people that you feel comfortable with, they are a great source of information as well as assistance.
The criteria being (which goes for almost anything):
- Will me not having it do something I have no ability what so ever of doing on my own (i.e. distinct player advantage)? Here I can see someone's name if I put my cursor over them so no issue. (Although some might put buffs and debuffs in this category, I don't. That is data available in the base programming that ZOS has chosen not to show in the base UI, which I can respect, but it should be moddable/optional. But that is a different discussion.)
- Must be optional if in the base UI. I like to play the game the way I want and respect that you want to play the game the way you want.
why are you so against players having the OPTION?
grayssonb16_ESO wrote: »MercyKilling wrote: »Options are always good, yes. I won't disagree with that, as long as one can turn them off if they don't like them.
it's hardly an option, since it gives an advantage. and if your enemy uses it you're pretty much required to use it as well.
it's like zenimax sends everyone a free mount and when people complain they hear "well, you don't have to use it!" - stupid.
the current system works fine, I can't imagine know how people are this unaware (and I say that as someone who has to deal with people that move .exes to their desktop instead of adding a link...)
flavienbbb16_ESO wrote: »Oh no, no no no, please no nameplates, totally break immersion, and make pvp so dumb like see name of people hidden under bridge, or tree, or bush, don't make this awesome game a copy paste of all other MMO just because some people can't adapt their gameplay ...
Let's sum this up: Having nameplates enabled gives you an advantage in PVP over someone who does not have them enabled, then it suddenly isn't an option, both of you have to have it enabled to be on the same level playing field .
THERE's your full stop.
If name plates are an option, or an addon, and people are using it in PVP, then I, even though I hate them, will have to enable them or use that addon, even though I don't want to, or I am trying to run a foot race against you and shooting myself in the foot when the race starts.
You mean we shouldn't have nameplates because they will give exactly the same advantage that the existing health bars already do? Nameplates are expected to be functionally similar to healthbars and this means two things:
(1) Your sprite will appear well in advance of the nameplate popping up, so it doesn't give you away, just as enemy players aren't currently spotted because of healthbars or faction emblems.
(2) The advantage you fear that nameplate-users will get and are using as an argument is already extant for healthbar-users.
Frankly I wish healthbars for enemy players was locked at injured only and emblems were not there either. I feel emblems DO give away a person, you can't "blend into the crowd" in a group of NPC's due to the stupid flag emblems, and you also can't hide within enemy ranks behind enemy lines like you should be able to.
without the stupid flags, or nameplates, you could actually do something fun and risky like tag along the enemy zerg, be towards the back of the pack but act just like a good little zergling, and then right as they're getting to your zerg, that you've been feeding information this whole time, aoe stun with soul shred or summon atronach right in the zerg ball while yelling something about Al's Snackbar
a little overly hopeful that enemies would be that dumb and not notice an enemy in their midst for that long I'm aware, but hey, it would be awesome and it's a thing
that is completely precluded when you have floating names, emblems, or healthbars.
Though the flags at least are small enough that you CAN still be around corners or trees without being given away.
If you have some long cool Argonian name like mine, and nameplates are on, you'd be visible a mile away because your name would stick out of all but the widest obstacles.
No part of that addressed the fact that the brunt of your point against nameplates was completely voided by the existence of healthbars.
I don't see how the arguments of "you can spot me more easily" or "it would break my immersion" apply when we already have emblems and bars above enemy players.
AshenShugar wrote: »flavienbbb16_ESO wrote: »Oh no, no no no, please no nameplates, totally break immersion, and make pvp so dumb like see name of people hidden under bridge, or tree, or bush, don't make this awesome game a copy paste of all other MMO just because some people can't adapt their gameplay ...
Yes, because hiding is such an amazing part of PvP. /sarcasm
We should have the option to have nameplates on or off.
?
I don't accept the excuse of immersion, its just stupid, I believe that MANY MORE will simply quit eventually without such feature.
.
Thing is, ZeniMax already made Nameplates, not like they have to develop it from the scretch ...
To those who played the really early Betas, there was an option for Nameplates like any other game, then at some point they grayed the option out and and then deleted them + disable the option for any mod to use that feature as well.
All they have to do is simply add the feature back or simply enable mods to code them, as of today, they locked it in a way it is not even possible to make an addon for it.
Why?