Oh, and this one wishes to again invite all the 'good' players to come run a dumbminion toon at the time Telel runs their groups. Maybe even lead a PUG so we'll have more than two groups (and 8-25 people) on the map to fight our very vocal opponents. Opponents that truly reinvented the term 'skilled gameplay' when it comes to a three way fight with a stupidly obvious objective.
Go against drac no delay, a lil lag but that's on server side as expected. I like toying with them. Very good friends and players. Now go against the crown Zerg or AoTP and it's like nothing works.
@Nutshotz I have a zerg? To my knowledge it's been about three years since I've had a zerg - or are you considering my group of 4 to be a zerg because we run more than your group of 3, and we killed you a few times?
No @crown. I would of at least tagged you in the post. Crown Zerg can mean many things. Plus if I wanted to name you, you know how I address you when I pm you sir. I always pm you if you're running grp nait!
Zyk you are right on the money but I'll use sotp and I can't remember a certain guild on AD. Me and 3 other DC where farming at an resource sotp comes in prolly I'd say 8 ish wipes and the AD of I'd say 12 plus wipes us. No lag or skill delay.
Go against drac no delay, a lil lag but that's on server side as expected. I like toying with them. Very good friends and players. Now go against the crown Zerg or AoTP and it's like nothing works.
So yes many calculations in a small area, but that would of happened with other factors against earlier on. It's just to hard to tell right now with PTS being live but than shor would lag as well.
Crispen_Longbow wrote: »Zyk you are right on the money but I'll use sotp and I can't remember a certain guild on AD. Me and 3 other DC where farming at an resource sotp comes in prolly I'd say 8 ish wipes and the AD of I'd say 12 plus wipes us. No lag or skill delay.
Go against drac no delay, a lil lag but that's on server side as expected. I like toying with them. Very good friends and players. Now go against the crown Zerg or AoTP and it's like nothing works.
So yes many calculations in a small area, but that would of happened with other factors against earlier on. It's just to hard to tell right now with PTS being live but than shor would lag as well.
The more people you have in a certain area the more lag it will produce. The more people in a certain area that render all at the same time the more extreme lag is produced. So why does AoTP feel they need to stack raids? Let's look at it from their perspective.
- Their groups consist of mainly zone chat pickups, PVE players wanting to try PVP, DC & AD re-rolls that don't want to fight the lag but surf it. Basically, they are a guild of pug groups.
Having said that, I think anyone that steps up and leads groups to try and help introduce more people to PVP is a good thing.
It is very unrewarding to run a pug group as they get slaughtered. So to run a guild like this, people will abandon it pretty quick unless they feel a sense of accomplishment. Defend an objective, capture an objective, wipe some players etc, However, pug groups have a hard time doing any of those 3.
So what can AoTP accomplish with just 1 of their raids of 24?
Let's look at those 3 areas and analyze why they stack more than 1 raid.
DEFENDING OBJECTIVES (Keep, Outpost)Difficulty
Easy, Moderate, Difficult, Hard.
Defending - 1 Raid 24 peopleDefending – 2 Raids 48 people
- YES - Defend a keep against (1-8 ungrouped Players)
- YES - Defend a keep against (8-16 ungrouped players)
- Yes - Defend a keep against (16-30 ungrouped players)
- Maybe - Defend a keep against (1-8 organized group players)
- NO - Defend a keep against an organized group of (8-16 players)
- NO - Defend a keep against an organized group of (16-30 players)
Defending – 3 Raids of 72 people
- YES - Defend a keep against (1-8 ungrouped Players)
- YES - Defend a keep against (8-16 ungrouped players)
- YES - Defend a keep against (16-30 ungrouped players)
- YES - Defend a keep against (1-8 organized group players)
- Maybe - Defend a keep against an organized group of (8-16 players)
- Maybe - Defend a keep against an organized group of (16-30 players)
- NO - Defend a keep against an organized group of (30-60 players)
- YES - Defend a keep against (1-8 ungrouped Players)
- YES - Defend a keep against (8-16 ungrouped players)
- YES - Defend a keep against (16-30 ungrouped players)
- YES - Defend a keep against (1-8 organized group players)
- YES - Defend a keep against an organized group of (8-16 players)
- YES - Defend a keep against an organized group of (16-30 players)
- Maybe - Defend a keep against an organized group of (30-60 players) - Server dies anyone approaching keep disconnects.
CAPTURING OBJECTIVES (Keep, Outpost)Difficulity
Easy, Moderate, Difficult, Hard.
Capturing - 1 Raid 24 peopleCapturing - 2 Raid 48 people
- YES - PVdoor an empty keep
- YES - Capture a defended keep (1- 8 ungrouped defenders) Solos
- Maybe - Capture a defended keep (8 - 16 ungrouped defenders) Solos
- Maybe - Capture a defended keep against an organized group of (1-8 players)
- NO - Capture a defended keep (16 - 30 ungrouped defenders) Solos
- NO - Capture a defended keep against an organized group of (8-16 players)
- NO - Capture a defended keep against an organized group of (16-30 players)
Capturing - 3 Raid 72 people
- YES - PVdoor an empty keep
- YES- Capture a defended keep (1- 8 ungrouped defenders) Solos
- YES - Capture a defended keep (8 - 16 ungrouped defenders) Solos
- YES - Capture a defended keep against an organized group of (1-8 players)
- YES - Capture a defended keep (16 - 30 ungrouped defenders) Solos
- YES - Capture a defended keep against an organized group of (8-16 players)
- Maybe - Capture a defended keep against an organized group of (16-30 players)
- NO - Capture a defended keep against an organized group of (30-60 players) - Server starts to die as the battle drags on. The 2 AoTP raids can't accomplish their task quickly so it turns into faction stacks. Anyone approaching keep disconnects.
- YES - PVdoor an empty keep
- YES - Capture a defended keep (1- 8 ungrouped defenders) Solos
- YES - Capture a defended keep (8 - 16 ungrouped defenders) Solos
- YES - Capture a defended keep against an organized group of (1-8 players)
- YES - Capture a defended keep (16 - 30 ungrouped defenders) Solos
- YES - Capture a defended keep against an organized group of (8-16 players)
- YES - Capture a defended keep against an organized group of (16-30 players)
- Maybe - Capture a defended keep against an organized group of (30-60 players) - Server dies anyone approaching keep disconnects.
GROUP V GROUPDifficulity
Easy, Moderate, Difficult, Hard.
Group V Group - 1 Raid 24 peopleGroup V Group - 2 Raid 48 people
- YES - Kill solos
- YES - Kill small man groups of (1–4 players)
- YES - Kill Small man groups of (4-8 players) They will struggle a bit win 70% of the time.
- Maybe - Kill organized raids of (8–12 players) They will win 40 % of the time. Depends on the raid they are fighting.
- NO - Kill organized raids of (14–24 players)
- NO - Setup a 2 way Faction farm
Group V Group - 3 Raid 72 people
- YES - Kill solos
- YES - Kill small man groups of (1–4 players)
- YES - Kill Small man groups of (4-8 players)
- YES - Kill organized raids of (8–12 players)
- Maybe - Kill organized raids of (14–24 players)
- NO - Setup a 2 way Faction farm (No one shows up to avoid the lag
- YES - Kill solos
- YES - Kill small man groups of (1–4 players)
- YES - Kill Small man groups of (4-8 players)
- YES - Kill organized raids of (8–12 players)
- YES - Kill organized raids of (14–24 players)only a few raids can make this a challenge, Lag will win out in the end.
- NO - Setup a 2 way Faction farm (No one shows up to avoid the lag)
Summary:
As you can see above, when AoTP only has 1 raid on they usually stick to PVDooring, Defending a keep or chasing down small mans. This makes sense because they are a pug guild after all. For the most part, none of those activities cause extreme lag. It will be hard for them or any pug group to keep moral up as they are very limited in what they can do. If they try more difficult things, like attacking a keep that is defending by guilds or just fighting groups, they get slaughtered. This causes moral to go down. People then will leave the group as they don't like dying to fewer numbers.
They have a great desire to win at more objectives so to accomplish this they add another raid. As far as I'm aware AoTP is the only guild that stacks 2 raids let alone 3. They jump it up to 2 raids to make things easier for them and keep moral up.With 2 pug raids stacked this opens up more opportunities to them, but they will still struggle against the top tier guilds. Which is why they finally have to bump it up to 3 raids to handle them.
What you will see is that AoTP now feels confident with their numbers to take on the top guilds, they will still struggle to kill them but eventually they will succeed as the lag will simple overwhelm them as will the numbers. AoTP gets a moral boost much like Saramis when he pvdoors Kingcrest.
Unlike a faction stack that happens naturally when objectives take to long to capture or defend. The amount of players increase over time and not in one quick burst, while this still causes lag it isn't to the extreme if they arrive all at once. With 2 to 3 stack raids all of those players arrive at the same time which disconnects their opposition and causes extreme lag.
TLDR: So why does AoTP feel they need to stack raids? They are a pug guild that don't have the skills to win objectives but still want to win objectives. So the only other way to accomplish that is to stack bodies. If the stacking of raids didn't cause such extreme lag this would be a valid tactic. A common theme from ZOS is, "If at first you don't succeed, bring more numbers".
1. ZOS fix your game so they can bring more numbers.
2. Until the game is fixed stop bringing more numbers.
Crispen_Longbow wrote: »Zyk you are right on the money but I'll use sotp and I can't remember a certain guild on AD. Me and 3 other DC where farming at an resource sotp comes in prolly I'd say 8 ish wipes and the AD of I'd say 12 plus wipes us. No lag or skill delay.
Go against drac no delay, a lil lag but that's on server side as expected. I like toying with them. Very good friends and players. Now go against the crown Zerg or AoTP and it's like nothing works.
So yes many calculations in a small area, but that would of happened with other factors against earlier on. It's just to hard to tell right now with PTS being live but than shor would lag as well.
The more people you have in a certain area the more lag it will produce. The more people in a certain area that render all at the same time the more extreme lag is produced. So why does AoTP feel they need to stack raids? Let's look at it from their perspective.
- Their groups consist of mainly zone chat pickups, PVE players wanting to try PVP, DC & AD re-rolls that don't want to fight the lag but surf it. Basically, they are a guild of pug groups.
Having said that, I think anyone that steps up and leads groups to try and help introduce more people to PVP is a good thing.
It is very unrewarding to run a pug group as they get slaughtered. So to run a guild like this, people will abandon it pretty quick unless they feel a sense of accomplishment. Defend an objective, capture an objective, wipe some players etc, However, pug groups have a hard time doing any of those 3.
So what can AoTP accomplish with just 1 of their raids of 24?
Let's look at those 3 areas and analyze why they stack more than 1 raid.
DEFENDING OBJECTIVES (Keep, Outpost)Difficulty
Easy, Moderate, Difficult, Hard.
Defending - 1 Raid 24 peopleDefending – 2 Raids 48 people
- YES - Defend a keep against (1-8 ungrouped Players)
- YES - Defend a keep against (8-16 ungrouped players)
- Yes - Defend a keep against (16-30 ungrouped players)
- Maybe - Defend a keep against (1-8 organized group players)
- NO - Defend a keep against an organized group of (8-16 players)
- NO - Defend a keep against an organized group of (16-30 players)
Defending – 3 Raids of 72 people
- YES - Defend a keep against (1-8 ungrouped Players)
- YES - Defend a keep against (8-16 ungrouped players)
- YES - Defend a keep against (16-30 ungrouped players)
- YES - Defend a keep against (1-8 organized group players)
- Maybe - Defend a keep against an organized group of (8-16 players)
- Maybe - Defend a keep against an organized group of (16-30 players)
- NO - Defend a keep against an organized group of (30-60 players)
- YES - Defend a keep against (1-8 ungrouped Players)
- YES - Defend a keep against (8-16 ungrouped players)
- YES - Defend a keep against (16-30 ungrouped players)
- YES - Defend a keep against (1-8 organized group players)
- YES - Defend a keep against an organized group of (8-16 players)
- YES - Defend a keep against an organized group of (16-30 players)
- Maybe - Defend a keep against an organized group of (30-60 players) - Server dies anyone approaching keep disconnects.
CAPTURING OBJECTIVES (Keep, Outpost)Difficulity
Easy, Moderate, Difficult, Hard.
Capturing - 1 Raid 24 peopleCapturing - 2 Raid 48 people
- YES - PVdoor an empty keep
- YES - Capture a defended keep (1- 8 ungrouped defenders) Solos
- Maybe - Capture a defended keep (8 - 16 ungrouped defenders) Solos
- Maybe - Capture a defended keep against an organized group of (1-8 players)
- NO - Capture a defended keep (16 - 30 ungrouped defenders) Solos
- NO - Capture a defended keep against an organized group of (8-16 players)
- NO - Capture a defended keep against an organized group of (16-30 players)
Capturing - 3 Raid 72 people
- YES - PVdoor an empty keep
- YES- Capture a defended keep (1- 8 ungrouped defenders) Solos
- YES - Capture a defended keep (8 - 16 ungrouped defenders) Solos
- YES - Capture a defended keep against an organized group of (1-8 players)
- YES - Capture a defended keep (16 - 30 ungrouped defenders) Solos
- YES - Capture a defended keep against an organized group of (8-16 players)
- Maybe - Capture a defended keep against an organized group of (16-30 players)
- NO - Capture a defended keep against an organized group of (30-60 players) - Server starts to die as the battle drags on. The 2 AoTP raids can't accomplish their task quickly so it turns into faction stacks. Anyone approaching keep disconnects.
- YES - PVdoor an empty keep
- YES - Capture a defended keep (1- 8 ungrouped defenders) Solos
- YES - Capture a defended keep (8 - 16 ungrouped defenders) Solos
- YES - Capture a defended keep against an organized group of (1-8 players)
- YES - Capture a defended keep (16 - 30 ungrouped defenders) Solos
- YES - Capture a defended keep against an organized group of (8-16 players)
- YES - Capture a defended keep against an organized group of (16-30 players)
- Maybe - Capture a defended keep against an organized group of (30-60 players) - Server dies anyone approaching keep disconnects.
GROUP V GROUPDifficulity
Easy, Moderate, Difficult, Hard.
Group V Group - 1 Raid 24 peopleGroup V Group - 2 Raid 48 people
- YES - Kill solos
- YES - Kill small man groups of (1–4 players)
- YES - Kill Small man groups of (4-8 players) They will struggle a bit win 70% of the time.
- Maybe - Kill organized raids of (8–12 players) They will win 40 % of the time. Depends on the raid they are fighting.
- NO - Kill organized raids of (14–24 players)
- NO - Setup a 2 way Faction farm
Group V Group - 3 Raid 72 people
- YES - Kill solos
- YES - Kill small man groups of (1–4 players)
- YES - Kill Small man groups of (4-8 players)
- YES - Kill organized raids of (8–12 players)
- Maybe - Kill organized raids of (14–24 players)
- NO - Setup a 2 way Faction farm (No one shows up to avoid the lag
- YES - Kill solos
- YES - Kill small man groups of (1–4 players)
- YES - Kill Small man groups of (4-8 players)
- YES - Kill organized raids of (8–12 players)
- YES - Kill organized raids of (14–24 players)only a few raids can make this a challenge, Lag will win out in the end.
- NO - Setup a 2 way Faction farm (No one shows up to avoid the lag)
Summary:
As you can see above, when AoTP only has 1 raid on they usually stick to PVDooring, Defending a keep or chasing down small mans. This makes sense because they are a pug guild after all. For the most part, none of those activities cause extreme lag. It will be hard for them or any pug group to keep moral up as they are very limited in what they can do. If they try more difficult things, like attacking a keep that is defending by guilds or just fighting groups, they get slaughtered. This causes moral to go down. People then will leave the group as they don't like dying to fewer numbers.
They have a great desire to win at more objectives so to accomplish this they add another raid. As far as I'm aware AoTP is the only guild that stacks 2 raids let alone 3. They jump it up to 2 raids to make things easier for them and keep moral up.With 2 pug raids stacked this opens up more opportunities to them, but they will still struggle against the top tier guilds. Which is why they finally have to bump it up to 3 raids to handle them.
What you will see is that AoTP now feels confident with their numbers to take on the top guilds, they will still struggle to kill them but eventually they will succeed as the lag will simple overwhelm them as will the numbers. AoTP gets a moral boost much like Saramis when he pvdoors Kingcrest.
Unlike a faction stack that happens naturally when objectives take to long to capture or defend. The amount of players increase over time and not in one quick burst, while this still causes lag it isn't to the extreme if they arrive all at once. With 2 to 3 stack raids all of those players arrive at the same time which disconnects their opposition and causes extreme lag.
TLDR: So why does AoTP feel they need to stack raids? They are a pug guild that don't have the skills to win objectives but still want to win objectives. So the only other way to accomplish that is to stack bodies. If the stacking of raids didn't cause such extreme lag this would be a valid tactic. A common theme from ZOS is, "If at first you don't succeed, bring more numbers".
1. ZOS fix your game so they can bring more numbers.
2. Until the game is fixed stop bringing more numbers.
That was a really long way to go to say "Cause they're bad and need 3 raids which is fine but servers cant handle it."
WitchyWarrior wrote: »@Ruckly
Arrius(the 1st keep he was found in that day) was not breached for hours prior to finding him there. But, if there is even a tiny tiny chance that is what he did & waited for hours & hours to try for the scroll in Arrius, then ok.
BUT in between the time he was at Arrius & the time he was found inside BRK & took the scroll from there, BRK was never breached.
Crispen_Longbow wrote: »Zyk you are right on the money but I'll use sotp and I can't remember a certain guild on AD. Me and 3 other DC where farming at an resource sotp comes in prolly I'd say 8 ish wipes and the AD of I'd say 12 plus wipes us. No lag or skill delay.
Go against drac no delay, a lil lag but that's on server side as expected. I like toying with them. Very good friends and players. Now go against the crown Zerg or AoTP and it's like nothing works.
So yes many calculations in a small area, but that would of happened with other factors against earlier on. It's just to hard to tell right now with PTS being live but than shor would lag as well.
The more people you have in a certain area the more lag it will produce. The more people in a certain area that render all at the same time the more extreme lag is produced. So why does AoTP feel they need to stack raids? Let's look at it from their perspective.
- Their groups consist of mainly zone chat pickups, PVE players wanting to try PVP, DC & AD re-rolls that don't want to fight the lag but surf it. Basically, they are a guild of pug groups.
Having said that, I think anyone that steps up and leads groups to try and help introduce more people to PVP is a good thing.
It is very unrewarding to run a pug group as they get slaughtered. So to run a guild like this, people will abandon it pretty quick unless they feel a sense of accomplishment. Defend an objective, capture an objective, wipe some players etc, However, pug groups have a hard time doing any of those 3.
So what can AoTP accomplish with just 1 of their raids of 24?
Let's look at those 3 areas and analyze why they stack more than 1 raid.
DEFENDING OBJECTIVES (Keep, Outpost)Difficulty
Easy, Moderate, Difficult, Hard.
Defending - 1 Raid 24 peopleDefending – 2 Raids 48 people
- YES - Defend a keep against (1-8 ungrouped Players)
- YES - Defend a keep against (8-16 ungrouped players)
- Yes - Defend a keep against (16-30 ungrouped players)
- Maybe - Defend a keep against (1-8 organized group players)
- NO - Defend a keep against an organized group of (8-16 players)
- NO - Defend a keep against an organized group of (16-30 players)
Defending – 3 Raids of 72 people
- YES - Defend a keep against (1-8 ungrouped Players)
- YES - Defend a keep against (8-16 ungrouped players)
- YES - Defend a keep against (16-30 ungrouped players)
- YES - Defend a keep against (1-8 organized group players)
- Maybe - Defend a keep against an organized group of (8-16 players)
- Maybe - Defend a keep against an organized group of (16-30 players)
- NO - Defend a keep against an organized group of (30-60 players)
- YES - Defend a keep against (1-8 ungrouped Players)
- YES - Defend a keep against (8-16 ungrouped players)
- YES - Defend a keep against (16-30 ungrouped players)
- YES - Defend a keep against (1-8 organized group players)
- YES - Defend a keep against an organized group of (8-16 players)
- YES - Defend a keep against an organized group of (16-30 players)
- Maybe - Defend a keep against an organized group of (30-60 players) - Server dies anyone approaching keep disconnects.
CAPTURING OBJECTIVES (Keep, Outpost)Difficulity
Easy, Moderate, Difficult, Hard.
Capturing - 1 Raid 24 peopleCapturing - 2 Raid 48 people
- YES - PVdoor an empty keep
- YES - Capture a defended keep (1- 8 ungrouped defenders) Solos
- Maybe - Capture a defended keep (8 - 16 ungrouped defenders) Solos
- Maybe - Capture a defended keep against an organized group of (1-8 players)
- NO - Capture a defended keep (16 - 30 ungrouped defenders) Solos
- NO - Capture a defended keep against an organized group of (8-16 players)
- NO - Capture a defended keep against an organized group of (16-30 players)
Capturing - 3 Raid 72 people
- YES - PVdoor an empty keep
- YES- Capture a defended keep (1- 8 ungrouped defenders) Solos
- YES - Capture a defended keep (8 - 16 ungrouped defenders) Solos
- YES - Capture a defended keep against an organized group of (1-8 players)
- YES - Capture a defended keep (16 - 30 ungrouped defenders) Solos
- YES - Capture a defended keep against an organized group of (8-16 players)
- Maybe - Capture a defended keep against an organized group of (16-30 players)
- NO - Capture a defended keep against an organized group of (30-60 players) - Server starts to die as the battle drags on. The 2 AoTP raids can't accomplish their task quickly so it turns into faction stacks. Anyone approaching keep disconnects.
- YES - PVdoor an empty keep
- YES - Capture a defended keep (1- 8 ungrouped defenders) Solos
- YES - Capture a defended keep (8 - 16 ungrouped defenders) Solos
- YES - Capture a defended keep against an organized group of (1-8 players)
- YES - Capture a defended keep (16 - 30 ungrouped defenders) Solos
- YES - Capture a defended keep against an organized group of (8-16 players)
- YES - Capture a defended keep against an organized group of (16-30 players)
- Maybe - Capture a defended keep against an organized group of (30-60 players) - Server dies anyone approaching keep disconnects.
GROUP V GROUPDifficulity
Easy, Moderate, Difficult, Hard.
Group V Group - 1 Raid 24 peopleGroup V Group - 2 Raid 48 people
- YES - Kill solos
- YES - Kill small man groups of (1–4 players)
- YES - Kill Small man groups of (4-8 players) They will struggle a bit win 70% of the time.
- Maybe - Kill organized raids of (8–12 players) They will win 40 % of the time. Depends on the raid they are fighting.
- NO - Kill organized raids of (14–24 players)
- NO - Setup a 2 way Faction farm
Group V Group - 3 Raid 72 people
- YES - Kill solos
- YES - Kill small man groups of (1–4 players)
- YES - Kill Small man groups of (4-8 players)
- YES - Kill organized raids of (8–12 players)
- Maybe - Kill organized raids of (14–24 players)
- NO - Setup a 2 way Faction farm (No one shows up to avoid the lag
- YES - Kill solos
- YES - Kill small man groups of (1–4 players)
- YES - Kill Small man groups of (4-8 players)
- YES - Kill organized raids of (8–12 players)
- YES - Kill organized raids of (14–24 players)only a few raids can make this a challenge, Lag will win out in the end.
- NO - Setup a 2 way Faction farm (No one shows up to avoid the lag)
Summary:
As you can see above, when AoTP only has 1 raid on they usually stick to PVDooring, Defending a keep or chasing down small mans. This makes sense because they are a pug guild after all. For the most part, none of those activities cause extreme lag. It will be hard for them or any pug group to keep moral up as they are very limited in what they can do. If they try more difficult things, like attacking a keep that is defending by guilds or just fighting groups, they get slaughtered. This causes moral to go down. People then will leave the group as they don't like dying to fewer numbers.
They have a great desire to win at more objectives so to accomplish this they add another raid. As far as I'm aware AoTP is the only guild that stacks 2 raids let alone 3. They jump it up to 2 raids to make things easier for them and keep moral up.With 2 pug raids stacked this opens up more opportunities to them, but they will still struggle against the top tier guilds. Which is why they finally have to bump it up to 3 raids to handle them.
What you will see is that AoTP now feels confident with their numbers to take on the top guilds, they will still struggle to kill them but eventually they will succeed as the lag will simple overwhelm them as will the numbers. AoTP gets a moral boost much like Saramis when he pvdoors Kingcrest.
Unlike a faction stack that happens naturally when objectives take to long to capture or defend. The amount of players increase over time and not in one quick burst, while this still causes lag it isn't to the extreme if they arrive all at once. With 2 to 3 stack raids all of those players arrive at the same time which disconnects their opposition and causes extreme lag.
TLDR: So why does AoTP feel they need to stack raids? They are a pug guild that don't have the skills to win objectives but still want to win objectives. So the only other way to accomplish that is to stack bodies. If the stacking of raids didn't cause such extreme lag this would be a valid tactic. A common theme from ZOS is, "If at first you don't succeed, bring more numbers".
1. ZOS fix your game so they can bring more numbers.
2. Until the game is fixed stop bringing more numbers.
That was a really long way to go to say "Cause they're bad and need 3 raids which is fine but servers cant handle it."
Crispen is a nice guy though, he wouldn't ever say such a thing.
WuffyCerulei wrote: »DC farts around with and pvdoors EP and AD home keeps so much, they get what’s coming.
Today's Telel pug never got past five people. Most of the time it was just the three. The entire time they were being led by a person the 'good' players on the griff side of things insist is the worst lead ever.
They still took objectives and managed to win a few fights. At least until a organized group would show up and run them over in a tide of 'skillfull play.
Which was all streamed if anyone wish to check the veracity of it all.
Afterwards please let khajiit know why his betters need so many more people to do what this one is expected to with accomplish with four. Oh, and also explain why this makes the humbly sleek one a worse player.
Also good to see the blue side of the red team choosing to go for brindle again while EP has emp, one of their scrolls, and is pop locked. Surely certain someone's will mention that when they make their next youtube video.
Surely.
Today's Telel pug never got past five people. Most of the time it was just the three. The entire time they were being led by a person the 'good' players on the griff side of things insist is the worst lead ever.
They still took objectives and managed to win a few fights. At least until a organized group would show up and run them over in a tide of 'skillfull play.
Which was all streamed if anyone wish to check the veracity of it all.
Afterwards please let khajiit know why his betters need so many more people to do what this one is expected to with accomplish with four. Oh, and also explain why this makes the humbly sleek one a worse player.
Also good to see the blue side of the red team choosing to go for brindle again while EP has emp, one of their scrolls, and is pop locked. Surely certain someone's will mention that when they make their next youtube video.
Surely.
You are delusional with your DC and EP teaming up. I mean, this was just 10 minutes ago and the pop has been like that since 8 pm EST at least
Me getting ready to leave the gate of Southern highrock
Why? Oh yeah...
News alert! All 3 factions each have to deal with 2. Some of us have more to work with than others.
Today's Telel pug never got past five people. Most of the time it was just the three. The entire time they were being led by a person the 'good' players on the griff side of things insist is the worst lead ever.
They still took objectives and managed to win a few fights. At least until a organized group would show up and run them over in a tide of 'skillfull play.
Which was all streamed if anyone wish to check the veracity of it all.
Afterwards please let khajiit know why his betters need so many more people to do what this one is expected to with accomplish with four. Oh, and also explain why this makes the humbly sleek one a worse player.
Also good to see the blue side of the red team choosing to go for brindle again while EP has emp, one of their scrolls, and is pop locked. Surely certain someone's will mention that when they make their next youtube video.
Surely.
You are delusional with your DC and EP teaming up. I mean, this was just 10 minutes ago and the pop has been like that since 8 pm EST at least
Me getting ready to leave the gate of Southern highrock
Why? Oh yeah...
News alert! All 3 factions each have to deal with 2. Some of us have more to work with than others.
Well EP did take AD‘s scroll instead of gating dc since you guys had lower pop (this morning) if it were up to me you woulda been gated as repayment for your night crew having no problem gating the 3 EP that were on
Looks like your getting emp again. AD and DC will have the pleasure of trying to get back their scrolls and dethrone with either AotP and a Drac emp or you'll be riding the AotP zerg. Server performance will be *** especially when EP is trurtling Chal. Sounds like a weekend of BGs for me.
We only stacked together at Arrius when AD stacked their entire faction there along with a DC raid. In the future on Tuesday nights, expect to see us stacking together more all night long and splitting AD up as it's needed when AD stacks together. Tuesday nights have the potential for us to break 100+ members in raid for the first time ever as our current record is 86 on a Wednesday night.
Edited by Ahtu on February 6, 2019 10:51AM
Looks like your getting emp again. AD and DC will have the pleasure of trying to get back their scrolls and dethrone with either AotP and a Drac emp or you'll be riding the AotP zerg. Server performance will be *** especially when EP is trurtling Chal. Sounds like a weekend of BGs for me.
Looks like your getting emp again. AD and DC will have the pleasure of trying to get back their scrolls and dethrone with either AotP and a Drac emp or you'll be riding the AotP zerg. Server performance will be *** especially when EP is trurtling Chal. Sounds like a weekend of BGs for me.
Yeah I really need to learn one of these days to get away from Cyrodiil when I get emp and let the other factions dethrone me instead of stacking on top of my faction defending the last emp keep.
This is most likely what people like you would do without a doubt.
Thank you for your insight.
Looks like your getting emp again. AD and DC will have the pleasure of trying to get back their scrolls and dethrone with either AotP and a Drac emp or you'll be riding the AotP zerg. Server performance will be *** especially when EP is trurtling Chal. Sounds like a weekend of BGs for me.
Yeah I really need to learn one of these days to get away from Cyrodiil when I get emp and let the other factions dethrone me instead of stacking on top of my faction defending the last emp keep.
This is most likely what people like you would do without a doubt.
Thank you for your insight.
@frozywozy I am curious since groups like Drac are built to take on huge numbers; if you were on a different faction than this group shooting for a quadruple raid; would you be able to take them out? I guess I am asking what are the limits/what would it take to do anything against something like this.
Looks like your getting emp again. AD and DC will have the pleasure of trying to get back their scrolls and dethrone with either AotP and a Drac emp or you'll be riding the AotP zerg. Server performance will be *** especially when EP is trurtling Chal. Sounds like a weekend of BGs for me.
Yeah I really need to learn one of these days to get away from Cyrodiil when I get emp and let the other factions dethrone me instead of stacking on top of my faction defending the last emp keep.
This is most likely what people like you would do without a doubt.
Thank you for your insight.
Looks like your getting emp again. AD and DC will have the pleasure of trying to get back their scrolls and dethrone with either AotP and a Drac emp or you'll be riding the AotP zerg. Server performance will be *** especially when EP is trurtling Chal. Sounds like a weekend of BGs for me.
Yeah I really need to learn one of these days to get away from Cyrodiil when I get emp and let the other factions dethrone me instead of stacking on top of my faction defending the last emp keep.
This is most likely what people like you would do without a doubt.
Thank you for your insight.
@frozywozy I am curious since groups like Drac are built to take on huge numbers; if you were on a different faction than this group shooting for a quadruple raid; would you be able to take them out? I guess I am asking what are the limits/what would it take to do anything against something like this.
We have been playing AD every Sunday (most likely will tonight) specifically to fight them.
When performances are not too bad we usually do great. Most of the time it's trash so we are very limited.
Personally, I don't really care to wipe over and over because of lag.
What matters is that we monopolize 4raids for hours with 12-16 of us at the same place while the rest of the AD and DC factions push EP all the way to Arrius and make them lose the whole map as a result.
Hopefuly someday people will realize that it's much more productive and efficient to spread your raids and hit multiple objectives at once. You gain territory, and also improve as a group / player when you run with less numbers.