We pushed sej and took BRK last night after two very long fights. We constantly push DC because there is a sentiment that if DC have Ash then they will keep pushing AD. and that sentiment is fact 9 times out of 10.
That's the other question. Why faction Zerg the smallest faction right now. All it's doing is making DC log into either their EP/AD toon.
These are the issues I have with the mindless faction zergs
-no common sense
-biggest number will always win stated by ahtu and Crow
-most faction zergs don't know what the aspect of pvp is
-faction zerging causes more lag than an organized 16 and under grp
I could list prolly about 10-15 more issues
That's the other question. Why faction Zerg the smallest faction right now. All it's doing is making DC log into either their EP/AD toon.
These are the issues I have with the mindless faction zergs
-no common sense
-biggest number will always win stated by ahtu and Crow
-most faction zergs don't know what the aspect of pvp is
-faction zerging causes more lag than an organized 16 and under grp
I could list prolly about 10-15 more issues
I have to disagree with the second point, they get destroyed on a regular basis even when outnumbering their opponents. It just takes one top-notch group and a few dozen pugs. You can have 2/3 or even 1/2 of their numbers and completely wreck them, you just need to be above a certain critical limit.
twitch_zero wrote: »kyle.wilson wrote: »After having Iron Legion with a raid of 24 chase me down as a level 20 gathering skyshards. (I managed to get pretty far, but there's only so long a level 20 can run while being rolled) I have no sympathy for your pain tonight.
AD is using the last few days to guarantee a second place win.
You're in a pvp zone, if you don't expect it to be risky you shouldn't be there.
As for AD yes well the issue is its being done with the support of EP, due to the guilds and payers which swap between AD and EP. DC may have higher queues than AD at certain times but I'd wager on average Ad has a higher pop and certainly more guilds.
antihero727 wrote: »I have been on a break for a few weeks. Last night ran with a 16 person group and seen what causes the lag in vivec. There was a EP guild stacking 2 raids with pugs and as soon as they were in sight abilities stopped working. This kind of garbage is what caused so many of the players to give up on Cyrodiil if not the game as a whole. I am all for groups but this is out of hand. Your groups cause lag, dc’s and a slideshow of a fast paced game. Everyone zergs but that was the worst I have seen it in a long time. Could only imagine prime time weekends. I will personally never play during those times and FYI the community is getting smaller as these groups get bigger.
antihero727 wrote: »I have been on a break for a few weeks. Last night ran with a 16 person group and seen what causes the lag in vivec. There was a EP guild stacking 2 raids with pugs and as soon as they were in sight abilities stopped working. This kind of garbage is what caused so many of the players to give up on Cyrodiil if not the game as a whole. I am all for groups but this is out of hand. Your groups cause lag, dc’s and a slideshow of a fast paced game. Everyone zergs but that was the worst I have seen it in a long time. Could only imagine prime time weekends. I will personally never play during those times and FYI the community is getting smaller as these groups get bigger.
Only 2 raids? Must have been a slow night or they had 1 camping somewhere else.
I logged last night without getting to fight hardly a single player, though. I did not see a huge raid or stack but maybe AD and EP were stacked on each other. Just kept hitching lucky to get an ability off when taking resources so I said screw it. I love the game but this is making me want to find something else.
For being so knowledgeable and active in our guild's discord, why don't you just join the guild at this point @technohic ?
For being so knowledgeable and active in our guild's discord, why don't you just join the guild at this point @technohic ?
That's the other question. Why faction Zerg the smallest faction right now. All it's doing is making DC log into either their EP/AD toon.
These are the issues I have with the mindless faction zergs
-no common sense
-biggest number will always win stated by ahtu and Crow
-most faction zergs don't know what the aspect of pvp is
-faction zerging causes more lag than an organized 16 and under grp
I could list prolly about 10-15 more issues
I have to disagree with the second point, they get destroyed on a regular basis even when outnumbering their opponents. It just takes one top-notch group and a few dozen pugs. You can have 2/3 or even 1/2 of their numbers and completely wreck them, you just need to be above a certain critical limit.
Do explain. Cuz from your theory you need to be above a certain threshold but also if you pay attention most small groups won't go keep to keep, that's the Zerg mentality. 8-16 man grps will stay at an outpost or an resource and farm it for the AP nothing else or farm the outter ring of a keep. Now if by chance you do come across a full raid of 24 than yeah your theory might be correct.
You know you can repair that bridge in like 30 seconds?
We kept siege up on the bridge for several hours making it impossible to repair. DC and AD are at a disadvantage because they can only destroy Ash Gate or Alessia Bridge to stop AD or EP coming through respectively, while EP can destroy both Chal Gate and Alessia bridge to stop DC and AD in their tracks.
That's the other question. Why faction Zerg the smallest faction right now. All it's doing is making DC log into either their EP/AD toon.
These are the issues I have with the mindless faction zergs
-no common sense
-biggest number will always win stated by ahtu and Crow
-most faction zergs don't know what the aspect of pvp is
-faction zerging causes more lag than an organized 16 and under grp
I could list prolly about 10-15 more issues
I have to disagree with the second point, they get destroyed on a regular basis even when outnumbering their opponents. It just takes one top-notch group and a few dozen pugs. You can have 2/3 or even 1/2 of their numbers and completely wreck them, you just need to be above a certain critical limit.
Do explain. Cuz from your theory you need to be above a certain threshold but also if you pay attention most small groups won't go keep to keep, that's the Zerg mentality. 8-16 man grps will stay at an outpost or an resource and farm it for the AP nothing else or farm the outter ring of a keep. Now if by chance you do come across a full raid of 24 than yeah your theory might be correct.
I'm IN a group that runs 12-24, and it is extremely rare that we "just farm", especially with the map as it currently tends to be. We like good fights, and one way to get good fights might be to attract attention from a resource and take on the waves that come at you, but our primary way of getting good fights is to go and authentically siege a keep. We are also concerned about the campaign health, score, and faction resolve, so we'll even do boring *** like take back undefended home keeps or PvPdoor something if we need to distract for some other push. And we aren't alone, plenty of other guilds do the same thing.
That's the other question. Why faction Zerg the smallest faction right now. All it's doing is making DC log into either their EP/AD toon.
These are the issues I have with the mindless faction zergs
-no common sense
-biggest number will always win stated by ahtu and Crow
-most faction zergs don't know what the aspect of pvp is
-faction zerging causes more lag than an organized 16 and under grp
I could list prolly about 10-15 more issues
I have to disagree with the second point, they get destroyed on a regular basis even when outnumbering their opponents. It just takes one top-notch group and a few dozen pugs. You can have 2/3 or even 1/2 of their numbers and completely wreck them, you just need to be above a certain critical limit.
Do explain. Cuz from your theory you need to be above a certain threshold but also if you pay attention most small groups won't go keep to keep, that's the Zerg mentality. 8-16 man grps will stay at an outpost or an resource and farm it for the AP nothing else or farm the outter ring of a keep. Now if by chance you do come across a full raid of 24 than yeah your theory might be correct.
I'm IN a group that runs 12-24, and it is extremely rare that we "just farm", especially with the map as it currently tends to be. We like good fights, and one way to get good fights might be to attract attention from a resource and take on the waves that come at you, but our primary way of getting good fights is to go and authentically siege a keep. We are also concerned about the campaign health, score, and faction resolve, so we'll even do boring *** like take back undefended home keeps or PvPdoor something if we need to distract for some other push. And we aren't alone, plenty of other guilds do the same thing.
Look I'm not say ALL guilds do it I'm saying MOST. Without an INCENTIVE to play the map you will just have groups stacking up and running a huge Zerg mess of 3-4 raids in that Zerg. Yeah go take another keep those large zergs- will just POOF show up and the game becomes complete sht!
The point I was making on the subject you and I were talking about was at least in this shty lag we can farm an outpost or a resource and make good AP. Now if we decide to go and take a keep well it'll help the map and scoring but it just becomes ring around the Rosey on the D-ring.
antihero727 wrote: »That's the other question. Why faction Zerg the smallest faction right now. All it's doing is making DC log into either their EP/AD toon.
These are the issues I have with the mindless faction zergs
-no common sense
-biggest number will always win stated by ahtu and Crow
-most faction zergs don't know what the aspect of pvp is
-faction zerging causes more lag than an organized 16 and under grp
I could list prolly about 10-15 more issues
I have to disagree with the second point, they get destroyed on a regular basis even when outnumbering their opponents. It just takes one top-notch group and a few dozen pugs. You can have 2/3 or even 1/2 of their numbers and completely wreck them, you just need to be above a certain critical limit.
Do explain. Cuz from your theory you need to be above a certain threshold but also if you pay attention most small groups won't go keep to keep, that's the Zerg mentality. 8-16 man grps will stay at an outpost or an resource and farm it for the AP nothing else or farm the outter ring of a keep. Now if by chance you do come across a full raid of 24 than yeah your theory might be correct.
I'm IN a group that runs 12-24, and it is extremely rare that we "just farm", especially with the map as it currently tends to be. We like good fights, and one way to get good fights might be to attract attention from a resource and take on the waves that come at you, but our primary way of getting good fights is to go and authentically siege a keep. We are also concerned about the campaign health, score, and faction resolve, so we'll even do boring *** like take back undefended home keeps or PvPdoor something if we need to distract for some other push. And we aren't alone, plenty of other guilds do the same thing.
Look I'm not say ALL guilds do it I'm saying MOST. Without an INCENTIVE to play the map you will just have groups stacking up and running a huge Zerg mess of 3-4 raids in that Zerg. Yeah go take another keep those large zergs- will just POOF show up and the game becomes complete sht!
The point I was making on the subject you and I were talking about was at least in this shty lag we can farm an outpost or a resource and make good AP. Now if we decide to go and take a keep well it'll help the map and scoring but it just becomes ring around the Rosey on the D-ring.
It used to be if a campaign was lagging you could just go to another campaign because we had quite a few to choose from. Now because of the dwindling population we mostly have casual 4-5hrs a week players that can’t play unless they Zerg. I personally spend most of my eso time training and helping newer players that show potential of not being a light attack NB or a 48 stack zerger. I think 12 is a great number for an group. Pve trials are balanced around this number so are some sets that buff stats. 4 groups of 12 are harder to stack and control than 2 stacks of 24. When groups and buffs are made for groups of 12 and only apply to group members things might shift.
antihero727 wrote: »That's the other question. Why faction Zerg the smallest faction right now. All it's doing is making DC log into either their EP/AD toon.
These are the issues I have with the mindless faction zergs
-no common sense
-biggest number will always win stated by ahtu and Crow
-most faction zergs don't know what the aspect of pvp is
-faction zerging causes more lag than an organized 16 and under grp
I could list prolly about 10-15 more issues
I have to disagree with the second point, they get destroyed on a regular basis even when outnumbering their opponents. It just takes one top-notch group and a few dozen pugs. You can have 2/3 or even 1/2 of their numbers and completely wreck them, you just need to be above a certain critical limit.
Do explain. Cuz from your theory you need to be above a certain threshold but also if you pay attention most small groups won't go keep to keep, that's the Zerg mentality. 8-16 man grps will stay at an outpost or an resource and farm it for the AP nothing else or farm the outter ring of a keep. Now if by chance you do come across a full raid of 24 than yeah your theory might be correct.
I'm IN a group that runs 12-24, and it is extremely rare that we "just farm", especially with the map as it currently tends to be. We like good fights, and one way to get good fights might be to attract attention from a resource and take on the waves that come at you, but our primary way of getting good fights is to go and authentically siege a keep. We are also concerned about the campaign health, score, and faction resolve, so we'll even do boring *** like take back undefended home keeps or PvPdoor something if we need to distract for some other push. And we aren't alone, plenty of other guilds do the same thing.
Look I'm not say ALL guilds do it I'm saying MOST. Without an INCENTIVE to play the map you will just have groups stacking up and running a huge Zerg mess of 3-4 raids in that Zerg. Yeah go take another keep those large zergs- will just POOF show up and the game becomes complete sht!
The point I was making on the subject you and I were talking about was at least in this shty lag we can farm an outpost or a resource and make good AP. Now if we decide to go and take a keep well it'll help the map and scoring but it just becomes ring around the Rosey on the D-ring.
It used to be if a campaign was lagging you could just go to another campaign because we had quite a few to choose from. Now because of the dwindling population we mostly have casual 4-5hrs a week players that can’t play unless they Zerg. I personally spend most of my eso time training and helping newer players that show potential of not being a light attack NB or a 48 stack zerger. I think 12 is a great number for an group. Pve trials are balanced around this number so are some sets that buff stats. 4 groups of 12 are harder to stack and control than 2 stacks of 24. When groups and buffs are made for groups of 12 and only apply to group members things might shift.
You're absolutely right. In a lot of hardcore groups 8-12 is what they prefer but they run 16 to be on the safe side cuz of the Zerg meta.
As for the casuals. Idk. I don't play ESO like I use to. I still manage to play decent hours but once that lag sets in I'll hop to shor which you may have the tides turned with the same issue of the Zerg meta.
I agree 100% showing new players that show potential that small scale is 10x better than running with the Zerg train but the issue is trying to find those players. I just wish that a lot of players would understand that when you roll in with 3 or 4 large raids of 24 you may not hurt yourself but you're hurting the server and the players around you. That is why one reason AoTP is hated by many liked by few. It was the exact same thing with CN back in the day as well as TKO.
Having the Zerg mentality makes you useless and TBH I've seen maybe a dozen or so players over the years that roamed with or grouped with zergs- actually play well.
Go against drac no delay, a lil lag but that's on server side as expected. I like toying with them. Very good friends and players. Now go against the crown Zerg or AoTP and it's like nothing works.