Well I do see a point in OP's post, namely that vigor is one of the best self healing HoTs in the game and at the same time one of the best AoE healing HoTs. There's a reason every stamchar runs it as a must have (in PvP), including all my stambuilds.
I think a reasonable approach would be to further seperate the morphs, one focusing more on self heal, one focusing more on group heal.
However vigor was implemented because stamina didn't have any form of mitigation like shields other than rolldodging, and without vigor 80% of all stamina builds are screwed again.
Careful with adjustments.
LonePirate wrote: »validifyedneb18_ESO wrote: »But if you just removed it, for example, I think you would see a lot of stamina builds immediately suffer, many exclusively rely on this as a self heal even if it is a HOT with AOE.
That is exactly what needs to happen because there is no reason for Stamina to output the best damage and the best heals in PVP situations. Vigor is one of the main sources of the massive Stamina-Magicka imbalance in PVP and reducing its strength by bringing it in line with Healing Springs is long overdue.WillhelmBlack wrote: »Wait. Did you just say Vigor is better than BoL?
Yes, I did. Form two ball groups of 12 players each. Let one player in group A cast BoL once and compare the total healing to the first tick of Vigor cast by a player in group B. Now add a second player to group A who casts BoL. Add a second player to group B who casts Vigor. Guess which group of 12 will reach full health faster. Hint - it's not group A.
For the whiny Stamina PVP players who are crying because Vigor is their go to heal, you cannot have the best PVP damage and the best heal. How in the world is that anywhere close to a balanced game? Either give up some of your damage or give up some of the healing from Vigor. At the very least a 50% reduction in the non-self healing of Vigor is warranted, if not more.
Ragnaroek93 wrote: »I'd trade Vigor all day long for a stamina based shield which can compete with Hardened Ward, just saying. Vigor ticks for like 1.3k on my build, that's far away from being OP.
Insert annulment or healing ward for Hardened wardRagnaroek93 wrote: »I'd trade Vigor all day long for a stamina based shield which can compete with Hardened Ward, just saying. Vigor ticks for like 1.3k on my build, that's far away from being OP.
Where is the basis for comparison though? HW is a class skill vigor is a universially accessible skill.
LonePirate wrote: »validifyedneb18_ESO wrote: »But if you just removed it, for example, I think you would see a lot of stamina builds immediately suffer, many exclusively rely on this as a self heal even if it is a HOT with AOE.
That is exactly what needs to happen because there is no reason for Stamina to output the best damage and the best heals in PVP situations. Vigor is one of the main sources of the massive Stamina-Magicka imbalance in PVP and reducing its strength by bringing it in line with Healing Springs is long overdue.WillhelmBlack wrote: »Wait. Did you just say Vigor is better than BoL?
Yes, I did. Form two ball groups of 12 players each. Let one player in group A cast BoL once and compare the total healing to the first tick of Vigor cast by a player in group B. Now add a second player to group A who casts BoL. Add a second player to group B who casts Vigor. Guess which group of 12 will reach full health faster. Hint - it's not group A.
For the whiny Stamina PVP players who are crying because Vigor is their go to heal, you cannot have the best PVP damage and the best heal. How in the world is that anywhere close to a balanced game? Either give up some of your damage or give up some of the healing from Vigor. At the very least a 50% reduction in the non-self healing of Vigor is warranted, if not more.
Why would the comparison be BoL? Wouldn’t it make more sense to compare it to healing springs? I understand you need to slot a resto for springs, but as a magicka damage dealer, you also get shield/shield stacking and you can just fill the resto bar with class abilities, so you don’t lose much damage overall
While I have mixed feelings about vigor, I think it's not the main culprit here. ZOS should take a look at healing values of all skills and maybe rethink the whole system.
Exaggerations get you nowhere. Honestly you just sound like a bad player. Vigor isn't op. Balling up and spamming any skill is gonna be OP get over it. Coordinated skill and set use will outperform anything else no matter what.
Kuramas9tails wrote: »I think OP is complaining about Vigor without realizing the combination of rally mixed in with it and depending on race/class/gear (troll king), it can seem OP but there are actually many factors that play into it that doesn't mean Vigor alone is OP.
John_Falstaff wrote: »@Kartalin , Vigor does not stack. You can have only two vigors on you: the one you apply to yourself, and the one applied by someone else (those are two different effects). It does not go higher than that.
LonePirate wrote: »LonePirate wrote: »Finedaible wrote: »Stamina heals are woefully terrible compared to magicka heals. Vigor is literally the only good stamina-based heal in the game for all possible stamina builds, and it takes a while to unlock for new characters too. If you were to nerf Vigor, then there's nothing left for stamina survivability, and then you can say farewell to any chance of your stamina build being recruited for a Trial.
I have no problems with the self-heal for Vigor. It is the massively OP group AOE heal component in PVP that needs to be nerfed or removed. Reading through this thread, it is obvious there are plenty of horrible Stamina PVP players who could not survive in PVP unless they have both the OP damage skills and heals which Stamina offers in Cyrodiil and BGs.Nerfing the group heal portion of Vigor is the first step to establishing Stamina and Magicka balance in PVP which has been stacked in Stamina's favor for far too long.
Amazing, now you’re calling everyone who disagrees with you bad instead of just admitting that your assessment is wrong. What server are you on? If you’re on PC/NA we can meet up for a 1v1 if you think I’m defending vigor because I’m terrible. It’s so painfully obvious that you got farmed in a tower and that’s why you’re mad. You probably had 2-3 times the number of pugs trying to kill a few good players and you couldn’t and now you’re mad. And instead of just admitting that you need to L2P you’re in here digging yourself into a hole. FYI the reason you couldn’t kill those players was not because of vigor, I guarantee it. And on top of that you’re now calling all stamina skills OP. So basically just nerf stamina until you can fianlly win, is that it?
My assessment is not wrong. The AOE group heal aspect of Vigor is broken. Observe a group of Stamina players and you'll see for yourself. And yes, Stamina skills, specifically Stamina weapon skills are OP. They do more damage than Magicka weapon skills and more damage than Magicka class skills. I'm not sure if you are intentionally being daft in this regard of it just comes naturally for you; but much like with the Vigor problem, I'd recommend opening your eyes and actually looking at this skills people use, the battles around you and your death recaps if you have any doubts.
LonePirate wrote: »Awesome! More whiny Stamina (PVE?) players who cannot read! I fully stand by the my statement that the group heal from its AOE effect - especially when more than one player is using it - is ridiculously OP. Would you feel better if the skill was converted to a self-heal only or do you need your allies to save you because you cannot survive using only your own heals? Vigor needs a nerf, plain and simple.
Holy *** dude shut the *** up. Jesus. @LonePirate please post your amazing gameplay vids of Stam. Can’t wait to see. Please play 5+ medium pieces.validifyedneb18_ESO wrote: »Mist form is potentially better than Evasion tbh.
Vigor is a odd ability to use (as someone that usually sticks to magica, specifically magica warden with my living trellis which I consider to be the best solo heal in the game) and stam builds outside of using s/b can have a hard time getting good survivability imo.
That said, a large part of the problem is the AOE nature of this ability. If stamina classes had a better heal on demand then it would remove the need for this to be as good as it is. It has a high healing amount in a very short amount of time and can easily be spammed because of that. Its one of the essential heals in a zerg rush.
But if you just removed it, for example, I think you would see a lot of stamina builds immediately suffer, many exclusively rely on this as a self heal even if it is a HOT with AOE.
You can’t spam vigor because there’s no burst heal portion. Spamming it does nothing. OP is nothing more than a salty player.
Wolf_Watching wrote: »So dumb. God if vigor gets nerfed I’m hopping on my pc and I’ll never let this man enjoy open world again, lol. Ruin my fun, yours is gone.
itscompton wrote: »Holy *** dude shut the *** up. Jesus. @LonePirate please post your amazing gameplay vids of Stam. Can’t wait to see. Please play 5+ medium pieces.validifyedneb18_ESO wrote: »Mist form is potentially better than Evasion tbh.
Vigor is a odd ability to use (as someone that usually sticks to magica, specifically magica warden with my living trellis which I consider to be the best solo heal in the game) and stam builds outside of using s/b can have a hard time getting good survivability imo.
That said, a large part of the problem is the AOE nature of this ability. If stamina classes had a better heal on demand then it would remove the need for this to be as good as it is. It has a high healing amount in a very short amount of time and can easily be spammed because of that. Its one of the essential heals in a zerg rush.
But if you just removed it, for example, I think you would see a lot of stamina builds immediately suffer, many exclusively rely on this as a self heal even if it is a HOT with AOE.
You can’t spam vigor because there’s no burst heal portion. Spamming it does nothing. OP is nothing more than a salty player.
Not that I'm on the nerf vigor bandwagon but technically spamming it does have some utility as most times I'll get the second tick from the first vigor and the first tick of the new cast to stack in one GCD window. Not nearly as effective as a single cast from HtD but to say it does nothing at all is false.
Damn man if your vigor is only ticking for 800 hps you need to work on your build. My Stamblade runs 35K stam and about 4500 WD fully buffed and in PvP I tick on average 1.6K non crit and 2.8 crit with a 50% crit rate. But even at those numbers it's not out healing anyone with decent damage. I can make it work on my NB because of cloak but my Stam Warden and Stam DK certainly can't survive off just vigor in a fight with a good player.Well I do see a point in OP's post, namely that vigor is one of the best self healing HoTs in the game and at the same time one of the best AoE healing HoTs. There's a reason every stamchar runs it as a must have (in PvP), including all my stambuilds.
I think a reasonable approach would be to further seperate the morphs, one focusing more on self heal, one focusing more on group heal.
However vigor was implemented because stamina didn't have any form of mitigation like shields other than rolldodging, and without vigor 80% of all stamina builds are screwed again.
Careful with adjustments.
But, isnt it like this already?
Resolving vigor increases the self heal.
Echoing vigor has a bigger aoe.
And i wouldnt call it the best aoe heal ingame. It does like 800 hps wich can also be done by rapid regen and combined with healing springs its way stronger then vigor.
As a stamina player you dont have much skills to help your teammates out when they need some healing and reducing the healing on vigor would just kill the healing stamplayers can do to their teammates even more.
TrinityBreaker wrote: »itscompton wrote: »Holy *** dude shut the *** up. Jesus. @LonePirate please post your amazing gameplay vids of Stam. Can’t wait to see. Please play 5+ medium pieces.validifyedneb18_ESO wrote: »Mist form is potentially better than Evasion tbh.
Vigor is a odd ability to use (as someone that usually sticks to magica, specifically magica warden with my living trellis which I consider to be the best solo heal in the game) and stam builds outside of using s/b can have a hard time getting good survivability imo.
That said, a large part of the problem is the AOE nature of this ability. If stamina classes had a better heal on demand then it would remove the need for this to be as good as it is. It has a high healing amount in a very short amount of time and can easily be spammed because of that. Its one of the essential heals in a zerg rush.
But if you just removed it, for example, I think you would see a lot of stamina builds immediately suffer, many exclusively rely on this as a self heal even if it is a HOT with AOE.
You can’t spam vigor because there’s no burst heal portion. Spamming it does nothing. OP is nothing more than a salty player.
Not that I'm on the nerf vigor bandwagon but technically spamming it does have some utility as most times I'll get the second tick from the first vigor and the first tick of the new cast to stack in one GCD window. Not nearly as effective as a single cast from HtD but to say it does nothing at all is false.
That is not a thing. You cast it once and get the heal, recasting it 1 second after the first vigor will NOT give you 2 separate vigor heal ticks.