LonePirate wrote: »Finedaible wrote: »Stamina heals are woefully terrible compared to magicka heals. Vigor is literally the only good stamina-based heal in the game for all possible stamina builds, and it takes a while to unlock for new characters too. If you were to nerf Vigor, then there's nothing left for stamina survivability, and then you can say farewell to any chance of your stamina build being recruited for a Trial.
I have no problems with the self-heal for Vigor. It is the massively OP group AOE heal component in PVP that needs to be nerfed or removed. Reading through this thread, it is obvious there are plenty of horrible Stamina PVP players who could not survive in PVP unless they have both the OP damage skills and heals which Stamina offers in Cyrodiil and BGs.Nerfing the group heal portion of Vigor is the first step to establishing Stamina and Magicka balance in PVP which has been stacked in Stamina's favor for far too long.
LonePirate wrote: »Finedaible wrote: »Stamina heals are woefully terrible compared to magicka heals. Vigor is literally the only good stamina-based heal in the game for all possible stamina builds, and it takes a while to unlock for new characters too. If you were to nerf Vigor, then there's nothing left for stamina survivability, and then you can say farewell to any chance of your stamina build being recruited for a Trial.
I have no problems with the self-heal for Vigor. It is the massively OP group AOE heal component in PVP that needs to be nerfed or removed. Reading through this thread, it is obvious there are plenty of horrible Stamina PVP players who could not survive in PVP unless they have both the OP damage skills and heals which Stamina offers in Cyrodiil and BGs.Nerfing the group heal portion of Vigor is the first step to establishing Stamina and Magicka balance in PVP which has been stacked in Stamina's favor for far too long.
Amazing, now you’re calling everyone who disagrees with you bad instead of just admitting that your assessment is wrong. What server are you on? If you’re on PC/NA we can meet up for a 1v1 if you think I’m defending vigor because I’m terrible. It’s so painfully obvious that you got farmed in a tower and that’s why you’re mad. You probably had 2-3 times the number of pugs trying to kill a few good players and you couldn’t and now you’re mad. And instead of just admitting that you need to L2P you’re in here digging yourself into a hole. FYI the reason you couldn’t kill those players was not because of vigor, I guarantee it. And on top of that you’re now calling all stamina skills OP. So basically just nerf stamina until you can fianlly win, is that it?
LonePirate wrote: »LonePirate wrote: »Finedaible wrote: »Stamina heals are woefully terrible compared to magicka heals. Vigor is literally the only good stamina-based heal in the game for all possible stamina builds, and it takes a while to unlock for new characters too. If you were to nerf Vigor, then there's nothing left for stamina survivability, and then you can say farewell to any chance of your stamina build being recruited for a Trial.
I have no problems with the self-heal for Vigor. It is the massively OP group AOE heal component in PVP that needs to be nerfed or removed. Reading through this thread, it is obvious there are plenty of horrible Stamina PVP players who could not survive in PVP unless they have both the OP damage skills and heals which Stamina offers in Cyrodiil and BGs.Nerfing the group heal portion of Vigor is the first step to establishing Stamina and Magicka balance in PVP which has been stacked in Stamina's favor for far too long.
Amazing, now you’re calling everyone who disagrees with you bad instead of just admitting that your assessment is wrong. What server are you on? If you’re on PC/NA we can meet up for a 1v1 if you think I’m defending vigor because I’m terrible. It’s so painfully obvious that you got farmed in a tower and that’s why you’re mad. You probably had 2-3 times the number of pugs trying to kill a few good players and you couldn’t and now you’re mad. And instead of just admitting that you need to L2P you’re in here digging yourself into a hole. FYI the reason you couldn’t kill those players was not because of vigor, I guarantee it. And on top of that you’re now calling all stamina skills OP. So basically just nerf stamina until you can fianlly win, is that it?
My assessment is not wrong. The AOE group heal aspect of Vigor is broken. Observe a group of Stamina players and you'll see for yourself. And yes, Stamina skills, specifically Stamina weapon skills are OP. They do more damage than Magicka weapon skills and more damage than Magicka class skills. I'm not sure if you are intentionally being daft in this regard of it just comes naturally for you; but much like with the Vigor problem, I'd recommend opening your eyes and actually looking at this skills people use, the battles around you and your death recaps if you have any doubts.
LonePirate wrote: »LonePirate wrote: »Finedaible wrote: »Stamina heals are woefully terrible compared to magicka heals. Vigor is literally the only good stamina-based heal in the game for all possible stamina builds, and it takes a while to unlock for new characters too. If you were to nerf Vigor, then there's nothing left for stamina survivability, and then you can say farewell to any chance of your stamina build being recruited for a Trial.
I have no problems with the self-heal for Vigor. It is the massively OP group AOE heal component in PVP that needs to be nerfed or removed. Reading through this thread, it is obvious there are plenty of horrible Stamina PVP players who could not survive in PVP unless they have both the OP damage skills and heals which Stamina offers in Cyrodiil and BGs.Nerfing the group heal portion of Vigor is the first step to establishing Stamina and Magicka balance in PVP which has been stacked in Stamina's favor for far too long.
Amazing, now you’re calling everyone who disagrees with you bad instead of just admitting that your assessment is wrong. What server are you on? If you’re on PC/NA we can meet up for a 1v1 if you think I’m defending vigor because I’m terrible. It’s so painfully obvious that you got farmed in a tower and that’s why you’re mad. You probably had 2-3 times the number of pugs trying to kill a few good players and you couldn’t and now you’re mad. And instead of just admitting that you need to L2P you’re in here digging yourself into a hole. FYI the reason you couldn’t kill those players was not because of vigor, I guarantee it. And on top of that you’re now calling all stamina skills OP. So basically just nerf stamina until you can fianlly win, is that it?
My assessment is not wrong. The AOE group heal aspect of Vigor is broken. Observe a group of Stamina players and you'll see for yourself. And yes, Stamina skills, specifically Stamina weapon skills are OP. They do more damage than Magicka weapon skills and more damage than Magicka class skills. I'm not sure if you are intentionally being daft in this regard of it just comes naturally for you; but much like with the Vigor problem, I'd recommend opening your eyes and actually looking at this skills people use, the battles around you and your death recaps if you have any doubts.
Vigor stacking is definitely the strongest healing tactic for coordinated groups, it's part of the reason near every meta smallman these days just stacks 5 stam toons.
I play both mag and stam, all classes, and think that perhaps the AOE heal needs looking in to. Would suggest nerfing the base strength, then having one morph heal for 60-70% more on self, such that the self healing component stays unchanged. The other morph can keep the range bonus.
For anyone who accuses me of being a stam hater, I also think BOL should only heal allies with the weaker secondary heal component, with the primary always being a self heal, so there is that.
LonePirate wrote: »best defensive skill in the game (Evasion)
Vigor stacking is definitely the strongest healing tactic for coordinated groups, it's part of the reason near every meta smallman these days just stacks 5 stam toons.
I play both mag and stam, all classes, and think that perhaps the AOE heal needs looking in to. Would suggest nerfing the base strength, then having one morph heal for 60-70% more on self, such that the self healing component stays unchanged. The other morph can keep the range bonus.
For anyone who accuses me of being a stam hater, I also think BOL should only heal allies with the weaker secondary heal component, with the primary always being a self heal, so there is that.
WillhelmBlack wrote: »Wait. Did you just say Vigor is better than BoL?
validifyedneb18_ESO wrote: »Mist form is potentially better than Evasion tbh.
Vigor is a odd ability to use (as someone that usually sticks to magica, specifically magica warden with my living trellis which I consider to be the best solo heal in the game) and stam builds outside of using s/b can have a hard time getting good survivability imo.
That said, a large part of the problem is the AOE nature of this ability. If stamina classes had a better heal on demand then it would remove the need for this to be as good as it is. It has a high healing amount in a very short amount of time and can easily be spammed because of that. Its one of the essential heals in a zerg rush.
But if you just removed it, for example, I think you would see a lot of stamina builds immediately suffer, many exclusively rely on this as a self heal even if it is a HOT with AOE.
I doubt the OP is asking for Vigor to get removed. That would indeed be devastating.
It's just that Vigor is too good all around. It's a great self heal over time (isn't it actually the best with proper stats ?) and also a huge aoe heal. Stamina has an easier time stacking insane amounts of damage and getting huge heals from it.
There literally is no trade off. Magicka can't reach those numbers and ends up dealing less damage and also less healing.
I really don't know how to balance it other than a cheap nerf. From what I gather though, there are no intentions to adjust stamina survival, which is naturally far superior in pvp.
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
IxSTALKERxI wrote: »Healing springs > Vigor
LonePirate wrote: »Anybody who has ventured into Cyrodiil or BGs has witnessed how ridiculously and unjustifiably overpowered this skill is, primarily due to the ease of stacking Stamina and the skill's broken scaling. I have lost track of the number of times I have seen two players spamming Vigor and taking an entire tightly packed ball group from low health to full health in two quick ticks. It is unquestionably the best AOE heal in the game.
Stamina players already have the best weapon and skill damage in PVP. They have the best mobility and best defensive skill in the game (Evasion) not to mention cheap as dirt blocking and roll dodging. There is no reason for Vigor to be a better skill than Breath of Life or any skill in the Restoration Staff skill line.
I'm sure the Stamina based players will start protesting and disagreeing because they don't want their crutch nerfed. Still, nerfing this skill will begin the journey of bringing some balance between Magicka skills and the exceptionally overpowered Stamina skills in PVP. Vigor should provide roughly the same amount of healing as Healing Springs, a comparable Magicka AOE heal.
Any thoughts on this @ZOS_BrianWheeler ?
bongtokin420insd16 wrote: »"Renew your forces' resolve, healing yourself for 7597 Health over 5 seconds and nearby allies for 5861 Health over 5 seconds."
You all do realize vigor only stacks twice right? Once for self cast once for a buddy. so at best i get healed for 13.5k every 5 seconds, and spamming does not good cause i don't get an instant heal.
"heal the matriarch and up to 2 other friendly targets for 4000 Health.|The twilight matriarch remains until killed or unsummoned.
Morph Effect: You summon a twilight matriarch. Once summoned, you can activate the twilight's special ability to heal the matriarch and up to 2 other friendly targets.
Cast Time: 1.5 Seconds
Target: Self"
This says 4k but my sorc heals for 8k or better and costs about the same mag as stam for vigor. (the cost reduction light armor)
So lets do the math, 2 stams running vigor cast it together, costing 5400 and 5 second for a 13.5k heal. Sorcs can pop their pet heal 3 times in that stretch and heal 3 people for 24k. yes 3x costs 8100 magicka while 2x cost only 5400 stam, but considering a poor stam's resource pool is usually 1/3 less than a good mag pool well it seems balanced.
I man both stam and mag and frankly a mag character can sustain for days. A stam one cannot, and vigor is literally all they have to help them stay alive. My sorc doesn't even need a heal as long as i run a ward. (all the time mind you this is just an example)
Nah... In PvP I play almost only magicka toons and I never thought that Vigor is somehow OP.
The other question is why stamina dominates PvP (that is a fact)? Is it because of superior burst options? Is it because of superior defensive mechanics (that also doesn't use bar space)? Is it because of better mobility? Or is it because of better HA sets?
Probably it's the combination of all above.