itscompton wrote: »Holy *** dude shut the *** up. Jesus. @LonePirate please post your amazing gameplay vids of Stam. Can’t wait to see. Please play 5+ medium pieces.validifyedneb18_ESO wrote: »Mist form is potentially better than Evasion tbh.
Vigor is a odd ability to use (as someone that usually sticks to magica, specifically magica warden with my living trellis which I consider to be the best solo heal in the game) and stam builds outside of using s/b can have a hard time getting good survivability imo.
That said, a large part of the problem is the AOE nature of this ability. If stamina classes had a better heal on demand then it would remove the need for this to be as good as it is. It has a high healing amount in a very short amount of time and can easily be spammed because of that. Its one of the essential heals in a zerg rush.
But if you just removed it, for example, I think you would see a lot of stamina builds immediately suffer, many exclusively rely on this as a self heal even if it is a HOT with AOE.
You can’t spam vigor because there’s no burst heal portion. Spamming it does nothing. OP is nothing more than a salty player.
Not that I'm on the nerf vigor bandwagon but technically spamming it does have some utility as most times I'll get the second tick from the first vigor and the first tick of the new cast to stack in one GCD window. Not nearly as effective as a single cast from HtD but to say it does nothing at all is false.
Note that any noob magic build in an pug zerg has an resto staff and is spamming healing spring if group tale heavy damage.bongtokin420insd16 wrote: »@Liam12548 vigor can only stack 2x technically. One of your own casts and an allies. That’s it. It’s been posted here
Nah... In PvP I play almost only magicka toons and I never thought that Vigor is somehow OP.
The other question is why stamina dominates PvP (that is a fact)? Is it because of superior burst options? Is it because of superior defensive mechanics (that also doesn't use bar space)? Is it because of better mobility? Or is it because of better HA sets?
Probably it's the combination of all above.
itscompton wrote: »Damn man if your vigor is only ticking for 800 hps you need to work on your build. My Stamblade runs 35K stam and about 4500 WD fully buffed and in PvP I tick on average 1.6K non crit and 2.8 crit with a 50% crit rate. But even at those numbers it's not out healing anyone with decent damage. I can make it work on my NB because of cloak but my Stam Warden and Stam DK certainly can't survive off just vigor in a fight with a good player.Well I do see a point in OP's post, namely that vigor is one of the best self healing HoTs in the game and at the same time one of the best AoE healing HoTs. There's a reason every stamchar runs it as a must have (in PvP), including all my stambuilds.
I think a reasonable approach would be to further seperate the morphs, one focusing more on self heal, one focusing more on group heal.
However vigor was implemented because stamina didn't have any form of mitigation like shields other than rolldodging, and without vigor 80% of all stamina builds are screwed again.
Careful with adjustments.
But, isnt it like this already?
Resolving vigor increases the self heal.
Echoing vigor has a bigger aoe.
And i wouldnt call it the best aoe heal ingame. It does like 800 hps wich can also be done by rapid regen and combined with healing springs its way stronger then vigor.
As a stamina player you dont have much skills to help your teammates out when they need some healing and reducing the healing on vigor would just kill the healing stamplayers can do to their teammates even more.
itscompton wrote: »TrinityBreaker wrote: »itscompton wrote: »Holy *** dude shut the *** up. Jesus. @LonePirate please post your amazing gameplay vids of Stam. Can’t wait to see. Please play 5+ medium pieces.validifyedneb18_ESO wrote: »Mist form is potentially better than Evasion tbh.
Vigor is a odd ability to use (as someone that usually sticks to magica, specifically magica warden with my living trellis which I consider to be the best solo heal in the game) and stam builds outside of using s/b can have a hard time getting good survivability imo.
That said, a large part of the problem is the AOE nature of this ability. If stamina classes had a better heal on demand then it would remove the need for this to be as good as it is. It has a high healing amount in a very short amount of time and can easily be spammed because of that. Its one of the essential heals in a zerg rush.
But if you just removed it, for example, I think you would see a lot of stamina builds immediately suffer, many exclusively rely on this as a self heal even if it is a HOT with AOE.
You can’t spam vigor because there’s no burst heal portion. Spamming it does nothing. OP is nothing more than a salty player.
Not that I'm on the nerf vigor bandwagon but technically spamming it does have some utility as most times I'll get the second tick from the first vigor and the first tick of the new cast to stack in one GCD window. Not nearly as effective as a single cast from HtD but to say it does nothing at all is false.
That is not a thing. You cast it once and get the heal, recasting it 1 second after the first vigor will NOT give you 2 separate vigor heal ticks.
Yep sure does if you hit it just right.
Like bone shield ?If they nerf vigor than give Stam a shield like hardened ward to help us mitigate some of the damage. How's that OP, is that an acceptable compromise?
Ragnaroek93 wrote: »I'd trade Vigor all day long for a stamina based shield which can compete with Hardened Ward, just saying. Vigor ticks for like 1.3k on my build, that's far away from being OP.
Where is the basis for comparison though? HW is a class skill vigor is a universially accessible skill.
Flame_of_Hades wrote: »wow this thread.... okay, now as someone who has played EVERY spec at one point (some more than others, obviously..) vigor over performs, but not as much as OP is claiming. when i play with my guild (4-8 players, depending on the time/day) we don't call out for our healer main for a healing ult, we say "stack vigors", because that is better healing. when i can vigor and block, i can assume the vigor will take me to full health, when i play magicka, i have to spend 2-3x the resources to get to full health in about the same about of time. think about it, many stamina builds can survive with JUST vigor, while magicka builds keep as many as 3 heals/shields on their bar for the same/less survivability. In my experience magicka has been overall weaker than stamina for some time now, and in the interest of a balanced game this needs to stop, magicka should not be stronger than stamina, and stamina should not be stronger than magicka. every spec needs the same baseline.
Wolf_Watching wrote: »Flame_of_Hades wrote: »wow this thread.... okay, now as someone who has played EVERY spec at one point (some more than others, obviously..) vigor over performs, but not as much as OP is claiming. when i play with my guild (4-8 players, depending on the time/day) we don't call out for our healer main for a healing ult, we say "stack vigors", because that is better healing. when i can vigor and block, i can assume the vigor will take me to full health, when i play magicka, i have to spend 2-3x the resources to get to full health in about the same about of time. think about it, many stamina builds can survive with JUST vigor, while magicka builds keep as many as 3 heals/shields on their bar for the same/less survivability. In my experience magicka has been overall weaker than stamina for some time now, and in the interest of a balanced game this needs to stop, magicka should not be stronger than stamina, and stamina should not be stronger than magicka. every spec needs the same baseline.
I mean they have range, more burst w/o an ult, more utility. If I go partial melee with 1 heal I should then be rewarded with higher dps and 1 heal like vigor. Balanced as is gg no re.
Flame_of_Hades wrote: »Wolf_Watching wrote: »Flame_of_Hades wrote: »wow this thread.... okay, now as someone who has played EVERY spec at one point (some more than others, obviously..) vigor over performs, but not as much as OP is claiming. when i play with my guild (4-8 players, depending on the time/day) we don't call out for our healer main for a healing ult, we say "stack vigors", because that is better healing. when i can vigor and block, i can assume the vigor will take me to full health, when i play magicka, i have to spend 2-3x the resources to get to full health in about the same about of time. think about it, many stamina builds can survive with JUST vigor, while magicka builds keep as many as 3 heals/shields on their bar for the same/less survivability. In my experience magicka has been overall weaker than stamina for some time now, and in the interest of a balanced game this needs to stop, magicka should not be stronger than stamina, and stamina should not be stronger than magicka. every spec needs the same baseline.
I mean they have range, more burst w/o an ult, more utility. If I go partial melee with 1 heal I should then be rewarded with higher dps and 1 heal like vigor. Balanced as is gg no re.
no, if you go partial melee with 1 heal you should die and be force to add more heals, such as rally/crit surge/major mending from frag shield. The reward comes from the higher risk, so we should not be rewarded with higher damage AND equal/more survivability for playing melee. trade offs... we can't have the best of all worlds and call it balance..
Flame_of_Hades wrote: »Wolf_Watching wrote: »Flame_of_Hades wrote: »wow this thread.... okay, now as someone who has played EVERY spec at one point (some more than others, obviously..) vigor over performs, but not as much as OP is claiming. when i play with my guild (4-8 players, depending on the time/day) we don't call out for our healer main for a healing ult, we say "stack vigors", because that is better healing. when i can vigor and block, i can assume the vigor will take me to full health, when i play magicka, i have to spend 2-3x the resources to get to full health in about the same about of time. think about it, many stamina builds can survive with JUST vigor, while magicka builds keep as many as 3 heals/shields on their bar for the same/less survivability. In my experience magicka has been overall weaker than stamina for some time now, and in the interest of a balanced game this needs to stop, magicka should not be stronger than stamina, and stamina should not be stronger than magicka. every spec needs the same baseline.
I mean they have range, more burst w/o an ult, more utility. If I go partial melee with 1 heal I should then be rewarded with higher dps and 1 heal like vigor. Balanced as is gg no re.
no, if you go partial melee with 1 heal you should die and be force to add more heals, such as rally/crit surge/major mending from frag shield. The reward comes from the higher risk, so we should not be rewarded with higher damage AND equal/more survivability for playing melee. trade offs... we can't have the best of all worlds and call it balance..
Even stacking vigor and rally/momentum... That's barely survivability. Without burst heals, the trade off is already there, no? If take a hard hit, you're vulnerable for the next seconds, not just the next tick of GCD.
Mind you, I would like a burst option for vigor, not another heal. And I like the balance the way it is. I agree with you about trade offs. Can't have shield sorcs again the game.
Flame_of_Hades wrote: »Flame_of_Hades wrote: »Wolf_Watching wrote: »Flame_of_Hades wrote: »wow this thread.... okay, now as someone who has played EVERY spec at one point (some more than others, obviously..) vigor over performs, but not as much as OP is claiming. when i play with my guild (4-8 players, depending on the time/day) we don't call out for our healer main for a healing ult, we say "stack vigors", because that is better healing. when i can vigor and block, i can assume the vigor will take me to full health, when i play magicka, i have to spend 2-3x the resources to get to full health in about the same about of time. think about it, many stamina builds can survive with JUST vigor, while magicka builds keep as many as 3 heals/shields on their bar for the same/less survivability. In my experience magicka has been overall weaker than stamina for some time now, and in the interest of a balanced game this needs to stop, magicka should not be stronger than stamina, and stamina should not be stronger than magicka. every spec needs the same baseline.
I mean they have range, more burst w/o an ult, more utility. If I go partial melee with 1 heal I should then be rewarded with higher dps and 1 heal like vigor. Balanced as is gg no re.
no, if you go partial melee with 1 heal you should die and be force to add more heals, such as rally/crit surge/major mending from frag shield. The reward comes from the higher risk, so we should not be rewarded with higher damage AND equal/more survivability for playing melee. trade offs... we can't have the best of all worlds and call it balance..
Even stacking vigor and rally/momentum... That's barely survivability. Without burst heals, the trade off is already there, no? If take a hard hit, you're vulnerable for the next seconds, not just the next tick of GCD.
Mind you, I would like a burst option for vigor, not another heal. And I like the balance the way it is. I agree with you about trade offs. Can't have shield sorcs again the game.
rally by its self is near a heal to full, depending on how long you let it go. add a vigor onto that and it is going to be near impossible to pressure you for the next 4-5 seconds. the only thing you really have to worry about is a 100-0 in 1-2 GCDs depending on if the first gcd was a DBoS... again, iv played both magicka and stamina, a lot, like, an unhealthy amount. stamina is much easier to play than magicka atm.
RinaldoGandolphi wrote: »I am surprised and also sad how disohonest folks are being here.
Vigor is of course OP it always has been. Ezareth and I warned them back in 2015 when it was put on the PTS that it was too strong and would lead to stamina dominating the game once players got past about 450 CP....ZOS wouldn't listen.
Before they put Vigor in its current incarnation in the game, things were pretty balanced.
Stamina had:
Strengths
Higher DPS
Higher Burst DPS
Greater Mobility
More Resources to dodge and Break free
AT THE EXPENSE OF:
Lower Healing output
Lower Survivability
Magicka Had:
Strengths
Better Healing
Better Survivability
Damage Shields
AT THE EXPENSE OF:
Lesser DPS
Lesser Burst DPS
Lesser Stamina
Lesser ability to dodge
Lesser abilty to break free
Prior to Vigor BOTH stamina and magicka were balanced. Stamina had higher damage output at the expense of survivabilty, and magicka had greater survivability at the expense of damage.
This is how it should have stayed. Stamina Tanks were still viable because healers in trial groups and 4 mans would keep the tank alive, many completed VDSA with Stam tanks prior to CP and Vigor. So that isn't a valid excuse.
Stamin Sorc for example is absurdly easy to beat VMA with, anyone can beat VMA with a Stam Sorc as long as they don't stand in poison plants...I don't even use Vigor in VMA at all on Stam Sorc, but using Vigor makes it a face roll for anyone who has two working thumbs.
Stam Blade is the easiest PVP spec in the game to kill people with...i deleted my level 49 cat Stam Blade two eyars ago because its so absurdly broken you could jump people and just destroy them in 2-3 GCD one of which is a stun which is a complete joke.
Those defending Vigor in its current form are not being honest, and they are doing the game and a community a disservice. This is even more apparant as folks resort to name calling.
Magicka doesn't need more mobility, and stamina doesn't need Vigor.
what Stamina needs is MORe mobilty and longer term root and snare immunity but Vigor taken away completely.
What Magicka needs is better healing anf damage sheild scaling mechanics.
Stamina should have great damage and mobility at the expense of healing and survivability
Magicka should have more healing, better sheilds, at the expense of damage and mobility.
Of course most people don't really want a balanced game because they can't be unbaised and look at things from more than their own narrow point of view. Its a sad state of affairs how things have become in ESO lately...glad i got a few others game to occupy my time before i come back at some point.
RinaldoGandolphi wrote: »I am surprised and also sad how disohonest folks are being here.
Vigor is of course OP it always has been. Ezareth and I warned them back in 2015 when it was put on the PTS that it was too strong and would lead to stamina dominating the game once players got past about 450 CP....ZOS wouldn't listen.
Before they put Vigor in its current incarnation in the game, things were pretty balanced.
Stamina had:
Strengths
Higher DPS
Higher Burst DPS
Greater Mobility
More Resources to dodge and Break free
AT THE EXPENSE OF:
Lower Healing output
Lower Survivability
Magicka Had:
Strengths
Better Healing
Better Survivability
Damage Shields
AT THE EXPENSE OF:
Lesser DPS
Lesser Burst DPS
Lesser Stamina
Lesser ability to dodge
Lesser abilty to break free
Prior to Vigor BOTH stamina and magicka were balanced. Stamina had higher damage output at the expense of survivabilty, and magicka had greater survivability at the expense of damage.
This is how it should have stayed. Stamina Tanks were still viable because healers in trial groups and 4 mans would keep the tank alive, many completed VDSA with Stam tanks prior to CP and Vigor. So that isn't a valid excuse.
Stamin Sorc for example is absurdly easy to beat VMA with, anyone can beat VMA with a Stam Sorc as long as they don't stand in poison plants...I don't even use Vigor in VMA at all on Stam Sorc, but using Vigor makes it a face roll for anyone who has two working thumbs.
Stam Blade is the easiest PVP spec in the game to kill people with...i deleted my level 49 cat Stam Blade two eyars ago because its so absurdly broken you could jump people and just destroy them in 2-3 GCD one of which is a stun which is a complete joke.
Those defending Vigor in its current form are not being honest, and they are doing the game and a community a disservice. This is even more apparant as folks resort to name calling.
Magicka doesn't need more mobility, and stamina doesn't need Vigor.
what Stamina needs is MORe mobilty and longer term root and snare immunity but Vigor taken away completely.
What Magicka needs is better healing anf damage sheild scaling mechanics.
Stamina should have great damage and mobility at the expense of healing and survivability
Magicka should have more healing, better sheilds, at the expense of damage and mobility.
Of course most people don't really want a balanced game because they can't be unbaised and look at things from more than their own narrow point of view. Its a sad state of affairs how things have become in ESO lately...glad i got a few others game to occupy my time before i come back at some point.
LonePirate wrote: »Finedaible wrote: »Stamina heals are woefully terrible compared to magicka heals. Vigor is literally the only good stamina-based heal in the game for all possible stamina builds, and it takes a while to unlock for new characters too. If you were to nerf Vigor, then there's nothing left for stamina survivability, and then you can say farewell to any chance of your stamina build being recruited for a Trial.
I have no problems with the self-heal for Vigor. It is the massively OP group AOE heal component in PVP that needs to be nerfed or removed. Reading through this thread, it is obvious there are plenty of horrible Stamina PVP players who could not survive in PVP unless they have both the OP damage skills and heals which Stamina offers in Cyrodiil and BGs.Nerfing the group heal portion of Vigor is the first step to establishing Stamina and Magicka balance in PVP which has been stacked in Stamina's favor for far too long.
LonePirate wrote: »Anybody who has ventured into Cyrodiil or BGs has witnessed how ridiculously and unjustifiably overpowered this skill is, primarily due to the ease of stacking Stamina and the skill's broken scaling. I have lost track of the number of times I have seen two players spamming Vigor and taking an entire tightly packed ball group from low health to full health in two quick ticks. It is unquestionably the best AOE heal in the game.
Stamina players already have the best weapon and skill damage in PVP. They have the best mobility and best defensive skill in the game (Evasion) not to mention cheap as dirt blocking and roll dodging. There is no reason for Vigor to be a better skill than Breath of Life or any skill in the Restoration Staff skill line.
I'm sure the Stamina based players will start protesting and disagreeing because they don't want their crutch nerfed. Still, nerfing this skill will begin the journey of bringing some balance between Magicka skills and the exceptionally overpowered Stamina skills in PVP. Vigor should provide roughly the same amount of healing as Healing Springs, a comparable Magicka AOE heal.
Any thoughts on this @ZOS_BrianWheeler ?