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New dungeons better be normal

  • iam117
    iam117
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    shouldn't matter if the difficulty of normal is lowered, vet/HM could remain the same or even increased to appease people that want a challenge, But in playing devils advocate, ZOS knows what they are catering to on a business level (one would hope?) based on game feedback (in game and out), gotta wonder, but they probably use that to scale the difficulty. They are after all in it to make money, not a bad thing, but they would likely be aware of where the difficulty should be based on broader player skill in order to keep making those dollars.
    <Liv3mind>
    <PC/NA - Legion Of The Bloodworks>
    Snowflake Patrol
  • lokulin
    lokulin
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    iam117 wrote: »
    shouldn't matter if the difficulty of normal is lowered, vet/HM could remain the same or even increased to appease people that want a challenge, But in playing devils advocate, ZOS knows what they are catering to on a business level (one would hope?) based on game feedback (in game and out), gotta wonder, but they probably use that to scale the difficulty. They are after all in it to make money, not a bad thing, but they would likely be aware of where the difficulty should be based on broader player skill in order to keep making those dollars.

    My guess ZOS is catering to two audiences. 1) new casual players that might spend 20-40 hours and a few dollars in the guild store and then churn on to another game and 2) top end gamers that stream and can effectively be free advertising for new players. Middle tier gamers that are invested in the game but might not have the skill to complete all the hard content are not interesting to them because the amount of time they spend in game vs the amount of revenue they bring isn't worth it. It is a pretty common trend across most businesses. The customers that use your service the most are usually the ones you don't make the best margins on. They also know that most new customers are not going to be reading forums so they just turn in to an echo chamber of factions arguing with each other. While top tier players continue to ask for harder content the middle tier will just have to continue to suck it up. New players won't care because the majority won't even run a single vet dungeon. Personally I have nothing against hard content, but it would be nice to see some new dlc content where the hard modes or no deaths are say no harder than City of Ash II is now.
    I've hidden your signature.
  • SiAScORCH
    SiAScORCH
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    Linaleah wrote: »
    SiAScORCH wrote: »
    Linaleah wrote: »
    FlyingSwan wrote: »
    Linaleah wrote: »
    SiAScORCH wrote: »
    Linaleah wrote: »
    SiAScORCH wrote: »
    Linaleah wrote: »
    SiAScORCH wrote: »
    Linaleah wrote: »
    SiAScORCH wrote: »
    Linaleah wrote: »
    SiAScORCH wrote: »
    SiAScORCH wrote: »
    All the dungeons out now are easy enough. It's all about learning and understanding mechanics.

    For vet DLC dungeons I have simple requirements:

    Discord required.
    CP500+
    Proper build/gear, 25-30k DPS

    I've ran them all, no issues the most important thing is having people communicate and actually listen.

    Not everyone wants to talk with strangers.

    I get that, but I don't trust random people to actually know mechanics and listen. It's much easier to get them to comprehend when you're telling it in their ear vs having to trust they read chat.

    talking usually refers to both voice AND text chat. some people sometimes would just rather play on their own.

    Sure, and that's why you run into so many issues on vet DLC dungeons. I on the other hand have not.

    actualy, i run into issues PUGGING them on NORMAL. WHILE communicating. text is still communication.

    every single person who goes "this dungeons are easy" is either playing with a premade group where the know exactly how well their mates are performing WHILE excluding people who are in their view underperforming (which is like... majority of ESO population) and/or are such high performers that they can quite literally compensate for under performing group members.

    the rest of us make do with whoever we get, and/or people we like to play with, but that are NOT god's gift to gaming. and herein lays a problem. even on normal DLC dungeons are very VERY unforgiving to such people. forger vet for a moment. NORMAL.

    so fine. half the DLC's are useless to us despite a fair chunk of us paying for acess to them via ps plus - so that's half the updates that we don't get to do much with, unless we get lucky and/or have someone take pity on us. but now. NOW they are actualy part of the overreaching story art.

    please. for the love of god. STOP with "git gud" just.. stop. its not happening. for a moment instead... just try. just a little bit, TRY to maybe see it from a perspective of someone who is NOT you and doesn't play like you do.

    and btw, when I say people who would rather not talk to others, I mean.. they would rather NOT GROUP WITH OTHERS AT ALL.

    not everyone likes to play in a group.

    P.S. btw... consider for a moment. just for a moment, that its NOT the lack of research that keeps people from pulling 20k.

    It is lack of research that keeps people from pulling 20k. I can pull 15k on a PvP toon in PvE content and that's not even with proper gear. Research means knowing your rotation, build and gear. Thus lack of rotation = bad dps.

    sigh. I mean I'm not surprised that you are not getting it, but.. you are not getting it. knowing rotation =/= being able to execute it. especially in ESO that doesn't have tab targeting, has this mess of a system called LA weaving/animation canceling in addition to bar swapping. oh and latency. latency messes you up in this game in a way that it doesn't in other mmos...

    I just... there is this russian saying that roughly translates as "someone with full belly will never understand someone who is starving" I feel like it applies here.


    and you know the irony here, is for all this "you have to be social, its an MMO" admonitions from all these people, you all are also perfectly ok with kicking people out of groups if they don;'t perform to your specifications, forgetting that those people are PEOPLE, they are someone's friends, they are probably people in this thread and others like it. they could be (and often are) perfectly nice people that just happen not to be god's gift to gaming. off with their heads! /slam the kick button

    I do get it, you don't. I was new, and I'm a way better player than I was back then. If you get kicked then accept it. I'm not about to be punished and have to sit through a miserable dungeon because you can't better yourself. Nope.

    you don't get it. I'm a better player then i used to be as well. I didn't used to be able to solo early normal dungeons or those 2 craglorn story quests that are group based. now I can. however, personal improvement =/= enough for ever growing demands of the the new content, especially with people like YOU.

    I'm sorry people like YOU whine about wanting stuff easier.

    personal anecdote. I tried tanking vet cradle of shadows once. we did fine until we got to that boss in a dark room with braziers. there is a part where she teleports across the room and starts a cast that MUST be interrupted, or... death. so what I had to do, is find her, get close enough for much charge to work, charge her and bash her - before the cast finishes. and I failed every single time by being just a second too slow. because my reflexes are not perfect, becasue my aiming is not perfect. I understood the mechanic. I made an effort to execute the mechanic,. but I wasn't fast enough to do it.

    but you say, dps with, I think its crushing shock? destro staff ability with morph that does interrupts - could do it! we didn't have one in a group, cause we formed a group on a basis of people we wanted to be IN the group, healer didn't have one, dps were stam. so that interrupt HAD to be on me. and I couldn't do it. boo for me, right? git gud?? git faster? I can't. as I age I will ONLY get slower.

    In all fairness, that attack is a very basic L2P: if you cannot interrupt it then you block it, and blocking is a basic response that all players should know by the time they take the training wheels off in NORMAL dungeons, let alone by the time they are thinking about vets.

    All you've really done with your outburst, is underline the problem here: Players who do not take the time to learn basic game abilities, diving into certain content then QQing the game is too hard, rather than considering that they perhaps have not learned the basics.

    Anyone who cannot block by the time they are at the level required to enter vCoS is a bad player, there's not really any other way to say that. It's a bit like you asking if you can drive my Porsche on a track day, then halfway through the first lap you tell me you've not passed your basic road driving test.

    [edit] how. HOW do you keep missing the "not quickly enough" part?

    I can block and I can bash and I can switch targets and I can aim.. eventually. this is not a matter of understanding. this is a matter of quick enough EXECUTION.

    The not quickly enough? The one shot mechanics don't even one shot you on normal. Hell, half of the one shot mechanics from vet HM dungeons won't even one shot you on vet if you're not doing hard mode. Regardless, you see a big red growing AOE, it literally gives you two seconds before it happens. When you have to block, you literally see the person rearing back to heavy attack. Ray Charles would even be able to react to that and he is blind.

    oh its you again. it must be nice to have perfect latency, perfect reflexes, really bad understanding of math (typical health of a healer or dps - 16 to 18 k - typical one shot damage - 20k+) and zero compassion.

    whatever. good for you that these things are os not a problem for you, that you'd rather insult other people for being beneath you in their video game skills.

    I'm not insulting you. I'm simply stating that this is stuff that can be learned, as long as you're paying attention. The issue with you is you come at people the wrong way. [edit]

    For instance:
    -vEH1 HM(last boss one shot mechanic is a red ring that grows in a circle, takes about 2-3 seconds to get big and then it hits, and will one shot a person. Roll dodge out of it)

    -vFG1 HM(last boss same thing as the one above, roll dodge out)

    vICP HM(when he goes in the air, go to the portals. Save the closer portals for non stam characters, just have to pay attention where you're moving)

    vSC1 HM(big growing red aoe circle, again roll dodge out)

    vSC2(the ghost boss, pay attention where you're standing, when somebody gets the red circle make sure you move away from them)

    vBC1 HM(can be a little tricky if you're melee but ranged you should be far enough so that when he turns to face you and throws w/e at you, you have time to block)

    vCoH2(the boss right before the last, where she pulls you in, talk with the group make sure everybody knows which way they're roll dodging, and make sure to not roll dodge into the other red aoe that is outside of the main one that grows from her)

    vVoM(first boss, light attack only until he connects to a player with beam, then KEEP light attacking until he breaks it, so basically left click, left click, left click, rinse an repeat and after the beam is broken then you DPS. This way you don't kill one of your own in group)

    Anyways, that's just a few off the top of my head. [edit]

    [edited for baiting]
    Edited by ZOS_RogerJ on January 25, 2019 4:48PM
  • Sylvermynx
    Sylvermynx
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    @SiAScORCH - I have to say.... there's no way with my ping that I can get out of red, roll dodge, etc. 2k+ ms (on a GOOD day....)

    Of course, this is why I don't do group content.... NO WAY I'm asking others to deal with my lag. That would just be.... obnoxious.

    And no. I do NOT expect carries. I accept that there is content I will never do.
  • Arunei
    Arunei
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    TimeWizard wrote: »
    I have nothng against RPers in this game. I do have something agaist RPers who choose to do group content without even trying to optimize their setup. I also have something against the people who wear what they want and build what they want because the can do what they want but aren't able to fulfill their role in group content. I used to be one of those people. Eventually I found out what I was doing wrong and searched out what the right gear/skills/attributes/cp wear for my class and role. I remember my first dps test. It was back in Shadows of the Hist. I could barely pull 12k in a fully raid buffed test. It took someone helping me for five minutes to push that number up to 25k, the minumum requirement in that guild to do vet trials. That was back when 40k raid buffed was top tier. I don't hate people for not knowing how to do dps, I hate people for not trying.
    I didn't see yer post before I made mine so I'll address this here. I'd like to ask everyone to look at my signature. A solid 75-80% of what I do in ESO is RPing. Before I really got into it though, I did mostly dungeons and questing. I'd done all the vanilla dungeons so many times I could recite mechanics forward and backward. Then I stopped doing dungeons and questing in favor of RP for like...heck, 2-3 years solid XD. Then I started getting back into dungeons. And man I sucked. But I slowly got better, I went from not being able or willing to running stuff I needed to get better to actually getting around to doing it. It took a while for me to go from 15-20k DPS up to chars that can hit 30k now easy. Like no, seriously, it took around a year or so because I still mostly RPed and would do a random daily here or there, or would farm for a few hours in this dungeon or that for gear.

    Now here's the thing: I know I sucked. I acknowledged I sucked. I heckin' owned that I sucked. Even now I still jokingly say I suck, even though I'm not that bad. But there are a lot of people who know they 'suck' too, and those things that make them 'suck' might largely or entirely be out of their ability to control or change. I sucked because I was just bad at the game for having spent so much time RPing rather than playing and gearing up and getting CP an stuff. When I started focusing on bettering that, I got better. But what about the people who 'suck' because they have horrible lag thanks to their ISP? What about people who 'suck' because they have some sort of disability that keeps them from being able to react in a timely manner to mechanics? What about people who 'suck' because they have obligations at home that could pull them from the computer at any given second, such as taking care of children or disabled person(s) in their household?

    People like that can't really change or optimize their builds because in the long run, it won't really do them any good. If someone knows trying won't get them anywhere, why would they bother wasting the time and effort when the end result for them is the same? For people like you and me who can change what limits our ability to do something, then yeah, we should totally strive to better ourselves and optimize our stuff for what we're trying to do. But for people who can't change that stuff, would it really hurt anything to have consideration for them and make these exceptionally story-driven DLC dungeons be made easier on normal mode so they have at least a fair chance of experiencing the full story?
    Mr_Walker wrote: »
    Arunei wrote: »
    It astounds me how many people are posting in this thread going on about people 'whinging for dungeons to be made easier' when the thread is talking about making the specific DLC dungeons tied to a year-long story easier for people who might normally have problems with DLC dungeons, not making normal DLC dungeons overall easier. Seriously, is reading comprehension that hard of a skill for people these days?

    It's the internet generation.

    How it goes is

    - read first 3-4 words of title
    - invent something in your head to be outraged about
    - open thread
    - express outrage
    I suppose if someone looked at just the title and decided not to read the actual first post (or any posts for that matter) then they might get the idea that this is talking about all DLC dungeons and not just the Wrathstone ones. In which case yeah, you're list of steps there is 115% correct, unfortunately. I mean I might not read eeeeeevery single post in a longer thread, but I will at the very least read the OP and the first one or two pages of replies after that. I like to know what the context of stuff I'm commenting on is, after all.
    This ^ is 100% true
    some people probably didn’t read and just assumed the thread was about taking away the regular dungeons or something, and when people explain to them multiple times they still don’t get the point
    Pretty much seems to be the case, yeah. I'll just start spamming part of my thread at people who keep posting 'lol no don't make normal mode easier' from now on I guess. If they've been overlooking the point of the thread, maybe a direct ping to an explanation will help 'em understand what it is people are actually asking for.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • jainiadral
    jainiadral
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    SiAScORCH wrote: »
    Linaleah wrote: »
    SiAScORCH wrote: »
    Linaleah wrote: »
    FlyingSwan wrote: »
    Linaleah wrote: »
    SiAScORCH wrote: »
    Linaleah wrote: »
    SiAScORCH wrote: »
    Linaleah wrote: »
    SiAScORCH wrote: »
    Linaleah wrote: »
    SiAScORCH wrote: »
    Linaleah wrote: »
    SiAScORCH wrote: »
    SiAScORCH wrote: »
    All the dungeons out now are easy enough. It's all about learning and understanding mechanics.

    For vet DLC dungeons I have simple requirements:

    Discord required.
    CP500+
    Proper build/gear, 25-30k DPS

    I've ran them all, no issues the most important thing is having people communicate and actually listen.

    Not everyone wants to talk with strangers.

    I get that, but I don't trust random people to actually know mechanics and listen. It's much easier to get them to comprehend when you're telling it in their ear vs having to trust they read chat.

    talking usually refers to both voice AND text chat. some people sometimes would just rather play on their own.

    Sure, and that's why you run into so many issues on vet DLC dungeons. I on the other hand have not.

    actualy, i run into issues PUGGING them on NORMAL. WHILE communicating. text is still communication.

    every single person who goes "this dungeons are easy" is either playing with a premade group where the know exactly how well their mates are performing WHILE excluding people who are in their view underperforming (which is like... majority of ESO population) and/or are such high performers that they can quite literally compensate for under performing group members.

    the rest of us make do with whoever we get, and/or people we like to play with, but that are NOT god's gift to gaming. and herein lays a problem. even on normal DLC dungeons are very VERY unforgiving to such people. forger vet for a moment. NORMAL.

    so fine. half the DLC's are useless to us despite a fair chunk of us paying for acess to them via ps plus - so that's half the updates that we don't get to do much with, unless we get lucky and/or have someone take pity on us. but now. NOW they are actualy part of the overreaching story art.

    please. for the love of god. STOP with "git gud" just.. stop. its not happening. for a moment instead... just try. just a little bit, TRY to maybe see it from a perspective of someone who is NOT you and doesn't play like you do.

    and btw, when I say people who would rather not talk to others, I mean.. they would rather NOT GROUP WITH OTHERS AT ALL.

    not everyone likes to play in a group.

    P.S. btw... consider for a moment. just for a moment, that its NOT the lack of research that keeps people from pulling 20k.

    It is lack of research that keeps people from pulling 20k. I can pull 15k on a PvP toon in PvE content and that's not even with proper gear. Research means knowing your rotation, build and gear. Thus lack of rotation = bad dps.

    sigh. I mean I'm not surprised that you are not getting it, but.. you are not getting it. knowing rotation =/= being able to execute it. especially in ESO that doesn't have tab targeting, has this mess of a system called LA weaving/animation canceling in addition to bar swapping. oh and latency. latency messes you up in this game in a way that it doesn't in other mmos...

    I just... there is this russian saying that roughly translates as "someone with full belly will never understand someone who is starving" I feel like it applies here.


    and you know the irony here, is for all this "you have to be social, its an MMO" admonitions from all these people, you all are also perfectly ok with kicking people out of groups if they don;'t perform to your specifications, forgetting that those people are PEOPLE, they are someone's friends, they are probably people in this thread and others like it. they could be (and often are) perfectly nice people that just happen not to be god's gift to gaming. off with their heads! /slam the kick button

    I do get it, you don't. I was new, and I'm a way better player than I was back then. If you get kicked then accept it. I'm not about to be punished and have to sit through a miserable dungeon because you can't better yourself. Nope.

    you don't get it. I'm a better player then i used to be as well. I didn't used to be able to solo early normal dungeons or those 2 craglorn story quests that are group based. now I can. however, personal improvement =/= enough for ever growing demands of the the new content, especially with people like YOU.

    I'm sorry people like YOU whine about wanting stuff easier.

    personal anecdote. I tried tanking vet cradle of shadows once. we did fine until we got to that boss in a dark room with braziers. there is a part where she teleports across the room and starts a cast that MUST be interrupted, or... death. so what I had to do, is find her, get close enough for much charge to work, charge her and bash her - before the cast finishes. and I failed every single time by being just a second too slow. because my reflexes are not perfect, becasue my aiming is not perfect. I understood the mechanic. I made an effort to execute the mechanic,. but I wasn't fast enough to do it.

    but you say, dps with, I think its crushing shock? destro staff ability with morph that does interrupts - could do it! we didn't have one in a group, cause we formed a group on a basis of people we wanted to be IN the group, healer didn't have one, dps were stam. so that interrupt HAD to be on me. and I couldn't do it. boo for me, right? git gud?? git faster? I can't. as I age I will ONLY get slower.

    In all fairness, that attack is a very basic L2P: if you cannot interrupt it then you block it, and blocking is a basic response that all players should know by the time they take the training wheels off in NORMAL dungeons, let alone by the time they are thinking about vets.

    All you've really done with your outburst, is underline the problem here: Players who do not take the time to learn basic game abilities, diving into certain content then QQing the game is too hard, rather than considering that they perhaps have not learned the basics.

    Anyone who cannot block by the time they are at the level required to enter vCoS is a bad player, there's not really any other way to say that. It's a bit like you asking if you can drive my Porsche on a track day, then halfway through the first lap you tell me you've not passed your basic road driving test.

    ffs. how. HOW do you keep missing the "not quickly enough" part?

    I can block and I can bash and I can switch targets and I can aim.. eventually. this is not a matter of understanding. this is a matter of quick enough EXECUTION.

    The not quickly enough? The one shot mechanics don't even one shot you on normal. Hell, half of the one shot mechanics from vet HM dungeons won't even one shot you on vet if you're not doing hard mode. Regardless, you see a big red growing AOE, it literally gives you two seconds before it happens. When you have to block, you literally see the person rearing back to heavy attack. Ray Charles would even be able to react to that and he is blind.

    oh its you again. it must be nice to have perfect latency, perfect reflexes, really bad understanding of math (typical health of a healer or dps - 16 to 18 k - typical one shot damage - 20k+) and zero compassion.

    whatever. good for you that these things are os not a problem for you, that you'd rather insult other people for being beneath you in their video game skills.

    I'm not insulting you. I'm simply stating that this is stuff that can be learned, as long as you're paying attention. The issue with you is you come at people the wrong way. Learn to talk to people and don't try to be sly with your insults.

    For instance:
    -vEH1 HM(last boss one shot mechanic is a red ring that grows in a circle, takes about 2-3 seconds to get big and then it hits, and will one shot a person. Roll dodge out of it)

    -vFG1 HM(last boss same thing as the one above, roll dodge out)

    vICP HM(when he goes in the air, go to the portals. Save the closer portals for non stam characters, just have to pay attention where you're moving)

    vSC1 HM(big growing red aoe circle, again roll dodge out)

    vSC2(the ghost boss, pay attention where you're standing, when somebody gets the red circle make sure you move away from them)

    vBC1 HM(can be a little tricky if you're melee but ranged you should be far enough so that when he turns to face you and throws w/e at you, you have time to block)

    vCoH2(the boss right before the last, where she pulls you in, talk with the group make sure everybody knows which way they're roll dodging, and make sure to not roll dodge into the other red aoe that is outside of the main one that grows from her)

    vVoM(first boss, light attack only until he connects to a player with beam, then KEEP light attacking until he breaks it, so basically left click, left click, left click, rinse an repeat and after the beam is broken then you DPS. This way you don't kill one of your own in group)

    Anyways, that's just a few off the top of my head, so if you want to insult again, I'll happily make you look more foolish again.

    ...and this is why I hate MMO bosses. None of these mechanics make sense on a very basic level, or in world/story logic. They're just there to test group coordination and make sure you have something to make combat more interesting*. And so devs can pat themselves on the back and say, "Look at this cool thing I just made!"

    Ignore me. Just having a personal rant moment :wink:

    *for people who like this kind of thing
  • Sylvermynx
    Sylvermynx
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    @Arunei - point of diminishing returns. If they didn't read your first post (I mean.... READ - as in understand the post comprehensively) you know they're not going to get it 10, 15, 20, 50, 100 posts on.

    Sad but likely true.
  • Arunei
    Arunei
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    @Sylvermynx
    That's a good point. I suppose it's also maybe a matter of people just being so firmly set in their own ways that they can't be arsed trying to see things from the other side of the argument. There are so many threads I see of people asking for stuff that wouldn't hurt anyone to be introduced (a 'normal' skin or toggle to hide Vamp appearance, additional bank/character inventory space, a solo mode for dungeons, etc) where the nay-sayers and anti-x people just spout stuff that amounts to 'I don't want or need it so no one should have it'. We're seeing it here again, where people are trying to explain why making normal versions of the Wrathstone dungeons easier would be helpful to more casual or legitimately less-capable (aka people who aren't lazy and want everything handed to them without effort) and yet people who wouldn't be impacted (the people who want harder content and have Vet versions + HM of these same dungeons) are arguing vehemently against it.
    Edited by Arunei on January 25, 2019 2:48AM
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • Sylvermynx
    Sylvermynx
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    @Arunei - yep. Same page here. There are some things that I personally have issues with (vamp appearance - as a first-release Arena player.... I expect vamps to look like vamps; changing that bothers me in a way, but I could deal with it based on the arguments posted over the last few months); I'm not personally starved for bank space but I sub ESO+ which is a personal choice that I have the money for; solo mode for dungeons....

    Yeah, that one is seriously PERSONAL. My ping is 2k + ms. I can't fix it. NO ONE's running fiber into where I live (< 100 full time phones/residents, and only about half those houses have internet anyway - all of it satellite; and yes.... I actually DO live in the lower 48 - and 40 miles from the nearest "real" broadband). Now, I do appreciate that I have satellite....

    I have a land line phone.... on appx 60 year old copper. CentLink isn't interested in upgrading that for less than 100 full time phone lines.... The not quite so tiny town north of us 22 miles got high speed net last year. Of course, it's a LOT bigger than where I live (not to mention it's actually the single richest town in this end of the state due to land ownership). I ran into one of the SoCent installers at the grocery over there a couple of months back, and asked if they had any plans to run high speed into here.

    He laughed. He apologized.... but the answer is a resounding NO. So yeah, I love where I live; cleanest air, water, least idiots in the lower 48.... but no internet for you.....

    Oh, I should tell you the really hysterically funny thing: we have DirecTV for tv.... because we can't get "local" tv channels - there's a 10k foot mountain between us and the repeaters. AND it's magnetic..... so yeah, stuff like tv with a "normal" antenna doesn't work. About every third year I have to invite DirecTV to send a rep here to "verify" that I don't have "real tv".

    SMH
    Edited by Sylvermynx on January 25, 2019 3:06AM
  • simeion
    simeion
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    Numerikuu wrote: »
    Tell that to the disabled, or to those players who avoid dungeons because the mere thought of doing them brings on anxiety or panic attacks, mostly down to awful experiences from toxic elitists who think everyone can pull off said dps, and if they don't they get treated like lesser people/like ***, and kicked from the dungeon.

    Adding a solo/story mode won't effect you. Normal and Vet will continue to exist for the gear. I don't see why adding an option for those simply wanting to enjoy the story is such a bad idea. If anything? More people would actually be willing to try, sub, or even purchase dungeon dlc if these modes existed--myself certainly included.

    Sorry for anyone that has an anxiety attack for do a dungeon. If this is happening they might not want tot play for health reasons. Normal and Vet dungeons are still very easy to do.
  • Arunei
    Arunei
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    simeion wrote: »
    Numerikuu wrote: »
    Tell that to the disabled, or to those players who avoid dungeons because the mere thought of doing them brings on anxiety or panic attacks, mostly down to awful experiences from toxic elitists who think everyone can pull off said dps, and if they don't they get treated like lesser people/like ***, and kicked from the dungeon.

    Adding a solo/story mode won't effect you. Normal and Vet will continue to exist for the gear. I don't see why adding an option for those simply wanting to enjoy the story is such a bad idea. If anything? More people would actually be willing to try, sub, or even purchase dungeon dlc if these modes existed--myself certainly included.

    Sorry for anyone that has an anxiety attack for do a dungeon. If this is happening they might not want tot play for health reasons. Normal and Vet dungeons are still very easy to do.

    They might be very easy for you to do. How does that translate to them being easy for everyone else, though? And I mean, leeeet's be honest here; have you seen some of the posts that get made around here? So many people seem to think that everyone should be able to hit x or y DPS or be able to execute mechanics flawlessly just because they can do it, without taking into account any limitations other players might have. I can easily see someone having a panic attack or anxiety over worrying whether they're going to get hate tells for not having perfect rotation, or kicked from a group b/c they're only hitting 24k DPS instead of 25k. If people would be more understanding and not so self-centered and/or egotistical and/or needlessly demanding of the people they run content with, I'm pretty sure a lot of this social anxiety wouldn't exist.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • Linaleah
    Linaleah
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    no but seriously, on easy and reflexes and all that jazz. I actualy have VMoL skin and while I didn't do it when it was at the height of difficulty or as a dps (from all descriptions, healing VMoL is the easiest role in it, relatively speaking) - I did still come by it honestly. you know doing all the mechanics, especially colors on twins. it took me multiple tries to get comfortable enough with those mechanics to know when to switch and when to stay and when to start moving and where I should stand so that I switch sides on time. and it took raid notifier countdowns and the fact that the fight is very predictable in its timing, so once you learn the timing, you can start paying attention to mechanic happening before it starts happening - giving yourself CRUCIAL EXTRA time to move. I was lucky enough to be with the same group long enough to have a chance to learn that (and that thing where you have to go to safe circles in VAA, etc) I got a chance to take the time i needed to learn and to figure out how to compensate for drawbacks in my ability and my connection. I don't mess up on colors anymore. I know in advance when to start looking at my feet. I start looking for that safe rune on the floor in VAA while countdown to it is still happening so that I can start moving as soon as it drops (and with occasional latency issues, i rarely but STILL do die right outside of that safe circle)

    its not always possible with dungeons. there are too many. most people don't organize weekly 2 hour at a time training runs for those, and even when it does happen for dungeons, it doesn't happen for every single dungeon. at least not in my experience. and you are expected to learn them much faster. and last i checked, raid notifier doesn't work for dungeons, only for raids.

    and last but certainly not least, all of the l2p work? STILL doesn't solve the fact that pugging=/=organized group, organized groups for dungeons are not always possible and most people in pugs do not wait for you for ANYTHING.

    according to some of you? I just shouldn't be playing at all. gatekeeping at its finest. well.. this is part of the reason WHY we'd like to have solo dungeons. that way you all good players don't EVER have to deal with us less then perfect, taking too long to learn and adjust in groupfinder ever again.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • TimeWizard
    TimeWizard
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    A couple notes

    1. High ping doesn't have to mean that you can't play the content in this game. I run dlc hm trials with people who have 2k ping or higher quite frequently. It doesn't require paying more attention to mechanics and learning them better them people who have optimal ping have to, but it is quite doable. The first year I played I had really bad internet, but I still learned to make do.
    If you have highly fluctuating ping it is very difficult to do though, I will admit.

    2. I actually have really bad anxiety myself and suffer from frequent panic attacks. Don't use those arguments against me.

    3. I will freely admit to being an elitist endgame player who thinks that the game should be balaced around what I like to do. Though more accurately I want class balance and group content to be balanced around the endgame players. I think that the questing and lore stuff being much more open and easy is great for the game as a whole.

    4. The reason I want normal dungeons continue to get harder along with the vet versions is that I really want them to teach mechanics to the less experienced players who run them. That way when they try the dungeons on vet they will have a basic understanding of the mechanics already.

    5. I don't want to bash anyone. I just want people to learn the combat mechanics of the game if they choose to play in the group content. If anyone ever asks me for advice on how to improve I will always tell them everything I know that will help them, or direct them to someone with a better skillset to do so.
  • Sylvermynx
    Sylvermynx
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    TimeWizard wrote: »
    A couple notes

    1. High ping doesn't have to mean that you can't play the content in this game. I run dlc hm trials with people who have 2k ping or higher quite frequently. It doesn't require paying more attention to mechanics and learning them better them people who have optimal ping have to, but it is quite doable. The first year I played I had really bad internet, but I still learned to make do.
    If you have highly fluctuating ping it is very difficult to do though, I will admit.

    2. I actually have really bad anxiety myself and suffer from frequent panic attacks. Don't use those arguments against me.

    3. I will freely admit to being an elitist endgame player who thinks that the game should be balaced around what I like to do. Though more accurately I want class balance and group content to be balanced around the endgame players. I think that the questing and lore stuff being much more open and easy is great for the game as a whole.

    4. The reason I want normal dungeons continue to get harder along with the vet versions is that I really want them to teach mechanics to the less experienced players who run them. That way when they try the dungeons on vet they will have a basic understanding of the mechanics already.

    5. I don't want to bash anyone. I just want people to learn the combat mechanics of the game if they choose to play in the group content. If anyone ever asks me for advice on how to improve I will always tell them everything I know that will help them, or direct them to someone with a better skillset to do so.

    Get real. I'm not asking ANYONE to take me through content with 2k + ms ping. That gimps an entire group. I won't do that. In Wow and RIFT I could level past content, then go back to do it when I could manage it WITH lag. This game is.... markedly different - and had I realized the difference beforehand, I likely would not have paid to play. Until you play of course, you don't know how things really are.... See.... I WANTED to play ESO, as another level of TES.

    Unfortunately, I can't do the quest lines, because with the lag I have.... and the way combat works.... well.... it doesn't work for me.
  • SiAScORCH
    SiAScORCH
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    Sylvermynx wrote: »
    @SiAScORCH - I have to say.... there's no way with my ping that I can get out of red, roll dodge, etc. 2k+ ms (on a GOOD day....)

    Of course, this is why I don't do group content.... NO WAY I'm asking others to deal with my lag. That would just be.... obnoxious.

    And no. I do NOT expect carries. I accept that there is content I will never do.

    That sucks about the ping. I'm guessing you're an Australian player?
  • zvavi
    zvavi
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    This thread is amazing. The man proposed an alternative for solo players, which is fine.
    My points on the discussion:
    1. Story mode could be a nice addition to the game. But only if casual players agree it will be instead of another open world story line, AND only after zos fixes their servers. I think that creating it as it is now will only increase lag for all of us who are trying to complete them for challenge.

    2. The two parts you will get in the dungeon are not part of the main story like you say. They are prologs at best. You will get the main story with the open world missions you do.

    3. I think that creating story for vDLC dungeon is very important, since they feel more unique and cool than non dlc ones. A lot of players love them, not only for the challenge, but the story as well.

    4. I have run vSCP on my tank more times than I can remember, with pugs. So many times a lot of them with 3 new to the dungeon players. I got tired of repeating mechanics. I have bashed the gragoil and run to the other side of the boss area to free players more than I remember. I never kicked a player. Ever. Left once cause they wouldn't stop go in while I tried to explain mechanics. (I know I know, normal can be hard for some people, but I tried to point out that even players new to the dungeon can complete vet).

    Edit: I did kick a player once in vCoS though, but he was attacking boss while I was trying to explain mechanics to the others twice in a row. Never go in before the *** tank.
  • Linaleah
    Linaleah
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    zvavi wrote: »
    This thread is amazing. The man proposed an alternative for solo players, which is fine.
    My points on the discussion:
    1. Story mode could be a nice addition to the game. But only if casual players agree it will be instead of another open world story line, AND only after zos fixes their servers. I think that creating it as it is now will only increase lag for all of us who are trying to complete them for challenge.

    2. The two parts you will get in the dungeon are not part of the main story like you say. They are prologs at best. You will get the main story with the open world missions you do.

    3. I think that creating story for vDLC dungeon is very important, since they feel more unique and cool than non dlc ones. A lot of players love them, not only for the challenge, but the story as well.

    4. I have run vSCP on my tank more times than I can remember, with pugs. So many times a lot of them with 3 new to the dungeon players. I got tired of repeating mechanics. I have bashed the gragoil and run to the other side of the boss area to free players more than I remember. I never kicked a player. Ever. Left once cause they wouldn't stop go in while I tried to explain mechanics. (I know I know, normal can be hard for some people, but I tried to point out that even players new to the dungeon can complete vet).

    Edit: I did kick a player once in vCoS though, but he was attacking boss while I was trying to explain mechanics to the others twice in a row. Never go in before the *** tank.

    1. we are already getting dungeons INSTEAD of open world story line. this is kinda the point. out of 3 content updates that are supported by ESO plus - 2 have no open world component. at all. they are dungeons ONLY.
    2. all dungeons have story to them. some of it is pretty involved. even most recent ones have a TON of optional dialogue, including some of that optional dialogue WITH a choice included - happening AFTER the quest was already turned in. and all of that hard work is ignored by your average dungeon runner. meanwhile solo players - avoid these dungeons and the ones not paying subscription - are not buying them at all
    3. explaining mechanics is only part of the equation. the other, very important part - is practicing them so that you not only understand them, but also can execute them. in most pugs I've done - this is not something people take time for. they either leave. or kick you. especially since for some of us, it can take quite a few attempts to get these down and if the group doesn't have at least half the players that can compensate for that and recover making it a near wipe, instead of full wipe? kick or leave.
    4. last but not least. there is still dps requirement. its not 50k, but its often still higher then a fair number of us can do. without that minimum dps requirement - even perfect execution of mechanics is not enough in many of the fights, because you get overwhelmed with too many adds to fight that didn't die fast enough.

    in any case. its not just about vet. its about normal. its about story that for all that you claim to enjoy it - you skip right past. something something I have already seen the story, i don't need to see it again.

    P.S. a lot of players as hard as it can be to believe.. don't care about vet. at all.
    Edited by Linaleah on January 25, 2019 5:30AM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Arunei
    Arunei
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    I'ma put my replies in bolds since I think it'll make stuff easier to read than splitting a quote into a million.
    TimeWizard wrote: »
    A couple notes

    1. High ping doesn't have to mean that you can't play the content in this game. I run dlc hm trials with people who have 2k ping or higher quite frequently. It doesn't require paying more attention to mechanics and learning them better them people who have optimal ping have to, but it is quite doable. The first year I played I had really bad internet, but I still learned to make do.
    If you have highly fluctuating ping it is very difficult to do though, I will admit.

    I don't have to worry about high ping for the most part. I generally sit between 120-200 depending on what I'm doing, and I don't usually get the higher stuff in dungeons (it's usually when I end up briefly foraying into Cyro for some reason). That being said, I do get the occasional lag spike that shoots into the thousands, and the game becomes unplayable in those cases. Skills don't fire properly if at all, weapon swaps don't work, sprint may either not work or be stuck in the 'on' position that happens sometimes, interacting with the environment and NPCs can take ages to register...you'll have to forgive me for being just a bit skeptical that you've got people running HM trials and stuff without issues when they have regular ping of that level.

    2. I actually have really bad anxiety myself and suffer from frequent panic attacks. Don't use those arguments against me.

    No one is using anxiety as an argument against anyone in particular, but rather stating those things AS arguments. Not all anxiety is the same, and people can have varying levels of anxiety over things. I have anxiety over certain things, though none of it pertains to doing content in ESO with other people. But just because someone brings up a subject doesn't mean they're using it as an argument against someone; there's every chance they're using it as an example.

    3. I will freely admit to being an elitist endgame player who thinks that the game should be balaced around what I like to do. Though more accurately I want class balance and group content to be balanced around the endgame players. I think that the questing and lore stuff being much more open and easy is great for the game as a whole.

    And why should the game be solely focused around what you like to do? That...kinda goes beyond elitism at that point. This game isn't tailored for any individual player, but rather a great deal many of them, thus the MMO part of MMORPG. Why should the game be balanced only around one section of players (in this case endgame)? That's like saying only those players are of any value and no one else has any right of playing the game.

    4. The reason I want normal dungeons continue to get harder along with the vet versions is that I really want them to teach mechanics to the less experienced players who run them. That way when they try the dungeons on vet they will have a basic understanding of the mechanics already.

    Dungeons getting harder and harder like this won't teach anyone the basic mechanics if they don't know them before they start going into the dungeons. What it WILL do is frustrate them and drive them away. You know what would teach newer players the mechanics? Proper, more in-depth tutorials that have you practicing the mechanics several times so you get the feel for them, rather than giving you one instance where you're prompted before moving you on to the next. Normal dungeons aren't there to teach basic mechanics, they're there for a) people to have fun doing, and if individuals are so inclined, they're b) there for people to learn mechanics for Vet mode. I mean we could say they're also there for farming gear and other reasons, but those don't really pertain to the discussion at hand imo.

    5. I don't want to bash anyone. I just want people to learn the combat mechanics of the game if they choose to play in the group content. If anyone ever asks me for advice on how to improve I will always tell them everything I know that will help them, or direct them to someone with a better skillset to do so.

    As I said before, it may not be a matter of people not knowing the basic combat mechanics, and no one is saying ALL DLC dungeons should be made easier. People are saying Wrathstone dungeons should be easier because they're tied to an overarching story that ties in to the coming chapter. People may fully understand combat mechanics, have good DPS, have good rotation, and so on and so forth, but there very well may be factors outside their control that make it hard or impossible for them to do dungeons via pugging or even from trying to do them with guildmates or friends.
    Edited by Arunei on January 25, 2019 5:49AM
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • lokulin
    lokulin
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    Arunei wrote: »
    I'ma put my replies in bolds since I think it'll make stuff easier to read than splitting a quote into a million.
    TimeWizard wrote: »
    A couple notes

    1. High ping doesn't have to mean that you can't play the content in this game. I run dlc hm trials with people who have 2k ping or higher quite frequently. It doesn't require paying more attention to mechanics and learning them better them people who have optimal ping have to, but it is quite doable. The first year I played I had really bad internet, but I still learned to make do.
    If you have highly fluctuating ping it is very difficult to do though, I will admit.

    I don't have to worry about high ping for the most part. I generally sit between 120-200 depending on what I'm doing, and I don't usually get the higher stuff in dungeons (it's usually when I end up briefly foraying into Cyro for some reason). That being said, I do get the occasional lag spike that shoots into the thousands, and the game becomes unplayable in those cases. Skills don't fire properly if at all, weapon swaps don't work, sprint may either not work or be stuck in the 'on' position that happens sometimes, interacting with the environment and NPCs can take ages to register...you'll have to forgive me for being just a bit skeptical that you've got people running HM trials and stuff without issues when they have regular ping of that level.

    2. I actually have really bad anxiety myself and suffer from frequent panic attacks. Don't use those arguments against me.

    No one is using anxiety as an argument against anyone in particular, but rather stating those things AS arguments. Not all anxiety is the same, and people can have varying levels of anxiety over things. I have anxiety over certain things, though none of it pertains to doing content in ESO with other people. But just because someone brings up a subject doesn't mean they're using it as an argument against someone; there's every chance they're using it as an example.

    3. I will freely admit to being an elitist endgame player who thinks that the game should be balaced around what I like to do. Though more accurately I want class balance and group content to be balanced around the endgame players. I think that the questing and lore stuff being much more open and easy is great for the game as a whole.

    And why should the game be solely focused around what you like to do? That...kinda goes beyond elitism at that point. This game isn't tailored for any individual player, but rather a great deal many of them, thus the MMO part of MMORPG. Why should the game be balanced only around one section of players (in this case endgame)? That's like saying only those players are of any value and no one else has any right of playing the game.

    4. The reason I want normal dungeons continue to get harder along with the vet versions is that I really want them to teach mechanics to the less experienced players who run them. That way when they try the dungeons on vet they will have a basic understanding of the mechanics already.

    Dungeons getting harder and harder like this won't teach anyone the basic mechanics if they don't know them before they start going into the dungeons. What it WILL do is frustrate them and drive them away. You know what would teach newer players the mechanics? Proper, more in-depth tutorials that have you practicing the mechanics several times so you get the feel for them, rather than giving you one instance where you're prompted before moving you on to the next. Normal dungeons aren't there to teach basic mechanics, they're there for a) people to have fun doing, and if individuals are so inclined, they're b) there for people to learn mechanics for Vet mode. I mean we could say they're also there for farming gear and other reasons, but those don't really pertain to the discussion at hand imo.

    5. I don't want to bash anyone. I just want people to learn the combat mechanics of the game if they choose to play in the group content. If anyone ever asks me for advice on how to improve I will always tell them everything I know that will help them, or direct them to someone with a better skillset to do so.

    As I said before, it may not be a matter of people not knowing the basic combat mechanics, and no one is saying ALL DLC dungeons should be made easier. People are saying Wrathstone dungeons should be easier because they're tied to an overarching story that ties in to the coming chapter. People may fully understand combat mechanics, have good DPS, have good rotation, and so on and so forth, but there very well may be factors outside their control that make it hard or impossible for them to do dungeons via pugging or even from trying to do them with guildmates or friends.

    Can't agree more. I have most HM/speed/no death achieves and still wouldn't mind some easier new HM/no death achievements in the new DLC every now and then. Continually ratcheting up the difficulty doesn't necessarily create compelling gameplay.
    I've hidden your signature.
  • Mr_Walker
    Mr_Walker
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    Sylvermynx wrote: »
    Yeah, that one is seriously PERSONAL. My ping is 2k + ms. I can't fix it. NO ONE's running fiber into where I live (< 100 full time phones/residents, and only about half those houses have internet anyway - all of it satellite; and yes.... I actually DO live in the lower 48 - and 40 miles from the nearest "real" broadband). Now, I do appreciate that I have satellite....

    If you're on Xbox NA I'll tank for you. I have enough gear to swap to a full sap tank. Any of the "1" non-DLC dungeons I can basically stand there, laugh and self heal. LMK.

    Edited by Mr_Walker on January 25, 2019 6:41AM
  • TimeWizard
    TimeWizard
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    I think that normal difficulty dungeons and trials should be the tuturial for the vet version. You don't need a lot of dps to complete normal and the mechanics are way more forgiving than verteran, but I like the way that recently you can't ignore the mechanics in normal, like you used to able to in older content. Yes, it makes it more fustrating to pug and for newer players, but having mechanics that you have to learn and do strenghens them as players. I do think that with the added difficulty on normal dlc dungeons that they should be restricted to cp160 and above to queue into.
    Edited by TimeWizard on January 25, 2019 7:01AM
  • Arunei
    Arunei
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    @lokulin
    I certainly don't mind harder content being released myself, but yeah, there's no need for every DLC dungeon pack to be more difficult than the last. Having a variety of difficulties seems like it'd be better than having everything making you feel like your time would be better spent scrubbing a cheese grater over your face. Now granted, for me that's not really the case, since none of the normal DLC dungeons I've done have been particularly difficult (except for a few times where I've gotten something like Scalecaller Peak in a pug and the randoms are clearly not prepared for such content). But I know a lot of other people get hella frustrated and stuff when dealing with DLC dungeons and the difficulty curve associated with them.

    @TimeWizard
    Well, I did mention that myself, in regards to saying the normal version of dungeons and trials being there to help you learn the mechanics if a player is interested in doing the vet content. What I said normal dungeons DON'T teach people is basic combat mechanics like dodge-rolling, blocking, and interrupting. And nah, you don't need a whole slew of DPS or anything to do a lot of the normal DLC dungeons, but so many people have shared horror stories about their experiences with the LFG tool and pugging in normal DLCs. Even in vanilla dungeons where you don't need a real tank and even lower DPS are gonna do a good job, we hear about people belittling others for their performance when there's absolutely no need for it.

    Having intelligent mechanics (and not things like "kill x or y before they perform an unavoidable, unblockable, undodgeable OHKO") isn't a problem in and of itself. It's having complicated mechanics on top of mobs with super high health on top of DLC dungeons tending to have fairly large packs of mobs and other things that can make things hard to begin with, not even accounting for any limitations that a player may have.

    Aaaaand restricting DLC dungeons to CP160 would only sort of solve the problem. CP is not a measure of skill, it's a measure of how much you play the game. You don't get CP for skilled gameplay, you get it as you earn experience from killing stuff or doing quests or discovering new locations or doing PvP stuff or learning new motifs or any other number of things that give you exp.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • mairwen85
    mairwen85
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    The problem is that normal is a training ground for veteran. It creates issues when it is so much easier as to almost be a different dungeon altogether -- when it doesn't adequately prepare players for vet, it doesn't work for anyone -- as i said in an earlier post.

    Rather than easier, normal should actually be a bit harder -- and ZoS should introduce a Casual mode @ delve/public dungeon difficulty as easiest run -- this would satisfy everyone with a measured rewards system.

    This is where the conversation came out at previously as a logical conclusion after taking all opinions into account. Everything past that, is circular and unproductive.
    Edited by mairwen85 on January 25, 2019 9:10AM
  • Arunei
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    mairwen85 wrote: »
    The problem is that normal is a training ground for veteran. It creates issues when it is so much easier as to almost be a different dungeon altogether -- when it doesn't adequately prepare players for vet, it doesn't work for anyone -- as i said in an earlier post.

    Rather than easier, normal should actually be a bit harder -- and ZoS should introduce a Casual mode @ delve/public dungeon difficulty as easiest run -- this would satisfy everyone with a measured rewards system.

    This is where the conversation came out at previously as a logical conclusion after taking all opinions into account. Everything past that, is circular and unproductive.

    Well, once again, the point of this thread isn't about nerfing all DLC dungeons, a fact which numerous people seem to overlook or ignore. The point of this thread is that Wrathstone dungeons should not be as hard as typical DLC dungeons are (compared to vanilla dungeons) because of the fact that they're tied to not only this year's chapter, but the rest of this year's DLC altogether. People who play this game casually for the story and the lore and the like are, a good deal of the time, not the same people clearing DLC dungeons. Am I saying that no casual player can or does complete them? Not at all; I'll say again, I RP most of the time in this game. I consider myself casual and I've done numerous DLC dungeons and a handful of vDLC dungeons. So there are casual players who can and do do this content, yes. But a great deal many more don't or can't, for whatever reason they may have, and they're the ones who are going to get locked out of part of the overarching story if they can't complete excessively hard content.

    Also here we go with another post I shoulda replied to earlier but didn't because I'm apparently blind and overlooked it :D.
    zvavi wrote: »
    This thread is amazing. The man proposed an alternative for solo players, which is fine.
    My points on the discussion:
    1. Story mode could be a nice addition to the game. But only if casual players agree it will be instead of another open world story line, AND only after zos fixes their servers. I think that creating it as it is now will only increase lag for all of us who are trying to complete them for challenge.

    Why should it have to wait? There are different departments that focus on different aspects of the game. I'm fairly sure the people who work on dungeon creation and balance and the like are different from the people who focus on the game's overall performance and bug fixes. Also why should there have to be a trade-off for getting any sort of causal mode in exchange for an actual story? How would tying a casual mode to dungeons make them lag for people in other instances? That's like saying people doing normal dungeons cause lag for people doing vet and vice versa.

    2. The two parts you will get in the dungeon are not part of the main story like you say. They are prologs at best. You will get the main story with the open world missions you do.

    Rich said himself in the stream on the 15th that all the DLCs would be tied together via the story. One of the guys over in the feedback thread for Frostvault said the story behind the dungeons is tied to the quest in Elseweyr, but only to a certain extent. He explained it that if you DO do the DLC dungeons, then you have the benefit of knowing how Tharn came to have the Wrathstone halves and stuff and were DIRECTLY INVOLVED in the plot right from the get-go. If you DIDN'T do them, then essentially it was some other nameless adventurer who helped get the tablet halves instead, and instead of feeling like you've been part of the story since the story became available, you're left feeling like you're coming in as second fiddle. As another person put it in that thread, if there was some badass who was able to help get those tablet halves to begin with, why isn't Abnur bringing THEM along on the whole adventure instead of the player, who just sort of wanders in?

    No, the point of the story being available to start with Wrathstone is so you FEEL included and relevant in the whole year-long shebang. If that wasn't the main draw and purpose then they wouldn't have tied these dungeons into the story. And it's basic literature; a prologue is still part of the main story, and arguably the most important part. If you don't hook people at the start of a story, they won't stick around for the whole thing.


    3. I think that creating story for vDLC dungeon is very important, since they feel more unique and cool than non dlc ones. A lot of players love them, not only for the challenge, but the story as well.

    Except the story isn't tied to the vet version of the dungeons? It's tied to the dungeons themselves. And if so many people loved dungeons for their individual stories, I thiiiiiiink we'd see a lot fewer threads about the issue of people having such a hard time getting groups who don't rush them through dungeons left and right.

    4. I have run vSCP on my tank more times than I can remember, with pugs. So many times a lot of them with 3 new to the dungeon players. I got tired of repeating mechanics. I have bashed the gragoil and run to the other side of the boss area to free players more than I remember. I never kicked a player. Ever. Left once cause they wouldn't stop go in while I tried to explain mechanics. (I know I know, normal can be hard for some people, but I tried to point out that even players new to the dungeon can complete vet).

    Edit: I did kick a player once in vCoS though, but he was attacking boss while I was trying to explain mechanics to the others twice in a row. Never go in before the *** tank.

    Iiiiiii'm not entirely sure what this particular point has to do with the discussion at large, to be honest. No one is saying new/casual players can't complete vet content, and once again, that isn't the point of the thread at all. No one is asking for vet content to be made easier. The point of this thread is that any DLC dungeon tied to an on-going story and not contained to its own dungeon quest needs to be more on par with vanilla dungeons in terms of difficulty, NOT continue with the trend of becoming harder and harder. Can new or casual people complete harder content? Sure they can, just look at what I said in this response to the other person. But not all of them can, and with this year-long story tying all the coming DLC together, no one should be locked out of any of the content because they were incapable of getting past some of the dungeons.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • ayu_fever
    ayu_fever
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    i main a tank, and enjoy being a healer and i can tell you that dlc dungeons are just too hard on normal.

    ZOS should remove them from the random dungeon playlist as they have an extreme high chance of failure in PUGs.
    ZOS should swing the mighty nerf bat at these dungeons (NORMAL MODE ONLY!) and bring all of them down several notches in all aspects so they will be on par with base game dungeons.

    this isnt a learn to play issue, a git gud issue, or a find friends issue.
    sorry snowflakes, but because of reasons those arent always the solutions.

    this is an issue for the “little guy.” the CASUALS. most of us care nothing about veteran mode.
    we just play the game to have fun, not be stressed out and frustrated or challenged. there is an audience for that and those people have veteran mode and if that is too easy for them, they can read the scroll.

    normal should be for cruising.
    veteran should be for sweating.
    period.
    Edited by ayu_fever on January 25, 2019 1:36PM
    PS4 NA

    all characters are members of the ebonheart pact master race
    BLOOD FOR THE PACT

    main character:
    Rebekah Straight-Fire, breton templar healer: THE FATEBRINGER (dungeons, trials, pvp)
    —MERIDIA’S LUSTRANT— 1100+CP; alliance rank 21 (major grade 1); Rebekah is the most devoted and loyal follower of the lady of infinite energies and the highest ascendant of meridia’s purified legion and was forged from meridia’s brilliant radiance of purity.

    other meta toons-
    Alexa Straight-Fire, breton warden healer: THE ALCHEMIST (dungeons, trials)
    Sasha Straight-Fire, nord dragonknight tank: THE UNBREAKABLE (dungeons, trials)
    Freyja Straight-Fire, nord warden tank: THE ICEBERG (dungeons, trials)
    Ororo Straight-Fire, dark elf magsorc: THE SHOCKWAVE (dungeons, trials)
    Michonne Straight-Fire, redguard stamDK: THE EVISCERATOR (dungeons, trials)

    just for fun toons-
    Rhea Straight-Fire, wood elf warden stam healer: THE RANGER
    Shiva Straight-Fire, high elf warden ice mage: THE CRYOMANCER
    Morgana Straight-Fire, dark elf necromancer solo play: THE DEATHSINGER
    Lucille Straight-Fire, dark elf nightblade solo play: THE VOIDWALKER
    Diana Straight-Fire, nord templar tank: THE CLERIC
    Falsetto Straight-Fire, orc stamsorc werewolf: THE THUNDERHOWL
  • Arunei
    Arunei
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    ayu_fever wrote: »
    i main a tank, and enjoy being a healer and i can tell you that dlc dungeons are just too hard on normal.

    ZOS should remove them from the random dungeon playlist as they have an extreme high chance of failure in PUGs.
    ZOS should swing the mighty nerf bat at these dungeons (NORMAL MODE ONLY!) and bring all of them down several notches in all aspects so they will be on par with base game dungeons.

    this isnt a learn to play issue, a git gud issue, or a find friends issue.
    sorry snowflakes, but because of reasons those arent always the solutions.

    this is an issue for the “little guy.” the CASUALS. most of us care nothing about veteran mode.
    we just play the game to have fun, not be stressed out and frustrated or challenged. there is an audience for that and those people have veteran mode and if that is too easy for them, they can read the scroll.

    normal should be for cruising.
    veteran should be for sweating.
    period.

    While I'll agree that DLC normal dungeons (or at least most of them, some of them are on par with some of the harder vanilla doongeons, which is to say pretty easy*) are harder than vanilla dungeons, this thread isn't talking about wanting to nerf all DLC dungeons and make them easy. I personally don't mind harder content being released, but there are appropriate and inappropriate times for any given content to be made harder or easier. In the instance of Wrathstone's dungeons, this is a matter where the difficulty needs to be ramped down on normal so people who generally have a hard time clearing DLC dungeons can actually do them and enjoy the full story that we're getting over the course of 2019.

    You are positively correct though in the regards that this isn't a matter of l2p or any such thing, at least not in mot cases. Vet versions of the dungeons still exist for the players who want the challenge, and HM is there for those players too. But for the people who have no interest in that particular style of gameplay and care more for the story than any challenge, these DLC dungeons in particular really need to be easier and thus more accessible to a larger percentage of the playerbase.

    *Easy in my opinion, since difficulty is subjective between individuals.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • mairwen85
    mairwen85
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    @Arunei

    Actually... If you'd read the entire thread and followed the conversation, you'd be aware that while the conversation in general started with wanting the next batch of dungeons to have a lower difficulty, it raises the question of future content beyond that set. Indeed, it brings the discussion to question why DLC dungeons are so much harder than base game dungeons, and poses the point that this ever escalating scale of difficulty will continue -- and states in many places the problems this causes for individuals of various experience, level, and ability, whether advocating harder or easier, grouping, or solo play, and all the reasons why; we are at a milestone with the Wrathstone DLC, as this is the first time story content will be linked to those dungeons -- ergo, what to do moving forward?

    It's an interesting discussion, well worth a read that offers suggestions, solutions and alternatives. Taking the thread in the opposite direction; ignoring points raised and opinions put forward, and disregarding all detail and discourse brought to the fore by the original poster, proponents of story/casual mode, and players who want explicitly challenging content, is not helpful.

    The only viable solution that appeases everyone is to introduce a 3rd difficulty. Casual/Story mode, Normal mode, Veteran mode. This is inclusive of players across the scale.

    Why does it trouble you to agree with that? Or better said, why can't you understand that from what I'm saying? There is more to come, so think ahead -- and retrospectively provide solutions to those who need them.
    Edited by mairwen85 on January 25, 2019 2:52PM
  • Arunei
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    @mairwen85
    The OP of the thread was about how the new DLC dungeons need to be easier because they are tied to a year-long story. The title is 'New dungeons better be normal' and the first post is as follows:
    And by normal I mean the same difficulty as the old dungeons and some DLC dungeons on the normal setting. I don’t think it’s fair to have “normal” dlc dungeons be vet difficulty and vet dlc dungeons be trial difficulty. That means only a minority of the player base get to form the tablet and see Abnur Tharne :(

    While it could be taken to mean DLC dungeons in general, in this context it's directly talking about Wrathstone DLC dungeons. That aside, where did you ever see me not saying having a casual mode or story mode would be a good thing? I never disagreed with that. I wonder if maybe you're confusing my posts with other peoples', because while this particular discussion wasn't, in context, aimed at making all DLC dungeons easier, I've been arguing in favor of people wanting a way to complete these particular DLC dungeons since they're tied to a much broader, long-term plot than the general self-contained plots of previous DLC releases.

    If a story or solo mode were to be announced for these dungeons or for DLC ones in general, I would have no issue with that. I am also not ignoring or dismissing points brought up, but if people want to further discuss the matter of solo/story modes for DLC dungeons in general, it would be best to make threads pertinent to that topic. But in the context of this thread, people aren't asking for DLC dungeons in general to be made easier, as so many people posting here seem to think judging by the replies of 'no don't make the doongeons easier'.
    Edited by Arunei on January 25, 2019 3:11PM
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • Starlock
    Starlock
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    Sylvermynx wrote: »
    @Arunei - yep. Same page here. There are some things that I personally have issues with (vamp appearance - as a first-release Arena player.... I expect vamps to look like vamps; changing that bothers me in a way, but I could deal with it based on the arguments posted over the last few months); I'm not personally starved for bank space but I sub ESO+ which is a personal choice that I have the money for; solo mode for dungeons....

    Yeah, that one is seriously PERSONAL. My ping is 2k + ms. I can't fix it. NO ONE's running fiber into where I live (< 100 full time phones/residents, and only about half those houses have internet anyway - all of it satellite; and yes.... I actually DO live in the lower 48 - and 40 miles from the nearest "real" broadband). Now, I do appreciate that I have satellite....

    I have a land line phone.... on appx 60 year old copper. CentLink isn't interested in upgrading that for less than 100 full time phone lines.... The not quite so tiny town north of us 22 miles got high speed net last year. Of course, it's a LOT bigger than where I live (not to mention it's actually the single richest town in this end of the state due to land ownership). I ran into one of the SoCent installers at the grocery over there a couple of months back, and asked if they had any plans to run high speed into here.

    He laughed. He apologized.... but the answer is a resounding NO. So yeah, I love where I live; cleanest air, water, least idiots in the lower 48.... but no internet for you.....

    Oh, I should tell you the really hysterically funny thing: we have DirecTV for tv.... because we can't get "local" tv channels - there's a 10k foot mountain between us and the repeaters. AND it's magnetic..... so yeah, stuff like tv with a "normal" antenna doesn't work. About every third year I have to invite DirecTV to send a rep here to "verify" that I don't have "real tv".

    SMH

    Stories like this are why the internet should have been made a public utility decades ago. I would suggest writing to your representatives to remind them that this is a wise idea, but with how things are these days, well...
    Edited by Starlock on January 25, 2019 3:20PM
  • josiahva
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    heaven13 wrote: »
    mairwen85 wrote: »
    Linaleah wrote: »
    ...
    DLC dungeons are NOT puggable by average casual player, especially most recent ones. THAT is an issue.

    Agreed. The question is whether they should be. I'm not saying they shouldn't, but ZoS' decision to involve them with story suggests they agree future dlc dungeons should be.

    ZoS regularly revisits oldder content to nerf it. This latest DLC will be no exception. Nor will future dungeons.
    Linaleah wrote:

    no, not mine. I don't leave a group until its me and one other player and we've been waiting for 10 minutes to back fill, only to have players that come in - leave too.

    other common reaction I've seen is people leaving after one wipe.

    Sometimes people look at the group composition and decide it's better to drop -- which I think is pathetic personally.

    People also leave after 1 wipe when they believe that the group is not good enough to get on (especially on normal).

    Just want to say I went into a normal Fang Lair for a pledge the other day. I was healer at cp795 and the Dps was 810. The second dps and tank, both max CP, dropped as soon as they ported in. One said "too long" and the other didn't bother saying anything.

    and neither said "too dificult". Not sure why people pug if they dot want to play.
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