So what is the actual issue with DLC normals, then? Let's look at points raised:
- One shots --> ZoS can fix? YES
- Mob numbers --> ZoS can fix? YES
- Mechanics --> ZoS can fix? YES
- Inability to aim --> ZoS can fix? NO
- Low DPS --> ZoS can fix? NO
- Available playtime --> ZoS can fix? MAYBE
If ZoS therefore designs future DLC with points 1-3 in mind, i.e. they lower mob numbers, simplify mechanics, remove one shots, would that make them doable for you with the trouble you have aiming, and your low dps? Should they make new content shorter to accommodate point 6?
Hmmm. I feel there has to be some requirement from the user on this, some effort vs reward. If you PUG, your individual dps in a normal dungeon is a minor issue (but if you're somehow doing less than 10k, something is very wrong); it's only when disrupted by mechanics that you'll be presented with trouble. Point 3 covers this. Should ZoS make enemies one-shots for players?
Despite the arguments presented, and my agreement that they can always tone it down a touch -- I still feel the parity of normal vs veteran as seen in the latest dungeons should remain (less the one-shots!). For the use case as presented in this thread, either an new exception mode (i.e. story mode) or delve mode might be an acceptable solution, or if you need a low risk, training variant that adheres to group design, then a solo mode with AI group members might be the way forward
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Edited to add | RE: Aiming
I had to go back and read this.... unless of course those mechanics also assume a certain dps minimum which in this game is "soooo easy" to achieve, except it isn't unless you have impeccable aim and at least decent reflexes. and it doesn't help that more recent bosses just love moving around while also making YOU move around constantly, so you can't even fake a turret mode. this is why bte, I'm not a big fan of target dummy dps numbers. target dummy doesn't move. it doesn't make YOU move. so aiming issues are not an issue on target dummy. my personal dps halves or more between target dummy and dungeon SOLELY because no sticky targeting = half my shots don't even land.
What isn't hitting? Ground AoEs? Light attacks? Because most single target skills wont fire unless they are triggered on a valid target (they are guaranteed to impact unless the enemy dodge rolls to avoid; mobs don't really do this)... Ground AoEs can be set to instant cast in game options -- this helps because it eliminates the double cast bug, and the AoE hits exactly where you point your cross-hair. Light attacks, that's just a timing thing, precision isn't necessary really, and you can miss a few without it getting your group wiped. In fact you can pretty much plough through any normal dungeon without even light attack weaving.
Edited to add | RE: Aiming
I had to go back and read this.and e can judge people for leaving. or not. but they are still leaving. one wipe is generally not enough to know whether the group is "good enough" most people need a few tries to GET mechanics. unless of course those mechanics also assume a certain dps minimum which in this game is "soooo easy" to achieve, except it isn't unless you have impeccable aim and at least decent reflexes. and it doesn't help that more recent bosses just love moving around while also making YOU move around constantly, so you can't even fake a turret mode. this is why bte, I'm not a big fan of target dummy dps numbers. target dummy doesn't move. it doesn't make YOU move. so aiming issues are not an issue on target dummy. my personal dps halves or more between target dummy and dungeon SOLELY because no sticky targeting = half my shots don't even land.
What isn't hitting? Ground AoEs? Light attacks? Because most single target skills wont fire unless they are triggered on a valid target (they are guaranteed to impact unless the enemy dodge rolls to avoid; mobs don't really do this)... Ground AoEs can be set to instant cast in game options -- this helps because it eliminates the double cast bug, and the AoE hits exactly where you point your cross-hair. Light attacks, that's just a timing thing, precision isn't necessary really, and you can miss a few without it getting your group wiped. In fact you can pretty much plough through any normal dungeon without even light attack weaving.
Apologies. Looks like I added this edit while you were replying. If you don't mind explaining. I am having trouble understanding this problem in particular. Especially as in your latest reply you believe ZoS can fix it.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
ground AoE's will lend whether the enemy is still there, or moved away. if those AoE's have small radius - they will not hit the mob. light attacks fire whether you have a target or not, so you could be light attacking and thinking you are hitting something, but you are not. in games with sticky targeting, as long as the mob is more or less in front of you, your aim moves with them and you continue to hit them - so there is a lot less minute aim adjustment.
in ESO, just like in shooters, if your reticule is not precisely over the mob - you will not be damaging them. for some of us, adjusting that aim can take precious extra seconds that eat into dps numbers. ( its far FAR worse in pvp, as players with any degree of proficiency are constantly movie precisely to disrupt your aim)
ESO actualy has.. sort of sticky targeting. for instance - bow ultimate. you can dodge it, but you cannot really outrun it as it actualy follows the person you originally aimed it at, even if they are moving around. its why its such a nice ultimate for certain bosses.
as for any normal dungeon being possible without any light attack weaving. eh. vanilla ones, sure. DLC? only if your group members are compensating.
ApostateHobo wrote: »A large portion of the player base plays because it's Elder Scrolls. These people, myself included, play it like they would any other rpg. The fact that it's an mmo is just kind of a side thing. Some of us "git gud" so we can so everything we want to solo like we would in say Morrowind, Oblivion, or Skyrim. However not everyone is really interested in that, used to the effort/difficulty of it, or even capable of it if they have limitations like time or disabilities etc. So yeah to you they suck I guess, but they just want to play another Elder Scrolls game without waiting several more years.
Thank you for your answer. It certainly sheds some light on things from your perspective.ground AoE's will lend whether the enemy is still there, or moved away. if those AoE's have small radius - they will not hit the mob. light attacks fire whether you have a target or not, so you could be light attacking and thinking you are hitting something, but you are not. in games with sticky targeting, as long as the mob is more or less in front of you, your aim moves with them and you continue to hit them - so there is a lot less minute aim adjustment.
That's the point of them. They're ground attacks. You cast them on the ground either under mobs, or pull mobs into them.
Likewise, you drop them on bosses, or manoeuvre bosses into them.in ESO, just like in shooters, if your reticule is not precisely over the mob - you will not be damaging them. for some of us, adjusting that aim can take precious extra seconds that eat into dps numbers. ( its far FAR worse in pvp, as players with any degree of proficiency are constantly movie precisely to disrupt your aim)
This, for light attacks, is a timing thing. Your single target will ONLY fire if triggered on a valid target -- and will guarantee hit = it locks on that target. One or 2 light attack misses is not a bad thing -- is acceptable, and happens to all of us. Trick is to time light attacks properly with your spammable, or single target skills.
I like that they don't lock on like single target abilities. It also makes sense as these are 'wild' shots -- enforcing targeting adds a skill level that auto lock doesn't. Since the cross-hair is the camera centre point, the camera swings to hold it centred, a dynamic sticky-targetting system as you describe would be a giddying, sea-sick nightmare.ESO actualy has.. sort of sticky targeting. for instance - bow ultimate. you can dodge it, but you cannot really outrun it as it actualy follows the person you originally aimed it at, even if they are moving around. its why its such a nice ultimate for certain bosses.
Yeah, it does this for all single target abilities. Mobs don't dodge rollas for any normal dungeon being possible without any light attack weaving. eh. vanilla ones, sure. DLC? only if your group members are compensating.
Hmmm... I disagree, but that's neither here nor there. I guess I'll admit that I still don't fully understand the difficulty you're expressing, but I can accept that it's real for you and something that lowers your enjoyment of the game.
I hope someone @ ZoS reads these threads and pitches the story/delve mode as you envision it. Hopefully that will restore your dungeon experience.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Reistr_the_Unbroken wrote: »They bought it because it was an Elder Scrolls title, WHICH BY THE WAY was single player for years.FlyingSwan wrote: »KhajiitFelix wrote: »All the dungeons out now are easy enough. It's all about learning and understanding mechanics.
For vet DLC dungeons I have simple requirements:
Discord required.
CP500+
Proper build/gear, 25-30k DPS
I've ran them all, no issues the most important thing is having people communicate and actually listen.
Not everyone wants to talk with strangers.
I get that, but I don't trust random people to actually know mechanics and listen. It's much easier to get them to comprehend when you're telling it in their ear vs having to trust they read chat.
talking usually refers to both voice AND text chat. some people sometimes would just rather play on their own.
Sure, and that's why you run into so many issues on vet DLC dungeons. I on the other hand have not.
actualy, i run into issues PUGGING them on NORMAL. WHILE communicating. text is still communication.
not everyone likes to play in a group.
LOL, and those people bought an MMO because....? I suppose the entire game design is wrong. it can't be that a few people are too dim to realise than a massively multiplayer game might just require playing with other players.
I seriously wonder how such people manage to get out of bed without somehow inflicting a mortal injury on themselves.
KhajiitFelix wrote: »All the dungeons out now are easy enough. It's all about learning and understanding mechanics.
For vet DLC dungeons I have simple requirements:
Discord required.
CP500+
Proper build/gear, 25-30k DPS
I've ran them all, no issues the most important thing is having people communicate and actually listen.
Not everyone wants to talk with strangers.
I get that, but I don't trust random people to actually know mechanics and listen. It's much easier to get them to comprehend when you're telling it in their ear vs having to trust they read chat.
talking usually refers to both voice AND text chat. some people sometimes would just rather play on their own.
Sure, and that's why you run into so many issues on vet DLC dungeons. I on the other hand have not.
actualy, i run into issues PUGGING them on NORMAL. WHILE communicating. text is still communication.
every single person who goes "this dungeons are easy" is either playing with a premade group where the know exactly how well their mates are performing WHILE excluding people who are in their view underperforming (which is like... majority of ESO population) and/or are such high performers that they can quite literally compensate for under performing group members.
the rest of us make do with whoever we get, and/or people we like to play with, but that are NOT god's gift to gaming. and herein lays a problem. even on normal DLC dungeons are very VERY unforgiving to such people. forger vet for a moment. NORMAL.
so fine. half the DLC's are useless to us despite a fair chunk of us paying for acess to them via ps plus - so that's half the updates that we don't get to do much with, unless we get lucky and/or have someone take pity on us. but now. NOW they are actualy part of the overreaching story art.
please. for the love of god. STOP with "git gud" just.. stop. its not happening. for a moment instead... just try. just a little bit, TRY to maybe see it from a perspective of someone who is NOT you and doesn't play like you do.
and btw, when I say people who would rather not talk to others, I mean.. they would rather NOT GROUP WITH OTHERS AT ALL.
not everyone likes to play in a group.
P.S. btw... consider for a moment. just for a moment, that its NOT the lack of research that keeps people from pulling 20k.
It is lack of research that keeps people from pulling 20k. I can pull 15k on a PvP toon in PvE content and that's not even with proper gear. Research means knowing your rotation, build and gear. Thus lack of rotation = bad dps.
sigh. I mean I'm not surprised that you are not getting it, but.. you are not getting it. knowing rotation =/= being able to execute it. especially in ESO that doesn't have tab targeting, has this mess of a system called LA weaving/animation canceling in addition to bar swapping. oh and latency. latency messes you up in this game in a way that it doesn't in other mmos...
I just... there is this russian saying that roughly translates as "someone with full belly will never understand someone who is starving" I feel like it applies here.
and you know the irony here, is for all this "you have to be social, its an MMO" admonitions from all these people, you all are also perfectly ok with kicking people out of groups if they don;'t perform to your specifications, forgetting that those people are PEOPLE, they are someone's friends, they are probably people in this thread and others like it. they could be (and often are) perfectly nice people that just happen not to be god's gift to gaming. off with their heads! /slam the kick button
I do get it, you don't. I was new, and I'm a way better player than I was back then. If you get kicked then accept it. I'm not about to be punished and have to sit through a miserable dungeon because you can't better yourself. Nope.
you don't get it. I'm a better player then i used to be as well. I didn't used to be able to solo early normal dungeons or those 2 craglorn story quests that are group based. now I can. however, personal improvement =/= enough for ever growing demands of the the new content, especially with people like YOU.
How about this: players play the game, skill up, advance and progress until they can complete the new dungeons.
... random question that just occurred to me. are you by any chance playing on console? becasue often times console versions of games including shooters - have aim assist built in, to compensate for reduced dexterity of aiming with controller. its what made it possible for me to play games like Uncharted and Last of us, among other things. as far as I have experienced - PC has no aim assist, relying entirely on precise mouse aiming which can and does add to the skill gap.
in any case timing trick is indeed tricky. timing abilities to fire just so, while maintaining aim, WHILE dealing with dodging out of bad, while often times dealing with latency of 200 or more. for some of us its ... too tricky.
KhajiitFelix wrote: »All the dungeons out now are easy enough. It's all about learning and understanding mechanics.
For vet DLC dungeons I have simple requirements:
Discord required.
CP500+
Proper build/gear, 25-30k DPS
I've ran them all, no issues the most important thing is having people communicate and actually listen.
Not everyone wants to talk with strangers.
I get that, but I don't trust random people to actually know mechanics and listen. It's much easier to get them to comprehend when you're telling it in their ear vs having to trust they read chat.
talking usually refers to both voice AND text chat. some people sometimes would just rather play on their own.
Sure, and that's why you run into so many issues on vet DLC dungeons. I on the other hand have not.
actualy, i run into issues PUGGING them on NORMAL. WHILE communicating. text is still communication.
every single person who goes "this dungeons are easy" is either playing with a premade group where the know exactly how well their mates are performing WHILE excluding people who are in their view underperforming (which is like... majority of ESO population) and/or are such high performers that they can quite literally compensate for under performing group members.
the rest of us make do with whoever we get, and/or people we like to play with, but that are NOT god's gift to gaming. and herein lays a problem. even on normal DLC dungeons are very VERY unforgiving to such people. forger vet for a moment. NORMAL.
so fine. half the DLC's are useless to us despite a fair chunk of us paying for acess to them via ps plus - so that's half the updates that we don't get to do much with, unless we get lucky and/or have someone take pity on us. but now. NOW they are actualy part of the overreaching story art.
please. for the love of god. STOP with "git gud" just.. stop. its not happening. for a moment instead... just try. just a little bit, TRY to maybe see it from a perspective of someone who is NOT you and doesn't play like you do.
and btw, when I say people who would rather not talk to others, I mean.. they would rather NOT GROUP WITH OTHERS AT ALL.
not everyone likes to play in a group.
P.S. btw... consider for a moment. just for a moment, that its NOT the lack of research that keeps people from pulling 20k.
It is lack of research that keeps people from pulling 20k. I can pull 15k on a PvP toon in PvE content and that's not even with proper gear. Research means knowing your rotation, build and gear. Thus lack of rotation = bad dps.
sigh. I mean I'm not surprised that you are not getting it, but.. you are not getting it. knowing rotation =/= being able to execute it. especially in ESO that doesn't have tab targeting, has this mess of a system called LA weaving/animation canceling in addition to bar swapping. oh and latency. latency messes you up in this game in a way that it doesn't in other mmos...
I just... there is this russian saying that roughly translates as "someone with full belly will never understand someone who is starving" I feel like it applies here.
and you know the irony here, is for all this "you have to be social, its an MMO" admonitions from all these people, you all are also perfectly ok with kicking people out of groups if they don;'t perform to your specifications, forgetting that those people are PEOPLE, they are someone's friends, they are probably people in this thread and others like it. they could be (and often are) perfectly nice people that just happen not to be god's gift to gaming. off with their heads! /slam the kick button
I do get it, you don't. I was new, and I'm a way better player than I was back then. If you get kicked then accept it. I'm not about to be punished and have to sit through a miserable dungeon because you can't better yourself. Nope.
you don't get it. I'm a better player then i used to be as well. I didn't used to be able to solo early normal dungeons or those 2 craglorn story quests that are group based. now I can. however, personal improvement =/= enough for ever growing demands of the the new content, especially with people like YOU.
I'm sorry people like YOU whine about wanting stuff easier.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
The newer dungeons all seem to employ the same gimic. One I haven’t seen since the days of Everquest.
Developer, “Hmmm in test runs they blast right through this stuff. What should we do?”
Developer2, “GIVE YARD TRASH ONE SHOT MECHANICS!”
KhajiitFelix wrote: »All the dungeons out now are easy enough. It's all about learning and understanding mechanics.
For vet DLC dungeons I have simple requirements:
Discord required.
CP500+
Proper build/gear, 25-30k DPS
I've ran them all, no issues the most important thing is having people communicate and actually listen.
Not everyone wants to talk with strangers.
I get that, but I don't trust random people to actually know mechanics and listen. It's much easier to get them to comprehend when you're telling it in their ear vs having to trust they read chat.
talking usually refers to both voice AND text chat. some people sometimes would just rather play on their own.
Sure, and that's why you run into so many issues on vet DLC dungeons. I on the other hand have not.
actualy, i run into issues PUGGING them on NORMAL. WHILE communicating. text is still communication.
every single person who goes "this dungeons are easy" is either playing with a premade group where the know exactly how well their mates are performing WHILE excluding people who are in their view underperforming (which is like... majority of ESO population) and/or are such high performers that they can quite literally compensate for under performing group members.
the rest of us make do with whoever we get, and/or people we like to play with, but that are NOT god's gift to gaming. and herein lays a problem. even on normal DLC dungeons are very VERY unforgiving to such people. forger vet for a moment. NORMAL.
so fine. half the DLC's are useless to us despite a fair chunk of us paying for acess to them via ps plus - so that's half the updates that we don't get to do much with, unless we get lucky and/or have someone take pity on us. but now. NOW they are actualy part of the overreaching story art.
please. for the love of god. STOP with "git gud" just.. stop. its not happening. for a moment instead... just try. just a little bit, TRY to maybe see it from a perspective of someone who is NOT you and doesn't play like you do.
and btw, when I say people who would rather not talk to others, I mean.. they would rather NOT GROUP WITH OTHERS AT ALL.
not everyone likes to play in a group.
P.S. btw... consider for a moment. just for a moment, that its NOT the lack of research that keeps people from pulling 20k.
It is lack of research that keeps people from pulling 20k. I can pull 15k on a PvP toon in PvE content and that's not even with proper gear. Research means knowing your rotation, build and gear. Thus lack of rotation = bad dps.
sigh. I mean I'm not surprised that you are not getting it, but.. you are not getting it. knowing rotation =/= being able to execute it. especially in ESO that doesn't have tab targeting, has this mess of a system called LA weaving/animation canceling in addition to bar swapping. oh and latency. latency messes you up in this game in a way that it doesn't in other mmos...
I just... there is this russian saying that roughly translates as "someone with full belly will never understand someone who is starving" I feel like it applies here.
and you know the irony here, is for all this "you have to be social, its an MMO" admonitions from all these people, you all are also perfectly ok with kicking people out of groups if they don;'t perform to your specifications, forgetting that those people are PEOPLE, they are someone's friends, they are probably people in this thread and others like it. they could be (and often are) perfectly nice people that just happen not to be god's gift to gaming. off with their heads! /slam the kick button
I do get it, you don't. I was new, and I'm a way better player than I was back then. If you get kicked then accept it. I'm not about to be punished and have to sit through a miserable dungeon because you can't better yourself. Nope.
you don't get it. I'm a better player then i used to be as well. I didn't used to be able to solo early normal dungeons or those 2 craglorn story quests that are group based. now I can. however, personal improvement =/= enough for ever growing demands of the the new content, especially with people like YOU.
I'm sorry people like YOU whine about wanting stuff easier.
personal anecdote. I tried tanking vet cradle of shadows once. we did fine until we got to that boss in a dark room with braziers. there is a part where she teleports across the room and starts a cast that MUST be interrupted, or... death. so what I had to do, is find her, get close enough for much charge to work, charge her and bash her - before the cast finishes. and I failed every single time by being just a second too slow. because my reflexes are not perfect, becasue my aiming is not perfect. I understood the mechanic. I made an effort to execute the mechanic,. but I wasn't fast enough to do it.
but you say, dps with, I think its crushing shock? destro staff ability with morph that does interrupts - could do it! we didn't have one in a group, cause we formed a group on a basis of people we wanted to be IN the group, healer didn't have one, dps were stam. so that interrupt HAD to be on me. and I couldn't do it. boo for me, right? git gud?? git faster? I can't. as I age I will ONLY get slower.
I don't get why are so many (not everyone, but many) opposing people in this thread acts like someone who in reality simply wants to experience the story their way, in piece, or with their friends-casuals (which is group, no matter how bad is this group) and therefore asks ZOS not to tangle them in the content they don't enjoy (not can't do, everything is possible with a lot of time invested, but NOT ENJOY) made this thread to steal or devalue the other, high-end player's achievements? Why are you insists on that when no one is targeting vet, hm, your skins and personalities? We're asking for normal mode to be NORMAL. Not a training field for vets, but normal dungeon with toned down mechanics like it was before in same DLC dungeons. Just not like the last bunch that scared the shite out of us.
You're good at this game, gratz. Does this gives you a card blanche to be mean to others, who ended up in situation when they are forced to do what they've never done before? No.
You're good at playing and you enjoy challenge, we get it. But some of us enjoy story and it's now locked behind the content not so many of us enjoy just because ZOS need to sell their dungeons. We have every right to be upset and angry.
And they say that this community is amazing. Right. Amazingly trained to find a person to mock for whatever reason.
FlyingSwan wrote: »Reistr_the_Unbroken wrote: »They bought it because it was an Elder Scrolls title, WHICH BY THE WAY was single player for years.FlyingSwan wrote: »KhajiitFelix wrote: »All the dungeons out now are easy enough. It's all about learning and understanding mechanics.
For vet DLC dungeons I have simple requirements:
Discord required.
CP500+
Proper build/gear, 25-30k DPS
I've ran them all, no issues the most important thing is having people communicate and actually listen.
Not everyone wants to talk with strangers.
I get that, but I don't trust random people to actually know mechanics and listen. It's much easier to get them to comprehend when you're telling it in their ear vs having to trust they read chat.
talking usually refers to both voice AND text chat. some people sometimes would just rather play on their own.
Sure, and that's why you run into so many issues on vet DLC dungeons. I on the other hand have not.
actualy, i run into issues PUGGING them on NORMAL. WHILE communicating. text is still communication.
not everyone likes to play in a group.
LOL, and those people bought an MMO because....? I suppose the entire game design is wrong. it can't be that a few people are too dim to realise than a massively multiplayer game might just require playing with other players.
I seriously wonder how such people manage to get out of bed without somehow inflicting a mortal injury on themselves.
Ah I see, so they all failed to realise the significance of the word 'online' in the title, 'Elder Scrolls Online'. One rather hopes they don't get similarly perplexed when faced with the terms, 'walk' and 'don't walk' at the crosswalk, could get messy.
I've owned every TES title since Arena, but upon reading the word 'Online', I was immediately struck with a sneaking suspicion that this might be an online game requiring interaction with other players. Call me Inspector Clueso if you will, for perhaps I have a knack for sniffing out these normally impossible to discern hidden details of the written word.
FlyingSwan wrote: »KhajiitFelix wrote: »All the dungeons out now are easy enough. It's all about learning and understanding mechanics.
For vet DLC dungeons I have simple requirements:
Discord required.
CP500+
Proper build/gear, 25-30k DPS
I've ran them all, no issues the most important thing is having people communicate and actually listen.
Not everyone wants to talk with strangers.
I get that, but I don't trust random people to actually know mechanics and listen. It's much easier to get them to comprehend when you're telling it in their ear vs having to trust they read chat.
talking usually refers to both voice AND text chat. some people sometimes would just rather play on their own.
Sure, and that's why you run into so many issues on vet DLC dungeons. I on the other hand have not.
actualy, i run into issues PUGGING them on NORMAL. WHILE communicating. text is still communication.
every single person who goes "this dungeons are easy" is either playing with a premade group where the know exactly how well their mates are performing WHILE excluding people who are in their view underperforming (which is like... majority of ESO population) and/or are such high performers that they can quite literally compensate for under performing group members.
the rest of us make do with whoever we get, and/or people we like to play with, but that are NOT god's gift to gaming. and herein lays a problem. even on normal DLC dungeons are very VERY unforgiving to such people. forger vet for a moment. NORMAL.
so fine. half the DLC's are useless to us despite a fair chunk of us paying for acess to them via ps plus - so that's half the updates that we don't get to do much with, unless we get lucky and/or have someone take pity on us. but now. NOW they are actualy part of the overreaching story art.
please. for the love of god. STOP with "git gud" just.. stop. its not happening. for a moment instead... just try. just a little bit, TRY to maybe see it from a perspective of someone who is NOT you and doesn't play like you do.
and btw, when I say people who would rather not talk to others, I mean.. they would rather NOT GROUP WITH OTHERS AT ALL.
not everyone likes to play in a group.
P.S. btw... consider for a moment. just for a moment, that its NOT the lack of research that keeps people from pulling 20k.
It is lack of research that keeps people from pulling 20k. I can pull 15k on a PvP toon in PvE content and that's not even with proper gear. Research means knowing your rotation, build and gear. Thus lack of rotation = bad dps.
sigh. I mean I'm not surprised that you are not getting it, but.. you are not getting it. knowing rotation =/= being able to execute it. especially in ESO that doesn't have tab targeting, has this mess of a system called LA weaving/animation canceling in addition to bar swapping. oh and latency. latency messes you up in this game in a way that it doesn't in other mmos...
I just... there is this russian saying that roughly translates as "someone with full belly will never understand someone who is starving" I feel like it applies here.
and you know the irony here, is for all this "you have to be social, its an MMO" admonitions from all these people, you all are also perfectly ok with kicking people out of groups if they don;'t perform to your specifications, forgetting that those people are PEOPLE, they are someone's friends, they are probably people in this thread and others like it. they could be (and often are) perfectly nice people that just happen not to be god's gift to gaming. off with their heads! /slam the kick button
I do get it, you don't. I was new, and I'm a way better player than I was back then. If you get kicked then accept it. I'm not about to be punished and have to sit through a miserable dungeon because you can't better yourself. Nope.
you don't get it. I'm a better player then i used to be as well. I didn't used to be able to solo early normal dungeons or those 2 craglorn story quests that are group based. now I can. however, personal improvement =/= enough for ever growing demands of the the new content, especially with people like YOU.
I'm sorry people like YOU whine about wanting stuff easier.
personal anecdote. I tried tanking vet cradle of shadows once. we did fine until we got to that boss in a dark room with braziers. there is a part where she teleports across the room and starts a cast that MUST be interrupted, or... death. so what I had to do, is find her, get close enough for much charge to work, charge her and bash her - before the cast finishes. and I failed every single time by being just a second too slow. because my reflexes are not perfect, becasue my aiming is not perfect. I understood the mechanic. I made an effort to execute the mechanic,. but I wasn't fast enough to do it.
but you say, dps with, I think its crushing shock? destro staff ability with morph that does interrupts - could do it! we didn't have one in a group, cause we formed a group on a basis of people we wanted to be IN the group, healer didn't have one, dps were stam. so that interrupt HAD to be on me. and I couldn't do it. boo for me, right? git gud?? git faster? I can't. as I age I will ONLY get slower.
In all fairness, that attack is a very basic L2P: if you cannot interrupt it then you block it, and blocking is a basic response that all players should know by the time they take the training wheels off in NORMAL dungeons, let alone by the time they are thinking about vets.
All you've really done with your outburst, is underline the problem here: Players who do not take the time to learn basic game abilities, diving into certain content then QQing the game is too hard, rather than considering that they perhaps have not learned the basics.
Anyone who cannot block by the time they are at the level required to enter vCoS is a bad player, there's not really any other way to say that. It's a bit like you asking if you can drive my Porsche on a track day, then halfway through the first lap you tell me you've not passed your basic road driving test.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
FlyingSwan wrote: »KhajiitFelix wrote: »All the dungeons out now are easy enough. It's all about learning and understanding mechanics.
For vet DLC dungeons I have simple requirements:
Discord required.
CP500+
Proper build/gear, 25-30k DPS
I've ran them all, no issues the most important thing is having people communicate and actually listen.
Not everyone wants to talk with strangers.
I get that, but I don't trust random people to actually know mechanics and listen. It's much easier to get them to comprehend when you're telling it in their ear vs having to trust they read chat.
talking usually refers to both voice AND text chat. some people sometimes would just rather play on their own.
Sure, and that's why you run into so many issues on vet DLC dungeons. I on the other hand have not.
actualy, i run into issues PUGGING them on NORMAL. WHILE communicating. text is still communication.
every single person who goes "this dungeons are easy" is either playing with a premade group where the know exactly how well their mates are performing WHILE excluding people who are in their view underperforming (which is like... majority of ESO population) and/or are such high performers that they can quite literally compensate for under performing group members.
the rest of us make do with whoever we get, and/or people we like to play with, but that are NOT god's gift to gaming. and herein lays a problem. even on normal DLC dungeons are very VERY unforgiving to such people. forger vet for a moment. NORMAL.
so fine. half the DLC's are useless to us despite a fair chunk of us paying for acess to them via ps plus - so that's half the updates that we don't get to do much with, unless we get lucky and/or have someone take pity on us. but now. NOW they are actualy part of the overreaching story art.
please. for the love of god. STOP with "git gud" just.. stop. its not happening. for a moment instead... just try. just a little bit, TRY to maybe see it from a perspective of someone who is NOT you and doesn't play like you do.
and btw, when I say people who would rather not talk to others, I mean.. they would rather NOT GROUP WITH OTHERS AT ALL.
not everyone likes to play in a group.
P.S. btw... consider for a moment. just for a moment, that its NOT the lack of research that keeps people from pulling 20k.
It is lack of research that keeps people from pulling 20k. I can pull 15k on a PvP toon in PvE content and that's not even with proper gear. Research means knowing your rotation, build and gear. Thus lack of rotation = bad dps.
sigh. I mean I'm not surprised that you are not getting it, but.. you are not getting it. knowing rotation =/= being able to execute it. especially in ESO that doesn't have tab targeting, has this mess of a system called LA weaving/animation canceling in addition to bar swapping. oh and latency. latency messes you up in this game in a way that it doesn't in other mmos...
I just... there is this russian saying that roughly translates as "someone with full belly will never understand someone who is starving" I feel like it applies here.
and you know the irony here, is for all this "you have to be social, its an MMO" admonitions from all these people, you all are also perfectly ok with kicking people out of groups if they don;'t perform to your specifications, forgetting that those people are PEOPLE, they are someone's friends, they are probably people in this thread and others like it. they could be (and often are) perfectly nice people that just happen not to be god's gift to gaming. off with their heads! /slam the kick button
I do get it, you don't. I was new, and I'm a way better player than I was back then. If you get kicked then accept it. I'm not about to be punished and have to sit through a miserable dungeon because you can't better yourself. Nope.
you don't get it. I'm a better player then i used to be as well. I didn't used to be able to solo early normal dungeons or those 2 craglorn story quests that are group based. now I can. however, personal improvement =/= enough for ever growing demands of the the new content, especially with people like YOU.
I'm sorry people like YOU whine about wanting stuff easier.
personal anecdote. I tried tanking vet cradle of shadows once. we did fine until we got to that boss in a dark room with braziers. there is a part where she teleports across the room and starts a cast that MUST be interrupted, or... death. so what I had to do, is find her, get close enough for much charge to work, charge her and bash her - before the cast finishes. and I failed every single time by being just a second too slow. because my reflexes are not perfect, becasue my aiming is not perfect. I understood the mechanic. I made an effort to execute the mechanic,. but I wasn't fast enough to do it.
but you say, dps with, I think its crushing shock? destro staff ability with morph that does interrupts - could do it! we didn't have one in a group, cause we formed a group on a basis of people we wanted to be IN the group, healer didn't have one, dps were stam. so that interrupt HAD to be on me. and I couldn't do it. boo for me, right? git gud?? git faster? I can't. as I age I will ONLY get slower.
In all fairness, that attack is a very basic L2P: if you cannot interrupt it then you block it, and blocking is a basic response that all players should know by the time they take the training wheels off in NORMAL dungeons, let alone by the time they are thinking about vets.
All you've really done with your outburst, is underline the problem here: Players who do not take the time to learn basic game abilities, diving into certain content then QQing the game is too hard, rather than considering that they perhaps have not learned the basics.
Anyone who cannot block by the time they are at the level required to enter vCoS is a bad player, there's not really any other way to say that. It's a bit like you asking if you can drive my Porsche on a track day, then halfway through the first lap you tell me you've not passed your basic road driving test.
ffs. how. HOW do you keep missing the "not quickly enough" part?
I can block and I can bash and I can switch targets and I can aim.. eventually. this is not a matter of understanding. this is a matter of quick enough EXECUTION.
FlyingSwan wrote: »Reistr_the_Unbroken wrote: »They bought it because it was an Elder Scrolls title, WHICH BY THE WAY was single player for years.FlyingSwan wrote: »KhajiitFelix wrote: »All the dungeons out now are easy enough. It's all about learning and understanding mechanics.
For vet DLC dungeons I have simple requirements:
Discord required.
CP500+
Proper build/gear, 25-30k DPS
I've ran them all, no issues the most important thing is having people communicate and actually listen.
Not everyone wants to talk with strangers.
I get that, but I don't trust random people to actually know mechanics and listen. It's much easier to get them to comprehend when you're telling it in their ear vs having to trust they read chat.
talking usually refers to both voice AND text chat. some people sometimes would just rather play on their own.
Sure, and that's why you run into so many issues on vet DLC dungeons. I on the other hand have not.
actualy, i run into issues PUGGING them on NORMAL. WHILE communicating. text is still communication.
not everyone likes to play in a group.
LOL, and those people bought an MMO because....? I suppose the entire game design is wrong. it can't be that a few people are too dim to realise than a massively multiplayer game might just require playing with other players.
I seriously wonder how such people manage to get out of bed without somehow inflicting a mortal injury on themselves.
Ah I see, so they all failed to realise the significance of the word 'online' in the title, 'Elder Scrolls Online'. One rather hopes they don't get similarly perplexed when faced with the terms, 'walk' and 'don't walk' at the crosswalk, could get messy.
I've owned every TES title since Arena, but upon reading the word 'Online', I was immediately struck with a sneaking suspicion that this might be an online game requiring interaction with other players. Call me Inspector Clueso if you will, for perhaps I have a knack for sniffing out these normally impossible to discern hidden details of the written word.
I'm not advocating any side in this matter, but to be fair, a lot of people play MMOs for the sheer size and scope and feeling of being in a live world, though not necessarily interacting a whole lot with other players. Still the other players contribute to the environment and the playing experience as a whole. This is something you cannot replicate in single player games.
FlyingSwan wrote: »FlyingSwan wrote: »KhajiitFelix wrote: »All the dungeons out now are easy enough. It's all about learning and understanding mechanics.
For vet DLC dungeons I have simple requirements:
Discord required.
CP500+
Proper build/gear, 25-30k DPS
I've ran them all, no issues the most important thing is having people communicate and actually listen.
Not everyone wants to talk with strangers.
I get that, but I don't trust random people to actually know mechanics and listen. It's much easier to get them to comprehend when you're telling it in their ear vs having to trust they read chat.
talking usually refers to both voice AND text chat. some people sometimes would just rather play on their own.
Sure, and that's why you run into so many issues on vet DLC dungeons. I on the other hand have not.
actualy, i run into issues PUGGING them on NORMAL. WHILE communicating. text is still communication.
every single person who goes "this dungeons are easy" is either playing with a premade group where the know exactly how well their mates are performing WHILE excluding people who are in their view underperforming (which is like... majority of ESO population) and/or are such high performers that they can quite literally compensate for under performing group members.
the rest of us make do with whoever we get, and/or people we like to play with, but that are NOT god's gift to gaming. and herein lays a problem. even on normal DLC dungeons are very VERY unforgiving to such people. forger vet for a moment. NORMAL.
so fine. half the DLC's are useless to us despite a fair chunk of us paying for acess to them via ps plus - so that's half the updates that we don't get to do much with, unless we get lucky and/or have someone take pity on us. but now. NOW they are actualy part of the overreaching story art.
please. for the love of god. STOP with "git gud" just.. stop. its not happening. for a moment instead... just try. just a little bit, TRY to maybe see it from a perspective of someone who is NOT you and doesn't play like you do.
and btw, when I say people who would rather not talk to others, I mean.. they would rather NOT GROUP WITH OTHERS AT ALL.
not everyone likes to play in a group.
P.S. btw... consider for a moment. just for a moment, that its NOT the lack of research that keeps people from pulling 20k.
It is lack of research that keeps people from pulling 20k. I can pull 15k on a PvP toon in PvE content and that's not even with proper gear. Research means knowing your rotation, build and gear. Thus lack of rotation = bad dps.
sigh. I mean I'm not surprised that you are not getting it, but.. you are not getting it. knowing rotation =/= being able to execute it. especially in ESO that doesn't have tab targeting, has this mess of a system called LA weaving/animation canceling in addition to bar swapping. oh and latency. latency messes you up in this game in a way that it doesn't in other mmos...
I just... there is this russian saying that roughly translates as "someone with full belly will never understand someone who is starving" I feel like it applies here.
and you know the irony here, is for all this "you have to be social, its an MMO" admonitions from all these people, you all are also perfectly ok with kicking people out of groups if they don;'t perform to your specifications, forgetting that those people are PEOPLE, they are someone's friends, they are probably people in this thread and others like it. they could be (and often are) perfectly nice people that just happen not to be god's gift to gaming. off with their heads! /slam the kick button
I do get it, you don't. I was new, and I'm a way better player than I was back then. If you get kicked then accept it. I'm not about to be punished and have to sit through a miserable dungeon because you can't better yourself. Nope.
you don't get it. I'm a better player then i used to be as well. I didn't used to be able to solo early normal dungeons or those 2 craglorn story quests that are group based. now I can. however, personal improvement =/= enough for ever growing demands of the the new content, especially with people like YOU.
I'm sorry people like YOU whine about wanting stuff easier.
personal anecdote. I tried tanking vet cradle of shadows once. we did fine until we got to that boss in a dark room with braziers. there is a part where she teleports across the room and starts a cast that MUST be interrupted, or... death. so what I had to do, is find her, get close enough for much charge to work, charge her and bash her - before the cast finishes. and I failed every single time by being just a second too slow. because my reflexes are not perfect, becasue my aiming is not perfect. I understood the mechanic. I made an effort to execute the mechanic,. but I wasn't fast enough to do it.
but you say, dps with, I think its crushing shock? destro staff ability with morph that does interrupts - could do it! we didn't have one in a group, cause we formed a group on a basis of people we wanted to be IN the group, healer didn't have one, dps were stam. so that interrupt HAD to be on me. and I couldn't do it. boo for me, right? git gud?? git faster? I can't. as I age I will ONLY get slower.
In all fairness, that attack is a very basic L2P: if you cannot interrupt it then you block it, and blocking is a basic response that all players should know by the time they take the training wheels off in NORMAL dungeons, let alone by the time they are thinking about vets.
All you've really done with your outburst, is underline the problem here: Players who do not take the time to learn basic game abilities, diving into certain content then QQing the game is too hard, rather than considering that they perhaps have not learned the basics.
Anyone who cannot block by the time they are at the level required to enter vCoS is a bad player, there's not really any other way to say that. It's a bit like you asking if you can drive my Porsche on a track day, then halfway through the first lap you tell me you've not passed your basic road driving test.
ffs. how. HOW do you keep missing the "not quickly enough" part?
I can block and I can bash and I can switch targets and I can aim.. eventually. this is not a matter of understanding. this is a matter of quick enough EXECUTION.
Nope, your original post says, " there is a part where she teleports across the room and starts a cast that MUST be interrupted, or... death", but that is not true, the attack can be blocked, which is a basic ability taught in the tutorial. It's not even a fast block because you see her very long tell and block when you realise you won't be able to interrupt in time. She charges up her attack for 5 seconds or more, so there's no rapid reaction time needed, unless you call 5 seconds rapid.FlyingSwan wrote: »Reistr_the_Unbroken wrote: »They bought it because it was an Elder Scrolls title, WHICH BY THE WAY was single player for years.FlyingSwan wrote: »KhajiitFelix wrote: »All the dungeons out now are easy enough. It's all about learning and understanding mechanics.
For vet DLC dungeons I have simple requirements:
Discord required.
CP500+
Proper build/gear, 25-30k DPS
I've ran them all, no issues the most important thing is having people communicate and actually listen.
Not everyone wants to talk with strangers.
I get that, but I don't trust random people to actually know mechanics and listen. It's much easier to get them to comprehend when you're telling it in their ear vs having to trust they read chat.
talking usually refers to both voice AND text chat. some people sometimes would just rather play on their own.
Sure, and that's why you run into so many issues on vet DLC dungeons. I on the other hand have not.
actualy, i run into issues PUGGING them on NORMAL. WHILE communicating. text is still communication.
not everyone likes to play in a group.
LOL, and those people bought an MMO because....? I suppose the entire game design is wrong. it can't be that a few people are too dim to realise than a massively multiplayer game might just require playing with other players.
I seriously wonder how such people manage to get out of bed without somehow inflicting a mortal injury on themselves.
Ah I see, so they all failed to realise the significance of the word 'online' in the title, 'Elder Scrolls Online'. One rather hopes they don't get similarly perplexed when faced with the terms, 'walk' and 'don't walk' at the crosswalk, could get messy.
I've owned every TES title since Arena, but upon reading the word 'Online', I was immediately struck with a sneaking suspicion that this might be an online game requiring interaction with other players. Call me Inspector Clueso if you will, for perhaps I have a knack for sniffing out these normally impossible to discern hidden details of the written word.
I'm not advocating any side in this matter, but to be fair, a lot of people play MMOs for the sheer size and scope and feeling of being in a live world, though not necessarily interacting a whole lot with other players. Still the other players contribute to the environment and the playing experience as a whole. This is something you cannot replicate in single player games.
One of the few valid points made in a thread full of drivel. I personally think the game responds very well to that thinking, all the overland stuff is single player, there's a single player arena (which I cannot complete BTW, but I accept others can), and then there is a very small sliver of group content.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
And now you have to take your protagonist, tailored with love and attention to their personalities, not some meta, and threw them into possibly another MHK because if you don't do that, you will not be at the side of Abnur Tharn in that trailer-scene. And for some people this is a tragedy and treachery from the side of ZOS.
FlyingSwan wrote: »FlyingSwan wrote: »KhajiitFelix wrote: »All the dungeons out now are easy enough. It's all about learning and understanding mechanics.
For vet DLC dungeons I have simple requirements:
Discord required.
CP500+
Proper build/gear, 25-30k DPS
I've ran them all, no issues the most important thing is having people communicate and actually listen.
Not everyone wants to talk with strangers.
I get that, but I don't trust random people to actually know mechanics and listen. It's much easier to get them to comprehend when you're telling it in their ear vs having to trust they read chat.
talking usually refers to both voice AND text chat. some people sometimes would just rather play on their own.
Sure, and that's why you run into so many issues on vet DLC dungeons. I on the other hand have not.
actualy, i run into issues PUGGING them on NORMAL. WHILE communicating. text is still communication.
every single person who goes "this dungeons are easy" is either playing with a premade group where the know exactly how well their mates are performing WHILE excluding people who are in their view underperforming (which is like... majority of ESO population) and/or are such high performers that they can quite literally compensate for under performing group members.
the rest of us make do with whoever we get, and/or people we like to play with, but that are NOT god's gift to gaming. and herein lays a problem. even on normal DLC dungeons are very VERY unforgiving to such people. forger vet for a moment. NORMAL.
so fine. half the DLC's are useless to us despite a fair chunk of us paying for acess to them via ps plus - so that's half the updates that we don't get to do much with, unless we get lucky and/or have someone take pity on us. but now. NOW they are actualy part of the overreaching story art.
please. for the love of god. STOP with "git gud" just.. stop. its not happening. for a moment instead... just try. just a little bit, TRY to maybe see it from a perspective of someone who is NOT you and doesn't play like you do.
and btw, when I say people who would rather not talk to others, I mean.. they would rather NOT GROUP WITH OTHERS AT ALL.
not everyone likes to play in a group.
P.S. btw... consider for a moment. just for a moment, that its NOT the lack of research that keeps people from pulling 20k.
It is lack of research that keeps people from pulling 20k. I can pull 15k on a PvP toon in PvE content and that's not even with proper gear. Research means knowing your rotation, build and gear. Thus lack of rotation = bad dps.
sigh. I mean I'm not surprised that you are not getting it, but.. you are not getting it. knowing rotation =/= being able to execute it. especially in ESO that doesn't have tab targeting, has this mess of a system called LA weaving/animation canceling in addition to bar swapping. oh and latency. latency messes you up in this game in a way that it doesn't in other mmos...
I just... there is this russian saying that roughly translates as "someone with full belly will never understand someone who is starving" I feel like it applies here.
and you know the irony here, is for all this "you have to be social, its an MMO" admonitions from all these people, you all are also perfectly ok with kicking people out of groups if they don;'t perform to your specifications, forgetting that those people are PEOPLE, they are someone's friends, they are probably people in this thread and others like it. they could be (and often are) perfectly nice people that just happen not to be god's gift to gaming. off with their heads! /slam the kick button
I do get it, you don't. I was new, and I'm a way better player than I was back then. If you get kicked then accept it. I'm not about to be punished and have to sit through a miserable dungeon because you can't better yourself. Nope.
you don't get it. I'm a better player then i used to be as well. I didn't used to be able to solo early normal dungeons or those 2 craglorn story quests that are group based. now I can. however, personal improvement =/= enough for ever growing demands of the the new content, especially with people like YOU.
I'm sorry people like YOU whine about wanting stuff easier.
personal anecdote. I tried tanking vet cradle of shadows once. we did fine until we got to that boss in a dark room with braziers. there is a part where she teleports across the room and starts a cast that MUST be interrupted, or... death. so what I had to do, is find her, get close enough for much charge to work, charge her and bash her - before the cast finishes. and I failed every single time by being just a second too slow. because my reflexes are not perfect, becasue my aiming is not perfect. I understood the mechanic. I made an effort to execute the mechanic,. but I wasn't fast enough to do it.
but you say, dps with, I think its crushing shock? destro staff ability with morph that does interrupts - could do it! we didn't have one in a group, cause we formed a group on a basis of people we wanted to be IN the group, healer didn't have one, dps were stam. so that interrupt HAD to be on me. and I couldn't do it. boo for me, right? git gud?? git faster? I can't. as I age I will ONLY get slower.
In all fairness, that attack is a very basic L2P: if you cannot interrupt it then you block it, and blocking is a basic response that all players should know by the time they take the training wheels off in NORMAL dungeons, let alone by the time they are thinking about vets.
All you've really done with your outburst, is underline the problem here: Players who do not take the time to learn basic game abilities, diving into certain content then QQing the game is too hard, rather than considering that they perhaps have not learned the basics.
Anyone who cannot block by the time they are at the level required to enter vCoS is a bad player, there's not really any other way to say that. It's a bit like you asking if you can drive my Porsche on a track day, then halfway through the first lap you tell me you've not passed your basic road driving test.
ffs. how. HOW do you keep missing the "not quickly enough" part?
I can block and I can bash and I can switch targets and I can aim.. eventually. this is not a matter of understanding. this is a matter of quick enough EXECUTION.
Nope, your original post says, " there is a part where she teleports across the room and starts a cast that MUST be interrupted, or... death", but that is not true, the attack can be blocked, which is a basic ability taught in the tutorial. It's not even a fast block because you see her very long tell and block when you realise you won't be able to interrupt in time. She charges up her attack for 5 seconds or more, so there's no rapid reaction time needed, unless you call 5 seconds rapid.FlyingSwan wrote: »Reistr_the_Unbroken wrote: »They bought it because it was an Elder Scrolls title, WHICH BY THE WAY was single player for years.FlyingSwan wrote: »KhajiitFelix wrote: »All the dungeons out now are easy enough. It's all about learning and understanding mechanics.
For vet DLC dungeons I have simple requirements:
Discord required.
CP500+
Proper build/gear, 25-30k DPS
I've ran them all, no issues the most important thing is having people communicate and actually listen.
Not everyone wants to talk with strangers.
I get that, but I don't trust random people to actually know mechanics and listen. It's much easier to get them to comprehend when you're telling it in their ear vs having to trust they read chat.
talking usually refers to both voice AND text chat. some people sometimes would just rather play on their own.
Sure, and that's why you run into so many issues on vet DLC dungeons. I on the other hand have not.
actualy, i run into issues PUGGING them on NORMAL. WHILE communicating. text is still communication.
not everyone likes to play in a group.
LOL, and those people bought an MMO because....? I suppose the entire game design is wrong. it can't be that a few people are too dim to realise than a massively multiplayer game might just require playing with other players.
I seriously wonder how such people manage to get out of bed without somehow inflicting a mortal injury on themselves.
Ah I see, so they all failed to realise the significance of the word 'online' in the title, 'Elder Scrolls Online'. One rather hopes they don't get similarly perplexed when faced with the terms, 'walk' and 'don't walk' at the crosswalk, could get messy.
I've owned every TES title since Arena, but upon reading the word 'Online', I was immediately struck with a sneaking suspicion that this might be an online game requiring interaction with other players. Call me Inspector Clueso if you will, for perhaps I have a knack for sniffing out these normally impossible to discern hidden details of the written word.
I'm not advocating any side in this matter, but to be fair, a lot of people play MMOs for the sheer size and scope and feeling of being in a live world, though not necessarily interacting a whole lot with other players. Still the other players contribute to the environment and the playing experience as a whole. This is something you cannot replicate in single player games.
One of the few valid points made in a thread full of drivel. I personally think the game responds very well to that thinking, all the overland stuff is single player, there's a single player arena (which I cannot complete BTW, but I accept others can), and then there is a very small sliver of group content.
what I have been told is that I cannot block it, I have to interrupt it.
and even so, half the time I hit block when block is required and apparently becasue I hit it one second too late, even if I hold it through attack firing (in other content) i.. still get hit? maybe its latency. maybe its the actualy window for block. maybe its something, else but the fact remains that sometimes my block goes through and sometimes - it does not.
and again that point you just said valid? i have said that this is the reason why players who prefer soloing ENJOY PLAYING AN MMO ANYWAYS. I have litteraly said as much, but becasue I also bring up the issues some people me included, may have with combat in this game, which reduces our enjoyment of group content? that point gets ignored. because you are SO STUCK in L2P mode, you cannot see even a little bit past that.
FlyingSwan wrote: »FlyingSwan wrote: »FlyingSwan wrote: »KhajiitFelix wrote: »All the dungeons out now are easy enough. It's all about learning and understanding mechanics.
For vet DLC dungeons I have simple requirements:
Discord required.
CP500+
Proper build/gear, 25-30k DPS
I've ran them all, no issues the most important thing is having people communicate and actually listen.
Not everyone wants to talk with strangers.
I get that, but I don't trust random people to actually know mechanics and listen. It's much easier to get them to comprehend when you're telling it in their ear vs having to trust they read chat.
talking usually refers to both voice AND text chat. some people sometimes would just rather play on their own.
Sure, and that's why you run into so many issues on vet DLC dungeons. I on the other hand have not.
actualy, i run into issues PUGGING them on NORMAL. WHILE communicating. text is still communication.
every single person who goes "this dungeons are easy" is either playing with a premade group where the know exactly how well their mates are performing WHILE excluding people who are in their view underperforming (which is like... majority of ESO population) and/or are such high performers that they can quite literally compensate for under performing group members.
the rest of us make do with whoever we get, and/or people we like to play with, but that are NOT god's gift to gaming. and herein lays a problem. even on normal DLC dungeons are very VERY unforgiving to such people. forger vet for a moment. NORMAL.
so fine. half the DLC's are useless to us despite a fair chunk of us paying for acess to them via ps plus - so that's half the updates that we don't get to do much with, unless we get lucky and/or have someone take pity on us. but now. NOW they are actualy part of the overreaching story art.
please. for the love of god. STOP with "git gud" just.. stop. its not happening. for a moment instead... just try. just a little bit, TRY to maybe see it from a perspective of someone who is NOT you and doesn't play like you do.
and btw, when I say people who would rather not talk to others, I mean.. they would rather NOT GROUP WITH OTHERS AT ALL.
not everyone likes to play in a group.
P.S. btw... consider for a moment. just for a moment, that its NOT the lack of research that keeps people from pulling 20k.
It is lack of research that keeps people from pulling 20k. I can pull 15k on a PvP toon in PvE content and that's not even with proper gear. Research means knowing your rotation, build and gear. Thus lack of rotation = bad dps.
sigh. I mean I'm not surprised that you are not getting it, but.. you are not getting it. knowing rotation =/= being able to execute it. especially in ESO that doesn't have tab targeting, has this mess of a system called LA weaving/animation canceling in addition to bar swapping. oh and latency. latency messes you up in this game in a way that it doesn't in other mmos...
I just... there is this russian saying that roughly translates as "someone with full belly will never understand someone who is starving" I feel like it applies here.
and you know the irony here, is for all this "you have to be social, its an MMO" admonitions from all these people, you all are also perfectly ok with kicking people out of groups if they don;'t perform to your specifications, forgetting that those people are PEOPLE, they are someone's friends, they are probably people in this thread and others like it. they could be (and often are) perfectly nice people that just happen not to be god's gift to gaming. off with their heads! /slam the kick button
I do get it, you don't. I was new, and I'm a way better player than I was back then. If you get kicked then accept it. I'm not about to be punished and have to sit through a miserable dungeon because you can't better yourself. Nope.
you don't get it. I'm a better player then i used to be as well. I didn't used to be able to solo early normal dungeons or those 2 craglorn story quests that are group based. now I can. however, personal improvement =/= enough for ever growing demands of the the new content, especially with people like YOU.
I'm sorry people like YOU whine about wanting stuff easier.
personal anecdote. I tried tanking vet cradle of shadows once. we did fine until we got to that boss in a dark room with braziers. there is a part where she teleports across the room and starts a cast that MUST be interrupted, or... death. so what I had to do, is find her, get close enough for much charge to work, charge her and bash her - before the cast finishes. and I failed every single time by being just a second too slow. because my reflexes are not perfect, becasue my aiming is not perfect. I understood the mechanic. I made an effort to execute the mechanic,. but I wasn't fast enough to do it.
but you say, dps with, I think its crushing shock? destro staff ability with morph that does interrupts - could do it! we didn't have one in a group, cause we formed a group on a basis of people we wanted to be IN the group, healer didn't have one, dps were stam. so that interrupt HAD to be on me. and I couldn't do it. boo for me, right? git gud?? git faster? I can't. as I age I will ONLY get slower.
In all fairness, that attack is a very basic L2P: if you cannot interrupt it then you block it, and blocking is a basic response that all players should know by the time they take the training wheels off in NORMAL dungeons, let alone by the time they are thinking about vets.
All you've really done with your outburst, is underline the problem here: Players who do not take the time to learn basic game abilities, diving into certain content then QQing the game is too hard, rather than considering that they perhaps have not learned the basics.
Anyone who cannot block by the time they are at the level required to enter vCoS is a bad player, there's not really any other way to say that. It's a bit like you asking if you can drive my Porsche on a track day, then halfway through the first lap you tell me you've not passed your basic road driving test.
ffs. how. HOW do you keep missing the "not quickly enough" part?
I can block and I can bash and I can switch targets and I can aim.. eventually. this is not a matter of understanding. this is a matter of quick enough EXECUTION.
Nope, your original post says, " there is a part where she teleports across the room and starts a cast that MUST be interrupted, or... death", but that is not true, the attack can be blocked, which is a basic ability taught in the tutorial. It's not even a fast block because you see her very long tell and block when you realise you won't be able to interrupt in time. She charges up her attack for 5 seconds or more, so there's no rapid reaction time needed, unless you call 5 seconds rapid.FlyingSwan wrote: »Reistr_the_Unbroken wrote: »They bought it because it was an Elder Scrolls title, WHICH BY THE WAY was single player for years.FlyingSwan wrote: »KhajiitFelix wrote: »All the dungeons out now are easy enough. It's all about learning and understanding mechanics.
For vet DLC dungeons I have simple requirements:
Discord required.
CP500+
Proper build/gear, 25-30k DPS
I've ran them all, no issues the most important thing is having people communicate and actually listen.
Not everyone wants to talk with strangers.
I get that, but I don't trust random people to actually know mechanics and listen. It's much easier to get them to comprehend when you're telling it in their ear vs having to trust they read chat.
talking usually refers to both voice AND text chat. some people sometimes would just rather play on their own.
Sure, and that's why you run into so many issues on vet DLC dungeons. I on the other hand have not.
actualy, i run into issues PUGGING them on NORMAL. WHILE communicating. text is still communication.
not everyone likes to play in a group.
LOL, and those people bought an MMO because....? I suppose the entire game design is wrong. it can't be that a few people are too dim to realise than a massively multiplayer game might just require playing with other players.
I seriously wonder how such people manage to get out of bed without somehow inflicting a mortal injury on themselves.
Ah I see, so they all failed to realise the significance of the word 'online' in the title, 'Elder Scrolls Online'. One rather hopes they don't get similarly perplexed when faced with the terms, 'walk' and 'don't walk' at the crosswalk, could get messy.
I've owned every TES title since Arena, but upon reading the word 'Online', I was immediately struck with a sneaking suspicion that this might be an online game requiring interaction with other players. Call me Inspector Clueso if you will, for perhaps I have a knack for sniffing out these normally impossible to discern hidden details of the written word.
I'm not advocating any side in this matter, but to be fair, a lot of people play MMOs for the sheer size and scope and feeling of being in a live world, though not necessarily interacting a whole lot with other players. Still the other players contribute to the environment and the playing experience as a whole. This is something you cannot replicate in single player games.
One of the few valid points made in a thread full of drivel. I personally think the game responds very well to that thinking, all the overland stuff is single player, there's a single player arena (which I cannot complete BTW, but I accept others can), and then there is a very small sliver of group content.
what I have been told is that I cannot block it, I have to interrupt it.
and even so, half the time I hit block when block is required and apparently becasue I hit it one second too late, even if I hold it through attack firing (in other content) i.. still get hit? maybe its latency. maybe its the actualy window for block. maybe its something, else but the fact remains that sometimes my block goes through and sometimes - it does not.
and again that point you just said valid? i have said that this is the reason why players who prefer soloing ENJOY PLAYING AN MMO ANYWAYS. I have litteraly said as much, but becasue I also bring up the issues some people me included, may have with combat in this game, which reduces our enjoyment of group content? that point gets ignored. because you are SO STUCK in L2P mode, you cannot see even a little bit past that.
Well, whoever told you it MUST be interrupted was wrong, trust me in this, I've run vCoS more times than I've had the proverbial hot dinners, it's one of my personal favourite dungeons. But what you are saying is not only did you not know (and fair enough, we all learn mechs at some point) but the entire team did not know. i.e. you were not prepared. But instead of accepting that you were not prepared you would prefer to have a forum meltdown saying the game design is bad, when the reality is none of you knew how to approach just the second boss and consequently wiped. Furthermore, I suspect you also attempted it on vet before clearing on normal, otherwise I think you'd have twigged that you could block that attack, as the mechanics are the same. And players diving straight into vet dungeons that they have not yet cleared on normal are a perennial problem in this game, hence you often see requests in this forum for a 'has cleared normal' flag prior to permitting a queue for vet versions.
As for the last paragraph in your rant, I addressed that point in the very post you are responding to. To whit; ESO has a wealth of single player content, from faceroll overland questing, to zone bosses (some of which do need you to be in the presence of others but not in a group) to a dedicated arena. So the fact there is a small sliver of content the developer wishes to encourage grouping for, seems entirely reasonable in a multiplayer game. e.g., I cannot complete vMSA but I don't come on here saying the mechanics are too brutal, I simply accept I will likely never complete it and make do without the rewards.
I politely suggest that you are so busy having a forum rant, you aren't paying attention to any viewpoint except your own very narrow one.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
as for any normal dungeon being possible without any light attack weaving. eh. vanilla ones, sure. DLC? only if your group members are compensating.