As said in previous post we wiped on the sword atronaut because I and other did not got the kill some mob to make an hole indisintegr8 wrote: »Just my opinion but I think most newer DLC dungeons, even in normal mode, are nothing but DPS checks. Have high enough DPS and you can ignore most mechanics.
Bring 2 DD's with 35k+ damage each and they are a piece of cake. Brink 3 30k+ DD's with some self heals and a tank, no need for a healer. You try and go through them with a couple of 15k DD's, a healer and a tank, you are going to struggle.
Normal dungeons should not be targeted at 600+ CP players, that is what vet and vet hard mode is for. I'm not saying a level 48 character without CP should find them easy, but groups of players at the CP 200 - 300 range should be able to clear all normal dungeons, including DLC.
disintegr8 wrote: »Just my opinion but I think most newer DLC dungeons, even in normal mode, are nothing but DPS checks. Have high enough DPS and you can ignore most mechanics.
Bring 2 DD's with 35k+ damage each and they are a piece of cake. Brink 3 30k+ DD's with some self heals and a tank, no need for a healer. You try and go through them with a couple of 15k DD's, a healer and a tank, you are going to struggle.
Normal dungeons should not be targeted at 600+ CP players, that is what vet and vet hard mode is for. I'm not saying a level 48 character without CP should find them easy, but groups of players at the CP 200 - 300 range should be able to clear all normal dungeons, including DLC.
@Arunei
We're essentially saying the same thing here. What I am saying differently is that (purely in the context of the thread title and opening post, but also as an extension of the discussion) if the new DLC 'normal' is easier than then previous DLC 'normal', but veteran stays the same -- the new DLC will not prepare players for veteran versions. This is detrimental to players who want challenging content. Vet only groups will be frustrated with players of lower skill (as they are now for the same reason), players who dabble in both will also be impacted and have a steeper learning curve (as illustrated in the post I linked previously). This creates a divide in ability and enjoyment of the content -- much as it is now. If ZoS instead introduce a lower than normal difficulty version, you instead have the same dungeon in incremental difficulty that is suitable for the entire player base. Casual would be at the base dungeon normal, normal would be at the expected DLC normal, and so on...
what can't happen is that Wrathstone becomes and exception to the established norm, it should instead be an example. Putting story into a dungeon this way is already an exception, but adding the new mode would redefine that as a new direction for group content -- and example for future expectations and far more inclusive.
I for one have no interest in being "prepared for veteran versions" of dungeons. I don't enjoy hard content and therefore I don't play vet. I don't want to drag a group down and I don't want to be carried. I simply don't play vet, plain and simple. I play ESO to relax, not to be frustrated.
So your argument that I won't be prepared for vet is not relevant to me.
If ZoS instead introduce a lower than normal difficulty version, you instead have the same dungeon in incremental difficulty that is suitable for the entire player base. Casual would be at the base dungeon normal, normal would be at the expected DLC normal, and so on...
Not everyone has all the gear sets, CP, knowledge of the encounters at their disposal, and getting PuG around this is another difficulty
Getting sick of people screaming "get good" in group content when they don't know the actual situation outside there guild bubble...
Not everyone has all the gear sets, CP, knowledge of the encounters at their disposal, and getting PuG around this is another difficulty I encourage this elites to complete once a week....
But no, they would rather stay in there safe space.
The worst of it is time, not everyone has that either for such larger runs.
And beyond that, why are people complaining about others wanting normal versions of DLC dungeons to be easier, when Vet and HM versions exist for the people who can do the harder content? How would normal being made more accessible to more people hurt any of you who only want the 'harder content' when it's not that harder content people are asking to be toned down?
And what about the people who enjoy the normal dungeons as they are, but think that Vet and Hard Mode are too stressful? Where do we end up? Running Fungal Grotto 1 level dungeons over and over again to all eternity?
Not necessarily. Making the normal versions easier doesn't have to mean nuking them down to FG or Wayrest 1 levels. But making things more accessible overall to more people isn't a bad thing, and there can still be a variety of difficulties between both vanilla and DLC dungeons. Do they all have to be hard or do they all have to be easy? No, but they all should be able to be something everyone has a fair shot at being able to complete. The really end game stuff like trials, vet trials, and doing the Challenger achieves for the DLC dungeons/trials will also always still exist for people wanting harder content, as no one is saying those need any sort of changes.
I've not seen anyone yet say that they tried a normal DLC dungeon 5 times and failed every time. Are they a bit longer than Fungal Grotto 1 and Spindleclutch 1? Yes, they are. Are they impossibly to complete in a PUG? Not at all. I only had one normal Scalecaller run fall apart so far, and that was early on when we were all there for the first time and people left after wiping to the ogres 3 times.
Just because you haven't seen anyone say it doesn't mean it doesn't happen. People post here all the time about continuously failing pugging for vanilla dungeons for whatever reason. I've had dungeon pugs fall apart and fail on DLC dungeons, I've had easy runs too. And yes, a lot of the times these dungeons CAN be impossible to pug, since it's completely random (unless you group up with 1-3 other people) who you'll get paid with. You might get that person who can only do 10k DPS and the tank that's still leveling, or a healer who's more concerned with DD than the heals and buffs, and so on.
Other than that, I've run Scalecaller, Mazzatun, Cradle of Shadows, Falkreath and Bloodrot forge numerous times using the random dungeon finder and was always successful. Sometimes there's a wipe at a boss, but most of the time it's a smooth run.
Your experience is not everyone else's. Again, a loooooot of people post fairly often about having terrible luck in dungeons, both vanilla and DLC. When I was pugging I got these dungeons a lot too, and a lot of the time people will either just nope out of the group (which I've had to do a few times when I found myself in a DLC dungeon I knew I wasn't equipped to run) or there will be multiple wipes that result in the group giving up. We all have different experience.
The feeling I get is that people give up on a dungeon if they don't succeed on the first try, and I don't think that should be the baseline. Failing sometimes is ok. Try to figure out what went wrong and try again.
It could be that, or it could be people having legitimate limitations that keep them from succeeding at the dungeon. When my and my friends decided to do vBF and vFH, we spent hours on the first and had to shuffle group member and characters, and even then it was a slog to make it. vFH took us a lot longer, with the first run ending in numerous wipes at Domihaus before two of the group had to go. My and the other person tried to pug it but that failed miserably. A few days later we tried again, and there were even more wipes at Domihaus (iirc at least) but that time we managed to clear it. But there are people who play this game who might not have the luxury of running harder content with decently skilled friends, or may have a harder time with things for whatever reason. Part of the reason it was so hard for us doing vFH is because my situational awareness isn't all that great. I try to pay attention to things that are going on, but then my attention gets distracted by several different things and I lose track of what's going on somewhere else. That there isn't a L2P or git gud issue, it's a matter of how I perceive and react to things, and for me it's not nearly as good as other people. That's just one example of something that can hold people back from content that others might consider easy.
I remember before One Tamriel when I ran vet dungeons more regularly, how hard vet Crypt of Heart (now CoH II) was. There was just so much stuff happening on the last boss, we just wiped so many times. Then you got used to the mechanics and you could anticipate what he would do and it became a lot easier. The same is true for the DLCs. They can be completed on the first try, but they will get easier with practice as well, so don't give up and enjoy the ride.
I doubt anyone is running DLC dungeons and clearing them on their first try, unless they're running in a group with someone who's done it before or they're an exceptionally lucky group. There's too much needing to get a hang of the mechanics (even if you're using a guide to know what those mechanics are, it doesn't help you learn and adapt to them like actually getting in there does) for a group who are all doing stuff the first time. And while yes, the content does get easier the more you run it and become familiar with it, that's only the case if you can run and complete it to begin with. I, for example, will probably never do a trial like MoL simply because it takes so long and such planning to get a raid together for it. I'm never going to learn and get used to MoL mechanics if I can't take part in and clear the content.
This is still a MMORPG. You can still clear them on Normal, you wont miss any story piece.Getting sick of people screaming "get good" in group content when they don't know the actual situation outside there guild bubble...
Not everyone has all the gear sets, CP, knowledge of the encounters at their disposal, and getting PuG around this is another difficulty I encourage this elites to complete once a week....
But no, they would rather stay in there safe space.
The worst of it is time, not everyone has that either for such larger runs.
And by normal I mean the same difficulty as the old dungeons and some DLC dungeons on the normal setting. I don’t think it’s fair to have “normal” dlc dungeons be vet difficulty and vet dlc dungeons be trial difficulty. That means only a minority of the player base get to form the tablet and see Abnur Tharne
jainiadral wrote: »
jainiadral wrote: »
Yeah, because your "opinion" is better than Googles analytics....you know the google....with 4+ billion users daily....then random "jainiadral" appears and says "no".
jainiadral wrote: »jainiadral wrote: »
Yeah, because your "opinion" is better than Googles analytics....you know the google....with 4+ billion users daily....then random "jainiadral" appears and says "no".
...wat?
The only metrics that matter are ZOS' figures and they haven't released those. The only opinion I've expressed here is that your choice of statistical data is bad. Find some real data and you might have a point.
I hear you, but the problem people (myself included) have is that dlc dungeons suddenly require tactics, compared to base game dungeons (II dungeons not included) are pretty much tank and spank. The sudden change in difficult is putting people off. I love the craftbag, but I wont sub anymore because I dont like the dlc dungeons, and dont want them 9 out of the 10 randoms I do as tank because they take so much time. Granted even BC1 can be a pain with 3 froststaff users but still....dlc difficulty is not in line with the other dungeons.
Yea god forbid that role players cant complete normal difficulty for DLC dungeons
jainiadral wrote: »jainiadral wrote: »
Yeah, because your "opinion" is better than Googles analytics....you know the google....with 4+ billion users daily....then random "jainiadral" appears and says "no".
...wat?
The only metrics that matter are ZOS' figures and they haven't released those. The only opinion I've expressed here is that your choice of statistical data is bad. Find some real data and you might have a point.
Oh really, 4+ billion daily users is "statistically bad" according to random "jainiadral"