WreckfulAbandon wrote: »And you pay for that with one of you two 5-piece set bonuses. You sacrifice half your 5-piece bonuses for something that will help you very little as soon as you are attacked by more than one enemy. Its only useful in duels, and then only against builds that only apply a few debuffs. Face a low slash build that applies maim+snare every second, along with siphoner and possibly 2x DOT poison, and suddenly removing one debuff per second isn't all that hot. I should know, i once replaced extended ritual with ritual of retribution on my stamplar and quickly dropped it like hot potato once i realized 2-effect cleanse is almost nothing in everyday cyrodiil(as opposed to staged duels).
Yeah but templar purge has to be actively used whereas this set does it automatically for the duration of a single mutagen/RR.
What i was telling you is that from my experience as a templar playing in cyrodiil(NOT dueling), two removed effects is too weak, even if removed once every second and not once every two seconds. You will simply be swamped with so many status effect during typical cyrodiil gameplay that two effects removed become insignificant, you won't remove what needs removed, and next second its all back. You simply need to run the 5-effect purge for the effect to become noticeable. Therefore, under these conditions, a set that removes 2 effects every 2 seconds, even if by itself, is not nearly as good as people make it out to be. (And remember it is not "free", you paid for it by sacrificing some other 5-piece bonus).WreckfulAbandon wrote: »This is ridiculous in a 1v1 for anyone and shuts down builds that don't have access to a large amount of applicable effects.
That's basically the same thing i said in the post you were replying to: "Its only useful in duels, and then only against builds that only apply a few debuffs."
Really? I don't know about you, but it means that I can have auto-protection against stun and defile and not have to cast extended ritual/ritual of retribution on my templars constantly....
...That means I will literally be invincible on a breech ....
Try the following.
Respec from extended ritual to ritual of retribution.
Limit yourself to only casting it once per 2 seconds.
Go stand on a breach.
See how well you do. I already know.
1, You will have 15 debuffs on you in a heartbeat.
2, You will remove two, leaving 13 on you.
3, You wait 2 seconds, and now have 28 debuffs on you.
4, You remove two, leaving 26 on you.
5, You die.
Thats how useful this "broken set" will be on anyone thinking they can don it and stand on a "breech".
WreckfulAbandon wrote: »And you pay for that with one of you two 5-piece set bonuses. You sacrifice half your 5-piece bonuses for something that will help you very little as soon as you are attacked by more than one enemy. Its only useful in duels, and then only against builds that only apply a few debuffs. Face a low slash build that applies maim+snare every second, along with siphoner and possibly 2x DOT poison, and suddenly removing one debuff per second isn't all that hot. I should know, i once replaced extended ritual with ritual of retribution on my stamplar and quickly dropped it like hot potato once i realized 2-effect cleanse is almost nothing in everyday cyrodiil(as opposed to staged duels).
Yeah but templar purge has to be actively used whereas this set does it automatically for the duration of a single mutagen/RR.
What i was telling you is that from my experience as a templar playing in cyrodiil(NOT dueling), two removed effects is too weak, even if removed once every second and not once every two seconds. You will simply be swamped with so many status effect during typical cyrodiil gameplay that two effects removed become insignificant, you won't remove what needs removed, and next second its all back. You simply need to run the 5-effect purge for the effect to become noticeable. Therefore, under these conditions, a set that removes 2 effects every 2 seconds, even if by itself, is not nearly as good as people make it out to be. (And remember it is not "free", you paid for it by sacrificing some other 5-piece bonus).WreckfulAbandon wrote: »This is ridiculous in a 1v1 for anyone and shuts down builds that don't have access to a large amount of applicable effects.
That's basically the same thing i said in the post you were replying to: "Its only useful in duels, and then only against builds that only apply a few debuffs."
Really? I don't know about you, but it means that I can have auto-protection against stun and defile and not have to cast extended ritual/ritual of retribution on my templars constantly....
...That means I will literally be invincible on a breech ....
Try the following.
Respec from extended ritual to ritual of retribution.
Limit yourself to only casting it once per 2 seconds.
Go stand on a breach.
See how well you do. I already know.
1, You will have 15 debuffs on you in a heartbeat.
2, You will remove two, leaving 13 on you.
3, You wait 2 seconds, and now have 28 debuffs on you.
4, You remove two, leaving 26 on you.
5, You die.
Thats how useful this "broken set" will be on anyone thinking they can don it and stand on a "breech".
I already do use retribution on live, try again. I also stand on the breech right now and don't die.
Also stop looking at it in a vacuum as if I couldnt simply heal the damage incoming, because I can.
WreckfulAbandon wrote: »And you pay for that with one of you two 5-piece set bonuses. You sacrifice half your 5-piece bonuses for something that will help you very little as soon as you are attacked by more than one enemy. Its only useful in duels, and then only against builds that only apply a few debuffs. Face a low slash build that applies maim+snare every second, along with siphoner and possibly 2x DOT poison, and suddenly removing one debuff per second isn't all that hot. I should know, i once replaced extended ritual with ritual of retribution on my stamplar and quickly dropped it like hot potato once i realized 2-effect cleanse is almost nothing in everyday cyrodiil(as opposed to staged duels).
Yeah but templar purge has to be actively used whereas this set does it automatically for the duration of a single mutagen/RR.
What i was telling you is that from my experience as a templar playing in cyrodiil(NOT dueling), two removed effects is too weak, even if removed once every second and not once every two seconds. You will simply be swamped with so many status effect during typical cyrodiil gameplay that two effects removed become insignificant, you won't remove what needs removed, and next second its all back. You simply need to run the 5-effect purge for the effect to become noticeable. Therefore, under these conditions, a set that removes 2 effects every 2 seconds, even if by itself, is not nearly as good as people make it out to be. (And remember it is not "free", you paid for it by sacrificing some other 5-piece bonus).WreckfulAbandon wrote: »This is ridiculous in a 1v1 for anyone and shuts down builds that don't have access to a large amount of applicable effects.
That's basically the same thing i said in the post you were replying to: "Its only useful in duels, and then only against builds that only apply a few debuffs."
Really? I don't know about you, but it means that I can have auto-protection against stun and defile and not have to cast extended ritual/ritual of retribution on my templars constantly....
...That means I will literally be invincible on a breech ....
Try the following.
Respec from extended ritual to ritual of retribution.
Limit yourself to only casting it once per 2 seconds.
Go stand on a breach.
See how well you do. I already know.
1, You will have 15 debuffs on you in a heartbeat.
2, You will remove two, leaving 13 on you.
3, You wait 2 seconds, and now have 28 debuffs on you.
4, You remove two, leaving 26 on you.
5, You die.
Thats how useful this "broken set" will be on anyone thinking they can don it and stand on a "breech".
I already do use retribution on live, try again. I also stand on the breech right now and don't die.
Is that because of the 2(out of 15) effect you cleansed, or because you are a templar with the full kit?Also stop looking at it in a vacuum as if I couldnt simply heal the damage incoming, because I can.
Glad we cleared that up.
WreckfulAbandon wrote: »And you pay for that with one of you two 5-piece set bonuses. You sacrifice half your 5-piece bonuses for something that will help you very little as soon as you are attacked by more than one enemy. Its only useful in duels, and then only against builds that only apply a few debuffs. Face a low slash build that applies maim+snare every second, along with siphoner and possibly 2x DOT poison, and suddenly removing one debuff per second isn't all that hot. I should know, i once replaced extended ritual with ritual of retribution on my stamplar and quickly dropped it like hot potato once i realized 2-effect cleanse is almost nothing in everyday cyrodiil(as opposed to staged duels).
Yeah but templar purge has to be actively used whereas this set does it automatically for the duration of a single mutagen/RR.
What i was telling you is that from my experience as a templar playing in cyrodiil(NOT dueling), two removed effects is too weak, even if removed once every second and not once every two seconds. You will simply be swamped with so many status effect during typical cyrodiil gameplay that two effects removed become insignificant, you won't remove what needs removed, and next second its all back. You simply need to run the 5-effect purge for the effect to become noticeable. Therefore, under these conditions, a set that removes 2 effects every 2 seconds, even if by itself, is not nearly as good as people make it out to be. (And remember it is not "free", you paid for it by sacrificing some other 5-piece bonus).WreckfulAbandon wrote: »This is ridiculous in a 1v1 for anyone and shuts down builds that don't have access to a large amount of applicable effects.
That's basically the same thing i said in the post you were replying to: "Its only useful in duels, and then only against builds that only apply a few debuffs."
Really? I don't know about you, but it means that I can have auto-protection against stun and defile and not have to cast extended ritual/ritual of retribution on my templars constantly....
...That means I will literally be invincible on a breech ....
Try the following.
Respec from extended ritual to ritual of retribution.
Limit yourself to only casting it once per 2 seconds.
Go stand on a breach.
See how well you do. I already know.
1, You will have 15 debuffs on you in a heartbeat.
2, You will remove two, leaving 13 on you.
3, You wait 2 seconds, and now have 28 debuffs on you.
4, You remove two, leaving 26 on you.
5, You die.
Thats how useful this "broken set" will be on anyone thinking they can don it and stand on a "breech".
I already do use retribution on live, try again. I also stand on the breech right now and don't die.
Is that because of the 2(out of 15) effect you cleansed, or because you are a templar with the full kit?Also stop looking at it in a vacuum as if I couldnt simply heal the damage incoming, because I can.
Glad we cleared that up.
Glad you think using faulty logic somehow makes you right. I'm not going to even take you to class and dismiss it because you cannot even argue properly against what I said.
WreckfulAbandon wrote: »And you pay for that with one of you two 5-piece set bonuses. You sacrifice half your 5-piece bonuses for something that will help you very little as soon as you are attacked by more than one enemy. Its only useful in duels, and then only against builds that only apply a few debuffs. Face a low slash build that applies maim+snare every second, along with siphoner and possibly 2x DOT poison, and suddenly removing one debuff per second isn't all that hot. I should know, i once replaced extended ritual with ritual of retribution on my stamplar and quickly dropped it like hot potato once i realized 2-effect cleanse is almost nothing in everyday cyrodiil(as opposed to staged duels).
Yeah but templar purge has to be actively used whereas this set does it automatically for the duration of a single mutagen/RR.
What i was telling you is that from my experience as a templar playing in cyrodiil(NOT dueling), two removed effects is too weak, even if removed once every second and not once every two seconds. You will simply be swamped with so many status effect during typical cyrodiil gameplay that two effects removed become insignificant, you won't remove what needs removed, and next second its all back. You simply need to run the 5-effect purge for the effect to become noticeable. Therefore, under these conditions, a set that removes 2 effects every 2 seconds, even if by itself, is not nearly as good as people make it out to be. (And remember it is not "free", you paid for it by sacrificing some other 5-piece bonus).WreckfulAbandon wrote: »This is ridiculous in a 1v1 for anyone and shuts down builds that don't have access to a large amount of applicable effects.
That's basically the same thing i said in the post you were replying to: "Its only useful in duels, and then only against builds that only apply a few debuffs."
Really? I don't know about you, but it means that I can have auto-protection against stun and defile and not have to cast extended ritual/ritual of retribution on my templars constantly....
...That means I will literally be invincible on a breech ....
Try the following.
Respec from extended ritual to ritual of retribution.
Limit yourself to only casting it once per 2 seconds.
Go stand on a breach.
See how well you do. I already know.
1, You will have 15 debuffs on you in a heartbeat.
2, You will remove two, leaving 13 on you.
3, You wait 2 seconds, and now have 28 debuffs on you.
4, You remove two, leaving 26 on you.
5, You die.
Thats how useful this "broken set" will be on anyone thinking they can don it and stand on a "breech".
WreckfulAbandon wrote: »And you pay for that with one of you two 5-piece set bonuses. You sacrifice half your 5-piece bonuses for something that will help you very little as soon as you are attacked by more than one enemy. Its only useful in duels, and then only against builds that only apply a few debuffs. Face a low slash build that applies maim+snare every second, along with siphoner and possibly 2x DOT poison, and suddenly removing one debuff per second isn't all that hot. I should know, i once replaced extended ritual with ritual of retribution on my stamplar and quickly dropped it like hot potato once i realized 2-effect cleanse is almost nothing in everyday cyrodiil(as opposed to staged duels).
Yeah but templar purge has to be actively used whereas this set does it automatically for the duration of a single mutagen/RR.
What i was telling you is that from my experience as a templar playing in cyrodiil(NOT dueling), two removed effects is too weak, even if removed once every second and not once every two seconds. You will simply be swamped with so many status effect during typical cyrodiil gameplay that two effects removed become insignificant, you won't remove what needs removed, and next second its all back. You simply need to run the 5-effect purge for the effect to become noticeable. Therefore, under these conditions, a set that removes 2 effects every 2 seconds, even if by itself, is not nearly as good as people make it out to be. (And remember it is not "free", you paid for it by sacrificing some other 5-piece bonus).WreckfulAbandon wrote: »This is ridiculous in a 1v1 for anyone and shuts down builds that don't have access to a large amount of applicable effects.
That's basically the same thing i said in the post you were replying to: "Its only useful in duels, and then only against builds that only apply a few debuffs."
Really? I don't know about you, but it means that I can have auto-protection against stun and defile and not have to cast extended ritual/ritual of retribution on my templars constantly....
...That means I will literally be invincible on a breech ....
Try the following.
Respec from extended ritual to ritual of retribution.
Limit yourself to only casting it once per 2 seconds.
Go stand on a breach.
See how well you do. I already know.
1, You will have 15 debuffs on you in a heartbeat.
2, You will remove two, leaving 13 on you.
3, You wait 2 seconds, and now have 28 debuffs on you.
4, You remove two, leaving 26 on you.
5, You die.
Thats how useful this "broken set" will be on anyone thinking they can don it and stand on a "breech".
Using absolute extreme scenarios doesnt help ur argument. Even if it were cleansing 5 debuffs it wouldn't help when u have 30 debuffs on you.
If you had a 30k burst heal and 50 people focused you, u would still die before you even press a button. That doesn't make a 30k burst heal useless. It would still be the best self heal in the game.
WreckfulAbandon wrote: »And you pay for that with one of you two 5-piece set bonuses. You sacrifice half your 5-piece bonuses for something that will help you very little as soon as you are attacked by more than one enemy. Its only useful in duels, and then only against builds that only apply a few debuffs. Face a low slash build that applies maim+snare every second, along with siphoner and possibly 2x DOT poison, and suddenly removing one debuff per second isn't all that hot. I should know, i once replaced extended ritual with ritual of retribution on my stamplar and quickly dropped it like hot potato once i realized 2-effect cleanse is almost nothing in everyday cyrodiil(as opposed to staged duels).
Yeah but templar purge has to be actively used whereas this set does it automatically for the duration of a single mutagen/RR.
What i was telling you is that from my experience as a templar playing in cyrodiil(NOT dueling), two removed effects is too weak, even if removed once every second and not once every two seconds. You will simply be swamped with so many status effect during typical cyrodiil gameplay that two effects removed become insignificant, you won't remove what needs removed, and next second its all back. You simply need to run the 5-effect purge for the effect to become noticeable. Therefore, under these conditions, a set that removes 2 effects every 2 seconds, even if by itself, is not nearly as good as people make it out to be. (And remember it is not "free", you paid for it by sacrificing some other 5-piece bonus).WreckfulAbandon wrote: »This is ridiculous in a 1v1 for anyone and shuts down builds that don't have access to a large amount of applicable effects.
That's basically the same thing i said in the post you were replying to: "Its only useful in duels, and then only against builds that only apply a few debuffs."
Really? I don't know about you, but it means that I can have auto-protection against stun and defile and not have to cast extended ritual/ritual of retribution on my templars constantly....
...That means I will literally be invincible on a breech ....
Try the following.
Respec from extended ritual to ritual of retribution.
Limit yourself to only casting it once per 2 seconds.
Go stand on a breach.
See how well you do. I already know.
1, You will have 15 debuffs on you in a heartbeat.
2, You will remove two, leaving 13 on you.
3, You wait 2 seconds, and now have 28 debuffs on you.
4, You remove two, leaving 26 on you.
5, You die.
Thats how useful this "broken set" will be on anyone thinking they can don it and stand on a "breech".
I’m a known user of broken sets? GTFoutta here. LoL
Ya’ll just proving my point. If ZoS introduces anything new that’s, in anyway, better than currently established Metas, then come cry for nerfs on the forums (and insult anyone who disagrees with you.)
^ yep
I don't know how anyone can think insulting someone makes your statement more profound
Stating a fact isn't an insult. Last patch he was using Viper, Sloads, Skoria, and 3 swift. He represents everything that is wrong with pvp in this game.
The fact that you don't understand the impact this set would have in the game, makes it obvious that you were never fit to be a class rep in the 1st place. You don't even understand how game you play works.
Under a breech is a different animal. You wont last long even using extended ritual every 2 seconds.
Point is 2 free removal every 2 seconds is too much when you can proactively heal with a HOT.
WreckfulAbandon wrote: »And you pay for that with one of you two 5-piece set bonuses. You sacrifice half your 5-piece bonuses for something that will help you very little as soon as you are attacked by more than one enemy. Its only useful in duels, and then only against builds that only apply a few debuffs. Face a low slash build that applies maim+snare every second, along with siphoner and possibly 2x DOT poison, and suddenly removing one debuff per second isn't all that hot. I should know, i once replaced extended ritual with ritual of retribution on my stamplar and quickly dropped it like hot potato once i realized 2-effect cleanse is almost nothing in everyday cyrodiil(as opposed to staged duels).
Yeah but templar purge has to be actively used whereas this set does it automatically for the duration of a single mutagen/RR.
What i was telling you is that from my experience as a templar playing in cyrodiil(NOT dueling), two removed effects is too weak, even if removed once every second and not once every two seconds. You will simply be swamped with so many status effect during typical cyrodiil gameplay that two effects removed become insignificant, you won't remove what needs removed, and next second its all back. You simply need to run the 5-effect purge for the effect to become noticeable. Therefore, under these conditions, a set that removes 2 effects every 2 seconds, even if by itself, is not nearly as good as people make it out to be. (And remember it is not "free", you paid for it by sacrificing some other 5-piece bonus).WreckfulAbandon wrote: »This is ridiculous in a 1v1 for anyone and shuts down builds that don't have access to a large amount of applicable effects.
That's basically the same thing i said in the post you were replying to: "Its only useful in duels, and then only against builds that only apply a few debuffs."
Really? I don't know about you, but it means that I can have auto-protection against stun and defile and not have to cast extended ritual/ritual of retribution on my templars constantly....
...That means I will literally be invincible on a breech ....
Try the following.
Respec from extended ritual to ritual of retribution.
Limit yourself to only casting it once per 2 seconds.
Go stand on a breach.
See how well you do. I already know.
1, You will have 15 debuffs on you in a heartbeat.
2, You will remove two, leaving 13 on you.
3, You wait 2 seconds, and now have 28 debuffs on you.
4, You remove two, leaving 26 on you.
5, You die.
Thats how useful this "broken set" will be on anyone thinking they can don it and stand on a "breech".
I mean, someone from itemization team has already acknowledged that the set is too good and they will adjust it. At this point it is no longer a question of "if" it will be changed and only "how" it will be changed.
WreckfulAbandon wrote: »And you pay for that with one of you two 5-piece set bonuses. You sacrifice half your 5-piece bonuses for something that will help you very little as soon as you are attacked by more than one enemy. Its only useful in duels, and then only against builds that only apply a few debuffs. Face a low slash build that applies maim+snare every second, along with siphoner and possibly 2x DOT poison, and suddenly removing one debuff per second isn't all that hot. I should know, i once replaced extended ritual with ritual of retribution on my stamplar and quickly dropped it like hot potato once i realized 2-effect cleanse is almost nothing in everyday cyrodiil(as opposed to staged duels).
Yeah but templar purge has to be actively used whereas this set does it automatically for the duration of a single mutagen/RR.
What i was telling you is that from my experience as a templar playing in cyrodiil(NOT dueling), two removed effects is too weak, even if removed once every second and not once every two seconds. You will simply be swamped with so many status effect during typical cyrodiil gameplay that two effects removed become insignificant, you won't remove what needs removed, and next second its all back. You simply need to run the 5-effect purge for the effect to become noticeable. Therefore, under these conditions, a set that removes 2 effects every 2 seconds, even if by itself, is not nearly as good as people make it out to be. (And remember it is not "free", you paid for it by sacrificing some other 5-piece bonus).WreckfulAbandon wrote: »This is ridiculous in a 1v1 for anyone and shuts down builds that don't have access to a large amount of applicable effects.
That's basically the same thing i said in the post you were replying to: "Its only useful in duels, and then only against builds that only apply a few debuffs."
Really? I don't know about you, but it means that I can have auto-protection against stun and defile and not have to cast extended ritual/ritual of retribution on my templars constantly....
...That means I will literally be invincible on a breech ....
Try the following.
Respec from extended ritual to ritual of retribution.
Limit yourself to only casting it once per 2 seconds.
Go stand on a breach.
See how well you do. I already know.
1, You will have 15 debuffs on you in a heartbeat.
2, You will remove two, leaving 13 on you.
3, You wait 2 seconds, and now have 28 debuffs on you.
4, You remove two, leaving 26 on you.
5, You die.
Thats how useful this "broken set" will be on anyone thinking they can don it and stand on a "breech".
Using absolute extreme scenarios doesnt help ur argument. Even if it were cleansing 5 debuffs it wouldn't help when u have 30 debuffs on you.
If you had a 30k burst heal and 50 people focused you, u would still die before you even press a button. That doesn't make a 30k burst heal useless. It would still be the best self heal in the game.
It was not me who brought up the extreme scenario tho. I was simply replying to a guy who claimed having 2 effects cleansed every 2 seconds somehow enables him to be invincible standing on a breach.
I’m a known user of broken sets? GTFoutta here. LoL
Ya’ll just proving my point. If ZoS introduces anything new that’s, in anyway, better than currently established Metas, then come cry for nerfs on the forums (and insult anyone who disagrees with you.)
^ yep
I don't know how anyone can think insulting someone makes your statement more profound
Stating a fact isn't an insult. Last patch he was using Viper, Sloads, Skoria, and 3 swift. He represents everything that is wrong with pvp in this game.
The fact that you don't understand the impact this set would have in the game, makes it obvious that you were never fit to be a class rep in the 1st place. You don't even understand how game you play works.
I can confirm this. He hopped on the Glyphgate abuse train the instant Murkmire landed, and is still exploiting the Draining Shot bug.
OneKhajiitCrimeWave wrote: »I say nerf it to the ground so the PvP'ers will have something else to whine about. I don't want to see 10 posts a day about how powerful this set is...
As to the OP, Sorry, it probably seemed like a good idea to the developer at the time.
PvP'ers will whine about anything and everything anyway. Every update there is a "THE SKY IS FALLING OMG" scenario. sometimes warranted (Soldier of Anguish) and sometimes not.
I'll always remember someone in my guild, a big PvP'er when they introduced Vicious Death telling me they had to nerf it as there would be "zergs of vamp sorcs using it with Proxy Det and Devouring Swarm"..... safe to say that in that patch i found a grand total of 4 sorcs trying that setup, and most died before the det went off.
So all we do is provide evidence one way or the other for the sets in question and hope it's all sorted either way.
Ragnarock41 wrote: »OneKhajiitCrimeWave wrote: »I say nerf it to the ground so the PvP'ers will have something else to whine about. I don't want to see 10 posts a day about how powerful this set is...
As to the OP, Sorry, it probably seemed like a good idea to the developer at the time.
PvP'ers will whine about anything and everything anyway. Every update there is a "THE SKY IS FALLING OMG" scenario. sometimes warranted (Soldier of Anguish) and sometimes not.
I'll always remember someone in my guild, a big PvP'er when they introduced Vicious Death telling me they had to nerf it as there would be "zergs of vamp sorcs using it with Proxy Det and Devouring Swarm"..... safe to say that in that patch i found a grand total of 4 sorcs trying that setup, and most died before the det went off.
So all we do is provide evidence one way or the other for the sets in question and hope it's all sorted either way.
You might want to check your memory.
Vicious death was pure bs when it came out, and it still isn't a healthy set to this day.
CatchMeTrolling wrote: »Ragnarock41 wrote: »OneKhajiitCrimeWave wrote: »I say nerf it to the ground so the PvP'ers will have something else to whine about. I don't want to see 10 posts a day about how powerful this set is...
As to the OP, Sorry, it probably seemed like a good idea to the developer at the time.
PvP'ers will whine about anything and everything anyway. Every update there is a "THE SKY IS FALLING OMG" scenario. sometimes warranted (Soldier of Anguish) and sometimes not.
I'll always remember someone in my guild, a big PvP'er when they introduced Vicious Death telling me they had to nerf it as there would be "zergs of vamp sorcs using it with Proxy Det and Devouring Swarm"..... safe to say that in that patch i found a grand total of 4 sorcs trying that setup, and most died before the det went off.
So all we do is provide evidence one way or the other for the sets in question and hope it's all sorted either way.
You might want to check your memory.
Vicious death was pure bs when it came out, and it still isn't a healthy set to this day.
VD was bad because within the same patch zos gave everyone proxy det after being warned. But no, people on the forum encouraged it with things like “Now everyone is on the same playing field” and “You’re just complaining because you’ll no longer have the advantage “. That patch alone was one of the worst patches and if anything it showed how bias the community can be when it comes to what they view as “op”. Plus, exposed how people only “care” about progression when it aligns with how they play or what they already have gained.
As a result hardly anyone uses proxy det or VD.
I don't remember Vicious Death ever being a problem tbh. It did was it was supposed to do as well as could be expected.
I don't remember Vicious Death ever being a problem tbh. It did was it was supposed to do as well as could be expected.
It still is a problem. I do not want to run with new players looking to learn the ropes because if they dont have enough crit resist or health, or just fail to survive an attack; it ends in me getting blown up as well. We should be encouraged to take lesser experience players under our wings and this set discourages that.
I don't remember Vicious Death ever being a problem tbh. It did was it was supposed to do as well as could be expected.
CatchMeTrolling wrote: »I don't remember Vicious Death ever being a problem tbh. It did was it was supposed to do as well as could be expected.
In terms of small scale it wasnt a problem. The issue was that the people that it was meant to be used against used it too. So you get into a 3v12 and one of you went down that could’ve been a wipe.
I don't remember Vicious Death ever being a problem tbh. It did was it was supposed to do as well as could be expected.
It still is a problem. I do not want to run with new players looking to learn the ropes because if they dont have enough crit resist or health, or just fail to survive an attack; it ends in me getting blown up as well. We should be encouraged to take lesser experience players under our wings and this set discourages that.
It's a very small radius and it's purpose, regardless of how good it is at fulfilling that, is to discourage stacking up. If you die to it because you stood that close to your allies, it's just doing it's job. It is very possible to play with new players and not get blown up by VD, it just isn't very competitive for large scale pvp. Which would be the actual problem VD is an attempt to address in the first place.
brandonv516 wrote: »I saw the video of it preventing Rune Cage. Yes clearly that is broken and hard CC needs to be an exception to this set.
That will be fixed. Now it's just a matter of how they change the timers, which will get changed for sure.
2 effects every 2 seconds is terrible in duels, especially against some classes. Of course the game doesn't get balanced from duels alone.
It should not require a Restoration staff though, that's silly.
It should not only apply to allies nor only apply to the user.
It should not stack meaning there needs to be two cooldowns - the activation of the skill itself and an individual cooldown for the players it applies to.
I don't want the set broken and I don't want it useless so please take all of this into consideration. While I still feel my words will get lost, they are here nonetheless.
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.