You´re way too narrowminded in terms of it´s application.
Yes it would be good on a healer - you know where it´s better? When everyone in your grp uses it because that makes the grp virtually immune to any hostily effects including CC.
You don´t seem to be particularly experienced with pvp making such a statement without considering any implications this would inevitably have.
If the set stays as is, I will 100% be running it on my magblade and getting rid of cloak completely. Just one cast of mutagen, or spamming swallow soul is enough to keep you purged pretty much indefinitely. 2 seconds is a small cooldown. Plus it looks like it is also giving CC immunity.
You´re way too narrowminded in terms of it´s application.
Yes it would be good on a healer - you know where it´s better? When everyone in your grp uses it because that makes the grp virtually immune to any hostily effects including CC.
You don´t seem to be particularly experienced with pvp making such a statement without considering any implications this would inevitably have.
I’ll use this set on my StamSorc and StamBlade. Great set.
Also, don’t nerf the Bosmer speed buff.
Real talk.
If the set stays as is, I will 100% be running it on my magblade and getting rid of cloak completely. Just one cast of mutagen, or spamming swallow soul is enough to keep you purged pretty much indefinitely. 2 seconds is a small cooldown. Plus it looks like it is also giving CC immunity.
But it will make cloak even better. There goes that mark.
I'd be even tempted to run it on my templar. It doesnt purge as much but Ill have a HOT running anyway and wont have to spend magicka or opportunity cost for it.
The problem with this set is, that it is more effective, when less players are involved. On a solo player it is the most efficient, meanwhile in a group, where the purges will be divided between the whole group, the set gets weak.
Currently the set isnt even really strong as a healer set, since the effects are split and therefore one individual rarely sees any benefit, meanwhile the solo player sees constant effects.
To really make this set any better for healers, but less strong for the solo player, the cooldown needs to be increased and bound to each individual instead of intern. An example would be 2 negative effects all 5 seconds cleansed for every healing target. In that case, the solo player isnt OP anymore through constant purging, since the set only cleanses 2 effects all 5 seconds. But a healer would see great use of it, since he can cleanse 2 negat5ve effects all 5 seconds on every friendly player.
The problem with this set is, that it is more effective, when less players are involved. On a solo player it is the most efficient, meanwhile in a group, where the purges will be divided between the whole group, the set gets weak.
Currently the set isnt even really strong as a healer set, since the effects are split and therefore one individual rarely sees any benefit, meanwhile the solo player sees constant effects.
To really make this set any better for healers, but less strong for the solo player, the cooldown needs to be increased and bound to each individual instead of intern. An example would be 2 negative effects all 5 seconds cleansed for every healing target. In that case, the solo player isnt OP anymore through constant purging, since the set only cleanses 2 effects all 5 seconds. But a healer would see great use of it, since he can cleanse 2 negat5ve effects all 5 seconds on every friendly player.
https://www.youtube.com/watch?v=YcQ0KP91NW8
Who needs cc break when a set does it for you
All I need to say about this set